pathfinder-2-sqlite-MIRROR/data/monsters/flea swarm.yaml

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3.7 KiB
YAML

ability_mods:
cha_mod: -4
con_mod: 4
dex_mod: 5
int_mod: -5
str_mod: -2
wis_mod: 1
ac: 18
ac_special: null
alignment: N
automatic_abilities: null
description: 'Flea swarms roil across city streets and rural hinterlands in a hissing,
scraping scrabble, draining blood from any creatures unfortunate enough to cross
their path.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 20'
hp: 55
hp_misc: null
immunities:
- disease
- precision
- swarm mind
items: null
knowledge_checks:
dc: 20
skills:
- Nature
languages: null
level: 5
melee: null
name: Flea Swarm
perception: 13
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Drain from flea fever can't be reduced or recovered from naturally
until the disease is cured. **Saving Throw** DC 19 Fortitude; **Stage 1** __drained
1__ (1d4 hours), **Stage 2** drained 1 and __sickened 1__ (1 day), **Stage 3**
drained 2 and sickened 1 (1 day), **Stage 4** drained 3 and sickened 1 (1 day),
**Stage 5** dead
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Flea Fever
range: null
raw_description: '**Flea Fever** (__disease__) Drain from flea fever can''t be reduced
or recovered from naturally until the disease is cured. **Saving Throw** DC 19
Fortitude; **Stage 1** __drained 1__ (1d4 hours), **Stage 2** drained 1 and __sickened
1__ (1 day), **Stage 3** drained 2 and sickened 1 (1 day), **Stage 4** drained
3 and sickened 1 (1 day), **Stage 5** dead'
requirements: null
success: null
traits:
- disease
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The flea swarm's last action was Swarming Bites, and it dealt damage to
at least one enemy
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Suck Blood
range: null
raw_description: '**Suck Blood** **Requirements** The flea swarm''s last action
was Swarming Bites, and it dealt damage to at least one enemy; **Effect** The
flea swarm drinks the creatures'' blood. Each victim becomes drained 1 and the
swarm regains 3 HP for each victim drained.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: Each enemy in the swarm's space takes 2d4+7 piercing damage and must
attempt a DC 22 basic Reflex save. A creature that fails its save is exposed to
flea fever.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swarming Bites
range: null
raw_description: '**Swarming Bites** Each enemy in the swarm''s space takes 2d4+7
piercing damage and must attempt a DC 22 basic Reflex save. A creature that fails
its save is exposed to flea fever.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 8
type: physical (except bludgeoning)
ritual_lists: null
saves:
fort: 15
fort_misc: null
misc: null
ref: 16
ref_misc: null
will: 6
will_misc: null
sense_abilities: null
senses:
- Perception +13
- low-light vision
- scent (imprecise) 30 feet
size: Large
skills:
- bonus: 14
misc: null
name: 'Acrobatics '
- bonus: 9
misc: +13 to Jump
name: 'Athletics '
source:
- abbr: 'Pathfinder #151: The Show Must Go On'
page_start: 83
page_stop: null
speed:
- amount: 30
type: Land
spell_lists: null
traits:
- N
- Large
- Animal
- Swarm
type: Creature
weaknesses:
- amount: 4
type: area damage
- amount: 4
type: splash damage