pathfinder-2-sqlite-MIRROR/data/monsters/gelatinous cube.yaml

194 lines
4.8 KiB
YAML

ability_mods:
cha_mod: -5
con_mod: 5
dex_mod: -5
int_mod: -5
str_mod: 4
wis_mod: 0
ac: 10
ac_special: null
alignment: N
automatic_abilities: null
description: 'Found underground or in dungeons, these quivering cubes of slime continuously
scour their domain for food. The acid in their bodies is weak enough that many gelatinous
cubes still contain the gear of their victims, as they''re unable to break them
down.
**__Recall Knowledge - Ooze__ (__Occultism__)**: DC 18'
hp: 90
hp_misc: null
immunities:
- acid
- critical hits
- mental
- precision
- unconscious
- visual
items: null
knowledge_checks:
dc: 18
skills:
- Occultism
languages: null
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d6
type: acid
name: cube face
plus_damage:
- formula: null
type: paralysis
to_hit: 11
traits: null
name: Gelatinous Cube
perception: 5
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: DC 19, 2d6 acid, Escape DC 19, Rupture 7. A creature Engulfed by the
gelatinous cube must also attempt a saving throw against paralysis.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Engulf
range: null
raw_description: '**Engulf** [Two Actions] DC 19, 2d6 acid, Escape DC 19, Rupture
7. A creature Engulfed by the gelatinous cube must also attempt a saving throw
against paralysis.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A creature Engulfed by the cube or hit by its attack is paralyzed unless
it succeeds at a DC 20 Fortitude save. A victim can attempt a new save to recover
at the end of each of its turns.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Paralysis
range: null
raw_description: '**Paralysis** (__incapacitation__) A creature Engulfed by the
cube or hit by its attack is paralyzed unless it succeeds at a DC 20 Fortitude
save. A victim can attempt a new save to recover at the end of each of its turns.'
requirements: null
success: null
traits:
- incapacitation
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A gelatinous cube's acid damages only organic material—not metal, stone,
or other inorganic substances.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Weak Acid
range: null
raw_description: '**Weak Acid** A gelatinous cube''s acid damages only organic material—not
metal, stone, or other inorganic substances.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: electricity
ritual_lists: null
saves:
fort: 12
fort_misc: null
misc: null
ref: 0
ref_misc: null
will: 5
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A gelatinous cube can sense nearby motion through vibration and air
movement.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Motion Sense
range: null
raw_description: '**Motion Sense** A gelatinous cube can sense nearby motion through
vibration and air movement.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A gelatinous cube is so clear that it's difficult to spot. A successful
DC 23 Perception check is required to notice a stationary cube, and a creature
must be Searching to attempt this check. A creature that walks into the cube is
automatically Engulfed (this usually causes the GM to call for initiative).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Transparent
range: null
raw_description: '**Transparent** A gelatinous cube is so clear that it''s difficult
to spot. A successful DC 23 Perception check is required to notice a stationary
cube, and a creature must be Searching to attempt this check. A creature that
walks into the cube is automatically Engulfed (this usually causes the GM to call
for initiative).'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +5
- motion sense 60 feet
- no vision
size: Large
skills:
- bonus: 11
misc: +13 to Shove
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 254
page_stop: null
speed:
- amount: 15
type: Land
spell_lists: null
traits:
- N
- Large
- Mindless
- Ooze
type: Creature
weaknesses: null