17590 lines
523 KiB
YAML
17590 lines
523 KiB
YAML
feat:
|
||
- actioncost: 10 minutes
|
||
descr: You spend 10 minutes performing deeds to restore your magical connection.
|
||
This restores 1 Focus Point to your focus pool. The deeds you need to perform
|
||
are specified in the class or ability that gives you your focus spells. These
|
||
deeds can usually overlap with other tasks that relate to the source of your focus
|
||
spells. For instance, a cleric with focus spells from a good deity can usually
|
||
Refocus while tending the wounds of their allies, and a wizard of the illusionist
|
||
school might be able to Refocus while attempting to Identify Magic of the illusion
|
||
school.
|
||
frequency: null
|
||
has_been_manually_proofread: true
|
||
level: null
|
||
name: Refocus
|
||
prereqs: null
|
||
requirement: You have a focus pool, and you have spent at least 1 Focus Point since
|
||
you last regained any Focus Points.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 300
|
||
page_stop: 300
|
||
traits:
|
||
- Concentrate
|
||
- Exploration
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: Your ancestors' innate resistance to magic surges, before slowly ebbing down.
|
||
You gain a +1 circumstance bonus to the triggering saving throw and until the
|
||
end of this turn.
|
||
frequency: null
|
||
has_been_manually_proofread: true
|
||
level: null
|
||
name: Call on Ancient Blood
|
||
prereqs:
|
||
- descr: Dwarf
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 35
|
||
page_stop: 35
|
||
traits: null
|
||
trigger: You attempt a saving throw against a magical effect, but you haven't rolled
|
||
yet.
|
||
- actioncost: null
|
||
descr: You eagerly absorbed the old stories and traditions of your ancestors, your
|
||
gods, and your people, studying in subjects and techniques passed down for generation
|
||
upon generation. You gain the trained proficiency rank in Crafting and Religion.
|
||
If you would automatically become trained in one of those skills (from your background
|
||
or class, for example), you instead become trained in a skill of your choice.
|
||
You also become trained in Dwarven Lore.
|
||
frequency: null
|
||
has_been_manually_proofread: true
|
||
level: 1
|
||
name: Dwarven Lore
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 36
|
||
page_stop: 36
|
||
traits:
|
||
- Dwarf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your kin have instilled in you an affinity for hard-hitting weapons, and
|
||
you prefer these to more elegant arms. You are trained with the battle axe, pick,
|
||
and warhammer.\n\nYou also gain access to all uncommon dwarf weapons. For the
|
||
purpose of determining your proficiency, martial dwarf weapons are simple weapons
|
||
and advanced dwarf weapons are martial weapons.
|
||
frequency: null
|
||
has_been_manually_proofread: true
|
||
level: 1
|
||
name: Dwarven Weapon Familiarity
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 36
|
||
page_stop: 36
|
||
traits:
|
||
- Dwarf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your innate connection to stone makes you adept at moving across uneven surfaces.
|
||
You can ignore difficult terrain caused by rubble and uneven ground made of stone
|
||
and earth. In addition, when you use the Acrobatics skill to Balance on narrow
|
||
surfaces or uneven ground made of stone or earth, you aren’t flat-footed, and
|
||
when you roll a success at one of these Acrobatics checks, you get a critical
|
||
success instead.
|
||
frequency: null
|
||
has_been_manually_proofread: true
|
||
level: 1
|
||
name: Rock Runner
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 36
|
||
page_stop: 36
|
||
traits:
|
||
- Dwarf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have a knack for noticing even small inconsistencies and craftsmanship
|
||
techniques in the stonework around you. You gain a +2 circumstance bonus to Perception
|
||
checks to notice unusual stonework. This bonus applies to checks to discover mechanical
|
||
traps made of stone or hidden within stone. If you aren’t using the Seek action
|
||
or searching, the GM automatically rolls a secret check for you to notice unusual
|
||
stonework anyway. This check doesn’t gain the circumstance bonus, and it takes
|
||
a –2 circumstance penalty.
|
||
frequency: null
|
||
has_been_manually_proofread: true
|
||
level: 1
|
||
name: Stonecunning
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 36
|
||
page_stop: 36
|
||
traits:
|
||
- Dwarf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'You''ve learned techniques first devised by your ancestors during their
|
||
ancient wars, allowing you to comfortably wear massive suits of armor. Ignore
|
||
the reduction to your Speed from any armor you wear.
|
||
|
||
|
||
In addition, any time you’re taking a penalty to your Speed from some other reason
|
||
(such as from the encumbered condition or from a spell), deduct 5 feet from the
|
||
penalty. For example, the encumbered condition normally gives a –10-foot penalty
|
||
to Speed, but it gives you only a –5-foot penalty. If your Speed is taking multiple
|
||
penalties, pick only one penalty to reduce.'
|
||
frequency: null
|
||
has_been_manually_proofread: true
|
||
level: 1
|
||
name: Unburdened Iron
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 36
|
||
page_stop: 36
|
||
traits:
|
||
- Dwarf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'You heart aches for vengeance against those who have wronged your people.
|
||
Choose one of the following dwarven ancestral foes when you gain Vengeful Hatred:
|
||
drow, duergar, giant, or orc. You gain a +1 circumstance bonus to damage with
|
||
weapons and unarmed attacks against creatures with that trait. If your attack
|
||
would deal more than one weapon die of damage (as is common at higher levels than
|
||
1st), the bonus is equal to the number of weapon dice or unarmed attack dice.
|
||
|
||
|
||
In addition, if a creature critically succeeds at an attack against you and deals
|
||
damage to you, you gain your bonus to damage against that creature for 1 minute
|
||
regardless of whether it has the chosen trait.
|
||
|
||
|
||
**Special** Your GM can add appropriate creature traits to the ancestral foes
|
||
list if your character is from a community that commonly fights other types of
|
||
enemies.'
|
||
frequency: null
|
||
has_been_manually_proofread: true
|
||
level: 1
|
||
name: Vengeful Hatred
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 36
|
||
page_stop: 36
|
||
traits:
|
||
- Dwarf
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: 'Your dwarven build allows you to push foes around, just like a mighty boulder
|
||
tumbles through a subterranean cavern. Take a Step into the square of a foe that
|
||
is your size or smaller, and the foe must move into the empty space directly behind
|
||
it. The foe must move even if doing so places it in harm’s way. The foe can attempt
|
||
a Fortitude saving throw against your Athletics DC to block your Step. If the
|
||
foe attempts this saving throw, unless it critically succeeds, it takes bludgeoning
|
||
damage equal to your level plus your Strength modifier.
|
||
|
||
|
||
If the foe can''t move into an empty space (if it is surrounded by solid objects
|
||
or other creatures, for example), your Boulder Roll has no effect.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Boulder Roll
|
||
prereqs:
|
||
- descr: Rock Runner
|
||
feat: Rock Runner
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 36
|
||
page_stop: 37
|
||
traits:
|
||
- Dwarf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You've learned cunning techniques to get the best effects out of your dwarven
|
||
weapons. Whenever you critically hit using a battle axe, pick, warhammer, or a
|
||
dwarf weapon, you apply the weapon's critical specialization effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Dwarven Weapon Cunning
|
||
prereqs:
|
||
- descr: Dwarven Weapon Familiarity
|
||
feat: Dwarven Weapon Familiarity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 37
|
||
page_stop: 37
|
||
traits:
|
||
- Dwarf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your hardiness lets you withstand more punishment than most before going
|
||
down. Increase your maximum Hit Points by your level. When you have the dying
|
||
condition, the DC of your recovery checks is equal to 9 + your dying value (instead
|
||
of 10 + your dying value).\n\nIf you also have the Toughness feat, the Hit Points
|
||
gained from it and this feat are cumulative, and the DC of your recovery checks
|
||
is equal to 6 + your dying value.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Mountain's Stoutness
|
||
prereqs:
|
||
- descr: Ancestry Level 9
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 37
|
||
page_stop: 37
|
||
- abbr: ERR-CRB-1.0
|
||
page_start: 1
|
||
page_stop: 1
|
||
traits:
|
||
- Dwarf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have a deep reverence for and connection to stone. You gain *meld into
|
||
stone* as a 3rd-level divine innate spell that you can cast once per day.\n\nIf
|
||
you have the Stonecunning dwarf ancestry feat, you can attempt to find unusual
|
||
stonework and stonework traps that require legendary proficiency in Perception.
|
||
If you have both Stonecunning and legendary proficiency in Perception, when you’re
|
||
not Seeking and the GM rolls a secret check for you to notice unusual stonework,
|
||
you keep the bonus from Stonecunning and don’t take the -2 circumstance penalty.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Stonewalker
|
||
prereqs:
|
||
- descr: Ancestry Level 9
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 37
|
||
page_stop: 37
|
||
traits:
|
||
- Dwarf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your dwarven affinity blends with your training, granting you great skill
|
||
with dwarven weapons. Whenever you gain a class feature that grants you expert
|
||
or greater proficiency in certain weapons, you also gain that proficiency for
|
||
battle axes, picks, warhammers, and all dwarven weapons in which you are trained.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 13
|
||
name: Dwarven Weapon Expertise
|
||
prereqs:
|
||
- descr: Dwarven Weapon Familiarity
|
||
feat: Dwarven Weapon Familiarity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 37
|
||
page_stop: 37
|
||
traits:
|
||
- Dwarf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have accumulated a vast array of lived knowledge over the years. During
|
||
your daily preparations, you can reflect upon your life experiences to gain the
|
||
trained proficiency rank in one skill of your choice. This proficiency lasts until
|
||
you prepare again. Since this proficiency is temporary, you can’t use it as a
|
||
prerequisite for a skill increase or a permanent character option like a feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Ancestral Longevity
|
||
prereqs:
|
||
- descr: at least 100 years old
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 40
|
||
page_stop: 40
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve studied in traditional elven arts, learning about arcane magic and
|
||
the world around you. You gain the trained proficiency rank in Arcana and Nature.
|
||
If you would automatically become trained in one of those skills (from your background
|
||
or class, for example), you instead become trained in a skill of your choice.
|
||
You also become trained in Elven Lore.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Elven Lore
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 40
|
||
page_stop: 40
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You favor bows and other elegant weapons. You are trained with longbows,
|
||
composite longbows, longswords, rapiers, shortbows, and composite shortbows. In
|
||
addition, you gain access to all uncommon elf weapons. For the purpose of determining
|
||
your proficiency, martial elf weapons are simple weapons and advanced elf weapons
|
||
are martial weapons.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Elven Weapon Familiarity
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 40
|
||
page_stop: 40
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Watching your friends age and die fills you with moroseness that protects
|
||
you against harmful emotions. You gain a +1 circumstance bonus to saving throws
|
||
against emotion effects. If you roll a success on a saving throw against an emotion
|
||
effect, you get a critical success instead.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Forlorn
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 40
|
||
page_stop: 40
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your muscles are tightly honed. Your Speed increases by 5 feet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Nimble Elf
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 40
|
||
page_stop: 40
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your elven magic manifests as a simple arcane spell, even if you aren’t formally
|
||
trained in magic. Choose one cantrip from the arcane spell list. You can cast
|
||
this cantrip as an arcane innate spell at will. A cantrip is heightened to a spell
|
||
level equal to half your level rounded up.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Otherworldly Magic
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 40
|
||
page_stop: 40
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your mystic control and meditations allow you to resist external influences
|
||
upon your consciousness. Whenever you are affected by a mental effect that lasts
|
||
at least 2 rounds, you can reduce the duration by 1 round. You still require natural
|
||
sleep, but you treat your saving throws against effects that would cause you to
|
||
fall asleep as one degree of success better. This protects only against sleep
|
||
effects, not against other forms of falling unconscious.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Unwavering Mien
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 40
|
||
page_stop: 40
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You work at a pace born from longevity that enhances your thoroughness. You
|
||
can voluntarily spend twice as much time as normal on a Perception check or skill
|
||
check to gain a +2 circumstance bonus to that check. You also don’t treat a natural
|
||
1 as worse than usual on these checks; you get a critical failure only if your
|
||
result is 10 lower than the DC. For example, you could get these benefits if you
|
||
spent 2 actions to Seek, which normally takes 1 action. You can get these benefits
|
||
during exploration by taking twice as long exploring as normal, or in downtime
|
||
by spending twice as much downtime. The GM might determine a situation doesn’t
|
||
grant you a benefit if a delay would be directly counterproductive to your success,
|
||
such as a tense negotiation with an impatient creature.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Ageless Patience
|
||
prereqs:
|
||
- descr: Ancestry Level 5
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 40
|
||
page_stop: 40
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are attuned to the weapons of your elven ancestors and are particularly
|
||
deadly when using them. Whenever you critically hit using an elf weapon or one
|
||
of the weapons listed in Elven Weapon Familiarity, you apply the weapon’s critical
|
||
specialization effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Elven Weapon Elegance
|
||
prereqs:
|
||
- descr: Elven Weapon Familiarity
|
||
feat: Elven Weapon Familiarity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 41
|
||
page_stop: 41
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You move in a graceful dance, and even your steps are broad. You Step 5 feet
|
||
twice.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Elf Step
|
||
prereqs:
|
||
- descr: Ancestry Level 9
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 41
|
||
page_stop: 41
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve continued to refine the knowledge and skills you’ve gained through
|
||
your life. When you choose a skill in which to become trained with Ancestral Longevity,
|
||
you can also choose a skill in which you are already trained and become an expert
|
||
in that skill. This lasts until your Ancestral Longevity expires. When the effects
|
||
of Ancestral Longevity and Expert Longevity expire, you can retrain one of your
|
||
skill increases. The skill increase you gain from this retraining must either
|
||
make you trained in the skill you chose with Ancestral Longevity or make you an
|
||
expert in the skill you chose with Expert Longevity.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Expert Longevity
|
||
prereqs:
|
||
- descr: Ancestral Longevity
|
||
feat: Ancestral Longevity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 41
|
||
page_stop: 41
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You’ve perfected your ability to keep up with all the skills you’ve learned
|
||
over your long life, so you’re almost never truly untrained at a skill. You reflect
|
||
on your life experiences, changing the skills you selected with Elven Longevity
|
||
and Expert Longevity.
|
||
frequency: once per day
|
||
has_been_manually_proofread: false
|
||
level: 13
|
||
name: Universal Longevity
|
||
prereqs:
|
||
- descr: Expert Longevity
|
||
feat: Expert Longevity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 41
|
||
page_stop: 41
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your elven affinity blends with your class training, granting you great skill
|
||
with elven weapons. Whenever you gain a class feature that grants you expert or
|
||
greater proficiency in certain weapons, you also gain that proficiency in longbows,
|
||
composite longbows, longswords, rapiers, shortbows, composite shortbows, and all
|
||
elf weapons in which you are trained.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 13
|
||
name: Elven Weapon Expertise
|
||
prereqs:
|
||
- descr: Elven Weapon Familiarity
|
||
feat: Elven Weapon Familiarity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 41
|
||
page_stop: 41
|
||
traits:
|
||
- Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You build a rapport with an animal, which becomes magically bonded to you.
|
||
You gain a <%FAMILARS%%>familiar using the rules on page 217. The type of animal
|
||
is up to you, but most gnomes choose animals with a burrow Speed.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Animal Accomplice
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 44
|
||
page_stop: 44
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You recognize the chittering of ground creatures as its own peculiar language.
|
||
You can ask questions of, receive answers from, and use the Diplomacy skill with
|
||
animals that have a burrow Speed, such as badgers, ground squirrels, moles, and
|
||
prairie dogs. The GM determines which animals count for this ability.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Burrow Elocutionist
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 44
|
||
page_stop: 44
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your enhanced fey connection affords you a warmer reception from creatures
|
||
of the First World as well as tools to foil their tricks. You gain a +2 circumstance
|
||
bonus to both Perception checks and saving throws against fey.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Fey Fellowship
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 44
|
||
page_stop: 44
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your connection to the First World grants you a primal innate spell, much
|
||
like those of the fey. Choose one cantrip from the primal spell list. You can
|
||
cast this spell as a primal innate spell at will. A cantrip is heightened to a
|
||
spell level equal to half your level rounded up.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: First World Magic
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 44
|
||
page_stop: 44
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You might have a flighty nature, but when a topic captures your attention,
|
||
you dive into it headfirst. Pick a Lore skill. You gain the trained proficiency
|
||
rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore
|
||
as well as the Lore granted by your background, if any. At 7th level you gain
|
||
master proficiency in these Lore skills, and at 15th level you gain legendary
|
||
proficiency in them.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Gnome Obsession
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 44
|
||
page_stop: 44
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You favor unusual weapons tied to your people, such as blades with curved
|
||
and peculiar shapes. You are trained with the glaive and kukri. In addition, you
|
||
gain access to all uncommon gnome weapons. For the purpose of determining your
|
||
proficiency, martial gnome weapons are simple weapons and advanced gnome weapons
|
||
are martial weapons.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Gnome Weapon Familiarity
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 44
|
||
page_stop: 44
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your ancestors spent their days cloaked and cradled in illusions, and as
|
||
a result, sensing illusion magic is second nature to you. You gain a +1 circumstance
|
||
bonus to both Perception checks and Will saves against illusions. When you come
|
||
within 10 feet of an illusion that can be disbelieved, the GM rolls a secret check
|
||
for you to disbelieve it, even if you didn’t spend an action to Interact with
|
||
the illusion.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Illusion Sense
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 44
|
||
page_stop: 44
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You hear animal sounds as conversations instead of unintelligent noise, and
|
||
can respond in turn. You can speak to all animals, not just animals with a burrow
|
||
Speed. You gain a +1 circumstance bonus to Make an Impression on animals (which
|
||
usually uses the Diplomacy skill).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Animal Elocutionist
|
||
prereqs:
|
||
- descr: Burrow Elocutionist
|
||
feat: Burrow Elocutionist
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 45
|
||
page_stop: 45
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: The magic within you provides increased energy you can use to focus. You
|
||
regain 1 Focus Point, up to your usual maximum.
|
||
frequency: once per day
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Energized Font
|
||
prereqs:
|
||
- descr: at least one Innate Spell from a Gnome heritage or ancestry feat that shares
|
||
a tradition with at least one of your focus spells
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 45
|
||
page_stop: 45
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You produce outstanding results when wielding unusual weapons. Whenever you
|
||
critically hit using a glaive, kukri, or gnome weapon, you apply the weapon’s
|
||
critical specialization effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Gnome Weapon Innovator
|
||
prereqs:
|
||
- descr: Gnome Weapon Familiarity
|
||
feat: Gnome Weapon Familiarity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 45
|
||
page_stop: 45
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Over time your fey magic has grown stronger. You gain faerie fire and invisibility
|
||
as 2nd-level primal innate spells. You can cast each of these primal innate spells
|
||
once per day.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: First World Adept
|
||
prereqs:
|
||
- descr: at least one primal innate spell
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 45
|
||
page_stop: 45
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your connection to the First World has grown, and its positive energy flows
|
||
into you rapidly. If you rest for 10 minutes, you gain Hit Points equal to your
|
||
Constitution modifier × half your level. This is cumulative with any healing you
|
||
receive from Treat Wounds.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Vivacious Conduit
|
||
prereqs:
|
||
- descr: Ancestry Level 9
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 45
|
||
page_stop: 45
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your gnome affinity blends with your class training, granting you great skill
|
||
with gnome weapons. Whenever you gain a class feature that grants you expert or
|
||
greater proficiency in a given weapon or weapons, you also gain that proficiency
|
||
in the glaive, kukri, and all gnome weapons in which you are trained.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 13
|
||
name: Gnome Weapon Expertise
|
||
prereqs:
|
||
- descr: Gnome Weapon Familiarity
|
||
feat: Gnome Weapon Familiarity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 45
|
||
page_stop: 45
|
||
traits:
|
||
- Gnome
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Fire fascinates you. Your spells and alchemical items that deal fire damage
|
||
gain a status bonus to damage equal to half the spell’s level or one-quarter the
|
||
item’s level (minimum 1). You also gain a +1 status bonus to any persistent fire
|
||
damage you deal.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Burn It!
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 48
|
||
page_stop: 48
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You know that the greatest treasures often look like refuse, and you scoff
|
||
at those who throw away perfectly good scraps. You gain a +1 circumstance bonus
|
||
to checks to Subsist, and you can use Society or Survival when you Subsist in
|
||
a settlement.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: City Scavenger
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 48
|
||
page_stop: 48
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve picked up skills and tales from your goblin community. You gain the
|
||
trained proficiency rank in Nature and Stealth. If you would automatically become
|
||
trained in one of those skills (from your background or class, for example), you
|
||
instead become trained in a skill of your choice. You also become trained in Goblin
|
||
Lore.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Goblin Lore
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 48
|
||
page_stop: 48
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You take advantage of your ally’s movement to adjust your position. You Step.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Goblin Scuttle
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 48
|
||
page_stop: 48
|
||
traits:
|
||
- Goblin
|
||
trigger: An ally ends a move action adjacent to you.
|
||
- actioncost: Single Action
|
||
descr: You sing annoying goblin songs, distracting your foes with silly and repetitive
|
||
lyrics. Attempt a Performance check against the Will DC of a single enemy within
|
||
30 feet. This has all the usual traits and restrictions of a Performance check.
|
||
You can affect up to two targets within range if you have expert proficiency in
|
||
Performance, four if you have master proficiency, and eight if you have legendary
|
||
proficiency.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Goblin Song
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 48
|
||
page_stop: 48
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Others might look upon them with disdain, but you know that the weapons of
|
||
your people are as effective as they are sharp. You are trained with the dogslicer
|
||
and horsechopper. In addition, you gain access to all uncommon goblin weapons.
|
||
For the purpose of determining your proficiency, martial goblin weapons are simple
|
||
weapons and advanced goblin weapons are martial weapons.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Goblin Weapon Familiarity
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 48
|
||
page_stop: 48
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can make useful tools out of even twisted or rusted scraps. When using
|
||
the Crafting skill to Craft, you can make level 0 items, including weapons but
|
||
not armor, out of junk. This reduces the Price to one-quarter the usual amount
|
||
but always results in a shoddy item. Shoddy items normally give a penalty, but
|
||
you don’t take this penalty when using shoddy items you made. You can also incorporate
|
||
junk to save money while you Craft any item. This grants you a discount on the
|
||
item as if you had spent 1 additional day working to reduce the cost, but the
|
||
item is obviously made of junk. At the GM’s discretion, this might affect the
|
||
item’s resale value depending on the buyer’s tastes.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Junk Tinker
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 48
|
||
page_stop: 48
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are especially good at riding traditional goblin mounts. You gain the
|
||
Ride feat, even if you don’t meet the prerequisites. You gain a +1 circumstance
|
||
bonus to Nature checks to use Command an Animal on a goblin dog or wolf mount.
|
||
You can always select a wolf as your animal companion, even if you would usually
|
||
select an animal companion with the mount special ability, such as for a champion’s
|
||
steed ally.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Rough Rider
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 48
|
||
page_stop: 48
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Taller folk rarely pay attention to the shadows at their feet, and you take
|
||
full advantage of this. You can move 5 feet farther when you take the Sneak action,
|
||
up to your Speed. In addition, as long as you continue to use Sneak actions and
|
||
succeed at your Stealth check, you don’t become observed if you don’t have cover
|
||
or greater cover and aren’t concealed at the end of the Sneak action, as long
|
||
as you have cover or greater cover or are concealed at the end of your turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Very Sneaky
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 49
|
||
page_stop: 49
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You know how to wield your people’s vicious weapons. Whenever you score a
|
||
critical hit using a goblin weapon, you apply the weapon’s critical specialization
|
||
effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Goblin Weapon Frenzy
|
||
prereqs:
|
||
- descr: Goblin Weapon Familiarity
|
||
feat: Goblin Weapon Familiarity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 49
|
||
page_stop: 49
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: After years of crawling and climbing through caverns, you can climb easily
|
||
anywhere you go. You gain a climb Speed of 10 feet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Cave Climber
|
||
prereqs:
|
||
- descr: Ancestry Level 9
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 49
|
||
page_stop: 49
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can scuttle farther and faster when maneuvering alongside allies. When
|
||
you use <%FEATS%Goblin Scuttle%%>Goblin Scuttle, you can Stride up to half your
|
||
Speed instead of Stepping.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Skittering Scuttle
|
||
prereqs:
|
||
- descr: Goblin Scuttle
|
||
feat: Goblin Scuttle
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 49
|
||
page_stop: 49
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your goblin affinity blends with your class training, granting you great
|
||
skill with goblin weapons. Whenever you gain a class feature that grants you expert
|
||
or greater proficiency in a given weapon or weapons, you also gain that proficiency
|
||
in the dogslicer, horsechopper, and all goblin weapons in which you are trained.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 13
|
||
name: Goblin Weapon Expertise
|
||
prereqs:
|
||
- descr: Goblin Weapon Familiarity
|
||
feat: Goblin Weapon Familiarity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 49
|
||
page_stop: 49
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can move up to your Speed when you use the Sneak action, and you no longer
|
||
need to have cover or greater cover or be concealed to Hide or Sneak.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Very, Very Sneaky
|
||
prereqs:
|
||
- descr: Very Sneaky
|
||
feat: Very Sneaky
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 49
|
||
page_stop: 49
|
||
traits:
|
||
- Goblin
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have learned to remain hidden by using larger folk as a distraction to
|
||
avoid drawing attention to yourself. You can use creatures that are at least one
|
||
size larger than you (usually Medium or larger) as cover for the Hide and Sneak
|
||
actions, though you still can’t use such creatures as cover for other uses, such
|
||
as the Take Cover action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Distracting Shadows
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 52
|
||
page_stop: 52
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve dutifully learned how to keep your balance and how to stick to the
|
||
shadows where it’s safe, important skills passed down through generations of halfling
|
||
tradition. You gain the trained proficiency rank in Acrobatics and Stealth. If
|
||
you would automatically become trained in one of those skills (from your background
|
||
or class, for example), you instead become trained in a skill of your choice.
|
||
You also become trained in Halfling Lore.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Halfling Lore
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 52
|
||
page_stop: 52
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: Your happy-go-lucky nature makes it seem like misfortune avoids you, and
|
||
to an extent, that might even be true. You can reroll the triggering check, but
|
||
you must use the new result, even if it’s worse than your first roll.
|
||
frequency: once per day
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Halfling Luck
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 52
|
||
page_stop: 52
|
||
traits:
|
||
- Fortune
|
||
- Halfling
|
||
trigger: You fail a skill check or saving throw.
|
||
- actioncost: null
|
||
descr: You favor traditional halfling weapons, so you’ve learned how to use them
|
||
more effectively. You have the trained proficiency with the sling, halfling sling
|
||
staff, and shortsword. In addition, you gain access to all uncommon halfling weapons.
|
||
For you, martial halfling weapons are simple weapons, and advanced halfling weapons
|
||
are martial weapons.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Halfling Weapon Familiarity
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 52
|
||
page_stop: 52
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Whether keeping your balance or scrambling up a tricky climb, your hairy,
|
||
calloused feet easily find purchase. If you roll a success on an Acrobatics check
|
||
to Balance or an Athletics check to Climb, you get a critical success instead.
|
||
You’re not flat-footed when you attempt to Balance or Climb.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Sure Feet
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 52
|
||
page_stop: 52
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have learned how to use your sling to fell enormous creatures. When you
|
||
hit on an attack with a sling against a Large or larger creature, increase the
|
||
size of the weapon damage die by one step (details on increasing weapon damage
|
||
die sizes can be found on page 279).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Titan Slinger
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 52
|
||
page_stop: 52
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You were forced into service as a laborer, either pressed into indentured
|
||
servitude or shackled by the evils of slavery, but you’ve since escaped and have
|
||
trained to ensure you’ll never be caught again. Whenever you roll a success on
|
||
a check to Escape or a saving throw against an effect that would impose the grabbed
|
||
or restrained condition on you, you get a critical success instead. Whenever a
|
||
creature rolls a failure on a check to Grapple you, they get a critical failure
|
||
instead. If a creature uses the Grab ability on you, it must succeed at an Athletics
|
||
check to grab you instead of automatically grabbing you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Unfettered Halfling
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 52
|
||
page_stop: 52
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your communal lifestyle causes you to pay close attention to the people around
|
||
you, allowing you to more easily notice when they act out of character. You gain
|
||
a +2 circumstance bonus to Perception checks when using the Sense Motive basic
|
||
action to notice enchanted or possessed characters. If you aren’t actively using
|
||
Sense Motive on an enchanted or possessed character, the GM rolls a secret check,
|
||
without the usual circumstance and with a –2 circumstance penalty, for you to
|
||
potentially notice the enchantment or possession anyway. In addition to using
|
||
it for skill checks, you can use the Aid basic action to grant a bonus to another
|
||
creature’s saving throw or other check to overcome enchantment or possession.
|
||
As usual for Aid, you need to prepare by using an action on your turn to encourage
|
||
the creature to fight against the effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Watchful Halfling
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 52
|
||
page_stop: 52
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: During your adventures, you’ve honed your ability to adapt to the culture
|
||
of the predominant ancestry around you. You gain the Adopted Ancestry general
|
||
feat, and you also gain one 1st-level ancestry feat from the ancestry you chose
|
||
for the Adopted Ancestry feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Cultural Adaptability
|
||
prereqs:
|
||
- descr: Ancestry Level 5
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 53
|
||
page_stop: 53
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are particularly adept at fighting with your people’s favored weapons.
|
||
Whenever you critically succeed at an attack roll using a shortsword, a sling,
|
||
or a halfling weapon, you apply the weapon’s critical specialization effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Halfling Weapon Trickster
|
||
prereqs:
|
||
- descr: Halfling Weapon Familiarity
|
||
feat: Halfling Weapon Familiarity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 53
|
||
page_stop: 53
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'Your luck guides you to look the right way and aim your blows unerringly.
|
||
You can use Halfling Luck twice per day: once in response to its normal trigger,
|
||
and once when you fail a Perception check or attack roll instead of the normal
|
||
trigger.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Guiding Luck
|
||
prereqs:
|
||
- descr: Halfling Luck
|
||
feat: Halfling Luck
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 53
|
||
page_stop: 53
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are easily able to ward off attempts to play on your fears and emotions.
|
||
When you roll a success on a saving throw against an emotion effect, you get a
|
||
critical success instead. If your heritage is gutsy halfling, when you roll a
|
||
critical failure on a saving throw against an emotion effect, you get a failure
|
||
instead.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Irrepressible
|
||
prereqs:
|
||
- descr: Ancestry Level 9
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 53
|
||
page_stop: 53
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You excel at going unnoticed, especially among a crowd. You no longer need
|
||
to have cover or be concealed to Hide or Sneak. If you would have lesser cover
|
||
from creatures, you gain cover and can Take Cover, and if you would have cover
|
||
from creatures, you gain greater cover.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 13
|
||
name: Ceaseless Shadows
|
||
prereqs:
|
||
- descr: Distracting Shadows
|
||
feat: Distracting Shadows
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 53
|
||
page_stop: 53
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your halfling affinity blends with your class training, granting you great
|
||
skill with halfling weapons. Whenever you gain a class feature that grants you
|
||
expert or greater proficiency in a given weapon or weapons, you also gain that
|
||
proficiency in the sling, halfling sling staff, shortsword, and all halfling weapons
|
||
in which you are trained.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 13
|
||
name: Halfling Weapon Expertise
|
||
prereqs:
|
||
- descr: Halfling Weapon Familiarity
|
||
feat: Halfling Weapon Familiarity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 53
|
||
page_stop: 53
|
||
traits:
|
||
- Halfling
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Through study of multiple magical traditions, you’ve altered a spell to suit
|
||
your spellcasting style. Choose one cantrip from a magical tradition other than
|
||
your own. If you have a spell repertoire or a spellbook, replace one of the cantrips
|
||
you know or have in your spellbook with the chosen spell. If you prepare spells
|
||
without a spellbook (if you’re a cleric or druid, for example), one of your cantrips
|
||
must always be the chosen spell, and you prepare the rest normally. You can cast
|
||
this cantrip as a spell of your class’s tradition. If you swap or retrain this
|
||
cantrip later, you can choose its replacement from the same alternate tradition
|
||
or a different one.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Adapted Cantrip
|
||
prereqs:
|
||
- descr: Spellcasting Class Feature
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Human
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The short human life span lends perspective and has taught you from a young
|
||
age to set aside differences and work with others to achieve greatness. You gain
|
||
a +4 circumstance bonus on checks to Aid.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Cooperative Nature
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Human
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your adaptability manifests in your mastery of a range of useful abilities.
|
||
You gain a 1st-level general feat. You must meet the feat’s prerequisites, but
|
||
if you select this feat during character creation, you can select the feat later
|
||
in the process in order to determine which prerequisites you meet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: General Training
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Human
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your powerful ego makes it harder for others to order you around. If you
|
||
roll a success on a saving throw against a mental effect that attempts to directly
|
||
control your actions, you critically succeed instead. If a creature rolls a failure
|
||
on a check to Coerce you using Intimidation, it gets a critical failure instead
|
||
(so it can’t try to Coerce you again for 1 week).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Haughty Obstinacy
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Human
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You were raised to be ambitious and always reach for the stars, leading you
|
||
to progress quickly in your chosen field. You gain a 1st-level class feat for
|
||
your class. You must meet the prerequisites, but you can select the feat later
|
||
in the character creation process in order to determine which prerequisites you
|
||
meet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Natural Ambition
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Human
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your ingenuity allows you to learn a wide variety of skills. You gain the
|
||
trained proficiency rank in two skills of your choice.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Natural Skill
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Human
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve familiarized yourself with a particular weapon, potentially from another
|
||
ancestry or culture. Choose an uncommon simple or martial weapon with a trait
|
||
corresponding to an ancestry (such as dwarf, goblin, or orc) or that is common
|
||
in another culture. You gain access to that weapon, and for the purpose of determining
|
||
your proficiency, that weapon is a simple weapon. If you are trained in all martial
|
||
weapons, you can choose an uncommon advanced weapon with such a trait. You gain
|
||
access to that weapon, and for the purpose of determining your proficiency, that
|
||
weapon is a martial weapon.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Unconventional Weaponry
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Human
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve continued adapting your magic to blend your class’s tradition with
|
||
your adapted tradition. Choose a cantrip or 1st-level spell from the same magical
|
||
tradition as your cantrip from Adapted Cantrip. You gain that spell, adding it
|
||
to your spell repertoire, spellbook, or prepared spells just like the cantrip
|
||
from Adapted Spell. You can cast this spell as a spell of your class’s magical
|
||
tradition. If you choose a 1st-level spell, you don’t gain access to the heightened
|
||
versions of that spell, meaning you can’t prepare them if you prepare spells and
|
||
you can’t learn them or select the spell as a signature spell if you have a spell
|
||
repertoire.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Adaptive Adept
|
||
prereqs:
|
||
- descr: can cast 3rd-level Spells
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Human
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve learned how to handle situations when you’re out of your depth. You
|
||
gain the Untrained Improvisation general feat. In addition, you can attempt skill
|
||
actions that normally require you to be trained, even if you are untrained.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Clever Improviser
|
||
prereqs:
|
||
- descr: Ancestry Level 5
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Human
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have developed a soul-deep bond with your comrades and maintain an even
|
||
greater degree of cooperation with them. If you are at least an expert in the
|
||
skill you are Aiding, you get a success on any outcome rolled to Aid other than
|
||
a critical success.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Cooperataive Soul
|
||
prereqs:
|
||
- descr: Cooperative Nature
|
||
feat: Cooperative Nature
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Human
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: A stroke of brilliance gives you a major advantage with a skill despite your
|
||
inexperience. Gain a +4 circumstance bonus to the triggering skill check.
|
||
frequency: once per day
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Incredible Improvisation
|
||
prereqs:
|
||
- descr: Clever Improviser
|
||
feat: Clever Improviser
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Human
|
||
trigger: You attempt a check using a skill you're untrained in.
|
||
- actioncost: null
|
||
descr: You’ve learned to split your focus between multiple classes with ease. You
|
||
gain a 2nd-level multiclass dedication feat (for more about multiclass archetypes,
|
||
see page 219), even if you normally couldn’t take another dedication feat until
|
||
you take more feats from your current archetype. If you’re a half-elf, you don’t
|
||
need to meet the feat’s ability score prerequisites.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Multitalented
|
||
prereqs:
|
||
- descr: Ancestry Level 9
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 58
|
||
page_stop: 58
|
||
traits:
|
||
- Human
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve continued to advance your powers using your unconventional weapon.
|
||
Whenever you gain a class feature that grants you expert or greater proficiency
|
||
in certain weapons, you also gain that proficiency in the weapon you chose for
|
||
Unconventional Weaponry.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 13
|
||
name: Unconventional Expertise
|
||
prereqs:
|
||
- descr: trained in the weapon you chose for Unconventional Weaponry
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 58
|
||
page_stop: 58
|
||
traits:
|
||
- Human
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your elven blood runs particularly strong, granting you features far more
|
||
elven than those of a typical half-elf. You may also have been raised among elves,
|
||
steeped in your elven ancestors’ heritage. You gain the benefits of the elf heritage
|
||
of your elven parent or ancestors. You typically can’t select a heritage that
|
||
depends on or improves an elven feature you don’t have. For example, you couldn’t
|
||
gain the cavern elf’s darkvision ability if you didn’t have low-light vision.
|
||
In these cases, at the GM’s discretion, you might gain a different benefit.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Elf Atavism
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 58
|
||
page_stop: 58
|
||
traits:
|
||
- Half-Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your own actions inspire your allies to great achievements. Whenever you
|
||
critically succeed at a skill check, you automatically qualify to use the Aid
|
||
reaction when attempting to help an ally using the same skill, even without spending
|
||
an action to prepare to do so.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Inspire Imitation
|
||
prereqs:
|
||
- descr: Ancestry Level 5
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 58
|
||
page_stop: 58
|
||
traits:
|
||
- Half-Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The elven magic in your blood manifests as a force you can use to become
|
||
more appealing or alluring. You can cast 1st-level charm as an arcane innate spell
|
||
once per day.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Supernatural Charm
|
||
prereqs:
|
||
- descr: Ancestry Level 5
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 58
|
||
page_stop: 58
|
||
traits:
|
||
- Half-Elf
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your dual human and orc nature has given you a unique perspective, allowing
|
||
you to bridge the gap between humans and the many intelligent creatures in the
|
||
world that humans consider monsters. You gain a +1 circumstance bonus to Diplomacy
|
||
checks against non-humanoid intelligent creatures and against humanoids that are
|
||
marginalized in human society (at the GM’s discretion, but typically at least
|
||
including giants, goblins, kobolds, and orcs). You also gain this bonus on Perception
|
||
checks to Sense the Motives of such creatures.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Monstrous Peacemaker
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 59
|
||
page_stop: 59
|
||
traits:
|
||
- Half-Orc
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: Fierceness in battle runs through your blood, and you refuse to fall from
|
||
your injuries. You avoid being knocked out and remain at 1 Hit Point, and your
|
||
wounded condition increases by 1.
|
||
frequency: once per day
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Orc Ferocity
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 59
|
||
page_stop: 59
|
||
traits:
|
||
- Orc
|
||
trigger: You would be reduced to 0 Hit Points but not immediately killed.
|
||
- actioncost: null
|
||
descr: Your orc blood is strong enough to grant you the keen vision of your orc
|
||
forebears. You gain darkvision, allowing you to see in darkness and dim light
|
||
just as well as you can in bright light. However, in darkness, you see in black
|
||
and white only.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Orc Sight
|
||
prereqs:
|
||
- descr: low-light vision
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 59
|
||
page_stop: 59
|
||
traits:
|
||
- Half-Orc
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You defend yourself against magic by relying on techniques derived from orc
|
||
cultural superstitions. You gain a +1 circumstance bonus to your saving throw
|
||
against the triggering spell or magical effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Orc Superstition
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 59
|
||
page_stop: 59
|
||
traits:
|
||
- Concentrate
|
||
- Orc
|
||
trigger: You attempt a saving throw against a spell or magical effect, before rolling.
|
||
- actioncost: null
|
||
descr: In combat, you favor the brutal weapons that are traditional for your orc
|
||
ancestors. You are trained with the falchion and greataxe. In addition, you gain
|
||
access to all uncommon orc weapons. For you, martial orc weapons are simple weapons,
|
||
and advanced orc weapons are martial weapons.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Orc Weapon Famailiarity
|
||
prereqs:
|
||
- descr: Ancestry Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 59
|
||
page_stop: 59
|
||
traits:
|
||
- Orc
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are brutally efficient with the weapons of your orc ancestors. Whenever
|
||
you critically hit using a falchion, a greataxe, or an orc weapon, you apply the
|
||
weapon’s critical specialization effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Orc Weapon Carnage
|
||
prereqs:
|
||
- descr: Orc Weapon Famailiarity
|
||
feat: Orc Weapon Famailiarity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 59
|
||
page_stop: 59
|
||
traits:
|
||
- Orc
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: Your victories in battle fill you with pride and imbue you with the energy
|
||
to fight a bit longer despite your wounds. You gain temporary Hit Points equal
|
||
to your Constitution modifier until the end of your next turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Victorious Vigor
|
||
prereqs:
|
||
- descr: Ancestry Level 5
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 59
|
||
page_stop: 59
|
||
traits:
|
||
- Orc
|
||
trigger: You bring a foe to 0 Hit Points.
|
||
- actioncost: null
|
||
descr: You steep yourself in superstition and practice ancient orc mental exercises
|
||
for shrugging off the effects of magic. You gain a +1 circumstance bonus to saving
|
||
throws against spells and magical effects at all times.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Pervasive Superstition
|
||
prereqs:
|
||
- descr: Orc Superstition
|
||
feat: Orc Superstition
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 59
|
||
page_stop: 59
|
||
traits:
|
||
- Orc
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Given time to collect yourself after a near-death scrape, you can rebuild
|
||
your ferocity and withstand additional finishing blows. You can use Orc Ferocity
|
||
with a frequency of once per hour, rather than once per day.
|
||
frequency: once per hour
|
||
has_been_manually_proofread: false
|
||
level: 13
|
||
name: Incredible Ferocity
|
||
prereqs:
|
||
- descr: Orc Ferocity
|
||
feat: Orc Ferocity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 59
|
||
page_stop: 59
|
||
traits:
|
||
- Orc
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your orc affinity blends with your class training, granting you great skill
|
||
with orc weapons. Whenever you gain a class feature that grants you expert or
|
||
greater proficiency in a given weapon or weapons, you also gain that proficiency
|
||
in the falchion, the greataxe, and all orc weapons in which you are trained.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 13
|
||
name: Orc Weapon Expertise
|
||
prereqs:
|
||
- descr: Orc Weapon Famailiarity
|
||
feat: Orc Weapon Famailiarity
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 59
|
||
page_stop: 59
|
||
traits:
|
||
- Orc
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have used alchemy to create life, a simple creature formed from alchemical
|
||
materials, reagents, and a bit of your own blood. This alchemical familiar appears
|
||
to be a small creature of flesh and blood, though it might have some unusual or
|
||
distinguishing aspects depending on your creative process. Like other familiars,
|
||
your alchemical familiar assists you in your laboratory and on adventures. The
|
||
familiar uses your Intelligence modifier to determine its Perception, Acrobatics,
|
||
and Stealth modifiers (see Familiars for more information).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Alchemical Familiar
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 76
|
||
page_stop: 76
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can identify alchemical items quickly. When using the Crafting skill
|
||
to Identify Alchemy on an alchemical item you hold, you can do so as a single
|
||
action, which has the concentrate and manipulate traits, instead of spending 10
|
||
minutes. If you have the formula for the item you are attempting to identify,
|
||
you gain a +2 circumstance bonus to your check, and if you roll a critical failure,
|
||
you get a failure instead.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Alchemical Savant
|
||
prereqs:
|
||
- descr: trained in Crafting
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 76
|
||
page_stop: 76
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve learned how to throw a longer distance. When you throw an alchemical
|
||
bomb, it has a range increment of 30 feet instead of the usual 20 feet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Far Lobber
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 76
|
||
page_stop: 76
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You keep your bombs in easy-to-reach pouches from which you draw without
|
||
thinking. You Interact to draw a bomb, then Strike with it.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Quick Bomber
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 76
|
||
page_stop: 76
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Repeated exposure to toxic reagents has fortified your body against poisons
|
||
of all kinds. You gain poison resistance equal to half your level, and you gain
|
||
a +1 status bonus to saving throws against poisons.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Poison Resistance (Alchemist)
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 77
|
||
page_stop: 77
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: While under the effect of a mutagen, you can metabolize that mutagen’s power
|
||
to heal yourself. This uses a single action, which has the concentrate and manipulate
|
||
traits. Once the action is complete, you regain 1d6 Hit Points for every 2 item
|
||
levels of the mutagen (minimum 1d6), but the mutagen’s duration immediately ends,
|
||
even if you are under the effect of Persistent Mutagen.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Revivifying Mutagen
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 77
|
||
page_stop: 77
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: You cause the bomb to create a cloud of thick smoke, in addition to its normal
|
||
effects. When thrown, the bomb creates a cloud of smoke in a 10-foot-radius burst.
