pathfinder-2-sqlite-MIRROR/data/monsters/worm that walks cultist.yaml

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8.1 KiB
YAML

ability_mods:
cha_mod: 8
con_mod: 5
dex_mod: 8
int_mod: 5
str_mod: 5
wis_mod: 4
ac: 36
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The worm that walks Strides, ending its movement sharing a space with
a creature, and deals 5d8 piercing damage to the creature. The creature can attempt
a DC 32 basic Reflex save.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Squirming Embrace
range: null
raw_description: '**Squirming Embrace** [One Action] The worm that walks Strides,
ending its movement sharing a space with a creature, and deals 5d8 piercing damage
to the creature. The creature can attempt a DC 32 basic Reflex save.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The worm that walks collapses into a shapeless swarm of worms. It drops
all held, worn, and carried items. While discorporated, the worm that walks can't
use __attack__ actions and can't cast spells, but it can move through areas small
enough for its individual worms to fit without having to __Squeeze__. It can use
the same action to coalesce back into its normal form.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Swarm Shape
range: null
raw_description: '**Swarm Shape** [One Action] (__concentrate__) The worm that
walks collapses into a shapeless swarm of worms. It drops all held, worn, and
carried items. While discorporated, the worm that walks can''t use __attack__
actions and can''t cast spells, but it can move through areas small enough for
its individual worms to fit without having to __Squeeze__. It can use the same
action to coalesce back into its normal form.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
trigger: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'When the worm that walks is reduced to 0 HP, it discorporates and
the component worms that make up its body disperse in every direction. If even
a single worm escapes, the worm that walks will eventually re-form using a process
that typically takes 1d10 days.
While the exact circumstances and surroundings determine how long the worm that
walks''s foes have to dispatch the fleeing worms before they escape, usually its
foes have only a single round. Typically, this requires the application of an
area effect or __splash__ weapon within 1 round to the space where the worm that
walks collapsed. After any amount of area or splash damage is dealt to that space,
the character dealing the damage must attempt a DC 15 flat check. Each subsequent
area or splash damage effect performed on the area reduces the DC of this flat
check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of
the worms escape, and the worm that walks is destroyed permanently. At the GM''s
discretion, clever means of trapping or otherwise detaining the vermin may extend
the time allowed to finish off the worm that walks.'
effect: null
failure: null
frequency: null
maximum_duration: null
name: Discorporate
range: null
raw_description: '**Discorporate** When the worm that walks is reduced to 0 HP,
it discorporates and the component worms that make up its body disperse in every
direction. If even a single worm escapes, the worm that walks will eventually
re-form using a process that typically takes 1d10 days.
While the exact circumstances and surroundings determine how long the worm that
walks''s foes have to dispatch the fleeing worms before they escape, usually its
foes have only a single round. Typically, this requires the application of an
area effect or __splash__ weapon within 1 round to the space where the worm that
walks collapsed. After any amount of area or splash damage is dealt to that space,
the character dealing the damage must attempt a DC 15 flat check. Each subsequent
area or splash damage effect performed on the area reduces the DC of this flat
check by 2, to a minimum of DC 5. If any of these flat checks succeed, none of
the worms escape, and the worm that walks is destroyed permanently. At the GM''s
discretion, clever means of trapping or otherwise detaining the vermin may extend
the time allowed to finish off the worm that walks.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'This worm that walks was a cultist of the Great Old One __Hastur__ in
its prior life. It continues its conspiracies and strives to further its evil plots
in its new life.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 34'
hp: 200
hp_misc: fast healing 10
immunities:
- <a style="text-decoration:underline" href="Traits.aspx?ID=46">disease</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=28">paralyzed</a>
- <a style="text-decoration:underline" href="Traits.aspx?ID=126">poison</a>
- precision
- <a style="text-decoration:underline" href="MonsterAbilities.aspx?ID=36">swarm mind</a>
- <a style="text-decoration:underline" href="Conditions.aspx?ID=38">unconscious</a>
languages:
- Aklo
- Common
level: 14
melee_attacks:
- action_cost: One Action
damage:
- formula: 4d8+14
type: persistent piercing damage
name: tendril
to_hit: 29
traits:
- reach 10 feet
name: Worm That Walks Cultist
perception: 25
ranged_attacks: null
rarity: Uncommon
resistances:
- amount: 10
misc: null
type: physical
saves:
fort: 23
fort_misc: null
misc: null
ref: 28
ref_misc: null
will: 26
will_misc: null
senses:
- darkvision
- tremorsense (imprecise) 30 feet
size: Medium
skills:
- bonus: 24
misc: null
name: Acrobatics
- bonus: 28
misc: null
name: Deception
- bonus: 26
misc: null
name: Intimidation
- bonus: 27
misc: null
name: Occultism
- bonus: 23
misc: null
name: Society
- bonus: 28
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '297'
page_stop: null
speed:
- amount: 30
misc: null
type: Land
spell_lists:
- attack_bonus: 26
cantrips:
- level: 7
spells:
- misc: null
name: daze
- misc: null
name: detect magic
- misc: null
name: light
- misc: null
name: mage hand
- misc: null
name: shield
constants: null
dc: 34
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: null
name: phantasmal killer
- misc: null
name: visions of danger
- misc: 3 slots
name: warp mind
- level: 6
spells:
- misc: null
name: dispel magic
- misc: null
name: dominate
- misc: null
name: paranoia
- misc: 4 slots
name: summon entity
- level: 5
spells:
- misc: null
name: black tentacles
- misc: null
name: mind probe
- misc: null
name: phantom pain
- misc: 4 slots
name: subconscious suggestion
- level: 4
spells:
- misc: null
name: dimension door
- misc: null
name: modify memory
- misc: null
name: suggestion
- misc: 4 slots
name: veil
- level: 3
spells:
- misc: null
name: dream message
- misc: null
name: haste
- misc: null
name: hypercognition
- misc: 4 slots
name: slow
- level: 2
spells:
- misc: null
name: comprehend language
- misc: null
name: illusory creature
- misc: null
name: mirror image
- misc: 4 slots
name: undetectable alignment
- level: 1
spells:
- misc: null
name: charm
- misc: null
name: illusory disguise
- misc: null
name: mindlink
- misc: 4 slots
name: ray of enfeeblement
spells_source: Occult Spontaneous Spells
traits:
- Aberration
- Swarm
weaknesses:
- amount: 10
misc: null
type: area damage
- amount: 150
misc: null
type: <a style="text-decoration:underline" href="Traits.aspx?ID=