246 lines
7.4 KiB
YAML
246 lines
7.4 KiB
YAML
ability_mods:
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cha_mod: -1
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con_mod: 4
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dex_mod: 3
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int_mod: -4
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str_mod: 4
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wis_mod: 1
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ac: 19
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: As Attack of Opportunity, but both the bunyip and the triggering creature
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must be in water.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Aquatic Opportunity
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range: null
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raw_description: '**Aquatic Opportunity** [Reaction] As Attack of Opportunity, but
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both the bunyip and the triggering creature must be in water.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Bunyips are dangerous aquatic predators that resemble a cross between
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a shark and a seal. Found in freshwater inlets or saltwater coves worldwide, bunyips
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hunt where prey is plentiful, often to the consternation of coastal residents and
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fisherfolk.
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Despite their outlandish appearance and tendency to defend their territory with
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loud, bellowing roars that echo for great distances, bunyips are very rarely sighted
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by humanoids, leaving many to question their existence. For hundreds of years, bunyips
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were widely regarded as nothing more than folk tales, and even now that their existence
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as a species has been proven, the existence of any particular bunyip in a local
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area is often met with heavy skepticism. While their limited shapechanging abilities
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are no doubt a significant part of the reason for this air of mystery, another major
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factor is that the aquatic creatures rarely hunt humanoids, preferring to eat smaller
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animals. Most bunyips avoid human contact, except when one wanders too close to
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their den or favorite hunting spot, at which point the territorial bunyip attacks
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with swift and terrible ferocity. Many scholars agree that a large number of unexplained
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disappearances near coastal areas are the result of unreported bunyip aggression.
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In some ports, bunyips have learned that delicious prizes can be had from the chum
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and garbage discarded by fishing boats and merchant vessels. They lurk close to
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the shore and carefully choose their victims, plucking them off docks and small
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boats. These bunyips are particularly careful to keep their true forms hidden, but
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this does little to dull rumors of monster-infested waters.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 18'
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hp: 45
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hp_misc: null
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immunities: null
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items: null
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languages: null
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level: 3
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+4
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type: piercing
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name: Jaws
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plus_damage:
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- formula: 1d6
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type: persistent bleed damage
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to_hit: 11
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d8+4
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type: bludgeoning
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name: Tail
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plus_damage: null
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to_hit: 11
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traits:
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- agile
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name: Bunyip
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perception: 10
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proactive_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The bunyip deals __bleed damage__ to a living creature.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Blood Frenzy
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range: null
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raw_description: '**Blood Frenzy** [Reaction] **Requirements** The bunyip is not
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__fatigued__ or already in a frenzy. **Trigger** The bunyip deals __bleed damage__
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to a living creature. **Effect** The bunyip flies into a frenzy that lasts 1 minute.
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While frenzied, the bunyip gains a +4 status bonus to damage rolls with its jaws,
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gains 8 __temporary HP__ that go away at the end of the frenzy, and takes a -2
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penalty to AC.'
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requirements: null
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success: null
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traits: null
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trigger: The bunyip is not __fatigued__ or already in a frenzy.
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The bunyip lets out a loud and horrifying roar. Other creatures within
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100 feet must succeed at a DC 21 Will save or become __frightened 2__ (__frightened
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3__ on a critical failure, __frightened 1__ on a success, or unaffected on a critical
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success). No matter the result, the creature is temporarily immune to the effect
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for 1 minute.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Roar
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range: null
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raw_description: '**Roar** (__auditory__, __concentrate__, __emotion__, __enchantment__,
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__fear__, __mental__, __primal__) The bunyip lets out a loud and horrifying roar.
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Other creatures within 100 feet must succeed at a DC 21 Will save or become __frightened
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2__ (__frightened 3__ on a critical failure, __frightened 1__ on a success, or
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unaffected on a critical success). No matter the result, the creature is temporarily
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immune to the effect for 1 minute.'
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requirements: null
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success: null
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traits:
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- auditory
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- concentrate
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- emotion
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- enchantment
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- fear
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- mental
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- primal
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: A bunyip can alter its form slightly to gain an advantage and make
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it harder to recognize. When it does, its teeth shrink and its Jaws Strike doesn't
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deal the 1d6 __persistent__ __bleed damage__. It can choose to gain either a long
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snake tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile
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legs, increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip
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can return to normal or switch between a long tail or crocodile legs.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shift Form
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range: null
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raw_description: '**Shift Form** (__morph__, __primal__, __transmutation__) A
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bunyip can alter its form slightly to gain an advantage and make it harder to
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recognize. When it does, its teeth shrink and its Jaws Strike doesn''t deal the
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1d6 __persistent__ __bleed damage__. It can choose to gain either a long snake
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tail, granting its tail Strike reach 10 feet and Grab, or squat crocodile legs,
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increasing its land Speed to 20 feet. If it uses Shift Form again, the bunyip
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can return to normal or switch between a long tail or crocodile legs.'
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requirements: null
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success: null
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traits:
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- morph
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- primal
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- transmutation
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 9
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fort_misc: null
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misc: null
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ref: 12
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The bunyip can smell blood in the water from up to 1 mile away.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Blood Scent
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range: null
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raw_description: '**Blood Scent** The bunyip can smell blood in the water from up
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to 1 mile away.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +10
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- blood scent
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- darkvision
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- scent (imprecise) 100 feet
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size: Medium
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skills:
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- bonus: 11
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misc: null
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name: 'Athletics '
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- bonus: 10
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misc: null
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name: 'Stealth '
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- bonus: 8
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary
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page_start: 49
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page_stop: null
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speed:
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- amount: 10
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type: Land
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- amount: 40
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type: swim
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spell_lists: null
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traits:
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- N
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- Medium
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- Animal
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- Aquatic
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type: Creature
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weaknesses: null
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