18005 lines
585 KiB
YAML
18005 lines
585 KiB
YAML
spell:
|
||
- action_abbr: R
|
||
area: 60-foot emanation
|
||
cast: '|R| somatic or verbal'
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: 'Your performance protects you and your allies. Roll a Performance check
|
||
for a type you know: an auditory performance if the trigger was auditory, or a
|
||
visual one for a visual trigger. You and allies in the area can use the better
|
||
result between your Performance check and the saving throw.'
|
||
duration: null
|
||
has_been_manually_proofread: true
|
||
level: 1
|
||
name: Counter Performance
|
||
range: null
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 386
|
||
page_stop: 386
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Bard
|
||
- Composition
|
||
- Enchantment
|
||
- Fortune
|
||
- Mental
|
||
trigger: You or an ally within 60 feet rolls a saving throw against an auditory
|
||
or visual effect.
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: '|1| verbal'
|
||
components:
|
||
- Verbal
|
||
descr: Your encouragement inspires your ally to succeed at a task. This counts as
|
||
having taken sufficient preparatory actions to Aid your ally on a skill check
|
||
of your choice, regardless of the circumstances. When you later use the Aid reaction,
|
||
you can roll Performance instead of the normal skill check, and if you roll a
|
||
failure, you get a success instead. If you are legendary in Performance, you automatically
|
||
critically succeed.\n\nThe GM might rule that you can't use this ability if the
|
||
act of encouraging your ally would interfere with the skill check (such as a check
|
||
to Sneak quietly or maintain a disguise).
|
||
duration: 1 round
|
||
has_been_manually_proofread: true
|
||
level: 1
|
||
name: Inspire Competence
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 386
|
||
page_stop: 386
|
||
targets: 1 ally
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Bard
|
||
- Cantrip
|
||
- Composition
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '1'
|
||
area: 60-foot emanation
|
||
cast: '|1| verbal'
|
||
components:
|
||
- Verbal
|
||
descr: You inspire your allies with words or tunes of encouragement. You and all
|
||
allies in the area gain a +1 status bonus to attack rolls, damage rolls, and saves
|
||
against fear effects.
|
||
duration: 1 round
|
||
has_been_manually_proofread: true
|
||
level: 1
|
||
name: Inspire Courage
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 386
|
||
page_stop: 386
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Bard
|
||
- Cantrip
|
||
- Composition
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: F
|
||
cast: '|F| verbal'
|
||
components:
|
||
- Verbal
|
||
descr: "You add a flourish to your composition to extend its benefits. If your next\
|
||
\ action is to cast a cantrip composition with a duration of 1 round, attempt\
|
||
\ a Performance check. The DC is usually a standard-difficulty DC of a level equal\
|
||
\ to the highest-level target of your composition, but the GM can assign a different\
|
||
\ DC based on the circumstances. The effect depends on the result of your check.\
|
||
\ \n\n**Critical Success** The composition lasts 4 rounds.\n\n**Success** The\
|
||
\ composition lasts 3 rounds.\n\n**Failure** The composition lasts 1 round, but\
|
||
\ you don't spend the Focus Point for casting this spell."
|
||
duration: null
|
||
has_been_manually_proofread: true
|
||
level: 1
|
||
name: Lingering Composition
|
||
range: null
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 387
|
||
page_stop: 387
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Bard
|
||
- Enchantment
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: F
|
||
cast: '|F| somatic'
|
||
components:
|
||
- Somatic
|
||
descr: You call upon your muse's deep mysteries, granting the target a greater ability
|
||
to think and recall information. Roll the triggering Recall Knowledge skill check
|
||
twice and use the better result.
|
||
duration: null
|
||
has_been_manually_proofread: true
|
||
level: 1
|
||
name: Loremaster's Etude
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 387
|
||
page_stop: 387
|
||
targets: you or the triggering ally
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Bard
|
||
- Divination
|
||
- Fortune
|
||
trigger: You or an ally within range attempts a skill check to Recall Knowledge
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
area: 60-foot emanation
|
||
cast: '|1| verbal'
|
||
components:
|
||
- Verbal
|
||
descr: You inspire your allies to protect themselves more effectively. You and all
|
||
allies in the area gain a +1 status bonus to AC and saving throws, as well as
|
||
resistance equal to half the spell's level to physical damage.
|
||
duration: 1 round
|
||
has_been_manually_proofread: true
|
||
level: 2
|
||
name: Inspire Defense
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 386
|
||
page_stop: 387
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Bard
|
||
- Cantrip
|
||
- Composition
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '1'
|
||
area: 60-foot emanation
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You dance at a lively tempo, speeding your allies' movement. You and all
|
||
allies in the area gain a +10-foot status bonus to all Speeds for 1 round.
|
||
duration: 1 round
|
||
has_been_manually_proofread: true
|
||
level: 2
|
||
name: Triple Time
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 387
|
||
page_stop: 387
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Bard
|
||
- Cantrip
|
||
- Composition
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '1'
|
||
area: 30-foot emanation
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: Foes within the area are frightened 1. They can't reduce their frightened
|
||
value below 1 while they remain in the area.
|
||
duration: 1 round
|
||
has_been_manually_proofread: true
|
||
level: 3
|
||
name: Dirge of Doom
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 386
|
||
page_stop: 386
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Bard
|
||
- Cantrip
|
||
- Composition
|
||
- Emotion
|
||
- Enchantment
|
||
- Fear
|
||
- Mental
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: F
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You call upon your muse to greatly increase the benefits you provide to\
|
||
\ your allies with your inspire courage or inspire defense composition. If your\
|
||
\ next action is to cast inspire courage or inspire defense, attempt a Performance\
|
||
\ check. The DC is usually a very hard DC of a level equal to that of the highest-level\
|
||
\ target of your composition, but the GM can assign a different DC based on the\
|
||
\ circumstances. The effect of your inspire courage or inspire defense composition\
|
||
\ depends on the result of your check. \n\n**Critical Success** The status bonus\
|
||
\ from your inspire courage or inspire defense increases to +3. \n\n**Success**\
|
||
\ The status bonus from inspire courage or inspire defense increases to +2. \
|
||
\ \n\n**Failure** Your inspire courage or inspire defense provides only its normal\
|
||
\ bonus of +1, but you don't spend the Focus Point for casting this spell."
|
||
duration: null
|
||
has_been_manually_proofread: true
|
||
level: 4
|
||
name: Inspire Heroics
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 387
|
||
page_stop: 387
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Bard
|
||
- Enchantment
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You mime creating an invisible 10-foot-by-10-foot stretch of wall adjacent
|
||
to you and within your reach. The wall is solid to those creatures that don't
|
||
disbelieve it, even incorporeal creatures. You and your allies can voluntarily
|
||
believe the wall exists to continue to treat it as solid, for instance to climb
|
||
onto it. A creature that disbelieves the illusion is temporarily immune to your
|
||
house of imaginary walls for 1 minute. The wall doesn't block creatures that didn't
|
||
see your visual performance, nor does it block objects. The wall has AC 10, Hardness
|
||
equal to double the spell's level, and HP equal to quadruple the spell's level.
|
||
duration: 1 round
|
||
has_been_manually_proofread: true
|
||
level: 5
|
||
name: House of Imaginary Walls
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 386
|
||
page_stop: 386
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Bard
|
||
- Cantrip
|
||
- Composition
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You perform rapidly, speeding up your ally. The ally becomes quickened and
|
||
can use the additional action to Strike, Stride, or Step.
|
||
duration: 1 round
|
||
has_been_manually_proofread: true
|
||
level: 7
|
||
name: Allegro
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 386
|
||
page_stop: 386
|
||
targets: 1 ally
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Bard
|
||
- Cantrip
|
||
- Composition
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You draw upon your muse to soothe your allies. Choose one of the following\
|
||
\ three effects:\n The spell attempts to counteract fear effects on the targets.\
|
||
\ \n The spell attempts to counteract effects imposing paralysis on the targets.\
|
||
\ \n The spell restores 7d8 Hit Points to the targets. \n\n**Heightened (+1)**\
|
||
\ When used to heal, soothing ballad restores 1d8 more Hit Points."
|
||
duration: null
|
||
has_been_manually_proofread: true
|
||
level: 7
|
||
name: Soothing Ballade
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 387
|
||
page_stop: 387
|
||
targets: you and up to 9 allies
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Bard
|
||
- Composition
|
||
- Emotion
|
||
- Enchantment
|
||
- Healing
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You perform music so perfect that the target may die of joy or sorrow. Once\
|
||
\ targeted, the creature becomes temporarily immune for 1 minute. The effect of\
|
||
\ the spell depends on the target's level and current Hit Points. \n\n**16th\
|
||
\ or Lower** The target dies instantly. \n\n**17th** If the target has 50\
|
||
\ Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit Points\
|
||
\ and becomes dying 1. \n\n**18th or Higher** The target takes 50 damage. If\
|
||
\ this brings it to 0 Hit Points, it dies instantly."
|
||
duration: null
|
||
has_been_manually_proofread: true
|
||
level: 10
|
||
name: Fatal Aria
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 386
|
||
page_stop: 386
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Bard
|
||
- Composition
|
||
- Death
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "Your hands become infused with positive energy, healing a living creature\
|
||
\ or damaging an undead creature with a touch. If you use lay on hands on a willing\
|
||
\ living target, you restore 6 Hit Points; if the target is one of your allies,\
|
||
\ they also gain a +2 status bonus to AC for 1 round. Against an undead target,\
|
||
\ you deal 1d6 damage and it must attempt a basic Fortitude save; if it fails,\
|
||
\ it also takes a -2 status penalty to AC for 1 round. \n\n**Heightened (+1)**\
|
||
\ The amount of healing increases by 6, and the damage to an undead target increases\
|
||
\ by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: true
|
||
level: 1
|
||
name: Lay on Hands
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 387
|
||
page_stop: 388
|
||
targets: 1 willing living creature or 1 undead creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Champion
|
||
- Healing
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "Your litany rails against the sin of wrath, punishing the target for attacking\
|
||
\ good creatures. The target must attempt a Will save. A particularly wrathful\
|
||
\ creature, such as a wrath demon, uses the outcome one degree of success worse\
|
||
\ than the result of its saving throw. The target then becomes temporarily immune\
|
||
\ to all of your litanies for 1 minute. \n\n**Critical Success** The target\
|
||
\ is unaffected. \n\n**Success** The first time the target uses an action that\
|
||
\ deals damage to at least one good creature, the target takes 3d6 good damage.\
|
||
\ \n\n**Failure** Each time the target uses an action that deals damage to at\
|
||
\ least one good creature, the target takes 3d6 good damage. \n\n**Critical Failure**\
|
||
\ The target is enfeebled 2. Each time it uses an action that deals damage to\
|
||
\ at least one good creature, the target takes 3d6 good damage. \n\n**Heightened\
|
||
\ (+1)** The damage increases by 1d6."
|
||
duration: 1 round
|
||
has_been_manually_proofread: true
|
||
level: 3
|
||
name: Litany against Wrath
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 388
|
||
page_stop: 388
|
||
targets: 1 evil creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Champion
|
||
- Evocation
|
||
- Good
|
||
- Litany
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "Your litany rails against the sin of sloth, interfering with the target's\
|
||
\ ability to react. The target must attempt a Will save. A particularly slothful\
|
||
\ creature, such as a sloth demon, uses the outcome one degree of success worse\
|
||
\ than the result of its saving throw. The target becomes temporarily immune to\
|
||
\ all of your litanies for 1 minute. \n\n **Critical Success** The target is\
|
||
\ unaffected. \n\n **Success** The target can't use reactions. \n\n **Failure**\
|
||
\ The target can't use reactions and is slowed 1. \n\n **Critical Failure** The\
|
||
\ target can't use reactions and is slowed 2."
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Litany against Sloth
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 388
|
||
page_stop: 388
|
||
targets: 1 evil creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Champion
|
||
- Evocation
|
||
- Good
|
||
- Litany
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You form a link with an ally, allowing you to take harm in their stead. All
|
||
the effects of the hit or failed save are applied to you instead of the ally.
|
||
For example, if the target critically fails a saving throw against a fireball,
|
||
you would take double damage. These effects ignore any resistances, immunities,
|
||
or other abilities you have that might mitigate them in any way, although those
|
||
of the target apply before you take the effect.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Champion's Sacrifice
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 387
|
||
page_stop: 387
|
||
targets: 1 ally
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Champion
|
||
trigger: An ally is hit by a Strike, or an ally fails a saving throw against an
|
||
effect that doesn't affect you.
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "Your litany denounces an evildoer, rendering it susceptible to the powers\
|
||
\ of good. The target gains weakness 7 to good. The target then becomes temporarily\
|
||
\ immune to all of your litanies for 1 minute. \n\n**Heightened (+1)** The weakness\
|
||
\ increases by 1."
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Litany of Righteousness
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 388
|
||
page_stop: 388
|
||
targets: 1 evil creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Champion
|
||
- Evocation
|
||
- Good
|
||
- Litany
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: F
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You shout in defiance, filling you with a sudden burst of healing. Just before
|
||
applying the attack's damage, you recover 10d4+20 Hit Points. If this is enough
|
||
to prevent the attack from bringing you to 0 Hit Points, you don't become unconscious
|
||
or dying. Either way, cheating death is difficult, and you can't use hero's defiance
|
||
again until you Refocus or the next time you prepare. Hero's defiance cannot be
|
||
used against effects with the death trait or that would leave no remains, such
|
||
as disintegrate.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Hero's Defiance
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 387
|
||
page_stop: 387
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Champion
|
||
- Healing
|
||
- Necromancy
|
||
- Positive
|
||
trigger: An attack would bring you to 0 Hit Points.
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: The blessings of your god make your feet faster and your movements more fluid.
|
||
You gain a +5-foot status bonus to your Speed and ignore difficult terrain. As
|
||
part of casting agile feet, you can Stride or Step; you can instead Burrow, Climb,
|
||
Fly, or Swim if you have the appropriate Speed.
|
||
duration: until the end of the current turn
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Agile Feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 389
|
||
page_stop: 389
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 5-foot burst
|
||
cast: material, verbal
|
||
components:
|
||
- Material
|
||
- Verbal
|
||
descr: "You create a brief vision of immense wealth filling the spell's area. Each\
|
||
\ creature within 20 feet of the area that could be enticed by material wealth\
|
||
\ must attempt a Will saving throw. A creature that enters the area automatically\
|
||
\ disbelieves the illusion, and disbelieving the illusion ends any fascinated\
|
||
\ condition imposed by the spell. As long as you Sustain the Spell, other creatures\
|
||
\ react to the treasure like they would any other illusion, but they are not at\
|
||
\ risk of becoming fascinated. \n\n**Critical Success** The creature disbelieves\
|
||
\ the illusion and is unaffected by it. \n\n**Success** The creature is fascinated\
|
||
\ by the wealth until it has completed its first action on its next turn. \n\n\
|
||
**Failure** The creature is fascinated by the illusion."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Appearance of Wealth
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 389
|
||
page_stop: 389
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Illusion
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: Your body fills with physical power and skill. You gain a +10- foot status
|
||
bonus to Speed and a +2 status bonus to Athletics checks. As a part of Casting
|
||
this Spell, you can use a Stride, Leap, Climb, or Swim action. The spell's bonuses
|
||
apply during that action.
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Athletic Rush
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 389
|
||
page_stop: 389
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You tilt the scales of luck slightly to protect a creature from disaster.
|
||
When the target would attempt a saving throw, it can roll twice and use the better
|
||
result. Once it does this, the spell ends. If you cast bit of luck again, any
|
||
previous bit of luck you cast that's still in effect ends. After a creature has
|
||
been targeted with bit of luck, it becomes temporarily immune for 24 hours.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Bit of Luck
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 389
|
||
page_stop: 389
|
||
targets: 1 willing creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Divination
|
||
- Fortune
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You strengthen a target's ambition, increase its resentment of allies, and\
|
||
\ make its allegiances more susceptible to change. The target must attempt a Will\
|
||
\ save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
||
\ The target takes a -1 status penalty to its saving throws and other defenses\
|
||
\ against attempts to Coerce it, Request something of it, or use mental effects\
|
||
\ to convince it to do something (such as a suggestion spell). This penalty applies\
|
||
\ only if the target is being encouraged to advance its own ambitions. \n\n**Failure**\
|
||
\ As success, but the penalty is -2. \n\n**Critical Failure** The target is\
|
||
\ overcome with ambition, taking whatever actions would advance its own agenda\
|
||
\ over those of anyone else, even without attempts to convince it."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Blind Ambition
|
||
range: 60 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 389
|
||
page_stop: 389
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You infuse your target with attraction, causing it to act friendlier toward\
|
||
\ you. The target attempts a Will save. It gains a +4 circumstance bonus to this\
|
||
\ save if you or your allies recently threatened or were hostile to it. You can\
|
||
\ Dismiss the spell. If you use hostile actions against the target, the spell\
|
||
\ ends. After the spell ends, the target doesn't necessarily realize it was charmed\
|
||
\ unless its friendship with you or the actions you convinced it to take clash\
|
||
\ with its expectations, which could potentially allow you to convince the target\
|
||
\ to continue being your friend via mundane means. \n\n**Critical Success** \
|
||
\ The target is unaffected and aware you tried to charm it. \n\n**Success** \
|
||
\ The target is unaffected but thinks your spell was something harmless instead\
|
||
\ of charming touch, unless it identifies the spell (usually with Identify Magic).\
|
||
\ \n\n**Failure** The target's attitude becomes friendly toward you. If it was\
|
||
\ friendly, it becomes helpful. It can't use hostile actions against you. \n\n\
|
||
**Critical Failure** The target is helpful and can't use hostile actions against\
|
||
\ you. \n\n**Heightened (4th)** You can target any type of creature, not just\
|
||
\ humanoids, as long as it could find you attractive."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Charming Touch
|
||
range: touch
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 390
|
||
page_stop: 390
|
||
targets: 1 humanoid creature that could find you attractive
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Emotion
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You drape the target in a mantle of swirling shadows that make it harder
|
||
to see. The cloak reduces bright light within a 20-foot emanation to dim light.
|
||
This is a form of magical darkness and can therefore overcome non-magical light
|
||
or attempt to counteract magical light as described on page 458. The target can
|
||
use concealed condition gained from the shadows to Hide, though observant creatures
|
||
can still follow the moving aura of shadow, making it difficult for the target
|
||
to become completely undetected. The target can use an Interact action to remove
|
||
the cloak and leave it behind as a decoy, where it remains, reducing light for
|
||
the rest of the spell's duration. If anyone picks up the cloak after it's been
|
||
removed by the original target, the cloak evaporates and the spell ends.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Cloak of Shadow
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 390
|
||
page_stop: 390
|
||
targets: 1 willing creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Darkness
|
||
- Evocation
|
||
- Shadow
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 15-foot cone
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Your voice booms, smashing what's in front of you. Each creature and unattended\
|
||
\ object in the area takes 1d8 sonic damage. If you already dealt damage to an\
|
||
\ enemy this turn with a Strike or spell, increase the damage dice from this spell\
|
||
\ to d12s. \n\n**Heightened (+1)** The damage increases by 1d8."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Cry of Destruction
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 390
|
||
page_stop: 390
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Evocation
|
||
- Sonic
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 15-foot cone
|
||
cast: material, verbal
|
||
components:
|
||
- Material
|
||
- Verbal
|
||
descr: "You raise your religious symbol and create a blinding flash of light. Each\
|
||
\ creature in the area must attempt a Fortitude save. \n\n**Critical Success**\
|
||
\ The creature is unaffected. \n\n**Success** The creature is dazzled for 1\
|
||
\ round. \n\n**Failure** The creature is blinded for 1 round and dazzled for\
|
||
\ 1 minute. The creature can spend an Interact action rubbing its eyes to end\
|
||
\ the blinded condition. \n\n**Critical Failure** The creature is blinded for\
|
||
\ 1 round and dazzled for 1 hour. \n\n**Heightened (3rd)** The area increases\
|
||
\ to a 30-foot cone."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Dazzling Flash
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 391
|
||
page_stop: 391
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Evocation
|
||
- Light
|
||
- Visual
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: Seeing another pass from this world to the next invigorates you. You gain
|
||
temporary Hit Points equal to the triggering creature's level plus your Wisdom
|
||
modifier. If the triggering creature was undead, double the number of temporary
|
||
Hit Points you gain . These last for the duration of the spell, and the spell
|
||
ends if all the temporary Hit Points are depleted earlier.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Death's Call
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 391
|
||
page_stop: 391
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Necromancy
|
||
trigger: A living creature within 20 feet of you dies, or an undead creature within
|
||
20 feet of you is destroyed.
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "While in a crowd of roughly similar creatures, your appearance becomes bland\
|
||
\ and nondescript. You gain a +2 status bonus to Deception and Stealth checks\
|
||
\ to go unnoticed among the crowd, and you ignore difficult terrain caused by\
|
||
\ the crowd. \n\n**Heightened (3rd)** The spell gains a range of 10 feet and\
|
||
\ can target up to 10 creatures."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Face in the Crowd
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 392
|
||
page_stop: 392
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A blazing band of fire arcs through the air. Make a spell attack roll. The\
|
||
\ ray deals 2d6 fire damage. \n\n**Critical Success** The ray deals double damage\
|
||
\ and 1d4 persistent fire damage. \n\n**Success** The ray deals full damage.\
|
||
\ \n\n**Heightened (+1)** The ray's initial damage increases by 2d6, and the\
|
||
\ persistent fire damage on a critical success increases by 1d4."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Fire Ray
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 392
|
||
page_stop: 392
|
||
targets: 1 creature or object
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Attack
|
||
- Cleric
|
||
- Evocation
|
||
- Fire
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: material, somatic
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
descr: "You quiet the target's voice, preventing it from giving away valuable secrets.\
|
||
\ This doesn't prevent the target from talking or providing verbal spell components,\
|
||
\ but no creature more than 10 feet away can hear its whispers without succeeding\
|
||
\ at a Perception check against your spell DC, which might interfere with auditory\
|
||
\ or linguistic effects as well as communication. The spell's duration depends\
|
||
\ on the target's Fortitude save. After attempting its save, the target becomes\
|
||
\ temporarily immune for 24 hours. \n\n**Critical Success** The target is unaffected.\
|
||
\ \n\n**Success** The duration is 1 round. \n\n**Failure** The duration is\
|
||
\ 1 minute. \n\n**Critical Failure** The duration is 10 minutes."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Forced Quiet
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 393
|
||
page_stop: 393
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Cleric
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "Your words bless a creature with an enhanced connection to positive energy.\
|
||
\ When the target regains Hit Points from a healing spell, it regains 1 additional\
|
||
\ Hit Point. The target regains additional Hit Points from healer's blessing only\
|
||
\ the first time it regains HP from a given healing spell, so a spell that heals\
|
||
\ the creature repeatedly over a duration would restore additional Hit Points\
|
||
\ only once. \n\n**Heightened (+1)** The additional healing increases by 2 HP."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Healer's Blessing
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 393
|
||
page_stop: 393
|
||
targets: 1 willing living creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Necromancy
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You evoke a magical stone and throw it, with your god's presence guiding\
|
||
\ your aim. Make a spell attack roll against the target. The stone deals bludgeoning\
|
||
\ damage equal to 1d6 plus your Strength modifier. \n\n**Critical Success** \
|
||
\ The stone deals double damage. \n\n**Success** The stone deals full damage.\
|
||
\ \n\n**Heightened (+1)** The stone's damage increases by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Hurtling Stone
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 393
|
||
page_stop: 393
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Attack
|
||
- Cleric
|
||
- Earth
|
||
- Evocation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: A creature becomes a receptacle for pure magical energy sent by your deity.
|
||
The target gains a +1 status bonus to saving throws. Each time you Cast a Spell
|
||
from your spell slots, you automatically Sustain this Spell and grant its target
|
||
resistance to damage from spells until the start of your next turn. This resistance
|
||
is equal to the level of the spell you cast.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Magic's Vessel
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 393
|
||
page_stop: 393
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Enchantment
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You shine a ray of moonlight. Make a spell attack roll. The beam of light\
|
||
\ deals 1d6 fire damage. Moonbeam deals silver damage for the purposes of weaknesses,\
|
||
\ resistances, and the like. \n\n**Critical Success** The beam deals double\
|
||
\ damage, and the target is dazzled for 1 minute. \n\n**Success** The beam deals\
|
||
\ full damage, and the target is dazzled for 1 round. \n\n**Heightened (+1)**\
|
||
\ The ray's damage increases by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Moonbeam
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 394
|
||
page_stop: 394
|
||
targets: 1 creature or object
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Attack
|
||
- Cleric
|
||
- Evocation
|
||
- Fire
|
||
- Light
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Huge amounts of food and drink fill the target. It receives a full meal's\
|
||
\ worth of nourishment and must attempt a Fortitude save. A target sickened by\
|
||
\ this spell takes a -10-foot status penalty to its Speed until it's no longer\
|
||
\ sickened. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
||
\ The target is sickened 1, but if it spends an action to end the condition,\
|
||
\ it succeeds automatically. \n\n**Failure** The target is sickened 1. \n\n\
|
||
**Critical Failure** The target is sickened 2."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Overstuff
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 394
|
||
page_stop: 394
|
||
targets: 1 living creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You meditate upon perfection to remove all distractions from your mind. Attempt
|
||
a new Will save against one mental effect currently affecting you that required
|
||
a Will save. Use the result of this new save to determine the outcome of the mental
|
||
effect, unless the new save would have a worse result than the original save,
|
||
in which case nothing happens. You can use perfected mind against a given effect
|
||
only once.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Perfected Mind
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 394
|
||
page_stop: 394
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Cleric
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You protect your ally by suffering in their stead. Reduce the damage the\
|
||
\ triggering ally would take by 3. You redirect this damage to yourself, but your\
|
||
\ immunities, weaknesses, resistances and so on do not apply. You aren't subject\
|
||
\ to any conditions or other effects of whatever damaged your ally (such as poison\
|
||
\ from a venomous bite). Your ally is still subject to those effects even if you\
|
||
\ redirect all of the triggering damage to yourself. \n\n**Heightened (+1)**\
|
||
\ The damage you redirect increases by 3."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Protector's Sacrifice
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 395
|
||
page_stop: 395
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Cleric
|
||
trigger: An ally within 30 feet takes damage.
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Giving the air a push, you buffet the target with a powerful gust of wind;\
|
||
\ it must attempt a Fortitude save. \n\n**Critical Success** The target is unaffected.\
|
||
\ \n\n**Success** The target is pushed 5 feet away from you. \n\n**Failure**\
|
||
\ The target is pushed 10 feet away from you. \n\n**Critical Failure** The\
|
||
\ target is pushed 10 feet away from you and knocked prone."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Pushing Gust
|
||
range: 500 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 395
|
||
page_stop: 395
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Air
|
||
- Cleric
|
||
- Conjuration
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You attempt to learn more about the target's fate in the short term, usually
|
||
within the next day for most prosaic creatures, or the next hour or less for someone
|
||
likely to have multiple rapid experiences, such as someone actively adventuring.
|
||
You learn a single enigmatic word connected to the creature's fate in that time
|
||
frame. Fate is notoriously inscrutable, and the word isn't necessarily meant to
|
||
be taken at face value, so the meaning is often clear only in hindsight. The GM
|
||
rolls a secret DC 6 flat check. If the creature's fate is too uncertain, or on
|
||
a failed flat check, the spell yields the word "inconclusive." Either way, the
|
||
creature is then temporarily immune for 24 hours.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Read Fate
|
||
range: 10 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 395
|
||
page_stop: 395
|
||
targets: 1 creature other than you
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Divination
|
||
- Prediction
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You inflict pain upon the target and revel in their anguish. This deals\
|
||
\ 1d4 mental damage and 1d4 persistent mental damage; the target must attempt\
|
||
\ a Will save. As long as the target is taking persistent damage from this spell,\
|
||
\ you gain a +1 status bonus to attack rolls and skill checks against the target.\
|
||
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
|
||
\ takes half damage and no persistent damage. \n\n**Failure** The target takes\
|
||
\ full initial and persistent damage. \n\n**Critical Failure** The target takes\
|
||
\ double initial and persistent damage. \n\n**Heightened (+1)** The initial\
|
||
\ damage increases by 1d4 and the persistent damage increases by 1d4."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Savor the Sting
|
||
range: touch
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 396
|
||
page_stop: 396
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Attack
|
||
- Cleric
|
||
- Enchantment
|
||
- Mental
|
||
- Nonlethal
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: Speaking a short prayer as you gather your thoughts, you're blessed to find
|
||
that your deity gave you just the right bit of information for your situation.
|
||
Roll the triggering check twice and use the better result.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Scholarly Recollection
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 396
|
||
page_stop: 396
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Divination
|
||
- Fortune
|
||
trigger: You attempt a Perception check to Seek, or you attempt a skill check to
|
||
Recall Knowledge with a skill you're trained in.
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You attempt to calm the target by uttering soothing words in a calm and\
|
||
\ even tone. The target gains a +1 status bonus to Will saving throws. This bonus\
|
||
\ increases to +2 against emotion effects. In addition, when you Cast this Spell,\
|
||
\ you can attempt to counteract one emotion effect on the target. \n\n**Heightened\
|
||
\ (5th)** The bonus to saves increases to +2, or +3 against emotion effects."
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Soothing Words
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 396
|
||
page_stop: 396
|
||
targets: 1 ally
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 5-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: A deluge of colorful illusory paint, tools, or other symbols of art and artisanship
|
||
drift down in the area. Roll 1d4 to determine the color of the illusion. Each
|
||
creature in the area must attempt a Will save. A creature is unaffected on a success.
|
||
On a failure or critical failure, the creature takes the results listed on the
|
||
table relevant to the color.
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Splash of Art
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 397
|
||
page_stop: 397
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You swiftly move from a dangerous spot and veil yourself. You Step and become
|
||
concealed.
|
||
duration: until the end of your next turn
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Sudden Shift
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 397
|
||
page_stop: 397
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Cleric
|
||
- Illusion
|
||
trigger: An enemy misses you with a melee attack.
|
||
type: Focus
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: With soothing song or tales, you lull the target into an enchanting dream.
|
||
When you cast the spell, the target falls unconscious if it wasn't already. While
|
||
unconscious, it experiences a dream of your choice. If it sleeps for at least
|
||
1 minute, it gains the benefit of the dream for the remainder of the spell's duration.
|
||
Dream of Insight +1 status bonus to Intelligence-based skill checks Dream of Glamour
|
||
+1 status bonus to Charisma-based skill checks Dream of Voyaging +5-foot status
|
||
bonus to Speed If you Cast this Spell again, the effects of any previous sweet
|
||
dream you cast end.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Sweet Dream
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 397
|
||
page_stop: 397
|
||
targets: 1 willing creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Auditory
|
||
- Cleric
|
||
- Enchantment
|
||
- Linguistic
|
||
- Mental
|
||
- Sleep
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You call forth a tremendous wave to move the target either in a body of\
|
||
\ water or on the ground. The target must attempt a Fortitude save. \n\n**Failure**\
|
||
\ You move the target 5 feet in any direction along the ground or 10 feet in\
|
||
\ any direction through a body of water. \n\n**Critical Failure** You move the\
|
||
\ target up to 10 feet in any direction along the ground or 20 feet in any direction\
|
||
\ through a body of water."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Tidal Surge
|
||
range: 60 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 397
|
||
page_stop: 397
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Evocation
|
||
- Water
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "Your imperious touch erodes the target's willpower, making it easier to\
|
||
\ control. The target attempts a Will save. \n\n**Critical Success** The target\
|
||
\ is unaffected. \n\n**Success** The target is stupefied 1 until the end of\
|
||
\ your current turn. \n\n**Failure** The target is stupefied 1 until the end\
|
||
\ of your next turn. \n\n**Critical Failure** The target is stupefied 1 for\
|
||
\ 1 minute."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Touch of Obedience
|
||
range: touch
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 398
|
||
page_stop: 398
|
||
targets: 1 living creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You attack the target's life force with undeath, dealing 1d6 negative damage.\
|
||
\ The target must attempt a Fortitude save. \n\n**Critical Success** The target\
|
||
\ is unaffected. \n\n**Success** The target takes half damage. \n\n**Failure**\
|
||
\ The target takes full damage, and positive effects heal it only half as much\
|
||
\ as normal for 1 round. \n\n**Critical Failure** The target takes double damage,\
|
||
\ and positive effects heal it only half as much as normal for 1 minute. \n\n\
|
||
**Heightened (+1)** The damage increases by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Touch of Undeath (Cleric)
|
||
range: touch
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 398
|
||
page_stop: 398
|
||
targets: 1 living creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Attack
|
||
- Cleric
|
||
- Necromancy
|
||
- Negative
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: Nothing can hold you in place. You immediately escape from every magical
|
||
effect that has you immobilized or grabbed unless the effect is of a higher level
|
||
than your unimpeded stride spell. You then Stride. During this movement, you ignore
|
||
difficult terrain and any circumstance or status penalties to your Speed.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Unimpeded Stride
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 398
|
||
page_stop: 398
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You surround yourself in a veil of confidence. You reduce your current frightened
|
||
condition by 1, and whenever you would become frightened during the duration,
|
||
reduce the amount by 1. If you critically fail a save against fear, veil of confidence
|
||
ends immediately, and you increase any frightened condition you gain from the
|
||
critical failure by 1 instead of decreasing it.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Veil of Confidence
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 398
|
||
page_stop: 398
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "Your body sprouts a coat of brambly thorns that harm those that strike you\
|
||
\ and thrive on life magic. Adjacent creatures that hit you with a melee attack,\
|
||
\ as well as creatures that hit you with unarmed attacks, take 1 piercing damage\
|
||
\ each time they do. Anytime you cast a positive spell, the damage from your thorns\
|
||
\ increases to 1d6 until the start of your next turn. \n\n**Heightened (+1)**\
|
||
\ The damage increases by 1, or 1d6 after you cast a positive spell."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Vibrant Thorns
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 399
|
||
page_stop: 399
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Morph
|
||
- Plant
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You fill the creature's mind with a terrifying vision out of its nightmares.\
|
||
\ The target must attempt a Will save. If the target is unconscious when you Cast\
|
||
\ this Spell on it, it immediately wakes up before attempting its save, and if\
|
||
\ it fails its save, it gains the fleeing condition for 1 round in addition to\
|
||
\ the effects noted above. \n\n**Critical Success** The target is unaffected.\
|
||
\ \n\n**Success** The target is frightened 1. \n\n**Failure** The target is\
|
||
\ frightened 2. \n\n**Critical Failure** The target is frightened 3."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Walking Nightmare
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 399
|
||
page_stop: 399
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Emotion
|
||
- Enchantment
|
||
- Fear
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: Holding your weapon aloft, you fill it with divine energy. On your next Strike
|
||
with that weapon before the start of your next turn, you gain a +1 status bonus
|
||
to the attack roll and the weapon deals an additional die of damage. If the weapon
|
||
has a striking rune, this instead increases the number of dice from the striking
|
||
rune by 1 (to a maximum of 3 extra weapon dice).If the target weapon leaves your
|
||
possession, weapon surge immediately ends.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Weapon Surge
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 399
|
||
page_stop: 399
|
||
targets: 1 weapon you're wielding
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Evocation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You speak a statement you believe to be true and that is free of any attempt
|
||
to deceive through twisting words, omission, and so on. The statement must be
|
||
25 words or fewer. A symbol of your deity glows above your head, and anyone who
|
||
sees you and hears your statement knows that you believe it to be true. Each time
|
||
you Sustain this Spell, you can repeat this effect.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Word of Truth
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 399
|
||
page_stop: 399
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Divination
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: material, verbal
|
||
components:
|
||
- Material
|
||
- Verbal
|
||
descr: "You transform the target to make it match your artisanal and artistic vision.\
|
||
\ If you have expert proficiency in Crafting, the item grants a +1 item bonus\
|
||
\ to attack rolls if it's a weapon or skill checks if it's a skill tool. The target\
|
||
\ is a beautiful and impressive piece for its new quality, but the effect is obviously\
|
||
\ temporary, so its monetary value doesn't change. When you cast this spell, any\
|
||
\ previous artistic flourish you had cast ends. \n\n**Heightened (7th)** If\
|
||
\ you have master proficiency in Crafting, the item grants a +2 item bonus instead.\
|
||
\ \n\n**Heightened (10th)** If you have legendary proficiency in Crafting, the\
|
||
\ item grants a +3 item bonus instead."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Artistic Flourish
|
||
range: 15 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 389
|
||
page_stop: 389
|
||
targets: 1 item or work of art that fits entirely within the range
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 15-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You become intensely entrancing, and creatures are distracted by you as\
|
||
\ long as they remain within the area. You can exclude any creatures you choose\
|
||
\ from the effects. When a creature enters the area for the first time, it must\
|
||
\ attempt a Will saving throw. If a creature leaves and reenters, it uses the\
|
||
\ results of its original save. \n\n**Critical Success** The creature is unaffected\
|
||
\ and temporarily immune for 1 hour. \n\n**Success** The creature is fascinated\
|
||
\ with you for its next action, then is temporarily immune for 1 hour. \n\n**Failure**\
|
||
\ The creature is fascinated with you. \n\n**Critical Failure** The creature\
|
||
\ is fascinated with you, and its attitude toward you improves by one step. \n\
|
||
\n**Heightened (+1)** Increase the size of the emanation by 15 feet."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Captivating Adoration
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 389
|
||
page_stop: 389
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
- Visual
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: With the threat of more pain, you compel a creature you've recently harmed.
|
||
You issue a command to the target, with the effects of the spell command.
|
||
duration: until the end of your target's next turn
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Commanding Lash
|
||
range: 100 feet
|
||
req: Your most recent action dealt damage to a target
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 390
|
||
page_stop: 390
|
||
targets: A creature you dealt damage to on your most recent action.
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "Your competitiveness drives you to prove yourself against the opposition.\
|
||
\ You gain a +1 status bonus to attack rolls and skill checks. If an enemy within\
|
||
\ 20 feet critically succeeds at an attack roll or skill check, your status bonus\
|
||
\ increases to +3 attack rolls or that specific skill check (whichever the foe\
|
||
\ critically succeeded at) for 1 round. \n\n**Heightened (7th)** Increase the\
|
||
\ base bonus to +2 and the increased bonus after an enemy critically succeeds\
|
||
\ to +4."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Competitive Edge
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 390
|
||
page_stop: 390
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You infuse a creature's vision with darkness. After attempting its save,\
|
||
\ the target becomes temporarily immune for 24 hours. \n\n**Critical Success**\
|
||
\ The target is unaffected. \n\n**Success** The target's darkvision or low-light\
|
||
\ vision is suppressed for 1 round. \n\n**Failure** As success, but the duration\
|
||
\ is 1 minute. \n\n**Critical Failure** As success, but the duration is 1 minute,\
|
||
\ and the target is also blinded for the duration. It can attempt a new save at\
|
||
\ the end of each of its turns. If it succeeds, it's no longer blinded, but its\
|
||
\ darkvision or low-light vision remains suppressed."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Darkened Eyes
|
||
range: 60 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 390
|
||
page_stop: 390
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Darkness
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You make the target overconfident, leading it to ascribe failure to external\
|
||
\ factors. If the target fails at an attack roll or skill check, it takes a -1\
|
||
\ status penalty to attack rolls and skill checks until the end of its turn (or\
|
||
\ the end of its next turn, if it attempted the roll outside its turn). If the\
|
||
\ creature fails a second time while taking this penalty, the penalty increases\
|
||
\ to -2. The duration depends on the target's Will save. After attempting its\
|
||
\ save, the creature becomes temporarily immune for 24 hours. \n\n**Critical\
|
||
\ Success** The target is unaffected. \n\n**Success** The duration is 1 round.\
|
||
\ \n\n**Failure** The duration is 10 minutes. \n\n**Critical Failure** The\
|
||
\ duration is 24 hours."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Delusional Pride
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 391
|
||
page_stop: 391
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 15-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Swirling sands of divine devastation surround you, weakening the defenses\
|
||
\ of all they touch. Reduce the resistances of creatures in the area (including\
|
||
\ yourself) by 2. \n\n**Heightened (+2)** Swirling sands of divine devastation\
|
||
\ surround you, weakening the defenses of all they touch. Reduce the resistances\
|
||
\ of creatures in the area (including yourself) by 2."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Destructive Aura
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 391
|
||
page_stop: 391
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Evocation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: After taking the triggering damage, you transform into air. Until the end
|
||
of the current turn, you can't be attacked or targeted, you don't take up space,
|
||
you can't act, and any auras or emanations you have are suppressed. At the end
|
||
of the turn, you re-form in any space you can occupy within 15 feet of where you
|
||
were when you dispersed. Any auras or emanations you had are restored as long
|
||
as their duration didn't run out while you were dispersed.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Disperse into Air
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 391
|
||
page_stop: 391
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Air
|
||
- Cleric
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: You take damage from an enemy or a hazard.
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 30-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You call forth a torrential downpour, which extinguishes nonmagical flames.\
|
||
\ Creatures in the area are concealed and gain fire resistance 10. Creatures outside\
|
||
\ the area are concealed to those inside the area. Creatures with weakness to\
|
||
\ water that end their turns in the area take damage equal to their weakness.\
|
||
\ \n\n**Heightened (+1)** The fire resistance increases by 2."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Downpour
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 391
|
||
page_stop: 391
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Evocation
|
||
- Water
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target becomes distracted and suggestible, inundated by vivid daydreams.\
|
||
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target's\
|
||
\ attention wavers. It becomes flat-footed and fascinated by its daydreams. \n\
|
||
\n**Failure** As success, except that you appear in the dream and give a suggestion.\
|
||
\ This can be to approach you, run away (as if it had the fleeing condition),\
|
||
\ Release what it's holding, Drop Prone, or stand in place. The creature follows\
|
||
\ this course of action as its first action after you Cast the Spell. \n\n**Critical\
|
||
\ Failure** As failure, but the target follows the course of action for as many\
|
||
\ actions as possible for the spell's duration, and it does nothing else."
|
||
duration: until the end of the target's next turn
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Dreamer's Call
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 391
|
||
page_stop: 391
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "Your own might mingles with divine power to protect you. You gain resistance\
|
||
\ equal to 8 plus your Strength modifier against all damage from the triggering\
|
||
\ attack or effect. \n\n**Heightened (+1)** The resistance increases by 2."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Enduring Might
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 392
|
||
page_stop: 392
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Cleric
|
||
trigger: An attack or effect would deal damage to you.
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 30-foot cone
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A massive deluge of life energy causes the undead to fall apart. Each undead\
|
||
\ creature in the area takes 4d12 positive damage. \n\n**Heightened (+1)** The\
|
||
\ damage increases by 1d12."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Eradicate Undeath
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 392
|
||
page_stop: 392
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You swiftly deflect incoming flames. The target gains fire resistance 15\
|
||
\ against the triggering effect. \n\n**Heightened (+2)** The resistance increases\
|
||
\ by 5."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Flame Barrier
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 392
|
||
page_stop: 392
|
||
targets: the creature that would take fire damage
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Cleric
|
||
trigger: An effect would deal fire damage to either you or an ally within range.
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
area: 30-foot emanation
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "Divine insight lets you see things as they truly are. The GM attempts a\
|
||
\ secret counteract check against each illusion that is at least partially within\
|
||
\ the area. Instead of counteracting the illusion, you see through it (for instance,\
|
||
\ if the check succeeds against an illusory disguise spell, you see the creature's\
|
||
\ true form but illusory disguise doesn't end). The area moves with you for the\
|
||
\ duration of the spell, and the GM attempts a secret counteract check each time\
|
||
\ a new illusion is within the area. \n\n**Heightened (7th)** You can allow\
|
||
\ everyone to see through illusions you succeed against, not just yourself."
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Glimpse the Truth
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 393
|
||
page_stop: 393
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Divination
|
||
- Revelation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: Use a Recall Knowledge action, rolling the appropriate skill check to identify
|
||
the triggering creature's abilities. You can roll your check twice and use the
|
||
better result.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Know the Enemy
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 393
|
||
page_stop: 393
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Divination
|
||
- Fortune
|
||
trigger: You roll initiative and can see a creature, you succeed at an attack roll
|
||
against a creature, or a creature fails a saving throw against one of your spells.
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 15-foot emanation or 15-foot cone
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You shake the earth, toppling nearby creatures. Choose whether the spell's\
|
||
\ area is a 15-foot emanation or a 15-foot cone when you cast it. Each creature\
|
||
\ in the area standing on solid ground may take 4d6 bludgeoning damage and must\
|
||
\ attempt a Reflex saving throw. \n\n**Critical Success** The creature is unaffected.\
|
||
\ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\
|
||
\ takes full damage and falls prone. \n\n**Critical Failure** The creature takes\
|
||
\ full damage and falls prone. \n\n**Heightened (+1)** Increase the damage by\
|
||
\ 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Localized Quake
|
||
req: null
|
||
saving throw: Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 393
|
||
page_stop: 393
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Earth
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: Reroll the saving throw and use the better result. You then become temporarily
|
||
immune for 10 minutes.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Lucky Break
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 393
|
||
page_stop: 393
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Divination
|
||
- Fortune
|
||
trigger: You fail (but don't critically fail) a saving throw.
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You embed a seed of negative energy in an undead creature, restoring its\
|
||
\ unnatural vigor. The target gains fast healing 7. This healing comes from negative\
|
||
\ energy, so it heals the undead rather than damaging it. \n\n**Heightened (+1)**\
|
||
\ The fast healing increases by 2."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Malignant Sustenance
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 394
|
||
page_stop: 394
|
||
targets: 1 willing undead creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Necromancy
|
||
- Negative
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: The next damaging or healing spell the target casts before the start of your
|
||
next turn deals damage or restores Hit Points as if the spell were heightened
|
||
1 level higher than its actual level. The spell otherwise functions at its actual
|
||
level. Once the target casts the spell, mystic beacon ends.
|
||
duration: until the start of your next turn
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Mystic Beacon
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 394
|
||
page_stop: 394
|
||
targets: 1 willing creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Evocation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "A palm-sized raw fruit or vegetable appears in your open hand. You choose\
|
||
\ the specific type of food. A creature can consume the food with an Interact\
|
||
\ action to regain 3d10+12 Hit Points and be nourished as if it had eaten a meal.\
|
||
\ If uneaten, the food rots and crumbles to dust after 1 minute. \n\n**Heightened\
|
||
\ (+1)** The Hit Points restored increase by 6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Nature's Bounty
|
||
req: You have a free hand.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 394
|
||
page_stop: 394
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Conjuration
|
||
- Plant
|
||
- Positive
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: Reroll the saving throw and use the better result.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Perfected Form
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 394
|
||
page_stop: 394
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Cleric
|
||
- Fortune
|
||
trigger: You fail a saving throw against a morph, petrification, or polymorph effect.
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "Drawing life force into yourself, you become a beacon of positive energy.\
|
||
\ You glow with bright light in a 10-foot emanation, and you gain an internal\
|
||
\ pool of light called a luminance reservoir, which begins with a value of 4.\
|
||
\ At the start of each of your turns, you can use a free action to increase the\
|
||
\ luminance reservoir by 4. If you do, the radius of your light increases by 10\
|
||
\ feet. If an undead creature damages you with an attack or spell while it's within\
|
||
\ the area of your light, that creature takes positive damage equal to half your\
|
||
\ luminance reservoir value. It takes this damage only the first time it damages\
|
||
\ you in a round. You can Dismiss this Spell. When you do, you can target a creature\
|
||
\ within your light and direct the positive energy into it. The target must be\
|
||
\ a willing living creature or an undead creature. This heals a living target\
|
||
\ or damages an undead target by an amount equal to your luminance reservoir's\
|
||
\ value. When you cast positive luminance, any other positive luminance spell\
|
||
\ you already had in effect ends. \n\n**Heightened (+1)** Both the initial value\
|
||
\ of your luminance reservoir and the amount you gain each turn increase by 1."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Positive Luminance
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 394
|
||
page_stop: 394
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Light
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: material
|
||
components:
|
||
- Material
|
||
descr: "Your deity blesses base metals to transform them into precious materials.\
|
||
\ The target item transforms from its normal metal into cold iron, copper, gold,\
|
||
\ iron, silver, or steel (the details for these metals are found on pages 577-579).\
|
||
\ An item transmuted in this way deals damage according to its new material. For\
|
||
\ example, a steel sword transmuted to cold iron would deal additional damage\
|
||
\ to a creature with a weakness to cold iron. This change is clearly magical and\
|
||
\ temporary, so the item's monetary value doesn't change; you couldn't transmute\
|
||
\ copper coins to gold and use those coins to purchase something or as a cost\
|
||
\ for a spell. \n\n**Heightened (8th)** Add adamantine (page 578) and mithral\
|
||
\ (page 579) to the list of metals you can transform the item into."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Precious Metals
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 395
|
||
page_stop: 395
|
||
targets: 1 metal weapon, up to 10 pieces of metal or metal-tipped ammunition, 1
|
||
suit of metal armor, or up to 1 bulk of metal material (such as coins)
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 15-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A protective aura emanates out from you, safeguarding you and your allies.\
|
||
\ You gain resistance 3 to all damage. Your allies also gain this resistance while\
|
||
\ they are within the area. \n\n**Heightened (+1)** The resistance increases\
|
||
\ by 1."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Protector's Sphere
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 395
|
||
page_stop: 395
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Cleric
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You tap into the zeitgeist of the nearest settlement in range (if any).\
|
||
\ You learn the name of the settlement, and you can utter a special word to learn\
|
||
\ a brief summary of one significant event happening in the settlement. Choose\
|
||
\ one of the following words, which indicates the type of people involved and\
|
||
\ type of event you learn about. Wardens city guards, barristers, and judges (criminal\
|
||
\ reports, busts, changes in routines, legal trials) Titles nobles and politicians\
|
||
\ (high society weddings, elite soirees, political rallies) Masses common folk\
|
||
\ and merchants (gathering mobs, major sales) When uttering your word, you can\
|
||
\ exclude events you already know about, whether you know about them from this\
|
||
\ spell or from other experiences. If you cast pulse of the city again within\
|
||
\ 24 hours, you can say \"echo\" instead of another word to get an update on the\
|
||
\ event you learned about the last time you Cast the Spell. Pulse of the city\
|
||
\ reveals only publicly available or observable information. You never learn clandestine\
|
||
\ movements or other details people are specifically trying to hide. The spell\
|
||
\ is also notoriously bad at overcoming magic meant to avoid detection; it automatically\
|
||
\ fails to reveal information about events involving creatures, places, or objects\
|
||
\ affected by spells that could prevent or counteract pulse of the city (such\
|
||
\ as nondetection). \n\n**Heightened (5th)** The range increases to 100 miles."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Pulse of the City
|
||
range: 25 miles
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 395
|
||
page_stop: 395
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Divination
|
||
- Scrying
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr:
|
||
- '1'
|
||
- '3'
|
||
area: 20-foot emanation
|
||
cast: to somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You snatch creatures from the jaws of death. You can spend 1 to 3 actions\
|
||
\ Casting this Spell, and you can target a number of creatures equal to the actions\
|
||
\ spent. Each target regains 3d6 Hit Points. If the target had the dying condition,\
|
||
\ coming back from dying due to this healing doesn't increase its wounded condition.\
|
||
\ \n\n**Heightened (+1)** Increase the healing by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Rebuke Death
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 396
|
||
page_stop: 396
|
||
targets: 1 living creature per action spent to cast this spell
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Healing
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You vengefully reflect your pain upon your tormentor. The target takes mental
|
||
damage equal to half the amount it dealt to you when it triggered the spell.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Retributive Pain
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 396
|
||
page_stop: 396
|
||
targets: the triggering creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Cleric
|
||
- Mental
|
||
- Nonlethal
|
||
trigger: A creature in range damages you.
|
||
type: Focus
|
||
- action_abbr: null
|
||
cast: 1 minute (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You ensure a secret remains safe from prying spies. Choose one piece of information
|
||
that at least some of the targets know; you can target a creature only if it remains
|
||
within range for the full minute during which you Cast the Spell. The spell grants
|
||
those who know the piece of knowledge you have chosen a +4 status bonus to skill
|
||
checks (typically Deception checks) to conceal this knowledge and to saving throws
|
||
against spells that specifically attempt to obtain this knowledge from them and
|
||
effects that would force them to reveal it. If you Cast this Spell again, any
|
||
previous safeguard secret you had cast ends.
