pathfinder-2-sqlite-MIRROR/data/monsters/choker.yaml

216 lines
6.9 KiB
YAML

ability_mods:
cha_mod: -2
con_mod: 1
dex_mod: 3
int_mod: -3
str_mod: 3
wis_mod: 1
ac: 18
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: 'The choker tries to pull a creature it has __grabbed__ or __restrained__
into the path of the attack. The choker attempts an __Athletics__ check, including
its bonus to __Grapple__. If it succeeds against the grabbed or restrained creature''s
Fortitude DC, the choker redirects the attack to that creature, and the attacker
compares its attack roll result against the new target''s AC.
The choker must move the creature into a space adjacent to itself. The creature
must also be moved within the attacker''s reach against a melee attack or into
a space between itself and the attacker against a ranged attack. The choker can''t
use this ability to make the attacker target itself, even if it''s grabbing or
restraining the attacker.'
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Yank
range: null
raw_description: '**Yank [Reaction]** (__manipulate__) **Trigger **An enemy targets
the choker with an attack; **Effect **The choker tries to pull a creature it has
__grabbed__ or __restrained__ into the path of the attack. The choker attempts
an __Athletics__ check, including its bonus to __Grapple__. If it succeeds against
the grabbed or restrained creature''s Fortitude DC, the choker redirects the attack
to that creature, and the attacker compares its attack roll result against the
new target''s AC.
The choker must move the creature into a space adjacent to itself. The creature
must also be moved within the attacker''s reach against a melee attack or into
a space between itself and the attacker against a ranged attack. The choker can''t
use this ability to make the attacker target itself, even if it''s grabbing or
restraining the attacker.'
requirements: null
success: null
traits:
- manipulate
trigger: An enemy targets the choker with an attack
description: 'With long, cartilaginous limbs and gray skin, chokers easily hide in
stony alcoves, rocky fissures, and darkened staircases to ambush their prey. The
strange little aberrations prefer to pick off weak and solitary creatures, especially
those that wander off from their packs or communities. A choker''s long, spongy
arms are flexible but deceptively strong. The fingers can tighten rapidly and are
ridged with spiky, tooth-like structures that provide an incredible grip. A choker
typically strangles its prey to death, then drags the body off or dismembers it
using crude tools if the body is too big to carry. If confronted or outnumbered,
a choker tries to escape, often compressing into a tight passage to get away. Chokers
that encounter humanoids exhibit intense curiosity about their culture, society,
and the products of art and industry. This interest isn''t very deep—it just results
in chokers that like killing people and collecting any of their items that seem
sophisticated, such as jewelry, nice clothing, or written texts.
Chokers sometimes gather in settlements, usually sticking to slums or abandoned
structures. These chokers stalk at night, flopping across rooftops, tapping at windows,
and scuttling through sewers, gutters, and chimneys to get at prey. An urban choker
that finds prey early on its hunt—a wandering pet, a person who is out alone—might
spend the rest of the night indulging its curiosity about the products of society.
A curious choker might abscond with all sorts of odd items, from tavern signs to
library books to roof tiles. A choker usually pilfers only one item at a time, but
as its collection grows, it might need to find a larger nest to accommodate its
collection, then move its pieces one by one to the new home.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 16'
hp: 28
hp_misc: null
immunities: null
items: null
knowledge_checks:
dc: 16
skills:
- Occultism
languages:
- Aklo
- Undercommon
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d6+3
type: bludgeoning
name: arm
plus_damage:
- formula: null
type: strangling fingers
to_hit: 11
traits:
- reach 10 feet
name: Choker
perception: 7
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d6+3 bludgeoning, DC 19
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 1d6+3 bludgeoning, DC 19'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If the choker starts its turn hidden from or undetected by a creature,
that creature is __flat-footed__ against the choker's attacks until the end of
the turn.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Hidden Movement
range: null
raw_description: '**Hidden Movement** If the choker starts its turn hidden from
or undetected by a creature, that creature is __flat-footed__ against the choker''s
attacks until the end of the turn.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Any creature hit by a choker's arm Strike is automatically __grabbed__,
and the choker begins to strangle the target. The creature is suffocating and
can't speak as long as it's strangled. This prevents it from casting spells with
a verbal component or activating items with a command component.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Strangling Fingers
range: null
raw_description: '**Strangling Fingers** Any creature hit by a choker''s arm Strike
is automatically __grabbed__, and the choker begins to strangle the target. The
creature is suffocating and can''t speak as long as it''s strangled. This prevents
it from casting spells with a verbal component or activating items with a command
component.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 7
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 7
will_misc: null
sense_abilities: null
senses:
- Perception +7
- darkvision
size: Small
skills:
- bonus: 9
misc: +11 to Grapple
name: 'Athletics '
- bonus: 9
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 51
page_stop: null
speed:
- amount: 20
type: Land
- amount: 15
type: climb
spell_lists: null
traits:
- CE
- Small
- Aberration
type: Creature
weaknesses: null