pathfinder-2-sqlite-MIRROR/data/monsters/flesh golem.yaml

210 lines
5.6 KiB
YAML

ability_mods:
cha_mod: -5
con_mod: 3
dex_mod: -1
int_mod: -5
str_mod: 5
wis_mod: 0
ac: 26
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A severely damaged flesh golem has a chance of going berserk. If it
has 40 or fewer HP at the start of its turn, the golem must succeed at a DC 5
flat check or go berserk. A berserk golem wildly attacks the nearest living creature,
or the nearest object if no creatures are nearby.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Berserk
range: null
raw_description: '**Berserk** A severely damaged flesh golem has a chance of going
berserk. If it has 40 or fewer HP at the start of its turn, the golem must succeed
at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest
living creature, or the nearest object if no creatures are nearby.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by fire (5d8, 3d4 from areas or persistent damage); healed by
electricity (area 2d4 HP); slowed by cold
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by fire (5d8, 3d4 from areas or persistent
damage); healed by electricity (area 2d4 HP); slowed by cold'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Casting a flesh to stone spell on the flesh golem affects the golem
normally.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vulnerable to Flesh to Stone
range: null
raw_description: '**Vulnerable to Flesh to Stone** Casting a flesh to stone spell
on the flesh golem affects the golem normally.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The golem lashes out and tries to grab a nearby creature. The golem attempts
an Athletics check to Grapple an adjacent creature. The creature also takes 3d6
electricity damage on a success, or 6d6 electricity damage on a critical success.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Electric Reflexes
range: null
raw_description: '**Electric Reflexes** [Reaction] **Trigger** The golem takes electricity
damage and a creature is adjacent to it. **Effect** The golem lashes out and tries
to grab a nearby creature. The golem attempts an Athletics check to Grapple an
adjacent creature. The creature also takes 3d6 electricity damage on a success,
or 6d6 electricity damage on a critical success.'
requirements: null
success: null
traits: null
trigger: The golem takes electricity damage and a creature is adjacent to it.
description: 'Made of odd scraps of skin and muscle, a flesh golem is a grotesque
parody of life. Though it has no mind, it can still go into a berserk rage when
harmed, giving it a faint semblance of emotion. Flesh golems guard the laboratories
and charnel houses of fleshwarpers and necromancers who feel no compunctions about
desecrating corpses for their own ends. Though the first flesh golem is believed
to have been a misguided attempt to create from simple base elements, these monstrosities
are far from human. In isolated cases, echoes of a personality might rise in a flesh
golem if the brain used as part of its construction belonged to a particularly powerful
personality, but such tragic instances are (thankfully) rare in the extreme.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 26'
hp: 140
hp_misc: null
immunities:
- bleed
- disease
- death effects
- electricity
- doomed
- drained
- fatigued
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
knowledge_checks:
dc: 26
skills:
- Arcana
- Crafting
languages: null
level: 8
melee:
- action_cost: One Action
damage:
formula: 2d10+7
type: bludgeoning
name: fist
plus_damage: null
to_hit: 20
traits:
- magical
- reach 10 feet
name: Flesh Golem
perception: 12
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The flesh golem is berserk.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Berserk Slam
range: null
raw_description: '**Berserk Slam** **Requirement** The flesh golem is berserk.
**Effect** The flesh golem Strikes with its fist at a -1 circumstance penalty.
If it hits, it deals 1d6 extra damage and knocks the target __prone__.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 5
type: physical (except adamantine)
ritual_lists: null
saves:
fort: 18
fort_misc: null
misc: null
ref: 14
ref_misc: null
will: 15
will_misc: null
sense_abilities: null
senses:
- Perception +12
- darkvision
size: Large
skills:
- bonus: 19
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 185
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- Uncommon
- N
- Large
- Construct
- Golem
- Mindless
type: Creature
weaknesses: null