|
||
You choose which corner of the target’s space (or the space in which the bomb
|
||
lands) the cloud is centered on. Creatures within that area have the concealed
|
||
condition, and all other creatures are concealed to them. The smoke lasts for
|
||
1 minute or until dissipated by a strong wind.
|
||
frequency: once per round
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Smoke Bomb
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 77
|
||
page_stop: 77
|
||
traits:
|
||
- Additive
|
||
- Alchemist
|
||
trigger: You use Quick Alchemy to craft an alchemical bomb with a level at least
|
||
1 lower than your advanced alchemy level.
|
||
- actioncost: null
|
||
descr: You have calculated all the angles to maximize a bomb’s splash. When you
|
||
throw an alchemical bomb with the splash trait, you can cause the bomb to deal
|
||
splash damage equal to your Intelligence modifier (minimum 0) instead of the normal
|
||
amount.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Calculated Splash
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 77
|
||
page_stop: 77
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Thanks to the time you’ve spent studying and experimenting, you know how
|
||
to scale your formulas into larger batches that don’t require any additional attention.
|
||
When spending downtime to Craft alchemical items, you can produce twice as many
|
||
alchemical items in a single batch without spending additional preparatory time.
|
||
For instance, if you are creating elixirs of life, you can craft up to eight elixirs
|
||
in a single batch using downtime, rather than four. This does not reduce the amount
|
||
of alchemical reagents required or other ingredients needed to craft each item,
|
||
nor does it increase your rate of progress for days past the base downtime spent.
|
||
This also does not change the number of items you can create in a batch using
|
||
advanced alchemy.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Efficient Alchemy
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 77
|
||
page_stop: 77
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve learned how to make your personal energy last just a little bit longer
|
||
when quickly brewing ad hoc concoctions. When using Quick Alchemy to create an
|
||
alchemical tool or elixir, that tool or elixir remains potent until the end of
|
||
your next turn, instead of losing its potency at the start of your next turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Enduring Alchemy
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 78
|
||
page_stop: 78
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: You’ve discovered how to mix two elixirs into a single hybrid concoction.
|
||
You can spend 2 additional batches of infused reagents to add a second elixir
|
||
to the one you’re crafting. The second elixir must also be at least 2 levels lower
|
||
than your advanced alchemy level, and the combination elixir is an alchemical
|
||
item two levels higher than the higher of the two elixirs’ levels. When this combination
|
||
elixir is consumed, both the constituent elixirs take effect. For example, you
|
||
can combine two elixirs of life to create a combined elixir that heals twice the
|
||
normal amount, or you can combine a lesser darkvision elixir with a lesser eagle-eye
|
||
elixir to both gain darkvision and find secret doors.
|
||
frequency: once per round
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Combine Elixirs
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 78
|
||
page_stop: 78
|
||
traits:
|
||
- Additive
|
||
- Alchemist
|
||
trigger: You use Quick Alchemy to craft an alchemical item that has the elixer trait
|
||
and is at least 2 levels lower than your advanced alchemy level.
|
||
- actioncost: Free Action
|
||
descr: 'Your bombs impose additional effects on your enemies. You mix a substance
|
||
into the bomb that causes one of the following: dazzled, deafened, flat-footed,
|
||
or a –5-foot status penalty to Speeds. If the attack with that bomb hits, the
|
||
target must succeed at a Fortitude saving throw or suffer that effect until the
|
||
start of your next turn. Use your class DC for this saving throw (even if someone
|
||
else throws the bomb).'
|
||
frequency: once per round
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Debilitating Bomb
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 78
|
||
page_stop: 78
|
||
traits:
|
||
- Additive
|
||
- Alchemist
|
||
trigger: You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels
|
||
lower than your advanced alchemy level.
|
||
- actioncost: null
|
||
descr: You can lob bombs with great force and a precise trajectory to angle the
|
||
splash in a cone spraying in a single direction. When throwing an alchemical bomb
|
||
with the splash trait, instead of splashing all squares adjacent to the target,
|
||
you can treat the target’s space as the first affected square of a 15-foot cone
|
||
directed away from you, potentially allowing you to avoid allies and splash deeper
|
||
into enemy lines. If the target takes up more than a single square, the target’s
|
||
square closest to you is the first affected square of the cone.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Directional Bombs
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 78
|
||
page_stop: 78
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your bestial mutagen brings out the beast lurking within you, granting you
|
||
especially sharp claws and teeth as well as a ferocious appearance. Whenever you’re
|
||
affected by a bestial mutagen you created, you gain the mutagen’s item bonus to
|
||
your Intimidation checks. In addition, your claws and jaws are increasingly vicious,
|
||
and they gain the deadly d10 trait. Finally, you can increase the mutagen’s penalty
|
||
to AC from –1 to –2 and, in exchange, increase the damage die size of your claws
|
||
and jaws by one step.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Feral Mutagen
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 79
|
||
page_stop: 79
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Alchemical items you create on the fly are particularly potent. When you
|
||
use Quick Alchemy to create an infused alchemical item that allows a saving throw,
|
||
you can change its DC to your class DC.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Powerful Alchemy
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 79
|
||
page_stop: 79
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: You mix in an additive to make your bomb’s contents adhere to the target
|
||
and continue to deal damage. A creature that takes a direct hit from one of your
|
||
sticky bombs also takes persistent damage equal to and of the same type as the
|
||
bomb’s splash damage. If the bomb already deals persistent damage, combine the
|
||
two amounts.
|
||
frequency: once per round
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Sticky Bomb
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 79
|
||
page_stop: 79
|
||
traits:
|
||
- Additive
|
||
- Alchemist
|
||
trigger: You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels
|
||
lower than your advanced alchemy level.
|
||
- actioncost: null
|
||
descr: You can cause your body to twist and flow like the quicksilver within your
|
||
mutagens. Whenever you are under the effects of a quicksilver mutagen you created,
|
||
you can stretch your legs and Step up to 10 feet, and you can squish and compress
|
||
your body, allowing you to make it through tight spaces as if you were one size
|
||
smaller, in addition to any effect from Squeezing.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Elastic Mutagen
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 79
|
||
page_stop: 79
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The particularly volatile compounds that you brew into your bombs result
|
||
in them creating especially large and powerful explosions. When you throw an alchemical
|
||
bomb you created and that bomb has the splash trait, you can add your Intelligence
|
||
modifier to the bomb’s usual splash damage, and it deals splash damage to every
|
||
creature within 10 feet of the target.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Expanded Splash
|
||
prereqs:
|
||
- descr: Calculated Splash
|
||
feat: Calculated Splash
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 79
|
||
page_stop: 79
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'You have learned enhanced techniques and alchemical secrets that allow you
|
||
to expand the range of effects you can impose with your bombs. When you use Debilitating
|
||
Bomb, add the following to the list you can choose from: clumsy 1, enfeebled 1,
|
||
stupefied 1, or –10-foot status penalty to Speeds.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Greater Debilitating Bomb
|
||
prereqs:
|
||
- descr: Debilitating Bomb
|
||
feat: Debilitating Bomb
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 79
|
||
page_stop: 79
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: You mix a special additive into your elixir that calms the drinker’s body
|
||
and mind. The elixir of life attempts to counteract one fear effect or one effect
|
||
imposing the paralyzed condition on the drinker.
|
||
frequency: once per round
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Merciful Elixir
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 79
|
||
page_stop: 79
|
||
traits:
|
||
- Additive
|
||
- Alchemist
|
||
trigger: You craft an elixer of life using Quick Alchemy, and that elixir is at
|
||
least 2 levels lower than your advanced alchemy level.
|
||
- actioncost: null
|
||
descr: By concentrating your poisons’ toxic components, you make them harder for
|
||
victims to resist. When you craft an alchemical item with the poison trait by
|
||
any means, the DC is increased by up to 4, to a maximum of your class DC.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Potent Poisoner
|
||
prereqs:
|
||
- descr: Powerful Alchemy
|
||
feat: Powerful Alchemy
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 79
|
||
page_stop: 79
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Integrating your own personal energy into the elixirs you create causes them
|
||
to affect you for longer. When you consume one of your alchemical items that has
|
||
the elixir and infused traits and a duration of 1 minute or longer, that elixir’s
|
||
duration is doubled.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Extend Elixir
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 79
|
||
page_stop: 79
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The fortifying additives you brew into your mutagens make your juggernaut
|
||
form impervious. Whenever you’re affected by a juggernaut mutagen you created,
|
||
you gain resistance to all physical damage equal to your Intelligence modifier
|
||
(minimum 0).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Invincible Mutagen
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 79
|
||
page_stop: 79
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You lob bombs unerringly, despite obstructions or distance. When you throw
|
||
an alchemical item with the bomb trait, its range increment increases to 60 feet,
|
||
you reduce any circumstance bonus to the target’s AC from cover by 1, and you
|
||
automatically succeed at the flat check when targeting a concealed creature.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Uncanny Bombs
|
||
prereqs:
|
||
- descr: Far Lobber
|
||
feat: Far Lobber
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 79
|
||
page_stop: 79
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your silvertongue mutagen transcends languages and plausibility. When affected
|
||
by a silvertongue mutagen you have created, you ignore circumstance penalties
|
||
to Deception, Diplomacy, Intimidation, and Performance checks. In addition, your
|
||
words transcend linguistic barriers; everyone listening to you speak hears your
|
||
words as if you were speaking in their own language (though you do not actually
|
||
speak that language, nor does this ability allow you to understand any additional
|
||
languages).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Glib Mutagen
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 80
|
||
page_stop: 80
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your additives contain panaceas that can remedy a plethora of maladies. When
|
||
you use Merciful Elixir, your elixir can instead attempt to counteract the blinded,
|
||
deafened, sickened, or slowed condition.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Greater Merciful Elixir
|
||
prereqs:
|
||
- descr: Merciful Elixir
|
||
feat: Merciful Elixir
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 80
|
||
page_stop: 80
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'Ever inventive, you have discovered increasingly devastating ways for your
|
||
bombs to impede and hamper your foes. When you use Debilitating Bomb, add the
|
||
following to the list of effects you can choose from: enfeebled 2, stupefied 2,
|
||
or a –15-foot status penalty to Speeds. If you instead apply one of the effects
|
||
listed in Debilitating Bomb, the target avoids the effect only if the result of
|
||
its saving throw is a critical success.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: True Debilitating Bomb
|
||
prereqs:
|
||
- descr: Greater Debilitating Bomb
|
||
feat: Greater Debilitating Bomb
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 80
|
||
page_stop: 80
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your body readily accepts and retains minor changes. When you drink one of
|
||
your alchemical items that has the elixir and infused traits and a duration of
|
||
1 minute or more, you can make the elixir’s duration indefinite. You can do so
|
||
only if the elixir’s level is half your level or lower. If you later consume a
|
||
different elixir and make it indefinite, the effect of the previous indefinite
|
||
elixir ends.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Eternal Elixir
|
||
prereqs:
|
||
- descr: Extend Elixir
|
||
feat: Extend Elixir
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 80
|
||
page_stop: 80
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: You mix a substance into the bomb to foil resistances. The bomb reduces any
|
||
resistance the enemy has to its damage type by an amount equal to your level,
|
||
but only for that attack.
|
||
frequency: once per round
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Exploitive Bomb
|
||
prereqs:
|
||
- descr: Class Level 16
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 80
|
||
page_stop: 80
|
||
traits:
|
||
- Additive
|
||
- Alchemist
|
||
trigger: You craft an alchemical bomb using Quick Alchemy that's at least 2 levels
|
||
lower than your advanced alchemy level.
|
||
- actioncost: null
|
||
descr: Specialized tweaks to your formula that supplements your genius considerably
|
||
broaden the benefits you gain from cognitive mutagens. When you’re affected by
|
||
a cognitive mutagen you created, you also gain the mutagen’s item bonus to Deception,
|
||
Diplomacy, Intimidation, Medicine, Nature, Performance, Religion, and Survival
|
||
checks. In addition, you can communicate telepathically with creatures within
|
||
60 feet with whom you share a language. The communication is two-way once you
|
||
establish it, so a creature you contact can also communicate with you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Genius Mutagen
|
||
prereqs:
|
||
- descr: Class Level 16
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 81
|
||
page_stop: 81
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve trained your physical form to remain stable within the a given altered
|
||
state. Once per day, when you consume an alchemical item with the infused and
|
||
mutagen traits that you have crafted, you can retain its effects until the next
|
||
time you make your daily preparations instead of its normal duration.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Persistent Mutagen
|
||
prereqs:
|
||
- descr: Extend Elixir
|
||
feat: Extend Elixir
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 81
|
||
page_stop: 81
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your mastery of alchemical secrets enables you to replicate effects most
|
||
believe can be achieved only via magic. Select a number of potions equal to your
|
||
Intelligence modifier (minimum 1) of 9th level or lower. You gain formulas to
|
||
Craft these potions as alchemical items with the elixir trait. When Crafting these
|
||
alchemical elixirs, you can substitute alchemical reagents for an equal value
|
||
of magical components, and you can use alchemist’s tools instead of any other
|
||
required tool kits. Other than that, the formula does not change. Once you’ve
|
||
chosen the potion formulas, they can’t be changed.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Improbable Elixirs
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 81
|
||
page_stop: 81
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: With a minor adjustment of ratios in the formula for your serene mutagen,
|
||
you gain mental protections. When you’re affected by a serene mutagen you created,
|
||
detection, revelation, and scrying effects of 9th level or lower detect nothing
|
||
from you or your possessions and auras. For instance, detect magic would still
|
||
detect other magic in the area, but not any magic on you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Mindblank Mutagen
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 81
|
||
page_stop: 81
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your alchemical mastery can resuscitate the recently slain. You can administer
|
||
a true elixir of life to a creature who has been dead for no more than 2 rounds.
|
||
When you do, that creature is immediately returned to life with 1 Hit Point and
|
||
becomes wounded 1.
|
||
frequency: once every 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Miracle Worker
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 81
|
||
page_stop: 81
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have perfected the formulas for bombs that impede your enemies. When
|
||
you use Debilitating Bomb, your target avoids the condition the bomb imposes only
|
||
if it critically succeeds at its saving throw.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Perfect Debilitation
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 81
|
||
page_stop: 81
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your research has paid off, culminating in the legendary philosopher’s stone.
|
||
You learn the formula for the philosopher’s stone and can add it to your formula
|
||
book.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Craft Philosopher’s Stone
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 81
|
||
page_stop: 81
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You add an incredibly powerful additive to a held bomb to create a mega bomb,
|
||
greatly increasing its area and power. You use an Interact action to throw the
|
||
mega bomb, rather than Strike, and you don’t make an attack roll. The mega bomb
|
||
affects creatures in a 30-foot-radius burst, centered within 60 feet of you. The
|
||
bomb deals damage as if each creature were the primary target, with a basic Reflex
|
||
save. On a failed save, a creature also takes any extra effects that affect a
|
||
primary target (such as flat-footed from bottled lightning). While all targets
|
||
in the area take splash damage as primary targets, there is no further splash
|
||
beyond that area. If your next action after creating a mega bomb isn’t an Interact
|
||
action to throw it, the mega bomb denatures and loses all effects.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Mega Bomb
|
||
prereqs:
|
||
- descr: Expanded Splash
|
||
feat: Expanded Splash
|
||
requirement: You are holding an infused alchemical bomb you crafted, with a level
|
||
at least 3 lower than your advanced alchemy level.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 81
|
||
page_stop: 81
|
||
traits:
|
||
- Additive
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have enhanced the formulas for your mutagens, aligning them perfectly
|
||
to your physiology. When under the effect of a mutagen you crafted, you do not
|
||
suffer its drawback.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Perfect Mutagen
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 81
|
||
page_stop: 81
|
||
traits:
|
||
- Alchemist
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you are raging, your visual senses improve, granting you darkvision.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Acute Vision
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 88
|
||
page_stop: 88
|
||
traits:
|
||
- Barbarian
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You push back your rage for a moment in order to think clearly. Until the
|
||
end of this turn, you can use actions with the concentrate trait even if those
|
||
actions don’t have the rage trait.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Moment of Clarity
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 88
|
||
page_stop: 88
|
||
traits:
|
||
- Barbarian
|
||
- Concentrate
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your fury fills your foes with fear. While you are raging, your Demoralize
|
||
and Scare to Death actions (from the Intimidation skill and an Intimidation skill
|
||
feat, respectively) gain the rage trait, allowing you to use them while raging.
|
||
As soon as you meet the prerequisites for the skill feats Intimidating Glare and
|
||
Scare to Death, you gain these feats.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Raging Intimidation
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 88
|
||
page_stop: 88
|
||
traits:
|
||
- Barbarian
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Thrown weapons become especially deadly in your fury. You apply the additional
|
||
damage from Rage to your thrown weapon attacks. If you have the Brutal Critical
|
||
feat or the devastator class feature, apply their benefits to thrown weapon attacks.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Raging Thrower
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 88
|
||
page_stop: 88
|
||
traits:
|
||
- Barbarian
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: With a quick sprint, you dash up to your foe and swing. Stride twice. If
|
||
you end your movement within melee reach of at least one enemy, you can make a
|
||
melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing,
|
||
Flying, or Swimming instead of Striding if you have the corresponding movement
|
||
type.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Sudden Charge
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 88
|
||
page_stop: 88
|
||
- abbr: CRB
|
||
page_start: 145
|
||
page_stop: 145
|
||
traits:
|
||
- Barbarian
|
||
- Fighter
|
||
- Flourish
|
||
- Open
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you Rage, your sense of smell improves. You gain imprecise scent with
|
||
a range of 30 feet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Acute Scent
|
||
prereqs:
|
||
- descr: acute vision or darkvision
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 88
|
||
page_stop: 88
|
||
traits:
|
||
- Barbarian
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Desperate to finish the fight, you pour all your rage into one final blow.
|
||
Make a Strike. If it hits, you gain a circumstance bonus to damage equal to the
|
||
number of rounds remaining in your Rage (maximum 10). After this Strike, your
|
||
Rage immediately ends, and you are fatigued until you rest for at least 10 minutes.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Furious Finish
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 89
|
||
page_stop: 89
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You keep pace with a retreating foe. Stride up to your Speed, following the
|
||
foe and keeping it in reach throughout its movement until it stops moving or you’ve
|
||
moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead
|
||
of Stride if you have the corresponding movement type.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: No Escape
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 89
|
||
page_stop: 89
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: A foe within reach attempts to move away from you.
|
||
- actioncost: null
|
||
descr: You can enter a second rage, but afterward you need to catch your breath.
|
||
You can Rage without waiting for 1 minute after the previous Rage (or 1 round,
|
||
with quick rage), but when you end this second Rage, you’re fatigued until you
|
||
rest for 10 minutes.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Second Wind
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 89
|
||
page_stop: 89
|
||
traits:
|
||
- Barbarian
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You concentrate on your rage, overcoming fear and fighting back sickness.
|
||
Reduce your frightened condition value by 1, and attempt a Fortitude save to recover
|
||
from the sickened condition as if you had spent an action retching; you reduce
|
||
your sickened condition value by 1 on a failure (but not on a critical failure),
|
||
by 2 on a success, or by 3 on a critical success.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Shake it Off
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 89
|
||
page_stop: 89
|
||
traits:
|
||
- Barbarian
|
||
- Concentrate
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your rage is a frenzy of rapid movements. While you are raging, you gain
|
||
a +10-foot status bonus to your Speed.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Fast Movement
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 89
|
||
page_stop: 89
|
||
traits:
|
||
- Barbarian
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Physical obstacles can’t hold back your fury. While you are raging, you gain
|
||
a climb Speed and swim Speed equal to your land Speed, the DC of High Jumps and
|
||
Long Jumps decreases by 10, and your Leap distance increases by 5 feet when you
|
||
jump horizontally and by 2 feet when you jump vertically.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Raging Athlete
|
||
prereqs:
|
||
- descr: expert in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 89
|
||
page_stop: 89
|
||
traits:
|
||
- Barbarian
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You make a wide, arcing swing. Make a single melee Strike and compare the
|
||
attack roll result to the ACs of up to two foes, each of whom must be within your
|
||
melee reach and adjacent to the other. Roll damage only once and apply it to each
|
||
creature you hit. A Swipe counts as two attacks for your multiple attack penalty.
|
||
If you’re using a weapon with the sweep trait, its modifier applies to all your
|
||
Swipe attacks.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Swipe
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 89
|
||
page_stop: 89
|
||
traits:
|
||
- Barbarian
|
||
- Fighter
|
||
- Flourish
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You roar in pain, awakening the rage within you. You Rage.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Wounded Rage
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 90
|
||
page_stop: 90
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: You take damage and are capable of entering a rage.
|
||
- actioncost: null
|
||
descr: Your proficiency in unarmored defense increases to expert. While you are
|
||
raging and unarmored, your skin transforms into a thick hide resembling your animal’s
|
||
skin. You gain a +1 status bonus to AC instead of taking a –1 penalty to AC; if
|
||
you have the greater juggernaut class feature, this status bonus increases to
|
||
+2. The thickness of your hide gives you a Dexterity modifier cap to your AC of
|
||
+3.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Animal Skin
|
||
prereqs:
|
||
- descr: 'Feature: animal instinct'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 90
|
||
page_stop: 90
|
||
traits:
|
||
- Barbarian
|
||
- Instinct
|
||
- Morph
|
||
- Primal
|
||
- Transmutation
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You swat a foe that leaves an opening. Make a melee Strike against the triggering
|
||
creature. If your attack is a critical hit and the trigger was a manipulate action,
|
||
you disrupt that action. This Strike doesn’t count toward your multiple attack
|
||
penalty, and your multiple attack penalty doesn’t apply to this Strike.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Attack of Opportunity (Barbarian)
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 90
|
||
page_stop: 90
|
||
traits:
|
||
- Barbarian
|
||
trigger: A creature within your reach uses a manipulate action or a move action,
|
||
makes a ranged attack, or leaves a square during a move action it's using.
|
||
- actioncost: null
|
||
descr: You push your foes around and leave bruises. While raging, when you successfully
|
||
Disarm, Grapple, Shove, or Trip a foe, you deal that foe bludgeoning damage equal
|
||
to your Strength modifier; add this to the damage from a critical success to Trip.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Brutal Bully
|
||
prereqs:
|
||
- descr: expert in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 90
|
||
page_stop: 90
|
||
traits:
|
||
- Barbarian
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You swing clear through one foe and into another. Make a melee Strike against
|
||
the second foe.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Cleave
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 90
|
||
page_stop: 90
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: Your melee Strike kills a creature or knocks it unconscious, and another
|
||
foe is adjacent to that creature.
|
||
- actioncost: Two Actions
|
||
descr: You breathe deeply and exhale powerful energy in a 30-foot cone or 60-foot
|
||
line, dealing 1d6 damage per level. The area and damage type match those of your
|
||
dragon (see Table 3–4. If you used this ability in the last hour, the area and
|
||
the damage are halved (15-foot cone or 30-foot line; 1d6 damage for every 2 levels).
|
||
Each creature in the area must attempt a basic Reflex save.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Dragon’s Rage Breath
|
||
prereqs:
|
||
- descr: 'Feature: dragon instinct'
|
||
feat: null
|
||
requirement: You haven't used this ability since you last Raged.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 90
|
||
page_stop: 90
|
||
traits:
|
||
- Arcane
|
||
- Barbarian
|
||
- Concentrate
|
||
- Evocation
|
||
- Instinct
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You grow to incredible size. You become Large, increasing your reach by 5
|
||
feet and gaining the clumsy 1 condition (page 618) until you stop raging. Your
|
||
equipment grows with you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Giant’s Stature
|
||
prereqs:
|
||
- descr: 'Feature: giant instinct'
|
||
feat: null
|
||
requirement: You are Medium or smaller.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Barbarian
|
||
- Instinct
|
||
- Polymorph
|
||
- Primal
|
||
- Rage
|
||
- Transmutation
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You call forth protective spirits to ward off ranged attacks. Until your
|
||
rage ends, anyone making a ranged attack against you must succeed at a DC 5 flat
|
||
check or the attack misses with no effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Spirits’ Interference
|
||
prereqs:
|
||
- descr: 'Feature: spirit instinct'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Barbarian
|
||
- Instinct
|
||
- Necromancy
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You transform into your animal. You gain the effects of the 3rd-level animal
|
||
form spell except you use your own statistics, temporary Hit Points, and unarmed
|
||
attacks instead of those granted by animal form. You also retain the constant
|
||
abilities of your gear. If your animal is a frog, your tongue’s reach increases
|
||
to 15 feet. Dismissing the transformation gains the rage trait.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Animal Rage
|
||
prereqs:
|
||
- descr: 'Feature: animal instinct'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Barbarian
|
||
- Concentrate
|
||
- Instinct
|
||
- Polymorph
|
||
- Primal
|
||
- Rage
|
||
- Transmutation
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You bully foes across the battlefield. While raging, you gain a +2 circumstance
|
||
bonus to Athletics checks for attack actions.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Furious Bully
|
||
prereqs:
|
||
- descr: master in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Barbarian
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You pause to recover your raging vigor. You gain temporary Hit Points equal
|
||
to half your level plus your Constitution modifier.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Renewed Vigor
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Barbarian
|
||
- Concentrate
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You stoke an ally’s fury. While you are raging, one willing creature within
|
||
30 feet gains the effects of the Rage action, except it can still use concentrate
|
||
actions.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Share Rage
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Auditory
|
||
- Barbarian
|
||
- Rage
|
||
- Visual
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You swing at a foe while mid-leap. Make a Leap, High Jump, or Long Jump and
|
||
attempt one melee Strike at any point during your jump. Immediately after the
|
||
Strike, you fall to the ground if you’re in the air, even if you haven’t reached
|
||
the maximum distance of your jump. If the distance you fall is no more than the
|
||
height of your jump, you take no damage and land upright. When attempting a High
|
||
Jump or Long Jump during a Sudden Leap, determine the DC using the Long Jump DCs,
|
||
and increase your maximum distance to double your Speed.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Sudden Leap (Barbarian)
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Barbarian
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You thrash the grabbed foe around. It takes bludgeoning damage equal to your
|
||
Strength modifier plus your ferocious specialization damage plus your Rage damage.
|
||
The foe must attempt a basic Fortitude save against your class DC.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Thrash
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: You have a foe grabbed.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You open yourself to attacks so you can respond in turn. Until your rage
|
||
ends, you are flat-footed, and damage rolls against you gain a +2 circumstance
|
||
bonus. If a creature hits you, that creature is flat-footed to you until the end
|
||
of your next turn. If you hit it before the end of your next turn, you gain temporary
|
||
Hit Points equal to your Constitution modifier, or double that on a critical hit.
|
||
These temporary Hit Points last until the end of your rage.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Come and Get Me
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Barbarian
|
||
- Concentrate
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You rush forward. Stride up to five times your Speed in a straight line.
|
||
You can increase the number of actions this activity takes to 3 to Stride up to
|
||
eight times your Speed in a straight line instead.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Furious Sprint
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your fury carries your weapon through multiple foes. When you Cleave, if
|
||
your Strike also kills or knocks the target unconscious, you can continue to make
|
||
melee Strikes until you make a Strike that doesn’t kill or knock a creature unconscious,
|
||
or until there are no creatures adjacent to the most recent creature you attacked
|
||
while Cleaving, whichever comes first.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Great Cleave
|
||
prereqs:
|
||
- descr: Cleave
|
||
feat: Cleave
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: The weight of your swing drives your enemy back. You push the foe back 5
|
||
feet, with the effects of a successful Shove. You can follow the foe as normal
|
||
for a successful Shove.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Knockback
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: Your last action was a successful Strike.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You unleash a terrifying howl. Attempt Intimidate checks to Demoralize each
|
||
creature within 30 feet. Regardless of the results of your checks, each creature
|
||
is then temporarily immune to Terrifying Howl for 1 minute.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Terrifying Howl
|
||
prereqs:
|
||
- descr: Intimidating Glare
|
||
feat: Intimidating Glare
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 91
|
||
page_stop: 91
|
||
traits:
|
||
- Auditory
|
||
- Barbarian
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You sprout dragon wings from your back of the same color as your chosen dragon.
|
||
While you are raging, you gain a fly Speed equal to your land Speed. If you are
|
||
flying when your rage ends, you start to fall but the transformation only completes
|
||
at the last moment, so you take no damage from the fall and land standing up.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Dragon’s Rage Wings
|
||
prereqs:
|
||
- descr: 'Feature: dragon instinct'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 92
|
||
page_stop: 92
|
||
traits:
|
||
- Barbarian
|
||
- Instinct
|
||
- Morph
|
||
- Primal
|
||
- Rage
|
||
- Transmutation
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You grab your foe while it’s distracted by your attack. The foe you hit becomes
|
||
grabbed, as if you had succeeded at an Athletics check to Grapple the foe.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Furious Grab
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: Your last action was a successful Strike, and either you have a hand
|
||
free or your Strike used a grapple weapon.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 92
|
||
page_stop: 92
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You close the distance to your prey in a blur, pouncing on the creature before
|
||
it can react. You Stride up to your Speed and make a Strike at the end of your
|
||
movement.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Predator’s Pounce
|
||
prereqs:
|
||
- descr: 'Feature: animal instinct'
|
||
feat: null
|
||
requirement: You are unarmored or wearing light armor.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 92
|
||
page_stop: 92
|
||
traits:
|
||
- Barbarian
|
||
- Flourish
|
||
- Instinct
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You call forth an ephemeral apparition, typically the ghost of an ancestor
|
||
or a nature spirit, which takes the form of a wisp. The spirit wisp makes a melee
|
||
wisp rush unarmed attack against an enemy within 120 feet of you. The wisp’s attack
|
||
modifier is equal to your proficiency bonus for martial weapons plus your Strength
|
||
modifier plus a +2 item bonus, and it applies the same circumstance and status
|
||
bonuses and penalties that you have. On a hit, the wisp deals damage equal to
|
||
4d8 plus your Constitution modifier. The damage is your choice of negative or
|
||
positive damage; don’t apply your Rage damage or your weapon specialization damage,
|
||
but circumstance and status bonuses and penalties that would also affect the wisp’s
|
||
damage apply. If your wisp’s Strike is a critical hit, the target becomes frightened
|
||
1. This attack uses and counts toward your multiple attack penalty as if you were
|
||
the one attacking.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Spirit’s Wrath
|
||
prereqs:
|
||
- descr: 'Feature: spirit instinct'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 92
|
||
page_stop: 92
|
||
traits:
|
||
- Attack
|
||
- Barbarian
|
||
- Concentrate
|
||
- Instinct
|
||
- Open
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You grow to even greater size. When using Giant’s Stature, you can instead
|
||
become Huge (increasing your reach by 10 feet if you were Medium or smaller) while
|
||
you are raging. You have the clumsy 1 condition (page 618) as long as you are
|
||
Huge.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Titan’s Stature
|
||
prereqs:
|
||
- descr: Giants Stature
|
||
feat: Giant’s Stature
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 92
|
||
page_stop: 92
|
||
traits:
|
||
- Barbarian
|
||
- Instinct
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your attacks are so powerful, they can flatten your opponents. When you use
|
||
Knockback, you can attempt an Athletics check against your target’s Fortitude
|
||
DC.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Awesome Blow
|
||
prereqs:
|
||
- descr: Knockdown
|
||
feat: Knockback
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 93
|
||
page_stop: 93
|
||
traits:
|
||
- Barbarian
|
||
- Concentrate
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You extend your body and prepare to attack foes outside your normal reach.
|
||
Until your rage ends, all your melee weapons and unarmed attacks gain reach 10.
|
||
This doesn’t increase the reach of any weapon or unarmed attack that already has
|
||
the reach trait, but it does combine with abilities that increase your reach due
|
||
to increased size, such as Giant’s Stature.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Giant’s Lunge
|
||
prereqs:
|
||
- descr: 'Feature: giant instinct'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 93
|
||
page_stop: 93
|
||
traits:
|
||
- Barbarian
|
||
- Concentrate
|
||
- Instinct
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: When struck by an enemy, you respond in turn. Make a melee Strike against
|
||
the triggering creature. This Strike doesn’t count toward your multiple attack
|
||
penalty, and your multiple attack penalty doesn’t apply to this Strike.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Vengeful Strike
|
||
prereqs:
|
||
- descr: Come And Get Me
|
||
feat: Come and Get Me
|
||
requirement: You're under the effect of Come and Get Me.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 93
|
||
page_stop: 93
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: A creature within your reach succeeds or critically succeeds at an attack
|
||
against you.
|
||
- actioncost: Three Actions
|
||
descr: You attack all nearby adversaries. Make a melee Strike against each enemy
|
||
within your melee reach. Each attack counts toward your multiple attack penalty,
|
||
but do not increase your penalty until you have made all your attacks.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Whirlwind Strike
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 93
|
||
page_stop: 93
|
||
traits:
|
||
- Barbarian
|
||
- Fighter
|
||
- Flourish
|
||
- Open
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you Thrash a grabbed foe, you smack that foe into another nearby. Another
|
||
foe adjacent to the grabbed foe also takes your Thrash damage, with a basic Reflex
|
||
save against your class DC.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Collateral Thrash
|
||
prereqs:
|
||
- descr: Thrash
|
||
feat: Thrash
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 93
|
||
page_stop: 93
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You transform into a ferocious Large dragon, gaining the effects of 6th-level
|
||
dragon form except that you use your own AC and attack modifier; you also apply
|
||
your extra damage from Rage. The action to Dismiss the transformation gains the
|
||
rage trait. At 18th level, you gain a +20-foot status bonus to your fly Speed,
|
||
your damage bonus with dragon Strikes increases to +12, your breath weapon DC
|
||
increases to 30, and you gain a +14 status bonus to your breath weapon damage.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Dragon Transformation
|
||
prereqs:
|
||
- descr: Dragons Rage Wings
|
||
feat: Furious Bully
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 93
|
||
page_stop: 93
|
||
traits:
|
||
- Barbarian
|
||
- Concentrate
|
||
- Instinct
|
||
- Polymorph
|
||
- Primal
|
||
- Rage
|
||
- Transmutation
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: Your blood boils when you take a beating, and you throw caution to the wind
|
||
to finish the fight. You gain a +2 circumstance bonus to attack rolls, a –2 penalty
|
||
to AC, and a –1 penalty to saves. These bonuses and penalties last until your
|
||
Rage ends or until you are above half Hit Points, whichever comes first.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Reckless Abandon
|
||
prereqs:
|
||
- descr: Class Level 16
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 93
|
||
page_stop: 93
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: Your turn begins, and you are at half or fewer Hit Points.
|
||
- actioncost: null
|
||
descr: Your critical hits are particularly devastating. On a critical hit, add one
|
||
extra damage die. This is in addition to any extra dice you gain if the weapon
|
||
is deadly or fatal. The target also takes persistent bleed damage equal to two
|
||
damage dice.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Brutal Critical
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 93
|
||
page_stop: 93
|
||
traits:
|
||
- Barbarian
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You burn out all of your rage to ensure that your attack lands and your mind
|
||
remains free. Reroll the triggering attack roll or Will save with a +2 circumstance
|
||
bonus, use the better result, and resolve the effect. You then immediately stop
|
||
raging.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Perfect Clarity
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 93
|
||
page_stop: 93
|
||
traits:
|
||
- Barbarian
|
||
- Concentrate
|
||
- Fortune
|
||
- Rage
|
||
trigger: You fail or critically fail an attack roll or Will save.
|
||
- actioncost: Two Actions
|
||
descr: You make a vicious attack that maims your enemy. Make a melee Strike. If
|
||
the Strike hits and deals damage, the target is drained 1, or drained 2 on a critical
|
||
success.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Vicious Evisceration
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 93
|
||
page_stop: 93
|
||
traits:
|
||
- Barbarian
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can drive your allies into a frenzy, granting them incredible benefits.
|
||
You can ignore the requirements on Share Rage, using it multiple times in a Rage.
|
||
Allies affected by Share Rage who accept your anathema for the duration of the
|
||
Rage gain your instinct ability and the specialization ability it gains from weapon
|
||
specialization, but not greater weapon specialization.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Contagious Rage
|
||
prereqs:
|
||
- descr: Share Rage
|
||
feat: Share Rage
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 93
|
||
page_stop: 93
|
||
traits:
|
||
- Auditory
|
||
- Barbarian
|
||
- Rage
|
||
- Visual
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You stomp the ground with such force that it creates a minor earthquake,
|
||
with the effects of the earthquake spell.
|
||
frequency: once every 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Quaking Stomp
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 93
|
||
page_stop: 93
|
||
traits:
|
||
- Barbarian
|
||
- Manipulate
|
||
- Rage
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your studies make you informed on every subject. You are trained in Bardic
|
||
Lore, a special Lore skill that can be used only to Recall Knowledge, but on any
|
||
topic. If you have legendary proficiency in Occultism, you gain expert proficiency
|
||
in Bardic Lore, but you can’t increase your proficiency rank in Bardic Lore by
|
||
any other means.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Bardic Lore
|
||
prereqs:
|
||
- descr: 'Feature: enigma muse'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 99
|
||
page_stop: 99
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: By adding a flourish, you make your compositions last longer. You learn the
|
||
lingering composition focus spell. Increase the number of Focus Points in your
|
||
focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Lingering Composition
|
||
prereqs:
|
||
- descr: focus pool
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 99
|
||
page_stop: 99
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You can extend the range of your spells. If the next action you use is to
|
||
Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard
|
||
for increasing spell ranges, if the spell normally has a range of touch, you extend
|
||
its range to 30 feet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Reach Spell
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 99
|
||
page_stop: 99
|
||
- abbr: CRB
|
||
page_start: 122
|
||
page_stop: 122
|
||
- abbr: CRB
|
||
page_start: 134
|
||
page_stop: 134
|
||
- abbr: CRB
|
||
page_start: 198
|
||
page_stop: 198
|
||
- abbr: CRB
|
||
page_start: 210
|
||
page_stop: 210
|
||
traits:
|
||
- Bard
|
||
- Cleric
|
||
- Concentrate
|
||
- Druid
|
||
- Metamagic
|
||
- Sorcerer
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can rely on the grandeur of your performances rather than ordinary social
|
||
skills. You can use Performance instead of Diplomacy to Make an Impression and
|
||
instead of Intimidation to Demoralize. You can also use an acting Performance
|
||
instead of Deception to Impersonate. You can use your proficiency rank in Performance
|
||
to meet the requirements of skill feats that require a particular rank in Deception,
|
||
Diplomacy, or Intimidation.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Versatile Performance
|
||
prereqs:
|
||
- descr: 'Feature: polymath muse'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 100
|
||
page_stop: 100
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Study broadens your range of simple spells. Add two additional cantrips from
|
||
your spell list to your repetoire.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Cantrip Expansion (Bard)
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 100
|
||
page_stop: 100
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You keep a book of occult spells, similar to a wizard’s spellbook, and can
|
||
use its spells to supplement your spell repertoire. Add all the spells in your
|
||
repertoire to this book for free. You can use the Occultism skill to Learn Spells
|
||
(page 238) and add them to your spellbook by paying the appropriate cost, similar
|
||
to a wizard. During your daily preparations, choose any one spell from your book
|
||
of occult spells. If that spell is already in your spell repertoire, you can treat
|
||
it as an additional signature spell that day. If it isn’t in your repertoire,
|
||
treat it as though it were until your next daily preparations.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Esoteric Polymath
|
||
prereqs:
|
||
- descr: 'Feature: polymath muse'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 100
|
||
page_stop: 100
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You learn the inspire competence composition cantrip, which aids your allies’
|
||
skills.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Inspire Competence
|
||
prereqs:
|
||
- descr: 'Feature: maestro muse'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 100
|
||
page_stop: 100
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You magically unlock memories, making them easier to recall. You learn the
|
||
loremaster’s etude composition spell. Increase the number of Focus Points in your
|
||
focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Loremaster’s Etude
|
||
prereqs:
|
||
- descr: focus pool
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 100
|
||
page_stop: 100
|
||
traits:
|
||
- Bard
|
||
- Fortune
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your muse doesn’t fall into a single label. Choose a type of muse other than
|
||
that of your own. You gain a 1st-level feat that requires that muse, and your
|
||
muse is now also a muse of that type, allowing you to take feats with the other
|
||
muse as a prerequisite. You don’t gain any of the other effects of the muse you
|
||
chose.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Multifarious Muse
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 100
|
||
page_stop: 100
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You learn the inspure defense composition cantrip (page 386), which protects
|
||
you and allies.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Inspire Defense
|
||
prereqs:
|
||
- descr: 'Feature: maestro muse'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 100
|
||
page_stop: 100
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You subtly weave your spellcasting into your performance. If the next action
|
||
you take is to Cast a Spell, attempt a Performance check against all observers’
|
||
Perception DCs. If your Performance check is successful against an observer’s
|
||
Perception DC, that observer doesn’t notice that you are Casting a Spell, even
|
||
though normally spells have sensory manifestations that would make spellcasting
|
||
obvious to those around you, and verbal, somatic, and material components are
|
||
extremely overt. You hide all of these as part of an ordinary performance. This
|
||
hides only the spell’s spellcasting actions and manifestations, not its effects,
|
||
so an observer might still see a ray streak out from you or see you vanish.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Melodious Spell
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 101
|
||
page_stop: 101
|
||
traits:
|
||
- Bard
|
||
- Concentrate
|
||
- Manipulate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You learn the triple time composition cantrip, which speeds up you and your
|
||
allies for a round.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Triple Time
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 101
|
||
page_stop: 101
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: While most bards are known for certain signature performances and spells,
|
||
you’re always tweaking your available repertoire. When you make your daily preparations,
|
||
you can change one of your signature spells to a different spell of that level
|
||
from your repertoire.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Versatile Signature
|
||
prereqs:
|
||
- descr: 'Feature: polymath muse'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 101
|
||
page_stop: 101
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You learn the dirge of doom composition cantrip, which frightens your enemies.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Dirge of Doom
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 101
|
||
page_stop: 101
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You can perform multiple compositions simultaneously. If your next action
|
||
is to cast a composition, it becomes a harmonized composition. Unlike a normal
|
||
composition, a harmonized composition doesn’t end if you cast another composition,
|
||
and you can cast another composition on the same turn as a harmonized one. Casting
|
||
another harmonized composition ends any harmonized composition you have in effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Harmonize
|
||
prereqs:
|
||
- descr: 'Feature: maestro muse'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 101
|
||
page_stop: 101
|
||
traits:
|
||
- Bard
|
||
- Concentrate
|
||
- Manipulate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You don’t lose spells easily. If a reaction would disrupt your spellcasting
|
||
action, attempt a DC 15 fiat check. If you succeed, your action isn’t disrupted.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Steady Spellcasting (Bard)
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 101
|
||
page_stop: 101
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your broad experiences translate to a range of skills. You add your level
|
||
to all skill checks in which you are untrained. You can attempt any skill check
|
||
that normally requires you to be trained, even if you are untrained. If you have
|
||
legendary proficiency in Occultism, you can attempt any skill check that normally
|
||
requires you to have expert proficiency, even if untrained or trained.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Eclectic Skill
|
||
prereqs:
|
||
- descr: master in Occultism
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 101
|
||
page_stop: 101
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your performances inspire even greater deeds in your allies. You learn the
|
||
inspire heroics metamagic focus spell. Increase the number of Focus Points in
|
||
your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Inspire Heroics
|
||
prereqs:
|
||
- descr: focus pool
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 102
|
||
page_stop: 102
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you succeed at a Knowledge check, you gain additional information or
|
||
context. When you critically succeed at a Knowledge check, at the GM’s discretion
|
||
you might gain even more additional information or context than normal.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Know-It-All
|
||
prereqs:
|
||
- descr: 'Feature: enigma muse'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 102
|
||
page_stop: 102
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You erect an imaginary barrier others believe to be real. You learn the house
|
||
of imaginary walls composition cantrip.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: House of Imaginary Walls
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 102
|
||
page_stop: 102
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: If your next action is to cast a bard cantrip or a bard spell that is at
|
||
least 2 levels lower than the highest level bard spell you can cast, reduce the
|
||
number of actions to cast it by 1 (minimum 1 action).