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Safeguard Secret
|
||
range: 10 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 396
|
||
page_stop: 396
|
||
targets: you and any number of willing allies
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Cleric
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Merging minds with the target, you swap disorienting visions from one another's\
|
||
\ nightmares. One of you will become confused, but which it'll be depends on the\
|
||
\ target's Will save. \n\n**Critical Success** You are confused for 1 round.\
|
||
\ \n\n**Success** At the start of your next turn, you spend your first action\
|
||
\ with the confused condition, then act normally. \n\n**Failure** As success,\
|
||
\ but the target is affected instead of you, spending its first action each turn\
|
||
\ confused. The duration is 1 minute. \n\n**Critical Failure** The target is\
|
||
\ confused for 1 minute."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Shared Nightmare
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 396
|
||
page_stop: 396
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Emotion
|
||
- Humanoid
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "When someone has overindulged, you can hasten them past the worst of their\
|
||
\ affliction or intensify their misery. This spell attempts to progress a disease\
|
||
\ affliction, a poison affliction, or persistent poison damage affecting the target.\
|
||
\ If the target is affected by more than one of these, you can choose from among\
|
||
\ those you are aware of; otherwise the GM chooses randomly. An unwilling target\
|
||
\ can attempt a Will save to negate take its course. The effect of this spell\
|
||
\ depends on whether you're attempting to end an affliction or persistent poison\
|
||
\ damage, and whether you are attempting to help or hinder the target's recovery.\
|
||
\ Affliction The target immediately attempts its next saving throw against the\
|
||
\ affliction. You can grant the creature your choice of a +2 status bonus or a\
|
||
\ -2 status penalty to its saving throw against the affliction. Persistent Poison\
|
||
\ You can cause the target take the persistent poison damage immediately when\
|
||
\ you Cast this Spell (in addition to taking it at the end of its next turn).\
|
||
\ Whether or not you do so, the target attempts an additional flat check against\
|
||
\ the persistent poison damage. You can set the DC of that flat check to 5 or\
|
||
\ 20 instead of the normal DC. \n\n**Heightened (7th)** You can attempt to progress\
|
||
\ any number of the target's eligible afflictions and persistent poison damage."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Take its Course
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 397
|
||
page_stop: 397
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Necromancy
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You twist the forces of fate to make a moment dire or uneventful, with no\
|
||
\ in-between. The target gains a +1 status bonus to the triggering saving throw.\
|
||
\ If the saving throw's result is a success, it becomes a critical success. If\
|
||
\ it's a failure, it becomes a critical failure, and the critical failure can't\
|
||
\ be reduced by abilities that usually reduce critical failure, such as improved\
|
||
\ evasion. If the triggering ability did not have both a critical success and\
|
||
\ critical failure condition, tempt fate fails, but you don't expend the Focus\
|
||
\ Point for Casting this Spell. \n\n**Heightened (8th)** The bonus on the saving\
|
||
\ throw is +2."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Tempt Fate
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 397
|
||
page_stop: 397
|
||
targets: the triggering creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Divination
|
||
- Fortune
|
||
trigger: You or an ally within range attempts a saving throw
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: When you touch the target, a symbol of the moon appears on its forehead,
|
||
glowing with soft moonlight. The target glows with dim light in a 20-foot radius.
|
||
It also gets a benefit based on a phase of the moon, starting with the new moon
|
||
and changing to the next phase at the end of each of its turns. New Moon The target
|
||
receives no benefit. Waxing Moon The target gains a +1 status bonus to attack
|
||
rolls and a +4 status bonus to damage rolls. Full Moon The target gains a +1 status
|
||
bonus to attack rolls, AC, and saving throws and a +4 status bonus to damage rolls.
|
||
Waning Moon The target gains a +1 status bonus to AC and saving throws. After
|
||
this phase, return to the new moon.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Touch of the Moon
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 398
|
||
page_stop: 398
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Enchantment
|
||
- Light
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You add power to your muscles, allowing you to swim or climb walls with\
|
||
\ ease. When you cast this spell, you gain either a climb Speed or a swim Speed.\
|
||
\ The Speed is equal to your land Speed. \n\n**Heightened (5th)** You can choose\
|
||
\ to gain a fly Speed."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Traveler's Transit
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 398
|
||
page_stop: 398
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Evocation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You rarely settle for being in just one place. Choose a location within\
|
||
\ 100 feet of the target that the target can see. You create an illusion of yourself\
|
||
\ there that only it can see and that mimics all your actions. The target must\
|
||
\ attempt a Will save. \n\n**Critical Success** The target is unaffected. \n\
|
||
\n**Success** The target believes you're in the designated location and can't\
|
||
\ see you in your actual location. The target automatically disbelieves the illusion\
|
||
\ when you use an action that doesn't make sense in the illusion's position, or\
|
||
\ if the target attacks, touches, Seeks, or otherwise engages with the illusion.\
|
||
\ If you use a hostile action against the target, the spell ends. \n\n**Failure**\
|
||
\ As success, but the target must succeed at a Will save to disbelieve the illusion\
|
||
\ when one of the listed events occurs. \n\n**Critical Failure** As success,\
|
||
\ but the target must critically succeed at a Will save to disbelieve when one\
|
||
\ of the listed events occurs."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Trickster's Twin
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 398
|
||
page_stop: 398
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You put up a united defense. Each ally can use your saving throw modifier
|
||
instead of its own against the triggering spell. Each ally decides individually
|
||
which modifier to use.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Unity
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 398
|
||
page_stop: 398
|
||
targets: each ally targeted by the triggering spell
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Cleric
|
||
- Fortune
|
||
trigger: You and 1 or more allies within range are targeted by a spell or ability
|
||
that allows a saving throw.
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: 'You utter a liberating word of power that frees a creature. You suppress
|
||
one of the following conditions of your choice: confused, frightened, grabbed,
|
||
or paralyzed. The target isn''t affected by the chosen condition, and if you suppress
|
||
the grabbed condition, the target automatically breaks free from any grab affecting
|
||
it when you Cast the Spell. If you don''t remove the effect that provided the
|
||
condition, the condition returns after the spell ends. For example, if a spell
|
||
was making the target confused for 1 minute, word of freedom would let the target
|
||
act normally for a round, but the confused condition would return afterward.'
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Word of Freedom
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 399
|
||
page_stop: 399
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Mental
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You stoke the righteous anger within yourself and an ally. You and the target
|
||
ally each roll a d20 and use the higher result for both your initiative rolls.
|
||
You each still use your own Perception modifier or other statistic to determine
|
||
your results.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Zeal for Battle
|
||
range: 10 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 399
|
||
page_stop: 399
|
||
targets: you and the triggering ally
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Cleric
|
||
- Emotion
|
||
- Enchantment
|
||
- Fortune
|
||
- Mental
|
||
trigger: You and at least 1 ally are about to roll initiative.
|
||
type: Focus
|
||
- action_abbr: null
|
||
cast: 1 hour (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You imbue the target berry with the bounty of nature, allowing it to heal\
|
||
\ and sustain far beyond its normal capacity. A living creature that eats the\
|
||
\ berry with an Interact action gains as much nourishment as from a square meal\
|
||
\ for a typical human and regains 1d8+5 Hit Points. If it's not consumed during\
|
||
\ the duration, or if you cast goodberry again, the berry withers away. \n\n\
|
||
**Heightened (+1)** You can target an additional berry."
|
||
duration: 1 day
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Goodberry
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 399
|
||
page_stop: 399
|
||
targets: 1 freshly picked berry
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Druid
|
||
- Healing
|
||
- Necromancy
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr:
|
||
- '1'
|
||
- '2'
|
||
cast: or somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You heal an animal's wounds, restoring 1d8 Hit Points to the target. The\
|
||
\ number of actions spent Casting this Spell determines its effect. \n\n * |1|\
|
||
\ **somatic** The spell has a range of touch.\n\n * |2| **somatic, verbal** The\
|
||
\ spell has a range of 30 feet and restores an additional 8 Hit Points to the\
|
||
\ target.\n\n \n\n**Heightened (+1)** The amount of healing increases by 1d8,\
|
||
\ and the additional healing for the 2-action version increases by 8."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Heal Animal
|
||
range: touch or 30 feet (see text)
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 399
|
||
page_stop: 399
|
||
targets: 1 willing living animal creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Druid
|
||
- Healing
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You surround a foe in a swirling storm of violent winds, roiling clouds,\
|
||
\ and crackling lightning. The storm deals 1d12 electricity damage. The target\
|
||
\ must attempt a basic Reflex save. On a failure, the target also is clumsy 2\
|
||
\ for 1 round and takes 1 persistent electricity damage. \n\n**Heightened (+1)**\
|
||
\ The initial damage increases by 1d12, and the persistent electricity damage\
|
||
\ on a failure increases by 1."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Tempest Surge
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 400
|
||
page_stop: 400
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Air
|
||
- Druid
|
||
- Electricity
|
||
- Evocation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr:
|
||
- '1'
|
||
- '2'
|
||
cast: or somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You morph your body based on your training, choosing one of the following\
|
||
\ effects based on your wild order feats. \n\n * If you have Wild Shape, you\
|
||
\ can morph your hands into wild claws. Your hands transform into incredibly sharp\
|
||
\ claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing\
|
||
\ damage each (agile, finesse). You can still hold and use items with your hands\
|
||
\ while they're transformed by this spell, but you cannot hold an item while attacking.\
|
||
\ If you have Insect Shape, you can instead transform your mouth into wild jaws,\
|
||
\ an unarmed attack you're trained in that deals 1d8 piercing damage.\n\n * If\
|
||
\ you have Elemental Shape, you can morph your body to be partially composed of\
|
||
\ elemental matter, granting you resistance 5 to critical hits and precision damage.\n\
|
||
\n * If you have Plant Shape, you can morph your arms into long vines, increasing\
|
||
\ your reach to 10 feet (or 15 feet with a reach weapon).\n\n * If you have Soaring\
|
||
\ Shape, you can cast the spell as a two-action activity (|2| somatic, verbal)\
|
||
\ to grow wings from your back. These wings allow you to fly with a fly Speed\
|
||
\ of 30 feet.\n\n \n\n**Heightened (6th)** You can choose up to two of the effects\
|
||
\ from the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent\
|
||
\ bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent\
|
||
\ poison damage on a hit. \n\n**Heightened (10th)** You can choose up to three\
|
||
\ of the effects from the list. Wild claws deal 4d6 persistent bleed damage on\
|
||
\ a hit, and wild jaws deal 4d6 persistent poison damage on a hit."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Wild Morph
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 400
|
||
page_stop: 400
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Druid
|
||
- Morph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You infuse yourself with primal essence and transform yourself into another\
|
||
\ form. You can polymorph into any form listed in pest form, which lasts 10 minutes.\
|
||
\ All other wild shape forms last 1 minute. You can add more forms to your wild\
|
||
\ shape list with druid feats; your feat might grant you some or all of the forms\
|
||
\ from a given polymorph spell. When you transform into a form granted by a spell,\
|
||
\ you gain all the effects of the form you chose from a version of the spell heightened\
|
||
\ to wild shape's level. Wild shape allows you to use your own shapeshifting training\
|
||
\ more easily than most polymorph spells. When you choose to use your own attack\
|
||
\ modifier while polymorphed instead of the form's default attack modifier, you\
|
||
\ gain a +2 status bonus to your attack rolls. \n\n**Heightened (2nd)** You\
|
||
\ can also wild shape into the forms listed in animal form."
|
||
duration: 1 minute (or longer)
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Wild Shape
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 401
|
||
page_stop: 401
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Druid
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Powerful winds carry you smoothly through the air, giving you a fly Speed\
|
||
\ equal to your Speed. When this spell's duration would end, if you're still flying,\
|
||
\ you float to the ground, as feather fall. \n\n**Heightened (6th)** When you\
|
||
\ fly using stormwind flight, you don't count flying against the wind as difficult\
|
||
\ terrain."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Stormwind Flight
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 400
|
||
page_stop: 400
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Air
|
||
- Druid
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: F
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You enhance a summoned creature with the power of the elements. If your\
|
||
\ next action is to cast either summon animal or summon plant or fungus, choose\
|
||
\ air, earth, fire, or water, and the creature you summon gains the corresponding\
|
||
\ abilities. Air The creature gains a fly Speed of 60 feet. Earth The creature\
|
||
\ gains a burrow Speed of 20 feet, reduces its land Speed by 10 feet (minimum\
|
||
\ 5 feet), and gains resistance 5 to physical damage. Fire The creature's attacks\
|
||
\ deal 1d6 extra fire damage, and it gains resistance 10 to fire and weakness\
|
||
\ 5 to cold and water. Water The creature gains a swim Speed of 60 feet, can spend\
|
||
\ 1 action after a melee attack to attempt a Shove (ignoring multiple attack penalty),\
|
||
\ and gains resistance 5 to fire.\n\n\t\t\t\t\t"
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Primal Summons
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 400
|
||
page_stop: 400
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Druid
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: ground within a 100-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: The ground within the area transforms into a mass of dangerous briars that
|
||
assault and impede your foes. Each round when you Sustain the Spell, you can select
|
||
one of the following effects to occur in the area. Ensnare The briars clump around
|
||
your foes, attempting to hold them in place. A foe within the area (or flying
|
||
at most 20 feet above the area) must attempt a Reflex save. On a failure, it takes
|
||
a -10-foot circumstance penalty to all Speeds for 1 round, and on a critical failure,
|
||
it is immobilized for 1 round unless it Escapes. Impede The briars twist and writhe,
|
||
making the entire area difficult terrain. Wall A wall of thorns appears in the
|
||
area, lasting for 1 round. The wall is greater difficult terrain instead of difficult
|
||
terrain. In addition, once per round you can direct the briars to impale any target
|
||
in the area (or flying up to 20 feet above the area) that you can see by using
|
||
a single action, which has the concentrate and manipulate traits. Make a spell
|
||
attack roll. On a success, the target takes 10d6 piercing damage and takes a -10-foot
|
||
circumstance penalty to all Speeds for 1 round; on a critical success, the target
|
||
is immobilized for 1 round unless it Escapes.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Impaling Briars
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 400
|
||
page_stop: 400
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Druid
|
||
- Plant
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 100-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: The sky above you darkens in a matter of moments, swirling with ominous clouds
|
||
punctuated by flashes of lighting. Each round when you Sustain the Spell, you
|
||
can select one of the following effects to occur in the area. No additional effect.
|
||
effects of obscuring mist. Fog Heavy fog rolls in, concealing the area with the
|
||
Rain Torrential rain falls from the sky, dousing ordinary flames. Creatures in
|
||
the area take a -2 circumstance penalty to Acrobatics and Perception checks. Wind
|
||
Powerful winds buffet the area in all directions. Ranged attacks take a -4 circumstance
|
||
penalty, and all flying is against the wind and counts as moving through difficult
|
||
terrain. In addition, once per round you can use a single action, which has the
|
||
concentrate and manipulate traits, to call down a bolt of lightning, striking
|
||
any target in range that you can see. You deal 10d6 electricity damage to the
|
||
target; it must attempt a basic Reflex save. On a failure, it is also deafened
|
||
for 1 round.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Storm Lord
|
||
req: You are outdoors and aboveground.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 400
|
||
page_stop: 400
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Air
|
||
- Druid
|
||
- Electricity
|
||
- Evocation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: 'Accelerated by your ki, you move with such speed you become a blur. Move
|
||
two times: two Strides, two Steps, or one Stride and one Step (in either order).
|
||
You gain the concealed condition during this movement and until the start of your
|
||
next turn.'
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Ki Rush
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 401
|
||
page_stop: 401
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Monk
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You focus your ki into magical attacks. Make an unarmed Strike or Flurry\
|
||
\ of Blows (this doesn't change the limit on using only one flourish per turn).\
|
||
\ You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes\
|
||
\ deal 1d6 extra damage. This damage can be any of the following types of your\
|
||
\ choice, chosen each time you Strike: force, lawful (only if you're lawful),\
|
||
\ negative, or positive. \n\n**Heightened (+4)** The extra damage increases\
|
||
\ by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Ki Strike
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 401
|
||
page_stop: 401
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Monk
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You heal yourself in one of the following ways, chosen by you when you cast\
|
||
\ the spell. You regain 8 Hit Points. You attempt to cure one poison or disease\
|
||
\ afflicting you; attempt to counteract the affliction. \n\n**Heightened (+1)**\
|
||
\ If you choose to regain Hit Points, the Hit Points regained increase by 8."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Wholeness of Body
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 402
|
||
page_stop: 402
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Healing
|
||
- Monk
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr:
|
||
- '1'
|
||
- '3'
|
||
area: 15-foot cone or more
|
||
cast: to somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You unleash your ki as a powerful blast of force that deals 2d6 force damage.\
|
||
\ If you use 2 actions to cast ki blast, increase the size of the cone to 30 feet\
|
||
\ and the damage to 3d6. If you use 3 actions to cast ki blast, increase the size\
|
||
\ of the cone to 60 feet and the damage to 4d6. Each creature in the area must\
|
||
\ attempt a Fortitude saving throw. \n\n**Critical Success** The creature is\
|
||
\ unaffected. \n\n**Success** The creature takes half damage. \n\n**Failure**\
|
||
\ The creature takes full damage and is pushed 5 feet. \n\n**Critical Failure**\
|
||
\ The creature takes double damage and is pushed 10 feet. \n\n**Heightened (+1)**\
|
||
\ The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Ki Blast
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 401
|
||
page_stop: 401
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Evocation
|
||
- Force
|
||
- Monk
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You move so fast you blur across planar boundaries. You teleport up to a
|
||
distance equal to your Speed within your line of sight.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Abundant Step
|
||
range: 15 feet or more
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 401
|
||
page_stop: 401
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Monk
|
||
- Teleportation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You take on the stance of the flowing winds, sending out waves of energy
|
||
at a distance. You can make wind crash unarmed Strikes as ranged Strikes against
|
||
targets within 30 feet. These deal 1d6 bludgeoning damage, use the brawling group,
|
||
and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes
|
||
ignore concealment and all cover. While in wild winds stance, you gain a +2 circumstance
|
||
bonus to AC against ranged attacks.
|
||
duration: until you leave the stance
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Wild Winds Stance
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 402
|
||
page_stop: 402
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Air
|
||
- Evocation
|
||
- Monk
|
||
- Stance
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You gain a fly Speed equal to your Speed. You must end your turn on solid\
|
||
\ ground, or you fall. \n\n**Heightened (6th)** At the end of your turn, you\
|
||
\ can attempt a DC 30 Acrobatics check to find purchase in midair. If you succeed,\
|
||
\ you don't fall."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Wind Jump
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 402
|
||
page_stop: 402
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Air
|
||
- Monk
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Make a melee unarmed Strike. If you hit and the target is alive, anytime\
|
||
\ during the duration, you can spend a single action, which has the auditory and\
|
||
\ concentrate traits, to speak a word of death that could instantly slay it. The\
|
||
\ target must attempt a Fortitude save.If you cast quivering palm again, the effects\
|
||
\ of any quivering palm you had previously cast end. \n\n**Critical Success**\
|
||
\ The target survives, the spell ends, and the target is then temporarily immune\
|
||
\ for 24 hours. \n\n**Success** The target is stunned 1 and takes 40 damage,\
|
||
\ the spell ends, and the target is then temporarily immune for 24 hours. \n\n\
|
||
**Failure** The target is stunned 3 and takes 80 damage. The spell's duration\
|
||
\ continues, but the target is then temporarily immune for 24 hours against being\
|
||
\ killed by quivering palm. \n\n**Critical Failure** The target dies. \n\n\
|
||
**Heightened (+1)** The damage increases by 10 on a failure, or 5 on a success."
|
||
duration: 1 month
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Quivering Palm
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 401
|
||
page_stop: 401
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Monk
|
||
- Necromancy
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You turn ethereal, with the effects of ethereal jaunt, but you don't need
|
||
to concentrate.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Empty Body
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 401
|
||
page_stop: 401
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Monk
|
||
- Teleportation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "The memories of long-dead spellcasters grant you knowledge in a specific\
|
||
\ skill. Choose any non-Lore skill, or a Lore skill related to the ancient empire\
|
||
\ from which your bloodline sprang. You temporarily become trained in that skill\
|
||
\ and might gain other memories associated with an ancestor who was trained in\
|
||
\ that skill. If you attempt a task or activity that lasts beyond this spell's\
|
||
\ duration, use the lower proficiency modifier. \n\n**Heightened (6th)** You\
|
||
\ temporarily become an expert in the skill you choose."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Ancestral Memories
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 402
|
||
page_stop: 402
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Divination
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
area: 15-foot emanation
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You gain an angelic halo with an aura that increases allies' healing from\
|
||
\ the heal spell. Heal spells gain a +2 status bonus to Hit Points healed to your\
|
||
\ allies in the area. \n\n**Heightened (+1)** The status bonus increases by\
|
||
\ 2."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Angelic Halo
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 402
|
||
page_stop: 402
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Good
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You issue a diabolic edict, demanding the target perform a particular task
|
||
and offering rewards for its fulfillment. It gains a +1 status bonus to attack
|
||
rolls and skill checks related to performing the task. If it refuses to perform
|
||
the task you proclaimed, it instead takes a -1 status penalty to all its attack
|
||
rolls and skill checks.
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Diabolic Edict
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 403
|
||
page_stop: 403
|
||
targets: 1 willing living creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Enchantment
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "Vicious claws grow from your fingers. They are finesse unarmed attacks that\
|
||
\ deal 1d4 slashing damage and 1d6 extra damage of a type determined by the dragon\
|
||
\ in your bloodline. \n\n\n\n| Dragon Type | Area and Damage Type | Saving Throw\
|
||
\ |\n\n| :---: | :---: | :---: |\n\n| Black and copper | 60-foot line of acid\
|
||
\ | Reflex |\n\n| Blue and bronze | 60-foot line of electricity | Reflex |\n\n\
|
||
| Brass | 60-foot line of fire | Reflex |\n\n| Green | 30-foot cone of poison\
|
||
\ | Fortitude |\n\n| Gold or red | 30-foot cone of fire | Reflex |\n\n| Silver\
|
||
\ or white | 30-foot cone of cold | Reflex |\n\n\n\nYour scales from blood magic\
|
||
\ glow with faint energy, giving you resistance 5 to the same damage type. \n\
|
||
\n**Heightened (5th)** The extra damage increases to 2d6, and the resistance\
|
||
\ increases to 10. \n\n**Heightened (9th)** The extra damage increases to 3d6,\
|
||
\ and the resistance increases to 15."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Dragon Claws
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 403
|
||
page_stop: 403
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Morph
|
||
- Sorcerer
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "With a flick of your wrist, you fling a chunk of your elemental matter at\
|
||
\ your foe. Make a spell attack roll, dealing 1d8 bludgeoning damage (or fire\
|
||
\ damage if your element is fire) on a success, and double damage on a critical\
|
||
\ success. This spell has your element's trait. \n\n**Heightened (+1)** The\
|
||
\ damage increases by 1d8."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Elemental Toss
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 404
|
||
page_stop: 404
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Attack
|
||
- Evocation
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr:
|
||
- '1'
|
||
- '3'
|
||
area: 5-foot burst or more
|
||
cast: One Action or more (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You sprinkle magical dust in the spell's area, making those within easier\
|
||
\ to trick. Each creature in the area must attempt a Will save. For each additional\
|
||
\ action you use Casting the Spell, the burst's radius increases by 5 feet. \n\
|
||
\n**Success** The creature is unaffected. \n\n**Failure** The creature can't\
|
||
\ use reactions and takes a -2 status penalty to Perception checks and Will saves.\
|
||
\ \n\n**Critical Failure** As failure, and the creature also takes a -1 status\
|
||
\ penalty to Perception checks and Will saves for 1 minute. \n\n**Heightened\
|
||
\ (+3)** The initial radius increases by 5 feet."
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Faerie Dust
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 404
|
||
page_stop: 404
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Enchantment
|
||
- Mental
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Your mouth transforms into a shadowy maw bristling with pointed teeth. These\
|
||
\ jaws are an unarmed attack with the forceful trait dealing 1d8 piercing damage.\
|
||
\ If you hit with your jaws and deal damage, you gain 1d6 temporary Hit Points.\
|
||
\ \n\n**Heightened (+2)** The temporary Hit Points increase by 1d6."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Glutton's Jaw
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 404
|
||
page_stop: 404
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Morph
|
||
- Necromancy
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You draw forth a hag's innate jealousy to deny a target its greatest attribute.\
|
||
\ The target gains an adverse condition depending on its highest ability modifier:\
|
||
\ Strength (enfeebled); Dexterity (clumsy); Constitution (drained); or Intelligence,\
|
||
\ Wisdom, or Charisma (stupefied). On a tie, the creature decides which of the\
|
||
\ conditions associated with the tied ability modifiers to take. The target must\
|
||
\ attempt a Will save.At the start of each of your turns, the target can attempt\
|
||
\ another Will save, ending the effect on a success. \n\n**Success** The target\
|
||
\ is unaffected. \n\n**Failure** The condition's value is 1. \n\n**Critical\
|
||
\ Failure** The condition's value is 2."
|
||
duration: up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Jealous Hex
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 405
|
||
page_stop: 405
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Curse
|
||
- Necromancy
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "Your arms turn into long, pliable tentacles, increasing your reach when\
|
||
\ you're delivering touch range spells and making unarmed Strikes with your arms\
|
||
\ (such as fist and claw Strikes) to 10 feet. This doesn't change the reach of\
|
||
\ your melee weapon attacks. During the duration, whenever you Cast a Spell, you\
|
||
\ can add an additional action to that spell's casting to temporarily extend your\
|
||
\ reach to 20 feet to deliver that spell. \n\n**Heightened (+2)** When you add\
|
||
\ an additional action to a spell to temporarily extend your reach, your reach\
|
||
\ increases by an additional 10 feet to deliver that spell."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Tentacular Limbs
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 405
|
||
page_stop: 405
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Morph
|
||
- Sorcerer
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You instill within a creature the touch of the grave. For the duration,\
|
||
\ harm spells treat the creature as undead and heal spells treat the creature\
|
||
\ as living. In addition, harm spells gain a +2 status bonus to the Hit Points\
|
||
\ restored to the target. If the target wishes to avoid the spell, it can attempt\
|
||
\ a Will save to reduce the effects. \n\n**Critical Success** The target is\
|
||
\ unaffected. \n\n**Success** The target heals half as much from heal and takes\
|
||
\ half as much damage from harm for 1 round. \n\n**Failure** Effects as described\
|
||
\ in the text. \n\n**Heightened (+1)** The status bonus to the Hit Points restored\
|
||
\ increases by 2."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Touch of Undeath (Sorcerer)
|
||
range: touch
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 405
|
||
page_stop: 405
|
||
targets: 1 living creature touched
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Necromancy
|
||
- Negative
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr:
|
||
- '1'
|
||
- '3'
|
||
area: 5-foot emanation or more
|
||
cast: to verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You utter phrases in an unknown tongue, assaulting the minds of those nearby.\
|
||
\ Each target must attempt a Will save. Regardless of the result of its save,\
|
||
\ each target is then temporarily immune for 1 minute. You can increase the number\
|
||
\ of actions it takes to Cast the Spell (to a maximum of 3 actions total). For\
|
||
\ each additional action, increase the emanation's radius by 5 feet, to a maximum\
|
||
\ of 10 extra feet for 3 actions. \n\n**Success** The target is unaffected.\
|
||
\ \n\n**Failure** The target is stupefied 2. \n\n**Critical Failure** The\
|
||
\ target is confused. \n\n**Heightened (+3)** The initial radius increases by\
|
||
\ 5 feet."
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Aberrant Whispers
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 402
|
||
page_stop: 402
|
||
targets: each foe in the area
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Auditory
|
||
- Enchantment
|
||
- Mental
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Wings of pure light spread out from your back, granting you a fly Speed\
|
||
\ equal to your Speed. Your wings cast bright light in a 30-foot radius. When\
|
||
\ this spell's duration would end, if you're still flying, you float to the ground,\
|
||
\ as feather fall. \n\n**Heightened (5th)** The duration increases to 1 minute."
|
||
duration: 3 rounds
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Angelic Wings
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 403
|
||
page_stop: 403
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Evocation
|
||
- Light
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 30-foot cone or 60-foot line originating from you
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You spew energy from your mouth, dealing 5d6 damage. The area, damage type,\
|
||
\ and save depend on the dragon type in your bloodline.Dragon Breath Dragon TypeArea\
|
||
\ and Damage TypeSaving Throw Black and copper60-foot line of acidReflex Blue\
|
||
\ and bronze60-foot line of electricityReflex Brass60-foot line of fireReflex\
|
||
\ Green30-foot cone of poisonFortitude Gold or red30-foot cone of fireReflex Silver\
|
||
\ or white30-foot cone of coldReflex \n\n**Heightened (+1)** The damage increases\
|
||
\ by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Dragon Breath
|
||
req: null
|
||
saving throw: basic Reflex or Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 403
|
||
page_stop: 403
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Evocation
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You close your hand and pull life energy from another creature into yourself.\
|
||
\ This deals 3d4 negative damage; the target must attempt a basic Fortitude save.\
|
||
\ You gain temporary Hit Points equal to the damage the target takes, after resolving\
|
||
\ its save and applying your blood magic if applicable. If the target's Hit Points\
|
||
\ were lower than the damage you dealt, you gain temporary Hit Points equal to\
|
||
\ their remaining Hit Points instead. The temporary Hit Points last for 1 minute.\
|
||
\ \n\n**Heightened (+1)** The damage increases by 1d4."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Drain Life
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 403
|
||
page_stop: 403
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Necromancy
|
||
- Negative
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You call upon your element to propel you, improving your Speed depending\
|
||
\ on your element. This spell has your element's trait. Air You gain a fly Speed\
|
||
\ equal to your Speed. Earth You gain a burrow Speed of 10 feet. Fire You gain\
|
||
\ a fly Speed equal to your Speed. Water You gain a swim Speed equal to your Speed\
|
||
\ and can breathe underwater. \n\n**Heightened (6th)** You also gain a +10-foot\
|
||
\ status bonus to your Speeds. \n\n**Heightened (9th)** The status bonus increases\
|
||
\ to +20 feet."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Elemental Motion
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 404
|
||
page_stop: 404
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Evocation
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "Devil horns grow from your skull, and your skin takes on features of the\
|
||
\ devil responsible for your diabolic bloodline. You gain resistance 5 to evil,\
|
||
\ fire, and poison, and resistance 1 to physical damage (except silver). You can\
|
||
\ take good damage, even if you aren't evil, and you gain weakness 5 to good damage.\
|
||
\ \n\n**Heightened (+1)** The resistance to evil, fire, and poison increases\
|
||
\ by 5, the resistance to physical damage (except silver) by 2, and the weakness\
|
||
\ to good damage by 5."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Embrace the Pit
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 404
|
||
page_stop: 404
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Evil
|
||
- Morph
|
||
- Sorcerer
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You call upon your blood's knowledge of the ancients to extend your magic.
|
||
If your next action is to Cast a Spell with a duration of 1 minute on a single
|
||
target, and the spell isn't of the highest spell level you can cast, the spell
|
||
instead lasts 10 minutes. You can have only one active spell at a time extended
|
||
in this way.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Extend Spell
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 404
|
||
page_stop: 404
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Divination
|
||
- Metamagic
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You become invisible and ignore natural difficult terrain (such as underbrush).\
|
||
\ Any hostile action you use ends this invisibility, but you still ignore natural\
|
||
\ difficult terrain. \n\n**Heightened (5th)** If you use a hostile action, the\
|
||
\ invisibility doesn't end."
|
||
duration: until the end of your next turn
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Fey Disappearance
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 404
|
||
page_stop: 404
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Enchantment
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 30-foot-radius emanation centered on you
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You briefly transform your features into the horrific visage of a hag, striking\
|
||
\ fear into your enemies. Foes in the area must attempt a Will save. \n\n**Success**\
|
||
\ The foe is unaffected. \n\n**Failure** The foe is frightened 1. \n\n**Critical\
|
||
\ Failure** The foe is frightened 2. \n\n**Heightened (5th)** Foes in the area\
|
||
\ are frightened 1 on a success, frightened 2 on a failure, and frightened 3 and\
|
||
\ fleeing for 1 round on a critical failure. They are still unaffected on a critical\
|
||
\ success."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Horrific Visage
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 405
|
||
page_stop: 405
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Emotion
|
||
- Fear
|
||
- Illusion
|
||
- Mental
|
||
- Sorcerer
|
||
- Visual
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr:
|
||
- '1'
|
||
- '3'
|
||
area: 5-foot burst or more
|
||
cast: to somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Ground in the area turns swampy and fetid. The area is difficult terrain.\
|
||
\ The sludge at the bottom of the morass animates into diminutive sludge beasts\
|
||
\ that have a demonic appearance. These don't function as normal creatures, but\
|
||
\ they swarm over creatures in the swamp and exude a noxious stench. The swamp\
|
||
\ deals 1d6 poison damage; creatures that end their turn in the area must attempt\
|
||
\ a basic Fortitude save. You can increase the number of actions it takes to Cast\
|
||
\ the Spell. For each additional action, increase the burst's radius by 5 feet.\
|
||
\ \n\n**Heightened (+2)** The damage increases by 1d6, and the initial radius\
|
||
\ increases by 5 feet."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Swamp of Sloth
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 405
|
||
page_stop: 405
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 60-foot cone
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You evoke the energy of an Abyssal realm. The damage types of the spell\
|
||
\ (one energy and one physical) are based on the result of rolling on the table\
|
||
\ below. \n\n\n\n| 1d4 | Realm | Manifestation | Damage Type |\n\n| :---: | :---:\
|
||
\ | :---: | :---: |\n\n | 1 | Skies | Bolts and lightning and flying debris |\
|
||
\ Bludgeoning and electricity |\n\n| 2 | Depths | Acid and demonic shells | Acid\
|
||
\ and slashing |\n\n| 3 | Frozen | Frigid air and ice | Bludgeoning and cold |\n\
|
||
\n| 4 | Volcanic | Jagged volcanic rocks and magma | Fire and piercing |\n\n\n\
|
||
\nYou deal 4d6 damage of each of the corresponding damage types to each creature\
|
||
\ in the cone (8d6 total damage). \n\n**Heightened (+1)** The damage for each\
|
||
\ type increases by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Abyssal Wrath
|
||
req: null
|
||
saving throw: basic Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 402
|
||
page_stop: 402
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Evocation
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You undermine the target spell, making it easier to defend against. You reduce
|
||
the spell's level by 1, and targets of the spell gain a +2 status bonus to any
|
||
saving throws, skill checks, AC, or DC against it. You can't reduce the spell's
|
||
level below its minimum. For example, a 5th-level cone of cold would remain 5th-level,
|
||
but a 5th-level fireball would become 4th-level. Targets still gain all the other
|
||
benefits, even if you don't reduce the spell's level.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Arcane Countermeasure
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 403
|
||
page_stop: 403
|
||
targets: the spell cast by the triggering creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Sorcerer
|
||
trigger: A creature within range that you can see Casts a Spell.
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "A blazing symbol appears on the target, marking it for divine justice. You\
|
||
\ and your allies receive a +1 status bonus to your attack rolls and skill checks\
|
||
\ against it. Anytime a good creature damages it, the good creature deals an additional\
|
||
\ 1d4 good damage. The target is then temporarily immune for 1 minute. \n\n**Heightened\
|
||
\ (+2)** The good damage increases by 1."
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Celestial Brand
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 403
|
||
page_stop: 403
|
||
targets: 1 evil creaeture
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Curse
|
||
- Necromancy
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Leathery wings sprout from your back, giving you a fly Speed of 60 feet\
|
||
\ or your Speed, whichever is faster. When this spell's duration would end, if\
|
||
\ you're still flying, you float to the ground, as feather fall. You can increase\
|
||
\ the Focus Point cost by 1 to gain the effects of dragon claws as long as the\
|
||
\ wings last. \n\n**Heightened (8th)** The duration increases to 10 minutes."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Dragon Wings
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 403
|
||
page_stop: 403
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Morph
|
||
- Sorcerer
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 10-foot-radius burst, 30-foot cone, or 60-foot line
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You gather elemental energy and blast your foes in one of the various listed\
|
||
\ shapes of your choosing, dealing 8d6 bludgeoning damage (or fire damage if your\
|
||
\ element is fire). This spell has your element's trait. \n\n**Heightened (+1)**\
|
||
\ The damage increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Elemental Blast
|
||
range: 30 feet (burst only)
|
||
req: null
|
||
saving throw: basic Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 404
|
||
page_stop: 404
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Evocation
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 30-foot burst or
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You call upon fey glamours to cloak an area or the targets in illusion. This
|
||
has the effect of either illusory scene on the area or veil on the creatures,
|
||
as if heightened to a level 1 level lower than fey glamour, using fey glamour's
|
||
range and duration.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Fey Glamour
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 404
|
||
page_stop: 404
|
||
targets: up to 10 creatures
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Illusion
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 20-foot radius on the ground
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Hundreds of skeletal arms erupt from the ground in the area, clawing at\
|
||
\ creatures within and attempting to hold them in place. The skeletal arms deal\
|
||
\ 6d6 slashing damage. Each creature in the area must attempt a Reflex save. \
|
||
\ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\
|
||
\ creature takes half damage. \n\n**Failure** The creature takes full damage\
|
||
\ and a -10-foot circumstance penalty to its Speeds for 1 round. \n\n**Critical\
|
||
\ Failure** The creature takes double damage and is immobilized for 1 round or\
|
||
\ until it Escapes. \n\n**Heightened (+1)** The damage increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Grasping Grave
|
||
range: 60 feet
|
||
req: null
|
||
saving throw: Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 404
|
||
page_stop: 404
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Necromancy
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 10-foot radius, 60-foot-tall cylinder
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You call forth a plume of hellfire that erupts from below, dealing 4d6 fire\
|
||
\ damage and 4d6 evil damage. \n\n**Heightened (+1)** The fire damage increases\
|
||
\ by 1d6, and the evil damage increases by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Hellfire Plume
|
||
range: 60 feet
|
||
req: null
|
||
saving throw: basic Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 405
|
||
page_stop: 405
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Evil
|
||
- Evocation
|
||
- Fire
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You transform your flesh and organs into a bizarre amalgam of glistening\
|
||
\ skin, rough scales, tufts of hair, and tumorous protuberances. This has three\
|
||
\ effects: You gain resistance 10 to precision damage and resistance 10 to extra\
|
||
\ damage from critical hits. If the resistance is greater than the extra damage,\
|
||
\ it reduces the extra damage to 0 but doesn't reduce the attack's normal damage.\
|
||
\ You gain darkvision. Acid oozes from your skin. Any creature that hits you with\
|
||
\ an unarmed attack or with a non-reach melee weapon takes 2d6 acid damage. \n\
|
||
\n**Heightened (+2)** The resistances increase by 5, and the acid damage increases\
|
||
\ by 1d6."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Unusual Anatomy
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 405
|
||
page_stop: 405
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Polymorph
|
||
- Sorcerer
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You manipulate the target's emotions, potentially allowing you to control\
|
||
\ it for a brief instant. The target must attempt a Will save. \n\n**Critical\
|
||
\ Success** The target is unaffected. \n\n**Success** The target is stunned\
|
||
\ 1. \n\n**Failure** On the target's next turn, it's stunned 1 and you partially\
|
||
\ control it, causing it to take a single action of your choice. If it has actions\
|
||
\ left, it can act normally. \n\n**Critical Failure** The target is controlled\
|
||
\ for 1 round. \n\n**Heightened (7th)** On a failure, the target is controlled\
|
||
\ for 1 round. On a critical failure, the target is controlled for up to 1 minute;\
|
||
\ it receives a new Will save at the end of each of its turns, and on a success,\
|
||
\ the spell ends."
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: You're Mine
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 406
|
||
page_stop: 406
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Emotion
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
- Sorcerer
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You augment the abilities of a summoned creature. The target gains a +1 status
|
||
bonus to all checks (this also applies to the creature's DCs, including its AC)
|
||
for the duration of its summoning, up to 1 minute.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Augment Summoning
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 406
|
||
page_stop: 406
|
||
targets: 1 creature you summoned
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You fire a ray of sickening energy. Make a spell attack roll. \n\n**Critical\
|
||
\ Success** The target becomes sickened 2 and slowed 1 as long as it's sickened.\
|
||
\ \n\n**Success** The target becomes sickened 1. \n\n**Failure** The target\
|
||
\ is unaffected."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Call of the Grave
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 406
|
||
page_stop: 406
|
||
targets: 1 living creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Arcane
|
||
- Attack
|
||
- Necromancy
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You whisper enchanting words to deflect your foe's ire. The target must\
|
||
\ attempt a Will save. \n\n**Critical Success** The target is unaffected. \n\
|
||
\n**Success** The target takes a -1 circumstance penalty to attack rolls and\
|
||
\ damage rolls against you. \n\n**Failure** The target can't use hostile actions\
|
||
\ against you. \n\n**Critical Failure** The target is stunned 1 and can't use\
|
||
\ hostile actions against you."
|
||
duration: until the start of your next turn
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Charming Words
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 406
|
||
page_stop: 406
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Auditory
|
||
- Emotion
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Linguistic
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You glimpse into the target's future. Roll a d20; when the target attempts
|
||
a non-secret saving throw or skill check, it can use the number you rolled instead
|
||
of rolling, and the spell ends. Alternatively, you can instead reveal the result
|
||
of the die roll for one of the target's secret checks during the duration, and
|
||
the spell ends. Casting it again ends any active diviner's sight you have cast,
|
||
as well as any active diviner's sight on the target.
|
||
duration: until the end of your next turn
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Diviner's Sight
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 406
|
||
page_stop: 406
|
||
targets: 1 willing living craeture
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Concentrate
|
||
- Divination
|
||
- Fortune
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You fire an unerring dart of force from your fingertips. It automatically\
|
||
\ hits and deals 1d4+1 force damage to the target. \n\n**Heightened (+2)** The\
|
||
\ damage increases by 1d4+1."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Force Bolt
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 407
|
||
page_stop: 407
|
||
targets: 1 creature or object
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Attack
|
||
- Evocation
|
||
- Force
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You hurl a held melee weapon with which you are trained at the target, making
|
||
a spell attack roll. On a success, you deal the weapon's damage as if you had
|
||
hit with a melee Strike, but adding your spellcasting ability modifier to damage,
|
||
rather than your Strength modifier. On a critical success, you deal double damage,
|
||
and you add the weapon's critical specialization effect. Regardless of the outcome,
|
||
the weapon flies back to you and returns to your hand.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Hand of the Apprentice
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 407
|
||
page_stop: 407
|
||
targets: 1 creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Attack
|
||
- Evocation
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You temporarily improve the target's physique. The target gains a +2 status
|
||
bonus to the next Acrobatics check, Athletics check, Fortitude save, or Reflex
|
||
save it attempts.
|
||
duration: until the end of the target's next turn
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Physical Boost
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 407
|
||
page_stop: 407
|
||
targets: 1 living creature
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Transmutation
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
area: 5-foot-radius emanation centered on you
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You emanate a shimmering aura of protective magic. You and any allies in
|
||
the area gain a +1 status bonus to AC. Each time you Sustain the Spell, the emanation's
|
||
radius increases by 5 feet, to a maximum of 30 feet.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Protective Ward
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 407
|
||
page_stop: 407
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr:
|
||
- '1'
|
||
- '3'
|
||
area: 5-foot burst or more
|
||
cast: to somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create illusory hazards that cover all surfaces in the area (typically\
|
||
\ the ground). Any creature moving through the illusion treats the squares as\
|
||
\ difficult terrain. A creature can attempt to disbelieve the effect as normal\
|
||
\ after using a Seek action or otherwise spending actions interacting with the\
|
||
\ illusion. If it successfully disbelieves, it ignores the effect for the remaining\
|
||
\ duration. For each additional action you use casting the spell, the burst's\
|
||
\ radius increases by 5 feet, to a maximum of 10 extra feet for 3 actions. \n\
|
||
\n**Heightened (4th)** You can make the illusion appear in the air rather than\
|
||
\ on a surface, causing it to function as difficult terrain for flying creatures."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Warped Terrain
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 407
|
||
page_stop: 407
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Illusion
|
||
- Visual
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You teleport to a location up to 20 feet away within your line of sight.\
|
||
\ \n\n**Heightened (+1)** You teleport to a location up to 20 feet away within\
|
||
\ your line of sight."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Dimensional Steps
|
||
range: 20 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 406
|
||
page_stop: 406
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Teleportation
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
area: 30-foot-radius emanation centered on you
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You emit an aura of terror. Foes in the area are frightened 1 and unable
|
||
to reduce the condition.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Dread Aura
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 406
|
||
page_stop: 406
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Emotion
|
||
- Enchantment
|
||
- Fear
|
||
- Mental
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: Your spellcasting surrounds you in a storm of elemental energy. If the next
|
||
action you take is to Cast a Spell from your wizard spell slots that's an evocation
|
||
spell dealing acid, cold, electricity, or fire damage, a 10-foot emanation of
|
||
energy surrounds you as you cast the spell. Foes in the area take 1d6 damage per
|
||
spell level of the spell you just cast of the same damage type the spell deals
|
||
(choose one if it deals multiple types). Combine the damage from both elemental
|
||
tempest and the other spell against foes who take damage from both before applying
|
||
bonuses, penalties, resistance, weakness, and the like.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Elemental Tempest
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 406
|
||
page_stop: 406
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Evocation
|
||
- Metamagic
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You gain resistance 15 to acid, cold, electricity, or fire damage from the\
|
||
\ triggering effect (one type of your choice). The resistance applies only to\
|
||
\ the triggering effect's initial damage. \n\n**Heightened (+1)** The resistance\
|
||
\ increases by 5."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Energy Absorption
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 407
|
||
page_stop: 407
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
- Wizard
|
||
trigger: An effect would deal acid, cold, electricity, or fire damage to you.
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "You become invisible, with the same restrictions as the 2nd-level invisibility\
|
||
\ spell. \n\n**Heightened (6th)** The duration increases to 10 minutes. \n\n\
|
||
**Heightened (8th)** The duration increases to 1 hour."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Invisibility Cloak
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 407
|
||
page_stop: 407
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Illusion
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You use some of the spell's magic to heal yourself, regaining 1d8 Hit Points
|
||
per level of the spell.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Life Siphon
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 407
|
||
page_stop: 407
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Healing
|
||
- Necromancy
|
||
- Wizard
|
||
trigger: You expend one of your wizard spell slots to cast a wizard spell of the
|
||
necromancy school.
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You gain one of the following abilities of your choice. You can Dismiss this
|
||
spell. You gain a 20-foot status bonus to your Speed. You gain a climb or swim
|
||
Speed equal to half your Speed. You gain darkvision. You gain a pair of claws.
|
||
These are agile finesse unarmed attacks that deal 1d8 slashing damage. You gain
|
||
scent 60 feet (imprecise).
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Shifting Form
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 407
|
||
page_stop: 407
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Morph
|
||
- Transmutation
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: You create an invisible eye sensor, as clairvoyance. When created, this eye
|
||
must be in your line of sight. When the spell's duration ends, you can spend 1
|
||
Focus Point as a free action to extend the duration for another hour, though as
|
||
normal, it ends immediately during your next daily preparations.
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Vigilant Eye
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 407
|
||
page_stop: 407
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Divination
|
||
- Wizard
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You splash a glob of acid that splatters creatures and objects alike. Make\
|
||
\ a spell attack. If you hit, you deal 1d6 acid damage plus 1 splash acid damage.\
|
||
\ On a critical success, the target also takes 1 persistent acid damage. \n\n\
|
||
**Heightened (3rd)** The initial damage increases to 1d6 + your spellcasting\
|
||
\ ability modifier, and the persistent damage increases to 2. \n\n**Heightened\
|
||
\ (5th)** The initial damage increases to 2d6 + your spellcasting ability modifier,\
|
||
\ the persistent damage increases to 3, and the splash damage increases to 2.\
|
||
\ \n\n**Heightened (7th)** The initial damage increases to 3d6 + your spellcasting\
|
||
\ ability modifier, the persistent damage increases to 4, and the splash damage\
|
||
\ increases to 3. \n\n**Heightened (9th)** The initial damage increases to 4d6\
|
||
\ + your spellcasting ability modifier, the persistent damage increases to 5,\
|
||
\ and the splash damage increases to 4."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Acid Splash
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 316
|
||
page_stop: 316
|
||
targets: 1 creature or object
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Acid
|
||
- Attack
|
||
- Cantrip
|
||
- Evocation
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Siphoning negative energy into yourself, your hand radiates a pale darkness.\
|
||
\ Your touch weakens the living and disorients undead, possibly even causing them\
|
||
\ to flee. The effect depends on whether the target is living or undead. Living\
|
||
\ Creature The spell deals negative damage equal to 1d4 plus your spellcasting\
|
||
\ modifier. The target attempts a basic Fortitude save, but is also enfeebled\
|
||
\ 1 for 1 round on a critical failure. Undead Creature The target is flat-footed\
|
||
\ for 1 round on a failed Fortitude save. On a critical failure, the target is\
|
||
\ also fleeing for 1 round unless it succeeds at a Will save. \n\n**Heightened\
|
||
\ (+1)** The negative damage to living creatures increases by 1d4."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Chill Touch
|
||
range: touch
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 323
|
||
page_stop: 323
|
||
targets: 1 living or undead creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Attack
|
||
- Cantrip
|
||
- Necromancy
|
||
- Negative
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You create up to four floating lights, no two of which are more than 10 feet
|
||
apart. Each sheds light like a torch. When you Sustain the Spell, you can move
|
||
any number of lights up to 60 feet. Each light must remain within 120 feet of
|
||
you and within 10 feet of all others, or it winks out.
|
||
duration: sustained
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Dancing Lights
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 327
|
||
page_stop: 327
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Cantrip
|
||
- Evocation
|
||
- Light
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You cloud the target's mind and daze it with a mental jolt. The jolt deals\
|
||
\ mental damage equal to your spellcasting ability modifier; the target must attempt\
|
||
\ a basic Will save. If the target critically fails the save, it is also stunned\
|
||
\ 1. \n\n**Heightened (+2)** The damage increases by 1d6."
