269 lines
7.8 KiB
YAML
269 lines
7.8 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 3
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dex_mod: 0
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int_mod: -1
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str_mod: 6
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wis_mod: 1
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ac: 22
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ac_special:
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- descr: 24 with shield raised
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alignment: LN
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The doorwarden can Raise its Shield and gain its shield's benefit to AC
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against the triggering attack.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Reactive Shield
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range: null
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raw_description: '**Reactive Shield** [Reaction] **Trigger** An enemy hits the doorwarden
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with a melee Strike. **Effect** The doorwarden can Raise its Shield and gain its
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shield''s benefit to AC against the triggering attack.'
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requirements: null
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success: null
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traits: null
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trigger: An enemy hits the doorwarden with a melee Strike.
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: When the doorwarden uses Shield Block against a melee attack from a
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creature within 5 feet, it can also push the creature 5 feet.
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effect: You snap your shield in place to ward off a blow. Your shield prevents you
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from taking an amount of damage up to the shield's Hardness. You and the shield
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each take any remaining damage, possibly breaking or destroying the shield.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shield Block
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range: null
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raw_description: '**Shield Block** [Reaction] **Trigger** While you have your shield
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raised, you would take damage from a physical attack. **Effect** You snap your
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shield in place to ward off a blow. Your shield prevents you from taking an amount
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of damage up to the shield''s Hardness. You and the shield each take any remaining
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damage, possibly breaking or destroying the shield.'
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requirements: null
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success: null
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traits: null
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trigger: While you have your shield raised, you would take damage from a physical
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attack.
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description: 'Doorwardens are constructs originally invented by elves. Upon first
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glance, these guardians resemble ornate doors made entirely of steel or even mithral,
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but when trespassers try to force their way past, the doorwarden transforms into
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a skilled and sturdy soldier bearing its "door" like a towering shield.
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Perceptive travelers can sometimes spot a door warden before its magic becomes obvious.
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The door often bears a round disk or similar embossment that resembles a shield
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boss designed for bashing, and the bar that can be lowered to block entry resembles
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an arm clasping a longsword by the hilt. The original doorwardens crafted by the
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elves included a motif of elven armor and a metal mask in the style of Alseta''s
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own, though other cultures embellish their own doorwardens with their own themes
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and sometimes even their own ancestral weapons, such as axes for dwarven doorwardens.
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Doorwardens sometimes know about the chambers they guard, and they have been known
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to speak to trespassers, especially elves. But a doorwarden cannot be persuaded
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to stand aside; it is bound to the portal where it has been placed and will defend
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it until destroyed.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 22'
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hp: 60
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hp_misc: null
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immunities:
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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items:
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- longsword
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- steel shield (Hardness 5, HP 20, BT 10) with shield boss
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knowledge_checks:
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dc: 22
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skills:
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- Arcana
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- Crafting
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languages:
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- Common
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level: 5
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+9
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type: slashing
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name: longsword
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plus_damage: null
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to_hit: 15
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traits:
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- reach 10 feet
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- versatile P
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- action_cost: One Action
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damage:
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formula: 1d6+9
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type: bludgeoning
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name: shield boss
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plus_damage: null
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to_hit: 15
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d4+8
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type: bludgeoning
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name: door
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plus_damage: null
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to_hit: 13
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traits: null
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name: Doorwarden
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perception: 13
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: Until the next time it acts, the doorwarden appears to be a door. It
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has an automatic result of 31 on __Deception__ checks and DCs to pass as a door.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Imitate Door
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range: null
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raw_description: '**Imitate Door** (__concentrate__) Until the next time it acts,
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the doorwarden appears to be a door. It has an automatic result of 31 on __Deception__
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checks and DCs to pass as a door.'
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requirements: null
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success: null
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traits:
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- concentrate
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The door opens and slams its doors, making two door Strikes against
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one creature. If both hit, the creature is __grabbed__—stuck between the doors.
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The doorwarden's multiple attack penalty doesn't increase until it has finished
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both attacks.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Slam Doors
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range: null
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raw_description: '**Slam Doors** [Two Actions] (__concentrate__) The door opens
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and slams its doors, making two door Strikes against one creature. If both hit,
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the creature is __grabbed__—stuck between the doors. The doorwarden''s multiple
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attack penalty doesn''t increase until it has finished both attacks.'
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requirements: null
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success: null
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traits:
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- concentrate
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 5
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type: physical (except bludgeoning)
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ritual_lists: null
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saves:
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fort: 12
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fort_misc: null
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misc: null
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ref: 7
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +13
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- low-light vision
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- see invisibility
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size: Large
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skills:
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- bonus: 13
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misc: null
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name: 'Athletics '
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- bonus: 11
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misc: null
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name: 'Intimidation '
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source:
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- abbr: 'Pathfinder #145: Hellknight Hill'
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page_start: 86
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page_stop: null
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speed:
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- amount: 20
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type: Land
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spell_lists:
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- dc: 19
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misc: null
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name: Arcane Innate Spells
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spell_groups:
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- heightened_level: null
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level: 2
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spells:
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- frequency: null
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name: see invisibility
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requirement: null
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to_hit: null
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traits:
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- Uncommon
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- LN
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- Large
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- Construct
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type: Creature
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weaknesses: null
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