|
||
frequency: once per day
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Quickened Casting (Bard)
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 102
|
||
page_stop: 102
|
||
traits:
|
||
- Bard
|
||
- Concentrate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You can translate the emotion and power of a composition to other mediums.
|
||
If your next action is to cast a composition spell, you can use a different kind
|
||
of performance than usual for the composition to change any of its somatic components
|
||
to verbal components or vice versa. As usual for composition spells, this changes
|
||
whether the composition is auditory or visual.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Unusual Composition
|
||
prereqs:
|
||
- descr: 'Feature: polymath muse'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 102
|
||
page_stop: 102
|
||
traits:
|
||
- Bard
|
||
- Concentrate
|
||
- Manipulate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your flexible mind can quickly shift spells. If you add a spell to your repertoire
|
||
during your daily preparations using Esoteric Polymath, when you prepare again,
|
||
you can choose to keep the new spell from Esoteric Polymath in your repertoire
|
||
and instead lose access to another spell of the same level in your repertoire.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Eclectic Polymath
|
||
prereqs:
|
||
- descr: Esoteric Polymath
|
||
feat: Esoteric Polymath
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 102
|
||
page_stop: 102
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your connection to your muse has granted you unusual focus. If you have spent
|
||
at least 2 Focus Points since the last time you Refocused, you recover 2 Focus
|
||
Points when you Refocus instead of 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Inspirational Focus
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 103
|
||
page_stop: 103
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can quicken your allies with a fast-paced performance. You learn the
|
||
allegro composition cantrip.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Allegro
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 103
|
||
page_stop: 103
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You soothe your allies’ wounds with the power of your performance. You learn
|
||
the soothing ballad composition spell. Increase the number of Focus Points in
|
||
your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Soothing Ballad
|
||
prereqs:
|
||
- descr: focus pool
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 103
|
||
page_stop: 103
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Your mind works at an incredible pace. You instantly use up to five Recall
|
||
Knowledge actions. If you have any special abilities or free actions that would
|
||
normally be triggered when you Recall Knowledge, you can’t use them for these
|
||
actions.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: True Hypercognition
|
||
prereqs:
|
||
- descr: 'Feature: enigma muse'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 103
|
||
page_stop: 103
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: You maintain a spell with hardly a thought. You immediately gain the effects
|
||
of the Sustain a Spell action, allowing you to extend the duration of one of your
|
||
active class spells.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Effortless Concentration
|
||
prereqs:
|
||
- descr: Class Level 16
|
||
feat: null
|
||
requirement: You haven't acted yet on your turn.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 103
|
||
page_stop: 103
|
||
- abbr: CRB
|
||
page_start: 139
|
||
page_stop: 139
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
- abbr: CRB
|
||
page_start: 213
|
||
page_stop: 213
|
||
traits:
|
||
- Bard
|
||
- Druid
|
||
- Sorcerer
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your continued study of occult magic has increased your magical capacity,
|
||
allowing you to cast spells even when it seems impossible. You can cast one spell
|
||
each day even after you’ve run out of spell slots of the appropriate spell level,
|
||
but you can’t use this ability to cast a spell of your highest spell level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Studious Capacity
|
||
prereqs:
|
||
- descr: legendary in Ocultism
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 103
|
||
page_stop: 103
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your repertoire is vast, containing far more spells than usual. Add one spell
|
||
to your repertoire of each level you can cast.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Deep Lore
|
||
prereqs:
|
||
- descr: legendary in Ocultism
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 103
|
||
page_stop: 103
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The world is a stage upon which you are always playing. You are permanently
|
||
quickened; you can use your extra action only to cast a composition cantrip that
|
||
requires 1 action to cast. While in exploration mode, you can declare that you
|
||
are performing an eligible composition cantrip while using any exploration tactic.
|
||
Even before your first turn in a combat encounter, that cantrip is active as if
|
||
you had cast it on your previous turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Eternal Composition
|
||
prereqs:
|
||
- descr: 'Feature: maestro muse'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 103
|
||
page_stop: 103
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your esoteric formulas are so unusual that they allow you to dabble in magic
|
||
from diverse traditions that other bards don’t understand. As long as you’re trained
|
||
in Arcana, you can add arcane spells to your book from Esoteric Polymath; as long
|
||
as you’re trained in Nature, you can add primal spells to your book; and as long
|
||
as you are trained in Religion, you can add divine spells to your book. Like your
|
||
other spells in your book, you can add one of these spells from another tradition
|
||
to your repertoire as an occult spell each day using Esoteric Polymath, but you
|
||
can’t retain any spells from another tradition when you prepare again, even if
|
||
you have Eclectic Polymath.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Impossible Polymath
|
||
prereqs:
|
||
- descr: Esoteric Polymath
|
||
feat: Esoteric Polymath
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 103
|
||
page_stop: 103
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your songs overwhelm the target with unbearable emotion, potentially striking
|
||
them dead on the spot. You learn the fatal aria composition spell. Increase the
|
||
number of Focus Points in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Fatal Aria
|
||
prereqs:
|
||
- descr: focus pool
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 103
|
||
page_stop: 103
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You develop another incredible creation. You gain an additional 10th-level
|
||
spell slot.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Perfect Encore
|
||
prereqs:
|
||
- descr: 'Feature: magnus opus'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 103
|
||
page_stop: 103
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are able to weave countless performances together into a solo symphony.
|
||
You are no longer limited to a single composition each turn or a single composition
|
||
at a time; when you use a new composition, all previous compositions’ effects
|
||
continue for their remaining duration.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Symphony of the Muse
|
||
prereqs:
|
||
- descr: Harmonize
|
||
feat: Harmonize
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 103
|
||
page_stop: 103
|
||
traits:
|
||
- Bard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You embody an aspect of your deity. Choose one of your deity’s domains from
|
||
those listed on page 441. You gain the domain’s initial domain spell as a devotion
|
||
spell.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Deity’s Domain
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 109
|
||
page_stop: 109
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can use Retributive Strike with a ranged weapon. In addition, if the
|
||
foe that triggered your reaction is within 5 feet of your reach but not in your
|
||
reach, as part of your reaction you can Step to put the foe in your reach before
|
||
making a melee Retributive Strike.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Ranged Reprisal
|
||
prereqs:
|
||
- descr: 'Feature: paladin cause'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 109
|
||
page_stop: 109
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: With a burst of divine liberation, your ally’s movement from your Liberating
|
||
Step is unaffected by difficult terrain, greater difficult terrain, narrow surfaces,
|
||
and uneven ground.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Unimpeded Step
|
||
prereqs:
|
||
- descr: 'Feature: liberator cause'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 109
|
||
page_stop: 109
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Guilt clouds the minds of those who ignore your Glimpse of Redemption. Instead
|
||
of making the triggering creature enfeebled 2, you can make it stupefied 2 for
|
||
the same duration.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Weight of Guilt
|
||
prereqs:
|
||
- descr: 'Feature: redeemer cause'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 110
|
||
page_stop: 110
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You call upon your deity’s grace, gaining a +2 circumstance bonus to the
|
||
save.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Divine Grace
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 110
|
||
page_stop: 110
|
||
traits:
|
||
- Champion
|
||
trigger: You attempt a save against a spell, before you roll.
|
||
- actioncost: null
|
||
descr: 'You’ve sworn to slay evil dragons. Add the following tenet to your code
|
||
after the others: “You must slay evil dragons you encounter as long as you have
|
||
a reasonable chance of success. Your Retributive Strike gains a +4 circumstance
|
||
bonus to damage against an evil dragon, or +6 if you have master proficiency with
|
||
the weapon you used. Your Glimpse of Redemption’s resistance against damage from
|
||
an evil dragon is 7 + your level. If you use Liberating Step triggered by an evil
|
||
dragon, your ally gains a +4 circumstance bonus to checks granted by your Liberating
|
||
Step, and the ally can Step twice afterward. You don’t consider evil dragons to
|
||
be legitimate authorities, even in nations they rule.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Dragonslayer Oath
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 110
|
||
page_stop: 110
|
||
traits:
|
||
- Champion
|
||
- Oath
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'You’ve sworn an oath to banish the corruption of fiends to the dark planes
|
||
they call home. Add the following tenet to your champion’s code after the other
|
||
tenets: “You must banish or slay fiends you come across as long as you have a
|
||
reasonable chance of success; in the incredibly unlikely event you find a good
|
||
fiend, you don’t have to banish or kill it.” Your Retributive Strike gains a +4
|
||
circumstance bonus to damage against a fiend, or a +6 circumstance bonus if you
|
||
have master proficiency with the weapon you used. Your Glimpse of Redemption’s
|
||
resistance against damage from a fiend is 7 + your level. If you use Liberating
|
||
Step triggered by a fiend, your ally gains a +4 circumstance bonus to checks granted
|
||
by your Liberating Step, and the ally can Step twice afterward. You don’t consider
|
||
fiends to be legitimate authorities, even in nations ruled by fiends.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Fiendsbane Oath
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 110
|
||
page_stop: 110
|
||
traits:
|
||
- Champion
|
||
- Oath
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'You’ve sworn an oath to put the undead to rest. Add the following tenet
|
||
to your champion’s code after the other tenets: “You must end the existence of
|
||
undead you encounter as long as you have a reasonable chance of success; in the
|
||
unlikely event you find a good undead, you can try to work out a more peaceful
|
||
way to help it recover from its undead state rather than destroying it in combat,
|
||
such as helping it complete its unfinished business and find peace.” Your Retributive
|
||
Strike gains a +4 circumstance bonus to damage against an undead, or +6 if you
|
||
have master proficiency with the weapon you used. Your Glimpse of Redemption’s
|
||
resistance against damage from an undead is 7 + your level. If you use Liberating
|
||
Step triggered by an undead, your ally gains a +4 circumstance bonus to checks
|
||
granted by your Liberating Step, and the ally can Step twice afterward. You don’t
|
||
consider undead to be legitimate authorities, even in nations ruled by undead.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Shining Oath
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 110
|
||
page_stop: 110
|
||
traits:
|
||
- Champion
|
||
- Oath
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'You’ve sworn an oath to hunt down wicked evildoers and bring them to judgment.
|
||
Add the following tenet to your code after the others: “You must hunt down and
|
||
exterminate evil creatures that have committed heinous atrocities as long as you
|
||
have a reasonable chance of success and aren’t engaged in a mission that would
|
||
prevent your doing so.”'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Vengeful Oath
|
||
prereqs:
|
||
- descr: 'Feature: paladin cause'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 111
|
||
page_stop: 111
|
||
traits:
|
||
- Champion
|
||
- Oath
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You stand strong in the face of danger and inspire your allies to do the
|
||
same. Whenever you become frightened, reduce the condition value by 1 (to a minimum
|
||
of 0). At the end of your turn when you would reduce your frightened condition
|
||
value by 1, you also reduce the value by 1 for all allies within 15 feet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Aura of Courage
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 111
|
||
page_stop: 111
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your faith makes you resistant to disease, protecting you as you offer succor
|
||
to the ill. You gain a +1 status bonus to saves against diseases. In addition,
|
||
if you roll a success on a save against a disease, you get a critical success
|
||
instead.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Divine Health
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 111
|
||
page_stop: 111
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Your touch relieves fear and restores movement. If the next action you use
|
||
is to cast lay on hands, you can attempt to counteract a fear effect or an effect
|
||
imposing the paralyzed condition on the target, in addition to the other benefits
|
||
of lay on hands.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Mercy
|
||
prereqs:
|
||
- descr: 'Feature: devotion spell (lay on hands)'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 111
|
||
page_stop: 111
|
||
traits:
|
||
- Champion
|
||
- Concentrate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You lash out at a foe that leaves an opening. Make a melee Strike against
|
||
the triggering creature. If your attack is a critical hit and the trigger was
|
||
a manipulate action, you disrupt that action. This Strike doesn’t count toward
|
||
your multiple attack penalty, and your multiple attack penalty doesn’t apply to
|
||
this Strike.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Attack of Opportunity
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 111
|
||
page_stop: 111
|
||
- abbr: CRB
|
||
page_start: 142
|
||
page_stop: 142
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You excoriate a foe for its wrath against goodly creatures. You can cast
|
||
the litany against wrath devotion spell. Increase the number of Focus Points in
|
||
your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Litany Against Wrath
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 112
|
||
page_stop: 112
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You and your mount have grown closer, and your loyalty to each other is unbreakable.
|
||
The mount you gained through the divine ally class feature is now a mature animal
|
||
companion (page 214). In addition, your mount never attacks you, even if it is
|
||
magically compelled to do so.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Loyal Warhouse
|
||
prereqs:
|
||
- descr: 'Feature: divine ally (steed)'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 112
|
||
page_stop: 112
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You use your shield to protect your allies as well as yourself. When you
|
||
have a shield raised, you can use your Shield Block reaction when an attack is
|
||
made against an ally adjacent to you. If you do, the shield prevents that ally
|
||
from taking damage instead of preventing you from taking damage, following the
|
||
normal rules for Shield Block.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Shield Warden (Champion)
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 112
|
||
page_stop: 112
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Your blade ally becomes an even more powerful tool against evildoers. Select
|
||
one foe you can see. Until the start of your next turn, your Strikes with the
|
||
weapon your blade ally inhabits against that foe deal an extra 4 good damage,
|
||
increasing to 6 if you have master proficiency with this weapon. If the foe attacks
|
||
one of your allies, the duration extends to the end of that foe’s next turn. If
|
||
the foe continues to attack your allies each turn, the duration continues to extend.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Smite Evil
|
||
prereqs:
|
||
- descr: 'Feature: divine ally (blade)'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 112
|
||
page_stop: 112
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Through your conviction, you have glimpsed the deeper secrets of your deity’s
|
||
domain. You gain an advanced domain spell from the domain you chose with Deity’s
|
||
Domain. You can cast that spell as a devotion spell. Increase the number of Focus
|
||
Points in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Advanced Deity’s Domain
|
||
prereqs:
|
||
- descr: Deitys Domain
|
||
feat: Deity’s Domain
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 112
|
||
page_stop: 112
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your faith enhances your ability to remove conditions. When you use Mercy,
|
||
you can instead attempt to counteract the blinded, deafened, sickened, or slowed
|
||
conditions.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Greater Mercy
|
||
prereqs:
|
||
- descr: Mercy
|
||
feat: Mercy
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 112
|
||
page_stop: 112
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your devotion to your mount manifests as a surge of positive energy. When
|
||
you cast lay on hands on your mount, you can restore 10 Hit Points, plus 10 for
|
||
each heightened level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Heal Mount
|
||
prereqs:
|
||
- descr: 'Feature: divine ally (steed)'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 113
|
||
page_stop: 113
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can block with your shield instinctively. At the start of each of your
|
||
turns, you gain an additional reaction that you can use only to perform a Shield
|
||
Block.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Quick Block
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 113
|
||
page_stop: 113
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your inner grace attracts the attention of a second protective spirit. Choose
|
||
a second type of divine ally and gain its benefits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Second Ally
|
||
prereqs:
|
||
- descr: 'Feature: divine ally'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 113
|
||
page_stop: 113
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You sense evil as a queasy or foreboding feeling. When in the presence of
|
||
an aura of evil that is powerful or overwhelming (page 328), you eventually detect
|
||
the aura, though you might not do so instantly, and you can’t pinpoint the location.
|
||
This acts as a vague sense, similar to humans’ sense of smell. An evil creature
|
||
using a disguise or otherwise trying to hide its presence attempts a Deception
|
||
check against your Perception DC to hide its aura from you. If the creature succeeds
|
||
at its Deception check, it is then temporarily immune to your Sense Evil for 1
|
||
day.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Sense Evil
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 113
|
||
page_stop: 113
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your devotion is strong enough to increase your focus to incredible heights.
|
||
If you have spent at least 2 Focus Points since the last time you Refocused, you
|
||
recover 2 Focus Points when you Refocus instead of 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Devoted Focus
|
||
prereqs:
|
||
- descr: 'Feature: devotion spells'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 113
|
||
page_stop: 113
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Under your care, your mount has realized its innate potential. The mount
|
||
you gained through the divine ally class feature is now a nimble or savage animal
|
||
companion (page 214). During an encounter, even if you don’t use the Command an
|
||
Animal action, your mount can still use 1 action on your turn to Stride or Strike.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Imposing Destrier
|
||
prereqs:
|
||
- descr: Loyal Warhouse
|
||
feat: Loyal Warhouse
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 113
|
||
page_stop: 113
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You rail against the sin of sloth, turning a foe’s laziness against it. You
|
||
can cast the litany against sloth devotion spell. Increase the number of Focus
|
||
Points in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Litany Against Sloth
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 113
|
||
page_stop: 113
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'Your divine ally radiates power, enhancing your chosen weapon. When you
|
||
choose the weapon for your blade ally during your daily preparations, add the
|
||
following property runes to the list of effects you can choose from: flaming
|
||
and any aligned properties (anarchic, axiomatic, holy, or unholy) that match your
|
||
cause’s alignment'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Radiant Blade Spirit
|
||
prereqs:
|
||
- descr: 'Feature: divine ally (blade)'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 113
|
||
page_stop: 113
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: When you shield your ally against an attack, you call upon your power to
|
||
protect your ally further. You use the Shield Block reaction to prevent damage
|
||
to an ally and also use your champion’s reaction against the foe that attacked
|
||
your ally.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Shield of Reckoning
|
||
prereqs:
|
||
- descr: Shield Warden
|
||
feat: Shield Warden (Champion)
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 113
|
||
page_stop: 113
|
||
traits:
|
||
- Champion
|
||
- Flourish
|
||
trigger: A foe's attack against an ally matches the trigger for both your Shield
|
||
Block reaction and your champion's reaction.
|
||
- actioncost: null
|
||
descr: The divine grace that flows through you grants reprieve from an affliction.
|
||
When you use Mercy, you can instead attempt to counteract a curse, disease, or
|
||
poison.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Affliction Mercy
|
||
prereqs:
|
||
- descr: Mercy
|
||
feat: Mercy
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 113
|
||
page_stop: 113
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You radiate an aura of pure belief that imbues your attacks and those of
|
||
nearby allies with holy power. Your Strikes deal an extra 1 good damage against
|
||
evil creatures. Also, each good-aligned ally within 15 feet gains this benefit
|
||
on their first Strike that hits an evil creature each round.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Aura of Faith
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 113
|
||
page_stop: 113
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You call upon divine power and make a weapon or unarmed Strike against a
|
||
foe you have witnessed harming an ally or innocent. The Strike deals two extra
|
||
weapon damage dice if the target of your Strike is evil. Whether or not the target
|
||
is evil, the Strike applies all effects that normally apply on a Retributive Strike
|
||
(such as divine smite), and you can convert all the physical damage from the attack
|
||
into good damage.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Blade of Justice
|
||
prereqs:
|
||
- descr: 'Feature: paladin cause'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 113
|
||
page_stop: 113
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can suffer so that others might live. You can cast the champion’s sacrifice
|
||
devotion spell. Increase the number of Focus Points in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Champion’s Sacrifice
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 114
|
||
page_stop: 114
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You use your shield to harry your enemies, preventing them from stepping
|
||
away from or around you. All spaces adjacent to you are difficult terrain for
|
||
your enemies.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Divine Wall
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: You are wielding a shield.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 114
|
||
page_stop: 114
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you cast doubt upon your foes, the effect lasts longer than usual. After
|
||
being enfeebled 2 by your Glimpse of Redemption, the foe is enfeebled 1 for 1
|
||
minute. If you have Weight of Guilt, after being stupefied 2 by your Glimpse of
|
||
Redemption, the foe is stupefied 1 for 1 minute or until the flat check from stupefied
|
||
causes it to lose a spell, whichever comes first.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Lasting Doubt
|
||
prereqs:
|
||
- descr: 'Feature: redeemer cause'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 114
|
||
page_stop: 114
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Instead of you taking a Step at the end of your Liberating Step, the triggering
|
||
ally can Stride up to half their Speed. Even if you have exalt, only the triggering
|
||
ally gains this benefit.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Liberating Stride
|
||
prereqs:
|
||
- descr: 'Feature: liberator cause'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 114
|
||
page_stop: 114
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your aura hampers fiends’ teleportation. Your aura attempts to counteract
|
||
teleportation spells cast by fiends within 15 feet, using the spell level and
|
||
DC of your devotion spells.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Anchoring Aura
|
||
prereqs:
|
||
- descr: Fiendsbane Oath
|
||
feat: Fiendsbane Oath
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 114
|
||
page_stop: 114
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your aura protects against necromantic effects. You and all allies within
|
||
15 feet gain resistance 5 to negative energy and a +1 status bonus to saves against
|
||
necromancy effects.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Aura of Life
|
||
prereqs:
|
||
- descr: Shining Oath
|
||
feat: Shining Oath
|
||
requirement: Shining Oath
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 114
|
||
page_stop: 114
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your righteous aura dampens evil’s might. You and all allies within 15 feet
|
||
gain evil resistance 5.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Aura of Righteousness
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 114
|
||
page_stop: 114
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you call upon others to take retribution, you also guide their aim.
|
||
When you use Retributive Strike, your allies who make Strikes take only a –2 penalty,
|
||
instead of a –5 penalty.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Aura of Vengeance
|
||
prereqs:
|
||
- descr: Vengeful Oath
|
||
feat: Vengeful Oath
|
||
requirement: exalt and Vengeful Oath
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 114
|
||
page_stop: 114
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: At the start of each of your turns, you gain an additional reaction that
|
||
you can use only for your champion’s reaction.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Divine Reflexes
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 115
|
||
page_stop: 115
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You call upon righteousness to expose an evil foe’s weakness. You can cast
|
||
the litany of righteousness devotion spell. Increase the number of Focus Points
|
||
in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Litany of Righteousness
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 115
|
||
page_stop: 115
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your aura protects against destructive energies and dragons’ breath. You
|
||
and all allies within 15 feet gain resistance equal to your Charisma modifier
|
||
to acid, cold, electricity, fire, and poison. If the source of one of these types
|
||
of damage is a dragon’s breath, increase the resistance to half your level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Wyrmbane Aura
|
||
prereqs:
|
||
- descr: Dragonslayer Oath
|
||
feat: Dragonslayer Oath
|
||
requirement: Dragonslayer Oath
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 115
|
||
page_stop: 115
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'Guided by your ongoing care, your steed has developed incredible intelligence
|
||
and skill. The mount you gained through the divine ally class feature is now a
|
||
specialized animal companion (page 217). You can select one of the usual specializations
|
||
or the auspice specialization. Auspice mounts gain the following benefits: Your
|
||
companion is marked by your deity’s religious symbol as a sacred creature of your
|
||
deity. Its proficiency rank in Religion increases to expert, it can speak the
|
||
language associated with your deity’s servitors (Celestial for champions who follow
|
||
the tenets of good), and its Intelligence modifier increases by 2 and its Wisdom
|
||
modifier by 1.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Auspicious Mount
|
||
prereqs:
|
||
- descr: Imposing Destrier
|
||
feat: Imposing Destrier
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 115
|
||
page_stop: 115
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Divine energy fills your weapon. Whenever you critically hit a foe with Smite
|
||
Evil or a Retributive Strike, your attack adds an extra damage die, and the target
|
||
is slowed 1 on its next turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Instrument of Zeal
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 115
|
||
page_stop: 115
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You protect an ally with both your shield and your body. Whenever you use
|
||
the Shield Block reaction to prevent damage to an ally, you can evenly split the
|
||
remaining damage after the Shield Block between the ally and yourself.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Shield of Grace
|
||
prereqs:
|
||
- descr: Shield Warden
|
||
feat: Shield Warden (Champion)
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 115
|
||
page_stop: 115
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You take on a celestial countenance, appearing like a type of celestial who
|
||
serves your deity; for example, as an angel, you would gain a halo and feathery
|
||
wings. You gain a fly Speed equal to your Speed. You gain darkvision if you don’t
|
||
already have it, and you gain the celestial trait and the trait appropriate to
|
||
the type of servitor you’ve become (archon, angel, or azata, for example).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Celestial Form
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 115
|
||
page_stop: 115
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your mercy transcends the bounds of life and death. When you use Mercy, you
|
||
can cast lay on hands on a creature that died since your last turn to return it
|
||
to life. The target returns to life with 1 hit point and becomes wounded 1. You
|
||
can’t use Ultimate Mercy if the triggering effect was disintegrate or a death
|
||
effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Ultimate Mercy
|
||
prereqs:
|
||
- descr: Mercy
|
||
feat: Mercy
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 115
|
||
page_stop: 115
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your steed gains incredible celestial powers granted by your deity. It gains
|
||
darkvision, its maximum Hit Points increase by 40, and it gains weakness 10 to
|
||
evil damage. Additionally, it grows wings appropriate to a servitor of your deity
|
||
(such as metallic wings for an archon), granting it a fly Speed equal to its Speed.
|
||
It gains the celestial trait and the trait appropriate to the type of servitor
|
||
it has become (archon, angel, or azata, for example).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Celestial Mount
|
||
prereqs:
|
||
- descr: 'Feature: tenets of good'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 115
|
||
page_stop: 115
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'Your divine ally turns your chosen weapon into a paragon of its type. When
|
||
you choose the weapon for your blade divine ally during your preparations, add
|
||
the following property runes to the list of effects you can choose from: dancing,
|
||
greater disrupting, and keen.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Radiant Blade Master
|
||
prereqs:
|
||
- descr: Radiant Blade Spirit
|
||
feat: Radiant Blade Spirit
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 115
|
||
page_stop: 115
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your shield is a vessel of divine protection. When you’re wielding your chosen
|
||
shield, it is always raised, even without you using the Raise a Shield action.
|
||
Your chosen shield doubles its HP and BT, rather than increasing them by half.
|
||
If it would be destroyed, it vanishes to your deity’s realm instead, where your
|
||
divine ally repairs it. During your next daily preparations, the shield returns
|
||
to you fully repaired.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Shield Paragon
|
||
prereqs:
|
||
- descr: 'Feature: divine ally (shield)'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 115
|
||
page_stop: 115
|
||
traits:
|
||
- Champion
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your deity’s weapon is especially powerful in your hands. When you are wielding
|
||
your deity’s favored weapon, increase the damage die size of that weapon by one
|
||
step. If your deity’s favored weapon is an unarmed attack (such as a fist, if
|
||
you worship Irori) and its damage die is smaller than d6, instead increase its
|
||
damage die size to d6.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Deadly Simplicity
|
||
prereqs:
|
||
- descr: trained with your deity's favored weapon
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 121
|
||
page_stop: 121
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'Your deity bestows a special spell related to their powers. Select one domain—a
|
||
subject of particular interest to you within your religion—from your deity’s list.
|
||
You gain an initial domain spell for that domain, a spell unique to the domain
|
||
and not available to other clerics. Each domain’s theme and domain spells appear
|
||
in Table 8–2: Domains on page 441.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Domain Initiate
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 121
|
||
page_stop: 121
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The mordant power of your negative energy grows. When you cast harm, you
|
||
roll d10s instead of d8s.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Harming Hands
|
||
prereqs:
|
||
- descr: 'Feature: harmful font'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 121
|
||
page_stop: 121
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your positive energy is even more vibrant and restorative. When you cast
|
||
heal, you roll d10s instead of d8s.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Healing Hands
|
||
prereqs:
|
||
- descr: 'Feature: healing font'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 121
|
||
page_stop: 121
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You combine holy energy with positive energy to damage demons, devils, and
|
||
their evil ilk. Heal spells you cast damage fiends as though they were undead.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Holy Castigation
|
||
prereqs:
|
||
- descr: good alignment
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 121
|
||
page_stop: 121
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You study a wider range of simple spells. You can prepare two additional
|
||
cantrips each day.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Cantrip Expansion (Cleric)
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 122
|
||
page_stop: 122
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’re a conduit for positive energy, and as you cit through you, it heals
|
||
some of your minor injuries. When you cast the heal spell to heal a single creature
|
||
other than yourself, you regain Hit Points equal to the spell level of the heal
|
||
spell.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Communal Healing
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 122
|
||
page_stop: 122
|
||
traits:
|
||
- Cleric
|
||
- Healing
|
||
- Positive
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Carefully etching a sacred image into a physical object, you steel yourself
|
||
for battle. You can spend 10 minutes emblazoning a symbol of your deity upon a
|
||
weapon or shield. The symbol doesn’t fade until 1 year has passed, but if you
|
||
Emblazon an Armament, any symbol you previously emblazoned and any symbol already
|
||
emblazoned on that item instantly disappears. The item becomes a religious symbol
|
||
of your deity and can be used as a divine focus while emblazoned, and it gains
|
||
another benefit determined by the type of item. This benefit applies only to followers
|
||
of the deity the symbol represents.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Emblazon Armament
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 122
|
||
page_stop: 122
|
||
traits:
|
||
- Cleric
|
||
- Exploration
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You draw the life force out of your enemies to heal your own wounds. When
|
||
you cast a harm spell and damage at least one living creature, you regain Hit
|
||
Points equal to the spell level of your harm spell. If you aren’t a living creature,
|
||
you gain no benefit from this feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Sap Life
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 122
|
||
page_stop: 122
|
||
traits:
|
||
- Cleric
|
||
- Healing
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Undead harmed by your positive energy might flee, compelled by an innate
|
||
aversion to the force opposite undeath. When you use a heal spell to damage undead,
|
||
each undead of your level or lower that critically fails its save gains the fleeing
|
||
condition for 1 round.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Turn Undead
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 122
|
||
page_stop: 122
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: As you explore your deity’s aspects, you move beyond restrictions on healing
|
||
or harming. You can prepare either harm or heal in the spell slots gained from
|
||
the harmful font or healing font.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Versatile Font
|
||
prereqs:
|
||
- descr: diety that allows Clerics to have both fonts
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 122
|
||
page_stop: 122
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You siphon the destructive energies of positive or negative energy through
|
||
a melee attack and into your foe. Make a melee Strike and add the spell’s damage
|
||
to the Strike’s damage. This is negative damage if you expended a harm spell or
|
||
positive damage if you expended a heal spell. The spell is expended with no effect
|
||
if your Strike fails or hits a creature that isn’t damaged by that energy type
|
||
(such as if you hit a non-undead creature with a heal spell).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Channel Smite
|
||
prereqs:
|
||
- descr: 'Feature: harmful font or healing font'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 122
|
||
page_stop: 122
|
||
traits:
|
||
- Cleric
|
||
- Divine
|
||
- Necromancy
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You grasp the animating force within an undead creature and bend it to your
|
||
will. If the next action you use is to cast harm targeting one undead creature,
|
||
you transform the effects of that harm spell. Instead of harm’s normal effects,
|
||
the target becomes controlled by you if its level is equal to or lower than your
|
||
level – 3. It can attempt a Will saving throw to resist being controlled by you.
|
||
If the target is already under someone else’s command, the controlling creature
|
||
also rolls a saving throw, and the undead uses the better result.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Command Undead
|
||
prereqs:
|
||
- descr: evil alignment
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 123
|
||
page_stop: 123
|
||
traits:
|
||
- Cleric
|
||
- Concentrate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can shape the energy you channel in a single direction, reaching farther
|
||
and in a more directed fashion. When you cast a version of harm or heal that has
|
||
an area, you can make its area a 60-foot cone instead of a 30-foot emanation.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Directed Channel
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 123
|
||
page_stop: 123
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can direct excess channeled energy outward to benefit an ally. You can
|
||
grant the Hit Points you would regain from Communal Healing to any one creature
|
||
within the range of your heal spell instead of yourself. You can also use Communal
|
||
Healing when you target only yourself with a heal spell, though if you do, you
|
||
must grant the additional healing to someone other than yourself.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Improved Communal Healing
|
||
prereqs:
|
||
- descr: Communal Healing
|
||
feat: Communal Healing
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 123
|
||
page_stop: 123
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You pour negative energy into your undead subject to empower its attacks.
|
||
If the next action you use is to cast harm to restore Hit Points to a single undead
|
||
creature, the target then deals an additional 1d6 negative damage with its melee
|
||
weapons and unarmed attacks until the end of its next turn. If the harm spell
|
||
is at least 5th level, this damage increases to 2d6, and if the harm spell is
|
||
at least 8th level, the damage increases to 3d6.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Necrotic Infusion
|
||
prereqs:
|
||
- descr: evil alignment
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 123
|
||
page_stop: 123
|
||
traits:
|
||
- Cleric
|
||
- Concentrate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: The sheer force of your faith can bring a foe crashing down. If the next
|
||
action you use is to cast harm or heal to damage one creature, the target is knocked
|
||
prone if it takes any damage from the spell. If the target critically fails its
|
||
save against the spell, it also takes a –10-foot status penalty to its Speed for
|
||
1 minute.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Cast Down
|
||
prereqs:
|
||
- descr: 'Feature: harmful font or healing font'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 123
|
||
page_stop: 123
|
||
traits:
|
||
- Cleric
|
||
- Concentrate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: You siphon residual spell energy into a weapon you’re wielding. Until the
|
||
end of your turn, the weapon deals an additional 1d4 force damage. You can instead
|
||
deal an additional 1d6 damage of an alignment type that matches one of your deity’s
|
||
alignment components. As usual for aligned damage, this can damage only creatures
|
||
of the opposite alignment.
|
||
frequency: once per turn
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Divine Weapon
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 123
|
||
page_stop: 123
|
||
traits:
|
||
- Cleric
|
||
trigger: You finish Casting a Spell using one of your divine spell slots on your
|
||
turn.
|
||
- actioncost: null
|
||
descr: As you call down divine power, you can prevent some enemies from benefiting
|
||
or some allies from being hurt. When you cast a version of harm or heal that has
|
||
an area, you can designate a number of creatures equal to your Charisma modifier
|
||
(minimum 1) that are not targeted by the spell.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Selective Energy
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 123
|
||
page_stop: 123
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Confident in your technique, you don’t lose spells easily. If a reaction
|
||
would disrupt your spellcasting action, attempt a DC 15 fiat check. If you succeed,
|
||
your action isn’t disrupted.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Steady Spellcasting
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 123
|
||
page_stop: 123
|
||
- abbr: CRB
|
||
page_start: 136
|
||
page_stop: 136
|
||
- abbr: CRB
|
||
page_start: 211
|
||
page_stop: 211
|
||
traits:
|
||
- Cleric
|
||
- Druid
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'Your studies or prayers have unlocked deeper secrets of your deity’s domain.
|
||
You gain an advanced domain spell from one of your domains (as listed in Table
|
||
8–2: Domains on page 441). Increase the number of Focus Points in your focus pool
|
||
by 1.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Advanced Domain
|
||
prereqs:
|
||
- descr: Domain Initiate
|
||
feat: Domain Initiate
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 123
|
||
page_stop: 123
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You bring a weapon into metaphysical concordance with your deity’s beliefs.
|
||
When you select this feat, choose chaotic, evil, good, or lawful. Your choice
|
||
must match one of your deity’s alignment components. This action has the trait
|
||
corresponding to the chosen alignment component.
|
||
frequency: once per round
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Align Armament
|
||
prereqs:
|
||
- descr: chaotic, evil, good, or lawful deity
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 124
|
||
page_stop: 124
|
||
traits:
|
||
- Cleric
|
||
- Divine
|
||
- Evocation
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'You can remove conditions with divine grace. You can sacrifice one heal
|
||
spell you’ve prepared in your extra slots from healing font to cast one of the
|
||
following spells instead: remove curse, remove disease, remove paralysis, or restoration.
|
||
The spell is heightened to the same level as the heal spell you sacrificed.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Channeled Succor
|
||
prereqs:
|
||
- descr: 'Feature: healing font'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 124
|
||
page_stop: 124
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your positive energy sets undead alight. When you use a heal spell to damage
|
||
undead, each undead that takes damage also takes persistent fire damage equal
|
||
to the spell’s level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Cremate Undead
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 124
|
||
page_stop: 124
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: With elemental forces, you make your emblazoned symbols more potent. When
|
||
you Emblazon an Armament, you can choose from the following effects instead of
|
||
the effects listed in that feat. These effects have the same restrictions as the
|
||
base options.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Emblazon Energy
|
||
prereqs:
|
||
- descr: Emblazon Armament
|
||
feat: Emblazon Armament
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 124
|
||
page_stop: 124
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The force of your deity’s castigation strengthens your body so you can strike
|
||
down the wicked. After you damage a fiend using a heal spell, your weapon or unarmed
|
||
Strikes deal extra good damage to fiends equal to half the level of the heal spell
|
||
until the end of your next turn. This is cumulative with any good damage the weapon
|
||
already deals (such as from a holy rune).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Castigating Weapon
|
||
prereqs:
|
||
- descr: Holy Castigation
|
||
feat: Holy Castigation
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 125
|
||
page_stop: 125
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: 'The restorative power of your healing invigorates the recipient. If the
|
||
next action you use is to cast heal targeting a single living creature and the
|
||
target regains Hit Points from the spell, it also gains three bonuses until the
|
||
end of its next turn: a +5-foot status bonus to its Speed, a +1 status bonus to
|
||
attack rolls, and a +1 status bonus to damage rolls.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Heroic Recovery
|
||
prereqs:
|
||
- descr: good alignment
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 125
|
||
page_stop: 125
|
||
traits:
|
||
- Cleric
|
||
- Concentrate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Undead creatures find it all but impossible to resist your commands. When
|
||
you use Command Undead, if the undead succeeds at its save but doesn’t critically
|
||
succeed, it is your minion for 1 round. If the undead fails its save, it is your
|
||
minion for 10 minutes. If it critically fails, it is your minion for 24 hours.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Improved Command Undead
|
||
prereqs:
|
||
- descr: evil alignment
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 125
|
||
page_stop: 125
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Striking out against your enemies draws praise and protection from your deity.
|
||
When you damage a creature with a Strike using your deity’s favored weapon, you
|
||
gain a number of temporary Hit Points equal to half your level, or equal to your
|
||
level if the Strike was a critical hit. These temporary Hit Points last until
|
||
the start of your next turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Replenishment of War
|
||
prereqs:
|
||
- descr: expert in dietys favored weapon
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 125
|
||
page_stop: 125
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Your faith provides temporary protection in addition to healing. If the next
|
||
action you use is to cast harm or heal on a single target and the target regains
|
||
Hit Points from the spell, it also gains a +2 status bonus to AC and saving throws
|
||
for 1 round.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Defensive Recovery
|
||
prereqs:
|
||
- descr: 'Feature: harmful font or healing font'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 125
|
||
page_stop: 125
|
||
traits:
|
||
- Cleric
|
||
- Concentrate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your devotion to your deity’s domains grows greater, and so does the power
|
||
granted to you. If you have spent at least 2 Focus Points since the last time
|
||
you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Domain Focus
|
||
prereqs:
|
||
- descr: one or more domain spells
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 125
|
||
page_stop: 125
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your deity’s symbol protects against offensive magic. When you Emblazon an
|
||
Armament, you can choose from the following effects instead of the effects listed
|
||
in that feat. These effects have the same restrictions as the base options.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Emblazon Antimagic
|
||
prereqs:
|
||
- descr: Emblazon Armament
|
||
feat: Emblazon Armament
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 125
|
||
page_stop: 125
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When your deity blesses your warlike acts, you can extend that favor to your
|
||
allies. You can grant the temporary Hit Points from Replenishment of War to an
|
||
ally within 10 feet instead of gaining them yourself. You can grant these temporary
|
||
Hit Points to a different ally each time, meaning you might be able to grant them
|
||
to multiple creatures in a single turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Shared Replenishment
|
||
prereqs:
|
||
- descr: Replenishment Of War
|
||
feat: Replenishment of War
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 125
|
||
page_stop: 125
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you call upon your deity’s power to fulfill the promise of their domain,
|
||
you gain divine protection. After you cast a domain spell, you gain resistance
|
||
to all damage until the start of your next turn. The amount of resistance is equal
|
||
to the level of the domain spell you cast.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Deity’s Protection
|
||
prereqs:
|
||
- descr: Advanced Domain
|
||
feat: Advanced Domain
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 125
|
||
page_stop: 125
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The alignment you impose on a weapon lasts much longer. The duration of Align
|
||
Armament increases to 1 minute.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Extend Armament Alignment
|
||
prereqs:
|
||
- descr: Align Armament
|
||
feat: Align Armament
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 125
|
||
page_stop: 125
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Divine power is always at your fingertips, swiftly responding to your call.
|
||
When you cast harm or heal by spending 2 actions, you can get the effects of the
|
||
3-action version instead of the 2-action version. You can do this with harm if
|
||
you have harmful font or heal if you have healing font (or both if you have Versatile
|
||
Font).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Fast Channel
|
||
prereqs:
|
||
- descr: 'Feature: harmful font or healing font'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 125
|
||
page_stop: 125
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: The force of your blow sends your victim back to its home plane. You expend
|
||
a banishment spell you have prepared, affecting the creature you critically hit
|
||
without needing to cast the spell. The creature can attempt to resist the spell
|
||
as normal.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Swift Banishment
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: You have a banishment spell prepared.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 126
|
||
page_stop: 126
|
||
traits:
|
||
- Cleric
|
||
trigger: You critically hit a creature that is not on its home plane.
|
||
- actioncost: null
|
||
descr: A life of evil has made you a nexus for your deity’s vile power. You’re continuously
|
||
surrounded by a bane spell with a spell level equal to half your level (rounded
|
||
up). The radius is 15 feet, and you can’t increase it. You can Dismiss the spell;
|
||
if you do, it returns automatically after 1 minute.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Eternal Bane
|
||
prereqs:
|
||
- descr: evil alignment
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 126
|
||
page_stop: 126
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your good deeds have brought your deity’s grace to you for all of eternity.
|
||
You’re continuously surrounded by a bless spell with a spell level equal to half
|
||
your level (rounded up). The radius is 15 feet, and you can’t increase it. You
|
||
can Dismiss the spell; if you do, it returns automatically after 1 minute.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Eternal Blessing
|
||
prereqs:
|
||
- descr: good alignment
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 126
|
||
page_stop: 126
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can cause a creature you bring back from the brink of death to thrive
|
||
and continue healing. When you restore Hit Points to a dying creature or bring
|
||
a dead creature back to life and restore Hit Points to it, you grant that creature
|
||
fast healing 5 for 1 minute. This fast healing ends if the creature is knocked
|
||
unconscious.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Resurrectionist
|
||
prereqs:
|
||
- descr: Class Level 16
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 126
|
||
page_stop: 126
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The intensity of your focus grows from the investment you’ve placed in your
|
||
domains. If you have spent at least 3 Focus Points since the last time you Refocused,
|
||
you recover 3 Focus Points when you Refocus instead of 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Domain Wellspring
|
||
prereqs:
|
||
- descr: Domain Focus
|
||
feat: Domain Focus
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 126
|
||
page_stop: 126
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: When you pull forth positive or negative energy, you also create a smaller
|
||
pocket of that energy. If the next action you use is to cast a 2-action harm or
|
||
heal to heal or damage a single creature, choose one additional creature adjacent
|
||
to either you or the target. Target that creature with a 1-action version of the
|
||
same spell. This spell is the same level as the 2-action harm or heal you cast
|
||
and doesn’t cost another spell slot.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Echoing Channel
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 127
|
||
page_stop: 127
|
||
traits:
|
||
- Cleric
|
||
- Concentrate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You easily banish creatures with your weapon. You can use Swift Banishment
|
||
as long as you have a spell slot of 5th level or higher remaining, even if you
|
||
don’t have banishment prepared. You must sacrifice a prepared spell of 5th level
|
||
or higher, and the banishment effect you create is heightened to the level of
|
||
that spell. Your weapon serves as the special material component of banishment,
|
||
causing the target to take the –2 penalty to its save against any banishment you
|
||
cast using Swift Banishment.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Improved Swift Banishment
|
||
prereqs:
|
||
- descr: Swift Banishment
|
||
feat: Swift Banishment
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 127
|
||
page_stop: 127
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your extensive service has made you a lesser herald of your deity, which
|
||
affords you certain privileges. First, any creature you encounter knows instinctively
|
||
that you speak for your deity. Second, if you conduct the commune ritual to contact
|
||
your deity, you don’t have to pay any cost and you automatically get a critical
|
||
success. Third, once per day, you can cast plane shift as a divine innate spell,
|
||
but only to travel to the realm of your deity. When you cast it this way, its
|
||
casting time is 1 minute, your religious symbol is a sufficient tuning fork for
|
||
this spell, and you appear exactly where you want to be. If you’re in your deity’s
|
||
realm due to this spell, you can return to the point you left when you cast it
|
||
by spending a single action, which has the concentrate and divine traits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Avatar’s Audience
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 127
|
||
page_stop: 127
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are a conduit for truly deific power. You gain an additional 10th-level
|
||
spell slot.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Maker of Miracles
|
||
prereqs:
|
||
- descr: 'Feature: miraculous spell'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 127
|
||
page_stop: 127
|
||
traits:
|
||
- Cleric
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: Deep understanding of divine revelations into the nature of vital essence
|
||
allows you to freely manipulate the effects of your positive or negative energy.