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Daze
|
||
range: 60 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 327
|
||
page_stop: 327
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Cantrip
|
||
- Enchantment
|
||
- Mental
|
||
- Nonlethal
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
area: 30-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You send out a pulse that registers the presence of magic. You receive no\
|
||
\ information beyond the presence or absence of magic. You can choose to ignore\
|
||
\ magic you're fully aware of, such as the magic items and ongoing spells of you\
|
||
\ and your allies. You detect illusion magic only if that magic's effect has a\
|
||
\ lower level than the level of your detect magic spell. However, items that have\
|
||
\ an illusion aura but aren't deceptive in appearance (such as an invisibility\
|
||
\ potion) typically are detected normally. \n\n**Heightened (3rd)** You learn\
|
||
\ the school of magic for the highest-level effect within range that the spell\
|
||
\ detects. If multiple effects are equally strong, the GM determines which you\
|
||
\ learn. \n\n**Heightened (4th)** As 3rd level, but you also pinpoint the source\
|
||
\ of the highest-level magic. Like for an imprecise sense, you don't learn the\
|
||
\ exact location, but can narrow down the source to within a 5-foot cube (or the\
|
||
\ nearest if larger than that)."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Detect Magic
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 328
|
||
page_stop: 328
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Cantrip
|
||
- Detection
|
||
- Divination
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "An arc of lightning leaps from one target to another. You deal electricity\
|
||
\ damage equal to 1d4 plus your spellcasting ability modifier. \n\n**Heightened\
|
||
\ (+1)** The damage increases by 1d4."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Electric Arc
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 335
|
||
page_stop: 335
|
||
targets: 1 or 2 creatures
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Cantrip
|
||
- Electricity
|
||
- Evocation
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create an auditory illusion of simple sounds that has a maximum volume\
|
||
\ equal to four normal humans shouting. The sounds emanate from a square you designate\
|
||
\ within range. You can't create intelligible words or other intricate sounds\
|
||
\ (such as music). \n\n**Heightened (3rd)** The range increases to 60 feet.\
|
||
\ \n\n**Heightened (5th)** The range increases to 120 feet."
|
||
duration: sustained
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Ghost Sound
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 340
|
||
page_stop: 340
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Auditory
|
||
- Cantrip
|
||
- Illusion
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The object glows, casting bright light in a 20-foot radius (and dim light\
|
||
\ for the next 20 feet) like a torch. If you cast this spell again on a second\
|
||
\ object, the light spell on the first object ends. \n\n**Heightened (4th)**\
|
||
\ The object sheds bright light in a 60-foot radius (and dim light for the next\
|
||
\ 60 feet)."
|
||
duration: until the next time you make your daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Light
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 348
|
||
page_stop: 348
|
||
targets: 1 unattended, non-magical object of 1 Bulk or less
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Cantrip
|
||
- Evocation
|
||
- Light
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create a single magical hand, either invisible or ghostlike, that grasps\
|
||
\ the target object and moves it slowly up to 20 feet. Because you're levitating\
|
||
\ the object, you can move it in any direction. When you Sustain the Spell, you\
|
||
\ can move the object an additional 20 feet. If the object is in the air when\
|
||
\ the spell ends, the object falls. \n\n**Heightened (3rd)** You can target\
|
||
\ an unattended object with a Bulk of 1 or less. \n\n**Heightened (5th)** The\
|
||
\ range increases to 60 feet, and you can target an unattended object with a Bulk\
|
||
\ of 1 or less. \n\n**Heightened (7th)** The range increases to 60 feet, and\
|
||
\ you can target an unattended object with a Bulk of 2 or less."
|
||
duration: sustained
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Mage Hand
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 349
|
||
page_stop: 349
|
||
targets: 1 unattended object of light Bulk or less
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Cantrip
|
||
- Evocation
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You mouth words quietly, but instead of coming out of your mouth, they're\
|
||
\ transferred directly to the ears of the target. While others can't hear your\
|
||
\ words any better than if you normally mouthed them, the target can hear your\
|
||
\ words as if they were standing next to you. The target can give a brief response\
|
||
\ as a reaction, or as a free action on their next turn if they wish, but they\
|
||
\ must be able to see you and be within range to do so. If they respond, their\
|
||
\ response is delivered directly to your ear, just like the original message.\
|
||
\ \n\n**Heightened (3rd)** The spell's range increases to 500 feet."
|
||
duration: see below
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Message
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 351
|
||
page_stop: 351
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Auditory
|
||
- Cantrip
|
||
- Illusion
|
||
- Linguistic
|
||
- Mental
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: The simplest magic does your bidding. You can perform simple magical effects
|
||
for as long as you Sustain the Spell. Each time you Sustain the Spell, you can
|
||
choose one of four options. Cook Cool, warm, or flavor 1 pound of nonliving material.
|
||
Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground.
|
||
Make Create a temporary object of negligible Bulk, made of congealed magical substance.
|
||
The object looks crude and artificial and is extremely fragile-it can't be used
|
||
as a tool, weapon, or spell component. Tidy Color, clean, or soil an object of
|
||
light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration,
|
||
and a larger object a 1 minute per Bulk. Prestidigitation can't deal damage or
|
||
cause adverse conditions. Any actual change to an object (beyond what is noted
|
||
above) persists only as long as you Sustain the Spell.
|
||
duration: sustained
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Prestidigitation
|
||
range: 10 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 359
|
||
page_stop: 359
|
||
targets: 1 object (cook, lift, or tidy only)
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Cantrip
|
||
- Evocation
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A small ball of flame appears in the palm of your hand, and you lash out\
|
||
\ with it either in melee or at range. Make a spell attack roll against your target's\
|
||
\ AC. This is normally a ranged attack, but you can also make a melee attack against\
|
||
\ a creature in your unarmed reach. On a success, you deal 1d4 fire damage plus\
|
||
\ your spellcasting ability modifier. On a critical success, the target takes\
|
||
\ double damage and 1d4 persistent fire damage. \n\n**Heightened (+1)** Increase\
|
||
\ the damage by 1d4 and the persistent damage on a critical hit by 1d4."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Produce Flame
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 360
|
||
page_stop: 360
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Attack
|
||
- Cantrip
|
||
- Evocation
|
||
- Fire
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You blast an icy ray. Make a spell attack roll. The ray deals cold damage\
|
||
\ equal to 1d4 + your spellcasting ability modifier. \n\n**Critical Success**\
|
||
\ The target takes double damage and takes a -10-foot status penalty to its Speeds\
|
||
\ for 1 round. \n\n**Success** The target takes normal damage. \n\n**Heightened\
|
||
\ (+1)** The damage increases by 1d4."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Ray of Frost
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 362
|
||
page_stop: 362
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Attack
|
||
- Cantrip
|
||
- Cold
|
||
- Evocation
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: null
|
||
cast: 1 minute (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You focus on the target object, opening your mind to perceive magical auras.\
|
||
\ When the casting is complete, you know whether that item is magical, and if\
|
||
\ it is, you learn the school of magic (pages 297-298). If the object is illusory,\
|
||
\ you detect this only if the effect's level is lower than the level of your read\
|
||
\ aura spell. \n\n**Heightened (3rd)** You can target up to 10 objects. \n\n\
|
||
**Heightened (6th)** You can target any number of objects."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Read Aura
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 362
|
||
page_stop: 362
|
||
targets: 1 object
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Cantrip
|
||
- Detection
|
||
- Divination
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You raise a magical shield of force. This counts as using the Raise a Shield\
|
||
\ action, giving you a +1 circumstance bonus to AC until the start of your next\
|
||
\ turn, but it doesn't require a hand to use. While the spell is in effect, you\
|
||
\ can use the Shield Block reaction with your magic shield. The shield has Hardness\
|
||
\ 5. After you use Shield Block, the spell ends and you can't cast it again for\
|
||
\ 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against\
|
||
\ the magic missile spell. Heightening the spell increases the shield's Hardness.\
|
||
\ \n\n**Heightened (3rd)** The shield has Hardness 10. \n\n**Heightened (5th)**\
|
||
\ The shield has Hardness 15. \n\n**Heightened (7th)** The shield has Hardness\
|
||
\ 20. \n\n**Heightened (9th)** The shield has Hardness 25."
|
||
duration: until the start of your next turn
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Shield
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 369
|
||
page_stop: 369
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
- Cantrip
|
||
- Force
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You harmlessly place your unique magical sigil, which is about 1 square\
|
||
\ inch in size, on the targeted creature or object. The mark can be visible or\
|
||
\ invisible, and you can change it from one state to another by using an Interact\
|
||
\ action to touch the target. The mark can be scrubbed or scraped off with 5 minutes\
|
||
\ of work. If it's on a creature, it fades naturally over the course of a week.\
|
||
\ The time before the mark fades increases depending on your heightened level.\
|
||
\ \n\n**Heightened (3rd)** The sigil instead fades after 1 month. \n\n**Heightened\
|
||
\ (5th)** The sigil instead fades after 1 year. \n\n**Heightened (7th)** The\
|
||
\ sigil never fades."
|
||
duration: unlimited (see below)
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Sigil
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 369
|
||
page_stop: 369
|
||
targets: 1 creature or object
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Cantrip
|
||
- Transmutation
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A vine covered in sticky sap appears from thin air, flicking from your hand\
|
||
\ and lashing itself to the target. Attempt a spell attack against the target.\
|
||
\ \n\n**Critical Success** The target gains the immobilized condition and takes\
|
||
\ a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to\
|
||
\ Escape against your spell DC to remove the penalty and the immobilized condition.\
|
||
\ \n\n**Success** The target takes a -10-foot circumstance penalty to its Speeds\
|
||
\ for 1 round. It can attempt to Escape against your spell DC to remove the penalty.\
|
||
\ \n\n**Failure** The target is unaffected. \n\n**Heightened (2nd)** The effects\
|
||
\ last for 2 rounds. \n\n**Heightened (4th)** The effects last for 1 minute."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Tanglefoot
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 377
|
||
page_stop: 377
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Cantrip
|
||
- Conjuration
|
||
- Plant
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You hurl a loose, unattended object that is within range and that has 1\
|
||
\ Bulk or less at the target. Make a ranged attack against the target. If you\
|
||
\ hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the\
|
||
\ object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific\
|
||
\ traits or magic properties of the hurled item affect the attack or the damage.\
|
||
\ \n\n**Critical Success** You deal double damage. \n\n**Success** You deal\
|
||
\ full damage. \n\n**Heightened (+1)** The damage increases by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Telekinetic Projectile
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 377
|
||
page_stop: 377
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Attack
|
||
- Cantrip
|
||
- Evocation
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: R
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: A bubble of pure air appears around the target's head, allowing it to breathe
|
||
normally. The effect ends as soon as the target returns to an environment where
|
||
it can breathe normally.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Air Bubble
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 316
|
||
page_stop: 316
|
||
targets: the triggering creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Air
|
||
- Conjuration
|
||
trigger: A creature within range enters an environment where it can't breathe.
|
||
type: Spell
|
||
- action_abbr: 10m
|
||
area: 20-foot burst
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
- Focus
|
||
descr: "You ward an area to alert you when creatures enter without your permission.\
|
||
\ When you cast alarm, select a password. Whenever a Small or larger corporeal\
|
||
\ creature enters the spell's area without speaking the password, alarm sends\
|
||
\ your choice of a mental alert (in which case the spell gains the mental trait)\
|
||
\ or an audible alarm with the sound and volume of a hand bell (in which case\
|
||
\ the spell gains the auditory trait). Either option automatically awakens you,\
|
||
\ and the bell allows each creature in the area to attempt a DC 15 Perception\
|
||
\ check to wake up. A creature aware of the alarm must succeed at a Stealth check\
|
||
\ against the spell's DC or trigger the spell when moving into the area. \n\n\
|
||
**Heightened (3rd)** You can specify criteria for which creatures sound the alarm\
|
||
\ spell-for instance, orcs or masked people."
|
||
duration: 8 hours
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Alarm
|
||
range: touch
|
||
req: 3 gp silver bell focus
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 317
|
||
page_stop: 317
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You reinforce the target's musculoskeletal system to bear more weight. The
|
||
target can carry 3 more Bulk than normal before becoming encumbered and up to
|
||
a maximum of 6 more Bulk.
|
||
duration: 8 hours
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Ant Haul
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 318
|
||
page_stop: 318
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 15-foot cone
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Gouts of flame rush from your hands. You deal 2d6 fire damage to creatures\
|
||
\ in the area. \n\n**Heightened (+1)** The damage increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Burning Hands
|
||
req: null
|
||
saving throw: basic Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 322
|
||
page_stop: 322
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
- Fire
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "To the target, your words are honey and your visage seems bathed in a dreamy\
|
||
\ haze. It must attempt a Will save, with a +4 circumstance bonus if you or your\
|
||
\ allies recently threatened it or used hostile actions against it. You can Dismiss\
|
||
\ the spell. If you use hostile actions against the target, the spell ends. When\
|
||
\ the spell ends, the target doesn't necessarily realize it was charmed unless\
|
||
\ its friendship with you or the actions you convinced it to take clash with its\
|
||
\ expectations, meaning you could potentially convince the target to continue\
|
||
\ being your friend via mundane means. \n\n**Critical Success** The target is\
|
||
\ unaffected and aware you tried to charm it. \n\n**Success** The target is\
|
||
\ unaffected but thinks your spell was something harmless instead of charm, unless\
|
||
\ it identifies the spell (usually with Identify Magic). \n\n**Failure** The\
|
||
\ target's attitude becomes friendly toward you. If it was friendly, it becomes\
|
||
\ helpful. It can't use hostile actions against you. \n\n**Critical Failure**\
|
||
\ The target's attitude becomes helpful toward you, and it can't use hostile\
|
||
\ actions against you. \n\n**Heightened (+4)** The duration lasts until the\
|
||
\ next time you make your daily preparations. \n\n**Heightened (+8)** The duration\
|
||
\ lasts until the next time you make your daily preparations, and you can target\
|
||
\ up to 10 creatures."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Charm
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 322
|
||
page_stop: 322
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Emotion
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 15-foot cone
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Swirling colors affect viewers based on their Will saves. \n\n**Critical\
|
||
\ Success** The creature is unaffected. \n\n**Success** The creature is dazzled\
|
||
\ for 1 round. \n\n**Failure** The creature is stunned 1, blinded for 1 round,\
|
||
\ and dazzled for 1 minute. \n\n**Critical Failure** The creature is stunned\
|
||
\ for 1 round and blinded for 1 minute."
|
||
duration: 1 or more rounds (see below)
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Color Spray
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 324
|
||
page_stop: 324
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Incapacitation
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You shout a command that's hard to ignore. You can command the target to\
|
||
\ approach you, run away (as if it had the fleeing condition), release what it's\
|
||
\ holding, drop prone, or stand in place. It can't Delay or take any reactions\
|
||
\ until it has obeyed your command. The effects depend on the target's Will save.\
|
||
\ \n\n**Success** The creature is unaffected. \n\n**Failure** For the first\
|
||
\ action on its next turn, the creature must use a single action to do as you\
|
||
\ command. \n\n**Critical Failure** The target must use all its actions on its\
|
||
\ next turn to obey your command. \n\n**Heightened (5th)** You can target up\
|
||
\ to 10 creatures."
|
||
duration: until the end of the target's next turn
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Command
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 325
|
||
page_stop: 325
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Auditory
|
||
- Enchantment
|
||
- Linguistic
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: As you cup your hands, water begins to flow forth from them. You create 2
|
||
gallons of water. If no one drinks it, it evaporates after 1 day.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Create Water
|
||
range: 0 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 326
|
||
page_stop: 326
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
- Water
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You plant fear in the target; it must attempt a Will save. \n\n**Critical\
|
||
\ Success** The target is unaffected. \n\n**Success** The target is frightened\
|
||
\ 1. \n\n**Failure** The target is frightened 2. \n\n**Critical Failure** \
|
||
\ The target is frightened 3 and fleeing for 1 round. \n\n**Heightened (3rd)**\
|
||
\ You can target up to five creatures."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Fear
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 337
|
||
page_stop: 337
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Emotion
|
||
- Enchantment
|
||
- Fear
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: R
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You cause the air itself to arrest a fall. The target's fall slows to 60
|
||
feet per round, and the portion of the fall during the spell's duration doesn't
|
||
count when calculating falling damage. If the target reaches the ground while
|
||
the spell is in effect, it takes no damage from the fall. The spell ends as soon
|
||
as the target lands.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Feather Fall
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 337
|
||
page_stop: 337
|
||
targets: 1 falling creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
trigger: a creature within range is falling
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You gain a +30-foot status bonus to your Speed.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Fleet Step
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 338
|
||
page_stop: 338
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: A disk of magical force materializes adjacent to you. This disk is 2 feet
|
||
in diameter and follows 5 feet behind you, floating just above the ground. It
|
||
holds up to 5 Bulk of objects (though they must be able to fit and balance on
|
||
its surface). Any objects atop the disk fall to the ground when the spell ends.
|
||
The spell ends if a creature tries to ride atop the disk, if the disk is overloaded,
|
||
if anyone tries to lift or force the disk higher above the ground, or if you move
|
||
more than 30 feet away from the disk.
|
||
duration: 8 hours
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Floating Disk
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 338
|
||
page_stop: 338
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Conjuration
|
||
- Force
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Your touch afflicts the target with goblin pox, an irritating allergenic\
|
||
\ rash. The target must attempt a Fortitude save. \n\n**Goblin Pox** (disease)\
|
||
\ **Level** 1. Goblins and goblin dogs are immune. \n\n * **Stage 1** sickened\
|
||
\ 1 (1 round) \n\n * **Stage 2** sickened 1 and slowed 1 (1 round) \n\n * **Stage\
|
||
\ 3** sickened 1 and the creature can't reduce it's sickened value below 1 (1\
|
||
\ day).\n\n \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
||
\ The target is sickened 1. \n\n**Failure** The target is afflicted with goblin\
|
||
\ pox at stage 1. \n\n**Critical Failure** The target is afflicted with goblin\
|
||
\ pox and stage 2."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Goblin Pox
|
||
range: touch
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 341
|
||
page_stop: 341
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Attack
|
||
- Disease
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 4 contiguous 5-foot squares or
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You conjure grease, with effects based on choosing area or target. Area All
|
||
solid ground in the area is covered with grease. Each creature standing on the
|
||
greasy surface must succeed at a Reflex save or an Acrobatics check against your
|
||
spell DC or fall prone. Creatures using an action to move onto the greasy surface
|
||
during the spell's duration must attempt either a Reflex save or an Acrobatics
|
||
check to Balance. A creature that Steps or Crawls doesn't have to attempt a check
|
||
or save. Target If you cast the spell on an unattended object, anyone trying to
|
||
pick up the object must succeed at an Acrobatics check or Reflex save against
|
||
your spell DC to do so. If you target an attended object, the creature that has
|
||
the object must attempt an Acrobatics check or Reflex save. On a failure, the
|
||
holder or wielder takes a -2 circumstance penalty to all checks that involve using
|
||
the object; on a critical failure, the holder or wielder releases the item. The
|
||
object lands in an adjacent square of the GM's choice. If you cast this spell
|
||
on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves
|
||
against attempts to grapple them.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Grease
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 342
|
||
page_stop: 342
|
||
targets: 1 object of Bulk 1 or less
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 30-foot line
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Tendrils of darkness curl out from your fingertips and race through the\
|
||
\ air. You deal 2d4 negative damage and 1 persistent bleed damage to living creatures\
|
||
\ in the line. Each living creature in the line must attempt a Fortitude save.\
|
||
\ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\
|
||
\ creature takes half the negative damage and no persistent bleed damage. \n\n\
|
||
**Failure** The creature takes full damage. \n\n**Critical Failure** The creature\
|
||
\ takes double negative damage and double persistent bleed damage. \n\n**Heightened\
|
||
\ (+1)** The negative damage increases by 2d4, and the persistent bleed damage\
|
||
\ increases by 1."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Grim Tendrils
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 342
|
||
page_stop: 342
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Necromancy
|
||
- Negative
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 60-foot line
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A violent wind issues forth from your palm, blowing from the point where\
|
||
\ you are when you cast the spell to the line's opposite end. The wind extinguishes\
|
||
\ small non-magical fires, disperses fog and mist, blows objects of light Bulk\
|
||
\ or less around, and pushes larger objects. Large or smaller creatures in the\
|
||
\ area must attempt a Fortitude save. Large or smaller creatures that later move\
|
||
\ into the gust must attempt the save on entering. \n\n**Critical Success** \
|
||
\ The creature is unaffected. \n\n**Success** The creature can't move against\
|
||
\ the wind. \n\n**Failure** The creature is knocked prone. If it was flying,\
|
||
\ it suffers the effects of critical failure instead. \n\n**Critical Failure**\
|
||
\ The creature is pushed 30 feet in the wind's direction, knocked prone, and\
|
||
\ takes 2d6 bludgeoning damage."
|
||
duration: until the start of your next turn
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Gust of Wind
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 342
|
||
page_stop: 342
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Air
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You call forth a powerful blast of pressurized water that bludgeons the\
|
||
\ target and knocks it back. Make a ranged spell attack roll. \n\n**Critical\
|
||
\ Success** The target takes 6d6 bludgeoning damage and is knocked back 10 feet.\
|
||
\ \n\n**Success** The target takes 3d6 bludgeoning damage and is knocked back\
|
||
\ 5 feet. \n\n**Heightened (+1)** The damage increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Hydraulic Push
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 344
|
||
page_stop: 344
|
||
targets: 1 creature or object
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Attack
|
||
- Evocation
|
||
- Water
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create an illusion that causes you to appear as another creature of\
|
||
\ the same body shape, and with roughly similar height (within 6 inches) and weight\
|
||
\ (within 50 pounds), as yourself. The disguise is typically good enough to hide\
|
||
\ your identity, but not to impersonate a specific individual. The spell doesn't\
|
||
\ change your voice, scent, or mannerisms. You can change the appearance of your\
|
||
\ clothing and worn items, such as making your armor look like a dress. Held items\
|
||
\ are unaffected, and any worn item you remove returns to its true appearance.\
|
||
\ Casting illusory disguise counts as setting up a disguise for the Impersonate\
|
||
\ use of Deception; it ignores any circumstance penalties you might take for disguising\
|
||
\ yourself as a dissimilar creature, it gives you a +4 status bonus to Deception\
|
||
\ checks to prevent others from seeing through your disguise, and you add your\
|
||
\ level even if you're untrained. You can Dismiss this spell. \n\n**Heightened\
|
||
\ (2nd)** The spell also disguises your voice and scent, and it gains the auditory\
|
||
\ trait. \n\n**Heightened (3rd)** You can appear as any creature of the same\
|
||
\ size, even a specific individual. You must have seen an individual to take on\
|
||
\ their appearance. The spell also disguises your voice and scent, and it gains\
|
||
\ the auditory trait."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Illusory Disguise
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 345
|
||
page_stop: 345
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 20-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create an illusory visual image of a stationary object. The entire image\
|
||
\ must fit within the spell's area. The object appears to animate naturally, but\
|
||
\ it doesn't make sounds or generate smells. For example, water would appear to\
|
||
\ pour down an illusory waterfall, but it would be silent. Any creature that touches\
|
||
\ the image or uses the Seek action to examine it can attempt to disbelieve your\
|
||
\ illusion. \n\n**Heightened (2nd)** Your image makes appropriate sounds, generates\
|
||
\ normal smells, and feels right to the touch. The spell gains the auditory trait.\
|
||
\ The duration increases to 1 hour. \n\n**Heightened (5th)** As the 2nd-level\
|
||
\ version, but the duration is unlimited."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Illusory Object
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 345
|
||
page_stop: 345
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You make the target object look and feel as though it were in much better\
|
||
\ or worse physical condition. When you cast this spell, decide whether you want\
|
||
\ to make the object look decrepit or perfect. An item made to look decrepit appears\
|
||
\ broken and shoddy. An intact item made to look better appears as though it's\
|
||
\ brand new and highly polished or well maintained. A broken item appears to be\
|
||
\ intact and functional. Destroyed items can't be affected by this spell. A creature\
|
||
\ that Interacts with the item can attempt to disbelieve the illusion. \n\n**Heightened\
|
||
\ (2nd)** The duration is 24 hours. \n\n**Heightened (3rd)** The duration is\
|
||
\ unlimited."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Item Facade
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 347
|
||
page_stop: 347
|
||
targets: 1 object no more than 10 feet by 10 feet by 10 feet
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '1'
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "Your legs surge with strength, ready to leap high and far. You jump 30 feet\
|
||
\ in any direction without touching the ground. You must land on a space of solid\
|
||
\ ground within 30 feet of you, or else you fall after using your next action.\
|
||
\ \n\n**Heightened (3rd)** The range becomes touch, the target changes to one\
|
||
\ touched creature, and the duration becomes 1 minute, allowing the target to\
|
||
\ jump as described whenever it takes the Leap action."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Jump
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 347
|
||
page_stop: 347
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Move
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target's latch mechanism clinks shut, held fast by unseen magical restraints.\
|
||
\ When you magically lock a target, you set an Athletics and Thievery DC to open\
|
||
\ it equal to your spell DC or the base lock DC with a +4 status bonus, whichever\
|
||
\ is higher. Any key or combination that once opened a lock affected by this spell\
|
||
\ does not do so for the duration of the spell, though the key or combination\
|
||
\ does grant a +4 circumstance bonus to checks to open the door. If the target\
|
||
\ is opened, the spell ends. Assuming the target is not barred or locked in some\
|
||
\ additional way, you can unlock and open it with an Interact action during which\
|
||
\ you touch the target. This does not end the spell. You can Dismiss this spell\
|
||
\ at any time and from any distance. \n\n**Heightened (2nd)** The duration increases\
|
||
\ to unlimited, but you must expend 6 gp worth of gold dust as an additional cost."
|
||
duration: 1 day
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Lock
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 348
|
||
page_stop: 348
|
||
targets: 1 lock, or a door or container with a latch
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You lengthen your stride beyond what should be possible. You gain a +10-foot\
|
||
\ status bonus to your Speed. \n\n**Heightened (2nd)** The duration increases\
|
||
\ to 8 hours."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Longstrider
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 348
|
||
page_stop: 348
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You ward yourself with shimmering magical energy, gaining a +1 item bonus\
|
||
\ to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you\
|
||
\ use your unarmored proficiency to calculate your AC. \n\n**Heightened (4th)**\
|
||
\ You gain a +1 item bonus to saving throws. \n\n**Heightened (6th)** The item\
|
||
\ bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.\
|
||
\ \n\n**Heightened (8th)** The item bonus to AC increases to +2, and you gain\
|
||
\ a +2 item bonus to saving throws. \n\n**Heightened (10th)** The item bonus\
|
||
\ to AC increases to +3, and you gain a +3 item bonus to saving throws."
|
||
duration: until the next time you make your daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Mage Armor
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 348
|
||
page_stop: 348
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You alter the appearance of an item's magic aura. You can choose to have\
|
||
\ the target's aura appear as that of common magic item of twice magic aura's\
|
||
\ level or lower, or to have it register as being under the effects of a spell\
|
||
\ of your choice of magic aura's level or lower. If the target is magical, you\
|
||
\ can instead choose to have it appear as entirely non-magical. A caster using\
|
||
\ detect magic or study aura of an equal or higher spell level can attempt to\
|
||
\ disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of\
|
||
\ spells that are 9th level or higher or of items that are 19th level or higher.\
|
||
\ \n\n**Heightened (3rd)** You can target a creature instead of an object. When\
|
||
\ you do, you can either conceal the auras of all magic items it has or have that\
|
||
\ creature's aura appear as if it were under the effect of a spell you know."
|
||
duration: until the next time you make your daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Magic Aura
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 349
|
||
page_stop: 349
|
||
targets: 1 object of 3 bulk or less
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Illusion
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr:
|
||
- '1'
|
||
- '3'
|
||
cast: to somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You send a dart of force streaking toward a creature that you can see. It\
|
||
\ automatically hits and deals 1d4+1 force damage. For each additional action\
|
||
\ you use when Casting the Spell, increase the number of missiles you shoot by\
|
||
\ one, to a maximum of three missiles for 3 actions. You choose the target for\
|
||
\ each missile individually. If you shoot more than one missile at the same target,\
|
||
\ combine the damage before applying bonuses or penalties to damage, resistances,\
|
||
\ weaknesses, and so forth. \n\n**Heightened (+2)** You shoot one additional\
|
||
\ missile with each action you spend."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Magic Missile
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 349
|
||
page_stop: 349
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Evocation
|
||
- Force
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: The weapon glimmers with magic and energy. The target becomes a +1 striking
|
||
weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon
|
||
damage dice to two.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Magic Weapon
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 349
|
||
page_stop: 349
|
||
targets: 1 non-magical weapon that is unattended or wielded by you or a willing
|
||
ally
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You repair the target item. You restore 5 Hit Points per spell level to\
|
||
\ the target, potentially removing the broken condition if this repairs it past\
|
||
\ the item's Broken Threshold. You can't replace lost pieces or repair an object\
|
||
\ that's been completely destroyed. \n\n**Heightened (2nd)** You repair the\
|
||
\ target item. You restore 5 Hit Points per spell level to the target, potentially\
|
||
\ removing the broken condition if this repairs it past the item's Broken Threshold.\
|
||
\ You can't replace lost pieces or repair an object that's been completely destroyed.\
|
||
\ \n\n**Heightened (2nd)** You can target a non-magical object of 2 Bulk or\
|
||
\ less, or a magical object of 1 Bulk or less."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Mending
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 351
|
||
page_stop: 351
|
||
targets: non-magical object of light Bulk or less
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target loses its odor, preventing creatures from passively noticing\
|
||
\ its presence via smell alone, even if the creatures have precise or imprecise\
|
||
\ scent. A creature attempting a Perception check to Seek with scent and other\
|
||
\ senses might notice the lack of natural scent. If the target has any abilities\
|
||
\ that result from its smell, such as an overpowering scent, those abilities are\
|
||
\ also negated. \n\n**Heightened (5th)** The range increases to 30 feet, and\
|
||
\ you can target up to 10 creatures."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Negate Aroma
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 354
|
||
page_stop: 354
|
||
targets: 1 willing creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You transform into a the battle form of a Tiny animal, such as a cat, insect,\
|
||
\ lizard, or rat. You can decide the specific type of animal (such as a rat or\
|
||
\ praying mantis), but this has no effect on the form's Size or statistics. While\
|
||
\ in this form, you gain the animal trait. You can Dismiss the spell. \n\n\n\n\
|
||
You gain the following statistics and abilities: \n\n * AC = 15 + your level.\
|
||
\ Ignore your armor's check penalty and Speed reduction.\n\n * Speed 10 feet.\n\
|
||
\n * Weakness 5 to physical damage. (If you take physical damage in this form,\
|
||
\ you take 5 additional damage.)\n\n * Low-light vision and imprecise scent 30\
|
||
\ feet.\n\n * Acrobatics and Stealth modifiers of +10, unless your own modifier\
|
||
\ is higher; Athletics modifier -4.\n\n \n\n**Heightened (4th)** You can turn\
|
||
\ into a flying creature, such as a bird, which grants you a fly Speed of 20 feet."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Pest Form
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 356
|
||
page_stop: 356
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A ray with the power to sap a foe's strength flashes from your hand. Attempt\
|
||
\ a ranged spell attack against the target. If you succeed, that creature attempts\
|
||
\ a Fortitude save in order to determine the spell's effect. If you critically\
|
||
\ succeed on your attack roll, use the outcome for one degree of success worse\
|
||
\ than the result of its save. \n\n**Critical Success** The target is unaffected.\
|
||
\ \n\n**Success** The target becomes enfeebled 1. \n\n**Failure** The target\
|
||
\ becomes enfeebled 2. \n\n**Critical Failure** The target becomes enfeebled\
|
||
\ 3."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Ray of Enfeeblement
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 362
|
||
page_stop: 362
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Attack
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You shroud your hands in a crackling field of lightning. Make a melee spell\
|
||
\ attack roll. On a hit, the target takes 2d12 electricity damage. If the target\
|
||
\ is wearing metal armor or is made of metal, you gain a +1 circumstance bonus\
|
||
\ to your attack roll with shocking grasp, and the target also takes 1d4 persistent\
|
||
\ electricity damage on a hit. On a critical hit, double the initial damage, but\
|
||
\ not the persistent damage. \n\n**Heightened (+1)** The damage increases by\
|
||
\ 1d12, and the persistent electricity damage increases by 1."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Shocking Grasp
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 369
|
||
page_stop: 369
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Attack
|
||
- Electricity
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 5-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Each creature in the area becomes drowsy and might fall asleep. A creature\
|
||
\ that falls unconscious from this spell doesn't fall prone or release what it's\
|
||
\ holding. This spell doesn't prevent creatures from waking up due to a successful\
|
||
\ Perception check, limiting its utility in combat. \n\n**Critical Success**\
|
||
\ The creature is unaffected. \n\n**Success** The creature takes a -1 status\
|
||
\ penalty to Perception checks for 1 round. \n\n**Failure** The creature falls\
|
||
\ unconscious. If it's still unconscious after 1 minute, it wakes up automatically.\
|
||
\ \n\n**Critical Failure** The creature falls unconscious. If it's still unconscious\
|
||
\ after 1 hour, it wakes up automatically. \n\n**Heightened (4th)** The creatures\
|
||
\ fall unconscious for 1 round on a failure or 1 minute on a critical failure.\
|
||
\ They fall prone and release what they're holding, and they can't attempt Perception\
|
||
\ checks to wake up. When the duration ends, the creature is sleeping normally\
|
||
\ instead of automatically waking up."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Sleep
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 370
|
||
page_stop: 370
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
- Sleep
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You magically duplicate a spider's venomous sting. You deal 1d4 piercing\
|
||
\ damage to the touched creature and afflict it with spider venom. The target\
|
||
\ must attempt a Fortitude save. \n\n**Spider Venom** (poison); \n\n**Level\
|
||
\ 1** ; Maximum Duration 4 rounds. \n\n**Stage 1** 1d4 poison damage and enfeebled\
|
||
\ 1 (1 round); \n\n**Stage 2** 1d4 poison damage and enfeebled 2 (1 round).\
|
||
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
|
||
\ takes 1d4 poison damage. \n\n**Failure** The target is afflicted with spider\
|
||
\ venom at stage 1. \n\n**Critical Failure** The target is afflicted with spider\
|
||
\ venom at stage 2."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Spider Sting
|
||
range: touch
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 371
|
||
page_stop: 371
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Attack
|
||
- Necromancy
|
||
- Poison
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure an animal to fight for you. You summon a common creature that\
|
||
\ has the animal trait and whose level is -1. Heightening the spell increases\
|
||
\ the maximum level of creature you can summon. \n\n**Heightened (2nd)** Level\
|
||
\ 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)** Level 3 \n\n\
|
||
**Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level 7 \n\n**Heightened\
|
||
\ (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)**\
|
||
\ Level 13 \n\n**Heightened (10th)** Level 15"
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Summon Animal
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 375
|
||
page_stop: 375
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure a construct to fight for you. This works like summon animal,\
|
||
\ except you summon a common creature that has the construct trait and whose level\
|
||
\ is -1. \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2\
|
||
\ \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\
|
||
**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\
|
||
\ (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)**\
|
||
\ Level 15"
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Summon Construct
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 375
|
||
page_stop: 375
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: A glimpse into the future ensures your next blow strikes true. The next time
|
||
you make an attack roll before the end of your turn, roll the attack twice and
|
||
use the better result. The attack ignores circumstance penalties to the attack
|
||
roll and any flat check required due to the target being concealed or hidden.
|
||
duration: until the end of your turn
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: True Strike
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 379
|
||
page_stop: 379
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Fortune
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You summon an unseen servant, which you can command as part of Sustaining\
|
||
\ the Spell. It serves you until its Hit Points are reduced to 0, at which point\
|
||
\ the spell ends, or until you stop Sustaining the Spell. The unseen servant gains\
|
||
\ the summoned trait. \n\n\n\n---\n\n**Unseen Servant** \n\nCreature -1 \n\n\
|
||
Medium, Mindless \n\n**Perception +0; darkvision\n\n**Languages - (understands\
|
||
\ creator) \n\n**Skills**: Stealth +8 \n\n**Str** -4 **Dex** +2 **Con** +0 **Int**\
|
||
\ -5 **Wis** +0 **Cha** +0 \n\n**Invisible** An unseen servant is invisible,\
|
||
\ though it normally doesn't Sneak, so it is usually only hidden. \n\n\n\n---\n\
|
||
\n**AC** 13 **Fort** +0 **Ref** +4 **Will** +0 \n\n**HP** 4 **Immunities** disease,\
|
||
\ mental, non-magical attacks, paralysis, poison, precision, unconscious **Resistances**\
|
||
\ all damage 5 (except force or ghost touch) \n\n\n\n---\n\n**Speed** fly 30\
|
||
\ feet \n\n**Force Body** An unseen servant's physical body is made of force.\
|
||
\ It can't use attack actions. It can move and use Interact actions to do things\
|
||
\ such as fetch objects, open unstuck or unlocked doors, hold chairs, and clean.\
|
||
\ It can't pass through solid objects."
|
||
duration: sustained
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Unseen Servant
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 380
|
||
page_stop: 380
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Conjuration
|
||
- Mindless
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Whenever you speak or make any other sound vocally, you can make your vocalization\
|
||
\ seem to originate from somewhere else within 60 feet, and you can change that\
|
||
\ apparent location freely as you vocalize. Any creature that hears the sound\
|
||
\ can attempt to disbelieve your illusion. \n\n**Heightened (+2)** The spell's\
|
||
\ duration increases to 1 hour, and you can also change the tone, quality, and\
|
||
\ other aspects of your voice. Before a creature can attempt to disbelieve your\
|
||
\ illusion, it must actively attempt a Perception check or otherwise use actions\
|
||
\ to interact with the sound."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Ventriloquism
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 381
|
||
page_stop: 381
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Auditory
|
||
- Illusion
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure an arrow of acid that continues corroding the target after it\
|
||
\ hits. Make a spell attack against the target. On a hit, you deal 3d8 acid damage\
|
||
\ plus 1d6 persistent acid damage. On a critical hit, double the initial damage,\
|
||
\ but not the persistent damage. \n\n**Heightened (+2)** The initial damage\
|
||
\ increases by 2d8, and the persistent acid damage increases by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Acid Arrow
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 316
|
||
page_stop: 316
|
||
targets: 1 creature or object
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Acid
|
||
- Attack
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: The target's form appears blurry. It becomes concealed. As the nature of
|
||
this effect still leaves the target's location obvious, the target can't use this
|
||
concealment to Hide or Sneak.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Blur
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 321
|
||
page_stop: 321
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target can understand the meaning of a single language it is hearing\
|
||
\ or reading when you cast the spell. This doesn't let it understand codes, language\
|
||
\ couched in metaphor, and the like (subject to GM discretion). If the target\
|
||
\ can hear multiple languages and knows that, it can choose which language to\
|
||
\ understand; otherwise, choose one of the languages randomly. \n\n**Heightened\
|
||
\ (3rd)** The target can also speak the language. \n\n**Heightened (4th)** \
|
||
\ You can target up to 10 creatures, and targets can also speak the language."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Comprehend Language
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 325
|
||
page_stop: 325
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
cost: 6 gp of ruby dust
|
||
descr: "A magical flame springs up from the object, as bright as a torch. It doesn't\
|
||
\ need oxygen, react to water, or generate heat. \n\n**Heightened (+1)** The\
|
||
\ cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th,\
|
||
\ 120 gp for 6th,; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350\
|
||
\ gp for 10th."
|
||
duration: unlimited
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Continual Flame
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 326
|
||
page_stop: 326
|
||
targets: 1 object
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Light
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 hour (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create enough food to feed six Medium creatures for a day. This food\
|
||
\ is bland and unappealing, but it is nourishing. After 1 day, if no one has eaten\
|
||
\ the food, it decays and becomes inedible. Most Small creatures eat one-quarter\
|
||
\ as much as a Medium creature (one-sixteenth as much for most Tiny creatures),\
|
||
\ and most Large creatures eat 10 times as much (100 times as much for Huge creatures\
|
||
\ and so on). \n\n**Heightened (4th)** You can feed 12 Medium creatures. \n\
|
||
\n**Heightened (6th)** You can feed 50 Medium creatures. \n\n**Heightened (8th)**\
|
||
\ You can feed 200 Medium creatures."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Create Food
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 326
|
||
page_stop: 326
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 20-foot burst
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create a shroud of darkness that prevents light from penetrating or\
|
||
\ emanating within the area. Light does not enter the area and any non-magical\
|
||
\ light sources, such as a torch or lantern, do not emanate any light while inside\
|
||
\ the area, even if their light radius would extend beyond the darkness. This\
|
||
\ also suppresses magical light of your darkness spell's level or lower. Light\
|
||
\ can't pass through, so creatures in the area can't see outside. From outside,\
|
||
\ it appears as a globe of pure darkness. \n\n**Heightened (4th)** Even creatures\
|
||
\ with darkvision (but not greater darkvision) can barely see through the darkness.\
|
||
\ They treat targets seen through the darkness as concealed."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Darkness
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 327
|
||
page_stop: 327
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Darkness
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You grant yourself supernatural sight in areas of darkness. You gain darkvision.\
|
||
\ \n\n**Heightened (3rd)** The spell's range is touch and it targets 1 willing\
|
||
\ creature. \n\n**Heightened (5th)** The spell's range is touch and it targets\
|
||
\ 1 willing creature. The duration is until the next time you make your daily\
|
||
\ preparations."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Darkvision
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 327
|
||
page_stop: 327
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target loses hearing; it must attempt a Fortitude save. The target is\
|
||
\ then temporarily immune for 1 minute. \n\n**Critical Success** The target\
|
||
\ is unaffected. \n\n**Success** The target is deafened for 1 round. \n\n**Failure**\
|
||
\ The target is deafened for 10 minutes. \n\n**Critical Failure** The target\
|
||
\ is deafened permanently."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Deafness
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 327
|
||
page_stop: 327
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You unravel the magic behind a spell or effect. Attempt a counteract check
|
||
against the target (page 458). If you succeed against a spell effect, you counteract
|
||
it. If you succeed against a magic item, the item becomes a mundane item of its
|
||
type for 10 minutes. This doesn't change the item's non-magical properties. If
|
||
the target is an artifact or similar item, you automatically fail.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Dispel Magic
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 330
|
||
page_stop: 330
|
||
targets: 1 spell effect or unattended magic item
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You shield the target against dangerous temperatures. Choose severe cold\
|
||
\ or heat. The target is protected from the temperature you chose (but not extreme\
|
||
\ cold or heat). \n\n**Heightened (3rd)** The target is protected from severe\
|
||
\ cold and heat. \n\n**Heightened (5th)** The target is protected from severe\
|
||
\ cold, severe heat, extreme cold, and extreme heat."
|
||
duration: until the next time you make your daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Endure Elements
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 335
|
||
page_stop: 335
|
||
targets: 1 willing creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Bolstered by magical power, the target grows to size Large. Its equipment\
|
||
\ grows with it but returns to natural size if removed. The creature is clumsy\
|
||
\ 1. Its reach increases by 5 feet (or by 10 feet if it started out Tiny), and\
|
||
\ it gains a +2 status bonus to melee damage. This spell has no effect on a Large\
|
||
\ or larger creature. \n\n**Heightened (4th)** The creature instead grows to\
|
||
\ size Huge. The status bonus to melee damage is +4 and the creature's reach increases\
|
||
\ by 10 feet (or 15 feet if the creature started out Tiny). The spell has no effect\
|
||
\ on a Huge or larger creature. \n\n**Heightened (6th)** As level 4, but you\
|
||
\ can target up to 10 creatures."
|
||
duration: 5 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Enlarge
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 336
|
||
page_stop: 336
|
||
targets: 1 willing creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create a reservoir of vitality from necromantic energy, gaining a number\
|
||
\ of temporary Hit Points equal to 6 plus your spellcasting ability modifier.\
|
||
\ \n\n**Heightened (+1)** The temporary Hit Points increase by 3."
|
||
duration: 8 hours
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: False Life
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 337
|
||
page_stop: 337
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 1 5-foot square
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create a sphere of flame in a square within range. The sphere must be\
|
||
\ supported by a solid surface, such as a stone floor. The sphere deals 3d6 fire\
|
||
\ damage to each creature in the square where it first appears; each creature\
|
||
\ must attempt a basic Reflex save. On subsequent rounds, you can Sustain this\
|
||
\ Spell, leaving the sphere in its square or rolling it to another square within\
|
||
\ range and dealing 3d6 fire damage; each creature in its square must attempt\
|
||
\ a basic Reflex save.Creatures that succeed at their save take no damage (instead\
|
||
\ of half). \n\n**Heightened (+1)** The damage increases by 1d6."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Flaming Sphere
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 338
|
||
page_stop: 338
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Fire
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The targeted corpse doesn't decay, nor can it be transformed into an undead.\
|
||
\ If the corpse is subject to a spell that requires the corpse to have died within\
|
||
\ a certain amount of time (for example, raise dead), do not count the duration\
|
||
\ of gentle repose against that time. This spell also prevents ordinary bugs and\
|
||
\ pests (such as maggots) from consuming the body. \n\n**Heightened (5th)** \
|
||
\ The spell's duration is unlimited, but the spell takes one more action to cast\
|
||
\ and requires a material component and a cost (embalming fluid worth 6 gp)."
|
||
duration: until the next time you make your daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Gentle Repose
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 340
|
||
page_stop: 340
|
||
targets: 1 corpse
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 10-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Creatures in the area are outlined by glittering dust. Each creature must\
|
||
\ attempt a Reflex save. If a creature has its invisibility negated by this spell,\
|
||
\ it is concealed instead of invisible. This applies both if the creature was\
|
||
\ already invisible and if it benefits from new invisibility effects before the\
|
||
\ end of the invisibility negation effect from this spell. \n\n**Critical Success**\
|
||
\ The target is unaffected. \n\n**Success** The target's invisibility is negated\
|
||
\ for 2 rounds. \n\n**Failure** The target is dazzled for 1 minute and its invisibility\
|
||
\ is negated for 1 minute. \n\n**Critical Failure** The target is blinded for\
|
||
\ 1 round and dazzled for 10 minutes. Its invisibility is negated for 10 minutes."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Glitterdust
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 341
|
||
page_stop: 341
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target is overtaken with uncontrollable laughter. It must attempt a\
|
||
\ Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
||
\ The target is plagued with uncontrollable laugher. It can't use reactions.\
|
||
\ \n\n**Failure** The target is slowed 1 and can't use reactions. \n\n**Critical\
|
||
\ Failure** The target falls prone and can't use actions or reactions for 1 round.\
|
||
\ It then suffers the failure effects."
|
||
duration: sustained
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Hideous Laughter
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 342
|
||
page_stop: 342
|
||
targets: 1 living creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You transform your appearance to that of a Small or Medium humanoid, such\
|
||
\ as a dwarf, elf, goblin, halfling, human, orc, or lizardfolk. You gain the humanoid\
|
||
\ trait in addition to your other traits while in this form, as well as any trait\
|
||
\ related to the creature's kind (such as goblin or human). If this transformation\
|
||
\ reduces your size, it reduces your reach accordingly (as the shrink spell).\
|
||
\ This transformation doesn't change your statistics in any way, and you don't\
|
||
\ gain any special abilities of the humanoid form you assume. You can still wear\
|
||
\ and use your gear, which changes size (if necessary) to match your new form.\
|
||
\ If items leave your person, they return to their usual size. Humanoid form grants\
|
||
\ you a +4 status bonus to Deception checks to pass as a generic member of the\
|
||
\ chosen ancestry, and you add your level even if you're untrained, but you can't\
|
||
\ make yourself look like a specific person. If you want to Impersonate an individual,\
|
||
\ you still need to create a disguise, though the GM won't factor in the difference\
|
||
\ in ancestry when determining the DC of your Deception check. You can Dismiss\
|
||
\ this spell. \n\n**Heightened (3rd)** You gain darkvision or low-light vision\
|
||
\ if the form you assume has that ability. \n\n**Heightened (5th)** You can\
|
||
\ take on the appearance of a Large humanoid. If this increases your size, you\
|
||
\ gain the effects of the enlarge spell."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Humanoid Form
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 344
|
||
page_stop: 344
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create an illusory image of a Large or smaller creature. It generates\
|
||
\ the appropriate sounds, smells, and feels believable to the touch. If you and\
|
||
\ the image are ever farther than 500 feet apart, the spell ends. The image can't\
|
||
\ speak, but you can use your actions to speak through the creature, with the\
|
||
\ spell disguising your voice as appropriate. You might need to attempt a Deception\
|
||
\ or Performance check to mimic the creature, as determined by the GM. This is\
|
||
\ especially likely if you're trying to imitate a specific person and engage with\
|
||
\ someone that person knows. In combat, the illusion can use 2 actions per turn,\
|
||
\ which it uses when you Sustain the Spell. It uses your spell attack roll for\
|
||
\ attack rolls and your spell DC for its AC. Its saving throw modifiers are equal\
|
||
\ to your spell DC - 10. It is substantial enough that it can flank other creatures.\
|
||
\ If the image is hit by an attack or fails a save, the spell ends. The illusion\
|
||
\ can cause damage by making the target believe the illusion's attacks are real,\
|
||
\ but it cannot otherwise directly affect the physical world. If the illusory\
|
||
\ creature hits with a Strike, the target takes mental damage equal to 1d4 plus\
|
||
\ your spellcasting ability modifier. This is a mental effect. The illusion's\
|
||
\ Strikes are nonlethal. If the damage doesn't correspond to the image of the\
|
||
\ monster-for example, if an illusory Large dragon deals only 5 damage-the GM\
|
||
\ might allow the target to attempt a Perception check to disbelieve the spell\
|
||
\ as a free action. Any relevant resistances and weaknesses apply if the target\
|
||
\ thinks they do, as judged by the GM. For example, if the illusion wields a warhammer\
|
||
\ and attacks a creature resistant to bludgeoning damage, the creature would take\
|
||
\ less mental damage. However, illusory damage does not deactivate regeneration\
|
||
\ or trigger other effects that require a certain damage type. The GM should track\
|
||
\ illusory damage dealt by the illusion. Any creature that touches the image or\
|
||
\ uses the Seek action to examine it can attempt to disbelieve your illusion.\
|
||
\ When a creature disbelieves the illusion, it recovers from half the damage it\
|
||
\ had taken from it (if any) and doesn't take any further damage from it. \n\n\
|
||
**Heightened (+1)** The damage of the image's Strikes increases by 1d4, and the\
|
||
\ maximum size of creature you can create increases by one (to a maximum of Gargantuan)."
|
||
duration: sustained
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Illusory Creature
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 345
|
||
page_stop: 345
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Auditory
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: material, somatic
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
descr: "Cloaked in illusion, the target becomes invisible. This makes it undetected\
|
||
\ to all creatures, though the creatures can attempt to find the target, making\
|
||
\ it hidden to them instead (page 466). If the target uses a hostile action, the\
|
||
\ spell ends after that hostile action is completed. \n\n**Heightened (4th)**\
|
||
\ The spell lasts 1 minute, but it doesn't end if the target uses a hostile action."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Invisibility
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 347
|
||
page_stop: 347
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You make the target easier to open. Knock grants a +4 status bonus to any
|
||
creature that tries to open the target door, lock, or container with an Athletics
|
||
or a Thievery check. You can attempt a Thievery check to open the target as part
|
||
of casting knock, and you add your level even if you're untrained. Knock counteracts
|
||
lock.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Knock
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 347
|
||
page_stop: 347
|
||
targets: 1 door, lock, or container
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You specify a trigger (described on page 305) and a message up to 25 words
|
||
long. When the specified trigger occurs within 30 feet of the target, an illusory
|
||
mouth appears on the target and speaks the message, and the magic mouth spell
|
||
ends.
|
||
duration: unlimited
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Magic Mouth
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 349
|
||
page_stop: 349
|
||
targets: 1 creature or object
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Auditory
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Three illusory images of you swirl about your space, potentially causing
|
||
those who attack you to hit one of the images instead of you. Any attack that
|
||
would hit you has a random chance of hitting one of your images instead of you.
|
||
If all three images remain, there is a 1 in 4 chance of hitting you (1 on 1d4).
|
||
With two images remaining, there is a 1 in 3 chance of hitting you (1-2 on 1d6).
|
||
With only one image, the chances are 1 in 2 (1-3 on 1d6). Once an image is hit,
|
||
it is destroyed. If an attack roll fails to hit your AC but doesn't critically
|
||
fail, it destroys an image but has no additional effect (even if the attack would
|
||
normally have an effect on a failure). If an attack roll is a critical success
|
||
and would hit one of the images, one of the images is destroyed and the attack
|
||
roll becomes a success against you. Once all the images are destroyed, the spell
|
||
ends.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Mirror Image
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 352
|
||
page_stop: 352
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You reshape the magic aura of one creature or object to resemble that of
|
||
another. You designate one target as the primary target and the other as the secondary
|
||
target. Effects that would detect auras on the primary target instead detect the
|
||
same types of auras from the secondary target. A creature reading the aura can
|
||
attempt to disbelieve the illusion. You can Dismiss the spell from up to a mile
|
||
away.
|
||
duration: until the next time you make your daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Misdirection
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 352
|
||
page_stop: 352
|
||
targets: 2 creatures or objects
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 20-foot burst
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You call forth a cloud of mist. All creatures within the mist become concealed,
|
||
and all creatures outside the mist become concealed to creatures within it. You
|
||
can Dismiss the cloud.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Obscuring Mist
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 355
|
||
page_stop: 355
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
- Water
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure a Large, magical, equine creature that only you (or another\
|
||
\ Medium or Small creature you choose) can ride. The horse is clearly phantasmal\
|
||
\ in nature, has 20 AC and 10 Hit Points, and automatically fails all saves. If\
|
||
\ it's reduced to 0 Hit Points, it disappears and the spell ends. The steed has\
|
||
\ a Speed of 40 feet and can hold its rider's body weight, plus 20 Bulk. \n\n\
|
||
**Heightened (4th)** The steed has a Speed of 60 feet, can walk on water, and\
|
||
\ ignores areas of natural difficult terrain. \n\n**Heightened (5th)** The steed\
|
||
\ has a Speed of 60 feet, can walk on water, and ignores areas of natural difficult\
|
||
\ terrain. It can also air walk but must end its turn on solid ground or fall.\
|
||
\ \n\n**Heightened (6th)** The steed can walk or fly at a Speed of 80 feet,\
|
||
\ can walk on water, and ignores natural difficult terrain."
|
||
duration: 8 hours
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Phantom Steed
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 357
|
||
page_stop: 357
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A shield of elemental energy protects a creature against one type of energy\
|
||
\ damage. Choose acid, cold, electricity, fire, or sonic damage. The target and\
|
||
\ its gear gain resistance 5 against the damage type you chose. \n\n**Heightened\
|
||
\ (4th)** The resistance increases to 10, and you can target up to two creatures.\
|
||
\ \n\n**Heightened (7th)** The resistance increases to 15, and you can target\
|
||
\ up to five creatures."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Resist Energy
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 364
|
||
page_stop: 364
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You can see invisible creatures and objects. They appear to you as translucent\
|
||
\ shapes, and they are concealed to you. \n\n**Heightened (5th)** The spell\
|
||
\ has a duration of 8 hours."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: See Invisibility
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 367
|
||
page_stop: 367
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Revelation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You warp space to make a creature smaller. The target shrinks to become\
|
||
\ Tiny in size. Its equipment shrinks with it but returns to its original size\
|
||
\ if removed. The creature's reach changes to 0 feet. This spell has no effect\
|
||
\ on a Tiny creature. \n\n**Heightened (6th)** The spell can target up to 10\
|
||
\ creatures."
|
||
duration: 5 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Shrink
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 369
|
||
page_stop: 369
|
||
targets: 1 willing creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You create a semicorporeal hand out of your essence that delivers touch spells
|
||
for you. Whenever you Cast a Spell with a range of touch, you can have the hand
|
||
crawl to a target within range along the ground, touch it, and then crawl back
|
||
to you. When making a melee spell attack with the hand, you use your normal bonuses.
