218 lines
6.0 KiB
YAML
218 lines
6.0 KiB
YAML
ability_mods:
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cha_mod: 2
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con_mod: 4
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dex_mod: 3
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int_mod: -3
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str_mod: 3
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wis_mod: 3
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ac: 18
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Esoboks are brute hunters and pugnacious sentinels that serve as the
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guard dogs of the __Boneyard__. These squat, powerful quadrupeds have a frill of
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dark feathers around their distinctive heads which resemble a crocodile skull. Esoboks
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rarely bother with those who are truly dead, allowing the dead of the Boneyard to
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go about their business while remaining watchful for danger. Though cunning when
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sniffing out threats to the Boneyard or to their psychopomp handlers, they''re among
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the least intelligent of the psychopomps and rarely speak except to utter growling
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threats. The wise listen when an esobok makes a threat, as it won''t do so twice.
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**__Recall Knowledge - Monitor__ (__Religion__)**: DC 18'
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hp: 55
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hp_misc: null
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immunities:
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- death effects
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- disease
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items: null
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knowledge_checks:
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dc: 18
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skills:
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- Religion
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languages:
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- Abyssal
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- Celestial
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- Infernal
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- Requian
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level: 3
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melee:
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- action_cost: One Action
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damage:
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formula: 1d10+3
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type: piercing
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name: jaws
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plus_damage:
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- formula: null
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type: Grab and spirit touch
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to_hit: 12
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traits:
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- magical
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- action_cost: One Action
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damage:
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formula: 1d6+3
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type: slashing
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name: claw
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plus_damage:
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- formula: null
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type: spirit touch
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to_hit: 12
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traits:
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- agile
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- magical
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name: Esobok
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perception: 12
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The esobok Strides and then makes a Strike. If it began this action
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__hidden__, it remains hidden until after the Strike.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Pounce
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range: null
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raw_description: '**Pounce** The esobok Strides and then makes a Strike. If it
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began this action __hidden__, it remains hidden until after the Strike.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: An esobok's Strikes affect __incorporeal__ creatures with the effects
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of a __ghost touch__ property rune and deal 1d6 negative damage to living creatures
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and 1d6 positive damage to undead.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Spirit Touch
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range: null
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raw_description: '**Spirit Touch** An esobok''s Strikes affect __incorporeal__ creatures
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with the effects of a __ghost touch__ property rune and deal 1d6 negative damage
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to living creatures and 1d6 positive damage to undead.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: As failure, but as long as a creature is stunned or paralyzed,
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it is also stupefied 2.
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critical_success: The creature is unaffected.
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description: null
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effect: A creature is __grabbed__ by the esobok's jaws
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effects: null
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failure: The esobok wrenches the target's soul from its body into its jaws. Mindless
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undead creatures of level 2 or lower are destroyed, other undead creatures are
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stunned for 1 round, and all other creatures are paralyzed. At the end of each
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of its turns, a creature paralyzed by this effect can attempt a new save to end
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the effect. The paralysis ends automatically if the esobok attempts a jaws Strike
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or speaks.
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frequency: null
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full_description: null
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generic_description: null
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name: Wrench Spirit
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range: null
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raw_description: "**Wrench Spirit** (__attack__, __divine__, __incapacitation__,\
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\ __necromancy__) **Requirement** A creature is __grabbed__ by the esobok's jaws;\
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\ **Effect** The esobok releases the target from the Grab but wrenches its spirit\
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\ free as it does so. The creature must attempt a DC 20 Will save. Creatures without\
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\ souls (such as most __constructs__) and creatures whose bodies and souls are\
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\ one (such as most __celestials__, __fiends__, and __monitors__) that roll a\
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\ failure or critical failure on the save get a success instead. \n\n**Critical\
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\ Success** The creature is unaffected. \n\n**Success** The target is __stunned\
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\ 1__. \n\n**Failure** The esobok wrenches the target's soul from its body into\
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\ its jaws. __Mindless__ __undead__ creatures of level 2 or lower are destroyed,\
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\ other undead creatures are stunned for 1 round, and all other creatures are\
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\ __paralyzed__. At the end of each of its turns, a creature paralyzed by this\
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\ effect can attempt a new save to end the effect. The paralysis ends automatically\
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\ if the esobok attempts a jaws Strike or speaks. \n\n**Critical Failure** As\
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\ failure, but as long as a creature is stunned or paralyzed, it is also __stupefied\
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\ 2__."
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requirements: null
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success: The target is stunned 1.
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traits:
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- attack
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- divine
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- incapacitation
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- necromancy
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: negative
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- amount: 5
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type: poison
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ritual_lists: null
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saves:
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fort: 11
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fort_misc: null
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misc: null
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ref: 8
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ref_misc: null
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will: 8
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +12
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- darkvision
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- lifesense 60 feet
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- scent (imprecise) 60 feet
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size: Medium
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skills:
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- bonus: 8
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misc: null
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name: 'Acrobatics '
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- bonus: 10
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misc: null
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name: 'Athletics '
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- bonus: 9
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misc: null
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name: 'Intimidation '
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- bonus: 4
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misc: null
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name: 'Religion '
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- bonus: 8
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misc: null
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name: 'Stealth '
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- bonus: 10
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 208
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page_stop: null
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speed:
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- amount: 30
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type: Land
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spell_lists:
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- dc: 17
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 2
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spells:
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- frequency: ×3, self only
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name: invisibility
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requirement: null
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to_hit: null
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traits:
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- N
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- Medium
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- Monitor
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- Psychopomp
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type: Creature
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weaknesses: null
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