|
||
Use 1 metamagic action that you can perform that normally takes 1 action and can
|
||
be applied to the harm or heal spell. If you use it in this way, its effects apply
|
||
only to a harm or heal spell.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Metamagic Channel
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 127
|
||
page_stop: 127
|
||
traits:
|
||
- Cleric
|
||
- Concentrate
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the service of a young animal companion that travels with you on
|
||
your adventures and obeys any simple commands you give it to the best of its abilities.
|
||
See Animal Companions on page 214 for more information.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Animal Companion (Druid)
|
||
prereqs:
|
||
- descr: 'Feature: animal order'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 133
|
||
page_stop: 133
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a leshy familiar, a Tiny plant that embodies one of the many spirits
|
||
of nature. Other than taking the form of a plant instead of an animal, this familiar
|
||
uses all the same rules as other familiars, which are detailed on page 217.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Leshy Familiar
|
||
prereqs:
|
||
- descr: 'Feature: leaf order'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 133
|
||
page_stop: 133
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are at home out in the elements, reveling in the power of nature unleashed.
|
||
You do not take circumstance penalties to ranged spell attacks or Perception checks
|
||
caused by weather, and your targeted spells don’t require a flat check to succeed
|
||
against a target concealed by weather (such as fog).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Storm Born
|
||
prereqs:
|
||
- descr: 'Feature: storm order'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 134
|
||
page_stop: 134
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You manipulate the energy of your spell, causing it to spread out and affect
|
||
a wider area. If the next action you use is to Cast a Spell that has an area of
|
||
a burst, cone, or line and does not have a duration, increase the area of that
|
||
spell. Add 5 feet to the radius of a burst that normally has a radius of at least
|
||
10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length
|
||
of a cone or line that is normally 15 feet long or smaller, and add 10 feet to
|
||
the length of a larger cone or line.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Widen Spell
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 134
|
||
page_stop: 134
|
||
- abbr: CRB
|
||
page_start: 198
|
||
page_stop: 198
|
||
- abbr: CRB
|
||
page_start: 210
|
||
page_stop: 210
|
||
traits:
|
||
- Druid
|
||
- Manipulate
|
||
- Metamagic
|
||
- Sorcerer
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are one with the wild, always changing and adapting to meet any challenge.
|
||
You gain the wild shape order spell, which lets you transform into a variety of
|
||
forms that you can expand with druid feats.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Wild Shape
|
||
prereqs:
|
||
- descr: 'Feature: wild order'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 134
|
||
page_stop: 134
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You call upon the creatures of nature to come to your aid. You can spend
|
||
10 minutes in concert with nature to replace one of the spells you’ve prepared
|
||
in one of your druid spell slots with a summon animal or summon plants and fungi
|
||
spell of the same level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Call of the Wild
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 134
|
||
page_stop: 134
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You infuse your familiar with additional primal energy, increasing its abilities.
|
||
You can select four familiar or master abilities each day, instead of two.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Enhanced Familiar (Druid)
|
||
prereqs:
|
||
- descr: a familiar
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 134
|
||
page_stop: 134
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have learned the secrets of another druidic order, passing whatever rites
|
||
of initiation that order requires and gaining access to its secrets. Choose an
|
||
order other than your own. You gain a 1st-level feat that lists that order as
|
||
a prerequisite, and you are now a member of that order for the purpose of meeting
|
||
feat prerequisites. If you commit acts anathema to your new order, you lose all
|
||
feats and abilities requiring that order but retain your other druid feats and
|
||
abilities. You don’t gain any of the other benefits of the order you chose.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Order Explorer
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 134
|
||
page_stop: 134
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Your affinity for the natural world grants you protection against some of
|
||
its dangers. You gain poison resistance equal to half your level, and you gain
|
||
a +1 status bonus to saving throws against poisons.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Poison Resistance (Druid)
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 135
|
||
page_stop: 135
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: With additional care and effort, you can take on an alternate form for a
|
||
longer period of time. If your next action is to cast wild shape, wild shape’s
|
||
spell level is 2 lower than normal (minimum 1st level), but you can remain transformed
|
||
for up to 1 hour or the listed duration (whichever is longer). You can still Dismiss
|
||
the form at any time, as permitted by the spell.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Form Control
|
||
prereqs:
|
||
- descr: Wild Shape
|
||
feat: Wild Shape
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 135
|
||
page_stop: 135
|
||
traits:
|
||
- Druid
|
||
- Manipulate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your animal companion grows up, becoming a mature animal companion, which
|
||
grants it additional capabilities. See the animal companion rules on page 214
|
||
for more information. Your animal companion is better trained than most. During
|
||
an encounter, even if you don’t use the Command an Animal action, your animal
|
||
companion can still use 1 action on your turn that round to Stride or Strike.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Mature Animal Companion (Druid)
|
||
prereqs:
|
||
- descr: Animal Companion
|
||
feat: Animal Companion (Druid)
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 135
|
||
page_stop: 135
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have delved deeper into the teaching of a new order, gaining access to
|
||
a coveted order spell. Choose an order you have selected with Order Explorer.
|
||
You gain the initial order spell from that order.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Order Magic
|
||
prereqs:
|
||
- descr: Order Explorer
|
||
feat: Order Explorer
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 135
|
||
page_stop: 135
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your form is as mutable as the weather, changing to meet your whim. You add
|
||
the forms listed in humanoid form to your wild shape list.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Thousand Faces
|
||
prereqs:
|
||
- descr: Wild Shape
|
||
feat: Wild Shape
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 135
|
||
page_stop: 135
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can always find a path, almost as if foliage parted before you. You ignore
|
||
any difficult terrain caused by plants, such as bushes, vines, and undergrowth.
|
||
Even plants manipulated by magic don’t impede your progress.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Woodland Stride
|
||
prereqs:
|
||
- descr: 'Feature: leaf order'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 135
|
||
page_stop: 135
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can communicate with plants on a basic level and use Diplomacy to Make
|
||
an Impression on them and to make very simple Requests of them. Non-creature plants
|
||
typically can’t fulfill most requests you might ask of them unless you have access
|
||
to other magic such as speak with plants. Because of your affiliation with the
|
||
leaf order, plants have a sense that you support them, so you gain a +2 circumstance
|
||
bonus on your check to Make a Request of a plant using Green Empathy.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Green Empathy
|
||
prereqs:
|
||
- descr: 'Feature: leaf order'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 136
|
||
page_stop: 136
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your understanding of life expands, allowing you to mimic a wider range of
|
||
creatures. Add the forms in insect form to your wild shape list. Whenever you
|
||
use wild shape to polymorph into the non-flying insect form listed in pest form,
|
||
the duration is 24 hours instead of 10 minutes.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Insect Shape
|
||
prereqs:
|
||
- descr: Wild Shape
|
||
feat: Wild Shape
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 136
|
||
page_stop: 136
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You lash out, directing a burst of storming fury toward a creature that has
|
||
harmed you. You cast tempest surge on the triggering opponent and push that creature,
|
||
moving it 5 feet away from you if it fails its Reflex save, or 10 feet if it critically
|
||
fails. This movement is forced movement.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Storm Retribution
|
||
prereqs:
|
||
- descr: tempest surge order spell
|
||
feat: null
|
||
requirement: You have at least 1 available Focus Point.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 136
|
||
page_stop: 136
|
||
traits:
|
||
- Druid
|
||
trigger: An opponent adjacent to you critically hits you with a melee weapon or
|
||
melee unarmed attack.
|
||
- actioncost: null
|
||
descr: You have mastered the shape of ferocious dinosaurs. Add the forms listed
|
||
in dinosaur form to your wild shape list. Whenever you use wild shape to take
|
||
a form that grants you a specific Athletics modifier, you gain a +1 status bonus
|
||
to your Athletics checks.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Ferocious Shape
|
||
prereqs:
|
||
- descr: Wild Shape
|
||
feat: Wild Shape
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 136
|
||
page_stop: 136
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have learned some of the tricks the fey use to bend primal magic toward
|
||
illusions and trickery. Add illusory disguise, illusory object, illusory scene,
|
||
and veil to your spell list as primal spells.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Fey Caller
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 136
|
||
page_stop: 136
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your animal companion continues to grow and develop. It becomes a nimble
|
||
or savage animal companion (your choice), gaining additional capabilities determined
|
||
by the type of companion (page 214).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Incredible Companion (Druid)
|
||
prereqs:
|
||
- descr: Mature Animal Companion
|
||
feat: Mature Animal Companion (Druid)
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 137
|
||
page_stop: 137
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Wings free you from the shackles of the ground below. Add the bat and bird
|
||
forms in aerial form to your wild shape list. If you have Insect Shape, you also
|
||
add the wasp form to your wild shape list. If you have Ferocious Shape, you also
|
||
add the pterosaur form to your wild shape list. Whenever you use wild shape to
|
||
gain a form that grants you a specific Acrobatics modifier, you gain a +1 status
|
||
bonus to Acrobatics checks.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Soaring Shape
|
||
prereqs:
|
||
- descr: Wild Shape
|
||
feat: Wild Shape
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 137
|
||
page_stop: 137
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You bid the winds to lift and carry you through the air. You gain the stormwind
|
||
flight order spell. Increase the number of Focus Points in your focus pool by
|
||
1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Wind Caller
|
||
prereqs:
|
||
- descr: 'Feature: storm order'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 137
|
||
page_stop: 137
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You understand the fundamental elements of nature such that you can imbue
|
||
them into your body and manifest as a living embodiment of those elements. Add
|
||
the forms in elemental form to your wild shape list. Whenever you’re polymorphed
|
||
into another form using wild shape, you gain resistance 5 to fire.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Elemental Shape
|
||
prereqs:
|
||
- descr: Wild Shape
|
||
feat: Wild Shape
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 137
|
||
page_stop: 137
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You can take advantage of shapechanging magic to close wounds and patch injuries.
|
||
If your next action is to cast a non-cantrip polymorph spell that targets only
|
||
one creature, your polymorph spell also restores 1d6 Hit Points per spell level
|
||
to that creature. This is a healing effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Healing Transformation
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 137
|
||
page_stop: 137
|
||
traits:
|
||
- Druid
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: With a complex gesture, you call upon the primal power of your spell to overcome
|
||
enemies’ resistances. If the next action you use is to Cast a Spell, the spell
|
||
ignores an amount of the target’s resistance to acid, cold, electricity, fire,
|
||
or sonic damage equal to your level. This applies to all damage the spell deals,
|
||
including persistent damage and damage caused by an ongoing effect of the spell,
|
||
such as the wall created by wall of fire. A creature’s immunities are unaffected.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Overwhelming Energy (Druid)
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 137
|
||
page_stop: 137
|
||
traits:
|
||
- Druid
|
||
- Manipulate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can take the form of a plant creature. Add the forms listed in plant
|
||
form to your wild shape list; if you don’t have wild shape, you can instead cast
|
||
plant form once per day, heightened to the highest spell level you can cast. Whenever
|
||
you’re polymorphed into another form using wild shape, you gain resistance 5 to
|
||
poison.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Plant Shape
|
||
prereqs:
|
||
- descr: leaf order or Wild Shape
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 138
|
||
page_stop: 138
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You and your animal companion fight in tandem, distracting your foes and
|
||
keeping them off balance. Whenever you and your animal companion are adjacent
|
||
to the same foe, you are both flanking that foe with each other, regardless of
|
||
your actual positions.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Side by Side (Druid)
|
||
prereqs:
|
||
- descr: Animal Companion
|
||
feat: Animal Companion (Druid)
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 138
|
||
page_stop: 138
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can take on the form of some of the world’s most fearsome creatures.
|
||
Add the forms listed in dragon form to your wild shape list. Whenever you’re polymorphed
|
||
into another form using wild shape, you gain resistance 5 to your choice of acid,
|
||
cold, electricity, fire, or poison.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Dragon Shape
|
||
prereqs:
|
||
- descr: Soaring Shape
|
||
feat: Soaring Shape
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 138
|
||
page_stop: 138
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You share a special kinship with all things green and living. You (and your
|
||
leshy familiar, if you have one) are constantly under the effects of speak with
|
||
plants. Most non-creature plants recognize you as a druid of the leaf order and
|
||
are friendly to you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Green Tongue
|
||
prereqs:
|
||
- descr: Green Empathy
|
||
feat: Green Empathy
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 138
|
||
page_stop: 138
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your connection to nature is particularly strong, and the spirits of nature
|
||
flock around you, helping you replenish your focus. If you have spent at least
|
||
2 Focus Points since the last time you Refocused, you recover 2 Focus Points when
|
||
you Refocus instead of 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Primal Focus
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 138
|
||
page_stop: 138
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Whenever you summon an ally, you can empower it with the elemental power
|
||
of air, earth, fire, or water. You gain the primal summons order spell.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Primal Summons
|
||
prereqs:
|
||
- descr: Call Of The Wild
|
||
feat: Call of the Wild
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 138
|
||
page_stop: 138
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your animal companion continues to grow in power and ability, and it is now
|
||
cunning enough to become specialized. Your animal companion gains one specialization
|
||
of your choice. (See the Animal Companion section on page 214.)
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Specialized Companion (Druid)
|
||
prereqs:
|
||
- descr: Incredible Companion
|
||
feat: Incredible Companion (Druid)
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 139
|
||
page_stop: 139
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: With primal magic sustaining you, you cease aging. The overflowing primal
|
||
energy gives you a +2 status bonus to saves against diseases and primal magic.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Timeless Nature
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 139
|
||
page_stop: 139
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You transform into a plant version of yourself. You gain the plant trait
|
||
and lose any trait that’s inappropriate for your new form (typically humanoid
|
||
for a PC, but also possibly animal or fungus). You can change from a form that
|
||
looks mostly like your old self into a tree or any other non-creature plant as
|
||
a single action, which has the concentrate trait. This has the same effect as
|
||
tree shape, except you can turn into any kind of non-creature plant and your AC
|
||
is 30. If you rest for 10 minutes while transformed into a non-creature plant
|
||
during daylight hours under direct sunlight, you recover half your maximum Hit
|
||
Points. If you take your daily rest in this way, the rest restores you to maximum
|
||
Hit Points and removes all non-permanent drained, enfeebled, clumsy, and stupefied
|
||
conditions, as well as all poisons and diseases of 19th level or lower.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Verdant Metamorphosis
|
||
prereqs:
|
||
- descr: 'Feature: leaf order'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 139
|
||
page_stop: 139
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can fill an area with devastating briars that impale and impede your
|
||
foes. You gain the impaling briars order spell. Increase the number of Focus Points
|
||
in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Impaling Briars
|
||
prereqs:
|
||
- descr: 'Feature: leaf order'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 139
|
||
page_stop: 139
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can transform into a powerful magical creature. Add the purple worm and
|
||
sea serpent forms listed in monstrosity form to your wild shape list. If you have
|
||
Soaring Shape, add the phoenix form listed in aerial form to your wild shape list.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Monstrosity Shape
|
||
prereqs:
|
||
- descr: Wild Shape
|
||
feat: Wild Shape
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 139
|
||
page_stop: 139
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can invoke nature’s fury upon your foes. You gain the storm lord order
|
||
spell. Increase the number of Focus Points in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Invoke Disaster
|
||
prereqs:
|
||
- descr: Wind Caller
|
||
feat: Wind Caller
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 139
|
||
page_stop: 139
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely;
|
||
you may have even forgotten your original form. When you use Form Control, instead
|
||
of lasting 1 hour, wild shape is permanent until you Dismiss it.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Perfect Form Control
|
||
prereqs:
|
||
- descr: Strength 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 139
|
||
page_stop: 139
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your reservoir of Focus Points is a deep wellspring. If you have spent at
|
||
least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points
|
||
when you Refocus instead of 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Primal Wellspring
|
||
prereqs:
|
||
- descr: Primal Focus
|
||
feat: Primal Focus
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 139
|
||
page_stop: 139
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have entwined yourself with the natural world, and its full power flows
|
||
through you. You gain an additional 10th-level spell slot.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Hierophant’s Power
|
||
prereqs:
|
||
- descr: legendary in Nature
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 139
|
||
page_stop: 139
|
||
traits:
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You can cast your spells effortlessly by tapping into the leylines of the
|
||
world. If your next action is to Cast a Spell of 5th level or lower that has no
|
||
duration, you don’t expend the prepared spell as you cast it.
|
||
frequency: once per minute
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Leyline Conduit
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 139
|
||
page_stop: 139
|
||
traits:
|
||
- Concentrate
|
||
- Druid
|
||
- Manipulate
|
||
- Metamagic
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You transcend the limitations of form. While under the effects of wild shape,
|
||
you can change into any other form on your wild shape list; if the durations of
|
||
the forms would vary, use the shorter of the two durations. Once per day, you
|
||
can transform into a kaiju, with the effects of nature incarnate; if you have
|
||
Plant Shape, you can instead transform into a green man.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: True Shapeshifter
|
||
prereqs:
|
||
- descr: Wild Shape
|
||
feat: Wild Shape
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 139
|
||
page_stop: 139
|
||
traits:
|
||
- Concentrate
|
||
- Druid
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You lash out at your foe with both weapons. Make two Strikes, one with each
|
||
of your two melee weapons, each using your current multiple attack penalty. Both
|
||
Strikes must have the same target. If the second Strike is made with a weapon
|
||
that doesn’t have the agile trait, it takes a –2 penalty. If both attacks hit,
|
||
combine their damage, and then add any other applicable effects from both weapons.
|
||
You add any precision damage only once, to the attack of your choice. Combine
|
||
the damage from both Strikes and apply resistances and weaknesses only once. This
|
||
counts as two attacks when calculating your multiple attack penalty.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Double Slice
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You are wielding two melee weapons, each in a different hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 144
|
||
page_stop: 144
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You make a controlled attack, fully accounting for your momentum. Make a
|
||
Strike. The Strike gains the following failure effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Exacting Strike
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 144
|
||
page_stop: 144
|
||
traits:
|
||
- Fighter
|
||
- Press
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You take aim to pick off nearby enemies quickly. When using a ranged volley
|
||
weapon while you are in this stance, you don’t take the penalty to your attack
|
||
rolls from the volley trait. When using a ranged weapon that doesn’t have the
|
||
volley trait, you gain a +2 circumstance bonus to damage rolls on attacks against
|
||
targets within the weapon’s first range increment.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Point-Blank Shot
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You are wielding a ranged weapon.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 144
|
||
page_stop: 144
|
||
traits:
|
||
- Fighter
|
||
- Open
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You unleash a particularly powerful attack that clobbers your foe but leaves
|
||
you a bit unsteady. Make a melee Strike. This counts as two attacks when calculating
|
||
your multiple attack penalty. If this Strike hits, you deal an extra die of weapon
|
||
damage. If you’re at least 10th level, increase this to two extra dice, and if
|
||
you’re at least 18th level, increase it to three extra dice.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Power Attack
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 144
|
||
page_stop: 144
|
||
traits:
|
||
- Fighter
|
||
- Flourish
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You can snap your shield into place just as you would take a blow, avoiding
|
||
the hit at the last second. You immediately use the Raise a Shield action and
|
||
gain your shield’s bonus to AC. The circumstance bonus from the shield applies
|
||
to your AC when you’re determining the outcome of the triggering attack.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Reactive Shield
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You are wielding a shield.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 145
|
||
page_stop: 145
|
||
traits:
|
||
- Fighter
|
||
trigger: An enemy hits you with a melee Strike.
|
||
- actioncost: Single Action
|
||
descr: You combine an attack with quick grappling moves to throw an enemy off balance
|
||
as long as it stays in your reach. Make a Strike while keeping one hand free.
|
||
If this Strike hits, the target is flat-footed until the start of your next turn
|
||
or until it’s no longer within the reach of your hand, whichever comes first.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Snagging Strike
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You have one hand free, and your target is within reach of that hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 145
|
||
page_stop: 145
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: You push back as you block the attack, knocking your foe away or off balance.
|
||
You use your shield to push the triggering creature, either automatically Shoving
|
||
it 5 feet or causing it to become flat-footed until the start of your next turn.
|
||
The triggering creature chooses whether to be moved or become flat-footed. If
|
||
it chooses to be moved, you choose the direction. If the Shove would cause it
|
||
to hit a solid object, enter a square of difficult terrain, or enter another creature’s
|
||
space, it must become flat-footed instead of being moved.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Aggressive Block
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 145
|
||
page_stop: 145
|
||
traits:
|
||
- Fighter
|
||
trigger: You use the Shield Block reaction, and the opponent that triggered Shield
|
||
Block is adjacent to you and is your size or smaller.
|
||
- actioncost: Single Action
|
||
descr: With a quick shot, you interfere with a foe in combat. You can use the Aid
|
||
action with a ranged weapon you wield. Instead of being within reach of the target,
|
||
you must be within maximum range of the target. An Assisting Shot uses ammunition
|
||
and incurs penalties just like any other attack.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Assisting Shot
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 145
|
||
page_stop: 145
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Throwing your weight behind your attack, you hit your opponent hard enough
|
||
to make it stumble back. Make a Strike with a two-handed melee weapon. If you
|
||
hit a target that is your size or smaller, that creature is flat-footed until
|
||
the end of your current turn, and you can automatically Shove it, with the same
|
||
benefits as the Shove action (including the critical success effect, if your Strike
|
||
was a critical hit). If you move to follow the target, your movement doesn’t trigger
|
||
reactions.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Brutish Shove
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: You are wielding a two-handed melee weapon.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 145
|
||
page_stop: 145
|
||
traits:
|
||
- Fighter
|
||
- Press
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You swipe at your opponent and grab at them. Make a melee Strike while keeping
|
||
one hand free. If the Strike hits, you grab the target using your free hand. The
|
||
creature remains grabbed until the end of your next turn or until it Escapes,
|
||
whichever comes first.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Combat Grab
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: You have one hand free, and your target is within reach of that hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 146
|
||
page_stop: 146
|
||
traits:
|
||
- Fighter
|
||
- Press
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You can parry attacks against you with your one-handed weapon. You gain a
|
||
+2 circumstance bonus to AC until the start of your next turn as long as you continue
|
||
to meet the requirements.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Dueling Parry
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: You are wielding only a single one-handed melee weapon and have your
|
||
other hand or hands free.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 146
|
||
page_stop: 146
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: Your blow not only wounds creatures but also shatters their confidence. Make
|
||
a melee Strike. If you hit and deal damage, the target is frightened 1, or frightened
|
||
2 on a critical hit.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Intimidating Strike
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 146
|
||
page_stop: 146
|
||
traits:
|
||
- Emotion
|
||
- Fear
|
||
- Fighter
|
||
- Mental
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Extending your body to its limits, you attack an enemy that would normally
|
||
be beyond your reach. Make a Strike with a melee weapon, increasing your reach
|
||
by 5 feet for that Strike. If the weapon has the disarm, shove, or trip trait,
|
||
you can use the corresponding action instead of a Strike.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Lunge
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: You are wielding a melee weapon.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 146
|
||
page_stop: 146
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You shoot twice in blindingly fast succession. Make two Strikes, each against
|
||
a separate target and with a –2 penalty. Both attacks count toward your multiple
|
||
attack penalty, but the penalty doesn’t increase until after you’ve made both
|
||
of them.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Double Shot
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: You are wielding a ranged weapon with reload 0.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 146
|
||
page_stop: 146
|
||
traits:
|
||
- Fighter
|
||
- Flourish
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You snap your free hand over to grip your weapon just long enough to add
|
||
momentum and deliver a more powerful blow to your opponent. Make a Strike with
|
||
the required weapon. You quickly switch your grip during the Strike in order to
|
||
make the attack with two hands. If the weapon doesn’t normally have the two-hand
|
||
trait, increase its weapon damage die by one step for this attack. (Rules on increasing
|
||
die size appear on page 279.) If the weapon has the two-hand trait, you gain the
|
||
benefit of that trait and a circumstance bonus to damage equal to the weapon’s
|
||
number of damage dice. When the Strike is complete, you resume gripping the weapon
|
||
with only one hand. This action doesn’t end any stance or fighter feat effect
|
||
that requires you to have one hand free.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Dual-Handed Assault
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: You are wielding a one-handed melee weapon and have a free hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 146
|
||
page_stop: 146
|
||
traits:
|
||
- Fighter
|
||
- Flourish
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You make an attack to knock a foe off balance, then follow up immediately
|
||
with a sweep to topple them. Make a melee Strike. If it hits and deals damage,
|
||
you can attempt an Athletics check to Trip the creature you hit. If you’re wielding
|
||
a two-handed melee weapon, you can ignore Trip’s requirement that you have a hand
|
||
free. Both attacks count toward your multiple attack penalty, but the penalty
|
||
doesn’t increase until after you’ve made both of them.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Knockdown
|
||
prereqs:
|
||
- descr: trained in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 146
|
||
page_stop: 146
|
||
traits:
|
||
- Fighter
|
||
- Flourish
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can push larger foes around with your attack. You can use Aggressive
|
||
Block or Brutish Shove against a creature up to two sizes larger than you. When
|
||
a creature you Shove has to stop moving because it would hit an object, it takes
|
||
damage equal to your Strength modifier (minimum 1). This happens regardless of
|
||
how you Shoved the creature.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Powerful Shove
|
||
prereqs:
|
||
- descr: Aggressive Block or Brutish Shove
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 146
|
||
page_stop: 146
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You turn your foes’ flanking against them with a quick reverse. Make a melee
|
||
Strike against one of the flanking enemies and make a second Strike with the same
|
||
weapon or unarmed attack against a different enemy that is flanking you. This
|
||
second Strike has the same multiple attack penalty of the initial attack and doesn’t
|
||
count toward your multiple attack penalty.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Quick Reversal
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: You are flanked by at least two enemies.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 146
|
||
page_stop: 146
|
||
traits:
|
||
- Fighter
|
||
- Flourish
|
||
- Press
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When your shield is up, your enemies’ blows can’t touch you. hen you have
|
||
your shield raised, you can Stride to move half your Speed without triggering
|
||
reactions that are triggered by your movement (such as Attacks of Opportunity).
|
||
You can use Shielded Stride while Flying or Swimming instead of Striding if you
|
||
have the corresponding movement type.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Shielded Stride
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 146
|
||
page_stop: 146
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You use your two weapons to parry attacks. You gain a +1 circumstance bonus
|
||
to AC until the start of your next turn, or a +2 circumstance bonus if either
|
||
weapon has the parry trait. You lose this circumstance bonus if you no longer
|
||
meet this feat’s requirement.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Twin Parry
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: You are wielding two melee weapons, one in each hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 147
|
||
page_stop: 147
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve studied the art of wielding an advanced weapon. Choose a weapon group.
|
||
You gain proficiency with all advanced weapons in that group as if they were martial
|
||
weapons of their weapon group.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Advanced Weapon Training
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 147
|
||
page_stop: 147
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: When an enemy’s movement is compromised, you deliver a more deadly blow.
|
||
Make a Strike against a creature that is grabbed, prone, or restrained. You gain
|
||
a circumstance bonus to damage on this Strike equal to the number of weapon damage
|
||
dice, or that number + 2 if you’re wielding the weapon in two hands. The Strike
|
||
gains the following failure effect. Failure You deal damage to the target equal
|
||
to the number of weapon damage dice, or that number + 2 if you’re wielding the
|
||
weapon in two hands. This damage has the same damage type as the weapon.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Advantageous Assault
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 147
|
||
page_stop: 147
|
||
traits:
|
||
- Fighter
|
||
- Press
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You adopt a fencing stance that improves your control over your weapon. While
|
||
you are in this stance, you gain a +1 circumstance bonus to Athletics checks to
|
||
Disarm and a +2 circumstance bonus to your Reflex DC when defending against checks
|
||
to Disarm you. In addition, you can attempt to Disarm creatures up to two sizes
|
||
larger than you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Disarming Stance
|
||
prereqs:
|
||
- descr: trained in Athletics
|
||
feat: null
|
||
requirement: You are wielding only a single one-handed melee weapon and have your
|
||
other hand or hands free.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 147
|
||
page_stop: 147
|
||
traits:
|
||
- Fighter
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve learned to maintain your balance even when swinging furiously. When
|
||
you make a Power Attack with a melee weapon you’re wielding in two hands, it counts
|
||
as one attack toward your multiple attack penalty instead of two.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Furious Focus
|
||
prereqs:
|
||
- descr: Power Attack
|
||
feat: Power Attack
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 148
|
||
page_stop: 148
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You use your weapon to deflect the attack against your ally, granting a +2
|
||
circumstance bonus to their Armor Class against the triggering attack. This turns
|
||
the triggering critical hit into a hit, or the triggering hit into a miss.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Guardian’s Deflection
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: You are wielding a single one-handed melee weapon and have your other
|
||
hand or hands free.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 148
|
||
page_stop: 148
|
||
traits:
|
||
- Fighter
|
||
trigger: An ally within your melee reach is hit by an attack, you can see the attacker,
|
||
and the ally gaining a +2 circumstance bonus to AC would turn the critical hit
|
||
into a hit or the hit into a miss.
|
||
- actioncost: null
|
||
descr: You can use your shield to fend off the worst of area effects and other damage.
|
||
When you Raise your Shield, you gain your shield’s circumstance bonus to Reflex
|
||
saves. If you have the Shield Block reaction, damage you take as a result of a
|
||
Reflex save can trigger that reaction, even if the damage isn’t physical damage.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Reflexive Shield
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 148
|
||
page_stop: 148
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You drive your piercing weapon into an imperceptible foe, revealing its location
|
||
to your allies. Make a Strike with the required melee weapon. You don’t have to
|
||
attempt a flat check to hit a concealed creature, and you have to succeed at only
|
||
a DC 5 flat check to target a hidden creature. If you hit and deal damage, you
|
||
can drive the required weapon into a corporeal target, revealing its current position.
|
||
You Release the weapon, and it becomes lodged in the target. If the target is
|
||
concealed, other creatures don’t need to succeed at a flat check to hit it. If
|
||
the target is hidden, other creatures have to succeed at only a DC 5 flat check
|
||
to target it. The creatures need to be able to see your weapon to gain any of
|
||
these benefits, and the target can’t become undetected to anyone who sees your
|
||
weapon. If the target is invisible, the weapon remains visible while lodged in
|
||
it. This benefit lasts until the weapon is removed from the creature. An adjacent
|
||
creature or the target can remove the weapon with 2 Interact actions.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Revealing Stab
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: You are wielding a melee weapon that deals piercing damage.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 148
|
||
page_stop: 148
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Your offense exploits your enemy’s fear. Make a melee Strike against a frightened
|
||
creature. If you hit and deal damage, the target becomes flat-footed until its
|
||
frightened condition ends. If the target was already flat-footed to you when you
|
||
damaged it with this Strike, it can’t reduce its frightened value below 1 until
|
||
the start of your next turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Shatter Defenses
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: A frightened creature is in your melee reach.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 149
|
||
page_stop: 149
|
||
traits:
|
||
- Fighter
|
||
- Press
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You use your shield to protect your allies. When you have a shield raised,
|
||
you can use your Shield Block reaction when an attack is made against an ally
|
||
adjacent to you. If you do, the shield prevents that ally from taking damage instead
|
||
of preventing you from taking damage, following the normal rules for Shield Block.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Shield Warden (Fighter)
|
||
prereqs:
|
||
- descr: Shield Block
|
||
feat: Shield Block
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 149
|
||
page_stop: 149
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can quickly fire multiple shots with greater control. When you use Double
|
||
Shot, you can make the attacks against the same target. You can add an additional
|
||
action to Double Shot to make three ranged Strikes instead of two. If you do,
|
||
the penalty is –4. All attacks count toward your multiple attack penalty, but
|
||
the penalty doesn’t increase until after you’ve made all of them.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Triple Shot
|
||
prereqs:
|
||
- descr: Double Shot
|
||
feat: Double Shot
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 149
|
||
page_stop: 149
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your battle instincts make you more aware of concealed and invisible opponents.
|
||
You don’t need to succeed at a flat check to target concealed creatures. You’re
|
||
not flat-footed to creatures that are hidden from you (unless you’re flat-footed
|
||
to them for reasons other than the hidden condition), and you need only a successful
|
||
DC 5 flat check to target a hidden creature. While you’re adjacent to an undetected
|
||
creature of your level or lower, it is instead only hidden from you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Blind-Fight
|
||
prereqs:
|
||
- descr: master in Perception
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 173
|
||
page_stop: 173
|
||
traits:
|
||
- Fighter
|
||
- Ranger
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You riposte against your flailing enemy. Make a melee Strike against or attempt
|
||
to Disarm the triggering creature.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Dueling Riposte
|
||
prereqs:
|
||
- descr: Dueling Parry
|
||
feat: Dueling Parry
|
||
requirement: You are benefiting from Dueling Parry.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 149
|
||
page_stop: 149
|
||
traits:
|
||
- Fighter
|
||
trigger: A creature within your reach critically fails a Strike against you.
|
||
- actioncost: Two Actions
|
||
descr: Your attack can ground an airborne foe. Make a Strike. If it hits and deals
|
||
damage to a flying target, the target falls up to 120 feet. The fall is gradual
|
||
enough that if it causes the target to hit the ground, the target takes no damage
|
||
from the fall. If the attack is a critical hit, the target can’t Fly, Leap, levitate,
|
||
or otherwise leave the ground until the end of your next turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Felling Strike
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 149
|
||
page_stop: 149
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: By spending a moment to focus, you can ensure your attack strikes true. Make
|
||
a ranged weapon Strike. On this Strike, you gain a +2 circumstance bonus to the
|
||
attack roll and ignore the target’s concealed condition.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Incredible Aim
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 149
|
||
page_stop: 149
|
||
traits:
|
||
- Concentrate
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Your shots become nimble and deadly. While you’re in this stance, your ranged
|
||
Strikes don’t trigger Attacks of Opportunity or other reactions that are triggered
|
||
by a ranged attack. If you have Attack of Opportunity, you can use it with a loaded
|
||
ranged weapon you’re wielding. The triggering creature must be within 5 feet of
|
||
you for you to do so.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Mobile Shot Stance
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 149
|
||
page_stop: 149
|
||
traits:
|
||
- Fighter
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: With punishing blows, you force your opponent into position. Make a Strike
|
||
with the required weapon. If you hit, you move the target 5 feet into a space
|
||
in your reach. This follows the forced movement rules found on page 475.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Positioning Assault
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: You are wielding a two-handed melee weapon and your target is within
|
||
your reach.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 149
|
||
page_stop: 149
|
||
traits:
|
||
- Fighter
|
||
- Flourish
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can bring your shield into place with hardly a thought. At the start
|
||
of each of your turns, you gain an additional reaction that you can use only to
|
||
Shield Block.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Quick Shield Block
|
||
prereqs:
|
||
- descr: Reactive Shield
|
||
feat: Reactive Shield
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 149
|
||
page_stop: 149
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You make an impressive leap and swing while you soar. Make a Leap, High Jump,
|
||
or Long Jump and attempt one melee Strike at any point during your jump. Immediately
|
||
after the Strike, you fall to the ground if you’re in the air, even if you haven’t
|
||
reached the maximum distance of your jump. If the distance you fall is no more
|
||
than the height of your jump, you take no damage and land upright. When attempting
|
||
a High Jump or Long Jump during a Sudden Leap, determine the DC using the Long
|
||
Jump DCs, and increase your maximum distance to double your Speed. Special If
|
||
you have Felling Strike, you can spend 3 actions to make a Sudden Leap and use
|
||
Felling Strike instead of a normal Strike.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Sudden Leap (Fighter)
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 149
|
||
page_stop: 149
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your graceful moves with agile weapons are beyond compare. Your multiple
|
||
attack penalty with agile weapons and agile unarmed attacks becomes –3 for your
|
||
second attack and –6 for subsequent attacks (rather than –4 and –8).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Agile Grace
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 150
|
||
page_stop: 150
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Even when you don’t hit squarely, you can still score a glancing blow. Make
|
||
a melee Strike. It gains the following failure effect. Failure Your attack deals
|
||
any damage it would have dealt on a hit, excluding all damage dice. (This removes
|
||
damage dice from weapon runes, spells, and special abilities, in addition to weapon
|
||
damage dice.)
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Certain Strike
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 150
|
||
page_stop: 150
|
||
traits:
|
||
- Fighter
|
||
- Press
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are particularly swift at punishing foes who leave you openings. At the
|
||
start of each of your turns when you regain your actions, you gain an additional
|
||
reaction that can be used only to make an Attack of Opportunity.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Combat Reflexes
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 150
|
||
page_stop: 150
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: Aiming for a weak point, you impede your foe with a precise shot. Make a
|
||
ranged weapon Strike. If it hits and deals damage, the target is slowed 1 until
|
||
the end of its next turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Debilitating Shot
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 150
|
||
page_stop: 150
|
||
traits:
|
||
- Fighter
|
||
- Flourish
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: After your initial attack redirects your foe’s defenses, your follow-up wrests
|
||
their weapon from their grasp. Make a melee Strike with the required weapon. In
|
||
addition to its other effects, this Strike gains the success and critical success
|
||
effects of the Disarm action. The Strike also has the following failure effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Disarming Twist
|
||
prereqs:
|
||
- descr: trained in Athletics
|
||
feat: null
|
||
requirement: You are wielding only a single one-handed melee weapon and have your
|
||
other hand or hands free.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 150
|
||
page_stop: 150
|
||
traits:
|
||
- Fighter
|
||
- Press
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: The slightest distraction can provoke your wrath, and you’re prepared to
|
||
foil enemies’ actions. As long as you are in this stance, you can use Attack of
|
||
Opportunity when a creature within your reach uses a concentrate action, in addition
|
||
to manipulate and move actions. Furthermore, you disrupt a triggering concentrate
|
||
or manipulate action if your Strike hits (not only if it’s a critical hit).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Disruptive Stance
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 150
|
||
page_stop: 150
|
||
traits:
|
||
- Fighter
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Fear makes your foes weak and more vulnerable to your attacks. You gain a
|
||
circumstance bonus to damage rolls for Strikes against frightened creatures. The
|
||
bonus is equal to double the target’s frightened value. If you have master proficiency
|
||
in Intimidation, increase the bonus to triple the target’s frightened value.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Fearsome Brute
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 151
|
||
page_stop: 151
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can dash your foe to the ground with a single blow. When you use Knockdown,
|
||
instead of making a Strike followed by a Trip, you can attempt a single Strike.
|
||
If you do and your Strike hits, you also apply the critical success effect of
|
||
a Trip. If you used a two-handed melee weapon for the Strike, you can use the
|
||
weapon’s damage die size instead of the regular die size for the damage from a
|
||
critical Trip.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Improved Knockdown
|
||
prereqs:
|
||
- descr: Knockdown
|
||
feat: Knockback
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 151
|
||
page_stop: 151
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You reflect the spell back against the triggering opponent. Make a ranged
|
||
attack against the triggering creature using your highest proficiency with a ranged
|
||
weapon. If you can cast spells, you can make a spell attack roll instead. If you
|
||
succeed, your opponent takes the effects of a successful spell attack roll for
|
||
their own spell (or the effects of a critical success if your attack roll was
|
||
a critical success).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Mirror Shield
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: You have a shield raised.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 151
|
||
page_stop: 151
|
||
traits:
|
||
- Fighter
|
||
trigger: An opponent casting a spell that targets you critically fails a speel attack
|
||
roll against your AC.
|
||
- actioncost: Single Action
|
||
descr: Your final blow can make an impact even if it rebounds off a foe’s defenses.
|
||
Make a Strike with the required weapon. After the Strike, your turn ends. The
|
||
Strike deals one extra weapon damage die, or two extra weapon damage dice if you’re
|
||
at least 18th level. The Strike also gains the following failure effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Brutal Finish
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: You are wielding a melee weapon in two hands.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 151
|
||
page_stop: 151
|
||
traits:
|
||
- Fighter
|
||
- Press
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Using your free hand as pivot and balance, you both attack and defend with
|
||
your weapon. While you are in this stance, you constantly have the benefits of
|
||
Dueling Parry.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Dueling Dance
|
||
prereqs:
|
||
- descr: Dueling Parry
|
||
feat: Dueling Parry
|
||
requirement: You are wielding only a single one-handed melee weapon and have your
|
||
other hand or hands free.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 151
|
||
page_stop: 151
|
||
traits:
|
||
- Fighter
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Increase the distance you Shove your opponent with Aggressive Block or Brutish
|
||
Shove to 10 feet on a success or 20 feet on a critical success. When you use Aggressive
|
||
Block, you can choose whether the target is flat-footed or Shoved. When you make
|
||
a Brutish Shove, you also Shove the target 5 feet on a failure.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Flinging Shove
|
||
prereqs:
|
||
- descr: Aggressive Block or Brutish Shove
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 151
|
||
page_stop: 151
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your weapon whirls and darts, striking foes whenever the opportunity presents
|
||
itself. At the start of each of your turns, you gain an additional reaction that
|
||
you can use only to make a Dueling Riposte. You can use this extra reaction even
|
||
if you are not benefiting from Dueling Parry.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Improved Dueling Riposte
|
||
prereqs:
|
||
- descr: Dueling Riposte
|
||
feat: Dueling Riposte
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 151
|
||
page_stop: 151
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: After your first shot singles out your opponent’s position, you direct another
|
||
that ricochets around obstacles and strikes unerringly. Make a ranged weapon Strike.
|
||
You ignore the target’s concealed condition and all cover.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Incredible Ricochet
|
||
prereqs:
|
||
- descr: Incredible Aim
|
||
feat: Incredible Aim
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 151
|
||
page_stop: 151
|
||
traits:
|
||
- Concentrate
|
||
- Fighter
|
||
- Press
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Your body coiled to strike, you can lash out at distant enemies. While you
|
||
are in this stance, you can use Attack of Opportunity against a creature that
|
||
is outside your reach but within the reach you would have with a Lunge. If you
|
||
do, you increase your range with the Strike by 5 feet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Lunging Stance
|
||
prereqs:
|
||
- descr: Lunge
|
||
feat: Lunge
|
||
requirement: You are wielding a melee weapon.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 151
|
||
page_stop: 151
|
||
traits:
|
||
- Fighter
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Once you’ve had a moment to set your stance, you always have your shield
|
||
ready without a thought. While you are in this stance, you constantly have your
|
||
shield raised as if you’d used the Raise a Shield action, as long as you meet
|
||
that action’s requirements.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Paragon’s Guard
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: You are wielding a shield.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 151
|
||
page_stop: 151
|
||
traits:
|
||
- Fighter
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Springing away from one foe, you Strike at another. Stride up to your Speed,
|
||
but you must end that movement within melee reach of a different enemy. At the
|
||
end of your movement, make a melee Strike against an enemy now within reach. You
|
||
can use Spring Attack while Burrowing, Climbing, Flying, or Swimming instead of
|
||
Striding if you have the corresponding movement type.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Spring Attack
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: You are adjacent to an enemy.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 152
|
||
page_stop: 152
|
||
traits:
|
||
- Fighter
|
||
- Press
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You throw everything into one last press. Use a single action that you know
|
||
with the press trait as part of Desperate Finisher. You forgo the ability to use
|
||
reactions until the start of your next turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Desperate Finisher
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: You meet the requirements to use an action with the press trait.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 152
|
||
page_stop: 152
|
||
traits:
|
||
- Fighter
|
||
trigger: You complete the last action on your turn, and your turn has not ended
|
||
yet.
|
||
- actioncost: Single Action
|
||
descr: Your training allows you to shrug off your foes’ spells and conditions when
|
||
the need is dire. Choose a single nonpermanent spell or condition that is affecting
|
||
you. If you chose a condition, its effect on you ends. If you chose a spell, attempt
|
||
to counteract the spell (your level is your counteract level, and you attempt
|
||
a Will save as your counteract check).This doesn’t remove any Hit Point damage
|
||
normally dealt by the spell or condition, and it doesn’t prevent the spell or
|
||
debilitating effect from affecting other allies or the environment around you.