|
||
The hand can move as far as it needs to within range. The hand has your AC and
|
||
saves, but any damage to the hand destroys it and causes you to take 1d6 damage.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Spectral Hand
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 370
|
||
page_stop: 370
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Tiny clinging hairs sprout across the creature's hands and feet, offering\
|
||
\ purchase on nearly any surface. The target gains a climb Speed equal to its\
|
||
\ Speed. \n\n**Heightened (5th)** The duration increases to 1 hour."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Spider Climb
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 371
|
||
page_stop: 371
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure an elemental to fight for you. This works like summon animal,\
|
||
\ except you summon a common creature that has the elemental trait and whose level\
|
||
\ is 1 or lower. \n\n**Heightened (3rd)** Level 2 \n\n**Heightened (4th)**\
|
||
\ Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)** Level\
|
||
\ 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level 11 \n\
|
||
\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15"
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Summon Elemental
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 375
|
||
page_stop: 375
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: With a rush of telekinetic power, you move a foe or something they carry.
|
||
You can attempt to Disarm, Shove, or Trip the target using a spell attack roll
|
||
instead of an Athletics check.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Telekinetic Manuever
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 377
|
||
page_stop: 377
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Attack
|
||
- Evocation
|
||
- Force
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You dull the target's mind; the target must attempt a Will save. \n\n**Success**\
|
||
\ The target is unaffected. \n\n**Failure** The target is stupefied 2. \n\n\
|
||
**Critical Failure** The target is stupefied 4."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Touch of Idiocy
|
||
range: touch
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 378
|
||
page_stop: 378
|
||
targets: 1 living creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The targets can breathe underwater. \n\n**Heightened (3rd)** The duration\
|
||
\ increases to 8 hours. \n\n**Heightened (4th)** The duration increases to until\
|
||
\ your next daily preparations."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Water Breathing
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 384
|
||
page_stop: 384
|
||
targets: up to 5 creatures
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target can walk on the surface of water and other liquids without falling\
|
||
\ through. It can go underwater if it wishes, but in that case it must Swim normally.\
|
||
\ This spell doesn't grant the ability to breathe underwater. \n\n**Heightened\
|
||
\ (4th)** The spell's range increases to 30 feet, the duration increases to 1\
|
||
\ hour, and you can target up to 10 creatures."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Water Walk
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 384
|
||
page_stop: 384
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 10-foot burst
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create a sticky web in the area that impedes creatures' movement each\
|
||
\ time they try to move through it. Squares filled with the web are difficult\
|
||
\ terrain. Each square can be cleared of the web by a single attack or effect\
|
||
\ that deals at least 5 slashing damage or 1 fire damage. A square has AC 5, and\
|
||
\ it automatically fails its saving throws. Each time a creature in the web begins\
|
||
\ to use a move action or enters the web during a move action, it must attempt\
|
||
\ an Athletics check or Reflex save against your spell DC to avoid taking a circumstance\
|
||
\ penalty to its Speeds or becoming immobilized. A creature that gets out of the\
|
||
\ web ceases to take a circumstance penalty to its Speed from the web. \n\n**Critical\
|
||
\ Success** The creature is unaffected, and it doesn't need to attempt further\
|
||
\ Athletics checks or saving throws against the web this turn. If it used an Athletics\
|
||
\ check, it clears the web from every square it leaves after leaving the square.\
|
||
\ \n\n**Success** The creature is unaffected during its action. If it used an\
|
||
\ Athletics check, it clears the web from every square it leaves after leaving\
|
||
\ the square. \n\n**Failure** The creature takes a -10-foot circumstance penalty\
|
||
\ to its Speeds until the start of its next turn. \n\n**Critical Failure** The\
|
||
\ creature is immobilized until the start of its next turn, after which it takes\
|
||
\ a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to\
|
||
\ Escape to remove its immobilized condition. \n\n**Heightened (4th)** The spell's\
|
||
\ area increases to a 20-foot burst, and its range increases to 60 feet."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Web
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 384
|
||
page_stop: 384
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: With a word of necromantic power, you seize control of the target. It gains
|
||
the minion trait. If you or an ally uses any hostile actions against the target,
|
||
the spell ends.
|
||
duration: 1 day
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Bind Undead
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 321
|
||
page_stop: 321
|
||
targets: 1 mindless undead creature with a level no greater than bind undead's spell
|
||
level
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You blind the target. The effect is determined by the target's Fortitude\
|
||
\ save. The target then becomes temporarily immune for 1 minute. \n\n**Critical\
|
||
\ Success** The target is unaffected. \n\n**Success** The target is blinded\
|
||
\ until its next turn begins. \n\n**Failure** The target is blinded for 1 minute.\
|
||
\ \n\n**Critical Failure** The target is blinded permanently."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Blindness
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 321
|
||
page_stop: 321
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Incapacitation
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You create an invisible floating ear at a location within range (even if
|
||
it's outside your line of sight or line of effect). It can't move, but you can
|
||
hear through the ear as if using your normal auditory senses.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Clairaudience
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 324
|
||
page_stop: 324
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Scrying
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You send a message to your target's dream. The message is one-way, up to\
|
||
\ 1 minute of speech (roughly 150 words). If the target is asleep, they receive\
|
||
\ the message instantly. If not, they receive it the next time they sleep. As\
|
||
\ soon as they receive it, the spell ends, and you know the message was sent.\
|
||
\ \n\n**Heightened (4th)** You can target up to 10 creatures you know by name\
|
||
\ and have met in person. You must send the same message to all of them; the spell\
|
||
\ ends for each creature individually."
|
||
duration: 1 day
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Dream Message
|
||
range: planetary
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 333
|
||
page_stop: 333
|
||
targets: 1 creature you know by name and have met in person
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Using the weight of earth, you hamper a target's flight, with effects based\
|
||
\ on its Fortitude save. If the creature reaches the ground safely, it doesn't\
|
||
\ take falling damage. \n\n**Critical Success** The target is unaffected. \n\
|
||
\n**Success** The target falls safely up to 120 feet. \n\n**Failure** The target\
|
||
\ falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate,\
|
||
\ or otherwise leave the ground for 1 round. \n\n**Critical Failure** The target\
|
||
\ falls safely up to 120 feet. If it hits the ground, it can't Fly, levitate,\
|
||
\ or otherwise leave the ground for 1 minute."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Earthbind
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 334
|
||
page_stop: 334
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Your words fascinate your targets. You speak or sing without interruption\
|
||
\ throughout the casting and duration. Targets who notice your speech or song\
|
||
\ might give their undivided attention; each target must attempt a Will save.\
|
||
\ The GM might grant a circumstance bonus (to a maximum of +4) if the target is\
|
||
\ of an opposing religion, ancestry, or political leaning, or is otherwise unlikely\
|
||
\ to agree with what you're saying. Each creature that comes within range has\
|
||
\ to attempt a save when you Sustain the Spell. If you're speaking, enthrall gains\
|
||
\ the linguistic trait. \n\n**Critical Success** The target is unaffected and\
|
||
\ notices that you tried to use magic. \n\n**Success** The target needn't pay\
|
||
\ attention but doesn't notice you tried to use magic (it might notice others\
|
||
\ are enthralled). \n\n**Failure** The target is fascinated with you. It can\
|
||
\ attempt another Will save if it witnesses actions or speech with which it disagrees.\
|
||
\ If it succeeds, it's no longer fascinated and is temporarily immune for 1 hour.\
|
||
\ If the target is subject to a hostile act, or if another creature succeeds at\
|
||
\ a Diplomacy or Intimidation check against it, the fascination ends immediately.\
|
||
\ \n\n**Critical Failure** As failure, but the target can't attempt a save to\
|
||
\ end the fascination if it disagrees with you."
|
||
duration: sustained
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Enthrall
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 336
|
||
page_stop: 336
|
||
targets: all creatures in range
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Auditory
|
||
- Emotion
|
||
- Enchantment
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target's feet transform into fins, improving mobility in the water but\
|
||
\ reducing it on land. The target gains a swim Speed equal to its normal land\
|
||
\ Speed, but its land Speed becomes 5 feet. \n\n**Heightened (6th)** The spell\
|
||
\ lasts until the next time you make your daily preparations."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Feet to Fins
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 337
|
||
page_stop: 337
|
||
targets: 1 willing creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Morph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 20-foot burst
|
||
cast: '|2| somatic, verbal'
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
description: A roaring blast of fire appears at a spot you designate, dealing 6d6
|
||
fire damage.
|
||
duration: null
|
||
has_been_manually_proofread: true
|
||
heightened:
|
||
- damagetype_name: Fire
|
||
description: '**Heightened (+1)** The damage increases by 2d6'
|
||
formula: 2d6
|
||
type: 1
|
||
level: 3
|
||
name: Fireball
|
||
range: 500 feet
|
||
req: null
|
||
rolls:
|
||
- action_abbr: '2'
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
damagetype_name: Fire
|
||
dice: 6d6
|
||
saving throw: basic Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 338
|
||
page_stop: 338
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Fire
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: The target weapon becomes translucent and ghostly, and it can affect material
|
||
and incorporeal creatures and objects. It can be wielded by a corporeal or incorporeal
|
||
creature and gains the effects of the ghost touch property rune.
|
||
duration: 5 minutes
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Ghostly Weapon
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 340
|
||
page_stop: 340
|
||
targets: 1 non-magical weapon that is either unattended or wielded by you or a willing
|
||
ally
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You craft a trap by binding a hostile spell into a symbol. While Casting
|
||
this Spell, you also Cast a Spell of a lower spell level to store in the glyph.
|
||
The stored spell must take 3 actions or fewer to cast, have a hostile effect,
|
||
and target one creature or have an area. You can set a password, a trigger, or
|
||
both for the glyph. Any creature that moves, opens, or touches the target container
|
||
or enters the target area that doesn't speak the password or that matches the
|
||
trigger activates the glyph, releasing the harmful spell within. Once a spell
|
||
is stored in the glyph, the glyph gains all the traits of that spell. If the stored
|
||
spell targets one or more creatures, it targets the creature that set off the
|
||
glyph. If it has an area, that area is centered on the creature that set off the
|
||
glyph. Glyph of warding's duration ends when the glyph is triggered. The glyph
|
||
counts as a magical trap, using your spell DC for both the Perception check to
|
||
notice it and the Thievery check to disable it; both checks require the creature
|
||
attempting them to be trained in order to succeed. You can Dismiss glyph of warding.
|
||
The maximum number of glyphs of warding you can have active at a time is equal
|
||
to your spellcasting ability modifier.
|
||
duration: unlimited
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Glyph of Warding
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 341
|
||
page_stop: 341
|
||
targets: 1 container or a 10-foot-by-10-foot area
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Magic empowers the target to act faster. It gains the quickened condition\
|
||
\ and can use the extra action each round only for Strike and Stride actions.\
|
||
\ \n\n**Heightened (7th)** You can target up to 6 creatures."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Haste
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 342
|
||
page_stop: 342
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 10-foot burst
|
||
cast: material, somatic
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
descr: "You create a pattern of shifting colors that hovers in the air in a geometric\
|
||
\ cloud. Creatures are dazzled while inside the pattern. In addition, a creature\
|
||
\ must attempt a Will saving throw if it is inside the pattern when you cast it,\
|
||
\ when it enters the pattern, when it ends its turn within the pattern, or if\
|
||
\ it uses a Seek or Interact action on the pattern. A creature currently fascinated\
|
||
\ by the pattern doesn't attempt new saves. \n\n**Success** The target is unaffected.\
|
||
\ \n\n**Failure** The target is fascinated by the pattern. \n\n**Critical Failure**\
|
||
\ The target is fascinated by the pattern. While it remains fascinated, it can't\
|
||
\ use reactions."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Hypnotic Pattern
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 344
|
||
page_stop: 344
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 10-foot emanation
|
||
cast: material, somatic
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
descr: "You and all targets are invisible except to each other as long as you remain\
|
||
\ within the spell's area. If a creature made invisible by this spell leaves the\
|
||
\ spell's area, it becomes visible and remains so even if it returns to the spell's\
|
||
\ area. If any creature made invisible by this spell uses a hostile action, the\
|
||
\ spell ends after the hostile action is completed. While exploring, it's easy\
|
||
\ to move together slowly and remain invisible. This is untenable in a battle,\
|
||
\ however. Once an encounter begins, creatures remain invisible until at most\
|
||
\ the end of the first round, at which point the spell ends. \n\n**Heightened\
|
||
\ (5th)** The duration increases to 1 hour."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Invisibility Sphere
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 347
|
||
page_stop: 347
|
||
targets: you and any number of creatures in range
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You defy gravity and levitate the target 5 feet off the ground. For the duration
|
||
of the spell, you can move the target up or down 10 feet with a single action,
|
||
which has the concentrate trait. A creature floating in the air from levitate
|
||
takes a -2 circumstance penalty to attack rolls. A floating creature can spend
|
||
an Interact action to stabilize itself and negate this penalty for the remainder
|
||
of its turn. If the target is adjacent to a fixed object or terrain of suitable
|
||
stability, it can move across the surface by climbing (if the surface is vertical,
|
||
like a wall) or crawling (if the surface is horizontal, such as a ceiling). The
|
||
GM determines which surfaces can be climbed or crawled across.
|
||
duration: 5 minutes
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Levitate
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 348
|
||
page_stop: 348
|
||
targets: 1 unatteded object or willing creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 120-foot line
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A bolt of lightning strikes outward from your hand, dealing 4d12 electricity\
|
||
\ damage. \n\n**Heightened (+1)** The damage increases by 1d12."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Lightning Bolt
|
||
req: null
|
||
saving throw: basic Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 348
|
||
page_stop: 348
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Electricity
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You learn the direction to the target (if you picked a specific object,\
|
||
\ such as \"my mother's sword\") or the nearest target (if you picked a type of\
|
||
\ object, such as \"swords\"). If the target is a specific object, you must have\
|
||
\ observed it directly with your own senses. If it's a type of object, you still\
|
||
\ need to have an accurate mental image of the type of object. If there's lead\
|
||
\ or running water between you and the target, this spell can't locate the object.\
|
||
\ This means you might find a type of object farther away if the nearest one is\
|
||
\ behind lead or running water. \n\n**Heightened (5th)** You can target a specific\
|
||
\ creature or ancestry instead of an object, but you must have met or seen up\
|
||
\ close the creature or ancestry you want to target."
|
||
duration: sustained
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Locate
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 348
|
||
page_stop: 348
|
||
targets: 1 specific object or type of object
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Detection
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You merge with an adjacent block of stone with enough volume to fit you and
|
||
your worn and held possessions. You must touch the stone when you Cast the Spell.
|
||
You can hear, but not see, what's going on outside the stone, and you can cast
|
||
spells while in the stone as long as they don't require line of effect beyond
|
||
the stone. Significant physical damage to the stone while you are inside it expels
|
||
you and deals 10d6 damage to you. Passwall expels you without dealing damage and
|
||
ends meld into stone. You can Dismiss this spell.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Meld into Stone
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 350
|
||
page_stop: 350
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Earth
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "With a cursory mental touch, you attempt to read the target's mind. It must\
|
||
\ attempt a Will save. The target then becomes temporarily immune to your mind\
|
||
\ reading for 1 hour. \n\n**Critical Success** The target perceives vague surface\
|
||
\ thoughts from you when you Cast the Spell. \n\n**Success** You find out whether\
|
||
\ the target's Intelligence modifier is higher than, equal to, or lower than yours.\
|
||
\ \n\n**Failure** You perceive vague surface thoughts from the target when you\
|
||
\ Cast the Spell, and you find out whether its Intelligence modifier is higher\
|
||
\ than, equal to, or lower than yours. \n\n**Critical Failure** As failure,\
|
||
\ and for the duration of the spell, you can Sustain the Spell to detect the target's\
|
||
\ surface thoughts again. The target doesn't receive any additional saves."
|
||
duration: 1 round or sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Mind Reading
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 351
|
||
page_stop: 351
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Detection
|
||
- Divination
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You erect protective wards that make the target difficult to detect via magic.
|
||
Nondetection attempts to counteract all detection, revelation, and scrying divinations
|
||
made against the target or the target's gear throughout the duration, counting
|
||
cantrips as 1st-level spells for this purpose. Successfully counteracting a divination
|
||
that targets an area or multiple targets negates the effects only for nondetection's
|
||
target.
|
||
duration: 8 hours
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Nondetection
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 355
|
||
page_stop: 355
|
||
targets: 1 creature or object
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You block the target's motor impulses before they can leave its mind, threatening\
|
||
\ to freeze the target in place. The target must attempt a Will save. \n\n**Critical\
|
||
\ Success** The target is unaffected. \n\n**Success** The target is stunned\
|
||
\ 1. \n\n**Failure** The target is paralyzed for 1 round. \n\n**Critical Failure**\
|
||
\ The target is paralyzed for 4 rounds. At the end of each of its turns, it can\
|
||
\ attempt a new Will save to reduce the remaining duration by 1 round, or end\
|
||
\ it entirely on a critical success. \n\n**Heightened (7th)** You can target\
|
||
\ up to 10 creatures."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Paralyze
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 356
|
||
page_stop: 356
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You change the target's text to different text entirely. If the text is a
|
||
spellbook or a scroll, you can change it to show a spell you know of secret page's
|
||
level or lower. The replacement spell cannot be cast or used to prepare a spell.
|
||
You can also transform the text into some other text you have written or have
|
||
access to. You can specify a password that allows a creature touching the page
|
||
to change the text back and forth. You must choose the replacement text and the
|
||
password, if any, when you Cast the Spell.
|
||
duration: unlimited
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Secret Page
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 367
|
||
page_stop: 367
|
||
targets: 1 page up to 3 square feet in size
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You shrink the target to roughly the size of a coin. This reduces it to negligible
|
||
Bulk. You can Dismiss the spell, and the spell ends if you toss the object onto
|
||
a solid surface. The object can't be used to attack or cause damage during the
|
||
process of it returning to normal size. If there isn't room for the object to
|
||
return to normal size when the spell ends, the spell's duration continues until
|
||
the object is in a location large enough to accommodate its normal size.
|
||
duration: 1 day
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Shrink Item
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 369
|
||
page_stop: 369
|
||
targets: 1 non-magical object up to 20 cubic feet in volume and up to 80 Bulk
|
||
traditions:
|
||
- Arcane
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You dilate the flow of time around the target, slowing its actions. \n\n\
|
||
**Critical Success** The target is unaffected. \n\n**Success** The target is\
|
||
\ slowed 1 for 1 round. \n\n**Failure** The target is slowed 1 for 1 minute.\
|
||
\ \n\n**Critical Failure** The target is slowed 2 for 1 minute. \n\n**Heightened\
|
||
\ (6th)** You can target up to 10 creatures."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Slow
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 370
|
||
page_stop: 370
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 20-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create a cloud of putrid mist in the area. The cloud functions as obscuring\
|
||
\ mist except it sickens creatures that end their turns within the cloud. (The\
|
||
\ concealed condition is not a poison effect.) \n\n**Critical Success** The\
|
||
\ creature is unaffected. \n\n**Success** The creature is sickened 1. \n\n\
|
||
**Failure** The creature is sickened 1 and slowed 1 while in the cloud. \n\n\
|
||
**Critical Failure** The creature is sickened 2 and slowed 1 until it leaves\
|
||
\ the cloud."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Stinking Cloud
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 373
|
||
page_stop: 373
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
- Poison
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Your touch leeches the lifeblood out of a target to empower yourself. You\
|
||
\ deal 6d6 negative damage to the target. You gain temporary Hit Points equal\
|
||
\ to half the negative damage the target takes (after applying resistances and\
|
||
\ the like). You lose any remaining temporary Hit Points after 1 minute. \n\n\
|
||
**Heightened (+1)** The damage increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Vampiric Touch
|
||
range: touch
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 380
|
||
page_stop: 380
|
||
targets: 1 living creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Death
|
||
- Necromancy
|
||
- Negative
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create a barrier of gusting winds that hinders anything moving through\
|
||
\ it. The wall of swirling winds is 5 feet thick, 60 feet long, and 30 feet high.\
|
||
\ The wall stands vertically, but you can shape its path. Though the wall of wind\
|
||
\ distorts the air, it does not hamper sight. The wall has the following effects.\
|
||
\ Ammunition from physical ranged attacks-such as arrows, bolts, sling bullets,\
|
||
\ and other objects of similar size-can't pass through the wall. Attacks with\
|
||
\ bigger ranged weapons, such as javelins, take a -2 circumstance penalty to their\
|
||
\ attack rolls if their paths pass through the wall. Massive ranged weapons and\
|
||
\ spell effects that don't create physical objects pass through the wall with\
|
||
\ no penalty. The wall is difficult terrain to creatures attempting to move overland\
|
||
\ through it. Gases, including creatures in gaseous form, can't pass through the\
|
||
\ wall. A creature that attempts to fly through the wall using a move action must\
|
||
\ attempt a Fortitude save. \n\n**Critical Success** The creature can move through\
|
||
\ the wall normally this turn. \n\n**Success** The flying creature can move\
|
||
\ through the wall this turn, but the wall is difficult terrain. \n\n**Failure**\
|
||
\ The wall stops the movement of the flying creature, and any remaining movement\
|
||
\ from its current action is wasted. \n\n**Critical Failure** As failure, and\
|
||
\ the creature is pushed 10 feet away from the wall."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Wall of Wind
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 383
|
||
page_stop: 383
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Air
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You harness your mastery of primal forces to reshape your body into a Medium\
|
||
\ flying animal battle form. When you cast this spell, choose bat, bird, pterosaur,\
|
||
\ or wasp. You can decide the specific type of animal (such as an owl or eagle\
|
||
\ for bird), but this has no effect on the form's Size or statistics. While in\
|
||
\ this form, you gain the animal trait. You can Dismiss the spell. You gain the\
|
||
\ following statistics and abilities regardless of which battle form you choose:\
|
||
\ \n\n * AC = 18 + your level. Ignore your armor's check penalty and Speed reduction.\n\
|
||
\n * 5 temporary Hit Points.\n\n * Low-light vision.\n\n * One or more unarmed\
|
||
\ melee attacks specific to the battle form you choose, which are the only attacks\
|
||
\ you can use. You're trained with them. Your attack modifier is +16, and your\
|
||
\ damage bonus is +5. These attacks are Dexterity based (for the purpose of the\
|
||
\ clumsy condition, for example). If your attack modifier for Dexterity-based\
|
||
\ unarmed attacks is higher, you can use it instead.\n\n * Acrobatics modifier\
|
||
\ of +16, unless your own modifier is higher.\n\n \n\nYou also gain specific\
|
||
\ abilities based on the form you choose: \n\n * **Bat** Speed 20 feet, fly Speed\
|
||
\ 30 feet; precise echolocation 40 feet; **Melee** |1| fangs, **Damage** 2d8 piercing;\
|
||
\ **Melee** |1| wing (agile), **Damage** 2d6 bludgeoning.\n\n * **Bird** Speed\
|
||
\ 10 feet, fly Speed 50 feet; **Melee** |1| beak, **Damage** 2d8 piercing; **Melee**\
|
||
\ |1| talon (agile), **Damage** 1d10 slashing.\n\n * **Pterosaur** Speed 10 feet,\
|
||
\ fly Speed 40 feet; imprecise scent 30 feet; **Melee** |1| beak, **Damage** 3d6\
|
||
\ piercing.\n\n * **Wasp** Speed 20 feet, fly Speed 40 feet; **Melee** |1| stinger,\
|
||
\ **Damage** 1d8 piercing plus 1d6 persistent poison.\n\n \n\n**Heightened (5th)**\
|
||
\ Your battle form is Large and your fly Speed gains a +10-foot status bonus.\
|
||
\ You must have enough space to expand into or the spell is lost. You instead\
|
||
\ gain 10 temporary HP, attack modifier +18, damage bonus +8, and Acrobatics +20.\
|
||
\ \n\n**Heightened (6th)** Your battle form is Huge, your fly Speed gains a\
|
||
\ +15-foot status bonus, and your attacks have 10-foot reach. You must have enough\
|
||
\ space to expand into or the spell is lost. You instead gain AC = 21 + your level,\
|
||
\ 15 temporary HP, attack modifier +21, damage bonus +4 and double damage dice\
|
||
\ (including persistent damage), and Acrobatics +23."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Aerial Form
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 316
|
||
page_stop: 316
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You blink quickly between the Material Plane and the Ethereal Plane. You\
|
||
\ gain resistance 5 to all damage (except force). You can Sustain the Spell to\
|
||
\ vanish and reappear 10 feet away in a random direction determined by the GM;\
|
||
\ the movement doesn't trigger reactions. At the end of your turn, you vanish\
|
||
\ and reappear as above. \n\n**Heightened (+2)** The resistance increases by\
|
||
\ 3."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Blink
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 321
|
||
page_stop: 321
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Conjuration
|
||
- Teleportation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: 1m
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You create an invisible floating eye at a location within range (even if
|
||
it's outside your line of sight or line of effect). The eye can't move, but you
|
||
can see in all directions from that point as if using your normal visual senses.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Clairvoyance
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 324
|
||
page_stop: 324
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Scrying
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You befuddle your target with strange impulses, causing it to act randomly.\
|
||
\ The effects are determined by the target's Will save. You can Dismiss the spell.\
|
||
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
|
||
\ babbles incoherently and is stunned 1. \n\n**Failure** The target is confused\
|
||
\ for 1 minute. It can attempt a new save at the end of each of its turns to end\
|
||
\ the confusion. \n\n**Critical Failure** The target is confused for 1 minute,\
|
||
\ with no save to end early. \n\n**Heightened (8th)** You can target up to 10\
|
||
\ creatures."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Confusion
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 325
|
||
page_stop: 325
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure a temporary object from eldritch energy. It must be of vegetable\
|
||
\ matter (such as wood or paper) and 5 cubic feet or smaller. It can't rely on\
|
||
\ intricate artistry or complex moving parts, never fulfills a cost or the like,\
|
||
\ and can't be made of precious materials or materials with a rarity of uncommon\
|
||
\ or higher. It is obviously temporarily conjured, and thus can't be sold or passed\
|
||
\ off as a genuine item. \n\n**Heightened (5th)** The item is metal and can\
|
||
\ include common minerals, like feldspar or quartz."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Creation
|
||
range: 0 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 326
|
||
page_stop: 326
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 30-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "By tapping into trace divinatory auras, you detect the presence of scrying\
|
||
\ effects in the area. If detect scrying is higher level than a scrying effect,\
|
||
\ you gain a glimpse of the scrying creature and learn its approximate distance\
|
||
\ and direction. \n\n**Heightened (6th)** The duration is until the next time\
|
||
\ you make your daily preparations."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Detect Scrying
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 328
|
||
page_stop: 328
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Detection
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Opening a door that bypasses normal space, you instantly transport yourself\
|
||
\ and any items you're wearing and holding from your current space to a clear\
|
||
\ space within range you can see. If this would bring another creature with you-even\
|
||
\ if you're carrying it in an extradimensional container-the spell is lost. \n\
|
||
\n**Heightened (5th)** The range increases to 1 mile. You don't need to be able\
|
||
\ to see your destination, as long as you have been there in the past and know\
|
||
\ its relative location and distance from you. You are temporarily immune for\
|
||
\ 1 hour."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Dimension Door
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 328
|
||
page_stop: 328
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Conjuration
|
||
- Teleportation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You interfere with the target's ability to teleport and travel between dimensions.\
|
||
\ Dimensional anchor attempts to counteract any teleportation effect, or any effect\
|
||
\ that would move the target to a different plane. The duration is determined\
|
||
\ by the target's Will save. \n\n**Critical Success** The target is unaffected.\
|
||
\ \n\n**Success** The effect's duration is 1 minute. \n\n**Failure** The effect's\
|
||
\ duration is 10 minutes. \n\n**Critical Failure** The effect's duration is\
|
||
\ 1 hour."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Dimensional Anchor
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 329
|
||
page_stop: 329
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Falsehoods ring in your ears like discordant notes. You gain a +4 status
|
||
bonus to Perception checks when someone Lies.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Discern Lies
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 330
|
||
page_stop: 330
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Divination
|
||
- Mental
|
||
- Revelation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You wreathe yourself in ghostly flames, gaining cold resistance 5. Additionally,\
|
||
\ adjacent creatures that hit you with a melee attack, as well as creatures that\
|
||
\ touch you or hit you with an unarmed attack, take 2d6 fire damage each time\
|
||
\ they do. \n\n**Heightened (+2)** The cold resistance increases by 5, and the\
|
||
\ fire damage increases by 1d6."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Fire Shield
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 338
|
||
page_stop: 338
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Fire
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target can soar through the air, gaining a fly Speed equal to its Speed\
|
||
\ or 20 feet, whichever is greater. \n\n**Heightened (7th)** The duration increases\
|
||
\ to 1 hour."
|
||
duration: 5 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Fly
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 338
|
||
page_stop: 338
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You repel effects that would hinder a creature or slow its movement. While
|
||
under this spell's effect, the target ignores effects that would give them a circumstance
|
||
penalty to Speed. When they attempt to Escape an effect that has them immobilized,
|
||
grabbed, or restrained, they automatically succeed unless the effect is magical
|
||
and of a higher level than the freedom of movement spell.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Freedom of Movement
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 340
|
||
page_stop: 340
|
||
targets: 1 creature touched
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: The target transforms into a vaporous state. In this state, the target is
|
||
amorphous and loses any item bonus to AC. It gains resistance 8 to physical damage
|
||
and is immune to precision damage. It can't cast spells, activate items, or use
|
||
actions that have the attack or manipulate trait. It gains a fly Speed of 10 feet
|
||
and can slip through tiny cracks. The target can Dismiss the spell.
|
||
duration: 5 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Gaseous Form
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 340
|
||
page_stop: 340
|
||
targets: 1 willing creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 10-foot burst centered on one corner of your space
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You create an immobile globe around yourself that attempts to counteract
|
||
any spell from outside the globe whose area or targets enter into the globe, as
|
||
if the globe were a dispel magic spell 1 level lower than its actual spell level.
|
||
If the counteract attempt succeeds, it prevents only the portion of the spell
|
||
that would have entered the globe (so if the spell also has targets outside the
|
||
globe, or part of its area is beyond the globe, those targets or that area is
|
||
affected normally). You must form the sphere in an unbroken open space, so its
|
||
edges don't pass through any creatures or objects, or the spell is lost (though
|
||
creatures can enter the globe after the spell is cast).
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Globe of Invulnerability
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 341
|
||
page_stop: 341
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
area: 50-foot burst
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create an illusion that causes natural terrain to look, sound, feel,\
|
||
\ and smell like a different kind of terrain. This doesn't disguise any structures\
|
||
\ or creatures in the area. Any creature that touches the illusion or uses the\
|
||
\ Seek action to examine it can attempt to disbelieve your illusion. \n\n**Heightened\
|
||
\ (5th)** Your image can also disguise structures or create illusory structures\
|
||
\ (but still doesn't disguise creatures)."
|
||
duration: until the next time you make your daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Hallucinatory Terrain
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 342
|
||
page_stop: 342
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Uncommon
|
||
- Illusion
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You send disturbing nightmares to your target. The next time the target\
|
||
\ falls asleep, it must attempt a Will save. If you know the target only by name\
|
||
\ and have never met them, the target gets a +4 circumstance bonus to the Will\
|
||
\ save. \n\n**Critical Success** The target suffers no adverse effects and is\
|
||
\ temporarily immune for 1 week. \n\n**Success** The target experiences the\
|
||
\ nightmares but suffers no adverse effects other than unpleasant memories. \n\
|
||
\n**Failure** The target experiences the nightmares and awakens fatigued. \n\
|
||
\n**Critical Failure** The target experiences the nightmares, awakens fatigued,\
|
||
\ and is drained 2 until it is no longer fatigued."
|
||
duration: 1 day
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Nightmare
|
||
range: planetary
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 354
|
||
page_stop: 354
|
||
targets: 1 creature you know by name
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You afflict the target with a curse that makes its presence abrasive and\
|
||
\ off -putting. The target must attempt a Will save. \n\n**Critical Success**\
|
||
\ The target is unaffected. \n\n**Success** For 10 minutes, the target must\
|
||
\ roll twice and use the worse result whenever attempting a Deception, Diplomacy,\
|
||
\ Intimidation, or Performance check, and creatures they encounter have an initial\
|
||
\ attitude toward them of one step worse (for instance, unfriendly instead of\
|
||
\ indifferent). \n\n**Failure** As success, but the effect is permanent. \n\
|
||
\n**Critical Failure** As failure, and creatures that the target encounters have\
|
||
\ an initial attitude toward them of two steps worse."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Outcast's Curse
|
||
range: touch
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 355
|
||
page_stop: 355
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Attack
|
||
- Curse
|
||
- Enchantment
|
||
- Mental
|
||
- Misfortune
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create a phantasmal image of the most fearsome creature imaginable to\
|
||
\ the target. Only the spell's target can see the killer, though you can see the\
|
||
\ vague shape of the illusion as it races forth to attack. The effect of the killer\
|
||
\ is based on the outcome of the target's Will save. \n\n**Critical Success**\
|
||
\ The target is unaffected. \n\n**Success** The target takes 4d6 mental damage\
|
||
\ and is frightened 1. \n\n**Failure** The target takes 8d6 mental damage and\
|
||
\ is frightened 2. \n\n**Critical Failure** The target is so afraid it might\
|
||
\ die. It must attempt a Fortitude save; if the target fails, it dies. On a successful\
|
||
\ Fortitude save, the target takes 12d6 mental damage, is fleeing until the end\
|
||
\ of its next turn, and is frightened 4. This effect has the incapacitation trait.\
|
||
\ \n\n**Heightened (+1)** The damage increases by 2d6 on a failure and by 3d6\
|
||
\ on a critical failure."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Phantasmal Killer
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 357
|
||
page_stop: 357
|
||
targets: 1 living creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Death
|
||
- Emotion
|
||
- Fear
|
||
- Illusion
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
area: 100-foot burst
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: From outside, the area looks like a bank of impenetrable black fog. Sensory
|
||
stimuli (such as sounds, smells, and light) don't pass from inside the area to
|
||
outside the area. Scrying spells can't perceive any stimuli from the area, and
|
||
mind-reading effects don't work in the area.
|
||
duration: 24 hours
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Private Sanctum
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 360
|
||
page_stop: 360
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create an immobile sphere of force to either trap or protect the target,\
|
||
\ blocking anything that would pass through the sphere. The sphere has AC 5, Hardness\
|
||
\ 10, and 40 Hit Points. It's immune to critical hits and precision damage. Disintegrate\
|
||
\ destroys the sphere instantly. If the target is unwilling, the effects of the\
|
||
\ sphere depend on the target's Reflex save. \n\n**Critical Success** The target\
|
||
\ disrupts the sphere's integrity, causing it to collapse entirely. \n\n**Success**\
|
||
\ The sphere functions normally but has only 10 Hit Points instead of 40. \n\
|
||
\n**Failure** The sphere has its normal effect."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Resilient Sphere
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 364
|
||
page_stop: 364
|
||
targets: 1 Large or smaller creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
- Force
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You cause the target rope to rise vertically into the air. Where it ends,
|
||
an extradimensional space opens, connected to the top of the rope. This space
|
||
can be reached only by climbing the rope.The entrance to the space can't be seen,
|
||
and it can be pinpointed only by the presence of the rope. The rope can't be removed
|
||
or hidden, though it can be detached from the extradimensional space by pulling
|
||
it with 16,000 pounds of weight, critically succeeding at an Athletics check against
|
||
the spell's DC, or destroying the rope. The space holds up to eight Medium creatures
|
||
and their gear. A Large creature counts as two Medium creatures, a Huge creature
|
||
counts as four Medium creatures, and a Gargantuan creature fills the space on
|
||
its own.If the rope is detached or destroyed, or if a creature attempts to enter
|
||
the space that would put it over its capacity, the space begins to unravel. It
|
||
disappears in 1d4 rounds, depositing the creatures within safely on the ground
|
||
below.
|
||
duration: 8 hours
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Rope Trick
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 366
|
||
page_stop: 366
|
||
targets: 1 touched piece of rope from 5 to 30 feet long
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Extradimensional
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You shape the stone into a rough shape of your choice. The shaping process\
|
||
\ is too crude to produce intricate parts, fine details, moving pieces, or the\
|
||
\ like. Any creatures standing atop the stone when you reshape it must each attempt\
|
||
\ a Reflex save or Acrobatics check. \n\n**Success** The creature is unaffected.\
|
||
\ \n\n**Failure** The creature falls prone atop the stone. \n\n**Critical Failure**\
|
||
\ The creature falls off the stone (if applicable) and lands prone."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Shape Stone
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 368
|
||
page_stop: 368
|
||
targets: cube of stone 10 feet across or smaller
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Earth
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 20-foot burst
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You conjure a bank of fog so thick it impedes movement as well as sight.
|
||
This functions as obscuring mist, except that the area is also difficult terrain.
|
||
You can Dismiss the spell.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Solid Fog
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 370
|
||
page_stop: 370
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
- Transmutation
|
||
- Water
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You ward a creature against the effects of a single spell. Choose a spell
|
||
and name it aloud as part of the verbal component. Spell immunity attempts to
|
||
counteract that spell whenever spell immunity's target is the target of the named
|
||
spell or in that spell's area. Successfully counteracting a spell that targets
|
||
an area or multiple targets with spell immunity negates the effects only for the
|
||
target affected by spell immunity.
|
||
duration: 24 hours
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Spell Immunity
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 371
|
||
page_stop: 371
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target's skin hardens like stone. It gains resistance 5 to physical\
|
||
\ damage, except adamantine. Each time the target is hit by a bludgeoning, piercing,\
|
||
\ or slashing attack, stoneskin's duration decreases by 1 minute. \n\n**Heightened\
|
||
\ (6th)** The resistance increases to 10. \n\n**Heightened (8th)** The resistance\
|
||
\ increases to 15. \n\n**Heightened (10th)** The resistance increases to 20."
|
||
duration: 20 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Stoneskin
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 374
|
||
page_stop: 374
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
- Earth
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Your honeyed words are difficult for creatures to resist. You suggest a\
|
||
\ course of action to the target, which must be phrased in such a way as to seem\
|
||
\ like a logical course of action to the target and can't be self-destructive\
|
||
\ or obviously against the target's self-interest. The target must attempt a Will\
|
||
\ save. \n\n**Critical Success** The target is unaffected and knows you tried\
|
||
\ to control it. \n\n**Success** The target is unaffected and thinks you were\
|
||
\ talking to them normally, not casting a spell on them. \n\n**Failure** The\
|
||
\ target immediately follows your suggestion. The spell has a duration of 1 minute,\
|
||
\ or until the target has completed a finite suggestion or the suggestion becomes\
|
||
\ self-destructive or has other obvious negative effects. \n\n**Critical Failure**\
|
||
\ As failure, but the base duration is 1 hour. \n\n**Heightened (8th)** You\
|
||
\ can target up to 10 creatures."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Suggestion
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 374
|
||
page_stop: 374
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Linguistic
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You can communicate telepathically with creatures within 30 feet. Once you\
|
||
\ establish a connection by communicating with a creature, the communication is\
|
||
\ two-way. You can communicate only with creatures that share a language with\
|
||
\ you. \n\n**Heightened (6th)** Telepathy loses the linguistic trait. You can\
|
||
\ communicate telepathically with creatures using shared mental imagery even if\
|
||
\ you don't share a language."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Telepathy
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 377
|
||
page_stop: 377
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Linguistic
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You disguise the targets as other creatures of the same body shape and roughly\
|
||
\ similar height (within 6 inches) and weight (within 50 pounds). The disguise\
|
||
\ can hide the targets' identities or let them appear to be of another ancestry,\
|
||
\ but it's not precise enough to impersonate specific individuals. The spell doesn't\
|
||
\ change voice, scent, or mannerisms. You choose the disguise for each target;\
|
||
\ for example, you could make one target appear to be a dwarf and another an elf.\
|
||
\ Casting veil counts as setting up a disguise for the purpose of the Impersonate\
|
||
\ action. It allows the target to ignore any circumstance penalties they might\
|
||
\ take for being disguised as dissimilar creatures, and it gives the targets a\
|
||
\ +4 status bonus to Deception checks to prevent others from seeing through their\
|
||
\ disguises, and add their level even if untrained. You can Dismiss any or all\
|
||
\ of these disguises. \n\n**Heightened (5th)** The spell also disguises the\
|
||
\ targets' voices and scents; it gains the auditory trait. \n\n**Heightened (7th)**\
|
||
\ The targets can appear as any creature of the same size, even specific individuals.\
|
||
\ You must have seen an individual to reproduce their appearance. The spell also\
|
||
\ disguises the targets' voices and scents; it gains the auditory trait."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Veil
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 380
|
||
page_stop: 380
|
||
targets: up to 10 creatures
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You raise a blazing wall that burns creatures passing through it. You create\
|
||
\ either a 5-foot-thick wall of flame in a straight line up to 60 feet long and\
|
||
\ 10 feet high, or a 5-foot-thick, 10-foot-radius ring of flame with the same\
|
||
\ height. The wall stands vertically in either form; if you wish, the wall can\
|
||
\ be of a shorter length or height. Everything on each side of the wall is concealed\
|
||
\ from creatures on the opposite side. Any creature that crosses the wall or is\
|
||
\ occupying the wall's area at the start of its turn takes 4d6 fire damage. \n\
|
||
\n**Heightened (+1)** The fire damage increases by 1d6."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Wall of Fire
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 382
|
||
page_stop: 382
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Fire
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 30-foot cone or 10-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You swing a weapon you're holding, and the weapon magically multiplies into\
|
||
\ duplicates that swipe at all creatures in either a cone or an emanation. This\
|
||
\ flurry deals four dice of damage to creatures in the area. This damage has the\
|
||
\ same type as the weapon and uses the same die size. Determine the die size as\
|
||
\ if you were attacking with the weapon; for instance, if you were wielding a\
|
||
\ two-hand weapon in both hands, you'd use its two-hand damage die. \n\n**Critical\
|
||
\ Success** The creature is unaffected. \n\n**Success** The target takes half\
|
||
\ damage. \n\n**Failure** The target takes full damage. \n\n**Critical Failure**\
|
||
\ The target takes double damage and is subject to the weapon's critical specialization\
|
||
\ effect. \n\n**Heightened (+1)** Add another damage die."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Weapon Storm
|
||
req: null
|
||
saving throw: Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 384
|
||
page_stop: 384
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You send the target back to its home plane. The target must attempt a Will\
|
||
\ save. You can spend an extra action while Casting this Spell and add a material\
|
||
\ component to give the creature a -2 circumstance penalty to its save. The component\
|
||
\ must be a specially gathered object that is anathema to the creature, and not\
|
||
\ from a spell component pouch. This spell fails if you aren't on your home plane\
|
||
\ when you cast it. \n\n**Critical Success** The target resists being banished\
|
||
\ and you are stunned 1. \n\n**Success** The target resists being banished.\
|
||
\ \n\n**Failure** The target is banished. \n\n**Critical Failure** The target\
|
||
\ is banished and can't return by any means to the plane it's banished from for\
|
||
\ 1 week. \n\n**Heightened (9th)** You can target up to 10 creatures. The extra\
|
||
\ material component affects targets to which it is anathema."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Banishment
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 320
|
||
page_stop: 320
|
||
targets: 1 creature that isn't on its home plane
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
- Incapacitation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 20-foot burst adjacent to a flat surface
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: Oily black tentacles rise up and attempt to Grapple each creature in the
|
||
area. Make spell attack rolls against the Fortitude DC of each creature. Any creature
|
||
you succeed against is grabbed and takes 3d6 bludgeoning damage. Whenever a creature
|
||
ends its turn in the area, the tentacles attempt to grab that creature if they
|
||
haven't already, and they deal 1d6 bludgeoning damage to any creature already
|
||
grabbed. The tentacles' Escape DC is equal to your spell DC. A creature can attack
|
||
a tentacle in an attempt to release its grip. Its AC is equal to your spell DC,
|
||
and it is destroyed if it takes 12 or more damage. Even if destroyed, additional
|
||
tentacles continue to grow in the area until the duration ends. You can Dismiss
|
||
the spell.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Black Tentacles
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 321
|
||
page_stop: 321
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create an opaque wall of light in a single vibrant color. The wall is\
|
||
\ straight and vertical, stretching 60 feet long and 30 feet high. If the wall\
|
||
\ would pass through a creature, the spell is lost. The wall sheds bright light\
|
||
\ for 20 feet on each side, and dim light for the next 20 feet. You can ignore\
|
||
\ the wall's effects. Roll 1d4 to determine the color of the wall. Each color\
|
||
\ has a particular effect on items, effects, or creatures that attempt to pass\
|
||
\ through. Chromatic wall can't be counteracted normally; rather, each color is\
|
||
\ automatically counteracted when targeted by a specific spell, even if that spell's\
|
||
\ level is lower than that of chromatic wall. Red The wall destroys ranged weapon\
|
||
\ ammunition (such as arrows and crossbow bolts) that would pass through, and\
|
||
\ it deals 20 fire damage to anyone passing through, with a basic Reflex save.\
|
||
\ Cone of cold can counteract a red chromatic wall. Orange The wall destroys thrown\
|
||
\ weapons that would pass through, and it deals 25 acid damage to anyone passing\
|
||
\ through, with a basic Reflex save. Gust of wind can counteract an orange chromatic\
|
||
\ wall. Yellow The wall stops acid, cold, electricity, fire, force, negative,\
|
||
\ positive, and sonic effects from passing through, and it deals 30 electricity\
|
||
\ damage to anyone passing through, with a basic Reflex save. Disintegrate can\
|
||
\ counteract a yellow chromatic wall. Green The wall stops toxins, gases, and\
|
||
\ breath weapons from passing through. It deals 10 poison damage to anyone passing\
|
||
\ through and makes them enfeebled 1 for 1 minute. A basic Fortitude save reduces\
|
||
\ the damage and negates the enfeebled condition on a success. Passwall can counteract\
|
||
\ a green chromatic wall. \n\n**Heightened (7th)** The spell's duration increases\
|
||
\ to 1 hour. Roll 1d8 to determine the wall's color; the results for 5-8 are below.\
|
||
\ A red, orange, yellow, or green wall deals an extra 10 damage. Blue The wall\
|
||
\ stops auditory, petrification, and visual effects from passing through, and\
|
||
\ creatures passing through are subject to the effects of flesh to stone. Magic\
|
||
\ missile can counteract a blue chromatic wall. Indigo The wall stops divination\
|
||
\ and mental effects from passing through, and those passing through are subject\
|
||
\ to the effects of warp mind. Searing light can counteract an indigo chromatic\
|
||
\ wall. Violet The wall prevents spells from targeting the other side (area effects\
|
||
\ still cross as normal). Creatures passing through must succeed at a Will save\
|
||
\ or they are slowed 1 for 1 minute; on a critical failure, the creature is instead\
|
||
\ sent to another plane, with the effect of plane shift . Dispel magic can counteract\
|
||
\ a violet chromatic wall. Reroll, and creatures that pass through the wall take\
|
||
\ a -2 circumstance penalty to their saves."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Chromatic Wall
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 323
|
||
page_stop: 323
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A cloak of swirling colors shrouds the target. Creatures are dazzled while\
|
||
\ adjacent to it, and attacking the target causes a brilliant flash of light.\
|
||
\ A creature that hits the target with a melee attack must attempt a Will save.The\
|
||
\ creature is temporarily immune until the end of its turn; this effect has the\
|
||
\ incapacitation trait. \n\n**Success** The attacker is unaffected. \n\n**Failure**\
|
||
\ The attacker is blinded for 1 round. \n\n**Critical Failure** The attacker\
|
||
\ is stunned for 1 round."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Cloak of Colors
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 324
|
||
page_stop: 324
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 20-foot burst
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure a poisonous fog. This functions as obscuring mist, except the\
|
||
\ area moves 10 feet away from you each round. You deal 6d8 poison damage to each\
|
||
\ breathing creature that starts its turn in the spell's area. You can Dismiss\
|
||
\ the spell. \n\n**Heightened (+1)** The damage increases by 1d8."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Cloudkill
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 324
|
||
page_stop: 324
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Death
|
||
- Necromancy
|
||
- Potion
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 60-foot cone
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Icy cold rushes forth from your hands. You deal 12d6 cold damage to creatures\
|
||
\ in the area. \n\n**Heightened (+1)** The damage increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Cone of Cold
|
||
req: null
|
||
saving throw: basic Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 325
|
||
page_stop: 325
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Cold
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 50 feet long by 50 feet wide
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: By imposing your will upon the water, you can raise or lower the level of
|
||
water in the chosen area by 10 feet. Water creatures in the area are subjected
|
||
to the effects of slow.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Control Water
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 326
|
||
page_stop: 326
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Water
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 30-foot cone
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You inflict despair on creatures in the area. The effects for each creature\
|
||
\ are determined by its Will save. \n\n**Critical Success** The creature is\
|
||
\ unaffected. \n\n**Success** For 1 round, the creature can't use reactions\
|
||
\ and must attempt another save at the start of its turn; on a failure, it is\
|
||
\ slowed 1 for that turn as it sobs uncontrollably. \n\n**Failure** For 1 round,\
|
||
\ the creature can't use reactions and must attempt another save at the start\
|
||
\ of its turn; on a failure, it is slowed 1 for that turn as it sobs uncontrollably.\
|
||
\ \n\n**Critical Failure** As failure, and the creature is automatically slowed\
|
||
\ 1 for 1 minute. \n\n**Heightened (7th)** The area increases to a 60-foot cone."
|
||
duration: 1 or more rounds
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Crushing Dispair
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 327
|
||
page_stop: 327
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: R
|
||
cast: somatic
|
||
components:
|
||
- Somatic
|
||
descr: "The target appears to fall down dead, though it actually turns invisible.\
|
||
\ Its illusory corpse remains where it fell, complete with a believable fatal\
|
||
\ wound. This illusion looks and feels like a dead body. If the target's death\
|
||
\ seems absurd-for instance, a barbarian at full health appears to be slain by\
|
||
\ 2 damage-the GM can grant the attacker an immediate Perception check to disbelieve\
|
||
\ the illusion. If the target uses hostile actions, the spell ends. This ends\
|
||
\ the entire spell, so the illusory corpse disappears too. \n\n**Heightened (7th)**\
|
||
\ The spell doesn't end if the target uses hostile actions."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Drop Dead
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 333
|
||
page_stop: 333
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
traits:
|
||
- Uncommon
|
||
- Illusion
|
||
- Visual
|
||
trigger: a creature within range is hit by an attack from an enemy
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You call upon the power of the planes to transform into a Medium elemental\
|
||
\ battle form. When you cast this spell, choose air, earth, fire, or water. While\
|
||
\ in this form, you gain the corresponding trait and the elemental trait. You\
|
||
\ have hands in this battle form and can take manipulate actions. You can Dismiss\
|
||
\ the spell. \n\nYou gain the following statistics and abilities regardless of\
|
||
\ which battle form you choose: \n\n * AC = 19 + your level. Ignore your armor's\
|
||
\ check penalty and Speed reduction.\n\n * 10 temporary Hit Points.\n\n * Darkvision.\n\
|
||
\n * One or more unarmed melee attacks specific to the battle form you choose,\
|
||
\ which are the only attacks you can use. You're trained with them. Your attack\
|
||
\ modifier is +18, and your damage bonus is +9. These are Dexterity based (air\
|
||
\ or fire) or Strength based (earth or water). If your corresponding unarmed attack\
|
||
\ modifier is higher, you can use it instead.\n\n * Acrobatics (air or fire) or\
|
||
\ Athletics (earth or water) modifier of +20; ignore this change if your own modifier\
|
||
\ is higher.\n\n \n\nYou also gain specific abilities based on the type of elemental\
|
||
\ you choose:\n\n * **Air** fly Speed 80 feet, movement doesn't trigger reactions;\
|
||
\ **Melee** |1| gust, **Damage** 1d4 bludgeoning.\n\n * **Earth** Speed 20 feet,\
|
||
\ burrow Speed 20 feet; **Melee** |1| fist, **Damage** 2d10 bludgeoning.\n\n *\
|
||
\ **Fire** Speed 50 feet; fire resistance 10, weakness 5 to cold and 5 to water;\
|
||
\ **Melee** |1| tendril , **Damage** 1d8 fire plus 1d4 persistent fire.\n\n *\
|
||
\ **Water** Speed 20 feet, swim Speed 60 feet; fire resistance 5; **Melee** |1|\
|
||
\ wave, **Damage** 1d12 bludgeoning, and you can spend an action immediately after\
|
||
\ a hit to push the target 5 feet with the effects of a successful Shove.\n\n\
|
||
\ \n\n**Heightened (6th)** Your battle form is Large and your attacks have 10-foot\
|
||
\ reach. You must have space to expand or the spell is lost. You instead gain\
|
||
\ AC = 22 + your level, 15 temporary HP, an attack modifier of +23, a damage bonus\
|
||
\ of +13, and Acrobatics or Athletics +23. \n\n**Heightened (7th)** Your battle\
|
||
\ form is Huge and your attacks have 15-foot reach. You must have space to expand\
|
||
\ or the spell is lost. You instead gain AC = 22 + your level, 20 temporary HP,\
|
||
\ an attack modifier of +25, a damage bonus of +11, double the number of damage\
|
||
\ dice (including persistent damage), and Acrobatics or Athletics +25."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Elemental Form
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 335
|
||
page_stop: 335
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
area: 100-foot burst
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You create a false image that fools any attempts to scry on an area. Any
|
||
scrying spell sees, hears, smells, and otherwise detects whatever you wish within
|
||
the area, rather than what is actually in the area. You can Sustain the Spell
|
||
each round to change the illusion as you desire, including playing out a complex
|
||
scene. If the scrying spell is of a higher level than false vision, the scryer
|
||
can attempt a Perception check to disbelieve the illusion, though even if they're
|
||
successful, they can't learn what's truly going on in the area.