|
||
It can’t remove an ongoing affliction or prevent such an affliction from inflicting
|
||
conditions on you later. It can’t remove conditions from the situation (such as
|
||
prone or flanked). If the effect comes from a creature, hazard, or item of 20th
|
||
level or higher, Determination can’t remove its effect on you.
|
||
frequency: once per day
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Determination
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 152
|
||
page_stop: 152
|
||
traits:
|
||
- Concentrate
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Using your weapon as a lever, you force your opponent to end up right where
|
||
you want them. Make a Strike with the required weapon. If the Strike hits, you
|
||
can move the target up to 10 feet into a space in your reach. You can move the
|
||
target through your space during this movement. This follows the forced movement
|
||
rules found on page 475. Your Strike gains the following failure effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Guiding Finish
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: You are wielding only a single one-handed melee weapon and have your
|
||
other hand or hands free.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 152
|
||
page_stop: 152
|
||
traits:
|
||
- Fighter
|
||
- Press
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: By shifting your weight and angling your weapon, you guide your opponent
|
||
to a more favorable position. When you use Dueling Riposte to Strike and you hit,
|
||
you can move the target up to 10 feet into a space in your reach. This follows
|
||
the forced movement rules found on page 475.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Guiding Riposte
|
||
prereqs:
|
||
- descr: Dueling Riposte
|
||
feat: Dueling Riposte
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 153
|
||
page_stop: 153
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your weapons are a blur, blocking and biting at your foes. At the start of
|
||
each of your turns, you gain an additional reaction that you can use only to perform
|
||
a Twin Riposte. You can use this extra reaction even if you are not benefiting
|
||
from Twin Parry.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Improved Twin Riposte (Fighter)
|
||
prereqs:
|
||
- descr: Twin Riposte
|
||
feat: Twin Riposte
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 153
|
||
page_stop: 153
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: When there’s imminent danger, you drop into a stance with a mere thought.
|
||
Use an action that has the stance trait.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Stance Savant (Fighter)
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 153
|
||
page_stop: 153
|
||
traits:
|
||
- Fighter
|
||
trigger: You roll initiative.
|
||
- actioncost: Single Action
|
||
descr: You lash out with both your weapons in a sudden frenzy. Strike twice, once
|
||
with each weapon.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Two-Weapon Flurry
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: You are wielding two weapons, each in a different hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 153
|
||
page_stop: 153
|
||
traits:
|
||
- Fighter
|
||
- Flourish
|
||
- Press
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: With the right positioning, your off-hand weapon can strike like a scorpion’s
|
||
stinger. While you are in this stance, if you make your second Strike from Double
|
||
Slice with an agile weapon, Double Slice counts as one attack when calculating
|
||
your multiple attack penalty.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Graceful Poise
|
||
prereqs:
|
||
- descr: Double Slice
|
||
feat: Double Slice
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 153
|
||
page_stop: 153
|
||
traits:
|
||
- Fighter
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your shield can help save nearby allies. When you use Shield Block against
|
||
damage resulting from a Reflex save, adjacent allies who would take damage due
|
||
to Reflex saves against the same effect also benefit from the damage reduction.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Improved Reflexive Shield
|
||
prereqs:
|
||
- descr: Reflexive Shield
|
||
feat: Reflexive Shield
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 153
|
||
page_stop: 153
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You lock yourself in a stable position so you can fire swiftly and accurately.
|
||
While you are in this stance, your penalty for Double Shot is reduced to –1, or
|
||
–2 if you add the extra action to make three Strikes. If you move from your position,
|
||
this stance ends.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Multishot Stance
|
||
prereqs:
|
||
- descr: Triple Shot
|
||
feat: Triple Shot
|
||
requirement: You are wielding a ranged weapon with reload 0.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 153
|
||
page_stop: 153
|
||
traits:
|
||
- Fighter
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You’re always ready to use your off-hand weapon to interfere with attacks
|
||
against you. While you are in this stance, you constantly gain the benefits of
|
||
the Twin Parry action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Twinned Defense
|
||
prereqs:
|
||
- descr: Twin Parry
|
||
feat: Twin Parry
|
||
requirement: You are wielding two melee weapons, one in each hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 153
|
||
page_stop: 153
|
||
traits:
|
||
- Fighter
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: Three Actions
|
||
descr: You fire a volley at all foes in an area. Make one Strike with a –2 penalty
|
||
against each enemy within a 10-foot-radius burst centered at or beyond your weapon’s
|
||
volley range. Roll the damage only once for all targets.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Impossible Volley
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: You are wielding a ranged weapon with the volley trait and reload 0.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 153
|
||
page_stop: 153
|
||
traits:
|
||
- Fighter
|
||
- Flourish
|
||
- Open
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The wounds you inflict are grievous. When you Strike with a weapon or unarmed
|
||
attack for which you have legendary proficiency, you critically succeed if you
|
||
roll a 19 on the die as long as that result is a success. This has no effect on
|
||
a 19 if the result would be a failure.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Savage Critical
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 153
|
||
page_stop: 153
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: With a sixth sense for the flow of combat, you can quickly react to any situation
|
||
as required. At the start of each enemy’s turn, you gain a reaction you can use
|
||
only during that turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Boudless Reprisals
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 153
|
||
page_stop: 153
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your skill with weapons lets you attack swiftly at all times. You’re permanently
|
||
quickened. You can use your extra action only to Strike.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Weapon Supremacy
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 153
|
||
page_stop: 153
|
||
traits:
|
||
- Fighter
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You enter the stance of a crane, holding your arms in an imitation of a crane’s
|
||
wings and using flowing, defensive motions. You gain a +1 circumstance bonus to
|
||
AC, but the only Strikes you can make are crane wing attacks. These deal 1d6 bludgeoning
|
||
damage; are in the brawling group; and have the agile, finesse, nonlethal, and
|
||
unarmed traits. While in Crane Stance, reduce the DC for High Jump and Long Jump
|
||
by 5, and when you Leap, you can move an additional 5 feet horizontally or 2 feet
|
||
vertically.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Crane Stance
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You are unarmored.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 158
|
||
page_stop: 158
|
||
traits:
|
||
- Monk
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You enter the stance of a dragon and make powerful leg strikes like a lashing
|
||
dragon’s tail. You can make dragon tail attacks that deal 1d10 bludgeoning damage.
|
||
They are in the brawling group and have the backswing, nonlethal, and unarmed
|
||
traits. While in Dragon Stance, you can ignore the first square of difficult terrain
|
||
while Striding.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Dragon Stance
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You are unarmored.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 158
|
||
page_stop: 158
|
||
traits:
|
||
- Monk
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can use ki to move with extraordinary speed and make yourself harder
|
||
to hit. You gain the ki rush ki spell and a focus pool of 1 Focus Point. The rules
|
||
for ki spells are summarized in the sidebar on page 157, and the full rules for
|
||
focus spells appear on page 300.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Ki Rush
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 158
|
||
page_stop: 158
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your study of the flow of mystical energy allows you to harness it into your
|
||
physical strikes. You gain the ki strike ki spell and a focus pool of 1 Focus
|
||
Point. The rules for ki spells are summarized in the sidebar on page 157, and
|
||
the full rules for focus spells appear on page 300.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Ki Strike
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 158
|
||
page_stop: 158
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have trained with the traditional weaponry of your monastery or school.
|
||
You gain access to uncommon weapons that have the monk trait and become trained
|
||
in simple and martial monk weapons. When your proficiency rank for unarmed attacks
|
||
increases to expert or master, your proficiency rank for these weapons increases
|
||
to expert or master as well. You can use melee monk weapons with any of your monk
|
||
feats or monk abilities that normally require unarmed attacks, though not if the
|
||
feat or ability requires you to use a single specific type of attack, such as
|
||
Crane Stance.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Monastic Weaponry
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 158
|
||
page_stop: 158
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You enter the stance of an implacable mountain—a technique first discovered
|
||
by dwarven monks—allowing you to strike with the weight of an avalanche. The only
|
||
Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning
|
||
damage; are in the brawling group; and have the forceful, nonlethal, and unarmed
|
||
traits. While in Mountain Stance, you gain a +4 status bonus to AC and a +2 circumstance
|
||
bonus to any defenses against being Shoved or Tripped. However, you have a Dexterity
|
||
modifier cap to your AC of +0, meaning you don’t add your Dexterity to your AC,
|
||
and your Speeds are all reduced by 5 feet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Mountain Stance
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 159
|
||
page_stop: 159
|
||
- abbr: ERR-CRB-1.0
|
||
page_start: 2
|
||
page_stop: 2
|
||
traits:
|
||
- Monk
|
||
- Stance
|
||
trigger: You are unarmored and touching the ground.
|
||
- actioncost: Single Action
|
||
descr: You enter the stance of a tiger and can make tiger claw attacks. These deal
|
||
1d8 slashing damage; are in the brawling group; and have the agile, finesse, nonlethal,
|
||
and unarmed traits. On a critical success with your tiger claws, if you deal damage,
|
||
the target takes 1d4 persistent bleed damage. As long as your Speed is at least
|
||
20 feet while in Tiger Stance, you can Step 10 feet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Tiger Stance
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You are unarmored.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 159
|
||
page_stop: 159
|
||
traits:
|
||
- Monk
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You enter the stance of a wolf, low to the ground with your hands held like
|
||
fanged teeth. You can make wolf jaw unarmed attacks. These deal 1d8 piercing damage;
|
||
are in the brawling group; and have the agile, backstabber, finesse, nonlethal,
|
||
and unarmed traits. If you’re flanking a target while in Wolf Stance, your wolf
|
||
jaw unarmed attacks also gain the trip trait.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Wolf Stance
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You are unarmored.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 159
|
||
page_stop: 159
|
||
traits:
|
||
- Monk
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You know how to make the most of your attacks when fighting hand-to-hand.
|
||
You gain access to the critical specialization effects of unarmed strikes in the
|
||
brawling group and weapons in the brawling group. If you have Monastic Weaponry,
|
||
you also gain the critical specialization effects of all monk weapons in which
|
||
you are trained.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Brawling Focus
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 160
|
||
page_stop: 160
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Like a powerful constrictor, you crush targets in your unyielding grasp.
|
||
When you successfully Grapple a creature, you can deal bludgeoning damage to that
|
||
creature equal to your Strength modifier. You can make this attack nonlethal with
|
||
no penalty.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Crushing Grab
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 160
|
||
page_stop: 160
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are as light as a leaf whirling in the breeze. When you Leap or succeed
|
||
at a High Jump or Long Jump, increase the distance you jump by 5 feet. When calculating
|
||
the damage you take from falling, don’t count any distance fallen while you are
|
||
adjacent to a wall.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Dancing Leaf
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 160
|
||
page_stop: 160
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You call upon the power of the elements, infusing your ki with elemental
|
||
energy and allowing your attacks to deal energy damage. When you cast ki strike,
|
||
in addition to the damage types normally available, you can deliver the extra
|
||
damage in the form of a gust of storm-tossed wind (dealing electricity damage
|
||
and gaining the air trait), a chunk of stone (dealing bludgeoning damage and gaining
|
||
the earth trait), a flickering flame (dealing fire damage), or a crashing wave
|
||
of frigid water (dealing cold damage and gaining the water trait).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Elemental Fist
|
||
prereqs:
|
||
- descr: Ki Strike
|
||
feat: Ki Strike
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 160
|
||
page_stop: 160
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The focused power of your flurry threatens to overwhelm your opponent. When
|
||
you target the same creature with two Strikes from your Flurry of Blows, you can
|
||
try to stun the creature. If either Strike hits and deals damage, the target must
|
||
succeed at a Fortitude save against your class DC or be stunned 1 (or stunned
|
||
3 on a critical failure). This is an incapacitation effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Stunning Fist
|
||
prereqs:
|
||
- descr: 'Feature: flurry Of blows'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 160
|
||
page_stop: 160
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You gain a +4 circumstance bonus to AC against the triggering attack. If
|
||
the attack misses, you have deflected it. You cannot use this feat to deflect
|
||
unusually massive ranged projectiles (such as boulders or ballista bolts).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Deflect Arrows
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: You're aware of the attack, are not flat-footed against it, and have
|
||
a hand free.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 160
|
||
page_stop: 160
|
||
traits:
|
||
- Monk
|
||
trigger: You are the target of a physical ranged attack.
|
||
- actioncost: null
|
||
descr: You flurry is a combination of maneuvers. You can replace one or both of
|
||
your attacks during a Flurry of Blows with Grapples, Shoves, or Trips.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Flurry of Maneuvers
|
||
prereqs:
|
||
- descr: expert in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 160
|
||
page_stop: 160
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You launch yourself at a foe. Make a Leap or attempt a High Jump or Long
|
||
Jump. At the end of the jump, if you’re adjacent to a foe, you can immediately
|
||
Strike that foe with an unarmed attack, even if the foe is in mid-air. You fall
|
||
to the ground after the Strike. If the distance you fall is no more than the height
|
||
of your jump, you land upright and take no damage.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Flying Kick
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 160
|
||
page_stop: 160
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your guard is up, even while moving. You gain a +4 circumstance bonus to
|
||
AC against reactions triggered by your movement.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Guarded Movement
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 160
|
||
page_stop: 160
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You strike out when your foe tries to flee. Make a melee Strike against the
|
||
triggering creature. If the attack is a critical hit and the trigger was a move
|
||
action, you disrupt that action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Stand Still
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 160
|
||
page_stop: 160
|
||
traits:
|
||
- Monk
|
||
trigger: A creature within your reach uses a move action or leaves a square during
|
||
a move action it's using.
|
||
- actioncost: null
|
||
descr: You can restore your health by tapping into your ki. You gain the wholeness
|
||
of body ki spell. Increase the number of Focus Points in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Wholeness of Body
|
||
prereqs:
|
||
- descr: 'Feature: ki spells'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 160
|
||
page_stop: 160
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can teleport yourself a short distance. You gain the abundant step ki
|
||
spell. Increase the number of Focus Points in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Abundant Step
|
||
prereqs:
|
||
- descr: 'Feature: ki spells'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 160
|
||
page_stop: 160
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You interpose your arm between yourself and your opponent. Your circumstance
|
||
bonus to AC from Crane Stance increases to +3 against the triggering attack. If
|
||
the attack misses you, you can immediately make a crane wing Strike against the
|
||
attacker at a –2 penalty, even if the attacker isn’t within your reach.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Crane Flutter
|
||
prereqs:
|
||
- descr: Crane Stance
|
||
feat: Crane Stance
|
||
requirement: You are in Crrane Stance.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 161
|
||
page_stop: 161
|
||
traits:
|
||
- Monk
|
||
trigger: You are targeted with a melee attack by an attacker you can see.
|
||
- actioncost: Single Action
|
||
descr: You bellow, instilling fear in your enemies. Enemies within a 15-foot emanation
|
||
must succeed at a Will save against your Intimidation DC or be frightened 1 (frightened
|
||
2 on a critical failure). When a creature frightened by the roar begins its turn
|
||
adjacent to you, it can’t reduce its frightened value below 1 on that turn. Your
|
||
first attack that hits a frightened creature after you roar and before the end
|
||
of your next turn gains a +4 circumstance bonus to damage. After you use Dragon
|
||
Roar, you can’t use it again for 1d4 rounds. Its effects end immediately if you
|
||
leave Dragon Stance. Creatures in the area of your roar are then temporarily immune
|
||
for 1 minute.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Dragon Roar
|
||
prereqs:
|
||
- descr: Dragon Stance
|
||
feat: Dragon Stance
|
||
requirement: You are in Dragon Stance.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 161
|
||
page_stop: 161
|
||
traits:
|
||
- Auditory
|
||
- Emotion
|
||
- Fear
|
||
- Mental
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can unleash an impactful cone of force by channeling your ki. You gain
|
||
the ki blast ki spell. Increase the number of Focus Points in your focus pool
|
||
by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Ki Blast
|
||
prereqs:
|
||
- descr: 'Feature: ki spells'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 161
|
||
page_stop: 161
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You focus on your connection to the earth and call upon the mountain to block
|
||
attacks against you. You gain a +2 circumstance bonus to AC until the beginning
|
||
of your next turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Mountain Stronghold
|
||
prereqs:
|
||
- descr: Mountain Stance
|
||
feat: Mountain Stance
|
||
requirement: You are in Mountain Stance.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 161
|
||
page_stop: 161
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You make a fierce swipe with both hands. Make a tiger claw Strike. It deals
|
||
two extra weapon damage dice (three extra dice if you’re 14th level or higher),
|
||
and you can push the target 5 feet away as if you had successfully Shoved them.
|
||
If the attack is a critical success and deals damage, add your Strength modifier
|
||
to the persistent bleed damage from your tiger claw.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Tiger Slash
|
||
prereqs:
|
||
- descr: Tiger Stance
|
||
feat: Tiger Stance
|
||
requirement: You are in Tiger Stance.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 161
|
||
page_stop: 161
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can Stride across liquid and surfaces that don’t support your weight.
|
||
This benefit lasts only during your movement. If you end your movement on a surface
|
||
that can’t support you, you fall in or it collapses as normal.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Water Step
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 162
|
||
page_stop: 162
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You propel your grabbed or restrained foe a great distance. You can throw
|
||
the creature any distance up to 10 feet, plus 5 feet × your Strength modifier.
|
||
If you successfully throw the creature, it takes bludgeoning damage equal to your
|
||
Strength modifier plus 1d6 per 10 feet you threw it.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Whirling Throw
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: You have a creature grabbed or restrained.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 162
|
||
page_stop: 162
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You rip your enemy off their feet. Make a wolf jaw Strike. Your wolf jaw
|
||
gains the fatal d12 trait for this Strike, and if the attack succeeds, you knock
|
||
the target prone.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Wolf Drag
|
||
prereqs:
|
||
- descr: Wolf Stance
|
||
feat: Wolf Stance
|
||
requirement: You are in Wolf Stance.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 162
|
||
page_stop: 162
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You pluck missiles from the air and hurl them back at their source. When
|
||
you successfully deflect an attack with Deflect Arrow, as part of that reaction,
|
||
you can immediately make a ranged Strike against the attacker using the projectile
|
||
you deflected. This is a thrown weapon with the same range increment and effect
|
||
on a hit as the triggering attack.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: 'Arrow Snatching '
|
||
prereqs:
|
||
- descr: Deflect Arrow
|
||
feat: Deflect Arrows
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 162
|
||
page_stop: 162
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You enter the stance of impenetrable iron, refusing to yield to any blow.
|
||
You can make iron sweep unarmed attacks. These deal 1d8 bludgeoning damage; are
|
||
in the brawling group; and have the nonlethal, parry, sweep, and unarmed traits.
|
||
While in Ironblood Stance, you gain resistance 2 to all damage. The resistance
|
||
increases to 3 at 12th level, to 4 at 16th level, and to 5 at 20th level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Ironblood Stance
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: You are unarmored.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 163
|
||
page_stop: 163
|
||
traits:
|
||
- Monk
|
||
- Stance
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You combine two different maneuvers together into a single flowing whole.
|
||
Choose any two of Grapple, Shove, and Trip. Attempt both of the attacks you chose
|
||
against the same or different creatures, but don’t apply the multiple attack penalty
|
||
until after resolving both attacks.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Mixed Maneuver
|
||
prereqs:
|
||
- descr: master in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 163
|
||
page_stop: 163
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You extend your arms like gnarled branches to interfere with your foes’ movements.
|
||
You can make lashing branch unarmed attacks. These deal 1d8 slashing damage; are
|
||
in the brawling group; and have the agile, finesse, nonlethal, and unarmed traits.
|
||
While you’re in Tangled Forest Stance and can act, every enemy in your reach that
|
||
tries to move away from you must succeed at a Reflex save, Acrobatics check, or
|
||
Athletics check against your class DC or be immobilized for that action. If you
|
||
prefer, you can allow the enemy to move.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Tangled Forest Stance
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 163
|
||
page_stop: 163
|
||
- abbr: ERR-CRB-1.0
|
||
page_start: 2
|
||
page_stop: 2
|
||
traits:
|
||
- Monk
|
||
- Stance
|
||
trigger: You are unarmored.
|
||
- actioncost: Single Action
|
||
descr: You defy gravity, traversing vertical planes as easily as the ground. Stride
|
||
up to your Speed. You must start your movement on a horizontal surface. During
|
||
this movement, you can run up vertical surfaces, like walls, at your full Speed.
|
||
If you end the Stride off the ground, you fall after taking your next action or
|
||
when your turn ends, whichever comes first (though you can Grab an Edge, if applicable).
|
||
If you have Water Step or a similar ability, Wall Run lets you run along flimsy
|
||
vertical surfaces, as well as vertical liquids, such as a waterfall.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Wall Run
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 163
|
||
page_stop: 163
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You learn a mystical stance that lets you attack from a distance. You gain
|
||
the wild winds stance ki spell. Increase the number of Focus Points in your focus
|
||
pool by 1. While entering the stance is a ki spell, the wind crash Strikes the
|
||
stance grants are not, so you can use them as often as you like while in the stance.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Wild Winds Initiate
|
||
prereqs:
|
||
- descr: 'Feature: ki spells'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 163
|
||
page_stop: 163
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You focus your strength into a blow powerful enough to push an enemy away
|
||
from you. Make an unarmed Strike. If you hit, attempt an Athletics check to Shove
|
||
the target. This attack uses the same multiple attack penalty as your Strike,
|
||
and doesn’t count toward your multiple attack penalty.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Knockback Strike
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 163
|
||
page_stop: 163
|
||
traits:
|
||
- Concentrate
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: 'You pinch crucial points of your target’s nervous system, impeding its ability
|
||
to function. Attempt an Athletics check to Grapple the creature, with the following
|
||
success and critical success effects instead of the usual effects. Critical Success:
|
||
The target falls unconscious for 1 minute, though it remains standing and doesn’t
|
||
drop what it holds. Success: The target is clumsy 1 until the end of its next
|
||
turn.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Sleeper Hold
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: You have a creature grabbed or restrained.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 163
|
||
page_stop: 163
|
||
traits:
|
||
- Attack
|
||
- Incapacitation
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gather the wind beneath you, allowing you to soar as you jump. You gain
|
||
the wild winds stance ki spell. Increase the number of Focus Points in your focus
|
||
pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Wind Jump
|
||
prereqs:
|
||
- descr: 'Feature: ki spells'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 163
|
||
page_stop: 163
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: 'Any journey consists of more than simply reaching your destination. You
|
||
use two of the following actions in any order: Stand, Step, and Stride. You can’t
|
||
use the same action twice.'
|
||
frequency: once per round
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Winding Flow
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 163
|
||
page_stop: 163
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have fortified your body and mind against eldritch effects. You gain
|
||
a +1 status bonus to saving throws against magic.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Diamond Soul
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 163
|
||
page_stop: 163
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: Make an unarmed Strike. If it deals damage to a living creature, you block
|
||
that creature’s inner life force. The creature takes 2d6 persistent negative damage
|
||
and is enfeebled 1 until the persistent damage ends. If you’re 18th level or higher,
|
||
this deals 3d6 persistent negative damage instead.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Disrupt Ki
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 163
|
||
page_stop: 163
|
||
traits:
|
||
- Monk
|
||
- Negative
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you successfully Shove a creature, increase both the distance you can
|
||
push the creature and the distance you can move to follow along with the target
|
||
by 5 feet on a success or 10 feet on a critical success. If you push the target
|
||
into an obstacle, it takes bludgeoning damage equal to 6 plus your Strength modifier,
|
||
or 8 plus your Strength modifier if you have legendary proficiency in Athletics.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Improved Knockback
|
||
prereqs:
|
||
- descr: master in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 163
|
||
page_stop: 163
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your meditation is so effective that you can achieve a deep focus. If you
|
||
have spent at least 2 Focus Points since the last time you Refocused, you recover
|
||
2 Focus Points when you Refocus instead of 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Meditative Focus
|
||
prereqs:
|
||
- descr: 'Feature: ki spells'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 164
|
||
page_stop: 164
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You enter a stance without a thought. Use an action that has the stance trait.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Stance Savant (Monk)
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 164
|
||
page_stop: 164
|
||
traits:
|
||
- Monk
|
||
trigger: You roll initiative.
|
||
- actioncost: Single Action
|
||
descr: You steel yourself, preparing to resist oncoming attacks and using your muscles
|
||
to absorb the impact. You gain the benefits of your iron sweep’s parry trait (a
|
||
+1 circumstance bonus to AC until the start of your next turn) and your resistance
|
||
from Ironblood Stance increases to your Strength modifier (if it’s higher) for
|
||
the same duration.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Ironblood Surge
|
||
prereqs:
|
||
- descr: Ironblood Stance
|
||
feat: Ironblood Stance
|
||
requirement: You are in Ironblood Stance.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 164
|
||
page_stop: 164
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You stomp, shaking the earth beneath you. Creatures on the ground within
|
||
a 20-foot emanation take damage equal to your Strength modifier (minimum 0), which
|
||
they can resist with a basic Fortitude save. On a failure, they also fall prone.
|
||
After you use this action, you can’t use it again for 1d4 rounds.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Moutain Quake
|
||
prereqs:
|
||
- descr: Mountain Stronghold
|
||
feat: Mountain Stronghold
|
||
requirement: You are in Mountain Stance.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 164
|
||
page_stop: 164
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You reposition foes with raking attacks. Make a lashing branch Strike. If
|
||
you hit and deal damage, you force the target to move 5 feet into a space within
|
||
your reach. This follows the forced movement rules found on page 475.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Tangled Forest Rake
|
||
prereqs:
|
||
- descr: Tangled Forest Stance
|
||
feat: Tangled Forest Stance
|
||
requirement: You are in Tangled Forest Stance.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 164
|
||
page_stop: 164
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You cease aging. In addition, you gain a +2 status bonus to saving throws
|
||
against poisons and diseases, and you gain resistance to poison damage equal to
|
||
half your level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Timeless Body
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 164
|
||
page_stop: 164
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have transcended the barriers between words and meaning. You can speak
|
||
and understand all spoken languages.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Tongue of the Sun and Moon
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You store up energy and release it in an enormous gust of rushing wind. Make
|
||
a wind crash Strike against each creature in your choice of a 30-foot cone or
|
||
a 60 foot line. These attacks all count toward your multiple attack penalty, but
|
||
the penalty doesn’t increase until after you make all the attacks.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Wild Winds Gust
|
||
prereqs:
|
||
- descr: Wild Winds Initiate
|
||
feat: Wild Winds Initiate
|
||
requirement: You are in Wild Winds Stance.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Air
|
||
- Concentrate
|
||
- Evocation
|
||
- Manipulate
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You exude an aura of resolve. You and allies within 15 feet of you gain a
|
||
+2 status bonus to Will saving throws against mental effects.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Enlightened Presence
|
||
prereqs:
|
||
- descr: Class Level 16
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Emotion
|
||
- Mental
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: You move between stances in an unceasing dance. You use an action with the
|
||
stance trait.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Master of Many Styles
|
||
prereqs:
|
||
- descr: Stance Savant
|
||
feat: Stance Savant (Monk)
|
||
requirement: This is the first action of your turn.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your strikes can kill foes. You gain the quivering ki spell. Increase the
|
||
number of Focus Points in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Quivering Palm
|
||
prereqs:
|
||
- descr: 'Feature: ki spells'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: The force of your considered blow shatters objects and defenses alike. Make
|
||
an unarmed Strike. It bypasses the target’s resistances. If the target has Hardness,
|
||
the Strike treats the Hardness as if it were half its value.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Shattering Strike
|
||
prereqs:
|
||
- descr: Class Level 16
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your body hardens as you combine your attacks, making your finishing blows
|
||
more damaging. Your unarmed attacks gain the forceful trait. Any that already
|
||
had this trait instead increase their weapon damage dice by one step.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Diamond Fists
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You transmute your body into an ethereal form. You gain the empty body ki
|
||
spell. Increase the number of Focus Points in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Empty Body
|
||
prereqs:
|
||
- descr: 'Feature: ki spells'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you clear your mind, your focus comes flowing back in a powerful rush.
|
||
If you have spent at least 3 Focus Points since the last time you Refocused, you
|
||
recover 3 Focus Points when you Refocus instead of 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Meditative Wellspring
|
||
prereqs:
|
||
- descr: Meditative Focus
|
||
feat: Meditative Focus
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: You flow like water, avoiding all restraints. End one status penalty to your
|
||
speed, or end one immobilized or slowed condition affecting you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Swift River
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Monk
|
||
trigger: Your turn ends and you have a status penalty to your Speed or are immobilized
|
||
or slowed.
|
||
- actioncost: null
|
||
descr: You move as fast and as high as the wind itself. You’re permanently quickened.
|
||
You can use your extra action to Stride or Leap, or to provide one of the actions
|
||
needed for a High Jump or Long Jump.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Enduring Quickness
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have combined two stances into a single stance all your own. When you
|
||
take this feat, choose two stances you know and combine them into a single fused
|
||
stance. Give your new fused stance a unique name. When you enter your fused stance,
|
||
you gain all the effects of both stances, including the requirements and restrictions.
|
||
You can’t fuse stances with fundamentally incompatible requirements or restrictions
|
||
(such as Ironblood Stance and Crane Stance, which both require using only one
|
||
type of Strike).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Fuse Stance
|
||
prereqs:
|
||
- descr: at least two stances
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You execute a maneuver that defies possibility. If the triggering effect
|
||
was an enemy’s attack hitting you, the enemy rerolls the attack roll and uses
|
||
the lower result. If the triggering effect was you failing a saving throw, you
|
||
reroll the saving throw and use the higher result.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Impossible Technique
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: You are not armored or fatigued.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 165
|
||
page_stop: 165
|
||
traits:
|
||
- Fortune
|
||
- Monk
|
||
trigger: An enemy's attack hits you or you fail a saving throw against an enemy's
|
||
ability.
|
||
- actioncost: null
|
||
descr: You gain the service of a young animal companion that travels with you and
|
||
obeys simple commands as best as it can. See Animal Companions on page 214. When
|
||
you Hunt Prey, your animal companion gains the action’s benefits and your hunter’s
|
||
edge benefit if you have one.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Animal Companion (Ranger)
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 171
|
||
page_stop: 171
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have a deep understanding of the crossbow. When you’re wielding a crossbow
|
||
and use Hunt Prey or use Interact to reload your crossbow, you gain a +2 circumstance
|
||
bonus to the damage roll on your next Strike with that crossbow. If the crossbow
|
||
is a simple crossbow, also increase the damage die size for that attack by one
|
||
step (page 279). You must make the attack before the end of your next turn or
|
||
these benefits are lost.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Crossbow Ace
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 171
|
||
page_stop: 171
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You take two quick shots against the one you hunt. Make two Strikes against
|
||
your prey with the required weapon. If both hit the same creature, combine their
|
||
damage for the purpose of resistances and weaknesses. Apply your multiple attack
|
||
penalty to each Strike normally.
|
||
frequency: once per round
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Hunted Shot
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You are wielding a ranged weapon with reload 0.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 171
|
||
page_stop: 171
|
||
traits:
|
||
- Flourish
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You swiftly assess your prey and apply what you know. As part of the action
|
||
used to Hunt your Prey, you can attempt a check to Recall Knowledge about your
|
||
prey. When you critically succeed at identifying your hunted prey with Recall
|
||
Knowledge, you note a weakness in the creature’s defenses. You and allies you
|
||
tell gain a +1 circumstance bonus to your next attack roll against that prey.
|
||
You can give bonuses from Monster Hunter only once per day against a particular
|
||
creature.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Monster Hunter
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 171
|
||
page_stop: 171
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You swiftly attack your hunted prey with both weapons. Make two Strikes against
|
||
your hunted prey, one with each of the required weapons. If both hit the same
|
||
hunted prey, combine their damage for the purpose of its resistances and weaknesses.
|
||
Apply your multiple attack penalty to each Strike normally.
|
||
frequency: once per round
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Twin Takedown
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You are wielding two melee weapons, each in a different hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 171
|
||
page_stop: 171
|
||
traits:
|
||
- Flourish
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have studied a specific terrain to overcome its challenges. Choose aquatic,
|
||
arctic, desert, forest, mountain, plains, sky, swamp, or underground as your favored
|
||
terrain. When in that terrain, you can ignore the effects of non-magical diffcult
|
||
terrain. If you have the wild stride class feature, you gain a second benefit
|
||
while in your favored terrain, depending on your choice.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Favored Terrain
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 171
|
||
page_stop: 171
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: When you focus on aiming, your attack becomes particularly accurate. Make
|
||
a ranged weapon Strike against your hunted prey. On this Strike, you gain a +2
|
||
circumstance bonus to the attack roll and ignore your prey’s concealed condition.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Hunter’s Aim
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 172
|
||
page_stop: 172
|
||
traits:
|
||
- Concentrate
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You understand how to defend yourself and others against your prey. When
|
||
you grant bonuses from Monster Hunter, you and your allies also each gain a +1
|
||
circumstance bonus to your next saving throw against that particular creature
|
||
and to your AC against that creature’s next attack against you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Monster Warden
|
||
prereqs:
|
||
- descr: Monster Hunter
|
||
feat: Monster Hunter
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 172
|
||
page_stop: 172
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You draw your weapon and attack with the same motion. You Interact to draw
|
||
a weapon, then Strike with that weapon.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Quick Draw
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 172
|
||
page_stop: 172
|
||
traits:
|
||
- Ranger
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have a connection to the creatures of the natural world that allows you
|
||
to communicate with them on a rudimentary level. You can use Diplomacy to Make
|
||
an Impression on animals and to make very simple Requests of them. In most cases,
|
||
wild animals will give you time to make your case.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Wild Empathy
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 172
|
||
page_stop: 172
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can urge your companion to do its utmost. You can spend 2 actions to
|
||
Command an Animal instead of 1 when commanding your animal companion. If you do,
|
||
your animal companion uses an additional action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Companion’s Cry
|
||
prereqs:
|
||
- descr: an animal companion
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 172
|
||
page_stop: 172
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: Make a melee Strike against your prey. If the attack is a critical hit, you
|
||
disrupt the triggering action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Disrupt Prey
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 172
|
||
page_stop: 172
|
||
traits:
|
||
- Ranger
|
||
trigger: Your hunted prey is within your reach, and it uses a manipulate action,
|
||
uses a move action, or leaves a square during a move action it's using.
|
||
- actioncost: null
|
||
descr: Your experience in the field has taught you how to focus your aim at a distance,
|
||
increasing your accuracy. Double your weapons’ range increments.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Far Shot
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 172
|
||
page_stop: 172
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have studied a specific type of wild creature and can hunt it more easily.
|
||
When you gain this feat, choose animals, beasts, dragons, or both fungi and plants
|
||
as your favored enemy. When you roll initiative and can see an enemy that belongs
|
||
to the chosen category, you can Hunt Prey as a free action, designating that enemy.
|
||
You can use this free action even if you haven’t identified the creature yet with
|
||
Recall Knowledge. The benefit doesn’t apply against favored enemies disguised
|
||
as other creatures, and the GM determines whether it applies against a creature
|
||
disguised as a favored enemy.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Favored Enemy
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 172
|
||
page_stop: 172
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You can reload your weapon on the move. You Stride, Step, or Sneak, then
|
||
Interact to reload.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Running Reload
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 172
|
||
page_stop: 172
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: You visually or audibly warn your allies of danger, granting them each a
|
||
+1 circumstance bonus to their initiative rolls. Depending on whether you use
|
||
gestures or call out, this action gains either the visual or auditory trait, respectively.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Scout’s Warning
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 172
|
||
page_stop: 172
|
||
traits:
|
||
- Ranger
|
||
- Rogue
|
||
trigger: You are about to roll a Perception or Survival check for initiative.
|
||
- actioncost: null
|
||
descr: You specialize in creating quick traps to obstruct your enemies on the battlefield.
|
||
If your proficiency rank in Crafting is expert, you gain the formulas for three
|
||
common or uncommon snares (page 589). If your rank is master, you gain 6. If your
|
||
rank is legendary, you gain 9. Each day during your daily preparations, you can
|
||
prepare four snares from your formula book for quick deployment; if they normally
|
||
take 1 minute to Craft, you can Craft them with 3 Interact actions. The number
|
||
of snares increases to six if you have master proficiency in Crafting and eight
|
||
if you have legendary proficiency in Crafting. Snares prepared in this way don’t
|
||
cost you any resources to Craft.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Snare Specialist
|
||
prereqs:
|
||
- descr: Snare Crafting
|
||
feat: Snare Crafting
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 172
|
||
page_stop: 172
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You can use two weapons to deflect attacks. You gain a +1 circumstance bonus
|
||
to AC until the start of your next turn, or a +2 circumstance bonus if either
|
||
weapon has the parry trait. You lose this circumstance bonus if you no longer
|
||
meet this feat’s requirement.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Twin Parry (Ranger)
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: You are wielding two melee weapons, one in each hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 172
|
||
page_stop: 172
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your animal companion grows up, becoming a mature animal companion and gaining
|
||
additional capabilities (page 214). If you have the Hunt Prey action, your animal
|
||
companion assaults the prey even without your orders. During an encounter, even
|
||
if you don’t use the Command an Animal action, your animal companion can still
|
||
use 1 action that round on your turn to Stride toward or Strike your prey.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Mature Animal Companion (Ranger)
|
||
prereqs:
|
||
- descr: Animal Companion
|
||
feat: Animal Companion (Druid)
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 173
|
||
page_stop: 173
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can rig a snare in only moments. You can Craft snares that normally take
|
||
1 minute to Craft with 3 Interact actions, even if you haven’t prepared them.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Quick Snares
|
||
prereqs:
|
||
- descr: Snare Specialist
|
||
feat: Snare Specialist
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 173
|
||
page_stop: 173
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Your feet and weapon move in tandem. Either Step and then Strike, or Strike
|
||
and then Step.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Skirmish Strike
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 173
|
||
page_stop: 173
|
||
traits:
|
||
- Flourish
|
||
- Ranger
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve learned to react with ranged weapons when a creature is in close quarters.
|
||
You can use a reaction that normally allows you to make a melee weapon Strike
|
||
to instead make a ranged weapon Strike. You must be Striking an adjacent target.
|
||
If necessary for the reaction’s trigger, you treat your ranged weapon as if it
|
||
had a reach of 5 feet. If the reaction has other requirements, such as wielding
|
||
a specific kind of weapon, Snap Shot doesn’t allow you to ignore them; it allows
|
||
you only to replace a melee weapon Strike with a ranged weapon Strike.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Snap Shot
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 173
|
||
page_stop: 173
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your keen eyes catch signs of passage even when you’re moving. You can move
|
||
at your full Speed while you Track. If you have master proficiency in Survival,
|
||
you don’t need to attempt a new Survival check every hour while Tracking. If you
|
||
have legendary proficiency in Survival, you can use another exploration activity
|
||
while Tracking. If you roll Survival for initiative while tracking your hunted
|
||
prey, when you start your first turn of the encounter, you can Stride toward your
|
||
hunted prey as a free action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Swift Tracker
|
||
prereqs:
|
||
- descr: Experienced Tracker
|
||
feat: Experienced Tracker
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 173
|
||
page_stop: 173
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You aim for your prey’s weak spots, making your shot more challenging but
|
||
dealing more damage if you hit. Make a ranged Strike against your hunted prey
|
||
at a –2 penalty. You gain a +4 circumstance bonus to damage on that Strike. This
|
||
bonus increases to +6 at 11th level and +8 at 15th level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Deadly Aim
|
||
prereqs:
|
||
- descr: 'Feature: weapon specialization'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 174
|
||
page_stop: 174
|
||
traits:
|
||
- Open
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have an intuitive ability to sense hazards. You gain a +1 circumstance
|
||
bonus to Perception checks to find traps and hazards, to AC against their attacks,
|
||
and to saves against their effects. You can find hazards that would normally require
|
||
you to Search even if you aren’t Searching.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Hazard Finder
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 174
|
||
page_stop: 174
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your snares are particularly difficult for enemies to avoid. When you set
|
||
a snare, the saving throw DC for that snare is equal to its normal DC or your
|
||
class DC, whichever is higher.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Powerful Snares
|
||
prereqs:
|
||
- descr: Snare Specialist
|
||
feat: Snare Specialist
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 174
|
||
page_stop: 174
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You adapt to your surroundings in any natural terrain. You can spend 1 hour
|
||
practicing in your current terrain in order to make it your favored terrain, replacing
|
||
your current favored terrain temporarily. If you spend a full day out of the new
|
||
favored terrain, your favored terrain reverts back to your original choice when
|
||
you took the Favored Terrain feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Terrain Master
|
||
prereqs:
|
||
- descr: Favored Terrain
|
||
feat: Favored Terrain
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 174
|
||
page_stop: 174
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: By pointing out vulnerabilities, you grant the benefits listed in Hunt Prey
|
||
and your hunter’s edge benefit to an ally until the end of their next turn. Depending
|
||
on whether you call out or use gestures, this action gains either the auditory
|
||
or visual trait.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Warden’s Boon
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 174
|
||
page_stop: 174
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You alter your appearance to blend in to the wilderness. In natural terrain,
|
||
you can Sneak even if you’re observed.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Camouflage
|
||
prereqs:
|
||
- descr: master in Stealth
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 174
|
||
page_stop: 174
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your animal companion continues to grow and develop. It becomes a nimble
|
||
or savage animal companion (your choice), gaining additional capabilities determined
|
||
by the type of companion (page 214).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Incredible Companion (Ranger)
|
||
prereqs:
|
||
- descr: Mature Animal Compainion (Ranger)
|
||
feat: Mature Animal Companion (Ranger)
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 175
|
||
page_stop: 175
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have a nearly encyclopedic knowledge of all creatures of the world. You
|
||
can use Nature to Recall Knowledge to identify any creature. In addition, you
|
||
gain the benefits of Monster Hunter (and Monster Warden, if you have it) on a
|
||
success as well as a critical success.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Master Monster Hunter
|
||
prereqs:
|
||
- descr: Monster Hunter
|
||
feat: Monster Hunter
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 175
|
||
page_stop: 175
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You shoot clear through an intervening creature to hit your prey. Choose
|
||
a target that is giving lesser cover to your hunted prey. Make a single ranged
|
||
Strike with the required weapon against the chosen target and your hunted prey.
|
||
This attack ignores any lesser cover the chosen target provides your hunted prey.
|
||
Roll damage only once, and apply it to each creature you hit. A Penetrating Shot
|
||
counts as two attacks for your multiple attack penalty.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Penetrating Shot
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: You are wielding a ranged weapon.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 175
|
||
page_stop: 175
|
||
traits:
|
||
- Open
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: A clever parry with one weapon leaves your opponent open to an attack with
|
||
the other weapon. Make a melee Strike or use a Disarm action against the triggering
|
||
opponent.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Twin Riposte
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: You are benefiting from Twin Parry.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 175
|
||
page_stop: 175
|
||
traits:
|
||
- Fighter
|
||
- Ranger
|
||
trigger: A creature within your reach critically fails a Strike against you.
|
||
- actioncost: null
|
||
descr: You can guide your allies to move quietly through the wilderness. When you
|
||
Sneak during exploration in natural terrain, you can designate any number of your
|
||
allies to gain the benefits as if they were using that activity during that exploration.
|
||
This requires no action on their part.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Warden’s Step
|
||
prereqs:
|
||
- descr: master in Stealth
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 175
|
||
page_stop: 175
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The sheer power of your attacks, or the overwhelming number of them, leaves
|
||
an enemy flustered. If you critically hit your hunted prey with a ranged weapon,
|
||
or hit it at least twice on the same turn with a ranged weapon, it’s flat-footed
|
||
until the start of your next turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Distracting Shot
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 175
|
||
page_stop: 175
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can focus on two foes at once, hunting both of them down. When you use
|
||
the Hunt Prey action, you can pick two creatures as your prey.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Double Prey
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 175
|
||
page_stop: 175
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can rig a trap with incredible speed. When you create a snare that normally
|
||
takes 1 minute to Craft, you can Craft it using a single Interact action instead.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Lightning Snares
|
||
prereqs:
|
||
- descr: Snare Specialist
|
||
feat: Snare Specialist
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 175
|
||
page_stop: 175
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: 'You read your prey’s movements and transform them into openings, so failures
|
||
with one weapon set up glancing blows with the other. Make a melee Strike with
|
||
one of the required weapons against your hunted prey. The Strike gains the following
|
||
failure effect. Failure: You deal the damage the other required weapon would have
|
||
dealt on a hit, excluding all damage dice. (This removes dice from weapon runes,
|
||
spells, and special abilities, not just weapon damage dice).'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Second Sting
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: You are wielding two melee weapons, each in a different hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 175
|
||
page_stop: 175
|
||
traits:
|
||
- Press
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You and your animal companion fight in tandem, distracting your foes and
|
||
keeping them off balance. Whenever you and your animal companion are adjacent
|
||
to the same foe, you are both flanking that foe with each other, regardless of
|
||
your actual positions.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Side by Side (Ranger)
|
||
prereqs:
|
||
- descr: an animal companion
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 175
|
||
page_stop: 175
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: When you look for foes, you can catch even the slightest cues, such as their
|
||
minute movements or the shifting of air currents on your skin. Even though you
|
||
failed at the triggering check, you automatically sense any undetected creatures
|
||
in the area where you’re Seeking, making them merely hidden to you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Sense the Unseen (Ranger)
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 175
|
||
page_stop: 175
|
||
traits:
|
||
- Ranger
|
||
trigger: You fail a check to Seek.
|
||
- actioncost: null
|
||
descr: Hunting as a duo, you and your ally both single out your prey. When you use
|
||
Hunt Prey and select only one prey, you can grant your Hunt Prey benefits and
|
||
hunter’s edge to an ally in addition to gaining them yourself. The ally retains
|
||
these benefits until you use Hunt Prey again.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Shared Prey
|
||
prereqs:
|
||
- descr: Wardens Boon
|
||
feat: Warden’s Boon
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 175
|
||
page_stop: 175
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve trained your animal companion to blend in to its surroundings. Your
|
||
animal companion gains the benefit of the Camouflage feat. If your companion is
|
||
a specialized ambusher, its proficiency rank for Stealth increases to master (or
|
||
legendary if it was already master).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Stealthy Companion
|
||
prereqs:
|
||
- descr: Camouflage
|
||
feat: Camouflage
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 176
|
||
page_stop: 176
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You carefully track your prey’s position and defenses, allowing you to follow
|
||
up around obstacles that block your shot. Make a ranged weapon Strike against
|
||
your hunted prey. You ignore the target’s concealed condition and all cover.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Targeting Shot
|
||
prereqs:
|
||
- descr: Hunters Aim
|
||
feat: Hunter’s Aim
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 176
|
||
page_stop: 176
|
||
traits:
|
||
- Concentrate
|
||
- Press
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can convey your prey’s location to your allies, no matter how well hidden
|
||
it is. As long as your hunted prey is observed by you, all your allies who roll
|
||
failures and critical failures when Seeking it get a success instead. Your allies
|
||
need to be able to see or hear you to gain this benefit. You have to be able to
|
||
call out or use gestures for your allies to get this benefit.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Warden’s Guidance
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 176
|
||
page_stop: 176
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Even a single missile can throw off your enemy’s balance, and more powerful
|
||
attacks leave it flustered for longer. If you hit your hunted prey with a ranged
|
||
weapon, it’s flat-footed until the start of your next turn. If you critically
|
||
hit your prey or hit it twice on the same turn with a ranged weapon, it’s flat-footed
|
||
until the end of your next turn instead.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Greater Distracting Shot
|
||
prereqs:
|
||
- descr: Distracting Shot
|
||
feat: Distracting Shot
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 176
|
||
page_stop: 176
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: At the start of each of your turns, you gain an additional reaction that
|
||
you can use only to perform a Twin Riposte against your hunted prey. You can use
|
||
this extra reaction even if you are not benefiting from Twin Parry.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Improved Twin Riposte (Ranger)
|
||
prereqs:
|
||
- descr: Class Level 16
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 176
|
||
page_stop: 176
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your knowledge of monsters is so incredible that it reveals glaring flaws
|
||
in your prey. Your bonus from Monster Hunter (and the bonus from Monster Warden
|
||
if you have it) increases from +1 to +2 for you and any allies who benefit.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Legendary Monster Hunter
|
||
prereqs:
|
||
- descr: Master Monster Hunter
|
||
feat: Master Monster Hunter
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 176
|
||
page_stop: 176
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your animal companion has become cunning enough to become specialized. Your
|
||
animal companion gains one specialization of your choice. (See the Animal Companion
|
||
section on page 214.)
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Specialized Companion (Ranger)
|
||
prereqs:
|
||
- descr: Incredible Companion(Ranger)
|
||
feat: Incredible Companion (Ranger)
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 176
|
||
page_stop: 176
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can prepare a seemingly impossible number of snares in advance, and you’re
|
||
ready to spring them on unsuspecting foes. Double the number of prepared snares
|
||
from Snare Specialist.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Ubiquitous Snares
|
||
prereqs:
|
||
- descr: Snare Specialist
|
||
feat: Snare Specialist
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 177
|
||
page_stop: 177
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Three Actions
|
||
descr: You forgo precision to attack at an impossible speed. Make three melee Strikes
|
||
with each of the required weapons. All of these Strikes take the maximum multiple
|
||
attack penalty, as if you had already made two or more attacks this turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Impossible Flurry
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: You are wielding two melee weapons, each in a different hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 177
|
||
page_stop: 177
|
||
traits:
|
||
- Flourish
|
||
- Open
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve learned every possible edge to use against your foes. When you use
|
||
Hunt Prey, you can gain a hunter’s edge benefit other than the one you selected
|
||
at 1st level. If you do, you don’t gain the additional benefit from masterful
|
||
hunter.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Manifold Edge
|
||
prereqs:
|
||
- descr: 'Feature: masterful hunter'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 177
|
||
page_stop: 177
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your animal companion shares your incredible hunting skills, allowing it
|
||
to take down your shared prey with ease. When you Hunt Prey, your animal companion
|
||
gains the masterful hunter benefit associated with your hunter’s edge, rather
|
||
than just your original hunter’s edge benefit.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Masterful Companion
|
||
prereqs:
|
||
- descr: Animal Companion
|
||
feat: Animal Companion (Druid)
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 177
|
||
page_stop: 177
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Three Actions
|
||
descr: After watching the motions of combat with incredible intensity and precision,
|
||
you fire at your prey at the perfect moment to deliver maximum pain. Make a ranged
|
||
Strike with the required weapon against your hunted prey. If you hit, the Strike
|
||
deals maximum damage. After the Strike, your turn ends.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Perfect Shot
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: You are wielding a loaded ranged weapon with reload 1 or more, and
|
||
you have not reloaded your weapon since your last turn.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 177
|
||
page_stop: 177
|
||
traits:
|
||
- Flourish
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You blend in to your surroundings so well that others have trouble telling
|
||
you apart from the terrain. While in natural terrain, you’re always concealed
|
||
from all foes if you choose to be, except for your hunted prey.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Shadow Hunter
|
||
prereqs:
|
||
- descr: Camouflage
|
||
feat: Camouflage
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 177
|
||
page_stop: 177
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You focus on your hunted prey, perceiving angles, air resistance, and every
|
||
variable that would affect your ranged attack. If you have master proficiency
|
||
with your ranged weapon, you can ignore the penalty for attacking up to five range
|
||
increments away when attacking your hunted prey.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Legendary Shot
|
||
prereqs:
|
||
- descr: Far Shot
|
||
feat: Far Shot
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 177
|
||
page_stop: 177
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your ability to track your prey has surpassed explanation, allowing you to
|
||
trace your prey’s movements and predict its location with ease. When you use Hunt
|
||
Prey on a creature within 100 feet, you can follow that creature’s movements,
|
||
allowing you to know the creature’s exact location no matter how far away it becomes,
|
||
as long as it remains your prey. You must be legendary in Nature to track your
|
||
prey’s location across teleportation or planar travel. This feat gains the detection,
|
||
divination, and primal traits if you’re legendary in Nature.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: To the Ends of the Earth
|
||
prereqs:
|
||
- descr: legendary in Survival
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 177
|
||
page_stop: 177
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can divide your attention three ways when hunting. When you use Hunt
|
||
Prey, you can designate three creatures as prey, designate two creatures as prey
|
||
and share the effect with one ally (as Shared Prey), or designate one creature
|
||
as prey and share the effect with two allies.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Triple Threat
|
||
prereqs:
|
||
- descr: Shared Prey
|
||
feat: Shared Prey
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 177
|
||
page_stop: 177
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are so skilled at navigating the wild, your movement is completely unaffected
|
||
by terrain. You ignore the effects of all difficult terrain, greater difficult
|
||
terrain, and hazardous terrain, and you don’t trigger traps and hazards that are
|
||
triggered by moving into an area (such as trip wires and pressure plates), unless
|
||
you want to.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Ultimate Skirmisher
|
||
prereqs:
|
||
- descr: 'Feature: wild stride'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 177
|
||
page_stop: 177
|
||
traits:
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You deftly dodge out of the way, gaining a +2 circumstance bonus to AC against
|
||
the triggering attack.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Nimble Dodge
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You are not encumbered.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 183
|
||
page_stop: 183
|
||
traits:
|
||
- Rogue
|
||
trigger: A creature targets you with an attack and you can see the attacker.
|
||
- actioncost: null
|
||
descr: You have an intuitive sense that alerts you to the dangers and presence of
|
||
traps. You gain a +1 circumstance bonus to Perception checks to find traps, to
|
||
AC against attacks made by traps, and to saves against traps. Even if you aren’t
|
||
Searching, you get a check to find traps that normally require you to be Searching.
|
||
You still need to meet any other requirements to find the trap. You can disable
|
||
traps that require a proficiency rank of master in Thievery. If you have master
|
||
proficiency in Thievery, you can disable traps that require a proficiency rank
|
||
of legendary instead, and your circumstance bonuses against traps increase to
|
||
+2.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Trap Finder
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 183
|
||
page_stop: 183
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You make a dazzling series of attacks with both weapons, using the first
|
||
attack to throw your foe offguard against a second attack at a different angle.
|
||
Make one Strike with each of your two melee weapons, both against the same target.
|
||
The target is automatically flat-footed against the second attack. Apply your
|
||
multiple attack penalty to the Strikes normally.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Twin Feint
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You are wielding two melee weapons, each in a different hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 183
|
||
page_stop: 183
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: After downing a foe, you menacingly remind another foe that you’re coming
|
||
after them next. Attempt an Intimidation check with a +2 circumstance bonus to
|
||
Demoralize a single creature that you can see and that can see you. If you have
|
||
legendary proficiency in Intimidation, you can use this as a free action with
|
||
the same trigger.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: You’re Next
|
||
prereqs:
|
||
- descr: trained in Intimidation
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 183
|
||
page_stop: 183
|
||
traits:
|
||
- Emotion
|
||
- Fear
|
||
- Mental
|
||
- Rogue
|
||
trigger: You reduce an enemy to 0 hit points.
|
||
- actioncost: null
|
||
descr: The brutality of your critical hits shakes your foes’ confidence. Whenever
|
||
your Strike is a critical hit and deals damage, the target is frightened 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Brutal Beating
|
||
prereqs:
|
||
- descr: 'Feature: ruffian racket'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 183
|
||
page_stop: 183
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your Feints are far more distracting than normal, drawing your foes’ attention
|
||
and allowing you and your allies to take greater advantage. While a creature is
|
||
flat-footed by your Feint, it also takes a –2 circumstance penalty to Perception
|
||
checks and Reflex saves.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Distracting Feint
|
||
prereqs:
|
||
- descr: 'Feature: scoundrel racket'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 183
|
||
page_stop: 183
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve dabbled in a variety of tricks, gaining minor magical abilities from
|
||
a particular tradition. Choose arcane, divine, occult, or primal magic, and gain
|
||
two cantrips from the common cantrips available to that tradition.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Minor Magic
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 184
|
||
page_stop: 184
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You move in a way that denies your enemies the opportunity to retaliate.
|
||
When you take a Stride action to move half your Speed or less, that movement does
|
||
not trigger reactions. You can use Mobility when Climbing, Flying, or Swimming
|
||
instead of Striding if you have the corresponding movement type.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Mobility
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 184
|
||
page_stop: 184
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Interweaving your most powerful attacks in a graceful fiow, you temporarily
|
||
unbalance your foes. Whenever your Strike is a critical hit and deals damage,
|
||
the target is flat-footed against your attacks until the end of your next turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Unbalancing Blow
|
||
prereqs:
|
||
- descr: 'Feature: thief racket'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 184
|
||
page_stop: 184
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: With careful observation during battle, you identify an enemy’s strengths
|
||
and weaknesses. The GM rolls a secret Perception check for you against the Deception
|
||
or Stealth DC (whichever is higher) of an enemy of your choice who is not concealed
|
||
from you, hidden from you, or undetected by you, and who is engaged in combat.
|
||
The GM might apply a penalty for the distance between you and the enemy. The enemy
|
||
is then temporarily immune to your Battle Assessment for 1 day.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Battle Assessment
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 184
|
||
page_stop: 184
|
||
traits:
|
||
- Rogue
|
||
- Secret
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You capitalize on your enemies’ fear to slip past their defenses. Any creature
|
||
that has the frightened condition is also flat-footed against your attacks.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Dread Striker
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 184
|
||
page_stop: 184
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Whether you’re using magic items, wielding innate magic, or dabbling in spellcasting,
|
||
you can sneak spells past your foes’ defenses as easily as any blade. When you
|
||
succeed at a spell attack roll against a flat-footed foe’s AC and the spell deals
|
||
damage, you can add your sneak attack damage to the damage roll. If your single
|
||
spell leads to multiple separate damage rolls, apply your sneak attack damage
|
||
only once per target.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Magical Trickster
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 185
|
||
page_stop: 185
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: 'You apply a poison to the required weapon. If your next attack with that
|
||
weapon before the end of your next turn hits and deals damage, it applies the
|
||
effects of the poison, provided that poison can be delivered by contact or injury.
|
||
If you critically fail the attack roll, the poison is wasted as normal. Special:
|
||
During your daily preparations, you can prepare a number of simple injury poisons
|
||
equal to your rogue level. These poisons deal 1d4 poison damage. Only you can
|
||
apply these poisons properly, and they expire the next time you prepare.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Poison Weapon
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: You are wielding a piercing or slashing weapon and have a free hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 185
|
||
page_stop: 185
|
||
traits:
|
||
- Manipulate
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You keep pace with a retreating foe. You Stride, but you must end your movement
|
||
adjacent to the triggering enemy. Your move does not trigger reactions from the
|
||
triggering enemy. You can use Reactive Pursuit to Burrow, Climb, Fly, or Swim
|
||
instead of Stride if you have the corresponding movement type.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Reactive Pursuit
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 185
|
||
page_stop: 185
|
||
traits:
|
||
- Rogue
|
||
trigger: An adjacent foe moves away from you, and you can reach at least one space
|
||
adjacent to the foe with a Stride action.
|
||
- actioncost: Single Action
|
||
descr: 'You subtly damage others’ equipment. Choose one item that a creature within
|
||
your reach wields or carries. The item must have moving parts that you could possibly
|
||
sabotage (a shortbow could be sabotaged, but a longsword could not). Attempt a
|
||
Thievery check against the Reflex DC of the creature. Damage dealt by Sabotage
|
||
can’t take the item below its Break Threshold. Critical Success: You deal damage
|
||
equal to four times your Thievery proficiency bonus. Success: You deal damage
|
||
equal to double your Thievery proficiency bonus. Critical: Failure Temporarily
|
||
immune to your Sabotage for 1 day.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Sabotage
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: You have a free hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 185
|
||
page_stop: 185
|
||
traits:
|
||
- Incapacitation
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You and your allies harry an opponent in concert. Any enemy is flat-footed
|
||
against your melee attacks due to flanking as long as the enemy is within both
|
||
your reach and your ally’s. Your allies must still flank an enemy for it to be
|
||
flat-footed to them.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Gang Up
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 186
|
||
page_stop: 186
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You aren’t bothered by tricky footing. When you Stride or Step, you can ignore
|
||
difficult terrain.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Light Step
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 186
|
||
page_stop: 186
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: After stabbing your opponent in a weak spot, you tear the wound open. You
|
||
deal persistent bleed damage to the target equal to your number of sneak attack
|
||
damage dice.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Twist the Knife
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: Your last action was a melee Strike that dealt sneak attack damage
|
||
to a flat-footed target.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 186
|
||
page_stop: 186
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: 'You can jam the workings of a trap to delay its effects. Attempt a Thievery
|
||
check to Disable a Device on the trap; the DC to do so is increased by 5, and
|
||
the effects are as follows. Critical Success: You prevent the trap from being
|
||
triggered, or you delay the activation until the start or end of your next turn
|
||
(your choice). Success: You prevent the trap from being triggered, or you delay
|
||
the activation until the end of your next turn (whichever is worse for you; GM’s
|
||
choice). Failure: No effect. Critical Failure: You’re flat-footed until the start
|
||
of your next turn.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Delay Trap
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 186
|
||
page_stop: 186
|
||
traits:
|
||
- Rogue
|
||
trigger: A trap within your reach is triggered.
|
||
- actioncost: null
|
||
descr: You deliver poisons in ways that maximize their harmful effects. When you
|
||
apply a simple poison with Poison Weapon, the poison deals 2d4 poison damage instead
|
||
of 1d4 poison damage. You don’t waste a poison you apply with Poison Weapon on
|
||
a critically failed attack roll.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Improved Poison Weapon
|
||
prereqs:
|
||
- descr: Poison Weapon
|
||
feat: Poison Weapon
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 187
|
||
page_stop: 187
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You throw yourself into a roll to escape imminent danger. You can use Nimble
|
||
Dodge before attempting a Reflex save in addition to its original trigger. If
|
||
you do, the circumstance bonus applies to your Reflex save against the triggering
|
||
effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Nimble Roll
|
||
prereqs:
|
||
- descr: Nimble Dodge
|
||
feat: Nimble Dodge
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 187
|
||
page_stop: 187
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: When your enemy is hit by your ally, you capitalize upon the distraction.
|
||
Make a Strike against the triggering creature.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Opportune Backstab
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 187
|
||
page_stop: 187
|
||
traits:
|
||
- Rogue
|
||
trigger: A creature within your melee reach is hit by a melee attack from one of
|
||
your allies.
|
||
- actioncost: Reaction
|
||
descr: You deftly step out of the way of an attack, letting the blow continue to
|
||
the creature next to you. You redirect the attack to a creature of your choice
|
||
that is adjacent to you and within the reach of the triggering attack. The attacker
|
||
rerolls the Strike’s attack roll against the new target.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Sidestep
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 187
|
||
page_stop: 187
|
||
traits:
|
||
- Rogue
|
||
trigger: The attack roll for a Strike targeting you fails or critically fails.
|
||
- actioncost: null
|
||
descr: Your attacks deal more damage, even against creatures that aren’t flat-footed.
|
||
When you succeed or critically succeed at a Strike against a creature that isn’t
|
||
flat-footed, you also deal 1d6 precision damage. This applies only if you’re using
|
||
a weapon or unarmed attack you could deal sneak attack damage with. At 14th level,
|
||
if you would normally deal 3d6 or more sneak attack damage to flat-footed creatures,
|
||
you deal 2d6 precision damage to creatures that aren’t flat-footed. When you use
|
||
Nimble Dodge and the triggering attack fails or critically fails, or when you
|
||
succeed or critically succeed at the saving throw, you can also Stride up to 10
|
||
feet as part of the reaction. If you do, the reaction gains the move trait. You
|
||
can use Nimble Roll while Flying or Swimming instead of Striding if you have the
|
||
corresponding movement type.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Sly Striker
|
||
prereqs:
|
||
- descr: 'Feature: sneak attack'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 187
|
||
page_stop: 187
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'You carefully aim and gracefully deliver your debilitations. Add the following
|
||
debilitations to the list you can choose from when you use Debilitating Strike.
|
||
Debilitation: The target takes an additional 2d6 precision damage from your attacks.
|
||
Debilitation: The target becomes flat-footed.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Precise Debilitation
|
||
prereqs:
|
||
- descr: 'Feature: debilitating strike'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 187
|
||
page_stop: 187
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: It is almost impossible to spot you without taking effort to look. When you
|
||
roll a failure on a Sneak action, you get a success instead. You can still critically
|
||
fail.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Sneak Savant
|
||
prereqs:
|
||
- descr: master in Stealth
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 187
|
||
page_stop: 187
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You learn new debilitations that grant you tactical advantages against your
|
||
foes. Add the following debilitations to the list you can choose from when you
|
||
use Debilitating Strike.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Tactical Debilitations
|
||
prereqs:
|
||
- descr: 'Feature: debilitating strike'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 187
|
||
page_stop: 187
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'The debilitations you dish out seriously impair your foes. Add the following
|
||
debilitations to the list you can choose from when you use Debilitating Strike.
|
||
Debilitation: The target gains weakness 5 to your choice of bludgeoning, piercing,
|
||
or slashing damage. Debilitation: The target becomes clumsy 1.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Vicious Debilitations
|
||
prereqs:
|
||
- descr: 'Feature: debilitating strike'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 187
|
||
page_stop: 187
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'Your debilitations are especially effective on your most powerful attacks.
|
||
Whenever you critically succeed at an attack roll against an enemy and use Debilitating
|
||
Strike, add the following debilitation to the list you can choose from. Debilitation:
|
||
The target attempts a Fortitude save against your class DC with the following
|
||
effects. Critical Success: The target is unaffected. Success: The target is slowed
|
||
1 until the end of your next turn. Failure: The target is slowed 2 until the
|
||
end of your next turn. Critical Failure: The target is paralyzed until the end
|
||
of your next turn.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Critical Debilitations
|
||
prereqs:
|
||
- descr: 'Feature: debilitating strike'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 187
|
||
page_stop: 187
|
||
traits:
|
||
- Incapacitation
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You launch yourself through the air at a foe. Attempt a High Jump or Long
|
||
Jump. If you attempt a High Jump, determine the distance you can travel using
|
||
the scale of a Long Jump. At the end of your jump, you can make a melee Strike.
|
||
After your Strike, you fall to the ground if you’re in the air. If the distance
|
||
of your fall is no more than the height of your jump, you take no damage and land
|
||
upright.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Fantastic Leap
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 188
|
||
page_stop: 188
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: 'Your ranged attacks can shoot an unprepared foe right out of the air. Make
|
||
a Strike with a ranged weapon or a thrown weapon against a flat-footed creature.
|
||
If the Strike is a success and deals damage, the target must attempt a Reflex
|
||
save against your class DC with the following effects. Success: The target is
|
||
unaffected. Failure: The target falls up to 120 feet. If it hits the ground, it
|
||
takes no damage from the fall. Critical Failure: As failure, and the target can’t
|
||
fiy, jump, levitate, or otherwise leave the ground until the end of your next
|
||
turn.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Felling Shot
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 188
|
||
page_stop: 188
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: Grabbing a sleeve, swiping with your weapon, or creating another obstruction,
|
||
you reflexively foil an enemy’s response. If the triggering creature’s level is
|
||
equal to or lower than yours, you disrupt the triggering reaction. If the triggering
|
||
creature’s level is higher than yours, you must make an attack roll against its
|
||
AC. On a success, you disrupt the reaction.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Reactive Interference
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 188
|
||
page_stop: 188
|
||
traits:
|
||
- Rogue
|
||
trigger: An adjacent enemy begins to use a reaction.
|
||
- actioncost: Single Action
|
||
descr: Leaping out from hiding, you assail your target when they least expect it.
|
||
You Stride up to your Speed, but you must end your movement next to an enemy you’re
|
||
hidden from or undetected by. You then Strike that enemy; you remain hidden from
|
||
or undetected by that creature until after you Strike. You can use Spring from
|
||
the Shadows while Burrowing, Climbing, Flying, or Swimming instead of Striding
|
||
if you have the corresponding movement type.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Spring from the Shadows
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 188
|
||
page_stop: 188
|
||
traits:
|
||
- Flourish
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: Dropping into a roll to disperse the force of the blow, you can partially
|
||
evade a lethal attack and stay conscious. You take half damage from the triggering
|
||
attack.
|
||
frequency: once every 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Defensive Roll
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 188
|
||
page_stop: 188
|
||
traits:
|
||
- Rogue
|
||
trigger: A physical attack would reduce you to 0 Hit Points.
|
||
- actioncost: Single Action
|
||
descr: You distract your opponent with a few choice words or a rude gesture. Choose
|
||
a target within 30 feet. It’s flat-footed against your attacks until the end of
|
||
your next turn. Depending on the way you describe your distraction, this action
|
||
gains either the auditory or visual trait.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Instant Opening
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 188
|
||
page_stop: 188
|
||
traits:
|
||
- Concentrate
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you hit hard enough, you leave an opening so your ally can jump in on
|
||
the action. Whenever you critically hit a flat-footed opponent with a melee attack
|
||
and deal damage, the target triggers an Attack of Opportunity reaction from one
|
||
ally of your choice who has that reaction, as if the enemy had used a manipulate
|
||
action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Leave an Opening
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 188
|
||
page_stop: 188
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: When you look for foes, you can catch even the slightest cues. Even though
|
||
you failed at the triggering check, you automatically sense any undetected creatures
|
||
in the area where you’re Seeking, making them merely hidden to you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Sense the Unseen (Rogue)
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 188
|
||
page_stop: 188
|
||
traits:
|
||
- Rogue
|
||
trigger: You fail a check to Seek.
|
||
- actioncost: null
|
||
descr: Your deceptions confound even the most powerful mortal divinations. Detection,
|
||
revelation, and scrying effects pass right over you, your possessions, and your
|
||
auras, detecting nothing unless the detecting effect has a counteract level of
|
||
20 or higher. For example, detect magic would still detect other magic in the
|
||
area but not any magic on you, true seeing wouldn’t reveal you, locate or scrying
|
||
wouldn’t find you, and so on.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Blank Slate
|
||
prereqs:
|
||
- descr: Class Level 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 188
|
||
page_stop: 188
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Using fantastic acrobatic skill, you can walk for brief stretches across
|
||
insubstantial surfaces. When you Stride, you can move across water, air, and solid
|
||
surfaces that can hold only limited weight as if they were normal ground. If you
|
||
Stride over a trap with a weight-sensitive pressure plate, you don’t trigger it.
|
||
At the end of your turn, you sink, fall, break fragile surfaces, or trigger traps
|
||
as normal for your current location.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Cloud Step
|
||
prereqs:
|
||
- descr: legendary in Acrobatics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 188
|
||
page_stop: 188
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You can find a loophole in a mental effect to temporarily overcome it. Until
|
||
the end of your next turn, you ignore a single mental effect that meets the requirement.
|
||
You can suppress a particular effect using Cognitive Loophole only once. Special
|
||
You can use this reaction even if the mental effect is preventing you from using
|
||
reactions.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Cognitive Loophole
|
||
prereqs:
|
||
- descr: Class Level 16
|
||
feat: null
|
||
requirement: You are currently affected by a mental effect that you gained by failing,
|
||
but not critically failing, a saving throw.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 188
|
||
page_stop: 188
|
||
traits:
|
||
- Rogue
|
||
trigger: Your turn ends.
|
||
- actioncost: Two Actions
|
||
descr: Your sneak attack slices through the threads binding magic to a target. Make
|
||
a Strike against a flat-footed creature (your choice). If your Strike deals sneak
|
||
attack damage, you attempt to counteract a single spell active on the target.
|
||
Your counteract level is equal to your rogue level, and your counteract check
|
||
modifier is equal to your class DC – 10.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Dispelling Slice
|
||
prereqs:
|
||
- descr: Class Level 16
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 189
|
||
page_stop: 189
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You use clever tactics to mislead your foes as you sneak away. You Sneak
|
||
while leaving a decoy behind. The decoy acts as the spell mislead, though you
|
||
aren’t invisible, just undetected. You can continue to concentrate to move your
|
||
decoy, as with the spell, whether or not you remain hidden throughout the duration.
|
||
Once you use Perfect Distraction, you need to spend 10 minutes to set up another
|
||
decoy before you can use it again.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Perfect Distraction
|
||
prereqs:
|
||
- descr: legendary in Deception
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 189
|
||
page_stop: 189
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You find tiny holes or imperfections that no one else could see and try to
|
||
somehow fit yourself through them, possibly moving directly through the wall or
|
||
floor from one side to the other. Your movement attempt fails if the wall or floor
|
||
is made of something other than wood, plaster, or stone; is thicker than 10 feet;
|
||
or contains even a thin layer of metal. If you have a climb Speed, you can use
|
||
this ability to attempt to move through a ceiling.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Implausible Infiltration
|
||
prereqs:
|
||
- descr: Quick Squeeze
|
||
feat: Quick Squeeze
|
||
requirement: You are adjacent to a floor or vertical wall.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 189
|
||
page_stop: 189
|
||
traits:
|
||
- Magical
|
||
- Move
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have learned to exploit your enemies’ lowered defenses. When you succeed
|
||
or critically succeed at a Strike using your Strength modifier on the attack roll
|
||
and you would deal sneak attack damage, you can change the additional damage from
|
||
sneak attack into ordinary damage of the same type as your Strike, rather than
|
||
precision damage.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Powerful Sneak
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 189
|
||
page_stop: 189
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: Whether from jury-rigged magic items, stolen magical essence, or other means,
|
||
you have a contingency in your back pocket for desperate situations. When the
|
||
trigger occurs, you cause the spell to come into effect. The spell targets only
|
||
you, no matter how many creatures it would affect normally. If you define particularly
|
||
complicated conditions, as determined by the GM, the trigger might fail. Once
|
||
the contingency is triggered, the spell is expended until your next daily preparations.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Trickster’s Ace
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: When you make your daily preparations, you must specify a trigger for
|
||
this reaction using the same restrictions as the triggers for the Ready action.
|
||
You also choose a single spell from the arcane, divine, occult, or primal list
|
||
of 4th level or lower. The spell can't have a cost, nor can its casting time be
|
||
more than 10 minutes. The spell must be able to target a single creature, and
|
||
you must be a valid target for it.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 189
|
||
page_stop: 189
|
||
traits:
|
||
- Concentrate
|
||
- Rogue
|
||
trigger: You specify the trigger when your daily preparations(see Requirements).
|
||
- actioncost: Reaction
|
||
descr: When you put your mind to slipping out of sight, you disappear completely.
|
||
You become invisible for 1 minute, even if you use a hostile action. Not even
|
||
glitterdust, see invisibility, or similar effects can reveal you, though creatures
|
||
can still use the Seek action to locate you as normal.
|
||
frequency: once per hour
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Hidden Paragon
|
||
prereqs:
|
||
- descr: legendary in Stealth
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 189
|
||
page_stop: 189
|
||
traits:
|
||
- Rogue
|
||
trigger: You successfully use Stealth to Hide and become hidden from all of your
|
||
current foes, or use Stealth to Sneak and become undetected to all your current
|
||
foes.
|
||
- actioncost: null
|
||
descr: Your attacks are swift and deadly beyond explanation. Nothing can prevent
|
||
you from making a sneak attack, even if your opponent can see every blow coming.
|
||
Instead of dealing the damage from Sly Striker, you can deal your full sneak attack
|
||
damage to a target even if the target isn’t flat-footed.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Impossible Striker
|
||
prereqs:
|
||
- descr: Sly Striker
|
||
feat: Sly Striker
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 189
|
||
page_stop: 189
|
||
traits:
|
||
- Rogue
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You reactively switch with your decoy to foil your foe. You use Perfection
|
||
Distraction, even if you were observed, as long as you end the movement of your
|
||
Sneak while concealed or in a location with cover or greater cover. Your decoy
|
||
is targeted by the attack or effect instead of you. In the case of an area effect,
|
||
if your Sneak doesn’t move you out of the area, both you and the decoy are targeted
|
||
by the effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Reactive Distraction
|
||
prereqs:
|
||
- descr: Perfect Distraction
|
||
feat: Perfect Distraction
|
||
requirement: You have Perfect Distraction ready to use.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 189
|
||
page_stop: 189
|
||
traits:
|
||
- Concentrate
|
||
- Manipulate
|
||
- Rogue
|
||
trigger: You would be hit by an attack or targeted by an effect, or you are within
|
||
an effect's area.
|
||
- actioncost: Reaction
|
||
descr: When a foe Casts a Spell you know and you can see its manifestations, you
|
||
can use your own magic to disrupt it. You expend one of your spell slots to counter
|
||
the triggering creature’s casting of a spell that you have in your repertoire.
|
||
You lose your spell slot as if you had cast the triggering spell. You then attempt
|
||
to counteract the triggering spell (page 458). Special This feat has the trait
|
||
corresponding to the tradition of spells you cast (arcane, divine, natural, or
|
||
occult).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Counterspell (Spontaneous)
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: You have an unexpended spell slot you could use to cast the triggered
|
||
spell.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 198
|
||
page_stop: 198
|
||
traits:
|
||
- Abjuration
|
||
- Sorcerer
|
||
trigger: A creature casts a spell that you have in your repertoire.
|
||
- actioncost: null
|
||
descr: Your legacy grants you great destructive power. When you Cast a Spell from
|
||
your spell slots, if the spell deals damage and doesn’t have a duration, you gain
|
||
a status bonus to that spell’s damage equal to the spell’s level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Dangerous Sorcery
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 198
|
||
page_stop: 198
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: An animal serves you and assists your spellcasting. You gain a familiar (rules
|
||
for familiars arefound on page 217).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Familiar (Sorcerer)
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 198
|
||
page_stop: 198
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You better understand the basic power of your bloodline. Add two additional
|
||
cantrips from your spell list to your repetoire.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Cantrip Expansion (Sorcerer)
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 198
|
||
page_stop: 198
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You infuse your familiar with additional magical energy. You can select four
|
||
familiar or master abilities each day, instead of two.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Enhanced Familiar (Sorcerer)
|
||
prereqs:
|
||
- descr: a familiar
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 198
|
||
page_stop: 198
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your arcane legacy grants you an exceptional aptitude for intellectual and
|
||
academic pursuits. You become trained in one skill of your choice. Additionally,
|
||
you keep a book of arcane spells similar to a wizard’s spellbook. You add all
|
||
the spells in your spell repertoire to this book for free, and you can add additional
|
||
arcane spells to the book by paying the appropriate cost and using your Arcana
|
||
skill, similarly to how a wizard can Learn Spells to add those spells to his spellbook.
|
||
During your daily preparations, choose any one spell from your book of arcane
|
||
spells. If it isn’t in your spell repertoire, add it to your spell repertoire
|
||
until the next time you prepare. If it’s already in your spell repertoire, add
|
||
it as an additional signature spell for that day.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Arcane Evolution
|
||
prereqs:
|
||
- descr: bloodline that grants arcane spells
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 199
|
||
page_stop: 199
|
||
traits:
|
||
- Arcane
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: 'You siphon the residual energy from the last spell you cast into one weapon
|
||
you’re wielding. Until the end of your turn, the weapon deals an extra 1d6 damage
|
||
of a type depending on the school of the spell you just cast. Abjuration: force
|
||
damage, Conjuration or Transmutation: the same type as the weapon, Divination,
|
||
Enchantment, or Illusion: mental damage, Evocation: a type the spell dealt, or
|
||
force damage if the spell didn’t deal damage, Necromancy: negative damage'
|
||
frequency: once per turn
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Bespell Weapon
|
||
prereqs:
|
||
- descr: Class Level 4
|
||
feat: null
|
||
requirement: Your most recent action was to cast a non-cantrip spell.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 199
|
||
page_stop: 199
|
||
- abbr: CRB
|
||
page_start: 210
|
||
page_stop: 210
|
||
traits:
|
||
- Sorcerer
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: The divine might provided by your bloodline fiows through you. You gain an
|
||
additional spell slot of your highest level, which you can use only to cast your
|
||
choice of heal or harm. You can cast either of these spells using that spell slot,
|
||
even if they aren’t in your spell repertoire.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Divine Evolution
|
||
prereqs:
|
||
- descr: bloodline that grants divine spells
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 199
|
||
page_stop: 199
|
||
traits:
|
||
- Divine
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Glimpses of the obscure secrets of the universe loan you power. You become
|
||
trained in one skill of your choice. Additionally, once per day, you can spend
|
||
1 minute to choose one mental occult spell you don’t know and add it to your spell
|
||
repertoire. You lose this temporary spell the next time you make your daily preparations
|
||
(though you can use this ability to add it again later).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Occult Evolution
|
||
prereqs:
|
||
- descr: bloodline that grants occult spells
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 199
|
||
page_stop: 199
|
||
traits:
|
||
- Occult
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can call upon the creatures of the wild for aid. You gain an additional
|
||
spell slot of your highest level, which you can use only to cast summon animal
|
||
or summon plants and fungi. You can cast either of these spells using that spell
|
||
slot, even if it they aren’t in your spell repertoire.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Primal Evolution
|
||
prereqs:
|
||
- descr: bloodline that grants primal spells
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 199
|
||
page_stop: 199
|
||
traits:
|
||
- Primal
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have studied your bloodline to learn the secrets of its magic. You gain
|
||
the advanced bloodline spell associated with your bloodline. Increase the number
|
||
of Focus Points in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Advanced Bloodline
|
||
prereqs:
|
||
- descr: bloodline spell
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 200
|
||
page_stop: 200
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are confident in your spellcasting technique, and you are more easily
|
||
able to retain your concentration when you Cast a Spell. If a reaction would disrupt
|
||
your spellcasting action, attempt a DC 15 fiat check. If you succeed, your action
|
||
isn’t disrupted.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Steady Spellcasting (Sorcerer)
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 200
|
||
page_stop: 200
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your magical blood makes you more resistant to magic. You gain a +1 status
|
||
bonus to saving throws against spells and magical effects.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Bloodline Resistance
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 200
|
||
page_stop: 200
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Odd interactions in your bloodline provide you with unexpected spells. You
|
||
can have one spell in your spell repertoire from a tradition other than the one
|
||
that matches your bloodline. You cast that spell as a spell from your bloodline’s
|
||
tradition. You can swap which spell you add and from which tradition as you could
|
||
any other sorcerer spell, but you can’t have more than one spell from another
|
||
tradition in your spell repertoire at the same time using this feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Crossblooded Evolution
|
||
prereqs:
|
||
- descr: Class Level 8
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 200
|
||
page_stop: 200
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Further communion with the legacy of your bloodline has uncovered greater
|
||
secrets. You gain the greater bloodline spell associated with your bloodline.
|
||
Increase the number of Focus Points in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Greater Bloodline
|
||
prereqs:
|
||
- descr: bloodline spell
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 200
|
||
page_stop: 200
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You alter your spells to overcome resistances. If the next action you use
|
||
is to Cast a Spell, the spell ignores an amount of the target’s resistance to
|
||
acid, cold, electricity, fire, or sonic damage equal to your level. This applies
|
||
to all damage the spell deals, including persistent damage and damage caused by
|
||
an ongoing effect of the spell, such as the wall created by wall of fire. A creature’s
|
||
immunities are unaffected.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Overwhelming Energy (Sorcerer)
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 200
|
||
page_stop: 200
|
||
traits:
|
||
- Manipulate
|
||
- Metamagic
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: In a mentally strenuous process, you modify the casting of a spell to take
|
||
less time. If your next action is to cast a Sorcerer cantrip or a Sorcerer spell
|
||
that is at least 2 levels lower than the highest level Sorcerer spell you can
|
||
cast, reduce the number of actions to cast it by 1 (minimum 1 action).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Quickened Casting (Sorcerer)
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
traits:
|
||
- Concentrate
|
||
- Metamagic
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your focus recovers faster. If you have spent at least 2 Focus Points since
|
||
the last time you Refocused, you recover 2 Focus Points when you Refocus instead
|
||
of 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Bloodline Focus
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have a literal sixth sense for ambient magic in your vicinity. You can
|
||
sense the presence of magic auras as though you were always using a 1st-level
|
||
detect magic spell. This detects magic in your field of vision only. When you
|
||
Seek, you gain the benefits of a 3rd-level detect magic spell on things you see
|
||
(in addition to the normal benefits of Seeking). You can turn this sense off and
|
||
on with a free action at the start or the end of your turn. Special (Wizard) This
|
||
feat has the Arcane trait.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Magic Sense
|
||
prereqs:
|
||
- descr: Class Level 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
traits:
|
||
- Detection
|
||
- Divination
|
||
- Sorcerer
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You weave dispelling energy into a spell, sending both effects at a foe.
|
||
If your next action is to cast a single-target spell against a creature, and you
|
||
either hit the foe with the spell attack roll or the foe fails its saving throw,
|
||
you can cast dispel magic on the foe as a free action, expending a spell slot
|
||
as normal and targeting one spell effect affecting the foe.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Interweave Dispel
|
||
prereqs:
|
||
- descr: dispel magic in your spell repetoire
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
traits:
|
||
- Metamagic
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you successfully use Counterspell to counteract a spell that affects
|
||
targeted creatures or an area, you can turn that spell’s effect back on its caster.
|
||
When reflected, the spell affects only the original caster, even if it’s an area
|
||
spell or it would normally affect more than one creature. The original caster
|
||
can attempt a save and use other defenses against the reflected spell as normal.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Reflect Spell
|
||
prereqs:
|
||
- descr: CounterSpell
|
||
feat: Counterspell (Spontaneous)
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
traits:
|
||
- Sorcerer
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your bloodline’s deep connection to mental essence greatly enhances your
|
||
spell repertoire. Add one spell to your spell repertoire for each spell level
|
||
you can cast.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Greater Mental Evolution
|
||
prereqs:
|
||
- descr: Arcane Evolution or Occult Evolution
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
traits:
|
||
- Arcane
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Vital power surges through you like a font of energy. Twice per day, you
|
||
can cast a spell after you’ve run out of spell slots of the appropriate spell
|
||
level; the two spells you cast with this feat must be of different spell levels.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Greater Vital Evolution
|
||
prereqs:
|
||
- descr: Divine Evolution or Primal Evolution
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
traits:
|
||
- Divine
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your blood’s power replenishes your focus. If you have spent at least 3 Focus
|
||
Points since the last time you Refocused, you recover 3 Focus Points when you
|
||
Refocus instead of 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Bloodline Wellspring
|
||
prereqs:
|
||
- descr: Bloodline Focus
|
||
feat: Bloodline Focus
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your bloodline is extraordinarily complex. You can have up to three spells
|
||
from other traditions in your spell repertoire, rather than just one. These spells
|
||
must each be of a different spell level, but they don’t need to be from the same
|
||
tradition.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Greater Crossblooded Evolution
|
||
prereqs:
|
||
- descr: Crossblooded Evolution
|
||
feat: Crossblooded Evolution
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Your inborn magical nature lets you redirect ambient energies to fuel your
|
||
spells. If your next action is to Cast a Spell of 5th level or lower that has
|
||
no duration, you don’t expend the spell’s slot when you cast it.
|
||
frequency: once per minute
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Bloodline Conduit
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
traits:
|
||
- Metamagic
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You command the ultimate powers of your bloodline and tradition. You gain
|
||
an additional 10th-level spell slot.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Bloodline Perfection
|
||
prereqs:
|
||
- descr: 'Feature: bloodline paragon'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
traits:
|
||
- Sorcerer
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Altering your spells doesn’t take any longer than casting them normally.
|
||
You can use metamagic single actions as free actions.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Metamagic Mastery
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 201
|
||
page_stop: 201
|
||
traits:
|
||
- Sorcerer
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: When a foe Casts a Spell and you can see its manifestations, you can use
|
||
your own magic to disrupt it. You expend a prepared spell to counter the triggering
|
||
creature’s casting of that same spell. You lose your spell slot as if you had
|
||
cast the triggering spell. You then attempt to counteract the triggering spell
|
||
(page 458).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Counterspell (Prepared)
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 209
|
||
page_stop: 209
|
||
traits:
|
||
- Abjuration
|
||
- Arcane
|
||
- Wizard
|
||
trigger: A creature Casts a Spell that you have prepared.
|
||
- actioncost: null
|
||
descr: You can use clever workarounds to replicate the arcane essence of certain
|
||
materials. When Casting a Spell that requires material components, you can provide
|
||
these material components without a spell component pouch by drawing intricate
|
||
replacement sigils in the air. Unlike when providing somatic components, you still
|
||
must have a hand completely free. This doesn’t remove the need for any materials
|
||
listed in the spell’s cost entry.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Eschew Materials
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 209
|
||
page_stop: 209
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You make a pact with creature that serves you and assists your spellcasting.