|
||
duration: until the next time you make your daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: False Vision
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 337
|
||
page_stop: 337
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Illusion
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: material, somatic
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
descr: "The target consistently detects one thing as another, can't detect something\
|
||
\ that's there, or detects something that's not there, though it doesn't alter\
|
||
\ their beliefs. You choose which of these effects applies, and you determine\
|
||
\ the specifics of the hallucination. For example, you could make the target see\
|
||
\ all elves as humans, be unable to detect the presence of their brother, see\
|
||
\ their beloved pocket watch on their person even when it isn't, or see a tower\
|
||
\ in the center of town. The target can attempt an initial Will save, with effects\
|
||
\ below. They also receive a Will save to disbelieve the hallucination every time\
|
||
\ they Seek or directly interact with the hallucination. For example, the target\
|
||
\ could attempt to disbelieve the hallucination each time they interacted with\
|
||
\ an elf, bumped into their brother accidentally, tried to check their pocket\
|
||
\ watch, or studied the tower. The target can attempt to disbelieve with a large\
|
||
\ circumstance bonus in situations determined by the GM, such as if the target\
|
||
\ attempted to climb the nonexistent tower. \n\n**Critical Success** The creature\
|
||
\ is unaffected. \n\n**Success** The creature perceives what you chose until\
|
||
\ it disbelieves, but it knows what the hallucination is. \n\n**Failure** The\
|
||
\ creature perceives what you chose until it disbelieves. \n\n**Critical Failure**\
|
||
\ The creature perceives what you chose until it disbelieves, and it trusts its\
|
||
\ false senses, taking a -4 circumstance penalty to saves to disbelieve. \n\n\
|
||
**Heightened (6th)** Choose to either target up to 10 creatures or change the\
|
||
\ spell's duration to until the next time you make your daily preparations. \n\
|
||
\n**Heightened (8th)** Choose to either target any number of creatures or change\
|
||
\ the spell's duration to unlimited."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Hallucination
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 342
|
||
page_stop: 342
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
area: 30-foot burst
|
||
cast: 10 minutes (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You form an imaginary scene that includes up to 10 discrete creatures or\
|
||
\ objects of various sizes, all of which must be within the spell's area. These\
|
||
\ elements generate appropriate sounds and smells, and they feel right to the\
|
||
\ touch. Elements of an illusory scene are incapable of speech. Unlike with the\
|
||
\ illusory creature spell, creatures in your scene lack combat abilities and statistics.\
|
||
\ Your scene doesn't include changes to the environment around it, though you\
|
||
\ can place your scene within the illusory environment of a hallucinatory terrain\
|
||
\ spell. When you create the scene, you can choose to have it be static or follow\
|
||
\ a program. Though a static scene is stationary, it includes basic natural movement.\
|
||
\ For example, wind blowing on an illusory piece of paper would rustle it. A program\
|
||
\ can be up to 1 minute long and repeats when finished. For instance, you could\
|
||
\ create a scene of two orcs fighting each other, and the fight would go the same\
|
||
\ way for each repetition. If you create a loop, the two fighters end up in the\
|
||
\ same place at the start of the scene and at the end of it, but you can smooth\
|
||
\ the program so it's hard to tell when the loop ends and begins. Anyone observing\
|
||
\ the scene for more than a few minutes almost always notices it looping. You're\
|
||
\ unable to alter the program after you create the illusion. Any creature that\
|
||
\ touches any part of the image or uses the Seek action to examine it can attempt\
|
||
\ to disbelieve your illusion. If they interact with a portion of the illusion,\
|
||
\ they disbelieve only that portion. They disbelieve the entire scene only on\
|
||
\ a critical success. \n\n**Heightened (6th)** Creatures or objects in your\
|
||
\ scene can speak. You must speak the specific lines for each actor when creating\
|
||
\ your program. The spell disguises your voice for each actor. \n\n**Heightened\
|
||
\ (8th)** As the 6th-level version, and the duration is unlimited."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Illusory Scene
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 345
|
||
page_stop: 345
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Auditory
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You afflict the target with the curse of the roiling, unforgiving sea. The\
|
||
\ target must attempt a Will save. \n\n**Critical Success** The target is unaffected.\
|
||
\ \n\n**Success** The target becomes sickened 1. Reducing its sickened condition\
|
||
\ to 0 ends the curse. \n\n**Failure** The target becomes sickened 1 and can't\
|
||
\ reduce its sickened condition below 1 while the curse remains. The curse can\
|
||
\ be lifted by remove curse or similar magic. Whenever the target is sickened\
|
||
\ and on the water at least a mile from shore, it is also slowed 1. \n\n**Critical\
|
||
\ Failure** As failure, but the target becomes sickened 2."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Mariner's Curse
|
||
range: touch
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 350
|
||
page_stop: 350
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Attack
|
||
- Curse
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You cast your thoughts through a creature's mind, sifting for information.\
|
||
\ You access the target's memories and knowledge unless it fends you off with\
|
||
\ a Will save. \n\n**Success** The target is unaffected. \n\n**Failure** Each\
|
||
\ round of the spell's duration, you can Sustain the Spell to ask a different\
|
||
\ question and attempt to uncover the answer. For each question, the target can\
|
||
\ attempt a Deception check against your spell DC; if the target succeeds, you\
|
||
\ don't learn the answer, and on a critical success, the target gives you a false\
|
||
\ answer that you believe is truthful Once you've asked the target a given question,\
|
||
\ asking it again, even with a separate casting of mind probe, produces the same\
|
||
\ result. \n\n**Critical Failure** As failure, and the target takes a -4 circumstance\
|
||
\ penalty to Deception checks against your questions."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Mind Probe
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 351
|
||
page_stop: 351
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Divination
|
||
- Linguistic
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 5-foot-wide, 10-foot-tall, 10-foot deep section of wooden, plaster, or stone
|
||
wall
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You create a visible tunnel through the wall in the chosen area, replacing\
|
||
\ the area with empty space. If the wall is thicker than 10 feet, the tunnel ends\
|
||
\ 10 feet in. Even a small layer of metal in the wall prevents this spell from\
|
||
\ functioning. This spell doesn't reduce the integrity of the structure. When\
|
||
\ the spell ends, anyone inside the tunnel is shunted to the nearest exit. \n\
|
||
\n**Heightened (7th)** The tunnel can be up to 20 feet deep. The areas of the\
|
||
\ wall that contain your tunnel's entrance appear completely normal (unless viewed\
|
||
\ with true seeing or a similar effect), despite the tunnel's existence. The tunnel's\
|
||
\ entrance functions as a solid wall, but you can specify a password or a trigger\
|
||
\ (page 305), allowing creatures to enter the tunnel freely."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Passwall
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 356
|
||
page_stop: 356
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Earth
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You create an invisible, floating eye, 1 inch in diameter, at a location
|
||
you can see within 500 feet. It sees in all directions with your normal visual
|
||
senses and continuously transmits what it sees to you. The first time you Sustain
|
||
the Spell each round, you can either move the eye up to 30 feet, seeing only things
|
||
in front of the eye, or move it up to 10 feet, seeing everything in all directions
|
||
around it. There is no limit to how far from you the eye can move, but the spell
|
||
ends immediately if you and the eye ever cease to be on the same plane of existence.
|
||
You can attempt Seek actions through the eye if you want to attempt Perception
|
||
checks with it. Any damage dealt to the eye destroys it and ends the spell.
|
||
duration: sustained
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Prying Eye
|
||
range: see text
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 361
|
||
page_stop: 361
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Scrying
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You send the creature a mental message of 25 words or fewer, and it can respond
|
||
immediately with its own message of 25 words or fewer.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Sending
|
||
range: planetary
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 367
|
||
page_stop: 367
|
||
targets: 1 creature with whom you are familiar
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: R
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: Exchanging material energy with that of the Shadow Plane, you transform the
|
||
triggering spell into a partially illusory version of itself. Attempt to counteract
|
||
the target spell. If the attempt is successful, any creatures that would be damaged
|
||
by the spell instead take only half as much damage, but the spell otherwise works
|
||
as normal. Treat shadow siphon's counteract level as 2 higher for this attempt.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Shadow Siphon
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 368
|
||
page_stop: 368
|
||
targets: the triggering spell
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Shadow
|
||
trigger: A spell or magical effect deals damage
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You access the Shadow Plane, using its warped nature to spread your travels.
|
||
The targets enter the edge of the Shadow Plane where it borders the Material Plane.
|
||
Targets can't see the Material Plane while on the Shadow Plane (although elements
|
||
of that plane can sometimes be a hazy reflection of the Material Plane). While
|
||
on the Shadow Plane, the targets are exposed to potential encounters with that
|
||
plane's denizens. The shadows on the border between the planes bend space, speeding
|
||
up your movement with respect to the Material Plane. Every 3 minutes the targets
|
||
travel along this border, they move as far as they would through the Material
|
||
Plane in 1 hour. At any point, a target can Dismiss the spell's effects, although
|
||
this affects only that target. The shadow bending is inexact, so when the spell
|
||
ends, the targets appear roughly 1 mile from their intended location on the Material
|
||
Plane (though those who are traveling together and Dismiss the spell at the same
|
||
point on the Plane of Shadow appear together).
|
||
duration: 8 hours
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Shadow Walk
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 368
|
||
page_stop: 368
|
||
targets: you and up to 9 willing creatures touched
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Shadow
|
||
- Teleportation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You implant a subconscious suggestion deep within the target's mind for\
|
||
\ them to follow when a trigger you specify occurs (as described on page 305).\
|
||
\ You suggest a course of action to the target. Your directive must be phrased\
|
||
\ in such a way as to seem like a logical course of action to the target, and\
|
||
\ it can't be self-destructive or obviously against the target's self-interest.\
|
||
\ The target must attempt a Will save. \n\n**Critical Success** The target is\
|
||
\ unaffected and knows you tried to control it. \n\n**Success** The target is\
|
||
\ unaffected and thinks you were talking to them normally, not casting a spell\
|
||
\ on them. \n\n**Failure** The suggestion remains in the target's subconscious\
|
||
\ until the next time you prepare. If the trigger occurs before then, the target\
|
||
\ immediately follows your suggestion. The effect has a duration of 1 minute,\
|
||
\ or until the target has completed a finite suggestion or the suggestion becomes\
|
||
\ self-destructive or has other obvious negative effects. \n\n**Critical Failure**\
|
||
\ As failure, but the duration is 1 hour. \n\n**Heightened (9th)** You can\
|
||
\ target up to 10 creatures."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Subconscious Suggestion
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 374
|
||
page_stop: 374
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Linguistic
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure a dragon to fight for you. This works like summon animal, except\
|
||
\ you summon a common creature that has the dragon trait and whose level is 5\
|
||
\ or lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level\
|
||
\ 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\
|
||
\n**Heightened (10th)** Level 15"
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Summon Dragon
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 375
|
||
page_stop: 375
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You move the target up to 20 feet, potentially suspending it in midair. When
|
||
you Sustain the Spell, you can do so again, or you can choose a different eligible
|
||
target to move.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Telekinetic Haul
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 377
|
||
page_stop: 377
|
||
targets: 1 object of up to 80 Bulk with no dimension longer than 20 feet
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: The targets can communicate telepathically with any or all of the other targets
|
||
from any point on the same planet.
|
||
duration: 8 hours
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Telepathic Bond
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 377
|
||
page_stop: 377
|
||
targets: you and up to 4 willing creatures touched
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Divination
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target can understand all words regardless of language and also speak\
|
||
\ the languages of other creatures. When in a mixed group of creatures, each time\
|
||
\ the target speaks, it can choose a creature and speak in a language that creature\
|
||
\ understands, even if the target doesn't know what language that is. \n\n**Heightened\
|
||
\ (7th)** The duration is 8 hours."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Tongues
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 378
|
||
page_stop: 378
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You sculpt a barrier of ice that blocks sight and, once shattered, freezes\
|
||
\ foes. You create either a 1-foot-thick wall of ice in a straight line up to\
|
||
\ 60 feet long and 10 feet high (the wall doesn't have to be vertical, but it\
|
||
\ must be anchored on both sides to a solid surface) or a 1-foot-thick, 10-foot\
|
||
\ radius hemisphere of ice. The ice that makes up the wall is opaque. If you wish,\
|
||
\ the wall can be of a smaller length, height, or radius. You must create the\
|
||
\ wall in an unbroken open space so its edges don't pass through any creatures\
|
||
\ or objects, or the spell is lost. Each 10-foot-by-10-foot section of the wall\
|
||
\ has AC 10, Hardness 10, and 40 Hit Points, and it's immune to critical hits,\
|
||
\ cold damage, and precision damage. A section also has weakness to fire 15; a\
|
||
\ section of the wall destroyed by fire melts, evaporating into water and steam.\
|
||
\ A section destroyed by means other than fire leaves behind a chilling mass of\
|
||
\ ice that is difficult terrain and deals 2d6 cold damage to any creature passing\
|
||
\ through it. \n\n**Heightened (+2)** The Hit Points of each section of the\
|
||
\ wall increase by 10, and the cold damage dealt to creatures crossing a destroyed\
|
||
\ section increases by 1d6."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Wall of Ice
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 382
|
||
page_stop: 382
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Cold
|
||
- Evocation
|
||
- Water
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You shape a wall of solid stone. You create a 1-inch-thick wall of stone\
|
||
\ up to 120 feet long, and 20 feet high. You can shape the wall's path, placing\
|
||
\ each 5 feet of the wall on the border between squares. The wall doesn't need\
|
||
\ to stand vertically, so you can use it to form a bridge or set of stairs, for\
|
||
\ example. You must conjure the wall in an unbroken open space so its edges don't\
|
||
\ pass through any creatures or objects, or the spell is lost. Each 5-foot-by-5-foot\
|
||
\ section of the wall has AC 10, Hardness 14, and 50 Hit Points, and it's immune\
|
||
\ to critical hits and precision damage. A destroyed section of the wall can be\
|
||
\ moved through, but the rubble created from it is difficult terrain. \n\n**Heightened\
|
||
\ (+2)** The Hit Points of each section of the wall increase by 15."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Wall of Stone
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 383
|
||
page_stop: 383
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
- Earth
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You transform the target creature into a harmless animal appropriate to\
|
||
\ the area, with effects based on its Fortitude save. \n\n**Critical Success**\
|
||
\ The target is unaffected. \n\n**Success** The target's body gains minor features\
|
||
\ of the harmless animal. Its insides churn as they partially transform, causing\
|
||
\ it to be sickened 1. When it recovers from the sickened condition, its features\
|
||
\ revert to normal. \n\n**Failure** The target transforms for 1 minute but keeps\
|
||
\ its mind. If it spends all its actions on its turn concentrating on its original\
|
||
\ form, it can attempt a Will save to end the effect immediately. \n\n**Critical\
|
||
\ Failure** The target is transformed into the chosen harmless animal, body and\
|
||
\ mind, for an unlimited duration."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Baleful Polymorph
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 320
|
||
page_stop: 320
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Incapacitation
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You discharge a powerful bolt of lightning at the target, dealing 8d12 electricity\
|
||
\ damage. The target must attempt a basic Reflex save. The electricity arcs to\
|
||
\ another creature within 30 feet of the first target, jumps to another creature\
|
||
\ within 30 feet of that target, and so on. You can end the chain at any point.\
|
||
\ You can't target the same creature more than once, and you must have line of\
|
||
\ effect to all targets. Roll the damage only once, and apply it to each target\
|
||
\ (halving or doubling as appropriate for its saving throw outcome). The chain\
|
||
\ ends if any one of the targets critically succeeds at its save. \n\n**Heightened\
|
||
\ (+1)** The damage increases by 1d12."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Chain Lightning
|
||
range: 500 feet
|
||
req: null
|
||
saving throw: Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 322
|
||
page_stop: 322
|
||
targets: 1 creature, plus any number of additional creatures
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Electricity
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 30-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You teleport the targets to new positions within the area. The creatures\
|
||
\ must each be able to fit in their new space, and their positions must be unoccupied,\
|
||
\ entirely within the area, and in your line of sight. Unwilling creatures can\
|
||
\ attempt a Will save. \n\n**Critical Success** The target can teleport if it\
|
||
\ wants, but it chooses the destination within range. \n\n**Success** The target\
|
||
\ is unaffected. \n\n**Failure** You teleport the target and choose its destination.\
|
||
\ \n\n**Heightened (+1)** The number of targets increases by 1."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Collective Transposition
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 324
|
||
page_stop: 324
|
||
targets: up to 2 creatures
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Conjuration
|
||
- Teleportation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You fire a green ray at your target. Make a spell attack. You deal 12d10\
|
||
\ damage, and the target must attempt a basic Fortitude save. On a critical hit,\
|
||
\ treat the save result as one degree worse. A creature reduced to 0 HP is reduced\
|
||
\ to fine powder; its gear remains. An object you hit is destroyed (no save),\
|
||
\ regardless of Hardness, unless it's an artifact or similarly hard to destroy.\
|
||
\ A single casting can destroy no more than a 10-foot cube of matter. This automatically\
|
||
\ destroys any force construct, such as a wall of force. \n\n**Heightened (+1)**\
|
||
\ The damage increases by 2d10."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Disintegrate
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 330
|
||
page_stop: 330
|
||
targets: 1 creature or unattended object
|
||
traditions:
|
||
- Arcane
|
||
traits:
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You take command of the target, forcing it to obey your orders. If you issue\
|
||
\ an obviously self-destructive order, the target doesn't act until you issue\
|
||
\ a new order. The effect depends on its Will save. \n\n**Critical Success**\
|
||
\ The target is unaffected. \n\n**Success** The target is stunned 1 as it fights\
|
||
\ off your commands. \n\n**Failure** The target follows your orders but can\
|
||
\ attempt a Will save at the end of each of its turns. On a success, the spell\
|
||
\ ends. \n\n**Critical Failure** As a failure, but the target receives a new\
|
||
\ save only if you give it a new order that is against its nature, such as killing\
|
||
\ its allies. \n\n**Heightened (10th)** The duration is unlimited."
|
||
duration: until the next time you make your daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Dominate
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 332
|
||
page_stop: 332
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Calling upon powerful transformative magic, you gain a Large dragon battle\
|
||
\ form. You must have space to expand or the spell is lost. When you cast this\
|
||
\ spell, choose one type of chromatic or metallic dragon. While in this form,\
|
||
\ you gain the dragon trait. You have hands in this battle form and can take manipulate\
|
||
\ actions. You can Dismiss the spell. \n\nYou gain the following statistics and\
|
||
\ abilities regardless of which battle form you choose: \n\n * AC = 18 + your\
|
||
\ level.\n\n * Ignore your armor's check penalty and Speed reduction.\n\n * 10\
|
||
\ temporary Hit Points.\n\n * Speed 40 feet, fly Speed 100 feet.\n\n * Resistance\
|
||
\ 10 against the damage type of your breath weapon (see below).\n\n * Darkvision\
|
||
\ and imprecise scent 60 feet.\n\n * One or more unarmed melee attacks specific\
|
||
\ to the battle form you choose, which are the only attacks you can use. You're\
|
||
\ trained with them. Your attack modifier is +22, and your damage bonus is +6.\
|
||
\ These attacks are Strength based (for the purpose of the enfeebled condition,\
|
||
\ for example). If your unarmed attack modifier is higher, you can use it instead.\
|
||
\ See below for more on these attacks.\n\n * Athletics modifier of +23, unless\
|
||
\ your own modifier is higher.\n\n * **Breath Weapon** |2| (arcane, evocation)\
|
||
\ The shape, damage, and damage type of your breath weapon depend on your specific\
|
||
\ dragon form (see below). A creature in the area attempts a basic save against\
|
||
\ your spell DC. This is a Reflex save unless stated otherwise in the special\
|
||
\ ability description for your specific dragon form. Once activated, your breath\
|
||
\ weapon can't be used again for 1d4 rounds. Your breath weapon has the trait\
|
||
\ corresponding to the type of damage it deals.\n\n \n\nYou also gain specific\
|
||
\ abilities based on the type of dragon you choose:\n\n * **Black** swim Speed\
|
||
\ 60 feet; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee**\
|
||
\ |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet),\
|
||
\ **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage**\
|
||
\ 3d8 piercing; **breath weapon** 60-foot line, 11d6 acid.\n\n * **Blue** burrow\
|
||
\ Speed 20 feet; **Melee** |1| jaws, **Damage** 2d10 piercing plus 1d12 electricity;\
|
||
\ **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach\
|
||
\ 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet),\
|
||
\ **Damage** 3d8 piercing; **breath weapon** 80-foot line, 6d12 electricity.\n\
|
||
\n * **Brass** burrow Speed 20 feet; **Melee** |1| jaws, **Damage** 3d8 piercing\
|
||
\ plus 2d4 fire; **Melee** |1| claw (agile), 3d10 slashing; **Melee** |1| tail\
|
||
\ (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1| spikes (reach 10\
|
||
\ feet), **Damage** 3d8 piercing; **breath weapon** 60-foot line, 15d4 fire.\n\
|
||
\n * **Bronze** swim Speed 40 feet; **Melee** |1| jaws, **Damage** 2d10 piercing\
|
||
\ plus 1d12 electricity; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\
|
||
\ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1|\
|
||
\ wing (reach 10 feet), **Damage** 3d8 slashing; **breath weapon** 80-foot line,\
|
||
\ 6d12 electricity.\n\n * **Copper** climb Speed 25 feet on stone only; **Melee**\
|
||
\ |1| jaws, **Damage** 2d12 piercing plus 2d6 acid; **Melee** |1| claw (agile),\
|
||
\ **Damage** 3d10 slashing; **Melee** |1| tail (reach 10 feet), **Damage** 3d10\
|
||
\ bludgeoning; **Melee** |1| wing (reach 10 feet), **Damage** 3d8 bludgeoning;\
|
||
\ **breath weapon** 60-foot line, 10d6 acid.\n\n * **Gold** swim Speed 40 feet;\
|
||
\ **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee** |1| claw\
|
||
\ (agile), **Damage** 4d6 slashing; **Melee** |1| tail (reach 10 feet), **Damage**\
|
||
\ 3d10 bludgeoning; **Melee** |1| horns (reach 10 feet), **Damage** 3d8 piercing;\
|
||
\ **breath weapon** 30-foot cone, 6d10 fire.\n\n * **Green** swim Speed 40 feet,\
|
||
\ ignores difficult terrain from non-magical foliage; **Melee** |1| jaws, **Damage**\
|
||
\ 2d12 piercing plus 2d6 poison; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\
|
||
\ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **Melee** |1|\
|
||
\ horns (reach 10 feet), **Damage** 3d8 piercing; **breath weapon** 30-foot cone,\
|
||
\ 10d6 poison (Fortitude save instead of Reflex).\n\n * **Red** ignore concealed\
|
||
\ from smoke; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 fire; **Melee**\
|
||
\ |1| claw (agile), **Damage** 4d6 slashing; **Melee** |1| tail (reach 10 feet),\
|
||
\ **Damage** 3d10 bludgeoning; **Melee** |1| w i ng (reach 10 feet), **Damage**\
|
||
\ 3d8 bludgeoning; **breath weapon** 30-foot cone, 10d6 fire.\n\n * **Silver**\
|
||
\ walk on clouds; **Melee** |1| jaws, **Damage** 2d12 piercing plus 2d6 cold;\
|
||
\ **Melee** |1| claw (agile), **Damage** 3d10 slashing; **Melee** |1| tail (reach\
|
||
\ 10), **Damage** 3d10 bludgeoning; **breath weapon** 30-foot cone, 8d8 cold.\n\
|
||
\n * **White** climb Speed 25 feet on ice only; **Melee** |1| jaws, **Damage**\
|
||
\ 3d6 piercing plus 2d6 cold; **Melee** |1| claw (agile), **Damage** 3d10 slashing;\
|
||
\ **Melee** |1| tail (reach 10 feet), **Damage** 3d10 bludgeoning; **breath weapon**\
|
||
\ 30-foot cone, 10d6 cold.\n\n \n\n**Heightened (8th)** Your battle form is\
|
||
\ Huge, you gain a +20-foot status bonus to your fly Speed, and your attacks have\
|
||
\ 10-foot reach (or 15-foot reach if they previously had 10-foot reach). You instead\
|
||
\ gain AC = 21 + your level, 15 temporary HP, an attack modifier of +28, a damage\
|
||
\ bonus of +12, Athletics +28, and a +14 status bonus to breath weapon damage."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Dragon Form
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 332
|
||
page_stop: 332
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You drastically reduce the target's mental faculties. The target must attempt\
|
||
\ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
||
\ The target is stupefied 2 for 1 round. \n\n**Failure** The target is stupefied\
|
||
\ 4 with an unlimited duration. \n\n**Critical Failure** The target is stupefied\
|
||
\ 4 with an unlimited duration."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Feeblemind
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 337
|
||
page_stop: 337
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Curse
|
||
- Emotion
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You try to turn the target's flesh into stone. The target must attempt a\
|
||
\ Fortitude save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
||
\ The target is slowed 1 for 1 round. \n\n**Failure** The target is slowed\
|
||
\ 1 and must attempt a Fortitude save at the end of each of its turns; this ongoing\
|
||
\ save has the incapacitation trait. On a failed save, the slowed condition increases\
|
||
\ by 1 (or 2 on a critical failure). A successful save reduces the slowed condition\
|
||
\ by 1. When a creature is unable to act due to the slowed condition from flesh\
|
||
\ to stone, the creature is petrified permanently. The spell ends if the creature\
|
||
\ is petrified or the slowed condition is removed. \n\n**Critical Failure** \
|
||
\ As failure, but the target is initially slowed 2."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Flesh to Stone
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 338
|
||
page_stop: 338
|
||
targets: 1 creature made of flesh
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You turn yourself invisible and create an illusory duplicate of yourself.
|
||
When you Sustain the Spell, you can mentally dictate a course of action for your
|
||
duplicate to follow that round. Your duplicate acts as though it had your full
|
||
number of actions, though it can't actually affect anything in the environment.
|
||
Both the duplicate and your invisibility persist for the spell's duration. Performing
|
||
a hostile action doesn't end mislead's invisibility, just like a 4th-level invisibility
|
||
spell. A creature that determines the duplicate is an illusion doesn't necessarily
|
||
know you're invisible, and one that can see your invisible form doesn't necessarily
|
||
know your duplicate is an illusion. If you Cast a Spell, attack, or otherwise
|
||
interact with another creature, as a part of that action you can attempt a Deception
|
||
check against observers' Perception DCs to convince them your duplicate used that
|
||
action. This doesn't fool anyone who's aware your duplicate is an illusion, nor
|
||
does it work if the attack obviously couldn't have come from the duplicate. For
|
||
instance, if you fired a ray, you could make it look like it came from the duplicate
|
||
as long as the duplicate was positioned appropriately, but if you attacked with
|
||
a sword and your duplicate was across the room from the target, your Deception
|
||
check would automatically fail.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Mislead
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 352
|
||
page_stop: 352
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 30-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A vision of apocalyptic destruction fills the mind of each creature in the\
|
||
\ area. The vision deals 11d6 mental damage (basic Will save). On a critical failure,\
|
||
\ the creature must also succeed at a Reflex save or believe it's trapped (stuck\
|
||
\ in a fissure, adrift at sea, or some other fate in keeping with its vision).\
|
||
\ If it fails the second save, it's also stunned for 1 minute. It can attempt\
|
||
\ a new Will save at the end of each of its turns, and on a success, it disbelieves\
|
||
\ the illusion and recovers from the stunned condition. \n\n**Heightened (+1)**\
|
||
\ The damage increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Phantasmal Calamity
|
||
range: 500 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 357
|
||
page_stop: 357
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You replicate the attack of a deadly purple worm. You deal 6d6 piercing\
|
||
\ damage to the touched creature and afflict it with purple worm venom. The target\
|
||
\ must attempt a Fortitude save. \n\n**Purple Worm Venom** (poison) **Level**\
|
||
\ 11 **Maximum Duration** 6 rounds\n\n * **Stage 1** 3d6 poison damage and enfeebled\
|
||
\ 2 (1 round)\n\n * **Stage 2** 4d6 poison damage and enfeebled 2 (1 round)\n\n\
|
||
\ * **Stage 3** 6d6 poison damage and enfeebled 2 (1 round).\n\n \n\n**Critical\
|
||
\ Success** The target is unaffected. \n\n**Success** The target takes 3d6 poison\
|
||
\ damage. \n\n**Failure** The target is afflicted with purple worm venom at stage\
|
||
\ 1. \n\n**Critical Failure** The target is afflicted with purple worm venom\
|
||
\ at stage 2."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: '6'
|
||
name: Purple Worm Sting
|
||
range: touch
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 362
|
||
page_stop: 362
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Necromancy
|
||
- Poison
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You manifest an aura that prevents creatures from approaching you. When\
|
||
\ casting the spell, you can make the area any radius you choose, up to 40 feet.\
|
||
\ A creature must attempt a Will save if it's within the area when you cast the\
|
||
\ spell or as soon as it enters the area while the spell is in effect. Once a\
|
||
\ creature has attempted the save, it uses the same result for that casting of\
|
||
\ repulsion. Any restrictions on a creature's movement apply only if it voluntarily\
|
||
\ moves toward you. For example, if you move closer to a creature, it doesn't\
|
||
\ then need to move away. \n\n**Critical Success** The creature's movement is\
|
||
\ not restricted. \n\n**Success** The creature treats each square in the area\
|
||
\ as difficult terrain when moving closer to you. \n\n**Failure** The creature\
|
||
\ can't move closer to you within the area."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Repulsion
|
||
range: emanation up to 40 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 363
|
||
page_stop: 363
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
- Aura
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You magically spy on a creature of your choice. Scrying works like clairvoyance,\
|
||
\ except that the image you receive is less precise, insuficient for teleport\
|
||
\ and similar spells. Instead of creating an eye in a set location within 500\
|
||
\ feet, you instead create an eye that manifests just above the target. You can\
|
||
\ choose a target either by name or by touching one of its possessions or a piece\
|
||
\ of its body. If you haven't met the target in person, scrying's DC is 2 lower,\
|
||
\ and if you are unaware of the target's identity (perhaps because you found an\
|
||
\ unknown creature's fang at a crime scene), the DC is instead 10 lower. The effect\
|
||
\ of scrying depends on the target's Will save. \n\n**Critical Success** The\
|
||
\ spell fails and the target is temporarily immune for 1 week. The target also\
|
||
\ gains a glimpse of you and learns its rough distance and direction from you.\
|
||
\ \n\n**Success** The spell fails and the target is temporarily immune for 1\
|
||
\ day. \n\n**Failure** The spell succeeds. \n\n**Critical Failure** The spell\
|
||
\ succeeds, and the eye follows the target if it moves, traveling up to 60 feet\
|
||
\ per round."
|
||
duration: sustained up to 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Scrying
|
||
range: planetary
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 367
|
||
page_stop: 367
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Divination
|
||
- Scrying
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You cause any spells cast on the target to spill out their energy in harmful\
|
||
\ surges. The target must attempt a Will save. \n\n**Critical Success** The\
|
||
\ target is unaffected. \n\n**Success** Whenever the target becomes affected\
|
||
\ by a spell with a duration, the target takes 2d12 persistent force damage. Each\
|
||
\ time it takes persistent force damage from spellwrack, it reduces the remaining\
|
||
\ duration of spells affecting it by 1 round. Only a successful Arcana check against\
|
||
\ your spell DC can help the target recover from the persistent damage; the curse\
|
||
\ and the persistent damage end after 1 minute. \n\n**Failure** As success,\
|
||
\ but the curse and persistent damage do not end on their own. \n\n**Critical\
|
||
\ Failure** As failure, but the persistent force damage is 4d12."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Spellwrack
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 371
|
||
page_stop: 371
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
- Curse
|
||
- Force
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You and the targets are instantly transported to any location within range,\
|
||
\ as long as you can identify the location precisely both by its position relative\
|
||
\ to your starting position and by its appearance (or other identifying features).\
|
||
\ Incorrect knowledge of the location's appearance usually causes the spell to\
|
||
\ fail, but it could instead lead to teleporting to an unwanted location or some\
|
||
\ other unusual mishap determined by the GM. Teleport is not precise over great\
|
||
\ distances. The targets appear at a distance from the intended destination equal\
|
||
\ to roughly 1 percent of the total distance traveled, in a direction determined\
|
||
\ by the GM. For short journeys, this lack of precision is irrelevant, but for\
|
||
\ long distances this could be up to 1 mile. \n\n**Heightened (7th)** You and\
|
||
\ the other targets can travel to any location within 1,000 miles. \n\n**Heightened\
|
||
\ (8th)** You and the other targets can travel to any location on the same planet.\
|
||
\ If you travel more than 1,000 miles, you arrive only 10 miles off target. \n\
|
||
\n**Heightened (9th)** You and the other targets can travel to any location on\
|
||
\ another planet within the same solar system. Assuming you have accurate knowledge\
|
||
\ of the location's position and appearance, you arrive on the new planet 100\
|
||
\ miles off target. \n\n**Heightened (10th)** As the 9th-level version, but\
|
||
\ you and the other targets can travel to any planet within the same galaxy."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Teleport
|
||
range: 100 miles
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 378
|
||
page_stop: 378
|
||
targets: you and up to 4 targets touched, either willing creatures or objects roughly
|
||
the size of a creature.
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Teleportation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You see things within 60 feet as they actually are. The GM rolls a secret
|
||
counteract check against any illusion or transmutation in the area, but only for
|
||
the purpose of determining whether you see through it (for instance, if the check
|
||
succeeds against a polymorph spell, you can see the creature's true form, but
|
||
you don't end the polymorph spell).
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: True Seeing
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 378
|
||
page_stop: 378
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Divination
|
||
- Revelation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 30-foot cone
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You draw in the blood and life force of other creatures through your outstretched\
|
||
\ arms. You deal 12d6 negative damage to living creatures in the area. You gain\
|
||
\ temporary Hit Points equal to half the damage a single creature takes from this\
|
||
\ spell; calculate these temporary Hit Points using the creature that took the\
|
||
\ most damage. You lose any remaining temporary Hit Points after 1 minute. \n\
|
||
\n**Heightened (+1)** The damage increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Vampiric Exsanguination
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 380
|
||
page_stop: 380
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Death
|
||
- Necromancy
|
||
- Negative
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 10-foot burst
|
||
cast: material, somatic
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
descr: "You create a pattern of lights that pulses with intensity. Creatures are\
|
||
\ dazzled while inside the pattern. In addition, a creature must attempt a Will\
|
||
\ saving throw if it's inside the pattern when you cast it, enters the pattern,\
|
||
\ ends its turn within the pattern, or uses a Seek or Interact action on the pattern.\
|
||
\ A creature currently blinded by the pattern doesn't need to attempt new saving\
|
||
\ throws. \n\n**Success** The creature is unaffected. \n\n**Failure** The\
|
||
\ creature is blinded by the pattern. If it exits the pattern, it can attempt\
|
||
\ a new save to recover from the blinded condition at the end of each of its turns,\
|
||
\ to a maximum duration of 1 minute. \n\n**Critical Failure** The creature is\
|
||
\ blinded for 1 minute."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Vibrant Pattern
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 381
|
||
page_stop: 381
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Incapacitation
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You form an invisible wall of pure magical force up to 50 feet long and\
|
||
\ up to 20 feet high. The wall has no discernible thickness. You must create the\
|
||
\ wall in an unbroken open space so its edges don't pass through any creatures\
|
||
\ or objects, or the spell is lost. The wall has AC 10, Hardness 30, and 60 Hit\
|
||
\ Points, and it's immune to critical hits and precision damage. The wall blocks\
|
||
\ physical effects from passing through it, and because it's made of force, it\
|
||
\ blocks incorporeal and ethereal creatures as well. Teleportation effects can\
|
||
\ pass through the barrier, as can visual effects (since the wall is invisible).\
|
||
\ Wall of force is immune to counteracting effects of its level or lower, but\
|
||
\ the wall is automatically destroyed by a disintegrate spell of any level or\
|
||
\ by contact with a rod of cancellation or sphere of annihilation. \n\n**Heightened\
|
||
\ (+2)** The Hit Points of the wall increases by 20."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Wall of Force
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 382
|
||
page_stop: 382
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Evocation
|
||
- Force
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You prepare a spell that will trigger later. While casting contingency,\
|
||
\ you also cast another spell of 4th level or lower with a casting time of no\
|
||
\ more than 3 actions. This companion spell must be one that can affect you. You\
|
||
\ must make any decisions for the spell when you cast contingency, such as choosing\
|
||
\ a damage type for resist energy. During the casting, choose a trigger under\
|
||
\ which the spell will be cast, using the same restrictions as for the trigger\
|
||
\ of a Ready action. Once contingency is cast, you can cause the companion spell\
|
||
\ to come into effect as a reaction with that trigger. It affects only you, even\
|
||
\ if it would affect more creatures. If you define complicated conditions, as\
|
||
\ determined by the GM, the trigger might fail. If you cast contingency again,\
|
||
\ the newer casting supersedes the older. \n\n**Heightened (8th)** You can choose\
|
||
\ a spell of 5th level or lower. \n\n**Heightened (9th)** You can choose a spell\
|
||
\ of 6th level or lower. \n\n**Heightened (10th)** You can choose a spell of\
|
||
\ 7th level or lower."
|
||
duration: 24 hours
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Contingency
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 326
|
||
page_stop: 326
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 60-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You create a shimmering barrier that attempts to counteract teleportation
|
||
effects and planar travel into or out of the area, including items that allow
|
||
access to extradimensional spaces (such as a bag of holding). Dimensional lock
|
||
tries to counteract any attempt to summon a creature into the area but doesn't
|
||
stop the creature from departing when the summoning ends.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Dimensional Lock
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 329
|
||
page_stop: 329
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You try to create a temporary duplicate of an enemy to fight on your behalf.\
|
||
\ The target can attempt a Fortitude save to disrupt the spell. The duplicate\
|
||
\ appears in an unoccupied space adjacent to the target and has the target's attack\
|
||
\ modifier, AC, saving throw modifiers, Perception, and skill modifiers, but it\
|
||
\ has only 70 Hit Points and lacks the target's special abilities, including immunities,\
|
||
\ resistances, and weaknesses. It has no magic items except weapon potency runes.\
|
||
\ The duplicate gains the minion trait, and it can only Stride and Strike. Its\
|
||
\ Strikes deal the target's normal damage but don't apply added effects, since\
|
||
\ it doesn't have special abilities. The spell automatically ends if the duplicate's\
|
||
\ Hit Points drop to 0. The duplicate attacks your enemies to the best of its\
|
||
\ abilities. You can also try to give it additional instructions; when you Sustain\
|
||
\ the Spell, you can also Command a Minion as part of your action, but the GM\
|
||
\ determines whether the duplicate follows your command. The duplicate is unstable,\
|
||
\ so each turn after it takes its actions, it loses 4d6 Hit Points. It's not a\
|
||
\ living creature, and it can never regain its lost Hit Points in any way. \n\
|
||
\n**Critical Success** You fail to create a duplicate. \n\n**Success** The\
|
||
\ duplicate deals half damage with its Strikes and the duration is reduced to\
|
||
\ a maximum of 2 rounds. \n\n**Failure** The duplicate works as described. \
|
||
\ \n\n**Heightened (+1)** The level of creature you can target increases by 2.\
|
||
\ The duplicate has 10 more HP."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Duplicate Foe
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 334
|
||
page_stop: 334
|
||
targets: 1 enemy of level 15 or lower
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 60-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A globe of freezing darkness explodes in the area, dealing 8d10 cold damage\
|
||
\ to creatures and objects in the area, plus 8d4 additional negative damage to\
|
||
\ living creatures. Creatures and objects in the area must attempt a Reflex save.\
|
||
\ If the globe overlaps with an area of magical light or affects a creature affected\
|
||
\ by magical light, eclipse burst attempts to counteract the light effect. \n\
|
||
\n**Critical Success** The creature or object is unaffected. \n\n**Success**\
|
||
\ The creature or object takes half damage. \n\n**Failure** The creature or\
|
||
\ object takes full damage. \n\n**Critical Failure** The creature or object\
|
||
\ takes double damage. If it's a creature, it becomes blinded by the darkness\
|
||
\ for an unlimited duration. \n\n**Heightened (+1)** The cold damage increases\
|
||
\ by 1d10 and the negative damage against the living increases by 1d4."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Eclipse Burst
|
||
range: 500 feet
|
||
req: null
|
||
saving throw: Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 334
|
||
page_stop: 334
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Cold
|
||
- Darkness
|
||
- Necromancy
|
||
- Negative
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You protect the target with a powerful, long-lasting energy barrier. The\
|
||
\ target gains resistance 5 to acid, cold, electricity, fire, force, negative,\
|
||
\ positive, and sonic damage. \n\n**Heightened (9th)** The resistances increase\
|
||
\ to 10."
|
||
duration: 24 hours
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Energy Aegis
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 335
|
||
page_stop: 335
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You become living flame, giving you fire immunity, resistance 10 to precision\
|
||
\ damage, and weakness 5 to cold and to water. Any creature that touches you or\
|
||
\ damages you with an unarmed attack or non-reach melee weapon takes 3d6 fire\
|
||
\ damage. Your unarmed attacks deal 1d4 additional fire damage, and your fire\
|
||
\ spells deal one additional die of fire damage (of the same damage die the spell\
|
||
\ uses). You can cast produce flame as an innate spell; the casting is reduced\
|
||
\ from 2 actions to 1. In fire form, you have a fly Speed of 40 feet and don't\
|
||
\ need to breathe. \n\n**Heightened (9th)** Creatures touching you take 4d6\
|
||
\ fire damage instead of 3d6, your unarmed attacks deal 2d4 additional fire damage,\
|
||
\ and you have a fly Speed of 60 feet."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Fiery Body
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 337
|
||
page_stop: 337
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Fire
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You conjure an extradimensional demiplane consisting of a spacious dwelling
|
||
with a single entrance. The entrance connects to the plane where you Cast the
|
||
Spell, appearing anywhere within the spell's range as a faint, shimmering, vertical
|
||
rectangle 5 feet wide and 10 feet high. You designate who can enter when you cast
|
||
the spell. Once inside, you can shut the entrance, making it invisible. You and
|
||
the creatures you designated can reopen the door at will, just like opening a
|
||
physical door. Inside, the demiplane appears to be a mansion featuring a magnificent
|
||
foyer and numerous opulent chambers. The mansion can have any floor plan you imagine
|
||
as you Cast the Spell, provided it fits within a space 40 feet wide, 40 feet deep,
|
||
and 30 feet tall. While the entrance to the mansion is closed, effects from outside
|
||
the mansion fail to penetrate it, and vice versa, except for plane shift, which
|
||
can be used to enter the mansion. You can use scrying magic and similar effects
|
||
to observe the outside only if they're capable of crossing planes. A staff of
|
||
up to 24 servants attends to anyone within the mansion. These are like the servant
|
||
created by the unseen servant spell, though they're visible, with an appearance
|
||
you determine during casting. The mansion is stocked with enough food to serve
|
||
a nine-course banquet to 150 people.
|
||
duration: 24 hours
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Magnificent Mansion
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 349
|
||
page_stop: 349
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Conjuration
|
||
- Extradimensional
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target appears to be a gruesome and terrifying creature. The effect\
|
||
\ is unique to each observer, so a human viewing the target might see a demon\
|
||
\ with bloody fangs, but a demon observing the target might see a glowing angelic\
|
||
\ visage. When any creature attempts a hostile action against the target, the\
|
||
\ creature must attempt a Will save. It is then temporarily immune until the end\
|
||
\ of its next turn. \n\n**Success** The creature is unaffected. \n\n**Failure**\
|
||
\ The creature becomes frightened 2 before using its action. \n\n**Critical\
|
||
\ Failure** The creature becomes frightened 2, and its action fails and is wasted.\
|
||
\ \n\n**Heightened (8th)** You can target up to 5 creatures. If a creature uses\
|
||
\ a hostile action or reaction that affects multiple targets simultaneously, it\
|
||
\ needs to attempt only one save against mask of terror."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Mask of Terror
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 350
|
||
page_stop: 350
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Emotion
|
||
- Fear
|
||
- Illusion
|
||
- Mental
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (focus, material, somatic, verbal)
|
||
components:
|
||
- Focus
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You and your allies traverse the barriers between planes of existence. The
|
||
targets move to another plane, such as the Plane of Fire, the Shadow Plane, or
|
||
the Abyss. You must have specific knowledge of the destination plane and use a
|
||
magic tuning fork created from material from that plane as a focus for the spell.
|
||
While the tuning forks for most prominent planes are uncommon, just like the spell
|
||
plane shift, more obscure planes and demiplanes often have rare tuning forks.
|
||
The spell is highly imprecise, and you appear 1d20x25 miles from the last place
|
||
one of the targets (of your choice) was located the last time that target traveled
|
||
to the plane. If it's the first time traveling to a particular plane for all targets,
|
||
you appear at a random location on the plane. Plane shift doesn't provide a means
|
||
of return travel, though casting plane shift again allows you to return to your
|
||
previous plane unless there are extenuating circumstances.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Plane Shift
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 357
|
||
page_stop: 357
|
||
targets: 1 willing creature, or up to 8 willing creatures joining hands
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Teleportation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You utter an arcane word of power that can make the target blinded upon\
|
||
\ hearing it. Once targeted, the target is then temporarily immune for 10 minutes.\
|
||
\ The effect of the spell depends on the target's level. \n\n**11th or Lower**\
|
||
\ The target is blinded permanently. \n\n**12th-13th** The target is blinded\
|
||
\ for 1d4 minutes. \n\n**14th or Higher** The target is dazzled for 1 minute.\
|
||
\ \n\n**Heightened (+1)** The levels at which each outcome applies increase\
|
||
\ by 2."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Power Word Blind
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 358
|
||
page_stop: 358
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
traits:
|
||
- Uncommon
|
||
- Auditory
|
||
- Enchantment
|
||
- Mental
|
||
trigger: NULl
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 30-foot cone
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: 'A spray of rainbow light beams cascades from your open hand. Each creature
|
||
in the area must roll 1d8 on the table below to see which beam affects it, then
|
||
attempt a saving throw of the indicated type. The table notes any additional traits
|
||
that apply to each type of ray. If a creature is struck by multiple beams, it
|
||
uses the same d20 result for all its saving throws. For all rays, a successful
|
||
saving throw negates the effect for that creature.Prismatic Spray 1d8ColorSaveEffects
|
||
(Traits) 1RedReflex50 fire damage (fire) 2OrangeReflex60 acid damage (acid) 3YellowReflex70
|
||
electricity damage (electricity) 4GreenFortitude30 poison damage and enfeebled
|
||
1 for 1 minute (poison) 5BlueFortitudeAffected as if by flesh to stone 6IndigoWillConfused,
|
||
as the warp mind spell (mental) 7VioletWillSlowed for 1 minute; if a critical
|
||
failure, sent to another plane, as plane shift (teleportation) 8Potent beam-Affected
|
||
by two beams - roll twice, rerolling any duplicates or results of 8 '
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Prismatic Spray
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 360
|
||
page_stop: 360
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Evocation
|
||
- Light
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You project an illusory image of yourself. You must stay within range of\
|
||
\ the image, and if at any point you can't see the image, the spell ends. Whenever\
|
||
\ you Cast a Spell other than one whose area is an emanation, you can cause the\
|
||
\ spell effect to originate from either yourself or the image. Because the image\
|
||
\ is an illusion, it can't benefit from spells, though visual manifestations of\
|
||
\ the spell appear. The image has the same AC and saves as you. If it is hit by\
|
||
\ an attack or fails a save, the spell ends. \n\n**Heightened (+2)** The maximum\
|
||
\ duration you can Sustain the Spell increases to 10 minutes."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Project Image
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 360
|
||
page_stop: 360
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 20-foot radius, 40-foot-tall cylinder
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You reverse gravity in the area. Creatures and objects that aren't secured
|
||
to the ground immediately fall upward to the top of the area. A creature might
|
||
be able to Grab an Edge to arrest its fall if it falls past an appropriate surface.
|
||
If a creature falls against a solid object (such as a ceiling), it takes the appropriate
|
||
amount of falling damage and lands on the surface. Once an object or creature
|
||
reaches the top of the area, it floats, caught between the normal and reversed
|
||
gravity. The creature can move along the plane where the two forms of gravity
|
||
meet. Creatures that can levitate or fly can use those abilities to mitigate the
|
||
effects of reverse gravity.When reverse gravity ends, all creatures and objects
|
||
caught in the area fall back down. Likewise, anything that moves beyond the spell's
|
||
area is subjected to normal gravity again.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Reverse Gravity
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 365
|
||
page_stop: 365
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: This abjuration reflects spells cast at you back at their caster. When a
|
||
spell targets you, you can spend a reaction to attempt to reflect it. This uses
|
||
the rules for counteracting the spell, but if the spell is successfully counteracted,
|
||
the effect is turned back on the caster. Whether or not the counteract attempt
|
||
is successful, spell turning then ends. Spell turning can't affect spells that
|
||
aren't targeted (such as area spells). If spell turning reflects a spell back
|
||
at a caster who is also under the effect of spell turning, their spell turning
|
||
can attempt to reflect their own spell back at you again; if they do so, their
|
||
counteract attempt automatically succeeds.
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Spell Turning
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 371
|
||
page_stop: 371
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You delve into the possible futures of the next few seconds to understand
|
||
all the ways your target might avoid harm, then cast out a vision of that future
|
||
to those around you. On the first attack roll made against the target during true
|
||
target's duration, the attacker rolls twice and uses the better result. The attacker
|
||
also ignores circumstance penalties to the attack roll and any flat check required
|
||
due to the target being concealed or hidden.
|
||
duration: until the start of your next turn
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: True Target
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 379
|
||
page_stop: 379
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Fortune
|
||
- Prediction
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You scramble a creature's mental faculties and sensory input. The target\
|
||
\ must attempt a Will saving throw. Regardless of the result of that save, the\
|
||
\ target is then temporarily immune for 10 minutes. Warp mind's effects happen\
|
||
\ instantly, so dispel magic and other effects that counteract spells can't counteract\
|
||
\ them. However, alter reality, miracle, primal phenomenon, restoration, or wish\
|
||
\ can still counteract the effects. \n\n**Critical Success** The target is unaffected.\
|
||
\ \n\n**Success** The target spends the first action on its next turn with the\
|
||
\ confused condition. \n\n**Failure** The target is confused for 1 minute. \
|
||
\ \n\n**Critical Failure** The target is confused permanently."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Warp Mind
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 383
|
||
page_stop: 383
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Emotion
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 10-foot emanation
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You repel all magic from the target area, preventing spells and other magic
|
||
from functioning. Spells can't penetrate the area, magic items cease to function
|
||
within it, and no one inside can cast spells or use magic abilities. Likewise,
|
||
spells- such as dispel magic-can't affect the field itself unless they are of
|
||
a higher level. Magic effects resume the moment they pass outside the field. For
|
||
example, a ray fired from one side of the field could target a creature on the
|
||
other side (as long as caster and target are both outside the field). A summoned
|
||
creature winks out of existence but reappears if the field moves or ends. Invested
|
||
magic items cease to function, but they remain invested and resume functioning
|
||
when they exit the field; the ability boost from an apex item isn't suppressed
|
||
within the field. Spells of a higher level than the antimagic field overcome its
|
||
effects, and can even be cast by a creature within the field. The field disrupts
|
||
only magic, so a +3 longsword still functions as a longsword. Magically created
|
||
creatures (such as golems) function normally within an antimagic field.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Antimagic Field
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 318
|
||
page_stop: 318
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Rare
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: material, somatic
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
descr: You shroud a creature from others' senses. The target becomes undetected,
|
||
not just to sight but to all senses, allowing the target to count as invisible
|
||
no matter what precise and imprecise senses an observer might have. It's still
|
||
possible for a creature to find the target by Seeking, looking for disturbed dust,
|
||
hearing gaps in the sound spectrum, or finding some other way to discover the
|
||
presence of an otherwise-undetectable creature.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Disappearance
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 330
|
||
page_stop: 330
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You learn the name of the target's exact location (including the building,
|
||
community, and country) and plane of existence. You can target a creature only
|
||
if you've seen it in person, have one of its significant belongings, or have a
|
||
piece of its body. To target an object, you must have touched it or have a fragment
|
||
of it. Discern location automatically overcomes protections against detection
|
||
and divination of lower level than this spell, even if they would normally have
|
||
a chance to block it.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Discern Location
|
||
range: unlimited
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 330
|
||
page_stop: 330
|
||
targets: 1 creature or object
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Detection
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: When you Cast this Spell, any targets-including you-can choose to immediately
|
||
fall asleep. The spell ends for any creatures that don't choose to fall asleep.
|
||
Sleepers join a shared dream, where they can communicate with one another as though
|
||
they were in the same room. Individual targets leave this shared dream upon awakening,
|
||
and if all the targets awaken, the spell ends.