|
||
You gain a familiar (page 217).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Familiar (Wizard)
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 209
|
||
page_stop: 209
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can magically hurl your weapon at your foe. You gain the hand of the
|
||
apprentice universalist spell. Universalist spells are a type of focus spell,
|
||
much like school spells. You start with a focus pool of 1 Focus Point. See Arcane
|
||
Schools on page 207 for more information about focus spells.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Hand of the Apprentice
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 209
|
||
page_stop: 209
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Dedicated study allows you to prepare a wider range of simple spells. You
|
||
can prepare two additional cantrips each day.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Cantrip Expansion (Wizard)
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 210
|
||
page_stop: 210
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: Hiding your gestures and incantations within other speech and movement, you
|
||
attempt to conceal the fact that you are Casting a Spell. If the next action you
|
||
use is to Cast a Spell, attempt a Stealth check against one or more observers’
|
||
Perception DCs; if the spell has verbal components, you must also attempt a Deception
|
||
check against the observers’ Perception DC. If you succeed at your check (or checks)
|
||
against an observer’s DC, that observer doesn’t notice you’re casting a spell,
|
||
even though material, somatic, and verbal components are usually noticeable and
|
||
spells normally have sensory manifestations that would make spellcasting obvious
|
||
to those nearby. This ability hides only the spell’s spellcasting actions and
|
||
manifestations, not its effects, so an observer might still see a ray streak out
|
||
from you or see you vanish into thin air.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Conceal Spell
|
||
prereqs:
|
||
- descr: Class Level 2
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 210
|
||
page_stop: 210
|
||
traits:
|
||
- Concentrate
|
||
- Manipulate
|
||
- Metamagic
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You infuse your familiar with additional magical energy. You can select four
|
||
familiar or master abilities each day, instead of two. Special If your arcane
|
||
thesis is improved familiar attunement, your familiar’s base number of familiar
|
||
abilities, before adding any extra abilities from the arcane thesis is four.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Enhanced Familiar (Wizard)
|
||
prereqs:
|
||
- descr: a familiar
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 210
|
||
page_stop: 210
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have linked your bonded item to the well of energy that powers your school
|
||
spells. When you Drain your Bonded Item to cast a spell of your arcane school,
|
||
you also regain 1 Focus Point.
|
||
frequency: once per day
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Linked Focus
|
||
prereqs:
|
||
- descr: 'Feature: arcane school'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 210
|
||
page_stop: 210
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You’ve learned how to cast many of your spells without speaking the words
|
||
of power you would normally need to provide. If the next action you use is Casting
|
||
a Spell that has a verbal component and at least one other component, you can
|
||
remove the verbal component. This makes the spell quieter and allows you to cast
|
||
it in areas where sound can’t carry. However, the spell still has visual manifestations,
|
||
so this doesn’t make the spell any less obvious to someone who sees you casting
|
||
it. When you use Silent Spell, you can choose to gain the benefits of Conceal
|
||
Spell, and you don’t need to attempt a Deception check because the spell has no
|
||
verbal components.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Silent Spell
|
||
prereqs:
|
||
- descr: Conceal Spell
|
||
feat: Conceal Spell
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 210
|
||
page_stop: 210
|
||
traits:
|
||
- Concentrate
|
||
- Metamagic
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve studied ways of overcoming the innate magical resistance that dragons,
|
||
otherworldly beings, and certain other powerful creatures have. Any creature that
|
||
has a status bonus to saving throws against magic reduces that bonus by 1 against
|
||
your spells.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Spell Penetration
|
||
prereqs:
|
||
- descr: Class Level 6
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 210
|
||
page_stop: 210
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain access to a powerful new school spell depending on your arcane school.
|
||
If you’re an abjurer, you gain energy absorption; if you’re a conjurer, you gain
|
||
dimensional steps; if you’re a diviner, you gain vigilant eye; if you’re an enchanter,
|
||
you gain dread aura; if you’re an evoker, you gain elemental tempest; if you’re
|
||
an illusionist, you gain invisibility cloak; if you’re a necromancer, you gain
|
||
life siphon; and if you’re a transmuter, you gain shifting form. Increase the
|
||
number of Focus Points in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Advanced School Spell
|
||
prereqs:
|
||
- descr: 'Feature: arcane school'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 211
|
||
page_stop: 211
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: By carefully manipulating the arcane energies stored in your bonded item
|
||
as you drain it, you can conserve just enough power to cast another, slightly
|
||
weaker spell. If the next action you use is to Cast a Spell using the energy from
|
||
Drain Bonded Item, you gain an extra use of Drain Bonded Item. You must use this
|
||
extra use of Drain Bonded Item before the end of your next turn or you lose it,
|
||
and you can use this additional use only to cast a spell 2 or more levels lower
|
||
than the first spell cast with Drain Bonded Item.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Bond Conservation
|
||
prereqs:
|
||
- descr: 'Feature: arcane bond'
|
||
feat: null
|
||
requirement: The last action you used was Drain Bonded Item.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 211
|
||
page_stop: 211
|
||
traits:
|
||
- Manipulate
|
||
- Metamagic
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can access the fundamental abilities of any school of magic. During your
|
||
daily preparations, choose one of the eight school spells gained by 1st-level
|
||
specialist wizards. You can use that school spell until your next daily preparations.
|
||
When you Refocus, you can choose a different school spell from among those eight
|
||
school spells, replacing the previous one. Increase the number of Focus Points
|
||
in your focus pool by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Universal Versatility
|
||
prereqs:
|
||
- descr: Hand of the Apprentice
|
||
feat: Hand of the Apprentice
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 211
|
||
page_stop: 211
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: With a complex gesture, you alter the energy of your spell to overcome resistances.
|
||
If the next action you use is to Cast a Spell, the spell ignores an amount of
|
||
the target’s resistance to acid, cold, electricity, fire, or sonic damage equal
|
||
to your level. This applies to all damage the spell deals, including persistent
|
||
damage and damage caused by an ongoing effect of the spell, such as the wall created
|
||
by wall of fire. A creature’s immunities are unaffected.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Overwhelming Energy (Wizard)
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 211
|
||
page_stop: 211
|
||
traits:
|
||
- Manipulate
|
||
- Metamagic
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: In a mentally strenuous process, you modify the casting of a spell to take
|
||
less time. If your next action is to cast a Wizard cantrip or a Wizard spell that
|
||
is at least 2 levels lower than the highest level Wizard spell you can cast, reduce
|
||
the number of actions to cast it by 1 (minimum 1 action).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Quickened Casting (Wizard)
|
||
prereqs:
|
||
- descr: Class Level 10
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 211
|
||
page_stop: 211
|
||
traits:
|
||
- Concentrate
|
||
- Metamagic
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: During your daily preparations, you can create two temporary scrolls containing
|
||
arcane spells from your spellbook. These scrolls follow the normal rules for scrolls
|
||
(page 564), with some additional restrictions. Each scroll must be of a different
|
||
spell level, and both spell levels must be 2 or more levels lower than your highest-level
|
||
spell. Any scrolls you create this way become non-magical the next time you make
|
||
your daily preparations. A temporary scroll has no value. If you have master proficiency
|
||
in arcane spell DCs, you can create three temporary scrolls during your daily
|
||
preparations, and if you have legendary proficiency, you can create four temporary
|
||
scrolls.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Scroll Savant
|
||
prereqs:
|
||
- descr: expert in Crafting
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 211
|
||
page_stop: 211
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You creatively apply your prepared spells to Counterspell a much wider variety
|
||
of your opponents’ magic. Instead of being able to counter a foe’s spell with
|
||
Counterspell only if you have that same spell prepared, you can use Counterspell
|
||
as long as you have the spell the foe is casting in your spellbook. When you use
|
||
Counterspell in this way, the prepared spell you expend must share a trait other
|
||
than its tradition with the triggering spell. At the GM’s discretion, you can
|
||
instead use a spell that has an opposing trait or that otherwise logically would
|
||
counter the triggering spell (such as using a cold or water spell to counter fireball
|
||
or using remove fear to counter a fear spell). Regardless of what spell you expend,
|
||
you take a –2 penalty to your counteract check, though the GM can waive this penalty
|
||
if the expended spell is especially appropriate.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Clever Counterspell
|
||
prereqs:
|
||
- descr: Quick Recognition
|
||
feat: Quick Recognition
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 211
|
||
page_stop: 211
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your connection to your bonded item increases your focus pool. If you have
|
||
spent at least 2 Focus Points since the last time you Refocused and your bonded
|
||
item is in your possession, you recover 2 Focus Points when you Refocus instead
|
||
of 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Bonded Focus
|
||
prereqs:
|
||
- descr: 'Feature: arcane bond'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 211
|
||
page_stop: 211
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you draw upon your bonded item, you can leave a bit of energy within
|
||
it for later use. You can use Drain Bonded Item one additional time per day, but
|
||
only to cast a spell 2 or more levels lower than your highest-level spell.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Superior Bond
|
||
prereqs:
|
||
- descr: 'Feature: arcane bond'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 212
|
||
page_stop: 212
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: Two Actions
|
||
descr: You’ve learned to alter choices you make when casting spells on yourself.
|
||
After casting a spell on only yourself that offers several choices of effect (such
|
||
as resist energy, spell immunity, or a polymorph spell that offers several potential
|
||
forms), you can alter the choice you made when Casting the Spell (for instance,
|
||
choosing a different type of damage for resist energy). However, your tinkering
|
||
weakens the spell’s integrity, reducing its remaining duration by half. You can’t
|
||
use this feat if the benefits of the spell have already been used up or if the
|
||
effects of the first choice would persist in any way after switching (for instance,
|
||
if one of the choices was to create a consumable item you already used, or to
|
||
heal you), or if the feat would create an effect more powerful than that offered
|
||
by the base spell. The GM is the final arbiter of what Spell Tinker can be applied
|
||
to.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 16
|
||
name: Spell Tinker
|
||
prereqs:
|
||
- descr: Class Level 16
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 212
|
||
page_stop: 212
|
||
traits:
|
||
- Concentrate
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve found a way to prepare a spell slot that exists in your mind as many
|
||
different possibilities at once. Once during your daily preparations, you can
|
||
use a spell slot to hold that infinite potential, rather than using it to prepare
|
||
a spell. You can use this spell slot to cast any spell from your spellbook that’s
|
||
at least 2 levels lower than the slot you designate; the spell acts in all ways
|
||
as a spell of 2 levels lower. You don’t have any particular spell prepared in
|
||
that slot until you cast it.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Infinite Possibilities
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 212
|
||
page_stop: 212
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve discovered how to reuse some of your spell slots over and over. You
|
||
can spend 10 minutes to prepare a spell that you already cast today, regaining
|
||
access to that spell slot. The spell must be of 4th level or lower and one that
|
||
does not have a duration. You can reprepare a spell in this way even if you’ve
|
||
already reprepared that spell previously in the same day. If you have the spell
|
||
substitution arcane thesis, you can instead prepare a different spell in an expended
|
||
slot, as long as the new spell doesn’t have a duration. Once you’ve reprepared
|
||
a spell in that slot even once, you can use your arcane thesis to substitute only
|
||
spells without durations into that spell slot.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Reprepare Spell
|
||
prereqs:
|
||
- descr: Class Level 18
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 212
|
||
page_stop: 212
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have mastered the greatest secrets of arcane magic. You gain an additional
|
||
10th-level spell slot.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Archwizard’s Might
|
||
prereqs:
|
||
- descr: 'Feature: archwizards spellcraft'
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 212
|
||
page_stop: 212
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can merge spells, producing multiple effects with a single casting. One
|
||
slot of each level of spell you can cast, except 2nd level and 1st level, becomes
|
||
a spell combination slot (this doesn’t apply to cantrips). When you prepare your
|
||
spells, you can fill a combination slot with a combination of two spells. Each
|
||
spell in the combination must be 2 or more spell levels below the slot’s level,
|
||
and both must target only one creature or object or have the option to target
|
||
only one creature or object. Each spell in the combination must also have the
|
||
same means of determining whether it has an effect—both spells must require a
|
||
ranged spell attack roll, require the same type of saving throw, or automatically
|
||
affect the target. When you cast a combined spell, it affects only one target,
|
||
even if the component spells normally affect more than one. If any spell in the
|
||
combination has further restrictions (such as targeting only living creatures),
|
||
you must abide by all restrictions. The combined spell uses the shorter of the
|
||
component spells’ ranges. Resolve a combined spell as if were a single spell,
|
||
but apply the effects of both component spells. For example, if the spell’s target
|
||
succeeded at the save against a combined spell, it would apply the success effect
|
||
of each spell, and if it critically failed, it would apply the critical failure
|
||
effect of both spells.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 20
|
||
name: Spell Combination
|
||
prereqs:
|
||
- descr: Class Level 20
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 212
|
||
page_stop: 212
|
||
traits:
|
||
- Wizard
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You put your alchemical interest into practice. You become trained in alchemical
|
||
bombs and Crafting; if you were already trained in Crafting, you instead become
|
||
trained in a skill of your choice. You become trained in alchemist class DC.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Alchemist Dedication
|
||
prereqs:
|
||
- descr: Intelligence 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 220
|
||
page_stop: 220
|
||
traits:
|
||
- Archetype
|
||
- Dedication
|
||
- Multiclass
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a 1st- or 2nd-level alchemist feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Concoction
|
||
prereqs:
|
||
- descr: Alchemist Dedication
|
||
feat: Alchemist Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 220
|
||
page_stop: 220
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the Quick Alchemy action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Quick Alchemy
|
||
prereqs:
|
||
- descr: Alchemist Dedication
|
||
feat: Alchemist Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 220
|
||
page_stop: 220
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain one alchemist feat. For the purpose of meeting its prerequisites,
|
||
your alchemist level is equal to half your character level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Advanced Conoction
|
||
prereqs:
|
||
- descr: Basic Concoction
|
||
feat: Basic Concoction
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 220
|
||
page_stop: 220
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your advanced alchemy level increases to 3. At 10th level, it increases to
|
||
5.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Expert Alchemy
|
||
prereqs:
|
||
- descr: expert in Crafting
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 220
|
||
page_stop: 220
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your advanced alchemy level increases to 7. For every level you gain beyond
|
||
12th, your advanced alchemy level increases by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Mastery Alchemy
|
||
prereqs:
|
||
- descr: master in Crafting
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 220
|
||
page_stop: 220
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You become trained in Athletics; if you were already trained in Athletics,
|
||
you instead become trained in a skill of your choice. You become trained in barbarian
|
||
class DC. You can use the Rage action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Barbarian Dedication
|
||
prereqs:
|
||
- descr: Constitution 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 221
|
||
page_stop: 221
|
||
traits:
|
||
- Archetype
|
||
- Dedication
|
||
- Multiclass
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain 3 additional Hit Points for each barbarian archetype class feat
|
||
you have. As you continue selecting barbarian archetype class feats, you continue
|
||
to gain additional Hit Points in this way.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Barbarian Resiliency
|
||
prereqs:
|
||
- descr: class granting no more Hit Points per level than 10 + your constituion
|
||
modifier
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 221
|
||
page_stop: 221
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a 1st- or 2nd-level barbarian feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Fury
|
||
prereqs:
|
||
- descr: Barbarian Dedication
|
||
feat: Barbarian Resiliency
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 221
|
||
page_stop: 221
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain one barbarian feat. For the purpose of meeting its prerequisites,
|
||
your barbarian level is equal to half your character level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Advanced Fury
|
||
prereqs:
|
||
- descr: Basic Fury
|
||
feat: Basic Fury
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 221
|
||
page_stop: 221
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the instinct ability for the instinct you chose for Barbarian Dedication.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Instinct Ability
|
||
prereqs:
|
||
- descr: Barbarian Dedication
|
||
feat: Barbarian Resiliency
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 221
|
||
page_stop: 221
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your proficiency rank in Fortitude saves increases to master.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Juggernaut’s Fortitude
|
||
prereqs:
|
||
- descr: expert in Fortitude saves
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 221
|
||
page_stop: 221
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You cast spells like a bard and gain the Cast a Spell activity. You gain
|
||
a spell repertoire with two common cantrips from the occult spell list, or any
|
||
other cantrips you learn or discover. You’re trained in spell attack rolls and
|
||
spell DCs for occult spells. Your key spellcasting ability for bard archetype
|
||
spells is Charisma, and they are occult bard spells. You become trained in Occultism
|
||
and Performance; for each of these skills in which you were already trained, you
|
||
instead become trained in a skill of your choice.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Bard Dedication
|
||
prereqs:
|
||
- descr: Charisma 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 222
|
||
page_stop: 222
|
||
traits:
|
||
- Archetype
|
||
- Dedication
|
||
- Multiclass
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the basic spellcasting benefits (page 219). Each time you gain a
|
||
spell slot of a new level from the bard archetype, add a common occult spell or
|
||
another spell you learned or discovered to your repertoire, of the appropriate
|
||
spell level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Bard Spellcasting
|
||
prereqs:
|
||
- descr: Bard Dedication
|
||
feat: Bard Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 222
|
||
page_stop: 222
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a 1st- or 2nd-level bard feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Basic Muse’s Whispers
|
||
prereqs:
|
||
- descr: Bard Dedication
|
||
feat: Bard Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 222
|
||
page_stop: 222
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain one bard feat. For the purpose of meeting its prerequisites, your
|
||
bard level is equal to half your character level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Advanced Muse’s Whispers
|
||
prereqs:
|
||
- descr: Basic Muse's Whispers
|
||
feat: Basic Muse’s Whispers
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 222
|
||
page_stop: 222
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the counter performance composition spell. If you don’t already
|
||
have one, you gain a focus pool of 1 Focus Point, which you can Refocus by engaging
|
||
your muse. (For more on composition spells, see page 97.)
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Counter Perform
|
||
prereqs:
|
||
- descr: Bard Dedication
|
||
feat: Bard Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 222
|
||
page_stop: 222
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the inspire courage composition cantrip.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Inspirational Performance
|
||
prereqs:
|
||
- descr: Bard Dedication
|
||
feat: Bard Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 222
|
||
page_stop: 222
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your repertoire expands, and you can cast more occult spells each day. Increase
|
||
the number of spells in your repertoire and the number of spell slots you gain
|
||
from bard archetype feats by 1 for each spell level other than your two highest
|
||
spell levels.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Occult Breadth
|
||
prereqs:
|
||
- descr: Basic Bard Spellcasting
|
||
feat: Basic Bard Spellcasting
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 222
|
||
page_stop: 222
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the expert spellcasting benefits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Expert Bard Spellcasting
|
||
prereqs:
|
||
- descr: master in Occultism
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 222
|
||
page_stop: 222
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the master spellcasting benefits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Master Bard Spellcasting
|
||
prereqs:
|
||
- descr: legendary in Occultism
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 222
|
||
page_stop: 222
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Choose a deity and cause as you would if you were a champion. You become
|
||
trained in light, medium, and heavy armor. You become trained in Religion and
|
||
your deity’s associated skill; for each of these skills in which you were already
|
||
trained, you instead become trained in a skill of your choice. You become trained
|
||
in champion class DC.\n\nYou are bound by your deity's anathema and must follow
|
||
the champion's code and alignment requirements for your cause. You don't gain
|
||
any other abilities from choice of deity or cause.\n\n**Special** You cannot
|
||
select another dedication feat until you have gained two other feats from the
|
||
champion archetype.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Champion Dedication
|
||
prereqs:
|
||
- descr: Charisma 14
|
||
feat: null
|
||
- descr: Strength 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 223
|
||
page_stop: 223
|
||
traits:
|
||
- Archetype
|
||
- Dedication
|
||
- Multiclass
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a 1st- or 2nd-level champion feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Devotion
|
||
prereqs:
|
||
- descr: Champion Dedication
|
||
feat: Champion Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 223
|
||
page_stop: 223
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain 3 additional Hit Points for each champion archetype class feat you
|
||
have. As you continue selecting champion archetype class feats, you continue to
|
||
gain additional Hit Points in this way.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Champion Resiliencey
|
||
prereqs:
|
||
- descr: class granting no more Hit Points per level than 8 + your Constitution
|
||
modifier
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 223
|
||
page_stop: 223
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the appropriate devotion spell for your cause ( lay on hands for
|
||
the paladin, redeemer, and liberator). If you don’t already have one, you gain
|
||
a focus pool of 1 Focus Point, which you can Refocus by praying or serving your
|
||
deity. (For more on devotion spells, see page 107.)
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Healing Touch
|
||
prereqs:
|
||
- descr: Champion Dedication
|
||
feat: Champion Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 223
|
||
page_stop: 223
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain one champion feat. For the purpose of meeting its prerequisites,
|
||
your champion level is equal to half your character level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Advanced Devotion
|
||
prereqs:
|
||
- descr: Basic Devotion
|
||
feat: Basic Devotion
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 223
|
||
page_stop: 223
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can use the champion’s reaction associated with your cause.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Champion’s Reaction
|
||
prereqs:
|
||
- descr: Champion Dedication
|
||
feat: Champion Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 223
|
||
page_stop: 223
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a divine ally of your choice (page 108).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Divine Ally
|
||
prereqs:
|
||
- descr: Champion Dedication
|
||
feat: Champion Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 223
|
||
page_stop: 223
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your proficiency ranks for light armor, medium armor, heavy armor, and unarmored
|
||
defense increase to expert.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 14
|
||
name: Diverse Armor Expert
|
||
prereqs:
|
||
- descr: expert in unarmored defense or one or more types of armor
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 223
|
||
page_stop: 223
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You cast spells like a cleric. You gain access to the Cast a Spell activity.
|
||
You can prepare two common cantrips each day from the divine spell list in this
|
||
book or any other cantrips you learn or discover. You’re trained in spell attack
|
||
rolls and spell DCs for divine spells. Your key spellcasting ability for cleric
|
||
archetype spells is Wisdom, and they are divine cleric spells. Choose a deity
|
||
as you would if you were a cleric. You become bound by that deity’s anathema.
|
||
You become trained in Religion and your deity’s associated skill; for each of
|
||
these skills in which you were already trained, you instead become trained in
|
||
a skill of your choice. You don’t gain any other abilities from your choice of
|
||
deity.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Cleric Dedication
|
||
prereqs:
|
||
- descr: Wisdom 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 224
|
||
page_stop: 224
|
||
traits:
|
||
- Archetype
|
||
- Dedication
|
||
- Multiclass
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the basic spellcasting benefits. You can prepare your deity’s spells
|
||
in your spell slots of the appropriate level from the cleric archetype.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Cleric Spellcasting
|
||
prereqs:
|
||
- descr: Cleric Dedication
|
||
feat: Cleric Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 224
|
||
page_stop: 224
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a 1st- or 2nd-level cleric feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Dogma
|
||
prereqs:
|
||
- descr: Cleric Dedication
|
||
feat: Cleric Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 224
|
||
page_stop: 224
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain one cleric feat. For the purpose of meeting its prerequisites, your
|
||
cleric level is equal to half your character level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Advanced Dogma
|
||
prereqs:
|
||
- descr: Basic Dogma
|
||
feat: Basic Dogma
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 224
|
||
page_stop: 224
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can cast more divine spells each day. Increase the spell slots you gain
|
||
from cleric archetype feats by 1 for each spell level other than your two highest
|
||
spell levels.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Divine Breadth
|
||
prereqs:
|
||
- descr: Basic Cleric Spellcasting
|
||
feat: Basic Cleric Spellcasting
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 224
|
||
page_stop: 224
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the expert spellcasting benefits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Expert Cleric Spellcasting
|
||
prereqs:
|
||
- descr: master in Religion
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 224
|
||
page_stop: 224
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the master spellcasting benefits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Master Cleric Spellcasting
|
||
prereqs:
|
||
- descr: legendary in Religion
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 224
|
||
page_stop: 224
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You cast spells like a druid. You gain access to the Cast a Spell activity.
|
||
You can prepare two common cantrips each day from the primal spell list in this
|
||
book or any other cantrips you learn or discover. You’re trained in spell attack
|
||
rolls and spell DCs for primal spells. Your key spellcasting ability for druid
|
||
archetype spells is Wisdom, and they are primal druid spells. You learn the Druidic
|
||
language.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Druid Dedication
|
||
prereqs:
|
||
- descr: Wisdom 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 225
|
||
page_stop: 225
|
||
traits:
|
||
- Archetype
|
||
- Dedication
|
||
- Multiclass
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the basic spellcasting benefits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Druid Spellcasting
|
||
prereqs:
|
||
- descr: Druid Dedication
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 225
|
||
page_stop: 225
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a 1st- or 2nd-level druid feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Wilding
|
||
prereqs:
|
||
- descr: Druid Dedication
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 225
|
||
page_stop: 225
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the initial order spell from your order. If you don’t already have
|
||
one, you gain a focus pool of 1 Focus Point, which you can Refocus by being one
|
||
with nature. (For more on order spells, see page 131.)
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Order Spell
|
||
prereqs:
|
||
- descr: Druid Dedication
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 225
|
||
page_stop: 225
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain one druid feat. For the purpose of meeting its prerequisites, your
|
||
druid level is equal to half your character level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Advanced Wilding
|
||
prereqs:
|
||
- descr: Basic Wilding
|
||
feat: Basic Wilding
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 225
|
||
page_stop: 225
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Increase the spell slots you gain from druid archetype feats by 1 for each
|
||
spell level other than your two highest spell levels.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Primal Breadth
|
||
prereqs:
|
||
- descr: Basic Druid Spellcasting
|
||
feat: Basic Druid Spellcasting
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 225
|
||
page_stop: 225
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the expert spellcasting benefits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Expert Druid Spellcasting
|
||
prereqs:
|
||
- descr: master in Nature
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 225
|
||
page_stop: 225
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the master spellcasting benefits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Master Druid Spellcasting
|
||
prereqs:
|
||
- descr: legendary in Nature
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 225
|
||
page_stop: 225
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You become trained in simple weapons and martial weapons. You become trained
|
||
in your choice of Acrobatics or Athletics; if you are already trained in both
|
||
of these skills, you instead become trained in a skill of your choice. You become
|
||
trained in fighter class DC. Special You cannot select another dedication feat
|
||
until you have gained two other feats from the fighter archetype.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Fighter Dedication
|
||
prereqs:
|
||
- descr: Dexterity 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 226
|
||
page_stop: 226
|
||
traits:
|
||
- Archetype
|
||
- Dedication
|
||
- Multiclass
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a 1st- or 2nd-level fighter feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Maneuver
|
||
prereqs:
|
||
- descr: Fighter Dedication
|
||
feat: Fighter Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 226
|
||
page_stop: 226
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain 3 additional Hit Points for each fighter archetype class feat you
|
||
have. As you continue selecting fighter archetype class feats, you continue to
|
||
gain additional Hit Points in this way.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Fighter Resiliency
|
||
prereqs:
|
||
- descr: class granting no more Hit Points per level than 8 + your Constitution
|
||
modifier
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 226
|
||
page_stop: 226
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the Attack of Opportunity reaction.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Opportunist
|
||
prereqs:
|
||
- descr: Fighter Dedication
|
||
feat: Fighter Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 226
|
||
page_stop: 226
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a fighter feat. For the purpose of meeting its prerequisites, your
|
||
fighter level is equal to half your character level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Advanced Maneuver
|
||
prereqs:
|
||
- descr: Basic Maneuver
|
||
feat: Basic Maneuver
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 226
|
||
page_stop: 226
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your proficiency ranks for simple weapons and martial weapons increase to
|
||
expert, and your proficiency rank for advanced weapons increases to trained.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Diverse Weapon Expert
|
||
prereqs:
|
||
- descr: expert in any kind of weapon or unarmed attack
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 226
|
||
page_stop: 226
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You become trained in unarmed attacks and gain the powerful fist class feature
|
||
(page 156). You become trained in your choice of Acrobatics or Athletics; if you
|
||
are already trained in both of these skills, you become trained in a skill of
|
||
your choice. You become trained in monk class DC.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Monk Dedication
|
||
prereqs:
|
||
- descr: Dexterity 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 227
|
||
page_stop: 227
|
||
traits:
|
||
- Archetype
|
||
- Dedication
|
||
- Multiclass
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a 1st- or 2nd-level monk feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Kata
|
||
prereqs:
|
||
- descr: Monk Dedication
|
||
feat: Monk Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 227
|
||
page_stop: 227
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain 3 additional Hit Points for each monk archetype class feat you have.
|
||
As you continue selecting monk archetype class feats, you continue to gain additional
|
||
Hit Points in this way.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Monk Resiliency
|
||
prereqs:
|
||
- descr: class granting no more Hit Points per level than 8 + your Constitution
|
||
modifier
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 227
|
||
page_stop: 227
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain one monk feat. For the purpose of meeting its prerequisites, your
|
||
monk level is equal to half your character level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Advanced Kata
|
||
prereqs:
|
||
- descr: Basic Kata
|
||
feat: Basic Kata
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 227
|
||
page_stop: 227
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a +10-foot status bonus to your Speed when you’re not wearing armor.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Monk Moves
|
||
prereqs:
|
||
- descr: Monk Dedication
|
||
feat: Monk Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 227
|
||
page_stop: 227
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the Flurry of Blows action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Monk’s Flurry
|
||
prereqs:
|
||
- descr: Monk Dedication
|
||
feat: Monk Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 227
|
||
page_stop: 227
|
||
traits:
|
||
- Archetype
|
||
- Flourish
|
||
- Monk
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Choose one saving throw (Fortitude, Reflex, or Will) in which you are an
|
||
expert. Your proficiency rank in the chosen saving throw increases to master.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Perfection’s Path
|
||
prereqs:
|
||
- descr: expert in at least one saving throw
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 227
|
||
page_stop: 227
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You become trained in Survival; if you were already trained in Survival,
|
||
you instead become trained in another skill of your choice. You become trained
|
||
in ranger class DC. You can use the Hunt Prey action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Ranger Dedication
|
||
prereqs:
|
||
- descr: Dexterity 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 228
|
||
page_stop: 228
|
||
traits:
|
||
- Archetype
|
||
- Dedication
|
||
- Multiclass
|
||
- Concentrate
|
||
- Ranger
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a 1st- or 2nd-level ranger feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Basic Hunter’s Trick
|
||
prereqs:
|
||
- descr: Ranger Dedication
|
||
feat: Ranger Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 228
|
||
page_stop: 228
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain 3 additional Hit Points for each ranger archetype class feat you
|
||
have. As you continue selecting ranger archetype class feats, you continue to
|
||
gain additional Hit Points in this way.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Ranger Resiliency
|
||
prereqs:
|
||
- descr: class granting no more Hit Points per level than 8 + your Constitution
|
||
modifier
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 228
|
||
page_stop: 228
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain one ranger feat. For the purpose of meeting its prerequisites, your
|
||
ranger level is equal to half your character level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Advanced Hunter’s Trick
|
||
prereqs:
|
||
- descr: Basic Hunters Trick
|
||
feat: Basic Hunter’s Trick
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 228
|
||
page_stop: 228
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your proficiency rank in Perception increases to master.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Master Spotter
|
||
prereqs:
|
||
- descr: expert in Perception
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 228
|
||
page_stop: 228
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a skill feat and the rogue’s surprise attack class feature (page
|
||
181). You become trained in light armor. In addition, you become trained in Stealth
|
||
or Thievery plus one skill of your choice; if you are already trained in both
|
||
Stealth and Thievery, you become trained in an additional skill of your choice.
|
||
You become trained in rogue class DC.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Rogue Dedication
|
||
prereqs:
|
||
- descr: Dexterity 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 229
|
||
page_stop: 229
|
||
traits:
|
||
- Archetype
|
||
- Dedication
|
||
- Multiclass
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a 1st- or 2nd-level rogue feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Trickery
|
||
prereqs:
|
||
- descr: Rogue Dedication
|
||
feat: Rogue Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 229
|
||
page_stop: 229
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the sneak attack class feature (page 181), except it deals 1d4 damage,
|
||
increasing to 1d6 at 6th level. You don’t increase the number of dice as you gain
|
||
levels.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Sneak Attacker
|
||
prereqs:
|
||
- descr: Rogue Dedication
|
||
feat: Rogue Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 229
|
||
page_stop: 229
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain one rogue feat. For the purpose of meeting its prerequisites, your
|
||
rogue level is equal to half your character level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Advanced Trickery
|
||
prereqs:
|
||
- descr: Basic Trickery
|
||
feat: Basic Trickery
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 229
|
||
page_stop: 229
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Increase your proficiency rank in one of your skills from expert to master
|
||
and in another of your skills from trained to expert. You gain a skill feat associated
|
||
with one of the skills you chose.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Skill Mastery
|
||
prereqs:
|
||
- descr: trained in at least one skill and expert in at least one skill
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 229
|
||
page_stop: 229
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the deny advantage class feature (page 181).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Uncanny Dodge
|
||
prereqs:
|
||
- descr: Rogue Dedication
|
||
feat: Rogue Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 229
|
||
page_stop: 229
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your proficiency rank for Reflex saves increases to master.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Evasiveness
|
||
prereqs:
|
||
- descr: expert in Reflex saves
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 229
|
||
page_stop: 229
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Choose a bloodline. You become trained in the bloodline’s two skills; for
|
||
each of these skills in which you were already trained, you become trained in
|
||
a skill of your choice. You cast spells like a sorcerer. You gain access to the
|
||
Cast a Spell activity. You gain a spell repertoire with two common cantrips from
|
||
the spell list associated with your bloodline, or any other cantrips you learn
|
||
or discover. You’re trained in spell attack rolls and spell DCs for your tradition’s
|
||
spells. Your key spellcasting ability for sorcerer archetype spells is Charisma,
|
||
and they are sorcerer spells of your bloodline’s tradition. You don’t gain any
|
||
other abilities from your choice of bloodline.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Sorcerer Dedication
|
||
prereqs:
|
||
- descr: Charisma 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 230
|
||
page_stop: 230
|
||
traits:
|
||
- Archetype
|
||
- Dedication
|
||
- Multiclass
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'You gain the basic spellcasting benefits. Each time you gain a spell slot
|
||
of a new level from the sorcerer archetype, add a spell of the appropriate spell
|
||
level to your repertoire: a common spell of your bloodline’s tradition, one of
|
||
your bloodline’s granted spells, or another spell you have learned or discovered.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Sorcerer Spellcasting
|
||
prereqs:
|
||
- descr: Sorcerer Dedication
|
||
feat: Sorcerer Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 230
|
||
page_stop: 230
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a 1st- or 2nd-level sorcerer feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Blood Potency
|
||
prereqs:
|
||
- descr: Sorcerer Dedication
|
||
feat: Sorcerer Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 230
|
||
page_stop: 230
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain your bloodline’s initial bloodline spell. If you don’t already have
|
||
one, you also gain a focus pool of 1 Focus Point, which you can Refocus without
|
||
any special effort. (For more on bloodline spells, see page 194.)
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Bloodline Spell
|
||
prereqs:
|
||
- descr: Sorcerer Dedication
|
||
feat: Sorcerer Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 230
|
||
page_stop: 230
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain one sorcerer feat. For the purpose of prerequisites, your sorcerer
|
||
level is half your character level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Advanced Blood Potency
|
||
prereqs:
|
||
- descr: Basic Blood Potency
|
||
feat: Basic Blood Potency
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 230
|
||
page_stop: 230
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your repertoire expands, and you can cast more spells of your bloodline’s
|
||
tradition each day. Increase the number of spells in your repertoire and number
|
||
of spell slots you gain from sorcerer archetype feats by 1 for each spell level
|
||
other than your two highest spell levels.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Bloodline Breadth
|
||
prereqs:
|
||
- descr: Basic Sorcerer Spellcasting
|
||
feat: Basic Sorcerer Spellcasting
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 230
|
||
page_stop: 230
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the expert spellcasting benefits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Expert Sorcerer Spellcasting
|
||
prereqs:
|
||
- descr: master in Arcana, Nature, Occultism, Religion, depending on bloodline
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 230
|
||
page_stop: 230
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the master spellcasting benefits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Master Sorcerer Spellcasting
|
||
prereqs:
|
||
- descr: legendary in Arcana, Nature, Occultism, Religion, depending on bloodline
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 230
|
||
page_stop: 230
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You cast spells like a wizard, gaining a spellbook with four common arcane
|
||
cantrips of your choice. You gain the Cast a Spell activity. You can prepare two
|
||
cantrips each day from your spellbook. You’re trained in arcane spell attack rolls
|
||
and spell DCs. Your key spellcasting ability for wizard archetype spells is Int,
|
||
and they are arcane wizard spells. You become trained in Arcana; if you were already
|
||
trained in Arcana, you instead become trained in a skill of your choice.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Wizard Dedication
|
||
prereqs:
|
||
- descr: Intelligence 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 231
|
||
page_stop: 231
|
||
traits:
|
||
- Archetype
|
||
- Dedication
|
||
- Multiclass
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Select one arcane school of magic. You gain the school’s initial school spell.
|
||
If you don’t already have one, you gain a focus pool of 1 Focus Point, which you
|
||
can Refocus by studying. (For more on arcane schools, see page 204.)
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Arcane School Spell
|
||
prereqs:
|
||
- descr: Wizard Dedication
|
||
feat: Wizard Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 231
|
||
page_stop: 231
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain a 1st- or 2nd-level wizard feat of your choice.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Arcana
|
||
prereqs:
|
||
- descr: Wizard Dedication
|
||
feat: Wizard Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 231
|
||
page_stop: 231
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the basic spellcasting benefits. Each time you gain a spell slot
|
||
of a new level from the wizard archetype, add two common spells of that level
|
||
to your spellbook.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Basic Wizard Spellcasting
|
||
prereqs:
|
||
- descr: Wizard Dedication
|
||
feat: Wizard Dedication
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 231
|
||
page_stop: 231
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain one wizard feat. For the purpose of meeting its prerequisites, your
|
||
wizard level is equal to half your character level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Advanced Arcana
|
||
prereqs:
|
||
- descr: Basic Arcana
|
||
feat: Basic Arcana
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 231
|
||
page_stop: 231
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can cast more arcane spells each day. Increase the spell slots you gain
|
||
from wizard archetype feats by 1 for each spell level other than your two highest
|
||
spell levels.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Arcane Breadth
|
||
prereqs:
|
||
- descr: Basic Wizard Spellcasting
|
||
feat: Basic Wizard Spellcasting
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 231
|
||
page_stop: 231
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the expert spellcasting benefits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 12
|
||
name: Expert Wizard Spellcasting
|
||
prereqs:
|
||
- descr: master in Arcana
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 231
|
||
page_stop: 231
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You gain the master spellcasting benefits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 18
|
||
name: Master Wizard Spellcasting
|
||
prereqs:
|
||
- descr: legendary in Arcana
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 231
|
||
page_stop: 231
|
||
traits:
|
||
- Archetype
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your knowledge has expanded to encompass a new field. Choose an additional
|
||
Lore skill subcategory. You become trained in it. At 3rd, 7th, and 15th levels,
|
||
you gain an additional skill increase you can apply only to the chosen Lore subcategory.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Additional Lore
|
||
prereqs:
|
||
- descr: trained in Lore
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 258
|
||
page_stop: 258
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’re fully immersed in another ancestry’s culture and traditions, whether
|
||
born into them, earned through rite of passage, or bonded through a deep friendship
|
||
or romance. Choose a common ancestry. You can select ancestry feats from the ancestry
|
||
you chose, in addition to your character’s own ancestry, as long as the ancestry
|
||
feats don’t require any physiological feature that you lack, as determined by
|
||
the GM.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Adopted Ancestry
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 258
|
||
page_stop: 258
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can use the Craft activity to create alchemical items. When you select
|
||
this feat, you immediately add the formulas for four common 1st-level alchemical
|
||
items to your formula book.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Alchemical Crafting
|
||
prereqs:
|
||
- descr: trained in Crafting
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 258
|
||
page_stop: 258
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Whether through instinct, study, or magic, you feel a deeper connection to
|
||
your ancestry. You gain a 1st-level ancestry feat.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Ancestral Paragon
|
||
prereqs:
|
||
- descr: 'Class Level 3 '
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 258
|
||
page_stop: 258
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your study of magic allows you to instinctively sense its presence. You can
|
||
cast 1st-level detect magic at will as an arcane innate spell. If you’re a master
|
||
in Arcana, the spell is heightened to 3rd level; if you’re legendary, it is heightened
|
||
to 4th level.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Arcane Sense
|
||
prereqs:
|
||
- descr: trained in Arcana
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 258
|
||
page_stop: 258
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You become trained in light armor. If you already were trained in light armor,
|
||
you gain training in medium armor. If you were trained in both, you become trained
|
||
in heavy armor.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Armor Proficiency
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 258
|
||
page_stop: 258
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Even in the worst circumstances, you can perform basic tasks. Choose a skill
|
||
you’re trained in. You can forgo rolling a skill check for that skill to instead
|
||
receive a result of 10 + your proficiency bonus (do not apply any other bonuses,
|
||
penalties, or modifiers).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Assurance
|
||
prereqs:
|
||
- descr: trained in at least one skill
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 258
|
||
page_stop: 258
|
||
traits:
|
||
- Fortune
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You know basic facts off the top of your head. Choose a skill you’re an expert
|
||
in that has the Recall Knowledge action and for which you have the Assurance feat.
|
||
You can use the Recall Knowledge action with that skill as a free action once
|
||
per round. If you do, you must use Assurance on the skill check.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Automatic Knowledge
|
||
prereqs:
|
||
- descr: Assurance in that skill
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 258
|
||
page_stop: 258
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can Earn Income (page 236) using Diplomacy, spending your days hunting
|
||
for bargains and reselling at a profit. You can also spend time specifically sniffing
|
||
out a great bargain on an item; this works as if you were using Earn Income with
|
||
Diplomacy, except instead of gaining money, you purchase the item at a discount
|
||
equal to the money you would have gained, gaining the item for free if your earned
|
||
income equals or exceeds its cost. Finally, if you select Bargain Hunter during
|
||
character creation at 1st level, you start play with an additional 2 gp.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Bargain Hunter
|
||
prereqs:
|
||
- descr: trained in Diplomacy
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 258
|
||
page_stop: 258
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you roll initiative, you can yell a mighty battle cry and Demoralize
|
||
an observed foe as a free action. If you’re legendary in Intimidation, you can
|
||
use a reaction to Demoralize your foe when you critically succeed at an attack
|
||
roll.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Battle Cry
|
||
prereqs:
|
||
- descr: master in Intimidation
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 258
|
||
page_stop: 258
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You can patch up yourself or an adjacent ally, even in combat. Attempt a
|
||
Medicine check with the same DC as for Treat Wounds and provide the corresponding
|
||
amount of healing. As with Treat Wounds, you can attempt checks against higher
|
||
DCs if you have the minimum proficiency rank. The target is then temporarily immune
|
||
to your Battle Medicine for 1 day.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Battle Medicine
|
||
prereqs:
|
||
- descr: trained in Medicine
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 258
|
||
page_stop: 258
|
||
traits:
|
||
- General
|
||
- Healing
|
||
- Manipulate
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can draw upon strange variations in your spellcasting, whether or not
|
||
you can cast occult spells. The DCs to Recognize Spells you cast and Identify
|
||
Magic you use increase by 5.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Bizarre Magic
|
||
prereqs:
|
||
- descr: master in Occultism
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 258
|
||
page_stop: 258
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You forge strong connections with animals. You can spend 7 days of downtime
|
||
trying to bond with a normal animal (not a companion or other special animal).
|
||
After this duration, attempt a DC 20 Nature check. If successful, you bond with
|
||
the animal. The animal is permanently helpful to you, unless you do something
|
||
egregious to break your bond. A helpful animal is easier to direct, as described
|
||
under Command an Animal on page 249. Bonding with a new animal ends any previous
|
||
bond you had. You can’t have both a bonded animal and an animal companion (though
|
||
you can have both a bonded animal and a familiar).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Bonded Animal
|
||
prereqs:
|
||
- descr: expert in Nature
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 259
|
||
page_stop: 259
|
||
traits:
|
||
- Downtime
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have incredible breath control, which grants you advantages when air
|
||
is hazardous or sparse. You can hold your breath for 25 times as long as usual
|
||
before suffocating. You gain a +1 circumstance bonus to saving throws against
|
||
inhaled threats, such as inhaled poisons, and if you roll a success on such a
|
||
saving throw, you get a critical success instead.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Breath Control
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 259
|
||
page_stop: 259
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your avoidance or observation is beyond the ken of most in your profession.
|
||
Choose Fortitude saves, Reflex saves, Will saves, or Perception. You become an
|
||
expert in your choice. At 17th level, you become a master in your choice.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Canny Acumen
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 259
|
||
page_stop: 259
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your catlike aerial acrobatics allow you to cushion your falls. Treat falls
|
||
as 10 feet shorter. If you’re an expert in Acrobatics, treat falls as 25 feet
|
||
shorter. If you’re a master in Acrobatics, treat them as 50 feet shorter. If you’re
|
||
legendary in Acrobatics, you always land on your feet and don’t take damage, regardless
|
||
of the distance of the fall.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Cat Fall
|
||
prereqs:
|
||
- descr: trained in Acrobatics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 259
|
||
page_stop: 259
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your charm allows you to win over those you lie to. When you get a critical
|
||
success using the Lie action, the target’s attitude toward you improves by one
|
||
step, as though you’d succeeded at using Diplomacy to Make an Impression. This
|
||
works only once per conversation, and if you critically succeed against multiple
|
||
targets using the same result, you choose one creature’s attitude to improve.