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Dream Council
|
||
range: planetary
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 333
|
||
page_stop: 333
|
||
targets: up to 12 creatures you know by name and have met in person
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Mental
|
||
- Sleep
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 60-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You shake the ground, topple creatures into fissures, and collapse structures.\
|
||
\ The GM might add additional effects in certain areas. Cliffs might collapse,\
|
||
\ causing creatures to fall, or a lake might drain as fissures open up below its\
|
||
\ surface, leaving a morass of quicksand. Shaking Ground The ground is difficult\
|
||
\ terrain, and creatures on it take a -2 circumstance penalty to attack rolls,\
|
||
\ AC, and skill checks. Fissures Each creature on the ground must attempt a Reflex\
|
||
\ save at the start of its turn to keep its footing and avoid falling into 40-foot-deep\
|
||
\ fissures that open beneath it. The fissures are permanent, and their sides require\
|
||
\ DC 15 Athletics to Climb. Collapse Structures and ceilings might collapse. The\
|
||
\ GM rolls a flat check for each (DC 16 for a sturdy structure, DC 14 for an average\
|
||
\ structure and most natural formations, DC 9 for a shoddy structure, all adjusted\
|
||
\ higher or lower as the GM sees fit). A collapse deals 11d6 bludgeoning damage;\
|
||
\ each creature caught in a collapse must attempt a Reflex save to avoid it. \
|
||
\ \n\n**Critical Success** The creature takes half the collapse damage. \n\n\
|
||
**Success** The creature takes half the collapse damage and falls prone. \n\n\
|
||
**Failure** The creature takes the full collapse damage and falls prone. \n\n\
|
||
**Critical Failure** The creature takes the full collapse damage and falls into\
|
||
\ a fissure. \n\n**Heightened (10th)** You create a massive earthquake that\
|
||
\ can devastate a settlement. The range increases to half a mile and the area\
|
||
\ to a quarter-mile burst."
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Earthquake
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 334
|
||
page_stop: 334
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Earth
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You pull the moisture from the targets' bodies, dealing 10d10 negative damage.\
|
||
\ Creatures made of water (such as water elementals) and plant creatures use the\
|
||
\ outcome for one degree of success worse than the result of their saving throw.\
|
||
\ Creatures whose bodies contain no significant moisture (such as earth elementals)\
|
||
\ are immune to horrid wilting. \n\n**Heightened (+1)** The damage increases\
|
||
\ by 1d10."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Horrid Wilting
|
||
range: 500 feet
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 344
|
||
page_stop: 344
|
||
targets: any number of living creatures
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Necromancy
|
||
- Negative
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You transport the target into an extradimensional maze of eldritch origin\
|
||
\ and trap it there. Once each turn, the target can spend 1 action to attempt\
|
||
\ a Survival check or Perception check against your spell DC to escape the maze.\
|
||
\ The possible outcomes are as follows.Teleportation magic doesn't help the creature\
|
||
\ escape unless the magic can transport across planes, such as plane shift. When\
|
||
\ the spell ends, either because the target escaped or the duration ran out, the\
|
||
\ target returns to the space it occupied when it was banished, or to the nearest\
|
||
\ space if the original is now filled. \n\n**Critical Success** The target escapes\
|
||
\ and the spell ends. \n\n**Success** The target escapes and the spell ends.\
|
||
\ \n\n**Failure** The target makes no progress toward escape. \n\n**Critical\
|
||
\ Failure** The target makes no progress toward escape, and if it was on the\
|
||
\ right path, it no longer is."
|
||
duration: sustained
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Maze
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 350
|
||
page_stop: 350
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Conjuration
|
||
- Extradimensional
|
||
- Teleportation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Powerful wards hide a creature from divination magic. The target gains a
|
||
+4 status bonus to saves against mental effects. Mind blank attempts to counteract
|
||
any detection, revelation, and scrying effects as if its spell level were 1 higher
|
||
than its actual level. On a success, the divination effect functions normally
|
||
except that it detects nothing about the target and its possessions. For instance,
|
||
detect magic would still detect other magic in the area, but not any magic on
|
||
the target.
|
||
duration: until the next time you make your daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Mind Blank
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 351
|
||
page_stop: 351
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You transform into the shape of a legendary monster, assuming a Huge battle\
|
||
\ form. You must have enough space to expand into or the spell is lost. When you\
|
||
\ cast this spell, choose phoenix, purple worm, or sea serpent. While in this\
|
||
\ form, you gain the beast trait (for phoenix) or the animal trait (for purple\
|
||
\ worm or sea serpent). You can Dismiss the spell. You gain the following statistics\
|
||
\ and abilities regardless of which battle form you choose: \n\n * AC = 20 +\
|
||
\ your level. Ignore your armor's check penalty and Speed reduction.\n\n * 20\
|
||
\ temporary Hit Points.\n\n * Darkvision.\n\n * One or more unarmed melee attacks\
|
||
\ specific to the battle form you choose, which are the only attacks you can use.\
|
||
\ You're trained with them. Your attack modifier is +28, and you use the listed\
|
||
\ damage. These attacks are Strength based (for the purpose of the enfeebled condition,\
|
||
\ for example). If your unarmed attack modifier is higher, you can use it instead.\n\
|
||
\n * Athletics modifier of +30, unless your own modifier is higher.\n\n \n\n\
|
||
You also gain specific abilities based on the type of monster you choose:\n\n\
|
||
\ * **Phoenix** Speed 30 feet, fly Speed 90 feet; **Melee** |1| beak (reach 15\
|
||
\ feet), **Damage** 2d6+12 piercing plus 2d4 fire and 2d4 persistent fire; **Melee**\
|
||
\ |1| talon (agile, reach 15 feet), **Damage** 2d8+12 slashing; **Shroud of Flame**\
|
||
\ (aura, evocation, fire, primal) 20 feet. You gain an aura of fire that extends\
|
||
\ out from you. A creature that enters or ends its turn within the aura takes\
|
||
\ 2d6 fire damage. A creature can take this damage only once per turn. You can\
|
||
\ use a single action, which has the concentrate trait, to activate or deactivate\
|
||
\ this aura.\n\n * **Purple Worm** Speed 40 feet, burrow Speed 30 feet, swim Speed\
|
||
\ 20 feet; **Melee** |1| jaws (reach 10 feet), **Damage** 2d12+20 piercing; **Melee**\
|
||
\ |1| stinger (agile, reach 10 feet), **Damage** 2d8+15 piercing plus 2d6 persistent\
|
||
\ poison; **Melee** |1| body (reach 10 feet) **Damage** 2d8+20 bludgeoning; **Inexorable**\
|
||
\ You automatically recover from the paralyzed, slowed, and stunned conditions\
|
||
\ at the end of each of your turns. You're also immune to being immobilized and\
|
||
\ ignore difficult terrain and greater difficult terrain.\n\n * **Sea Serpent**\
|
||
\ Speed 20 feet, swim Speed 90 feet; **Melee** |1| jaws (reach 15 feet), **Damage**\
|
||
\ 2d12+20 piercing; **Melee** |1| tail (reach 25 feet), **Damage** 2d8+20 bludgeoning;\
|
||
\ **Spine Rake** |2| (move) You extend your spines and Swim or Stride. Each creature\
|
||
\ you're adjacent to at any point during your movement takes 4d8+10 slashing damage\
|
||
\ (basic Reflex against your spell DC).\n\n \n\n**Heightened (9th)** You instead\
|
||
\ gain AC = 22 + your level, 25 temporary HP, attack modifier +31, increase damage\
|
||
\ by one damage die, and Athletics +33."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Monstrosity Form
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 353
|
||
page_stop: 353
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You fire a blue-white ray of freezing air and swirling sleet from your finger\
|
||
\ that can chill your target to the bones. You must succeed at a spell attack\
|
||
\ roll to affect the target, which then takes 10d8 cold damage and is drained\
|
||
\ 2. \n\n**Heightened (+1)** The damage increases by 2d8."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Polar Ray
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 358
|
||
page_stop: 358
|
||
targets: 1 creature or object
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Cold
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You stun the target with an arcane word of power. Once targeted, the target\
|
||
\ is then temporarily immune for 10 minutes. The effect of the spell depends on\
|
||
\ the target's level. 13th or Lower The target is stunned for 1d6 rounds. 14th-15th\
|
||
\ The target is stunned for 1 round. 16th or Higher The target is stunned 1. \
|
||
\ \n\n**Heightened (+1)** The levels at which each outcome applies increase by\
|
||
\ 2."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Power Word Stun
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 359
|
||
page_stop: 359
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
traits:
|
||
- Uncommon
|
||
- Auditory
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You create an opaque wall of shimmering, multicolored light. The wall is
|
||
straight and vertical, stretching 60 feet long and 30 feet high. You must form
|
||
the wall in an unbroken open space so its edges don't pass through any creatures
|
||
or objects, or the spell is lost. You can pass through the wall and ignore its
|
||
effects. The wall sheds bright light out to 20 feet on each side (and dim light
|
||
to the next 20 feet). Creatures other than you that come into the wall's light
|
||
must attempt a Will save; they're dazzled for 1 round on a success, blinded for
|
||
1 round on a failure, and blinded for 1 minute on a critical failure. They are
|
||
then temporarily immune to the blinding effect for 1 hour. A prismatic wall has
|
||
seven different layers, each a different color. Red, orange, yellow, and green
|
||
have the effect of a 5th-level chromatic wall (page 323) spell of that color,
|
||
and the others have the effect of a 7th-level chromatic wall spell of that color.
|
||
A creature that tries to pass through the wall must attempt a saving throw against
|
||
each component wall. The effects take place simultaneously, so a creature turned
|
||
to stone by the blue wall is still treated as a creature for the indigo and violet
|
||
walls. The wall as a whole is immune to counteracting effects of the wall's level
|
||
or lower; each color must be counteracted by its specific spell, as described
|
||
in chromatic wall. This must be done in order (red, orange, yellow, green, blue,
|
||
indigo, then violet). A given color can't be affected until the previous color
|
||
is counteracted. Counteracting a color wall removes that color's effect from the
|
||
wall, and counteracting them all ends prismatic wall. You can Dismiss the spell.
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Prismatic Wall
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 360
|
||
page_stop: 360
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
- Light
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 20-foot burst
|
||
cast: material, somatic
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
descr: "A field of cascading, ever-changing colors manifests in the air. Creatures\
|
||
\ are dazzled while inside the pattern, as are those within 20 feet of the pattern's\
|
||
\ area. A creature must attempt a Will save if it is inside the pattern when you\
|
||
\ cast it, enters the pattern, ends its turn within the pattern, or uses a Seek\
|
||
\ or Interact action on the pattern. A creature currently affected by the pattern\
|
||
\ doesn't need to attempt new saves. \n\n**Success** The creature is unaffected.\
|
||
\ \n\n**Failure** The creature is confused for 1d4 rounds. \n\n**Critical Failure**\
|
||
\ The creature is stunned for 1d4 rounds. After the stunned condition ends, the\
|
||
\ creature is confused for the remaining duration of the spell."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Scintillating Pattern
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 367
|
||
page_stop: 367
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Incapacitation
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target is overcome with an all-consuming urge to dance. For the duration\
|
||
\ of the spell, the target is flat-footed and can't use reactions. While affected,\
|
||
\ the creature can't use actions with the move trait except to dance, using the\
|
||
\ Stride action to move up to half its Speed. \n\n**Critical Success** The target\
|
||
\ is unaffected. \n\n**Success** The spell's duration is 3 rounds, and the target\
|
||
\ must spend at least 1 action each turn dancing. \n\n**Failure** The spell's\
|
||
\ duration is 1 minute, and the target must spend at least 2 actions each turn\
|
||
\ dancing. \n\n**Critical Failure** The spell's duration is 1 minute, and the\
|
||
\ target must spend all its actions each turn dancing."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Uncontrollable Dance
|
||
range: touch
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 379
|
||
page_stop: 379
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 20-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "This spell grants perfect sight based on scrying, allowing several willing\
|
||
\ targets to track the exact movements or position of one creature or object.\
|
||
\ Choose one target creature or object in the area to be tracked. It becomes the\
|
||
\ sensor for the spell. Up to five willing creatures of your choice in the area\
|
||
\ can see a ghostly image of this creature or object when it's out of their sight.\
|
||
\ They can perceive the creature or object perfectly, allowing them to ignore\
|
||
\ the concealed or invisible condition, though physical barriers still provide\
|
||
\ cover. The tracking creatures can see the tracked creature or object through\
|
||
\ all barriers other than lead or running water, which block their vision. Distance\
|
||
\ doesn't matter, though the creature or object might move so far away it becomes\
|
||
\ too small to perceive. The tracking creatures don't see any of the environment\
|
||
\ around the target, though they do see any gear a creature is wearing or holding,\
|
||
\ and they can tell if it removes objects from its person. If the target to be\
|
||
\ tracked is willing, the duration is 1 hour. If you try to track an unwilling\
|
||
\ creature, the target must attempt a Will save. \n\n**Critical Success** The\
|
||
\ creature or object is unaffected. \n\n**Success** As described, and the duration\
|
||
\ is 1 minute. \n\n**Failure** As described, and the duration is 1 hour."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Unrelenting Observation
|
||
range: 100 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 379
|
||
page_stop: 379
|
||
targets: 1 creature or object tracked and up to 5 other willing creatures
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Scrying
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Crackling energy disjoins the target. You attempt to counteract it (page
|
||
458). If you succeed, it's deactivated for 1 week. On a critical success, it's
|
||
destroyed. If it's an artifact or similar item, you automatically fail.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Disjunction
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 330
|
||
page_stop: 330
|
||
targets: 1 magic item
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You gain a sixth sense that warns you of danger that might befall the target\
|
||
\ of the spell. If you choose a creature other than yourself as the target, you\
|
||
\ create a psychic link through which you can inform the target of danger. This\
|
||
\ link is a mental effect. Due to the amount of information this spell requires\
|
||
\ you to process, you can't have more than one foresight spell in effect at a\
|
||
\ time. Casting foresight again ends the previous foresight. While foresight is\
|
||
\ in effect, the target gains a +2 status bonus to initiative rolls and isn't\
|
||
\ flat-footed against undetected creatures or when flanked. In addition, you gain\
|
||
\ the following reaction. \n\n**Foresight**"
|
||
duration: 1 hour
|
||
effect: ' If the hostile creature or danger forces the target to roll dice (a saving
|
||
throw, for example), the target rolls twice and uses the higher result, and this
|
||
spell gains the fortune trait. But if the hostile creature or danger is rolling
|
||
against the target (an attack roll or skill check, for example), that hostile
|
||
creature or danger rolls twice and uses the lower result, and this spell gains
|
||
the misfortune trait.'
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Foresight
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 340
|
||
page_stop: 340
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Mental
|
||
- Prediction
|
||
trigger: The target of foresight defends against a hostile creature or other danger.
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You crush the target by causing it to collapse in on itself, dealing 75\
|
||
\ damage. Each time you Sustain the Spell, you must choose a new target to be\
|
||
\ subject to the same effect; the same creature can never be targeted more than\
|
||
\ once with a single casting of this spell. You also can't affect more than one\
|
||
\ creature per turn with implosion. You can't target a creature that's incorporeal,\
|
||
\ gaseous, or liquid, or one that otherwise lacks a solid form. \n\n**Heightened\
|
||
\ (+1)** The damage increases by 10."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Implosion
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 346
|
||
page_stop: 346
|
||
targets: 1 corporeal creature
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 60-foot line
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You unleash a wave of necromantic energy to snuff out the life force of\
|
||
\ those in its path. Each creature of 17th level or lower in the line must attempt\
|
||
\ a Fortitude save. If the damage from massacre reduces a creature to 0 Hit Points,\
|
||
\ that creature dies instantly. If massacre doesn't kill even a single creature,\
|
||
\ the negative energy violently explodes back toward you, dealing an additional\
|
||
\ 30 negative damage to every creature in the line (even those above 17th level)\
|
||
\ and 30 negative damage to you. \n\n**Critical Success** The creature is unaffected.\
|
||
\ \n\n**Success** The creature takes 9d6 negative damage. \n\n**Failure** \
|
||
\ The creature takes 100 negative damage. \n\n**Critical Failure** The creature\
|
||
\ dies. \n\n**Heightened (10th)** The spell can affect creatures up to 19th\
|
||
\ level. Increase the damage to 10d6 on a success, and to 115 on a failure."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Massacre
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 350
|
||
page_stop: 350
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Death
|
||
- Necromancy
|
||
- Negative
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 4 40-foot bursts
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You call down four meteors that explode in a fiery blast. Each meteor deals\
|
||
\ 6d10 bludgeoning damage to any creatures in the 10-foot burst at the center\
|
||
\ of its area of effect before exploding, dealing 14d6 fire damage to any creatures\
|
||
\ in its 40-foot burst. The meteors' central 10-foot bursts can't overlap, and\
|
||
\ a creature takes the same amount of fire damage no matter how many overlapping\
|
||
\ explosions it's caught in. The saving throw applies to both the bludgeoning\
|
||
\ and the fire damage. \n\n**Heightened (+1)** The bludgeoning damage increases\
|
||
\ by 1d10, and the fire damage increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Meteor Swarm
|
||
range: 500 feet
|
||
req: null
|
||
saving throw: basic Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 351
|
||
page_stop: 351
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Fire
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: "You utter the most powerful arcane word of power. Once targeted, the target\
|
||
\ is then temporarily immune for 10 minutes. The effect of the spell depends on\
|
||
\ the target's level. 14th or Lower The target dies instantly. 15th If the target\
|
||
\ has 50 Hit Points or fewer, it dies instantly; otherwise, it drops to 0 Hit\
|
||
\ Points and becomes dying 1, or increases its dying condition by 1 if it's already\
|
||
\ dying. 16th or Higher The target takes 50 damage; if this brings the target\
|
||
\ to 0 Hit Points, the target dies instantly. \n\n**Heightened (10th)** The\
|
||
\ levels at which each outcome applies increase by 2."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Power Word Kill
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 358
|
||
page_stop: 358
|
||
targets: 1 creature
|
||
traditions:
|
||
- Arcane
|
||
traits:
|
||
- Uncommon
|
||
- Auditory
|
||
- Death
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You create a seven-layered sphere to protect an area. This multicolored sphere
|
||
functions like a prismatic wall but is shaped in a 10-foot burst centered on a
|
||
corner of your space. You must form the sphere in an unbroken open space so its
|
||
edges don't pass through any creatures or objects, or the spell is lost.
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Prismatic Sphere
|
||
range: 10 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 359
|
||
page_stop: 359
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
- Light
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You conjure a towering mansion up to four stories tall and up to 300 feet
|
||
on a side. While Casting the Spell, you hold an image of the mansion and its desired
|
||
appearance in your mind. The mansion can contain as many or as few rooms as you
|
||
desire, and it is decorated as you imagine it. You can imagine a purpose for each
|
||
room of the mansion, and the proper accouterments appear within. Any furniture
|
||
or other mundane fixtures function normally for anyone inside the mansion, but
|
||
they cease to exist if taken beyond its walls. No fixture created with this spell
|
||
can create magical effects, but magical devices brought into the mansion function
|
||
normally. Your mansion contains the same types and quantities of foodstuffs and
|
||
servants as created by the magnificent mansion spell. Each of the mansion's exterior
|
||
doorways and windows are protected by alarm spells. You choose whether each alarm
|
||
is audible or mental as you Cast the Spell, and each has a different sound (for
|
||
an audible alarm) or sensation (for a mental one), allowing you to instantly determine
|
||
which portal has been used.
|
||
duration: until the next time you make your daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Resplendent Mansion
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 364
|
||
page_stop: 364
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Harnessing your mastery of transformative magic, you take on a mutable form.
|
||
You transform yourself into any form you could choose with a polymorph spell in
|
||
your spell repertoire or that you could prepare of 8th level or lower (including
|
||
any 8th-level or lower heightened versions of spells you know). You choose the
|
||
type of creature as you Cast the Spell rather than when you prepare it. You can
|
||
change your form to any other form you could choose with this spell by using a
|
||
single action, which has the concentrate trait. You can Dismiss this spell.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Shapechange
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 368
|
||
page_stop: 368
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You send the target a message of 25 words or fewer, and it can respond immediately
|
||
with its own message of 25 words or fewer. Your message is insidious and has the
|
||
effect of suggestion, with the message substituting for the spoken suggestion.
|
||
On a successful save, the target is temporarily immune for 1 day, and on a critical
|
||
success, the target is temporarily immune for 1 month. You can target a creature
|
||
only if you have previously been in telepathic contact with it before, such as
|
||
via the telepathy spell.
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Telepathic Demand
|
||
range: planetary
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 377
|
||
page_stop: 377
|
||
targets: 1 creature you've telepathically contacted before
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Linguistic
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You fill the targets' minds with terrifying images of fearsome creatures,\
|
||
\ each drawn from the targets' worst fears. Only the targets can see their assailants.\
|
||
\ Each target takes 16d6 mental damage and must attempt a Will save. \n\n**Critical\
|
||
\ Success** The target is unaffected. \n\n**Success** The target takes half\
|
||
\ damage and is frightened 1. \n\n**Failure** The target takes full damage and\
|
||
\ is frightened 2. \n\n**Critical Failure** The target is so afraid, it might\
|
||
\ instantly die. It must attempt a Fortitude saving throw. If the target succeeds,\
|
||
\ it takes double damage and is frightened 2, and it's also fleeing until the\
|
||
\ end of its next turn unless it critically succeeded. If it fails, it is reduced\
|
||
\ to 0 Hit Points and dies."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Weird
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 385
|
||
page_stop: 385
|
||
targets: any number of creatures
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Death
|
||
- Emotion
|
||
- Fear
|
||
- Illusion
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 60-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You call upon the unimaginable power of world-ending cataclysms, ripping
|
||
a small piece of each cataclysm and combining them together into one horrifically
|
||
powerful attack. The following effects come down upon all creatures in the area.
|
||
Treat the resistances of creatures in the area as if they were 10 lower for the
|
||
purpose of determining the cataclysm's damage. Each creature attempts one basic
|
||
Reflex save that applies to all six types of damage. Flesh-dissolving acid rain
|
||
deals 3d10 acid damage. A roaring earthquake shakes and bludgeons creatures on
|
||
the ground, dealing 3d10 bludgeoning damage. A blast of freezing wind deals 3d10
|
||
cold damage. Incredible lightning lashes the area, dealing 3d10 electricity damage.
|
||
Beating winds churn across the sky, dealing 3d10 bludgeoning damage to creatures
|
||
flying in the area. An instant tsunami sweeps over creatures in the area, dealing
|
||
3d10 bludgeoning damage with the water trait (doubled for creatures swimming in
|
||
the area). A massive wildfire burns in a sudden inferno, dealing 3d10 fire damage.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Cataclysm
|
||
range: 1,000 feet
|
||
req: null
|
||
saving throw: basic Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 322
|
||
page_stop: 322
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Primal
|
||
traits:
|
||
- Acid
|
||
- Air
|
||
- Cold
|
||
- Earth
|
||
- Electricity
|
||
- Evocation
|
||
- Fire
|
||
- Water
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You tear open a rift to another plane, creating a portal that creatures can
|
||
travel through in either direction. This portal is vertical and circular, with
|
||
a radius of 40 feet. The portal appears at a location of your choice on the destination
|
||
plane, assuming you have a clear idea of both the destination's location on the
|
||
plane and what the destination looks like. If you attempt to create a gate into
|
||
or out of the realm of a deity or another powerful being, that being can prevent
|
||
the gate from forming.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Gate
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 340
|
||
page_stop: 340
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Teleportation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 hour (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You fully re-create an object from nothing, even if the object was destroyed.
|
||
To do so, you must be able to picture the object in your mind. Additionally, the
|
||
material component must be a remnant of the item, no matter how small or insignificant
|
||
(even a speck of dust that remains from disintegrate is enough). The spell fails
|
||
if your imagination relied on too much guesswork; if the object would be too large
|
||
to fit in a 5-foot cube; if the object still exists and you were simply not aware
|
||
of it; or if the object is an artifact, has a level over 20, or has similar vast
|
||
magical power. The item reassembles in perfect condition. Even if your mental
|
||
image was of a damaged or weathered object, the new one is in this perfected form.
|
||
If the object was magical, this spell typically restores its constant magical
|
||
properties, but not any temporary ones, such as charges or one-time uses. An item
|
||
with charges or uses per day has all of its uses expended when remade, but it
|
||
replenishes them normally thereafter.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Remake
|
||
range: 5 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 363
|
||
page_stop: 363
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You temporarily stop time for everything but yourself, allowing you to use
|
||
several actions in what appears to others to be no time at all. Immediately after
|
||
casting time stop, you can use up to 9 actions in 3 sets of up to 3 actions each.
|
||
After each set of actions, 1 round passes, but only for you, effects specifically
|
||
targeting or affecting you, and effects you create during the stoppage. All other
|
||
creatures and objects are invulnerable to your attacks, and you can't target or
|
||
affect them with anything. Once you have finished your actions, time begins to
|
||
flow again for the rest of the world. If you created an effect with a duration
|
||
that extends beyond the time stop's duration, such as wall of fire, it immediately
|
||
affects others again, but it doesn't have any of the effects that happen only
|
||
when you first cast the spell.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Time Stop
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 378
|
||
page_stop: 378
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
- Occult
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You state a wish, making your greatest desire come true. A wish spell can
|
||
produce any one of the following effects. Duplicate any arcane spell of 9th level
|
||
or lower. Duplicate any non-arcane spell of 7th level or lower. Produce any effect
|
||
whose power level is in line with the above effects. Reverse certain effects that
|
||
refer to the wish spell. The GM might allow you to try using wish to produce greater
|
||
effects than these, but doing so might be dangerous or the spell might have only
|
||
a partial effect.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Wish
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 385
|
||
page_stop: 385
|
||
targets: null
|
||
traditions:
|
||
- Arcane
|
||
traits:
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You lance the target with energy. You deal 1d6 positive damage plus your\
|
||
\ spellcasting ability modifier. The target must attempt a basic Fortitude save.\
|
||
\ If the creature critically fails the save, it is also enfeebled 1 for 1 round.\
|
||
\ \n\n**Heightened (+1)** The damage increases by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Disrupt Undead
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 331
|
||
page_stop: 331
|
||
targets: 1 undead creature
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Cantrip
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You unleash a beam of divine energy. Choose an alignment your deity has\
|
||
\ (chaotic, evil, good, or lawful). You can't cast this spell if you don't have\
|
||
\ a deity or if your deity is true neutral. Make a ranged spell attack roll against\
|
||
\ the target's AC. On a hit, the target takes damage of the chosen alignment type\
|
||
\ equal to 1d4 + your spellcasting ability modifier (double damage on a critical\
|
||
\ hit). The spell gains the trait of the alignment you chose. \n\n**Heightened\
|
||
\ (+1)** The damage increases by 1d4."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Divine Lance
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 331
|
||
page_stop: 331
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Attack
|
||
- Cantrip
|
||
- Evocation
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You ward an ally against the attacks and hostile spells from the target\
|
||
\ enemy. The target ally gains a +1 status bonus to Armor Class and saving throws\
|
||
\ against the target enemy's attacks, spells, and other effects. \n\n**Heightened\
|
||
\ (6th)** The status bonus increases to +2."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Forbidding Ward
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 338
|
||
page_stop: 338
|
||
targets: 1 ally and 1 enemy
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
- Cantrip
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You ask for divine guidance, granting the target a +1 status bonus to one
|
||
attack roll, Perception check, saving throw, or skill check the target attempts
|
||
before the duration ends. The target chooses which roll to use the bonus on before
|
||
rolling. If the target uses the bonus, the spell ends. Either way, the target
|
||
is then temporarily immune for 1 hour.
|
||
duration: until the start of your next turn
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Guidance
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 342
|
||
page_stop: 342
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Cantrip
|
||
- Divination
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "In your mind's eye, you see a path northward. You immediately know which\
|
||
\ direction is north (if it exists at your current location). \n\n**Heightened\
|
||
\ (7th)** You can instead know the direction to a familiar location, such as\
|
||
\ a previous home or a favorite tavern."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Know Direction
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 348
|
||
page_stop: 348
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Cantrip
|
||
- Detection
|
||
- Divination
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Positive energy shuts death's door. The target loses the dying condition,
|
||
though it remains unconscious at 0 Hit Points.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Stabilize
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 373
|
||
page_stop: 373
|
||
targets: 1 dying creature
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Cantrip
|
||
- Healing
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Cantrip
|
||
- action_abbr: '2'
|
||
area: 5-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You fill the minds of your enemies with doubt. Targets that fail their Will
|
||
saves take a -1 status penalty to attack rolls as long as they are in the area.
|
||
Once per turn, starting the turn after you cast bane, you can use a single action,
|
||
which has the concentrate trait, to increase the emanation's radius by 5 feet
|
||
and force enemies in the area that weren't yet affected to attempt another saving
|
||
throw. Bane can counteract bless.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Bane
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 320
|
||
page_stop: 320
|
||
targets: enemies in the area
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 5-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Blessings from beyond help your companions strike true. You and your allies
|
||
in the area gain a +1 status bonus to attack rolls. Once per turn, starting the
|
||
turn after you cast bless, you can use a single action, which has the concentrate
|
||
trait, to increase the emanation's radius by 5 feet. Bless can counteract bane.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Bless
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 321
|
||
page_stop: 321
|
||
targets: you and allies in the area
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 30-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or\
|
||
\ lawful. You detect auras of that alignment. You receive no information beyond\
|
||
\ presence or absence. You can choose not to detect creatures or effects you're\
|
||
\ aware have that alignment. Only creatures of 6th level or higher-unless divine\
|
||
\ spellcasters, undead, or beings from the Outer Sphere-have alignment auras.\
|
||
\ \n\n**Heightened (2nd)** You learn each aura's location and strength."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Detect Alignment
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 328
|
||
page_stop: 328
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Detection
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You detect whether a creature is venomous or poisonous, or if an object\
|
||
\ is poison or has been poisoned. You do not ascertain whether the target is poisonous\
|
||
\ in multiple ways, nor do you learn the type or types of poison. Certain substances,\
|
||
\ like lead and alcohol, are poisons and so mask other poisons. \n\n**Heightened\
|
||
\ (2nd)** You learn the number and types of poison."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Detect Poison
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 328
|
||
page_stop: 328
|
||
targets: 1 object or creature
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Uncommon
|
||
- Detection
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You infuse weapons with positive energy. Attacks with these weapons deal\
|
||
\ an extra 1d4 positive damage to undead. \n\n**Heightened (3rd)** The damage\
|
||
\ increases to 2d4 damage. \n\n**Heightened (5th)** Target up to three weapons,\
|
||
\ and the damage increases to 3d4 damage."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Disrupting Weapons
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 331
|
||
page_stop: 331
|
||
targets: up to two weapons, each of which must be wielded by you or a willing ally,
|
||
or else unattended
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr:
|
||
- '1'
|
||
- '3'
|
||
cast: to
|
||
components: null
|
||
descr: "You channel negative energy to harm the living or heal the undead. If the\
|
||
\ target is a living creature, you deal 1d8 negative damage to it, and it gets\
|
||
\ a basic Fortitude save. If the target is a willing undead creature, you restore\
|
||
\ that amount of Hit Points. The number of actions you spend when Casting this\
|
||
\ Spell determines its targets, range, area, and other parameters. \n\n \n\n\
|
||
\ |1| (somatic) The spell has a range of touch. \n\n |2| (verbal, somatic) The\
|
||
\ spell has a range of 30 feet. If you're healing an undead creature, increase\
|
||
\ the Hit Points restored by 8. \n\n |3| (material, verbal, somatic) You disperse\
|
||
\ negative energy in a 30-foot emanation. This targets all living and undead creatures\
|
||
\ in the area. \n\n**Heightened (+1)** The amount of healing or damage increases\
|
||
\ by 1d8, and the extra healing for the 2-action version increases by 8."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Harm
|
||
range: varies
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 342
|
||
page_stop: 342
|
||
targets: 1 living creature or 1 willing undead creature
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Necromancy
|
||
- Negative
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr:
|
||
- '1'
|
||
- '2'
|
||
- '3'
|
||
cast: '|1| to |3|'
|
||
components: null
|
||
description: "You channel positive energy to heal the living or damage the undead.\
|
||
\ If the target is a willing living creature, you restore 1d8 Hit Points. If the\
|
||
\ target is undead, you deal that amount of positive damage to it, and it gets\
|
||
\ a basic Fortitude save. The number of actions you spend when Casting this Spell\
|
||
\ determines its targets, range, area, and other parameters. \n\n \n\n |1| (somatic)\
|
||
\ The spell has a range of touch. \n\n |2| (verbal, somatic) The spell has a\
|
||
\ range of 30 feet. If you're healing a living creature, increase the Hit Points\
|
||
\ restored by 8. \n\n |3| (material, somatic, verbal) You disperse positive energy\
|
||
\ in a 30-foot emanation. This targets all living and undead creatures in the\
|
||
\ burst. \n\n**Heightened (+1)** The amount of healing or damage increases by\
|
||
\ 1d8, and the extra healing for the 2-action version increases by 8."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
heightened:
|
||
- damagetype_name: Positive
|
||
description: '**Heightened (+1)** The amount of healing or damage increases by
|
||
1d8, and the extra healing for the 2-action version increases by 8.'
|
||
formula: 1d8
|
||
type: 1
|
||
level: 1
|
||
name: Heal
|
||
range: varies
|
||
req: null
|
||
rolls:
|
||
- action_abbr: '1'
|
||
components:
|
||
- Somatic
|
||
damagetype_name: Positive
|
||
dice: 1d8
|
||
range: Touch
|
||
- action_abbr: '2'
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
damagetype_name: Positive
|
||
description: If you're healing a living creature, increase the Hit Points restored
|
||
by 8.
|
||
dice: 1d8
|
||
range: 30 feet
|
||
- action_abbr: '3'
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
damagetype_name: Positive
|
||
description: You disperse positive energy in a 30-foot emanation. This targets
|
||
all living and undead creatures in the burst.
|
||
dice: 1d8
|
||
range: 30-foot emanation
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 342
|
||
page_stop: 342
|
||
targets: 1 willing living creature or 1 undead creature
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You ward a creature against a specified alignment. Choose chaotic, evil,
|
||
good, or lawful when you cast this spell. The target gains a +1 status bonus to
|
||
Armor Class and saving throws against creatures and effects of the chosen alignment.
|
||
This bonus increases to +3 against effects from such creatures that would directly
|
||
control the target and against attacks made by summoned creatures of the chosen
|
||
alignment. This spell gains the trait that opposes the alignment you chose-if
|
||
you choose chaos, this spell gains the lawful trait, and vice versa; if you choose
|
||
evil, this spell gains the good trait, and vice versa.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Protection
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 361
|
||
page_stop: 361
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You remove toxins and contaminations from food and drink, making them safe
|
||
to consume. This spell doesn't prevent future contamination, natural decay, or
|
||
spoilage. One cubic foot of liquid is roughly 8 gallons.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Purify Food and Drink
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 362
|
||
page_stop: 362
|
||
targets: 1 cubic foot of contaminated food or water
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You ward a creature with protective energy that deters enemy attacks. Creatures\
|
||
\ attempting to attack the target must attempt a Will save each time. If the target\
|
||
\ uses a hostile action, the spell ends. \n\n**Critical Success** Sanctuary\
|
||
\ ends. \n\n**Success** The creature can attempt its attack and any other attacks\
|
||
\ against the target this turn. \n\n**Failure** The creature can't attack the\
|
||
\ target and wastes the action. It can't attempt further attacks against the target\
|
||
\ this turn. \n\n**Critical Failure** The creature wastes the action and can't\
|
||
\ attempt to attack the target for the rest of sanctuary's duration."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Sanctuary
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 366
|
||
page_stop: 366
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You form a spiritual link with another creature, allowing you to take in\
|
||
\ its pain. When you Cast this Spell and at the start of each of your turns, if\
|
||
\ the target is below maximum Hit Points, it regains 2 Hit Points (or the difference\
|
||
\ between its current and maximum Hit Points, if that's lower). You lose as many\
|
||
\ Hit Points as the target regained. This is a spiritual transfer, so no effects\
|
||
\ apply that would increase the Hit Points the target regains or decrease the\
|
||
\ Hit Points you lose. This transfer also ignores any temporary Hit Points you\
|
||
\ or the target have. Since this effect doesn't involve positive or negative energy,\
|
||
\ spirit link works even if you or the target is undead. While the duration persists,\
|
||
\ you gain no benefit from regeneration or fast healing. You can Dismiss this\
|
||
\ spell, and if you're ever at 0 Hit Points, spirit link ends automatically. \
|
||
\ \n\n**Heightened (+1)** The number of Hit Points transferred each time increases\
|
||
\ by 2."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Spirit Link
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 371
|
||
page_stop: 371
|
||
targets: 1 willing creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: 'You gain a vague glimpse of the future. During the casting of this spell,
|
||
ask about the results of a particular course of action. The spell can predict
|
||
results up to 30 minutes into the future and reveals the GM''s best guess among
|
||
the following outcomes: Weal The results will be good. Woe The results will be
|
||
bad. Weal and Woe The results will be a mix of good and bad. Nothing There won''t
|
||
be particularly good or bad results. The GM rolls a secret DC 6 flat check. On
|
||
a failure, the result is always "nothing." This makes it impossible to tell whether
|
||
a "nothing" result is accurate. If anyone asks about the same topic as the first
|
||
casting of augury during an additional casting, the GM uses the secret roll result
|
||
from the first casting. If circumstances change, though, it''s possible to get
|
||
a different result.'
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Augury
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 318
|
||
page_stop: 318
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Prediction
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 10-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You forcibly calm creatures in the area, soothing them into a nonviolent\
|
||
\ state; each creature must attempt a Will save. \n\n**Critical Success** The\
|
||
\ creature is unaffected. \n\n**Success** Calming urges impose a -1 status penalty\
|
||
\ to the creature's attack rolls. \n\n**Failure** Any emotion effects that would\
|
||
\ affect the creature are suppressed and the creature can't use hostile actions.\
|
||
\ If the target is subject to hostility from any other creature, it ceases to\
|
||
\ be affected by calm emotions. \n\n**Critical Failure** As failure, but hostility\
|
||
\ doesn't end the effect."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Calm Emotions
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 322
|
||
page_stop: 322
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Emotion
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You snuff the life out of a creature on the brink of death. The target must\
|
||
\ attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status\
|
||
\ bonus to attack and damage rolls for 10 minutes. \n\n**Critical Success** \
|
||
\ The target is unaffected. \n\n**Success** The target's dying value increases\
|
||
\ by 1. \n\n**Failure** The target dies."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Death Knell
|
||
range: touch
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 328
|
||
page_stop: 328
|
||
targets: 1 living creature that has 0 HP
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Attack
|
||
- Death
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You transform the target into delicious fare, changing water into wine or\
|
||
\ another fine beverage or enhancing the food's taste and ingredients to make\
|
||
\ it a gourmet treat. Prior to the transformation, the spell attempts to counteract\
|
||
\ any poisons in the food or water. The food turns back to normal if not consumed\
|
||
\ before the duration expires, though any poisons that were counteracted are still\
|
||
\ gone. \n\n**Heightened (+1)** The number of gallons of water you can target\
|
||
\ increases by 1, or the number of pounds of food you can target increases by\
|
||
\ 5."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Enhance Victuals
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 335
|
||
page_stop: 335
|
||
targets: up to 1 gallon of non-magical water or up to 5 pounds of food
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 10-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: All creatures in the area when you cast the spell are limned in colorful,
|
||
heatless fire of a color of your choice for the duration. Visible creatures can't
|
||
be concealed while affected by faerie fire. If the creatures are invisible, they
|
||
are concealed while affected by faerie fire, rather than being undetected.
|
||
duration: 5 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Faerie Fire
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 337
|
||
page_stop: 337
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Light
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You touch the target to afflict it with ghoul fever, infesting it with hunger\
|
||
\ and a steadily decreasing connection to positive energy; the target must attempt\
|
||
\ a Fortitude save. \n\n**Ghoul Fever** (disease) **Level** 3 \n\n * **Stage\
|
||
\ 1** carrier with no ill effects (1 day)\n\n * **Stage 2** 3d8 negative energy\
|
||
\ damage and the creature regains half as many Hit Points from all healing (1\
|
||
\ day)\n\n * **Stage 3** As stage 2 (1 day)\n\n * **Stage 4** 3d8 negative damage\
|
||
\ and the creature gains no benefit from healing (1 day)\n\n * **Stage 5** As\
|
||
\ stage 4 (1 day)\n\n * **Stage 6** The creature dies and rises as a ghoul at\
|
||
\ the next midnight.\n\n \n\n**Critical Success** The target is unaffected. \
|
||
\ \n\n**Success** The target is afflicted with ghoul fever at stage 1. \n\n**Failure**\
|
||
\ The target is afflicted with ghoul fever at stage 2. \n\n**Critical Failure**\
|
||
\ The target is afflicted with ghoul fever at stage 3."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Ghoulish Cravings
|
||
range: touch
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 341
|
||
page_stop: 341
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Attack
|
||
- Disease
|
||
- Evil
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "With a touch, you ease a creature's fears. You can attempt to counteract\
|
||
\ a single fear effect that the target suffers from. This frees only the target,\
|
||
\ not any other creatures under the fear effect. \n\n**Heightened (6th)** The\
|
||
\ spell's range increases to 30 feet, and you can target up to 10 creatures."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Remove Fear
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 363
|
||
page_stop: 363
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Enchantment
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A surge of energy frees a paralyzed creature. You can attempt to counteract\
|
||
\ a single effect imposing the paralyzed condition on the target. This does not\
|
||
\ cure someone who is paralyzed from some natural state or effect, such as paralysis\
|
||
\ caused by non-magical wounds or toxins. \n\n**Heightened (6th)** The spell's\
|
||
\ range increases to 30 feet, and you can target up to 10 creatures."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Remove Paralysis
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 363
|
||
page_stop: 363
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Restorative magic counters the effects of toxins or conditions that prevent\
|
||
\ a creature from functioning at its best. When you cast restoration, choose to\
|
||
\ either reduce a condition or lessen the effect of a toxin. A creature can benefit\
|
||
\ from only one restoration spell each day, and it can't benefit from restoration\
|
||
\ more than once to reduce the stage of the same exposure to a given toxin.Lessen\
|
||
\ a Toxin Reduce the stage of one toxin the target suffers from by one stage.\
|
||
\ This can't reduce the stage below stage 1 or cure the affliction.Reduce a Condition\
|
||
\ Reduce the value of the target's clumsy, enfeebled, or stupefied condition by\
|
||
\ 2. You can instead reduce two of the listed conditions by 1 each. \n\n**Heightened\
|
||
\ (4th)** Add drained to the list of conditions you can reduce. When you lessen\
|
||
\ a toxin, reduce the stage by two. You also gain a third option that allows you\
|
||
\ to reduce the target's doomed value by 1. You can't use this to reduce a permanent\
|
||
\ doomed condition. \n\n**Heightened (6th)** As the 4th-level restoration, but\
|
||
\ you can reduce a permanent doomed condition if you add a spellcasting action\
|
||
\ and a material component while Casting the Spell, during which you provide 100\
|
||
\ gp worth of diamond dust as a cost."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Restoration
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 364
|
||
page_stop: 364
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You attempt to counteract a single effect imposing the blinded or deafened\
|
||
\ conditions on the target, restoring its vision or hearing. This can counteract\
|
||
\ both temporary magic and permanent consequences of magic, but it doesn't cure\
|
||
\ someone who does not have the sense due to some natural state or effect, such\
|
||
\ as from birth or from a non-magical wound or toxin. \n\n**Heightened (6th)**\
|
||
\ The spell's range increases to 30 feet, and you can target up to 10 creatures.\
|
||
\ You can choose the effect to counteract separately for each selected creature."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Restore Senses
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 364
|
||
page_stop: 364
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You forge a temporary link between the target's life essence and your own.
|
||
The target takes half damage from all effects that deal Hit Point damage, and
|
||
you take the remainder of the damage. When you take damage through this link,
|
||
you don't apply any resistances, weaknesses, or other abilities you have to that
|
||
damage; you simply take that amount of damage. The spell ends if the target is
|
||
ever more than 30 feet away from you. If either you or the target is reduced to
|
||
0 Hit Points, any damage from this spell is resolved and then the spell ends.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Shield Other
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 369
|
||
page_stop: 369
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: material, somatic
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
descr: "The target makes no sound, preventing creatures from noticing it using hearing\
|
||
\ or other senses alone. The target can't use sonic attacks, nor can it use actions\
|
||
\ with the auditory trait. This prevents it from casting spells that include verbal\
|
||
\ components. \n\n**Heightened (4th)** The spell effect emanates from the touched\
|
||
\ creature, silencing all sound in or passing through a 10- foot radius and preventing\
|
||
\ any auditory and sonic effects in the affected area. While within the radius,\
|
||
\ creatures are subject to the same effects as the target. Depending upon the\
|
||
\ position of the effect, a creature might notice the lack of sound reaching it\
|
||
\ (blocking off the noise coming from a party, for example)."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Silence
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 369
|
||
page_stop: 369
|
||
targets: 1 willing creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 10-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A cacophonous noise blasts out, dealing 2d10 sonic damage. Each creature\
|
||
\ must attempt a Fortitude save. \n\n**Critical Success** The creature is unaffected.\
|
||
\ \n\n**Success** The creature takes half damage. \n\n**Failure** The creature\
|
||
\ takes full damage and is deafened for 1 round. \n\n**Critical Failure** The\
|
||
\ creature takes double damage and is deafened and stunned 1 for 1 minute. \n\
|
||
\n**Heightened (+1)** The damage increases by 1d10."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Sound Burst
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 370
|
||
page_stop: 370
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Evocation
|
||
- Sonic
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A weapon made of pure magical force materializes and attacks foes you designate\
|
||
\ within range. This weapon has a ghostly appearance and manifests as your deity's\
|
||
\ favored weapon. When you cast the spell, the weapon appears next to a foe you\
|
||
\ choose within range and makes a Strike against it. Each time you Sustain the\
|
||
\ Spell, you can move the weapon to a new target within range (if needed) and\
|
||
\ Strike with it. The spiritual weapon uses and contributes to your multiple attack\
|
||
\ penalty. The weapon's Strikes are melee spell attacks. Regardless of its appearance,\
|
||
\ the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier.\
|
||
\ You can deal damage of the type normally dealt by the weapon instead of force\
|
||
\ damage (or any of the available damage types for a versatile weapon). No other\
|
||
\ statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent\
|
||
\ creatures only. Despite making a spell attack, the spiritual weapon is a weapon\
|
||
\ for purposes of triggers, resistances, and so forth. The weapon doesn't take\
|
||
\ up space, grant flanking, or have any other attributes a creature would. The\
|
||
\ weapon can't make any attack other than its Strike, and feats or spells that\
|
||
\ affect weapons do not apply to it. \n\n**Heightened (+2)** The weapon's damage\
|
||
\ increases by 1d8."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Spiritual Weapon
|
||
range: 120 feet
|
||
req: You have a deity.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 373
|
||
page_stop: 373
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Attack
|
||
- Evocation
|
||
- Force
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "As long as you and the target are on the same plane of existence and both\
|
||
\ alive, you remain aware of its present state. You know the target's direction\
|
||
\ from you, distance from you, and any conditions affecting it. \n\n**Heightened\
|
||
\ (4th)** The spell's range increases to 30 feet, and you can target up to 10\
|
||
\ creatures."
|
||
duration: 1 day
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Status
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 373
|
||
page_stop: 373
|
||
targets: 1 willing living creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Detection
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You shroud a creature in wards that hide its alignment. The target appears
|
||
to be neutral to all effects that would detect its alignment.
|
||
duration: until the next time you make your daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Undetectable Alignment
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 379
|
||
page_stop: 379
|
||
targets: 1 creature or object
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You shoot an utterly cold ray of darkness tinged with unholy energy. Make\
|
||
\ a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6\
|
||
\ evil damage if the target is a celestial. If the ray passes through an area\
|
||
\ of magical light or targets a creature affected by magical light, chilling darkness\
|
||
\ attempts to counteract the light. If you need to determine whether the ray passes\
|
||
\ through an area of light, draw a line between yourself and the spell's target.\
|
||
\ \n\n**Critical Success** The target takes double damage. \n\n**Success**\
|
||
\ The target takes full damage. \n\n**Heightened (+1)** The cold damage increases\
|
||
\ by 2d6, and the evil damage against celestials increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Chilling Darkness
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 323
|
||
page_stop: 323
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Attack
|
||
- Cold
|
||
- Darkness
|
||
- Evil
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 10-foot emanation centered on the touched creature
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You ward a creature and those nearby against a specified alignment. Choose\
|
||
\ chaotic, evil, good, or lawful; this spell gains the opposing trait. Creatures\
|
||
\ in the area gain a +1 status bonus to AC against attacks by creatures of the\
|
||
\ chosen alignment and to saves against effects from such creatures. This bonus\
|
||
\ increases to +3 against effects from such creatures that directly control the\
|
||
\ target and attacks made by summoned creatures of the chosen alignment. Summoned\
|
||
\ creatures of the chosen alignment can't willingly enter the area without succeeding\
|
||
\ at a Will save; repeated attempts use the first save result. \n\n**Heightened\
|
||
\ (4th)** The duration increases to 1 hour."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Circle of Protection
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 324
|
||
page_stop: 324
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You assault the target's faith, riddling the creature with doubt and mental\
|
||
\ turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine\
|
||
\ spells. The effects are determined by its Will save. To many deities, casting\
|
||
\ this spell on a follower of your own deity without significant cause is anathema.\
|
||
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
|
||
\ takes half damage. \n\n**Failure** The target takes full damage; if the target\
|
||
\ can cast divine spells, it's stupefied 1 for 1 round. \n\n**Critical Failure**\
|
||
\ The target takes double damage, is stupefied 1 for 1 round, and can't cast\
|
||
\ divine spells for 1 round. \n\n**Heightened (+1)** The damage increases by\
|
||
\ 2d6 (or by 2d8 if the target is a divine spellcaster)."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Crisis of Faith
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 326
|
||
page_stop: 326
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You tap into the target's inner heroism, granting it a +1 status bonus to\
|
||
\ attack rolls, Perception checks, saving throws, and skill checks. \n\n**Heightened\
|
||
\ (6th)** The status bonus increases to +2. \n\n**Heightened (9th)** The status\
|
||
\ bonus increases to +3."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Heroism
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 342
|
||
page_stop: 342
|
||
targets: 1 humanoid creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You pour healing magic through the target in an attempt to cure one poison
|
||
afflicting it. Attempt a counteract check against the poison.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Neutralize Poison
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 354
|
||
page_stop: 354
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: Healing magic purges disease from a creature's body. You attempt to counteract
|
||
one disease afflicting the target.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Remove Disease
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 363
|
||
page_stop: 363
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
area: 30-foot burst centered on you
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
cost: 1 vial of holy water
|
||
descr: You sanctify the area, sprinkling it with holy water and warding it against
|
||
your foes. Choose aberrations, celestials, dragons, fiends, monitors, or undead.
|
||
All creatures in the area gain a +1 status bonus to AC, attack rolls, damage rolls,
|
||
and saving throws against the chosen creatures.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Sanctified Ground
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 366
|
||
page_stop: 366
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Abjuration
|
||
- Consecration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You shoot a blazing ray of light tinged with holy energy. Make a ranged\
|
||
\ spell attack. The ray deals 5d6 fire damage. If the target is a fiend or undead,\
|
||
\ you deal an extra 5d6 good damage. If the light passes through an area of magical\
|
||
\ darkness or targets a creature affected by magical darkness, searing light attempts\
|
||
\ to counteract the darkness. If you need to determine whether the light passes\
|
||
\ through an area of darkness, draw a line between yourself and the spell's target\
|
||
\ \n\n**Critical Success** The target takes double fire damage, as well as double\
|
||
\ good damage if a fiend or undead. \n\n**Success** The target takes full damage\
|
||
\ \n\n**Heightened (+1)** The fire damage increases by 2d6, and the good damage\
|
||
\ against fiends and undead increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Searing Light
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 367
|
||
page_stop: 367
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Attack
|
||
- Evocation
|
||
- Fire
|
||
- Good
|
||
- Light
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You call upon the beyond to guide your route. When you Cast this Spell, choose
|
||
a destination; you receive an inspired route to that destination, allowing you
|
||
and allies who travel overland with you to reduce the movement penalty from difficult
|
||
terrain by half for the duration, as long as you don't deviate from the inspired
|
||
route. This doesn't have any effect on movement during encounters. If you use
|
||
this ability again before the duration is over, this effect ends and is replaced
|
||
by that of the new route.
|
||
duration: until your next daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Wanderer's Guide
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 383
|
||
page_stop: 383
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 20-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You designate an area in which creatures are compelled to speak only truth.\
|
||
\ Creatures within or entering the area have difficulty lying. Each potentially\
|
||
\ affected creature must attempt a Will save when the spell is cast or when the\
|
||
\ creature first enters the area. It uses the results of this initial save if\
|
||
\ it leaves and reenters the area. Affected creatures are aware of this enchantment;\
|
||
\ therefore, they can avoid answering questions to which they would normally respond\
|
||
\ with a lie, or they can be evasive as long as they remain within the boundaries\
|
||
\ of the truth. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
||
\ The target takes a -2 status penalty to Deception checks. \n\n**Failure**\
|
||
\ The target can't speak any deliberate and intentional lies, and it takes a\
|
||
\ -2 status penalty to Deception checks. \n\n**Critical Failure** The target\
|
||
\ can't speak any deliberate and intentional lies and takes a -4 status penalty\
|
||
\ to Deception checks."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Zone of Truth
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 385
|
||
page_stop: 385
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: The target can walk on air as if it were solid ground. It can ascend and
|
||
descend in this way at a maximum of a 45-degree angle.
|
||
duration: 5 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Air Walk
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 317
|
||
page_stop: 317
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Air
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: R
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You punish a creature that transgresses against your deity, drawing upon\
|
||
\ the anguish you feel upon seeing one of your deity's anathema committed. You\
|
||
\ can cast this spell only when a creature actively commits a unique act of anathema.\
|
||
\ For example, if creating undead were anathema to your deity, you could use anathematic\
|
||
\ reprisal on a necromancer who had just created undead in front of you, but not\
|
||
\ on an undead creature just for existing. You deal 4d6 mental damage to the target,\
|
||
\ but a basic Will save can reduce this damage. If it fails, it is also stupefied\
|
||
\ 1 for 1 round. The creature is then temporarily immune for 1 minute. \n\n**Heightened\
|
||
\ (+1)** The damage increases by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Anathematic Reprisal
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 317
|
||
page_stop: 317
|
||
targets: the triggering creature
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Enchantment
|
||
- Mental
|
||
trigger: A creature performs an act anathema to your deity.
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 20-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You can channel the fury of your deity against foes of opposed alignment.\
|
||
\ Choose an alignment your deity has (chaotic, evil, good, or lawful). You can't\
|
||
\ cast this spell if you don't have a deity or your deity is true neutral. This\
|
||
\ spell gains the trait of the alignment you chose. You deal 4d10 damage of the\
|
||
\ alignment you chose; each creature in the area must attempt a Fortitude save.\
|
||
\ Creatures that match the alignment you chose are unaffected. Those that neither\
|
||
\ match nor oppose it treat the result of their saving throw as one degree better.\
|
||
\ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\
|
||
\ creature takes half damage. \n\n**Failure** The creature takes full damage\
|
||
\ and is sickened 1. \n\n**Critical Failure** The creature takes full damage\
|
||
\ and is sickened 2; while it is sickened, it is also slowed 1. \n\n**Heightened\
|
||
\ (+1)** The damage increases by 1d10."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Divine Wrath
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 332
|
||
page_stop: 332
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 20-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
cost: one vial of holy water
|
||
descr: "You call upon sacred energy to amplify a vial of holy water, tossing it\
|
||
\ an incredible distance. It explodes in an enormous burst that deals 3d6 bludgeoning\
|
||
\ damage to creatures in the area from the cascade of water. The water deals an\
|
||
\ additional 6d6 positive damage to undead and 6d6 good damage to fiends. \n\n\
|
||
**Heightened (+1)** The bludgeoning damage increases by 1d6, and the additional\
|
||
\ positive and good damage each increase by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Holy Cascade
|
||
range: 500 feet
|
||
req: null
|
||
saving throw: basic Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 344
|
||
page_stop: 344
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Evocation
|
||
- Good
|
||
- Positive
|
||
- Water
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You peek into the future. Choose a particular goal, event, or activity that
|
||
will occur within 1 week. You learn a cryptic clue or piece of advice that could
|
||
help with the chosen event, often in the form of a rhyme or omen.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Read Omens
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 363
|
||
page_stop: 363
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Divination
|
||
- Prediction
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: Your touch grants a reprieve to a cursed creature. You attempt to counteract
|
||
one curse afflicting the target. If the curse comes from a cursed item or other
|
||
external source, a success indicates that the target creature can rid itself of
|
||
the cursed item, but it doesn't remove the curse from the item.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Remove Curse
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 363
|
||
page_stop: 363
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You grant the target corpse a semblance of life, which it uses to speak\
|
||
\ the answers to three questions posed to it. This spell calls on the physical\
|
||
\ body's latent memories rather than summoning back the deceased's spirit, so\
|
||
\ the corpse must be mostly intact for the spell to function. The more damage\
|
||
\ the corpse has taken, the more inaccurate or patchwork its answers are, and\
|
||
\ it must have a throat and mouth to speak at all. If anyone has previously cast\
|
||
\ this spell on the corpse in the last week, the spell automatically fails. The\
|
||
\ corpse can attempt a Will save to resist answering the questions using the statistics\
|
||
\ of the original creature at its time of death, with the following effects. \
|
||
\ \n\n**Critical Success** The target can lie or refuse to answer your questions,\
|
||
\ and the target's spirit haunts you for 24 hours, bothering you and causing you\
|
||
\ to be unable to gain any rest for that time. \n\n**Success** The target can\
|
||
\ provide false information or refuse to answer your questions. \n\n**Failure**\
|
||
\ The target must answer truthfully, but its answers can be brief, cryptic, and\
|
||
\ repetitive. It can still mislead you or attempt to stall so that the spell's\
|
||
\ duration runs out before you can ask all your questions. \n\n**Critical Failure**\
|
||
\ As failure, but the target's answers are more direct and less repetitive, though\
|
||
\ still cryptic. It takes a -2 status penalty to Deception checks to deceive or\
|
||
\ mislead you."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Talking Corpse
|
||
range: touch
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 376
|
||
page_stop: 376
|
||
targets: 1 corpse
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (somatic, verbal)
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Vitality radiates outward from you, allowing others to supplicate and receive\
|
||
\ healing. Once per round, either you or an ally can use an Interact action to\
|
||
\ supplicate and lay hands upon you to regain Hit Points. Each time the beacon\
|
||
\ heals someone, it decreases in strength. It restores 4d10 Hit Points to the\
|
||
\ first creature, 4d8 Hit Points to the second, 4d6 Hit Points to the third, and\
|
||
\ 4d4 Hit Points to the fourth, after which the spell ends. You can have only\
|
||
\ one vital beacon active at a time. \n\n**Heightened (+1)** The beacon restores\
|
||
\ one additional die of Hit Points each time it heals, using the same die size\
|
||
\ as the others for that step."
|
||
duration: until your next daily preparations
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Vital Beacon
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 382
|
||
page_stop: 382
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Your touch afflicts the target with Abyssal plague, which siphons fragments\
|
||
\ of their soul away to empower the Abyss. The effect is based on the target's\
|
||
\ Fortitude save.\n\n**Abyssal Plague** (disease) **Level** 9. The target can't\
|
||
\ recover from the drained condition from Abyssal plague until the disease is\
|
||
\ cured.\n\n * **Stage 1** drained 1 (1 day)\n\n * **Stage 2** drained increases\
|
||
\ by 2 (1 day).\n\n \n\n**Critical Success** The target is unaffected.\n\n**Success**\
|
||
\ The target takes 2 evil damage per spell level, and takes a -2 status penalty\
|
||
\ to saves against Abyssal plague for 1 day or until the target contracts it,\
|
||
\ whichever comes first.\n\n**Failure** The target is afflicted with Abyssal plague\
|
||
\ at stage 1.\n\n**Critical Failure** The target is afflicted with Abyssal plague\
|
||
\ at stage 2."
|
||
duration: null
|
||
has_been_manually_proofread: true
|
||
level: 5
|
||
name: Abyssal Plague
|
||
range: touch
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 316
|
||
page_stop: 316
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Attack
|
||
- Chaotic
|
||
- Disease
|
||
- Evil
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: R
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: Your blessing revives a creature at the moment of its death. You prevent
|
||
the target from dying and restore Hit Points to the target equal to 4d8 plus your
|
||
spellcasting ability modifier. You can't use breath of life if the triggering
|
||
effect was disintegrate or a death effect.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Breath of Life
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 322
|
||
page_stop: 322
|
||
targets: the triggering creature
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
- Positive
|
||
trigger: A living creature within range would die.
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You shield a creature from the ravages of negative energy. It receives a
|
||
+4 status bonus to saves against death and negative effects, gains negative resistance
|
||
10, and suppresses the effects of the doomed condition.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Death Ward
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 328
|
||
page_stop: 328
|
||
targets: 1 living creature touched
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 10-foot radius, 40-foot-tall cylinder
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You call a rain of divine fire that plummets down from above, dealing 8d6\
|
||
\ fire damage. Because the flame is infused with divine energy, creatures in the\
|
||
\ area apply only half their usual fire resistance. Creatures that are immune\
|
||
\ to fire, instead of gaining the usual benefit of immunity, treat the results\
|
||
\ of their saving throws as one degree of success better. \n\n**Heightened (+1)**\
|
||
\ The damage increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Flame Strike
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: basic Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 338
|
||
page_stop: 338
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Evocation
|
||
- Fire
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: varies
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You shape the quasi-real substance of the Shadow Plane into a blast. Choose\
|
||
\ acid, bludgeoning, cold, electricity, fire, force, piercing, slashing, or sonic\
|
||
\ damage, and choose a 30-foot cone, a 15-foot burst within 120 feet, or a 50-foot\
|
||
\ line. The blast deals 5d8 damage of the type you chose to each creature in the\
|
||
\ area. \n\n**Heightened (+1)** The damage increases by 1d8."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Shadow Blast
|
||
range: varies
|
||
req: null
|
||
saving throw: basic Reflex or Will (target's choice)
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 367
|
||
page_stop: 367
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Evocation
|
||
- Shadow
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A Medium guardian made of magical force appears and attacks foes you designate\
|
||
\ within range. The spiritual guardian is translucent and appears to be holding\
|
||
\ your deity's favored weapon. When you Cast the Spell, the spiritual guardian\
|
||
\ appears in an unoccupied space next to a foe of your choice within range and\
|
||
\ makes a Strike against it. Each time you Sustain the Spell, you can move the\
|
||
\ spiritual guardian to an unoccupied space next to a target within range (if\
|
||
\ necessary) and make a Strike with it. The guardian uses and contributes to your\
|
||
\ multiple attack penalty. Alternatively, when you Sustain the Spell, you can\
|
||
\ have the guardian move adjacent to an ally and protect that ally. If you do,\
|
||
\ each time the ally would take damage, the guardian takes the first 10 damage\
|
||
\ instead of your ally. It continues to do so until you move the guardian to attack\
|
||
\ an enemy or defend a different ally, or until the guardian is destroyed (it\
|
||
\ has 50 Hit Points and can't recover Hit Points by any means). The guardian can't\
|
||
\ usually take damage except when protecting an ally, though disintegrate automatically\
|
||
\ destroys it if it hits the spiritual guardian's AC of 25. The guardian's Strikes\
|
||
\ are melee spell attacks. Regardless of the appearance of the guardian's weapon,\
|
||
\ the guardian deals force damage equal to 2d8 plus your spellcasting ability\
|
||
\ modifier, but you can deal damage of the type normally dealt by the weapon it\
|
||
\ holds instead of force damage. No other traits or statistics of the weapon apply,\
|
||
\ and even a ranged weapon attacks adjacent creatures only. Despite making a spell\
|
||
\ attack, the spiritual guardian's weapon is a weapon for the purposes of triggers,\
|
||
\ resistances, and so forth. The guardian takes up space and allies can use it\
|
||
\ when flanking, but it doesn't have any other attributes a creature would normally\
|
||
\ have aside from Hit Points, and creatures can move through its space without\
|
||
\ hindrance. The guardian can't make any attack other than its Strike, and feats\
|
||
\ or spells that affect weapons or enhance allies do not apply to the guardian.\
|
||
\ \n\n**Heightened (+2)** The guardian's damage increases by 1d8, and its Hit\
|
||
\ Points increase by 20."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Spiritual Guardian
|
||
range: 120 feet
|
||
req: You have a deity.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 373
|
||
page_stop: 373
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Abjuration
|
||
- Attack
|
||
- Force
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure a celestial to fight on your behalf. This works like summon\
|
||
\ animal, except you summon a common creature that has the celestial trait and\
|
||
\ whose level is 5 or lower. You can't summon a creature unless its alignment\
|
||
\ is one of your deity's preferred alignments (or, if you don't have a deity,\
|
||
\ is within one step of your alignment). At the GM's discretion, some deities\
|
||
\ might restrict specific types of celestials, even if their alignments match.\
|
||
\ \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n\
|
||
**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened\
|
||
\ (10th)** Level 15"
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Summon Celestial
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 375
|
||
page_stop: 375
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure a fiend to fight on your behalf. This works like summon animal,\
|
||
\ except you summon a common creature that has the fiend trait and whose level\
|
||
\ is 5 or lower. You can't summon a creature unless its alignment is one of your\
|
||
\ deity's preferred alignments (or, if you don't have a deity, is within one step\
|
||
\ of your alignment). At the GM's discretion, some deities might restrict specific\
|
||
\ types of fiends, even if their alignments match. \n\n**Heightened (6th)** \
|
||
\ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level\
|
||
\ 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15"
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Summon Fiend
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 375
|
||
page_stop: 375
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Blades of force form a churning wall. The wall is a straight line 20 feet\
|
||
\ high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals\
|
||
\ 7d8 force damage to each creature that's in the wall's space when it is created,\
|
||
\ that attempts to pass through the wall, or that ends its turn inside the wall.\
|
||
\ A basic Reflex save reduces the damage. A creature that succeeds at this save\
|
||
\ when the wall is created is pushed to the nearest space on the side of its choice.\
|
||
\ Creatures trying to move through the wall fail to do so if they critically fail\
|
||
\ the save, ending their movement adjacent to the wall. \n\n**Heightened (+1)**\
|
||
\ The damage increases by 1d8."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Blade Barrier
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 321
|
||
page_stop: 321
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Evocation
|
||
- Force
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 20-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A field of positive energy fills the area, exuding warmth and rejuvenating\
|
||
\ those within. Each living creature that starts its turn in the area regains\
|
||
\ 1d8 Hit Points, and any undead creature that starts its turn in the area takes\
|
||
\ 1d8 positive damage. \n\n**Heightened (8th)** The healing and damage increase\
|
||
\ to 1d10. \n\n**Heightened (9th)** The healing and damage increase to 1d12."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Field of Life
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 337
|
||
page_stop: 337
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
cost: diamonds worth a total value of the target's level (minimum 1) x 200 gp
|
||
descr: "You attempt to call forth the dead creature's soul, requiring the creature's\
|
||
\ body to be present and relatively intact. The creature must have died within\
|
||
\ the past 3 days. If Pharasma has decided that the creature's time has come (at\
|
||
\ the GM's discretion), or if the creature doesn't wish to return to life, this\
|
||
\ spell automatically fails, but the diamonds aren't consumed in the casting.\
|
||
\ If the spell is successful, the creature returns to life with 1 Hit Point, no\
|
||
\ spells prepared or spell slots available, no points in any pools or any other\
|
||
\ daily resources, and still with any long-term debilitations of the old body.\
|
||
\ The time spent in the Boneyard leaves the target temporarily debilitated, making\
|
||
\ it clumsy 2, drained 2, and enfeebled 2 for 1 week; these conditions can't be\
|
||
\ removed or reduced by any means until the week has passed. The creature is also\
|
||
\ permanently changed by its time in the afterlife, such as a slight personality\
|
||
\ shift, a streak of white in the hair, or a strange new birthmark. \n\n**Heightened\
|
||
\ (7th)** The maximum level of the target increases to 15. The cost increases\
|
||
\ to the target's level (minimum 1) × 400 gp. \n\n**Heightened (8th)** The maximum\
|
||
\ level the target increases to 17. The cost increases to the target's level (minimum\
|
||
\ 1) × 800 gp. \n\n**Heightened (9th)** The maximum level of the target increases\
|
||
\ to 19. The cost increases to the target's level (minimum 1) × 1,600 gp. \n\n\
|
||
**Heightened (10th)** The maximum level the target increases to 21. The cost\
|
||
\ increases to the target's level (minimum 1) × 3,200 gp."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Raise Dead
|
||
range: 10 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 362
|
||
page_stop: 362
|
||
targets: 1 dead creature of 13th level or lower
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Uncommon
|
||
- Healing
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You focus all your divine energy and transform yourself into a Medium battle\
|
||
\ form, similar to your normal form but armed with powerful divine armaments granted\
|
||
\ by your deity. While in this form, you gain the statistics and abilities listed\
|
||
\ below. You have hands in this battle form and can use manipulate actions. You\
|
||
\ can Dismiss the spell. \n\nYou gain the following statistics and abilities:\
|
||
\ \n\n * AC = 20 + your level.\n\n * Ignore your armor's check penalty and Speed\
|
||
\ reduction.\n\n * 10 temporary Hit Points.\n\n * Speed 40 feet.\n\n * Resistance\
|
||
\ 3 against physical damage.\n\n * Darkvision.\n\n * A special attack with a righteous\
|
||
\ armament version of your favored weapon, which is the only attack you can use.\
|
||
\ Your attack modifier with the special weapon is +21, and your damage bonus is\
|
||
\ +8 (or +6 for a ranged attack). If your attack modifier with your deity's favored\
|
||
\ weapon is higher, you can use it instead. You deal three of your weapon's normal\
|
||
\ damage dice, or three damage dice of one size larger if your weapon is a simple\
|
||
\ weapon with a d4 or d6 damage die. The weapon has one of the following properties\
|
||
\ that matches your deity's alignment: anarchic, axiomatic, holy, unholy. If your\
|
||
\ deity is true neutral, you instead deal an extra 1d6 precision damage.\n\n *\
|
||
\ Athletics modifier of +23, unless your own modifier is higher.\n\n \n\n**Heightened\
|
||
\ (8th)** Your battle form is Large, and your attacks have 10-foot reach, or\
|
||
\ 15-foot reach if your deity's favored weapon has reach. You must have enough\
|
||
\ space to expand into or the spell is lost. You instead gain AC = 21 + your level,\
|
||
\ 15 temporary HP, resistance 4 against physical damage, attack modifier +28,\
|
||
\ damage bonus +15 (+12 for a ranged attack), and Athletics +29."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Righteous Might
|
||
req: You have a deity.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 366
|
||
page_stop: 366
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You concentrate ethereal energy and attack a creature's spirit, dealing\
|
||
\ 16d6 force damage. Because spirit blast affects the creature's spirit, it can\
|
||
\ damage a target projecting its consciousness (such as via project image) or\
|
||
\ possessing another creature even if the target's body is elsewhere. The possessed\
|
||
\ creature isn't harmed by the blast. The blast doesn't harm creatures that have\
|
||
\ no spirit, such as constructs. \n\n**Heightened (+1)** The damage increases\
|
||
\ by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Spirit Blast
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 371
|
||
page_stop: 371
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Force
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You can ask questions of and receive answers from natural or worked stone.
|
||
While stone is not intelligent, you speak with the natural spirits of the stone,
|
||
which have a personality colored by the type of stone, as well as by the type
|
||
of structure the stone is part of, for worked stone. A stone's perspective, perception,
|
||
and knowledge give it a worldview different enough from a human's that it doesn't
|
||
consider the same details important. Stones can mostly answer questions about
|
||
creatures that touched them in the past and what is concealed beneath or behind
|
||
them.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Stone Tell
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 374
|
||
page_stop: 374
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Uncommon
|
||
- Earth
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Manipulating the fundamental particles of matter, you convert stone into
|
||
flesh and blood. You restore a petrified creature to its normal state or transform
|
||
a stone object into a mass of inert flesh (without stone's Hardness) in roughly
|
||
the same shape.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Stone to Flesh
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 374
|
||
page_stop: 374
|
||
targets: petrified creature or human-size stone object
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Earth
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You bypass your targets' rational minds, instilling them with unshakable
|
||
conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status
|
||
bonus to Will saves against mental effects, as their faith overrides the signals
|
||
from their own bodies and minds. If you tell a target to do something, it must
|
||
comply with your request, though if it would normally find the task repugnant,
|
||
it can attempt a Will save at the end of its turn each round due to the cognitive
|
||
dissonance. On a success, it ends the spell's effects on itself entirely.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Zealous Conviction
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 385
|
||
page_stop: 385
|
||
targets: up to 10 willing creatures
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 40-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You utter a potent litany from your faith, a mandate that harms those who\
|
||
\ oppose your ideals. Choose an alignment your deity has (chaotic, evil, good,\
|
||
\ or lawful). You can't cast this spell if you don't have a deity or your deity\
|
||
\ is true neutral. This spell gains the trait of the alignment you chose. You\
|
||
\ deal 7d10 damage to creatures in the area; each creature must attempt a Fortitude\
|
||
\ save. Creatures with an alignment that matches the one you chose are unaffected\
|
||
\ by the spell. Those that neither match nor oppose it treat the result of their\
|
||
\ saving throw as one degree better and don't suffer effects other than damage.\
|
||
\ \n\n**Critical Success** The creature is unaffected. \n\n**Success** The\
|
||
\ creature takes half damage. \n\n**Failure** The creature takes full damage\
|
||
\ and is enfeebled 2 for 1 minute. \n\n**Critical Failure** The creature takes\
|
||
\ double damage and is enfeebled 2 for 1 minute. On your home plane, a creature\
|
||
\ that critically fails is banished with the effect of a failed banishment save.\
|
||
\ A 10th-level creature or lower must attempt a Will save. On a failure, it's\
|
||
\ paralyzed for 1 minute; on a critical failure, it dies."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Divine Decree
|
||
range: 40 feet
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 331
|
||
page_stop: 331
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You accept otherworldly energies into your body; while you are still recognizably\
|
||
\ yourself, you gain the features of one of your deity's servitors. Choose an\
|
||
\ alignment your deity has (chaotic, evil, good, or lawful). You can't cast this\
|
||
\ spell if you don't have a deity or your deity is true neutral. This spell gains\
|
||
\ the trait of the alignment you chose. \n\nIf you were Medium or smaller, you\
|
||
\ become Large, as the effects of enlarge. You must have space to expand into,\
|
||
\ or the spell is lost. You also gain the following benefits. \n\n * 40 temporary\
|
||
\ Hit Points.\n\n * A fly Speed equal to your Speed.\n\n * Weakness 10 to the\
|
||
\ alignment opposite the one you chose.\n\n * A +1 status bonus to saves against\
|
||
\ spells.\n\n * Darkvision.\n\n * Your unarmed attacks and weapons deal 1 additional\
|
||
\ damage of the chosen alignment type.\n\n * One or more unarmed melee attacks.\
|
||
\ If you chose good or lawful, your fist attacks deal 2d8 damage. If you chose\
|
||
\ chaotic, you gain a bite unarmed attack that deals 2d10 piercing damage. If\
|
||
\ you chose evil, you gain a claws unarmed attack that deals 2d8 slashing damage\
|
||
\ and has the agile and finesse traits.\n\n \n\n**Heightened (9th)** The temporary\
|
||
\ Hit Points increase to 60, the weakness increases to 15, and the duration increases\
|
||
\ to 10 minutes."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Divine Vessel
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 331
|
||
page_stop: 331
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Morph
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You travel to the Ethereal Plane, which overlaps the Material Plane. Material\
|
||
\ Plane creatures can't see you, and you can move through things on the Material\
|
||
\ Plane. You move at half your normal Speeds, but can move in any direction (including\
|
||
\ up and down). You can see onto the Material Plane within a radius of 60 feet;\
|
||
\ it is gray, hazy, and concealed from you. You can't affect the Material Plane,\
|
||
\ and you can't be affected by the Material Plane except by force effects and\
|
||
\ abjurations originating there. When the spell ends, you return to the Material\
|
||
\ Plane. If you're in the air, you fall (unless you can fly), and if you're inside\
|
||
\ an object, you're pushed into the nearest open space and take 1d6 damage per\
|
||
\ 5 feet you were pushed. If you cast this spell when not on the Material Plane,\
|
||
\ it is lost. \n\n**Heightened (9th)** You can target up to five additional\
|
||
\ willing creatures at a range of 30 feet. The duration is up to 10 minutes."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Ethereal Jaunt
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 336
|
||
page_stop: 336
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Teleportation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You point your finger toward the target and speak a word of slaying. You\
|
||
\ deal 70 negative damage to the target. If the damage from finger of death reduces\
|
||
\ the target to 0 Hit Points, the target dies instantly. \n\n**Heightened (+1)**\
|
||
\ The damage increases by 10."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Finger of Death
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 338
|
||
page_stop: 338
|
||
targets: 1 living creature
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Death
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "An infusion of positive energy grants a creature continuous healing. The\
|
||
\ target temporarily gains regeneration 15, which restores 15 Hit Points to it\
|
||
\ at the start of each of its turns. While it has regeneration, the target can't\
|
||
\ die from damage and its dying value can't exceed 3, though if its wounded value\
|
||
\ becomes 4 or higher, it stays unconscious until its wounds are treated. If the\
|
||
\ target takes acid or fire damage, its regeneration deactivates until after the\
|
||
\ end of its next turn. Each time the creature regains Hit Points from regeneration,\
|
||
\ it also regrows one damaged or ruined organ (if any). During the spell's duration,\
|
||
\ the creature can also reattach severed body parts by spending an Interact action\
|
||
\ to hold the body part to the area it was severed from. \n\n**Heightened (9th)**\
|
||
\ The regeneration increases to 20."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Regenerate
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 363
|
||
page_stop: 363
|
||
targets: 1 willing living creature
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 60-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A powerful globe of searing sunlight explodes in the area, dealing 8d10\
|
||
\ fire damage to creatures and objects in the area, plus 8d10 additional positive\
|
||
\ damage to undead creatures. Each creature and object in the area must attempt\
|
||
\ a Reflex save. If the globe overlaps with an area of magical darkness, sunburst\
|
||
\ attempts to counteract the darkness effect. \n\n**Critical Success** The creature\
|
||
\ or object is unaffected. \n\n**Success** The creature or object takes half\
|
||
\ damage. \n\n**Failure** The creature or object takes full damage. \n\n**Critical\
|
||
\ Failure** The creature or object takes full damage. If it's a creature, it\
|
||
\ becomes blinded permanently. \n\n**Heightened (+1)** The fire damage increases\
|
||
\ by 1d10, and the positive damage against undead increases by 1d10."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Sunburst
|
||
range: 500 feet
|
||
req: null
|
||
saving throw: Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 376
|
||
page_stop: 376
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Fire
|
||
- Light
|
||
- Positive
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 10-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Divine power wards the targets, granting each a +1 status bonus to AC and
|
||
saves while in the area. Choose an alignment your deity has (chaotic, evil, good,
|
||
or lawful). You can't cast this spell if you don't have a deity or your deity
|
||
is true neutral. This spell gains the trait of the alignment you chose. The bonuses
|
||
granted by the spell increase to +2 against attacks by-and effects created by-creatures
|
||
with an alignment opposite to the spell (lawful if you chose chaotic, evil if
|
||
you chose good). These bonuses increase to +4 against effects created by such
|
||
creatures that attempt to impose the controlled condition on a target of your
|
||
divine aura, as well as against attacks made by creatures summoned by anything
|
||
opposite in alignment to your divine aura. When a creature of opposite alignment
|
||
hits a target with a melee attack, the creature must succeed at a Will save or
|
||
be blinded for 1 minute. It's then temporarily immune for 1 minute. The first
|
||
time you Sustain the Spell each round, the divine aura's radius grows 10 feet.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Divine Aura
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 331
|
||
page_stop: 331
|
||
targets: allies in the area
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You infuse a target with spiritual energy, refreshing its magic. If it prepares
|
||
spells, it recovers one 6th-level or lower spell it previously cast today and
|
||
can cast that spell again. If it spontaneously casts spells, it recovers one of
|
||
its 6th-level or lower spell slots. If it has a focus pool, it regains its Focus
|
||
Points, as if it had Refocused.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Divine Inspiration
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 331
|
||
page_stop: 331
|
||
targets: 1 willing creature
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: The targets experience a day's worth of recovery in an instant. Any detrimental
|
||
effects that would be gone after 24 hours end, though this doesn't shorten the
|
||
duration of any active spells affecting the targets. The targets regain Hit Points
|
||
and recover from conditions as if they had taken 24 hours of rest, but they do
|
||
not make their daily preparations again or gain any benefits of rest other than
|
||
healing. The targets are then temporarily immune for 1 day.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Moment of Renewal
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 353
|
||
page_stop: 353
|
||
targets: up to 6 creatures
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You curse the target, sapping its spirit and leaving a contagious trap in\
|
||
\ its essence. The target must attempt a Will save. Any creature that casts a\
|
||
\ divine or occult spell on the target while it's affected is targeted by spiritual\
|
||
\ epidemic and must also attempt a Will save. The curse continues to spread in\
|
||
\ this way. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
||
\ The target is enfeebled 2 and stupefied 2 for 1 round. \n\n**Failure** The\
|
||
\ target is enfeebled 2 and stupefied 2 for 1 minute and enfeebled 1 and stupefied\
|
||
\ 1 permanently. \n\n**Critical Failure** The target is enfeebled 3 and stupefied\
|
||
\ 3 for 1 minute and enfeebled 2 and stupefied 2 permanently."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Spiritual Epidemic
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 372
|
||
page_stop: 372
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Curse
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You wrench the target's soul away before it can pass on to the afterlife
|
||
and imprison it in a black sapphire. While the soul is in the gem, the target
|
||
can't be returned to life through any means, even powerful magic such as wish.
|
||
If the gem is destroyed or bind soul is counteracted on the gem, the soul is freed.
|
||
The gem has AC 16 and Hardness 10. A gem can't hold more than one soul, and any
|
||
attempt wastes the spell.
|
||
duration: unlimited
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Bind Soul
|
||
range: 30 feet
|
||
req: black sapphire with a gp value of at least the target's level × 100
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 320
|
||
page_stop: 320
|
||
targets: 1 creature that died within the last minute
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Evil
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You issue a divine mandate to the targets. you pronounce a cause. It can\
|
||
\ be to attain an item, claim a patch of land, slay a creature, war with a group,\
|
||
\ or be entirely peaceful. Your cause can't force the targets to harm one another\
|
||
\ or themselves. The targets become completely dedicated to that cause, depending\
|
||
\ on their levels. They choose their own actions, but they favor direct action\
|
||
\ over inaction or indirect action. 13th or Lower The target is so dedicated to\
|
||
\ the cause that it pursues the cause to the death (unless you say otherwise).\
|
||
\ 14th The target is dedicated to the cause, but the spell ends for the target\
|
||
\ if it's reduced to half its maximum Hit Points or fewer. 15th As 14th, plus\
|
||
\ the target can attempt a Will save at the end of each of its turns to end the\
|
||
\ spell for itself. The spell ends for all creatures if you or one of your allies\
|
||
\ uses a hostile action against a target, or when the cause is completed. The\
|
||
\ GM might determine this spell has alignment traits befitting the cause. \n\n\
|
||
**Heightened (10th)** The level for each category increases by 2."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Crusade
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 327
|
||
page_stop: 327
|
||
targets: up to 4 creatures
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Uncommon
|
||
- Enchantment
|
||
- Linguistic
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 40-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You surround yourself with supernatural splendor, appearing to be a god\
|
||
\ or similarly majestic being. You choose the aspects of your new majestic appearance.\
|
||
\ This causes the targets to pay tribute to you by bowing or using some other\
|
||
\ action in keeping with your appearance. The number of times a target must do\
|
||
\ this depends on the result of their Will save. Paying tribute is a manipulate\
|
||
\ action or move action, as chosen by the creature paying tribute. A creature\
|
||
\ under this effect must pay tribute to you at least once on each of its turns\
|
||
\ if possible. While affected by this spell, a creature is fascinated by you and\
|
||
\ can't use hostile actions against you. The target is then temporarily immune\
|
||
\ for 1 minute. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
||
\ The target must pay tribute twice. \n\n**Failure** The target must pay tribute\
|
||
\ six times. \n\n**Critical Failure** As failure, and the target must spend\
|
||
\ all its actions paying tribute if possible."
|
||
duration: until full tribute is paid
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Overwhelming Presence
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 356
|
||
page_stop: 356
|
||
targets: any number of creatures
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Auditory
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 40-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Your scream chills the souls of enemies that hear it. Each living enemy\
|
||
\ in the area takes 8d10 negative damage and must attempt a Fortitude save. \n\
|
||
\n**Critical Success** The target is unaffected. \n\n**Success** The target\
|
||
\ takes full damage. \n\n**Failure** The target takes full damage and is drained\
|
||
\ 1d4. \n\n**Critical Failure** The target takes double damage and is drained\
|
||
\ 4."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Wail of the Banshee
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 382
|
||
page_stop: 382
|
||
targets: any number of creatures
|
||
traditions:
|
||
- Divine
|
||
- Occult
|
||
traits:
|
||
- Auditory
|
||
- Death
|
||
- Necromancy
|
||
- Negative
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "An immense weapon of force appears, hovering in the air above the target.\
|
||
\ The weapon has the ghostly visual appearance of your deity's favored weapon.\
|
||
\ Name war or peace when you cast this spell. If you name \"war,\" mentally choose\
|
||
\ one creature. This must be a creature both you and the target can see. The target\
|
||
\ instinctively knows which creature this is. At the end of each of the target's\
|
||
\ turns, if the target did not use a hostile action against the creature you chose\
|
||
\ during that turn, the weapon Strikes the target. If you name \"peace,\" mentally\
|
||
\ choose up to five allies. The target instinctively knows who those allies are.\
|
||
\ The weapon Strikes the target each time the target uses a hostile action against\
|
||
\ you or one of your allies. The weapon Strikes only once per action, even if\
|
||
\ the action targets multiple allies (such as for a fireball or a <%FEATS%Whirlwind\
|
||
\ Strike%%>Whirlwind Strike). Strikes with the weapon are melee weapon attacks,\
|
||
\ but they use your spell attack modifier. Regardless of its appearance, the weapon\
|
||
\ deals force damage equal to 3d10 plus your spellcasting ability modifier. The\
|
||
\ weapon takes a multiple attack penalty, which increases throughout the target's\
|
||
\ turn, but its penalty is separate from yours. When the weapon Strikes, you can\
|
||
\ deal damage of the normal damage type of the weapon instead of force damage\
|
||
\ (or any of the available damage types, for a versatile weapon). No other statistics\
|
||
\ or attributes of the weapon apply, and even a ranged weapon attacks adjacent\
|
||
\ creatures only. A weapon of judgment is a weapon for the purposes of triggers,\
|
||
\ resistances, and so forth. The weapon doesn't take up space, grant flanking,\
|
||
\ or have any other attributes a creature would. The weapon can't make any attack\
|
||
\ other than its Strike, and feats or spells that affect weapons do not apply\
|
||
\ to this weapon. \n\n**Heightened (10th)** The force damage increases by 1d10."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Weapon of Judgement
|
||
range: 100 feet
|
||
req: You have a deity.
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 384
|
||
page_stop: 384
|
||
targets: 1 creature
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Evocation
|
||
- Force
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '1'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You transform into an avatar of your deity, assuming a Huge battle form.\
|
||
\ You must have space to expand or the spell is lost. You have hands in this battle\
|
||
\ form and can take manipulate actions. You can Dismiss this spell. \n\nYou gain\
|
||
\ the following statistics and abilities regardless of which deity's battle form\
|
||
\ you assume: \n\n * AC = 25 + your level.\n\n * Ignore your armor's check penalty\
|
||
\ and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\n *\
|
||
\ One or more attacks specific to your deity's battle form, which are the only\
|
||
\ attacks you can use. You're trained with them. Your attack modifier is +33,\
|
||
\ and you use the listed damage. Melee attacks are Strength based (for the purposes\
|
||
\ of the enfeebled condition, for example) unless they have the finesse trait,\
|
||
\ and all ranged attacks are Dexterity based. Attacks that deal positive or negative\
|
||
\ damage don't heal creatures.\n\n * Athletics modifier of +35, unless your own\
|
||
\ is higher.\n\n \n\nYou also gain the specific abilities listed for your deity\
|
||
\ below: \n\n * **Abadar** Speed 50 feet, burrow Speed 30 feet, immune to immobilized;\
|
||
\ **Ranged** |1| crossbow (range increment 120 feet, reload 1), **Damage** 6d10+3\
|
||
\ piercing.\n\n * **Asmodeus** Speed 70 feet, air walk; **Melee** |1| mace (reach\
|
||
\ 15 feet), **Damage** 6d10+6 bludgeoning; **Ranged** |1| hell fire (range 120\
|
||
\ feet), **Damage** 6d6+3 fire.\n\n * **Calistria** Speed 30 feet, fly Speed 70\
|
||
\ feet; **Melee** |1| whip (disarm, finesse, nonlethal, reach 20 feet), **Damage**\
|
||
\ 6d4+6 slashing; **Ranged** |1| savored sting (range 60 feet), **Damage** 6d6+3\
|
||
\ poison.\n\n * **Cayden Cailean** Speed 70 feet, air walk, ignore difficult terrain\
|
||
\ and greater difficult terrain; **Melee** |1| rapier (deadly, reach 15 feet),\
|
||
\ **Damage** 6d6+6 piercing; **Ranged** |1| ale splash (range 120 feet), **Damage**\
|
||
\ 6d6+3 poison.\n\n * **Desna** Speed 30 feet, fly Speed 70 feet; **Melee** |1|\
|
||
\ starknife (agile, deadly, finesse, reach 15 feet, silver, thrown 60 feet), **Damage**\
|
||
\ 6d4+6 piercing; **Ranged** |1| moonbeam (range 120 feet, silver), **Damage**\
|
||
\ 6d6+3 fire.\n\n * **Erastil** Speed 70 feet, air walk, ignore difficult terrain\
|
||
\ and greater difficult terrain; **Ranged** |1| longbow (deadly d8, range increment\
|
||
\ 150 feet), **Damage** 6d8+3 piercing.\n\n * **Gorum** Speed 70 feet, immune\
|
||
\ to immobilized; **Melee** |1| greatsword (versatile P, reach 15 feet), **Damage**\
|
||
\ 6d12+6 slashing.\n\n * **Gozreh** no land Speed, fly Speed 70 feet, swim Speed\
|
||
\ 70 feet; ignore difficult terrain and greater difficult terrain; **Melee** |1|\
|
||
\ waves (bull rush, reach 15 feet, thrown 20 feet), **Damage** 6d8+6 bludgeoning;\
|
||
\ **Ranged** |1| wind (versatile electricity, range 120 feet), **Damage** 6d6+3\
|
||
\ bludgeoning.\n\n * **Iomedae** Speed 70 feet, air walk; shield (15 Hardness,\
|
||
\ can't be **Damage**d); **Melee** |1| longsword (versatile P, reach 15 feet),\
|
||
\ **Damage** 6d8+6 slashing.\n\n * **Irori** Speed 80 feet, air walk; **Melee**\
|
||
\ |1| unfettered strike (agile, versatile P or S, finesse, reach 15 feet), **Damage**\
|
||
\ 6d8+6 bludgeoning; **Ranged** |1| wind strike (range 60 feet), **Damage** 6d4+6\
|
||
\ bludgeoning.\n\n * **Lamashtu** Speed 30 feet, fly Speed 70 feet; **Melee**\
|
||
\ |1| falchion (forceful, reach 15 feet), **Damage** 6d10+6 slashing; **Ranged**\
|
||
\ |1| waters of Lamashtu (range 120 feet), **Damage** 6d6+3 poison.\n\n * **Nethys**\
|
||
\ Speed 70 feet, air walk; **Ranged** |1| raw magic (range 120 feet; versatile\
|
||
\ cold, electricity, or fire), **Damage** 6d6 force.\n\n * **Norgorber** Speed\
|
||
\ 70 feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee**\
|
||
\ |1| shortsword (agile, finesse, versatile S, reach 15 feet), **Damage** 6d6+6\
|
||
\ piercing; **Ranged** |1| blackfinger toss (range 120 feet), **Damage** 6d6+3\
|
||
\ poison.\n\n * **Pharasma** Speed 70 feet, air walk; **Melee** |1| dagger (agile,\
|
||
\ finesse, reach 15 feet, thrown 40 feet), **Damage** 6d6+6 slashing; **Ranged**\
|
||
\ |1| spiral blast (range 120 feet, **Damage**s only undead), **Damage** 6d8+3\
|
||
\ positive.\n\n * **Rovagug** Speed 50 feet, burrow Speed 30 feet, immune to immobilized;\
|
||
\ **Melee** |1| jaws(reach 15 feet), **Damage** 6d12+6 piercing; **Melee** |1|\
|
||
\ le g (agile, versatile P, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n\
|
||
\ * **Sarenrae** Speed 30 feet, fly Speed 70 feet; **Melee** |1| scimitar (forceful,\
|
||
\ nonlethal, reach 15 feet), **Damage** 6d6+6 slashing; **Ranged** |1| everflame\
|
||
\ (nonlethal, range 120 feet), **Damage** 6d6+3 fire.\n\n * **Shelyn** Speed 70\
|
||
\ feet, air walk, ignore difficult terrain and greater difficult terrain; **Melee**\
|
||
\ |1| glaive (deadly d8, nonlethal, reach 20 feet), **Damage** 6d8+6 slashing;\
|
||
\ **Ranged** |1| melody of inner beauty, (nonlethal, range 120 feet), **Damage**\
|
||
\ 6d6+3 sonic.\n\n * **Torag** Speed 50 feet, burrow Speed 30 feet, immune to\
|
||
\ immobilized; shield (15 Hardness, can't be **Damage**d); **Melee** |1| warhammer\
|
||
\ (bull rush, reach 15 feet), **Damage** 6d8+6 bludgeoning.\n\n * **Urgathoa**\
|
||
\ Speed 70 feet, air walk; **Melee** |1| scythe (deadly d10, trip, reach 15 feet),\
|
||
\ **Damage** 6d10+6 slashing; **Ranged** |1| pallid plague (range 120 feet), **Damage**\
|
||
\ 6d6+3 negative.\n\n * **Zon-Kuthon** Speed 70 feet, air walk, ignore difficult\
|
||
\ terrain and greater difficult terrain; **Melee** |1| spiked chain (disarm, trip,\
|
||
\ reach 15 feet), **Damage** 6d8+6 slashing; **Ranged** |1| midnight pain (mental,\
|
||
\ nonlethal, range 120 feet), **Damage** 6d6+3 mental."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Avatar
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 318
|
||
page_stop: 318
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You request aid directly from your divine source. Your divine source always
|
||
refuses a request out of line with its nature, and it might grant a different
|
||
request (potentially more powerful or better fitting its nature) than the one
|
||
you asked for. A casting of miracle can do any of the following things. Duplicate
|
||
any divine spell of 9th level or lower. Duplicate any non-divine spell of 7th
|
||
level or lower. Produce any effect whose power level is in line with the above
|
||
effects. Reverse certain effects that refer to the wish spell. The GM might allow
|
||
you to try using miracle to produce greater effects than these, but doing so may
|
||
be dangerous, or the spell may have only a partial effect.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Miracle
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 352
|
||
page_stop: 352
|
||
targets: null
|
||
traditions:
|
||
- Divine
|
||
traits:
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: A burst of healing energy soothes living creatures and temporarily rouses
|
||
those recently slain. All living targets regain 10d8+40 Hit Points. In addition,
|
||
you return any number of dead targets to life temporarily, with the same effects
|
||
and limitations as raise dead. The raised creatures have a number of temporary
|
||
Hit Points equal to the Hit Points you gave living creatures, but no normal Hit
|
||
Points. The raised creatures can't regain Hit Points or gain temporary Hit Points
|
||
in other ways, and once revival's duration ends, they lose all temporary Hit Points
|
||
and die. Revival can't resurrect creatures killed by disintegrate or a death effect.
|
||
It has no effect on undead.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Revival
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 366
|
||
page_stop: 366
|
||
targets: dead creatures and living creatures of your choice within range
|
||
traditions:
|
||
- Divine
|
||
- Primal
|
||
traits:
|
||
- Healing
|
||
- Necromancy
|
||
- Positive
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You link your mind to the target's mind and mentally impart to that target
|
||
an amount of information in an instant that could otherwise be communicated in
|
||
10 minutes.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Mindlink
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 352
|
||
page_stop: 352
|
||
targets: 1 willing creature
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent\
|
||
\ mental damage. The target must attempt a Will save. \n\n**Critical Success**\
|
||
\ The target is unaffected. \n\n**Success** The target takes full initial damage\
|
||
\ but no persistent damage, and the spell ends immediately. \n\n**Failure** \
|
||
\ The target takes full initial and persistent damage, and the target is sickened\
|
||
\ 1. If the target recovers from being sickened, the persistent damage ends and\
|
||
\ the spell ends. \n\n**Critical Failure** As failure, but the target is sickened\
|
||
\ 2. \n\n**Heightened (+1)** The damage increases by 2d4 and the persistent\
|
||
\ damage by 1d4."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Phantom Pain
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 357
|
||
page_stop: 357
|
||
targets: 1 creature
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Mental
|
||
- Nonlethal
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You grace the target's mind, boosting its mental defenses and healing its\
|
||
\ wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains\
|
||
\ a +2 status bonus to saves against mental effects for the duration. \n\n**Heightened\
|
||
\ (+1)** The amount of healing increases by 1d10+4."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Soothe
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 370
|
||
page_stop: 370
|
||
targets: 1 willing living creature
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Emotion
|
||
- Enchantment
|
||
- Healing
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure a fey to fight for you. This works like summon animal, except\
|
||
\ you summon a common creature that has the fey trait and whose level is -1. \
|
||
\ \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level 2 \n\n**Heightened\
|
||
\ (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n**Heightened (6th)**\
|
||
\ Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened (8th)** Level\
|
||
\ 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)** Level 15"
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Summon Fey
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 375
|
||
page_stop: 375
|
||
targets: null
|
||
traditions:
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You cause the target to see all other creatures as dire threats. The target\
|
||
\ is stricken by intense paranoia toward all creatures around it and must attempt\
|
||
\ a Will save. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
||
\ The target believes everyone it sees is a potential threat. It becomes unfriendly\
|
||
\ to all creatures to which it wasn't already hostile, even those that were previously\
|
||
\ allies. It treats no one as an ally. The spell ends after 1 round. \n\n**Failure**\
|
||
\ As success, but the effect lasts 1 minute. \n\n**Critical Failure** As failure,\
|
||
\ except the target believes that everyone it sees is a mortal enemy. It uses\
|
||
\ its reactions and free actions against everyone, regardless of whether they\
|
||
\ were previously its allies, as determined by the GM. It otherwise acts as rationally\
|
||
\ as it normally does and likely prefers to attack creatures that are actively\
|
||
\ attacking or hindering it over those leaving it alone. \n\n**Heightened (6th)**\
|
||
\ You can target up to 5 creatures."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Paranoia
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 356
|
||
page_stop: 356
|
||
targets: 1 creature
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Illusion
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A high-frequency sonic attack shatters a nearby object. You deal 2d10 sonic\
|
||
\ damage to the object, ignoring the object's Hardness if it is 4 or lower. \n\
|
||
\n**Heightened (+1)** The damage increases by 1d10, and the Hardness the spell\
|
||
\ ignores increases by 2."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Shatter
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 368
|
||
page_stop: 368
|
||
targets: 1 unattended object
|
||
traditions:
|
||
- Occult
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Sonic
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '1'
|
||
cast: verbal
|
||
components:
|
||
- Verbal
|
||
descr: You rapidly catalog and collate information relevant to your current situation.
|
||
You can instantly use up to 6 Recall Knowledge actions as part of Casting this
|
||
Spell. For these actions, you can't use any special abilities, reactions, or free
|
||
actions that trigger when you Recall Knowledge.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Hypercognition
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 344
|
||
page_stop: 344
|
||
targets: null
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Falsehoods pass your lips as smoothly as silk. You gain a +4 status bonus
|
||
to Deception checks to Lie and against Perception checks to discern if you are
|
||
telling the truth, and you add your level even if you're untrained. If the implausibility
|
||
of your lies prompts a circumstance penalty or a DC increase, reduce that penalty
|
||
or increase by half.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Glibness
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 341
|
||
page_stop: 341
|
||
targets: null
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You alter the target's memories, either erasing a memory, enhancing a memory's\
|
||
\ clarity, altering a memory, or adding a false memory. The target can attempt\
|
||
\ a Will save to resist the spell.Any memories you've altered remain changed as\
|
||
\ long as the spell is active. If the target moves out of range before the 5 minutes\
|
||
\ is up, you can't alter any further memories. \n\n**Critical Success** The\
|
||
\ target is unaffected and realizes you tried to alter its memory. \n\n**Success**\
|
||
\ The target is unaffected but thinks your spell was something harmless instead\
|
||
\ of modify memory, unless it identifies the spell. \n\n**Failure** During the\
|
||
\ first 5 minutes of the spell's duration, you can Sustain the Spell to modify\
|
||
\ a memory once each round. When you do, you imagine up to 6 seconds of memory\
|
||
\ to modify, to a maximum of 5 continuous minutes of memory. \n\n**Heightened\
|
||
\ (6th)** You can cast the spell on a willing target to suppress all memory of\
|
||
\ a particular topic, detailed in 50 words or fewer. The effect is permanent,\
|
||
\ and it patches these omissions with an indistinct haze."
|
||
duration: unlimited
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Modify Memory
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 352
|
||
page_stop: 352
|
||
targets: 1 creature
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Uncommon
|
||
- Divination
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You draw the target into a lucid dream where it can explore the endless possibilities
|
||
of its own potential within the ever-changing backdrop of its dreamscape. If it
|
||
sleeps the full 8 hours uninterrupted, when it wakes, it counts as having spent
|
||
a day of downtime retraining, though it can't use dreaming potential for any retraining
|
||
that would require either an instructor or specialized knowledge it can't access
|
||
within the dream.
|
||
duration: 8 hours
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Dreaming Potential
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 333
|
||
page_stop: 333
|
||
targets: 1 willing sleeping creature
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure an aberration to fight for you. This works like summon animal,\
|
||
\ except you summon a common creature that has the aberration trait and whose\
|
||
\ level is 5 or lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)**\
|
||
\ Level 9 \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level\
|
||
\ 13 \n\n**Heightened (10th)** Level 15"
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Summon Entity
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 375
|
||
page_stop: 375
|
||
targets: null
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 30-foot emanation
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You emit a pulsating mental blast that penetrates the minds of all enemies\
|
||
\ in the area. Each creature in the area must attempt a Will save. \n\n**Critical\
|
||
\ Success** The creature is unaffected. \n\n**Success** The creature is stunned\
|
||
\ 1. \n\n**Failure** The creature is stunned 2. \n\n**Critical Failure** The\
|
||
\ creature is stunned for 1 round. \n\n**Heightened (9th)** You can target up\
|
||
\ to five creatures."
|
||
duration: 1 round
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Synaptic Pulse
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 376
|
||
page_stop: 376
|
||
targets: null
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target's senses are suddenly rewired in unexpected ways, causing them\
|
||
\ to process noises as bursts of color, smells as sounds, and so on. This has\
|
||
\ three effects, and the target must attempt a Will save. Due to the distraction,\
|
||
\ the target must succeed at a DC 5 flat check each time it uses a concentrate\
|
||
\ action, or the action fails and is wasted. The target's difficulty processing\
|
||
\ visual input makes all creatures and objects concealed from it. The creature\
|
||
\ has trouble moving, making it clumsy 3 and giving it a -10-foot status penalty\
|
||
\ to its Speeds. \n\n**Critical Success** The target is unaffected. \n\n**Success**\
|
||
\ The target is affected for 1 round. \n\n**Failure** The target is affected\
|
||
\ for 1 minute. \n\n**Critical Failure** As failure, and the target is stunned\
|
||
\ 2 as it attempts to process the sensory shifts."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Synesthesia
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 376
|
||
page_stop: 376
|
||
targets: 1 creature
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You send your mind and soul into the target's body, attempting to take control.\
|
||
\ The target must attempt a Will save. You can choose to use the effects of a\
|
||
\ degree of success more favorable to the target if you prefer. While you're possessing\
|
||
\ a target, your own body is unconscious and can't wake up normally. You can sense\
|
||
\ everything the possessed target does. You can Dismiss this spell. If the possessed\
|
||
\ body dies, the spell ends and you must succeed at a Fortitude save against your\
|
||
\ spell DC or be paralyzed for 1 hour, or 24 hours on a critical failure. If the\
|
||
\ spell ends during an encounter, you act just before the possessed creature's\
|
||
\ initiative count. \n\n**Critical Success** The target is unaffected. \n\n\
|
||
**Success** You possess the target but can't control it. You ride along in the\
|
||
\ body while the spell lasts. \n\n**Failure** You possess the target and take\
|
||
\ partial control of it. You no longer have a separate turn; instead, you might\
|
||
\ control the target. At the start of each of the target's turns, it attempts\
|
||
\ another Will save. If it fails, it's controlled by you on that turn; if it succeeds,\
|
||
\ it chooses its own actions; and if it critically succeeds, it forces you out\
|
||
\ and the spell ends. \n\n**Critical Failure** You possess the target fully,\
|
||
\ and it can only watch as you manipulate it like a puppet. The target is controlled\
|
||
\ by you. \n\n**Heightened (9th)** The duration is 10 minutes, and you can physically\
|
||
\ enter the creature's body, protecting your physical body while the spell lasts."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Possession
|
||
range: 30 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 358
|
||
page_stop: 358
|
||
targets: 1 living creature
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Incapacitation
|
||
- Mental
|
||
- Necromancy
|
||
- Possession
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Opening your mind to occult echoes, you gain impressions from past events\
|
||
\ that occurred in your current location. Retrocognition reveals psychic impressions\
|
||
\ from events that occurred over the course of the last day throughout the first\
|
||
\ minute of the duration, followed by impressions from the next day back the next\
|
||
\ minute, and so on. These echoes don't play out like a vision but instead reveal\
|
||
\ impressions of emotions and metaphors that provide cryptic clues and details\
|
||
\ of the past. If you witness a traumatic or turbulent event through an impression,\
|
||
\ the spell ends unless you succeed at a Will save with a DC of at least 30 and\
|
||
\ possibly as much as 50, depending on the severity of the event. The GM determines\
|
||
\ whether an event is traumatic and chooses the DC. \n\n**Heightened (8th)**\
|
||
\ You gain impressions of events that occurred over the previous year for each\
|
||
\ minute you concentrate, instead of the previous day, though the details diminish,\
|
||
\ making it harder to distinguish impressions from all but the most major events.\
|
||
\ \n\n**Heightened (9th)** You gain impressions of events that occurred over\
|
||
\ the previous century for each minute you concentrate, instead of the previous\
|
||
\ day, though the details diminish, making it almost impossible to distinguish\
|
||
\ impressions from all but the most major events."
|
||
duration: sustained
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Retrocognition
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 365
|
||
page_stop: 365
|
||
targets: null
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 30-foot burst
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "An illusion of horrific creatures fills the spell's area. The creatures\
|
||
\ look like Tiny swarming monsters with a specific appearance of your choice,\
|
||
\ such as Hellish flies or animated saw blades. The burst deals 8d8 mental damage\
|
||
\ to each creature that's inside the burst when it's created, enters the burst,\
|
||
\ or starts its turn inside the burst. A creature that critically succeeds at\
|
||
\ its will save can immediately attempt to disbelieve the illusion. A creature\
|
||
\ that tries to Interact with the monsters or observes one with a Seek action\
|
||
\ can attempt to disbelieve the illusion. Creatures that disbelieve the illusion\
|
||
\ take no damage from the illusion thereafter. \n\n**Heightened (+1)** The mental\
|
||
\ damage increases by 1d8."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Visions of Danger
|
||
range: 500 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 381
|
||
page_stop: 381
|
||
targets: null
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Auditory
|
||
- Illusion
|
||
- Visual
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 60-foot cone
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Your eldritch song sends pulsing waves of ethereal energy to attack creatures'\
|
||
\ spirits in the area, dealing 18d6 force damage. Because spirit song affects\
|
||
\ creatures' spirits, it can damage a target projecting its consciousness (such\
|
||
\ as via project image) or possessing another creature even if the target's body\
|
||
\ is elsewhere. The vibrating waves of spiritual song penetrate into, but not\
|
||
\ through, solid barriers, damaging incorporeal creatures hiding in solid objects\
|
||
\ in the area but not passing onward to damage creatures in other rooms. Possessed\
|
||
\ creatures aren't harmed by the song. The song doesn't harm creatures that have\
|
||
\ no spirit, such as constructs. \n\n**Heightened (+1)** The damage increases\
|
||
\ by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Spirit Song
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 372
|
||
page_stop: 372
|
||
targets: null
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Force
|
||
- Necromancy
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Fleeting notes of a strange and unnatural song fill the air, overtaking\
|
||
\ the mind. Each target must attempt a Will save when you cast the spell, and\
|
||
\ again each time you Sustain the Spell. A creature needs to attempt only one\
|
||
\ save against the song each round, and you have to keep the same targets when\
|
||
\ you Sustain the Spell. \n\n**Critical Success** The target is unaffected,\
|
||
\ can't be affected on subsequent rounds, and is temporarily immune for 1 minute.\
|
||
\ \n\n**Success** The target is unaffected this round, but it can be affected\
|
||
\ on subsequent rounds. \n\n**Failure** Roll 1d4 on the table below. \n\n**Critical\
|
||
\ Failure** Roll 1d4+1 on the table below."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Unfathomable Song
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 379
|
||
page_stop: 379
|
||
targets: up to 5 creatures
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Auditory
|
||
- Emotion
|
||
- Enchantment
|
||
- Fear
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: 'You use your occult lore and the power of your mind to manipulate the spiritual
|
||
multiverse, resulting in any of the following effects: Duplicate any occult spell
|
||
of 9th level or lower. Duplicate any non-occult spell of 7th level or lower. Produce
|
||
any effect whose power is equivalent to any occult spell 9th level or lower, or
|
||
non-occult spell 7th level or lower. Reverse certain effects that refer to the
|
||
wish spell At the GM''s discretion, you can try to produce greater effects, but
|
||
this is dangerous and the spell may have only a partial effect.'