|
||
You must be lying to impart seemingly important information, inflate your status,
|
||
or ingratiate yourself, which trivial or irrelevant lies can’t achieve.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Charming Liar
|
||
prereqs:
|
||
- descr: trained in Deception
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 259
|
||
page_stop: 259
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your unparalleled athletic skill allows you to jump impossible distances.
|
||
Triple the distance you Long Jump (so you could jump 60 feet on a successful DC
|
||
20 check). When you High Jump, use the calculation for a Long Jump but don’t triple
|
||
the distance. When you Long Jump or High Jump, you can also increase the number
|
||
of actions you use (up to the number of actions you have remaining in your turn)
|
||
to jump even further. For each extra action, add your Speed to the maximum distance
|
||
you jump.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Cloud Jump
|
||
prereqs:
|
||
- descr: legendary in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 260
|
||
page_stop: 260
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your techniques allow you to fight as you climb. You’re not flat-footed while
|
||
Climbing and can Climb with a hand occupied. You must still use another hand and
|
||
both legs to Climb.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Combat Climber
|
||
prereqs:
|
||
- descr: trained in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 260
|
||
page_stop: 260
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Even when caught in falsehoods, you pile lie upon lie. Reduce the circumstance
|
||
bonus a target gains for your previous attempts to Create a Diversion or Lie to
|
||
it from +4 to +2. If you’re a master in Deception, reduce the bonus to +1, and
|
||
if you’re legendary, your targets don’t get these bonuses at all.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Confabulator
|
||
prereqs:
|
||
- descr: expert in Deception
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 260
|
||
page_stop: 260
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have social connections you can leverage to trade favors or meet important
|
||
people. When you’re in an area with connections (typically a settlement where
|
||
you’ve spent downtime building connections, or possibly another area in the same
|
||
nation), you can attempt a Society check to arrange a meeting with an important
|
||
political figure or ask for a favor in exchange for a later favor of your contact’s
|
||
choice. The GM decides the DC based on the difficulty of the favor and the figure’s
|
||
prominence.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Connections
|
||
prereqs:
|
||
- descr: Courtly Graces
|
||
feat: Courtly Graces
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 260
|
||
page_stop: 260
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You zealously monitor a patient’s progress to administer treatment faster.
|
||
When you Treat Wounds, your patient becomes immune for only 10 minutes instead
|
||
of 1 hour. This applies only to your Treat Wounds activities, not any other the
|
||
patient receives.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Continual Recovery
|
||
prereqs:
|
||
- descr: expert in Medicine
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 260
|
||
page_stop: 260
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You were raised among the nobility or have learned proper etiquette and bearing,
|
||
allowing you to present yourself as a noble and play games of influence and politics.
|
||
You can use Society to Make an Impression on a noble, as well as with Impersonate
|
||
to pretend to be a noble if you aren’t one. If you want to impersonate a specific
|
||
noble, you still need to use Deception to Impersonate normally, and to Lie when
|
||
necessary.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Courtly Graces
|
||
prereqs:
|
||
- descr: trained in Society
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 260
|
||
page_stop: 260
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can find ways to craft just about anything, despite restrictions. As
|
||
long as you have the appropriate Crafting skill feat (such as Magical Crafting
|
||
for magic items) and meet the item’s level and proficiency requirement, you ignore
|
||
just about any other requirement, such as being of a specific ancestry or providing
|
||
spells. The only exceptions are requirements that add to the item’s cost, including
|
||
castings of spells that themselves have a cost, and requirements of special items
|
||
such as the philosopher’s stone that have exclusive means of access and Crafting.
|
||
The GM decides whether you can ignore a requirement.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Craft Anything
|
||
prereqs:
|
||
- descr: legendary in Crafting
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 260
|
||
page_stop: 260
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: It takes more to kill you than most. You die from the dying condition at
|
||
dying 5, rather than dying 4.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Diehard
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 260
|
||
page_stop: 260
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’re so immersed in divine scripture that you find meaning and guidance
|
||
in your texts in any situation. Spend 10 minutes Deciphering Writing on religious
|
||
scriptures of your deity or philosophy while thinking about a particular problem
|
||
or conundrum you face, and then attempt a Religion check (DC determined by the
|
||
GM). If you succeed, you unearth a relevant passage, parable, or aphorism that
|
||
can help you move forward or change your thinking to help solve your conundrum.
|
||
For example, the GM might provide you with a cryptic poem or hint that can guide
|
||
you to the next step of solving your problem.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Divine Guidance
|
||
prereqs:
|
||
- descr: legendary in Religion
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 260
|
||
page_stop: 260
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’re a treasure trove of information, but not all of it comes from reputable
|
||
sources. When you fail a Recall Knowledge check using any skill, you learn a bit
|
||
of true knowledge and a bit of erroneous knowledge, but you don’t have any way
|
||
to differentiate which is which.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Dubious Knowledge
|
||
prereqs:
|
||
- descr: trained in a skill with the Recall Knowledge action
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 260
|
||
page_stop: 260
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have a system that lets you search at great speed, finding details and
|
||
secrets twice as quickly as others can. When Searching, you take half as long
|
||
as usual to Search a given area. This means that while exploring, you double the
|
||
Speed you can move while ensuring you’ve Searched an area before walking into
|
||
it (up to half your Speed). If you’re legendary in Perception, you instead Search
|
||
areas four times as quickly.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Expeditious Search
|
||
prereqs:
|
||
- descr: master in Perception
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 260
|
||
page_stop: 260
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You carefully safeguard your professional endeavors to prevent disaster.
|
||
When you use Lore to Earn Income, if you roll a critical failure, you instead
|
||
get a failure. If you’re an expert in Lore, you gain twice as much income from
|
||
a failed check to Earn Income, unless it was originally a critical failure.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Experienced Professional
|
||
prereqs:
|
||
- descr: trained in Lore
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 261
|
||
page_stop: 261
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You often smuggle things past the authorities. When the GM rolls your Stealth
|
||
check to see if a passive observer notices a small item you have concealed, the
|
||
GM uses the number rolled or 10—whichever is higher—as the result of your die
|
||
roll, adding it to your Stealth modifier to determine your Stealth check result.
|
||
If you’re a master in Stealth, the GM uses the number rolled or 15, and if you’re
|
||
legendary in Stealth, you automatically succeed at hiding a small concealed item
|
||
from passive observers. This provides no benefits when a creature attempts a Perception
|
||
check while actively searching you for hidden items. Due to your smuggling skill,
|
||
you’re more likely to find more lucrative smuggling jobs when using Underworld
|
||
Lore to Earn Income.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Experienced Smuggler
|
||
prereqs:
|
||
- descr: trained in Stealth
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 261
|
||
page_stop: 261
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Tracking is second nature to you, and when necessary you can follow a trail
|
||
without pause. You can Track while moving at full Speed by taking a –5 penalty
|
||
to your Survival check. If you’re a master in Survival, you don’t take the –5
|
||
penalty. If you’re legendary in Survival, you no longer need to roll a new Survival
|
||
check every hour when tracking, though you still need to roll whenever there are
|
||
significant changes in the trail.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Experienced Tracker
|
||
prereqs:
|
||
- descr: trained in Survival
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 261
|
||
page_stop: 261
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you Perform, compare your result to the Will DC of one observer. If
|
||
you succeed, the target is fascinated by you for 1 round. If the observer is in
|
||
a situation that demands immediate attention, such as combat, you must critically
|
||
succeed to fascinate it and the Perform action gains the incapacitation trait.
|
||
You must choose which creature you’re trying to fascinate before you roll your
|
||
check, and the target is then temporarily immune for 1 hour. If you’re an expert
|
||
in Performance, you can fascinate up to four observers; if you’re a master, you
|
||
can fascinate up to 10 observers; and if you’re legendary, you can fascinate any
|
||
number of observers at the same time.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Fascinating Performance
|
||
prereqs:
|
||
- descr: trained in Performance
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 261
|
||
page_stop: 261
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your body quickly bounces back from afflictions. You regain twice as many
|
||
Hit Points from resting. Each time you succeed at a Fortitude save against an
|
||
ongoing disease or poison, you reduce its stage by 2, or by 1 against a virulent
|
||
disease or poison. Each critical success you achieve against an ongoing disease
|
||
or poison reduces its stage by 3, or by 2 against a virulent disease or poison.
|
||
In addition, you reduce the severity of your drained condition by 2 when you rest
|
||
for a night instead of by 1.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Fast Recovery
|
||
prereqs:
|
||
- descr: Constitution 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 261
|
||
page_stop: 261
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You step carefully and quickly. You can Step into difficult terrain.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Feather Step
|
||
prereqs:
|
||
- descr: Dexterity 14
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 261
|
||
page_stop: 261
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You move more quickly on foot. Your Speed increases by 5 feet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Fleet
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 261
|
||
page_stop: 261
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are adept at foiling creatures’ special senses and cautious enough to
|
||
safeguard against them at all times. Whenever you use the Avoid Notice, Hide,
|
||
or Sneak actions, you are always considered to be taking precautions against special
|
||
senses (see the Detecting with Other Senses sidebar on page 465).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Foil Senses
|
||
prereqs:
|
||
- descr: master in Stealth
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 261
|
||
page_stop: 261
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'While using Survival to Subsist, if you roll any result worse than a success,
|
||
you get a success. On a success, you can provide subsistence living for yourself
|
||
and four additional creatures, and on a critical success, you can take care of
|
||
twice as many creatures as on a success. Each time your proficiency rank in Survival
|
||
increases, double the number of additional creatures you can take care of on a
|
||
success (to eight if you’re an expert, 16 if you’re a master, or 32 if you’re
|
||
legendary). You can choose to care for half the number of additional creatures
|
||
and provide a comfortable living instead of subsistence living. Multiple smaller
|
||
creatures or creatures with significantly smaller appetites than a human are counted
|
||
as a single creature for this feat, and larger creatures or those with significantly
|
||
greater appetites each count as multiple creatures. The GM determines how much
|
||
a non-human creature needs to eat. '
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Forager
|
||
prereqs:
|
||
- descr: trained in Survival
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 261
|
||
page_stop: 261
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: First impressions are your strong suit. When you meet someone in a casual
|
||
or social situation, you can immediately attempt a Diplomacy check to Make an
|
||
Impression on that creature rather than needing to converse for 1 minute. You
|
||
take a -5 penalty to the check. If you fail or critically fail, you can engage
|
||
in 1 minute of conversation and attempt a new check at the end of that time rather
|
||
than accepting the failure or critical failure result.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Glad-Hand
|
||
prereqs:
|
||
- descr: expert in Diplomacy
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 261
|
||
page_stop: 261
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you Coerce, you can compare your Intimidation check result to the Will
|
||
DCs of two targets instead of one. It’s possible to get a different degree of
|
||
success for each target. The number of targets you can Coerce in a single action
|
||
increases to four if you’re an expert, 10 if you’re a master, and 25 if you’re
|
||
legendary.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Group Coercion
|
||
prereqs:
|
||
- descr: trained in Intimidation
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you Make an Impression, you can compare your Diplomacy check result
|
||
to the Will DCs of two targets instead of one. It’s possible to get a different
|
||
degree of success for each target. The number of targets increases to four if
|
||
you’re an expert, 10 if you’re a master, and 25 if you’re legendary.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Group Impression
|
||
prereqs:
|
||
- descr: trained in Diplomacy
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can carry more than your frame implies. Increase your maximum and encumbered
|
||
Bulk limits by 2.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Hefty Hauler
|
||
prereqs:
|
||
- descr: trained in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You are skilled at learning information through conversation. The Gather
|
||
Information exploration activity takes you half as long as normal (typically reducing
|
||
the time to 1 hour). If you’re a master in Diplomacy and you Gather Information
|
||
at the normal speed, when you attempt to do so and roll a critical failure, you
|
||
get a failure instead. There is still no guarantee that a rumor you learn with
|
||
Gather Information is accurate.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Hobnobber
|
||
prereqs:
|
||
- descr: trained in Diplomacy
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You craft flawless creations with great efficiency. Whenever you roll a success
|
||
at a Crafting check to make an item of the type you chose with Specialty Crafting,
|
||
you get a critical success instead.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Impeccable Crafter
|
||
prereqs:
|
||
- descr: Specialty Crafting
|
||
feat: Specialty Crafting
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your performances inspire admiration and win you fans. You can Make an Impression
|
||
using Performance instead of Diplomacy.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Impressive Performance
|
||
prereqs:
|
||
- descr: trained in Performance
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You react more quickly than others can. You gain a +2 circumstance bonus
|
||
to initiative rolls.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Incredible Initiative
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have an incredible ability to invest more magic items. Increase your
|
||
limit on invested items from 10 to 12.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 11
|
||
name: Incredible Investiture
|
||
prereqs:
|
||
- descr: Charisma 16
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can Demoralize with a mere glare. When you do, Demoralize loses the auditory
|
||
trait and gains the visual trait, and you don’t take a penalty if the creature
|
||
doesn’t understand your language.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Intimidating Glare
|
||
prereqs:
|
||
- descr: trained in Intimidation
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: In situations where you can physically menace the target when you Coerce
|
||
or Demoralize, you gain a +1 circumstance bonus to your Intimidation check and
|
||
you ignore the penalty for not sharing a language. If your Strength score is 20
|
||
or higher and you are a master in Intimidation, this bonus increases to +2.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Intimidating Prowess
|
||
prereqs:
|
||
- descr: expert in Intimidation
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'You are a genius at Crafting, easily able to determine how things are made
|
||
and create new inventions. You can spend downtime to invent a common formula that
|
||
you don’t know. This works just like the Craft activity: you spend half the Price
|
||
of the formula up front, attempt a Crafting check, and on a success either finish
|
||
the formula by paying the difference or work for longer to decrease the Price.
|
||
The difference is that you spend the additional time in research, design, and
|
||
development, rather than in creating an item. Once it’s complete, you add the
|
||
new formula you invented to your formula book.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Inventor
|
||
prereqs:
|
||
- descr: master in Crafting
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- Downtime
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: Free Action
|
||
descr: You stand up. This movement doesn’t trigger reactions.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Kip Up
|
||
prereqs:
|
||
- descr: master in Acrobatics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you successfully Coerce someone, the maximum time they comply increases
|
||
to a week, still determined by the GM. If you’re legendary, the maximum increases
|
||
to a month.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Lasting Coercion
|
||
prereqs:
|
||
- descr: expert in Intimidation
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your skill with languages and codes is so great that you can decipher information
|
||
with little more than a quick read through a text. You can Decipher Writing using
|
||
Society while reading at normal speed. If you slow down and spend the full amount
|
||
of time that’s ordinarily required and roll a success, you get a critical success;
|
||
if you critically succeed while spending the normal amount of time, you gain a
|
||
nearly word-for-word understanding of the document.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Legendary Codebreaker
|
||
prereqs:
|
||
- descr: legendary in Society
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 262
|
||
page_stop: 262
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’re so skilled with languages you can create a pidgin instantly. You can
|
||
always talk to any creature that has a language—even a language you don’t know
|
||
—by creating a new pidgin language that uses simplified terms and conveys basic
|
||
concepts. To do so, you must first understand at least what medium of communication
|
||
the creature uses (speech, sign language, and so on).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Legendary Linguist
|
||
prereqs:
|
||
- descr: Multilingual
|
||
feat: Multilingual
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 263
|
||
page_stop: 263
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve discovered medical breakthroughs or techniques that achieve miraculous
|
||
results. Once per day for each target, you can spend 1 hour treating that target
|
||
and attempt a Medicine check to remove a disease or the blinded, deafened, doomed,
|
||
or drained condition. Use the DC of the disease or of the spell or effect that
|
||
created the condition. If the effect’s source is an artifact, above 20th level,
|
||
or similarly powerful, increase the DC by 10.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Legendary Medic
|
||
prereqs:
|
||
- descr: legendary in Medicine
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 263
|
||
page_stop: 263
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: Three Actions
|
||
descr: You can negotiate incredibly quickly in adverse situations. You attempt to
|
||
Make an Impression and then Request your opponent cease their current activity
|
||
and engage in negotiations. You take a –5 penalty to your Diplomacy check. The
|
||
GM sets the DC of the Request based on the circumstances—it’s generally at least
|
||
a very hard DC of the creature’s level. Some creatures might simply refuse, and
|
||
even those who agree to parley might ultimately find your arguments lacking and
|
||
return to violence.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Legendary Negotiation
|
||
prereqs:
|
||
- descr: legendary in Diplomacy
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 263
|
||
page_stop: 263
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your fame has spread throughout the lands. NPCs who succeed at a DC 10 Society
|
||
check to Recall Knowledge have heard of you and usually have an attitude toward
|
||
you one step better than normal, depending on your reputation and the NPC’s disposition.
|
||
For instance, if you’re well-known for cruel and demanding behavior, creatures
|
||
might be intimidated by you, rather than be friendly toward you. When you Earn
|
||
Income with Performance, you attract higher-level audiences than your location
|
||
would allow, as audiences flock to see you. For instance, rulers and angels might
|
||
travel to your small tower in the woods to hear you perform. Typically, this increases
|
||
the audiences available by 2 levels or more, determined by the GM.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Legendary Performer
|
||
prereqs:
|
||
- descr: Virtuosic Performer
|
||
feat: Virtuosic Performer
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 263
|
||
page_stop: 263
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your fame has spread throughout the lands (for instance, if you have Warfare
|
||
Lore, you might be a legendary general or tactician). This works as Legendary
|
||
Performer, except you gain higher-level jobs when you Earn Income with Lore.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Legendary Professional
|
||
prereqs:
|
||
- descr: legendary in Lore
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 263
|
||
page_stop: 263
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’re always sneaking unless you choose to be seen, even when there’s nowhere
|
||
to hide. You can Hide and Sneak even without cover or being concealed. When you
|
||
employ an exploration tactic other than Avoiding Notice, you also gain the benefits
|
||
of Avoiding Notice unless you choose not to. See page 479 for more information
|
||
about exploration tactics.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Legendary Sneak
|
||
prereqs:
|
||
- descr: Swift Sneak
|
||
feat: Swift Sneak
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 263
|
||
page_stop: 263
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can survive indefinitely without food or water and can endure severe,
|
||
extreme, and incredible cold and heat without taking damage from doing so.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Legendary Survivalist
|
||
prereqs:
|
||
- descr: legendary in Survival
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 263
|
||
page_stop: 263
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your ability to Steal defies belief. You can attempt to Steal something that
|
||
is actively wielded or that would be extremely noticeable or time consuming to
|
||
remove (like worn shoes or armor). You must do so slowly and carefully, spending
|
||
at least 1 minute (and significantly longer for items that are normally time consuming
|
||
to remove, like armor). Throughout this duration you must have some means of staying
|
||
hidden, such as the cover of darkness or a bustling crowd. You take a –5 penalty
|
||
to your Thievery check. Even if you succeed, if the item is extremely prominent—like
|
||
a suit of full plate armor—onlookers will quickly notice it’s gone after you steal
|
||
it.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Legendary Thief
|
||
prereqs:
|
||
- descr: Pickpocket
|
||
feat: Pickpocket
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 263
|
||
page_stop: 263
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you critically succeed to Create a Diversion, you continue to remain
|
||
hidden after the end of your turn. This effect lasts for an amount of time that
|
||
depends on the diversion and situation, as determined by the GM (minimum 1 additional
|
||
round).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Lengthy Diversion
|
||
prereqs: &id001
|
||
- descr: trained in Deception
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 263
|
||
page_stop: 263
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can use Deception to weave traps to trip up anyone trying to deceive
|
||
you. If you can engage in conversation with someone trying to Lie to you, use
|
||
your Deception DC if it is higher than your Perception DC to determine whether
|
||
they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue,
|
||
such as when someone attempts to Lie during a long speech.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
name: Lie To Me
|
||
prereqs: *id001
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 263
|
||
page_stop: 263
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can Craft magic items, though some have other requirements, as listed
|
||
in Chapter 11. When you select this feat, you gain formulas for four common magic
|
||
items of 2nd level or lower.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Magical Crafting
|
||
prereqs:
|
||
- descr: trained in Deception
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 263
|
||
page_stop: 263
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Learning spells comes easily to you. If you’re an expert in a tradition’s
|
||
associated skill, you take 10 minutes per spell level to learn a spell of that
|
||
tradition, rather than 1 hour per spell level. If you fail to learn the spell,
|
||
you can try again after 1 week or after you gain a level, whichever comes first.
|
||
If you’re a master in the tradition’s associated skill, learning a spell takes
|
||
5 minutes per spell level, and if you’re legendary, it takes 1 minute per spell
|
||
level. You can use downtime to learn and inscribe new spells. This works as if
|
||
you were using Earn Income with the tradition’s associated skill, but instead
|
||
of gaining money, you choose a spell available to you to learn and gain a discount
|
||
on learning it, learning it for free if your earned income equals or exceeds its
|
||
cost.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Magical Shorthand
|
||
prereqs:
|
||
- descr: expert in Arcana. Nature, Occultism, or Religion
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You easily pick up new languages. You learn two new languages, chosen from
|
||
common languages, uncommon languages, and any others you have access to. You learn
|
||
an additional language if you are or become a master in Society and again if you
|
||
are or become legendary.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Multilingual
|
||
prereqs:
|
||
- descr: trained in Society
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can apply natural cures to heal your allies. You can use Nature instead
|
||
of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier
|
||
access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your
|
||
check to Treat Wounds using Nature, subject to the GM’s determination.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Natural Medicine
|
||
prereqs:
|
||
- descr: trained in Nature
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can Crawl incredibly swiftly—up to half your Speed, rather than 5 feet.
|
||
If you’re a master in Acrobatics, you can Crawl at full Speed, and if you’re legendary,
|
||
you aren’t flat-footed while prone.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Nimble Crawl
|
||
prereqs:
|
||
- descr: expert in Acrobatics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have a sense for spells that twist minds or reveal secrets. You gain
|
||
a +2 circumstance bonus to Occultism checks to Identify Magic with the mental,
|
||
possession, prediction, or scrying traits.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Oddity Identification
|
||
prereqs:
|
||
- descr: trained in Occultism
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can Steal or Palm an Object that’s closely guarded, such as in a pocket,
|
||
without taking the –5 penalty. You can’t steal objects that would be extremely
|
||
noticeable or time consuming to remove (like worn shoes or armor or actively wielded
|
||
objects). If you’re a master in Thievery, you can attempt to Steal from a creature
|
||
in combat or otherwise on guard. When doing so, Stealing requires 2 manipulate
|
||
actions instead of 1, and you take a –5 penalty.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Pickpocket
|
||
prereqs:
|
||
- descr: trained in Thievery
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can Subsist using Survival on different planes, even those without resources
|
||
or natural phenomena you normally need. For instance, you can forage for food
|
||
even if the plane lacks food that could normally sustain you. A success on your
|
||
check to Subsist can also reduce the damage dealt by the plane, at the GM’s discretion.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Planar Survival
|
||
prereqs:
|
||
- descr: master in Survival
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you Leap, you can jump 5 feet up with a vertical Leap, and you increase
|
||
the distance you can jump horizontally by 5 feet.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Powerful Leap
|
||
prereqs:
|
||
- descr: expert in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When Climbing, you move 5 more feet on a success and 10 more feet on a critical
|
||
success, to a maximum of your Speed. If you’re legendary in Athletics, you gain
|
||
a climb Speed equal to your Speed.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Quick Climber
|
||
prereqs:
|
||
- descr: master in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can bully others with just a few choice implications. You can Coerce
|
||
a creature after 1 round of conversation instead of 1 minute. You still can’t
|
||
Coerce a creature in the midst of combat, or without engaging in a conversation.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Quick Coercion
|
||
prereqs:
|
||
- descr: trained in Intimidation
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can set up a disguise in half the usual time (generally 5 minutes). If
|
||
you’re a master, it takes one-tenth the usual time (usually 1 minute). If you’re
|
||
legendary, you can create a full disguise and Impersonate as a 3-action activity.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Quick Disguise
|
||
prereqs:
|
||
- descr: expert in Deception
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can Identify Magic swiftly. You take only 1 minute when using Identify
|
||
Magic to determine the properties of an item, ongoing effect, or location, rather
|
||
than 10 minutes. If you’re a master, it takes a 3-action activity, and if you’re
|
||
legendary, it takes 1 action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Quick Identification
|
||
prereqs:
|
||
- descr: trained in Arcana, Nature, Occultism, or Religion
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can use High Jump and Long Jump as a single action instead of 2 actions.
|
||
If you do, you don’t perform the initial Stride (nor do you fail if you don’t
|
||
Stride 10 feet).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Quick Jump
|
||
prereqs:
|
||
- descr: trained in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 264
|
||
page_stop: 264
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You Recognize Spells swiftly. Once per round, you can Recognize a Spell using
|
||
a skill in which you’re a master as a free action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Quick Recognition
|
||
prereqs:
|
||
- descr: Recognize Spell
|
||
feat: Recognize Spell
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 265
|
||
page_stop: 265
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You take 1 minute to Repair an item. If you’re a master in Crafting, it takes
|
||
3 actions. If you’re legendary, it takes 1 action.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Quick Repair
|
||
prereqs:
|
||
- descr: trained in Crafting
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 265
|
||
page_stop: 265
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You Squeeze 5 feet per round (10 feet on a critical success). If you’re legendary
|
||
in Acrobatics, you Squeeze at full Speed.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Quick Squeeze
|
||
prereqs:
|
||
- descr: trained in Acrobatics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 265
|
||
page_stop: 265
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You Swim 5 feet farther on a success and 10 feet farther on a critical success,
|
||
to a maximum of your Speed. If you’re legendary in Athletics, you gain a swim
|
||
Speed equal to your Speed.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Quick Swim
|
||
prereqs:
|
||
- descr: master in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 265
|
||
page_stop: 265
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can Pick a Lock using 1 action instead of 2.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Quick Unlock
|
||
prereqs:
|
||
- descr: master in Thievery
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 265
|
||
page_stop: 265
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’re skilled at moving with a group. When you are Avoiding Notice and your
|
||
allies Follow the Expert, you and those allies can roll a single Stealth check,
|
||
using the lowest modifier, instead of rolling separately. This doesn’t apply for
|
||
initiative rolls.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Quiet Allies
|
||
prereqs:
|
||
- descr: expert in Stealth
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 265
|
||
page_stop: 265
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You easily pull yourself onto ledges. When you Grab an Edge, you can pull
|
||
yourself onto that surface and stand. You can use Athletics instead of a Reflex
|
||
save to Grab an Edge.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Rapid Mantel
|
||
prereqs:
|
||
- descr: expert in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 265
|
||
page_stop: 265
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can read lips of others nearby who you can clearly see. When you’re at
|
||
your leisure, you can do this automatically. In encounter mode or when attempting
|
||
a more difficult feat of lipreading, you’re fascinated and flat-footed during
|
||
each round in which you focus on lip movements, and you must succeed at a Society
|
||
check (DC determined by the GM) to successfully read someone’s lips. In either
|
||
case, the language read must be one that you know. If you are deaf or hard of
|
||
hearing and have Read Lips, you recognize the lip movements for the spoken form
|
||
of your languages. You can also speak the spoken form of your languages clearly
|
||
enough for others to understand you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Read Lips
|
||
prereqs:
|
||
- descr: trained in Society
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 265
|
||
page_stop: 265
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: 'If you are trained in the appropriate skill for the spell’s tradition and
|
||
it’s a common spell of 2nd level or lower, you automatically identify it (you
|
||
still roll to attempt to get a critical success, but can’t get a worse result
|
||
than success). The highest level of spell you automatically identify increases
|
||
to 4 if you’re an expert, 6 if you’re a master, and 10 if you’re legendary. The
|
||
GM rolls a secret Arcana, Nature, Occultism, or Religion check, whichever corresponds
|
||
to the tradition of the spell being cast. If you’re not trained in the skill,
|
||
you can’t get a result better than failure. Critical Success: You correctly recognize
|
||
the spell and gain a +1 circumstance bonus to your saving throw or your AC against
|
||
it. Success: You correctly recognize the spell. Failure: You fail to recognize
|
||
the spell. Critical Failure: You misidentify the spell as another spell entirely,
|
||
of the GM’s choice.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Recognize Spell
|
||
prereqs:
|
||
- descr: trained in Arcana, Nature, Occultism, or Religion
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 265
|
||
page_stop: 265
|
||
traits:
|
||
- General
|
||
- Secret
|
||
- Skill
|
||
trigger: A creature within line of sight casts a spell that you don't have prepared
|
||
or in your spell repertoire, or a trap or similar object casts such a spell. You
|
||
must be aware of the casting.
|
||
- actioncost: null
|
||
descr: When you Command an Animal you’re mounted on to take a move action (such
|
||
as Stride), you automatically succeed instead of needing to attempt a check. Any
|
||
animal you’re mounted on acts on your turn, like a minion. If you Mount an animal
|
||
in the middle of an encounter, it skips its next turn and then acts on your next
|
||
turn. Page 249 has more on Command an Animal.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Ride
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 266
|
||
page_stop: 266
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You learned folk medicine to help recover from diseases and poison, and using
|
||
it diligently has made you especially resilient. When you Treat a Disease or a
|
||
Poison, or someone else uses one of these actions on you, increase the circumstance
|
||
bonus granted on a success to +4, and if the result of the patient’s saving throw
|
||
is a success, the patient gets a critical success.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Robust Recovery
|
||
prereqs:
|
||
- descr: expert in Medicine
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 266
|
||
page_stop: 266
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You can frighten foes so much, they might die. Attempt an Intimidation check
|
||
against the Will DC of a living creature within 30 feet of you that you sense
|
||
or observe and who can sense or observe you. If the target can’t hear you or doesn’t
|
||
understand the language you are speaking, you take a –4 circumstance penalty.
|
||
The creature is temporarily immune for 1 minute.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Scare to Death
|
||
prereqs:
|
||
- descr: legendary in Intimidation
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 266
|
||
page_stop: 266
|
||
traits:
|
||
- Death
|
||
- Emotion
|
||
- Fear
|
||
- General
|
||
- Incapacitation
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can downplay the consequences or outrageousness of your requests using
|
||
sheer brazenness and charm. When you Request something, you reduce any DC increases
|
||
for making an outrageous request by 2, and if you roll a critical failure for
|
||
your Request, you get a failure instead. While this means you can never cause
|
||
your target to reduce their attitude toward you by making a Request, they eventually
|
||
tire of requests, even though they still have a positive attitude toward you.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Shameless Request
|
||
prereqs:
|
||
- descr: master in Diplomacy
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 266
|
||
page_stop: 266
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: Reaction
|
||
descr: You snap your shield in place to ward off a blow. Your shield prevents you
|
||
from taking an amount of damage up to the shield’s Hardness. You and the shield
|
||
each take any remaining damage, possibly breaking or destroying the shield.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Shield Block
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 266
|
||
page_stop: 266
|
||
traits:
|
||
- General
|
||
trigger: While you have your shield raised, you would take damage from a physical
|
||
attack.
|
||
- actioncost: null
|
||
descr: You learn the sign languages associated with the languages you know, allowing
|
||
you to sign and understand signs. Sign languages typically require both hands
|
||
to convey more complex concepts, and they are visual rather than auditory. Sign
|
||
language is difficult to understand during combat due to the level of attention
|
||
needed, unlike basic gestures like pointing at a foe to suggest a target. Sign
|
||
language is hard to use in areas of low visibility, just like speech is difficult
|
||
in a noisy environment.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Sign Language
|
||
prereqs:
|
||
- descr: trained in Society
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 266
|
||
page_stop: 266
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You become trained in the skill of your choice.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Skill Training
|
||
prereqs:
|
||
- descr: Intelligence 12
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 266
|
||
page_stop: 266
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You elude and evade attempts to uncover your true nature or intentions. When
|
||
a spell or magical effect tries to read your mind, detect whether you are lying,
|
||
or reveal your alignment, you can attempt a Deception check against the spell
|
||
or effect’s DC. If you succeed, the effect reveals nothing.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Slippery Secrets
|
||
prereqs:
|
||
- descr: master in Deception
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 266
|
||
page_stop: 266
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can use the Craft activity to create snares, using the rules from page
|
||
244. When you select this feat, you add the formulas for four common snares to
|
||
your formula book.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Snare Crafting
|
||
prereqs:
|
||
- descr: trained in Crafting
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 266
|
||
page_stop: 266
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your training focused on Crafting one particular kind of item. Select one
|
||
of the specialties listed on page 267; you gain a +1 circumstance bonus to Crafting
|
||
checks to Craft items of that type. If you are a master in Crafting, this bonus
|
||
increases to +2. If it’s unclear whether the specialty applies, the GM decides.
|
||
Some specialties might apply only partially. For example, if you were making a
|
||
morningstar and had specialty in woodworking, the GM might give you half your
|
||
bonus because the item requires both blacksmithing and woodworking. TODO table
|
||
here???
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Specialty Crafting
|
||
prereqs:
|
||
- descr: trained in Crafting
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 266
|
||
page_stop: 266
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can keep your balance easily, even in adverse conditions. Whenever you
|
||
roll a success using the Balance action, you get a critical success instead. You’re
|
||
not flat-footed while attempting to Balance on narrow surfaces and uneven ground.
|
||
Thanks to your incredible balance, you can attempt an Acrobatics check instead
|
||
of a Reflex save to Grab an Edge.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Steady Balance
|
||
prereqs:
|
||
- descr: trained in Acrobatics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 267
|
||
page_stop: 267
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You know about life on the streets and feel the pulse of your local settlement.
|
||
You can use your Society modifier instead of your Diplomacy modifier to Gather
|
||
Information. In any settlement you frequent regularly, you can use the Recall
|
||
Knowledge action with Society to know the same sorts of information that you could
|
||
discover with Diplomacy to Gather Information. The DC is usually significantly
|
||
higher, but you know the information without spending time gathering it. If you
|
||
fail to recall the information, you can still subsequently attempt to Gather Information
|
||
normally.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Streetwise
|
||
prereqs:
|
||
- descr: trained in Society
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 267
|
||
page_stop: 267
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve researched many faiths enough to recognize notions about them that
|
||
are unlikely to be true. If you roll a critical failure at a Religion check to
|
||
Decipher Writing of a religious nature or to Recall Knowledge about the tenets
|
||
of faiths, you get a failure instead. When attempting to Recall Knowledge about
|
||
the tenets of your own faith, if you roll a failure, you get a success instead,
|
||
and if you roll a success, you get a critical success instead.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Student of the Canon
|
||
prereqs:
|
||
- descr: trained in Religion
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 267
|
||
page_stop: 267
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you successfully Steal something, observers (creatures other than the
|
||
creature you stole from) take a –2 circumstance penalty to their Perception DCs
|
||
to detect your theft. Additionally, if you first Create a Diversion using Deception,
|
||
taking a single Palm an Object or Steal action doesn’t end your undetected condition.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Subtle Theft
|
||
prereqs:
|
||
- descr: trained in Thievery
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 267
|
||
page_stop: 267
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can study details in the wilderness to determine the presence of nearby
|
||
creatures. You can spend 10 minutes assessing the area around you to find out
|
||
what creatures are nearby, based on nests, scat, and marks on vegetation. Attempt
|
||
a Survival check against a DC determined by the GM based on how obvious the signs
|
||
are. On a success, you can attempt a Recall Knowledge check with a –2 penalty
|
||
to learn more about the creatures just from these signs. If you’re a master in
|
||
Survival, you don’t take the penalty.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Survey Wildlife
|
||
prereqs:
|
||
- descr: trained in Survival
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 267
|
||
page_stop: 267
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can move your full Speed when you Sneak. You can use Swift Sneak while
|
||
Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding
|
||
movement type.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Swift Sneak
|
||
prereqs:
|
||
- descr: master in Stealth
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 267
|
||
page_stop: 267
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'Your experience in navigating a certain type of terrain makes you supremely
|
||
confident while doing so. You gain a +1 circumstance bonus to Survival checks
|
||
in one of the following types of terrain, chosen when you select this feat: aquatic,
|
||
arctic, desert, forest, mountain, plains, sky, swamp, or underground.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Terrain Expertise
|
||
prereqs:
|
||
- descr: trained in Survival
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 267
|
||
page_stop: 267
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'Select one type of difficult terrain from the following list: rubble, snow,
|
||
or underbrush. While undetected by all non-allies in that type of terrain, you
|
||
can Sneak without attempting a Stealth check as long as you move no more than
|
||
5 feet and do not move within 10 feet of an enemy at any point during your movement.
|
||
This also allows you to automatically approach creatures to within 15 feet while
|
||
Avoiding Notice during exploration as long as they aren’t actively Searching or
|
||
on guard.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Terrain Stalker
|
||
prereqs:
|
||
- descr: trained in Stealth
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 267
|
||
page_stop: 267
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: When you critically succeed at the Demoralize action, if the target’s level
|
||
is lower than yours, the target is fleeing for 1 round.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Terrified Retreat
|
||
prereqs:
|
||
- descr: master in Intimidation
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 268
|
||
page_stop: 268
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes
|
||
larger than you, or up to three sizes larger than you if you’re legendary in Athletics.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Titan Wrestler
|
||
prereqs:
|
||
- descr: trained in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 268
|
||
page_stop: 268
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can withstand more punishment than most before succumbing. Increase your
|
||
maximum Hit Points by your level. You reduce the DC of recovery checks by 1 (page
|
||
459).
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Toughness
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 268
|
||
page_stop: 268
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: 'You spend time teaching an animal to do a certain action. You can either
|
||
select a basic action the animal already knows how to do (typically those listed
|
||
in the Command an Animal action on page 249) or attempt to teach the animal a
|
||
new basic action. The GM determines the DC of any check required and the amount
|
||
of time the training takes (usually at least a week). It’s usually impossible
|
||
to teach an animal a trick that uses critical thinking. If you’re expert, master,
|
||
or legendary in Nature, you might be able to train more unusual creatures, at
|
||
the GM’s discretion. Success: The animal learns the action. If it was an action
|
||
the animal already knew, you can Command the Animal to take that action without
|
||
attempting a Nature check. If it was a new basic action, add that action to the
|
||
actions the animal can take when Commanded, but you must still roll. Failure:
|
||
The animal doesn’t learn the trick.'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Train Animal
|
||
prereqs:
|
||
- descr: trained in Nature
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 268
|
||
page_stop: 268
|
||
traits:
|
||
- Downtime
|
||
- General
|
||
- Manipulate
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: Single Action
|
||
descr: You examine a magic item you normally couldn’t use in an effort to fool it
|
||
and activate it temporarily. For example, this might allow a fighter to cast a
|
||
spell from a wand or allow a wizard to cast a spell that’s not on the arcane list
|
||
using a scroll. You must know what activating the item does, or you can’t attempt
|
||
to trick it.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Trick Magic Item
|
||
prereqs:
|
||
- descr: trained in Arcana, Nature, Occultism, or Religion
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 268
|
||
page_stop: 268
|
||
traits:
|
||
- General
|
||
- Manipulate
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve learned to fight underwater. You are not flat-footed while in water,
|
||
and you don’t take the usual penalties for using a bludgeoning or slashing melee
|
||
weapon in water.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Underwater Marauder
|
||
prereqs:
|
||
- descr: trained in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 268
|
||
page_stop: 268
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve started to make a meaningful connection about the common underpinnings
|
||
of the four traditions of magic and magical essences, allowing you to understand
|
||
them all through an arcane lens. Whenever you use an action or a skill feat that
|
||
requires a Nature, Occultism, or Religion check, depending on the magic tradition,
|
||
you can use Arcana instead. If you would normally take a penalty or have a higher
|
||
DC for using Arcana on other magic (such as when using Identify Magic), you no
|
||
longer do so.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 15
|
||
name: Unified Theory
|
||
prereqs:
|
||
- descr: legendary in Arcana
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 268
|
||
page_stop: 268
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You never get information about your areas of expertise wrong. When you Recall
|
||
Knowledge using any Lore subcategory in which you’re trained, if you roll a critical
|
||
failure, you get a failure instead. If you’re a master in a Lore subcategory,
|
||
on a critical success, you gain even more information or context than usual.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Unmistakable Lore
|
||
prereqs:
|
||
- descr: expert in Lore
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 268
|
||
page_stop: 268
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve learned how to handle situations when you’re out of your depth. Your
|
||
proficiency bonus to untrained skill checks is equal to half your level instead
|
||
of +0. If you’re 7th level or higher, the bonus increases to your full level instead.
|
||
This doesn’t allow you to use the skill’s trained actions.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Untrained Improvisation
|
||
prereqs:
|
||
- descr: 'Class Level 3 '
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 268
|
||
page_stop: 268
|
||
traits:
|
||
- General
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You have exceptional talent with one type of performance. You gain a +1 circumstance
|
||
bonus when making a certain type of performance. If you are a master in Performance,
|
||
this bonus increases to +2. Select one of the following specialties and apply
|
||
the bonus when attempting Performance checks of that type. If it’s unclear whether
|
||
the specialty applies, the GM decides.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Virtuosic Performer
|
||
prereqs:
|
||
- descr: trained in Performance
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 268
|
||
page_stop: 268
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You can use your momentum from a jump to propel yourself off a wall. If you’re
|
||
adjacent to a wall at the end of a jump (whether performing a High Jump, Long
|
||
Jump, or Leap), you don’t fall as long as your next action is another jump. Furthermore,
|
||
since your previous jump gives you momentum, you can use High Jump or Long Jump
|
||
as a single action, but you don’t get to Stride as part of the activity. You can
|
||
use Wall Jump only once in a turn, unless you’re legendary in Athletics, in which
|
||
case you can use Wall Jump as many times as you can use consecutive jump actions
|
||
in that turn.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Wall Jump
|
||
prereqs:
|
||
- descr: master in Athletics
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 269
|
||
page_stop: 269
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You’ve studied in large medical wards, treating several patients at once
|
||
and tending to all their needs. When you use Treat Disease or Treat Wounds, you
|
||
can treat up to two targets. If you’re a master in Medicine, you can treat up
|
||
to four targets, and if you’re legendary, you can treat up to eight targets.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Ward Medic
|
||
prereqs:
|
||
- descr: expert in Medicine
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 269
|
||
page_stop: 269
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: If you trigger a device or set off a trap while disarming it, you gain a
|
||
+2 circumstance bonus to your AC or saving throw against the device or trap. This
|
||
applies only to attacks or effects triggered by your failed attempt, not to any
|
||
later ones, such as additional attacks from a complex trap.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Wary Disarmament
|
||
prereqs:
|
||
- descr: expert in Thievery
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 269
|
||
page_stop: 269
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: You become trained in all simple weapons. If you were already trained in
|
||
all simple weapons, you become trained in all martial weapons. If you were already
|
||
trained in all martial weapons, you become trained in one advanced weapon of your
|
||
choice.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Weapon Proficiency
|
||
prereqs:
|
||
- descr: Class Level 1
|
||
feat: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 269
|
||
page_stop: 269
|
||
traits:
|
||
- General
|
||
- Skill
|
||
trigger: null
|
||
- actioncost: null
|
||
descr: Your hunted prey cannot escape your relentless pursuit. Stride up to your
|
||
Speed in tandem with the triggering creature, remaining adjacent to the foe throughout
|
||
its movement until it stops moving or you run out of movement. You can ignore
|
||
difficult terrain during this movement unless the difficult terrain is caused
|
||
by a magical effect.
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Relentless Stalker
|
||
prereqs: null
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Uncommon
|
||
- Move
|
||
- Ranger
|
||
trigger: An adjacent creature you are hunting attempts to move away from you using
|
||
an action that has the move trait.
|
||
- actioncost: null
|
||
descr: 'Select one type of terrain from the following list: aquatic, arctic, desert,
|
||
forest, mountain, plains, sky, swamp, or underground. You can use Survival in
|
||
place of Perception to roll initiative when in the selected terrain in a natural
|
||
location (not a structure) even if you weren’t tracking or otherwise using'
|
||
frequency: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Wilderness Spotter
|
||
prereqs:
|
||
- expert in Survival
|
||
requirement: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 57
|
||
page_stop: 57
|
||
traits:
|
||
- Uncommon
|
||
- General
|
||
- Skill
|
||
trigger: null
|