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Alter Reality
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 317
|
||
page_stop: 317
|
||
targets: null
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Choose a single statement you want the targets to believe. The fact could\
|
||
\ be narrow, such as \"a dragon is circling overhead and wants to kill me\"; wide-reaching,\
|
||
\ such as \"all humanoids are disguised abominations\"; or conceptual, such as\
|
||
\ \"if I don't live a kinder life, I'll be punished in the afterlife.\" The targets'\
|
||
\ experiences color how they react to this \"truth\" and how their behavior changes.\
|
||
\ If the statement changes what they perceive, they treat the change as a sudden\
|
||
\ revelation. The effect of the spell depends on the targets' Will saves. If a\
|
||
\ target is already subject to fabricated truth, your spell tries to counteract\
|
||
\ it. If the counteract check fails, the outcome of the target's saving throw\
|
||
\ can't be worse than a success. \n\n**Critical Success** The target doesn't\
|
||
\ believe the statement, and it knows you tried to trick it. \n\n**Success**\
|
||
\ The target doesn't believe the statement or realize you tried to trick it.\
|
||
\ \n\n**Failure** The target believes the statement for a duration of 1 week.\
|
||
\ \n\n**Critical Failure** The target believes the statement with unlimited\
|
||
\ duration."
|
||
duration: varies
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Fabricated Truth
|
||
range: 100 feet
|
||
req: null
|
||
saving throw: Will
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 336
|
||
page_stop: 336
|
||
targets: up to 5 creatures
|
||
traditions:
|
||
- Occult
|
||
traits:
|
||
- Enchantment
|
||
- Incapacitation
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Choose one of the target's unarmed attacks that deal one damage die. You
|
||
cause that unarmed attack to shine with primal energy. The unarmed attack becomes
|
||
a +1 striking unarmed attack, gaining a +1 item bonus to attack rolls and increasing
|
||
the number of damage dice to two.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Magic Fang
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 349
|
||
page_stop: 349
|
||
targets: 1 willing ally
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You obscure the tracks you leave behind and make it harder for others to\
|
||
\ find you. The DC of checks to Track you gains a +4 status bonus or is equal\
|
||
\ to your spell DC, whichever results in a higher DC. You can benefit from only\
|
||
\ one pass without trace spell at a time. \n\n**Heightened (2nd)** The duration\
|
||
\ increases to 8 hours. \n\n**Heightened (4th)** The duration increases to 8\
|
||
\ hours. The spell has a range of 20 feet and an area of a 20-foot-emanation,\
|
||
\ affecting up to 10 creatures of your choice within that area."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Pass Without Trace
|
||
req: null
|
||
saving throw: NULl
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 356
|
||
page_stop: 356
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: The target grows vines and leaves, brimming with primal energy. The target
|
||
becomes a +1 striking weapon while in your hands, gaining a +1 item bonus to attack
|
||
rolls and increasing the number of weapon damage dice to two. Additionally, as
|
||
long as you are on your home plane, attacks you make with the target against aberrations,
|
||
extraplanar creatures, and undead increase the number of weapon damage dice to
|
||
three.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Shillelagh
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 369
|
||
page_stop: 369
|
||
targets: 1 non-magical club or staff you hold
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Plant
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure a plant or fungus to fight for you. This works like summon animal,\
|
||
\ except you summon a common creature that has the plant or fungus trait and whose\
|
||
\ level is -1. \n\n**Heightened (2nd)** Level 1 \n\n**Heightened (3rd)** Level\
|
||
\ 2 \n\n**Heightened (4th)** Level 3 \n\n**Heightened (5th)** Level 5 \n\n\
|
||
**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9 \n\n**Heightened\
|
||
\ (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n**Heightened (10th)**\
|
||
\ Level 15"
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 1
|
||
name: Summon Plant or Fungus
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 376
|
||
page_stop: 376
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You call upon primal energy to transform yourself into a Medium animal battle\
|
||
\ form. When you first cast this spell, choose ape, bear, bull, canine, cat, deer,\
|
||
\ frog, shark, or snake. You can decide the specific type of animal (such as lion\
|
||
\ or snow leopard for cat), but this has no effect on the form's Size or statistics.\
|
||
\ While in this form, you gain the animal trait. You can Dismiss the spell. \n\
|
||
\n\n\nYou gain the following statistics and abilities regardless of which battle\
|
||
\ form you choose: \n\n * AC = 16 + your level. Ignore your armor's check penalty\
|
||
\ and Speed reduction.\n\n * 5 temporary Hit Points.\n\n * Low-light vision and\
|
||
\ imprecise scent 30 feet.\n\n * One or more unarmed melee attacks specific to\
|
||
\ the battle form you choose, which are the only attacks you can use. You're trained\
|
||
\ with them. Your attack modifier is +9, and your damage bonus is +1. These attacks\
|
||
\ are Strength based (for the purpose of the enfeebled condition, for example).\
|
||
\ If your unarmed attack bonus is higher, you can use it instead.\n\n * Athletics\
|
||
\ modifier of +9, unless your own modifier is higher.\n\n \n\nYou also gain specific\
|
||
\ abilities based on the type of animal you choose: \n\n * **Ape** Speed 25 feet,\
|
||
\ climb Speed 20 feet; **Melee** |1| fist, **Damage** 2d6 bludgeoning.\n\n * **Bear**\
|
||
\ Speed 30 feet; **Melee** |1| jaws, **Damage** 2d8 piercing; **Melee** |1| claw\
|
||
\ (agile), **Damage** 1d8 slashing.\n\n * **Bull** Speed 30 feet; **Melee** |1|\
|
||
\ horn , **Damage** 2d8 piercing.\n\n * **Canine** Speed 40 feet; **Melee** |1|\
|
||
\ jaws, **Damage** 2d8 piercing.\n\n * **Cat** Speed 40 feet; **Melee** |1| jaws,\
|
||
\ **Damage** 2d6 piercing; **Melee** |1| claw (agile), **Damage** 1d10 slashing.\n\
|
||
\n * **Deer** Speed 50 feet; **Melee** |1| antler , **Damage** 2d6 piercing.\n\
|
||
\n * **Frog** Speed 25 feet, swim Speed 25 feet; **Melee** |1| jaws, **Damage**\
|
||
\ 2d6 bludgeoning; **Melee** |1| tongue (reach 15 feet), **Damage** 2d4 bludgeoning.\n\
|
||
\n * **Shark** swim Speed 35 feet; **Melee** |1| jaws, **Damage** 2d8 piercing;\
|
||
\ breathe underwater but not in air.\n\n * **Snake** Speed 20 feet, climb Speed\
|
||
\ 20 feet, swim Speed 20 feet; **Melee** |1| fangs , **Damage** 2d4 piercing plus\
|
||
\ 1d6 poison.\n\n \n\n**Heightened (3rd)** You instead gain 10 temporary HP,\
|
||
\ AC = 17 + your level, attack modifier +14, Damage bonus +5, and Athletics +14.\
|
||
\ \n\n**Heightened (4th)** Your battle form is Large and your attacks have 10-foot\
|
||
\ reach. You must have enough space to expand into or the spell is lost. You instead\
|
||
\ gain 15 temporary HP, AC = 18 + your level, attack modifier +16, Damage bonus\
|
||
\ +9, and Athletics +16. \n\n**Heightened (5th)** Your battle form is Huge and\
|
||
\ your attacks have 15-foot reach. You must have enough space to expand into or\
|
||
\ the spell is lost. You instead gain 20 temporary HP, AC = 18 + your level, attack\
|
||
\ modifier +18, Damage bonus +7 and double the number of Damage dice, and Athletics\
|
||
\ +20."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Animal Form
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 317
|
||
page_stop: 317
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You offer a gift of food, and an ordinary Tiny wild animal within range approaches
|
||
to eat it. You imprint the image, direction, and distance of an obvious place
|
||
or landmark well known to you within the animal. Optionally, you can attach a
|
||
small object or note up to light Bulk to it. The animal does its best to reach
|
||
the destination; if it makes it there, it waits nearby until the duration expires,
|
||
allowing other nonhostile creatures to approach it and remove the attached object.
|
||
If there are no Tiny wild animals in range, the spell is lost.
|
||
duration: until delivered
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Animal Messenger
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 318
|
||
page_stop: 318
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Enchantment
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The target's skin becomes covered in bark. The target gains resistance 2\
|
||
\ to bludgeoning and piercing damage and weakness 3 to fire. After the target\
|
||
\ takes fire damage, it can Dismiss the spell as a free action triggered by taking\
|
||
\ the damage; doing so doesn't reduce the fire damage the target was dealt. \n\
|
||
\n**Heightened (+2)** The resistances increase by 2, and the weakness increases\
|
||
\ by 3."
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Barkskin
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 320
|
||
page_stop: 320
|
||
targets: 1 willing creature
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
- Plant
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: all squares in a 20-foot-radius burst that contain plants
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Plants in the area entangle creatures. The area counts as difficult terrain.
|
||
Each round that a creature starts its turn in the area, it must attempt a Reflex
|
||
save. On a failure, it takes a -10-foot circumstance penalty to its Speeds until
|
||
it leaves the area, and on a critical failure, it is also immobilized for 1 round.
|
||
Creatures can attempt to Escape at entangle's DC to remove these effects.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Entangle
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 336
|
||
page_stop: 336
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Plant
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You shape the wood into a rough shape of your choice. The shaping power is
|
||
too crude to produce with intricate parts, fine details, moving pieces, or the
|
||
like. You cannot use this spell to enhance the value of the wooden object you
|
||
are shaping.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Shape Wood
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 368
|
||
page_stop: 368
|
||
targets: an unworked piece of wood up to 20 cubic feet in volume
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Plant
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You can ask questions of, receive answers from, and use the Diplomacy skill
|
||
with animals. The spell doesn't make them more friendly than normal. Cunning animals
|
||
are likely to be terse and evasive, while less intelligent ones often make inane
|
||
comments.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Speak with Animals
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 370
|
||
page_stop: 370
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You transform into a Large tree. Perception checks don't reveal your true
|
||
nature, but a successful Nature or Survival check against your spell DC reveals
|
||
that you appear to be a tree that is strangely new to the area. While in tree
|
||
form, you can observe everything around you, but you can't act other than to end
|
||
the spell, and your turn, by using a single action, which has the concentrate
|
||
trait. As a tree, your AC is 20, and only status bonuses, status penalties, circumstance
|
||
bonuses, and circumstance penalties affect you. Any successes and critical successes
|
||
you roll on Reflex saves are failures.
|
||
duration: 8 hours
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Tree Shape
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 378
|
||
page_stop: 378
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Plant
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: You tap into the target's senses, allowing you to see, hear, and otherwise
|
||
sense whatever it senses for the spell's duration. If the target wishes to prevent
|
||
you from doing so, it can attempt a Will save, negating the spell on a success,
|
||
but most animals don't bother to do so. While tapping into the target's senses,
|
||
you can't use your own body's senses, but you can change back and forth from your
|
||
body's senses to the target's senses using a single action, which has the concentrate
|
||
trait.
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Animal Vision
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 318
|
||
page_stop: 318
|
||
targets: 1 animal
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Divination
|
||
- Mental
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You envision a simple bug and transform into a Medium animal battle form.\
|
||
\ When you cast this spell, choose ant, beetle, centipede, mantis, scorpion, or\
|
||
\ spider. You can decide the specific type of animal (such as such as a ladybug\
|
||
\ or scarab for beetle), but this has no effect on the form's Size or statistics.\
|
||
\ While in this form, you gain the animal trait. You can Dismiss this spell. \
|
||
\ \n\n You gain the following statistics and abilities regardless of which battle\
|
||
\ form you choose: \n\n * AC = 18 + your level. Ignore your armor's check penalty\
|
||
\ and Speed reduction.\n\n * 10 temporary Hit Points.\n\n * Low-light vision.\n\
|
||
\n * One or more attacks specific to the battle form you choose, which are the\
|
||
\ only attacks you can use. You're trained with them. Your attack modifier is\
|
||
\ +13, and your damage bonus is +2. These attacks are Strength based (for the\
|
||
\ purpose of the enfeebled condition). If your unarmed attack modifier is higher,\
|
||
\ you can use it instead.\n\n * Athletics modifier of +13, unless your own is\
|
||
\ higher.\n\n \n\nYou also gain specific abilities based on the form you choose:\n\
|
||
\n * **Ant** Speed 30 feet, climb Speed 30 feet; **Melee** |1| mandibles, **Damage**\
|
||
\ 2d6 bludgeoning.\n\n * **Beetle** Speed 25 feet; **Melee** |1| mandibles , **Damage**\
|
||
\ 2d10 bludgeoning.\n\n * **Centipede** Speed 25 feet, climb Speed 25 feet; darkvision;\
|
||
\ **Melee** |1| mandibles, **Damage** 1d8 piercing plus 1d4 persistent poison.\n\
|
||
\n * **Mantis** Speed 40 feet; imprecise scent 30 feet; **Melee** |1| foreleg\
|
||
\ , **Damage** 2d8 bludgeoning.\n\n * **Scorpion** Speed 40 feet; darkvision,\
|
||
\ imprecise tremorsense 60 feet; **Melee** |1| stinger, **Damage** 1d8 piercing\
|
||
\ plus 1d4 persistent poison; **Melee** |1| pincer (agile), **Damage** 1d6 bludgeoning.\n\
|
||
\n * **Spider** Speed 25 feet, climb Speed 25 feet, darkvision; **Melee** |1|\
|
||
\ fangs, **Damage** 1d6 piercing plus 1d4 persistent poison; **Ranged** |1| web\
|
||
\ (range increment 20 feet), **Damage** entangles the target for 1 round.\n\n\
|
||
\ \n\n**Heightened (4th)** Your battle form is Large, and your attacks have\
|
||
\ 10-foot reach. You must have enough space to expand into or the spell is lost.\
|
||
\ You instead gain 15 temporary HP, attack modifier +16, damage bonus +6, and\
|
||
\ Athletics +16. \n\n**Heightened (5th)** Your battle form is Huge, and your\
|
||
\ attacks have 15-foot reach. You must have enough space to expand into or the\
|
||
\ spell is lost. You instead gain 20 temporary HP, attack modifier +18, damage\
|
||
\ bonus +2 and double damage dice (including persistent damage), and Athletics\
|
||
\ +20."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Insect Form
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 346
|
||
page_stop: 346
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Over the course of a minute, you cause a thick wall of thorny brambles to\
|
||
\ grow from the ground. You create a 5-foot-thick wall of brambles and thorns\
|
||
\ in a straight line up to 60 feet long and 10 feet high. You must create the\
|
||
\ wall in an unbroken open space so its edges don't pass through any creatures\
|
||
\ or objects, or the spell is lost. The wall stands vertically. If you wish, the\
|
||
\ wall can be of a shorter length or height. Everything on each side of the wall\
|
||
\ has cover from creatures on the opposite side, and the wall's spaces are difficult\
|
||
\ terrain. For every move action a creature uses to enter at least one of the\
|
||
\ wall's spaces, that creature takes 3d4 piercing damage. Each 5-foot-by-5-foot\
|
||
\ section of the wall has AC 10, Hardness 10, and 20 Hit Points. It's immune to\
|
||
\ critical hits and precision damage. A destroyed section can be moved through\
|
||
\ freely. \n\n**Heightened (+1)** The Hit Points of each section of the wall\
|
||
\ increase by 5, and the piercing damage increases by 1d4."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Wall of Thorns
|
||
range: 60 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 383
|
||
page_stop: 383
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
- Plant
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You channel the primal forces of nature to transform into a Large animal\
|
||
\ battle form, specifically that of a powerful and terrifying dinosaur. You must\
|
||
\ have space to expand or the spell is lost. When you cast this spell, choose\
|
||
\ ankylosaurus, brontosaurus, deinonychus, stegosaurus, triceratops, or tyrannosaurus.\
|
||
\ You can decide the specific type of animal, but this has no effect on the form's\
|
||
\ Size or statistics. While in this form, you gain the animal and dinosaur traits.\
|
||
\ You can Dismiss the spell. \n\nYou gain the following statistics and abilities\
|
||
\ regardless of which battle form you choose: \n\n * AC = 18 + your level. Ignore\
|
||
\ your armor's check penalty and Speed reduction.\n\n * 15 temporary Hit Points.\n\
|
||
\n * Low-light vision and imprecise scent 30 feet.\n\n * One or more unarmed melee\
|
||
\ attacks specific to the battle form you choose, which are the only attacks you\
|
||
\ can use. You're trained with them. Your attack modifier is +16, and your damage\
|
||
\ bonus is +9. These attacks are Strength based (for the purpose of the enfeebled\
|
||
\ condition, for example). If your unarmed attack modifier is higher, you can\
|
||
\ use it instead.\n\n * Athletics modifier of +18, unless your own modifier is\
|
||
\ higher.\n\n \n\nYou also gain specific abilities based on the form you choose:\
|
||
\ \n\n * **Ankylosaurus** Speed 25 feet; **Melee** |1| tail (back swing, reach\
|
||
\ 10 feet), **Damage** 2d6 bludgeoning; **Melee** |1| foot, **Damage** 2d6 bludgeoning.\n\
|
||
\n * **Brontosaurus** Speed 25 feet; **Melee** |1| tail (reach 15 feet), **Damage**\
|
||
\ 2d6 bludgeoning; **Melee** |1| foot, **Damage** 2d8 bludgeoning.\n\n * **Deinonychus**\
|
||
\ Speed 40 feet; **Melee** |1| talon (agile), **Damage** 2d4 piercing plus 1 persistent\
|
||
\ bleed; **Melee** |1| jaws, **Damage** 1d10 piercing.\n\n * **Stegosaurus** Speed\
|
||
\ 30 feet; **Melee** |1| tail (reach 10 feet), **Damage** 2d8 piercing.\n\n *\
|
||
\ **Triceratops** Speed 30 feet; **Melee** |1| horn, **Damage** 2d8 piercing,\
|
||
\ plus 1d6 persistent bleed on a critical hit; **Melee** |1| foot, **Damage**\
|
||
\ 2d6 bludgeoning.\n\n * **Tyrannosaurus** Speed 30 feet; **Melee** |1| jaws (deadly,\
|
||
\ reach 10 feet), **Damage** 1d12 piercing; **Melee** |1| tail (reach 10 feet),\
|
||
\ **Damage** 1d10 bludgeoning.\n\n \n\n**Heightened (5th)** Your battle form\
|
||
\ is Huge and your attacks have 15-foot reach, or 20-foot reach if they started\
|
||
\ with 15-foot reach. You instead gain 20 temporary HP, an attack modifier of\
|
||
\ +18, a damage bonus of +6, double the damage dice, and Athletics +21. \n\n\
|
||
**Heightened (7th)** Your battle form is Gargantuan and your attacks have 20-foot\
|
||
\ reach, or 25-foot reach if they started with 15-foot reach. You instead gain\
|
||
\ AC = 21 + your level, 25 temporary HP, an attack modifier of +25, a damage bonus\
|
||
\ of +15, double the damage dice, and Athletics +25."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Dinosaur Form
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 329
|
||
page_stop: 329
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 60-foot line
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A swirling torrent of water manifests along a straight line, battering those\
|
||
\ that are its path and possibly pushing them away from you. The torrent deals\
|
||
\ 8d6 bludgeoning damage. Each creature in the area must attempt a basic Fortitude\
|
||
\ save. Creatures that fail the save are also knocked back 5 feet (10 feet on\
|
||
\ a critical failure). \n\n**Heightened (+1)** The damage increases by 2d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Hydraulic Torrent
|
||
req: null
|
||
saving throw: Fortitude
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 344
|
||
page_stop: 344
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Water
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You can ask questions of and receive answers from plants, but the spell doesn't
|
||
make them more friendly or intelligent than normal. Most normal plants have a
|
||
distinctive view of the world around them, so they don't recognize details about
|
||
creatures or know anything about the world beyond their immediate vicinity. Cunning
|
||
plant monsters are likely to be terse and evasive, while less intelligent ones
|
||
often make inane comments.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Speak with Plants
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 370
|
||
page_stop: 370
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Divination
|
||
- Plant
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A feral aspect overcomes the targets, making them tough and savage. Targets\
|
||
\ gain 5 temporary Hit Points, a +10-foot status bonus to their Speeds, and weakness\
|
||
\ 5 to silver. They also grow vicious fangs and claws, which are unarmed attacks.\
|
||
\ The fangs deal 2d8 piercing damage; the claws deal 2d6 slashing damage and have\
|
||
\ the agile and finesse traits. The targets use their highest weapon or unarmed\
|
||
\ attack proficiency with these attacks, and if they have weapon specialization\
|
||
\ or greater weapon specialization, they add this damage as well. On a critical\
|
||
\ hit with one of these unarmed attacks, the creature struck takes 1d4 persistent\
|
||
\ bleed damage. The targets can't use concentrate actions unless those actions\
|
||
\ also have the rage trait, with the exception of Seek. A creature can attempt\
|
||
\ to end the spell's effect on itself by using a single action, which has the\
|
||
\ rage trait, to attempt a Will save against your spell DC; on a success, it ends\
|
||
\ the spell's effect on itself. If a target is in the light of a full moon, it\
|
||
\ also grows by one size if it were Medium or smaller. This increases the reach\
|
||
\ of a Medium or Tiny creature by 5 feet. \n\n**Heightened (6th)** The temporary\
|
||
\ Hit Points increase to 10, the silver weakness to 10, and the damage dealt by\
|
||
\ the attacks to three dice. \n\n**Heightened (10th)** The temporary Hit Points\
|
||
\ increase to 20, the silver weakness to 20, and the damage dealt by the attacks\
|
||
\ to four dice."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Moon Frenzy
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 353
|
||
page_stop: 353
|
||
targets: up to 5 willing creatures
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Morph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Taking inspiration from verdant creatures, you transform into a Large plant\
|
||
\ battle form. You must have space to expand into or the spell is lost. When you\
|
||
\ cast this spell, choose arboreal, flytrap, or shambler. You can substitute a\
|
||
\ similar specific plant to turn into (such as a pitcher plant instead of a flytrap),\
|
||
\ but this has no effect on the form's Size or statistics. While in this form,\
|
||
\ you gain the plant trait. You can Dismiss the spell. You gain the following\
|
||
\ statistics and abilities regardless of which battle form you choose: \n\n *\
|
||
\ AC = 19 + your level. Ignore your armor's check penalty and Speed reduction.\n\
|
||
\n * 12 temporary Hit Points.\n\n * Resistance 10 to poison.\n\n * Low-light vision.\n\
|
||
\n * One or more unarmed melee attacks specific to the battle form you choose,\
|
||
\ which are the only attacks you can use. You're trained with them. Your attack\
|
||
\ modifier is +17, and your damage bonus is +11. These attacks are Strength based\
|
||
\ (for the purpose of the enfeebled condition, for example). If your unarmed attack\
|
||
\ modifier is higher, you can use it instead.\n\n * Athletics modifier of +19,\
|
||
\ unless your own modifier is higher.\n\n \n\nYou also gain specific abilities\
|
||
\ based on the type of plant you choose:\n\n * **Arboreal** Speed 30 feet; **Melee**\
|
||
\ |1| branch (reach 15 feet), **Damage** 2d10 bludgeoning; **Melee** |1| foot,\
|
||
\ **Damage** 2d8 bludgeoning; you can speak in this form, but you still can't\
|
||
\ Cast a Spell or supply verbal components.\n\n * **Flytrap** Speed 15 feet; resistance\
|
||
\ 10 to acid; **Melee** |1| leaf (reach 10 feet), **Damage** 2d8 piercing, and\
|
||
\ you can spend an action after a hit to Grab the target.\n\n * **Shambler** Speed\
|
||
\ 20 feet, swim Speed 20 feet; resistance 10 to electricity; **Melee** |1| vine\
|
||
\ (reach 15 feet), **Damage** 2d8 slashing.\n\n \n\n**Heightened (6th)** Your\
|
||
\ battle form is Huge, and the reach of your attacks increases by 5 feet. You\
|
||
\ instead gain AC = 22 + your level, 24 temporary HP, attack modifier +21, damage\
|
||
\ bonus +16, and Athletics +22."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Plant Form
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 358
|
||
page_stop: 358
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Plant
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You conjure a giant to fight for you. This works like summon animal, except\
|
||
\ you summon a common creature that has the giant trait and whose level is 5 or\
|
||
\ lower. \n\n**Heightened (6th)** Level 7 \n\n**Heightened (7th)** Level 9\
|
||
\ \n\n**Heightened (8th)** Level 11 \n\n**Heightened (9th)** Level 13 \n\n\
|
||
**Heightened (10th)** Level 15"
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Summon Giant
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 376
|
||
page_stop: 376
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 1 minute (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You step into a living tree with a trunk big enough for you to fit inside\
|
||
\ it and instantly teleport to any tree of the same species within 5 miles that\
|
||
\ also has a sufficiently large trunk. Once you enter the first tree, you instantly\
|
||
\ know the rough locations of other sufficiently large trees of the same species\
|
||
\ within range and can exit from the original tree, if you prefer. You can't carry\
|
||
\ extradimensional spaces with you; if you attempt to do so, the spell fails.\
|
||
\ \n\n**Heightened (6th)** The tree you exit can be up to 50 miles away. \n\
|
||
\n**Heightened (8th)** The tree you exit can be up to 500 miles away. \n\n**Heightened\
|
||
\ (9th)** The tree you exit can be anywhere on the same planet."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 5
|
||
name: Tree Stride
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 378
|
||
page_stop: 378
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Uncommon
|
||
- Conjuration
|
||
- Plant
|
||
- Teleportation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Four acorns grow in your hand, their shells streaked with pulsing red and\
|
||
\ orange patterns. You or anyone else who has one of the acorns can toss it up\
|
||
\ to 30 feet with an Interact action. It explodes in a 5-foot burst, dealing 4d6\
|
||
\ fire damage. The save uses your spell DC, even if someone else throws the acorn.\
|
||
\ Flames continue to burn on the ground in the burst for 1 minute, dealing 2d6\
|
||
\ fire damage to any creature that enters the flames or ends its turn within them.\
|
||
\ A creature can take damage from the continuing flames only once per round, even\
|
||
\ if it's in overlapping areas of fire created by different acorns. When the spell\
|
||
\ ends, any remaining acorns rot and turn to ordinary soil. \n\n**Heightened\
|
||
\ (8th)** The burst's damage increases to 5d6, and the continuing flames damage\
|
||
\ increases to 3d6. \n\n**Heightened (9th)** The burst's damage increases to\
|
||
\ 6d6, and the continuing flames damage increases to 3d6."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Fire Seeds
|
||
req: null
|
||
saving throw: basic Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 338
|
||
page_stop: 338
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Fire
|
||
- Plant
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 40-foot burst
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: Dense, twitching creepers sprout from every surface and fill any bodies of
|
||
water in the area. Any creature moving on the land, or Climbing or Swimming within
|
||
the creepers, takes a -10- foot circumstance penalty to its Speeds while in the
|
||
area. Once per round, you can make a vine lash out from any square within the
|
||
expanse of creepers by using a single action, which has the concentrate trait.
|
||
This vine has a 15-foot reach and makes a melee unarmed attack using your spell
|
||
attack modifier. If the attack succeeds, the vine pulls the target into the creepers
|
||
and makes it immobilized for 1 round or until the creature Escapes (against your
|
||
spell DC), whichever comes first.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 6
|
||
name: Tangling Creepers
|
||
range: 500 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 377
|
||
page_stop: 377
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Conjuration
|
||
- Plant
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You free those who travel alongside you from environmental hindrances. Targets\
|
||
\ don't take circumstance penalties to Speed from vegetation, rubble, winds, or\
|
||
\ other properties of the environment, whether or not the environment is magical,\
|
||
\ and they ignore difficult terrain from such environmental properties. \n\n\
|
||
**Heightened (9th)** The targets also ignore greater difficult terrain from environmental\
|
||
\ properties."
|
||
duration: 1 hour
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Unfettered Pack
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 379
|
||
page_stop: 379
|
||
targets: up to 10 creatures
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Abjuration
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 5-foot radius, 80-foot tall cylinder
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The ground opens up, spraying a column of lava high into the air in a vertical\
|
||
\ cylinder, dealing 14d6 fire damage to creatures in the area. The lava rapidly\
|
||
\ cools and encases creatures in the area. A creature encased in rock is clumsy\
|
||
\ 1 and takes a -10-foot status penalty to its Speeds. All normal terrain is difficult\
|
||
\ terrain to a flying creature, and such creatures immediately descend 20 feet\
|
||
\ the moment they're encased, but they don't take damage from this fall. A creature\
|
||
\ encased in rock can attempt to Escape against your spell DC to end the effect.\
|
||
\ Otherwise, the creature remains encased until it takes a total of 50 damage,\
|
||
\ freeing it from the rock. Additionally, creatures in the area and those within\
|
||
\ 5 feet of the lava column automatically take 3d6 fire damage from the intense\
|
||
\ heat, regardless of the results of their saving throws. \n\n**Critical Success**\
|
||
\ The creature is unaffected. \n\n**Success** The creature takes half damage.\
|
||
\ \n\n**Failure** The creature takes full damage and is encased. \n\n**Critical\
|
||
\ Failure** The creature takes double damage and is encased. \n\n**Heightened\
|
||
\ (+1)** The damage in the area increases by 2d6, and the damage from the intense\
|
||
\ heat increases by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 7
|
||
name: Volcanic Eruption
|
||
range: 120 feet
|
||
req: null
|
||
saving throw: Reflex
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 382
|
||
page_stop: 382
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Evocation
|
||
- Fire
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 30-foot radius, 100-foot-cylinder
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: Violent winds and a powerful downdraft fill the area, forming a cyclone.
|
||
All flying creatures in the area descend 40 feet. The entire area is greater difficult
|
||
terrain for Flying creatures, and difficult terrain for creatures on the ground
|
||
or Climbing. Any creature that ends its turn Flying within the area descends 20
|
||
feet. Any creature pushed into a surface by this spell's winds takes bludgeoning
|
||
damage as though it had fallen. The squares at the outside vertical edges of the
|
||
cylinder prevent creatures from leaving. These squares are greater difficult terrain,
|
||
and a creature attempting to push through must succeed at an Athletics check or
|
||
Acrobatics check to Maneuver in Flight against your spell DC to get through. A
|
||
creature that fails ends its current action but can try again.
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Punishing Winds
|
||
range: 100 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 361
|
||
page_stop: 361
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Air
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: null
|
||
cast: 10 minutes (material, somatic, verbal)
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: When you cast this spell, each target transforms into a vaguely cloud-like
|
||
form and is picked up by a wind moving in the direction of your choice. You can
|
||
change the wind's direction by using a single action, which has the concentrate
|
||
trait. The wind carries the targets at a Speed of 20 miles per hour, but if any
|
||
of the targets make an attack, Cast a Spell, come under attack, or otherwise enter
|
||
encounter mode, the spell ends for all targets just after they roll initiative,
|
||
and they drift gently to the ground.
|
||
duration: 8 hours
|
||
has_been_manually_proofread: false
|
||
level: 8
|
||
name: Wind Walk
|
||
range: touch
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 385
|
||
page_stop: 385
|
||
targets: you and up to five creatures touched
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Air
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
area: 500-foot burst
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: Animals and plants in the area turn against the targets. Each target suffers
|
||
from the following effects as long as it remains in the area. Vegetation springs
|
||
up from every surface, giving each target a -10-foot circumstance penalty to its
|
||
Speed any time it's adjacent to the plants. Aggressive animals attack unpredictably.
|
||
At the start of its turn, each target rolls a DC 8 flat check. On a failure, it's
|
||
attacked by swarming creatures that deal 2d10 slashing damage. The target attempts
|
||
a basic Reflex save, and it is flat-footed for 1 round on any outcome other than
|
||
a critical success. The target loses any connection to nature or natural creatures.
|
||
The target has to succeed at a DC 5 flat check when casting any primal spell or
|
||
the spell fails. Furthermore, animal or plant creatures become hostile to it,
|
||
even one with a strong bond to the target, such as an animal companion. The GM
|
||
might decide that you can't subject some creatures, such as an emissary of a nature
|
||
deity, to the ire of nature.
|
||
duration: 10 minutes
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Nature's Enmity
|
||
range: 120 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 354
|
||
page_stop: 354
|
||
targets: up to 5 creatures
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Enchantment
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
area: 360-foot burst
|
||
cast: material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "A massive storm cloud forms in the air in a 360-foot burst. Beneath it,\
|
||
\ rain begins to fall, and gales impose a -4 circumstance penalty to physical\
|
||
\ ranged attacks and weapon ranged attacks, and the air in the area becomes greater\
|
||
\ difficult terrain for flying creatures. When you Cast this Spell and the first\
|
||
\ time each round you Sustain the Spell, you can choose one of the following storm\
|
||
\ effects. You can't choose the same effect twice in a row. Acid Rain Each creature\
|
||
\ in the storm takes 4d8 acid damage with no saving throw. Hail The storm deals\
|
||
\ 4d10 bludgeoning damage to creatures beneath it (basic Fortitude save). Lightning\
|
||
\ Up to 10 bolts of lightning strike down, targeting creatures of your choice\
|
||
\ in the storm. No more than one bolt can target any one creature. Each bolt deals\
|
||
\ 7d6 electricity damage (basic Reflex save). Rain and Wind Heavy rain and whipping\
|
||
\ wind reduce visibility and mobility, making the area under the storm cloud difficult\
|
||
\ terrain and making everything seen within or through the area concealed. Thunderclap\
|
||
\ Each creature in the storm must succeed at a Fortitude save or be deafened for\
|
||
\ 10 minutes. A creature that succeeds is temporarily immune to thunderclaps from\
|
||
\ storm of vengeance for 1 hour. \n\n**Heightened (10th)** The range increases\
|
||
\ to 2,200 feet, and the cloud is a 1,000-foot burst."
|
||
duration: sustained up to 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 9
|
||
name: Storm of Vengeance
|
||
range: 800 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 374
|
||
page_stop: 374
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Air
|
||
- Electricity
|
||
- Evocation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "The primal power of the world flows through you. You transform into an incarnation\
|
||
\ of nature, either a green man or a kaiju. Your battle form is Medium for a green\
|
||
\ man or Gargantuan (30-foot-by-30-foot space) for a kaiju. You must have enough\
|
||
\ space to expand into or the spell is lost. While in this form, you gain the\
|
||
\ plant trait (for a green man) or the beast trait (for a kaiju). You can Dismiss\
|
||
\ the spell. \n\nYou gain the following statistics and abilities regardless of\
|
||
\ which battle form you choose: \n\n * AC = 25 + your level. Ignore your armor's\
|
||
\ check penalty and Speed reduction.\n\n * 30 temporary Hit Points.\n\n * Darkvision.\n\
|
||
\n * One or more attacks specific to the battle form you choose, which are the\
|
||
\ only attacks you can use. You're trained with them. Your attack modifier is\
|
||
\ +34, and you use the listed damage. These attacks are Strength based (for the\
|
||
\ purpose of the enfeebled condition, for example). If your unarmed attack modifier\
|
||
\ is higher, you can use it instead.\n\n * Athletics modifier of +36, unless your\
|
||
\ own modifier is higher.\n\n \n\nYou also gain specific abilities based on the\
|
||
\ type of incarnation you choose: \n\n * **Green Man** Speed 40 feet, climb Speed\
|
||
\ 40 feet; **Melee** |1| vines (reach 30 feet, versatile P), **Damage** 6d8+12\
|
||
\ bludgeoning; **Ranged** |1| thorns (range 100 feet), **Damage** 6d6+6 piercing;\
|
||
\ Green Caress (aura, primal, transmutation) 60 feet. Enemies other than plants\
|
||
\ must succeed at a Fortitude save against your spell DC or become clumsy 1 for\
|
||
\ 1 round (clumsy 2 on a critical failure).\n\n * **Kaiju** Speed 50 feet; resistance\
|
||
\ 5 to physical damage; **Melee** |1| jaws (reach 30 feet), **Damage** 6d10+10\
|
||
\ piercing; **Melee** |1| claws (agile, reach 30 feet), **Damage** 6d8+8 slashing;\
|
||
\ **Melee** |1| foot (agile, reach 15 feet), **Damage** 6d6+10 bludgeoning; **Unstoppable**\
|
||
\ You are immune to being immobilized and ignore difficult terrain and greater\
|
||
\ difficult terrain; **Trample** |3| You move up to double your Speed and move\
|
||
\ through the spaces of Huge or smaller creatures, trampling each creature whose\
|
||
\ space you enter. A trampled creature takes foot damage with a basic Reflex save\
|
||
\ against your spell DC."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Nature Incarnate
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 354
|
||
page_stop: 354
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: somatic, verbal
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: "Summoning the power of the natural world, you transform the targets into\
|
||
\ a herd of mammoths, and they each assume a Huge battle form. Each target must\
|
||
\ have enough space to expand into or the spell fails for that target. Each target\
|
||
\ gains the animal trait. Each target can Dismiss the spell's effects on themself.\
|
||
\ Each target gains the following while transformed: \n\n * AC = 22 + the target's\
|
||
\ level. Ignore any armor check penalty and Speed reduction.\n\n * 20 temporary\
|
||
\ Hit Points.\n\n * Speed 40 feet.\n\n * Low-light vision.\n\n * The following\
|
||
\ unarmed melee attacks, which are the only attacks the target can use. They're\
|
||
\ trained with them. When attacking with these attacks, the target uses their\
|
||
\ attack modifier with the proficiency and item bonuses of their most favorable\
|
||
\ weapon or unarmed Strike, and the damage is listed for each attack. These attacks\
|
||
\ are Strength based (for the purpose of the enfeebled condition, for example).\
|
||
\ If the target's unarmed attack modifier is higher, they can use it instead.\
|
||
\ **Melee** |1| tusk (reach 15 feet), **Damage** 4d8+19 piercing; **Melee** |1|\
|
||
\ trunk (agile, reach 15 feet), **Damage** 4d6+16 bludgeoning; **Melee** |1| foot\
|
||
\ (agile, reach 15 feet), **Damage** 4d6+13 bludgeoning.\n\n * Athletics modifier\
|
||
\ of +30, unless the target's own modifier is higher.\n\n * **Trample** |3| You\
|
||
\ move up to twice your Speed and move through the space of Large or smaller creatures,\
|
||
\ trampling each creature whose space you enter. A trampled creature takes damage\
|
||
\ from its foot Strike based on a basic Reflex save (DC = 19 + the target's level)."
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Primal Herd
|
||
range: 30 feet
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 359
|
||
page_stop: 359
|
||
targets: you and up to 5 willing targets
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '3'
|
||
cast: Three Actions material, somatic, verbal
|
||
components:
|
||
- Material
|
||
- Somatic
|
||
- Verbal
|
||
descr: "You request a direct intercession from the natural world. Nature always\
|
||
\ refuses unnatural requests and might grant a different request (potentially\
|
||
\ more powerful or better fitting its character) than the one you asked for. A\
|
||
\ primal phenomenon spell can do any of the following things. Duplicate any primal\
|
||
\ spell of 9th level or lower. Duplicate any non-primal spell of 7th level or\
|
||
\ lower. Produce any effect whose power level is in line with the above effects.\
|
||
\ Reverse certain effects that refer to the wish spell. At the GM's discretion,\
|
||
\ you can try to use primal phenomenon to produce greater effects than these,\
|
||
\ but doing so may be dangerous, or the spell may have only a partial effect.\n\
|
||
\n\t\t\t\t\t"
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 10
|
||
name: Primal Phenomenon
|
||
req: null
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 359
|
||
page_stop: 359
|
||
targets: null
|
||
traditions:
|
||
- Primal
|
||
traits:
|
||
- Divination
|
||
trigger: null
|
||
type: Spell
|
||
- action_abbr: '2'
|
||
cast: null
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You become a mantis. You gain the effects of *insect form*, heightened to
|
||
*mantis form*'s level, and you can only transform into a mantis.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 4
|
||
name: Mantis Form
|
||
req: null
|
||
source:
|
||
- abbr: LOWG
|
||
page_start: 71
|
||
page_stop: 71
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: R
|
||
cast: null
|
||
components:
|
||
- Verbal
|
||
descr: You call upon insight from your training to recover accuracy. Reroll the
|
||
missed attack roll and keep the new result.
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Perfect Strike
|
||
req: null
|
||
source:
|
||
- abbr: LOWG
|
||
page_start: 83
|
||
page_stop: 83
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Divination
|
||
- Fortune
|
||
trigger: You miss a Strike with an unarmed attack.
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: null
|
||
components:
|
||
- Verbal
|
||
descr: You light your foe with revealing flame. the GM attempts a secret counteract
|
||
check against each illusion affecting the creature; on a success, you suppress
|
||
the illusion for the duration, rather than end the effect.
|
||
duration: 2 rounds
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Unblinking Flame Revelation
|
||
req: Your previous action was a successful unarmed Strike
|
||
source:
|
||
- abbr: LOWG
|
||
page_start: 83
|
||
page_stop: 83
|
||
targets: the creature you hit
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
area: 15-foot cone
|
||
cast: null
|
||
components:
|
||
- Verbal
|
||
descr: "You unleash a mighty wave from your hand that buffets back your foes. Each\
|
||
\ creature in the area must attempt a Fortitude saving throw. If a creature pushed\
|
||
\ by *unbreaking wave advance* would be pushed into a solid barrier or another\
|
||
\ creature, it stops at that point and takes 3d6 damage.\n\n \n\n **Success**\
|
||
\ The creature is unaffected. \n\n **Failure** The creature is pushed 10 feet.\
|
||
\ \n\n **Critical Failure** The creature is pushed 20 feet. \n\n**Heightened\
|
||
\ (+1)** The damage for pushing a creature into a solid barrier increases by 1d6."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Unbreaking Wave Advance
|
||
req: null
|
||
saving throw: basic Fortitude
|
||
source:
|
||
- abbr: LOWG
|
||
page_start: 83
|
||
page_stop: 83
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Evocation
|
||
- Water
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: null
|
||
components:
|
||
- Verbal
|
||
descr: "You travel on a rushing wind. Move two times: two Strides, two Steps, or\
|
||
\ one Stride and one Step (in either order). You can Stride or Step into the air\
|
||
\ during this movement, moving upward at a 45-degree angle at most; if you end\
|
||
\ your movement in the air, you fall after taking one action or when your turn\
|
||
\ ends, whichever comes first. A *wall of wind* appears in all the spaces you\
|
||
\ left during this movement, lasting for 1 round. \n\n**Heightened (5th)** The\
|
||
\ *wall of wind* lasts 3 rounds."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Unfolding Wind Rush
|
||
req: null
|
||
source:
|
||
- abbr: LOWG
|
||
page_start: 83
|
||
page_stop: 83
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Evocation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '1'
|
||
cast: null
|
||
components:
|
||
- Verbal
|
||
descr: "You send currents of protective ki to the surface of your body that protect\
|
||
\ you from harm, at least until your enemies dissipate them. You gain 15 temporary\
|
||
\ Hit Points, which last for up to 3 rounds. \n\n **Heightened (+1)** The temporary\
|
||
\ Hit Points increase by 5."
|
||
duration: null
|
||
has_been_manually_proofread: false
|
||
level: 3
|
||
name: Untwisting Iron Buffer
|
||
req: null
|
||
source:
|
||
- abbr: LOWG
|
||
page_start: 83
|
||
page_stop: 83
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Abjuration
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: null
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You call upon the aspect of the animal from your mask, gaining physical features
|
||
reminiscent of that animal. You morph slightly into that creature, gaining the
|
||
Speeds and senses you would gain from using *animal form* to turn into the type
|
||
of animal your mask represents; these special Speeds can't be increased by status
|
||
bonuses or item bonuses.
|
||
duration: 5 minutes
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Magic Warrior Aspect
|
||
req: null
|
||
source:
|
||
- abbr: LOWG
|
||
page_start: 96
|
||
page_stop: 96
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Morph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
- action_abbr: '2'
|
||
cast: null
|
||
components:
|
||
- Somatic
|
||
- Verbal
|
||
descr: You transform into the animal from your mask. You gain the effects of *animal
|
||
form*, heightened to *magic warrior transformation*'s level, and you can transform
|
||
into only the type of animal your mask represents.
|
||
duration: 1 minute
|
||
has_been_manually_proofread: false
|
||
level: 2
|
||
name: Magic Warrior Transformation
|
||
req: null
|
||
source:
|
||
- abbr: LOWG
|
||
page_start: 96
|
||
page_stop: 96
|
||
targets: null
|
||
traditions: null
|
||
traits:
|
||
- Uncommon
|
||
- Polymorph
|
||
- Transmutation
|
||
trigger: null
|
||
type: Focus
|
||
spellcomponent:
|
||
- Material
|
||
- Verbal
|
||
- Somatic
|
||
- Focus
|
||
- Somatic or Verbal
|
||
- 3 gp silver bell focus
|
||
spellschool:
|
||
- descr: Abjurations protect and ward. They create barriers that keep out attacks,
|
||
effects, or even certain types of creatures. They also create effects that harm
|
||
trespassers or banish interlopers.
|
||
name: Abjuration
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 297
|
||
page_stop: 297
|
||
- descr: Conjuration spells transport creatures via teleportation, create an object,
|
||
or bring a creature or object from somewhere else (typically from another plane)
|
||
to follow your commands.\n\nConjuration spells often have the teleportation trait,
|
||
and the creatures summoned by conjuration spells have the summoned trait.
|
||
name: Conjuration
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 297
|
||
page_stop: 297
|
||
- descr: Divinations allow you to learn the secrets of the present, past, and future.
|
||
They bestow good fortune, grant you the ability to perceive remote locations,
|
||
and reveal secret knowledge.\n\nDivinations often have the detection trait if
|
||
they find something, the prediction trait if they grant you insight about what
|
||
might happen in the future, the revelation trait if they show things as they truly
|
||
are, or the scrying trait if they let you perceive another location.
|
||
name: Divination
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 297
|
||
page_stop: 297
|
||
- descr: Enchantments affect the minds and emotions of other creatures—sometimes to
|
||
influence and control them, and other times to bolster them to greater heights
|
||
of courage. Enchantment spells almost always have the mental trait, and many have
|
||
the emotion trait or the fear trait.
|
||
name: Enchantment
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 297
|
||
page_stop: 297
|
||
- descr: Evocations capture magical energy and then shape it to harm your foes or
|
||
protect your allies. Evocation spells often have a trait that comes from the type
|
||
of damage they deal, such as acid, cold, fire, force, or sonic.
|
||
name: Evocation
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 298
|
||
page_stop: 298
|
||
- descr: Illusions create the semblance of something real, fooling the eyes, ears,
|
||
and other senses. They almost always have the mental trait, and depending on how
|
||
the illusion is perceived, they might also have the auditory or visual trait.
|
||
name: Illusion
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 298
|
||
page_stop: 298
|
||
- descr: Necromancy spells harness the power of life and death. They can sap life
|
||
essence or sustain creatures with life-saving healing. Necromancy spells often
|
||
have the curse, death, healing, negative, or positive traits.
|
||
name: Necromancy
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 298
|
||
page_stop: 298
|
||
- descr: Transmutation spells make alterations to or transform the physical form of
|
||
a creature or object. The morph and polymorph traits appear primarily in transmutation
|
||
spells.
|
||
name: Transmutation
|
||
source:
|
||
- abbr: CRB
|
||
page_start: 298
|
||
page_stop: 298
|
||
spelltradition:
|
||
- Arcane
|
||
- Divine
|
||
- Occult
|
||
- Primal
|
||
spelltype:
|
||
- Spell
|
||
- Cantrip
|
||
- Focus
|
||
- Ritual
|