pathfinder-2-sqlite-MIRROR/data/monsters/gelugon.yaml

343 lines
9.0 KiB
YAML

ability_mods:
cha_mod: 4
con_mod: 5
dex_mod: 5
int_mod: 8
str_mod: 6
wis_mod: 5
ac: 34
ac_special: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 10 feet, DC 31
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 10 feet, DC 31 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- divine
- emotion
- enchantment
- fear
- mental
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: You lash out at a foe that leaves an opening. Make a melee Strike against
the triggering creature. If your attack is a critical hit and the trigger was
a manipulate action, you disrupt that action. This Strike doesn't count toward
your multiple attack penalty, and your multiple attack penalty doesn't apply to
this Strike.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Attack of Opportunity
range: null
raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
your reach uses a manipulate action or a move action, makes a ranged attack, or
leaves a square during a move action it''s using. **Effect** You lash out at a
foe that leaves an opening. Make a melee Strike against the triggering creature.
If your attack is a critical hit and the trigger was a manipulate action, you
disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
and your multiple attack penalty doesn''t apply to this Strike.'
requirements: null
success: null
traits: null
trigger: A creature within your reach uses a manipulate action or a move action,
makes a ranged attack, or leaves a square during a move action it's using.
description: 'Insectile ice devils are strategists and masterminds in Hell''s armies,
using their superior intellect to strike against their enemies and spread Hell''s
influence throughout the planes. An ice devil rarely breaks their solitary contemplation
of strategy save to pursue a plan they have devised. They can be enticed otherwise
only by an exchange of services to be determined at a later time, adding to the
pieces they can play on the board. Occasionally, a mortal strategist of outstanding
skill might amuse an ice devil enough for the gelugon to agree to a contest of strategy,
typically a strategic board game like chess, to decide a dispute. In the unlikely
event the devil loses such a contest, they inevitably go to great lengths to later
obtain that mortal''s services for their own infernal ends.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 31'
hp: 215
hp_misc: null
immunities:
- cold
- fire
items:
- +1 striking longspear
knowledge_checks:
dc: 31
skills:
- Religion
languages:
- Celestial
- Common
- Draconic
- Infernal
- telepathy 100 feet
level: 13
melee:
- action_cost: One Action
damage:
formula: 2d8+12
type: piercing
name: frost longspear
plus_damage:
- formula: 1d6
type: cold
- formula: 1d6
type: evil
- formula: null
type: slowing frost
to_hit: 28
traits:
- cold
- evil
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d6+12
type: bludgeoning
name: tail
plus_damage:
- formula: 2d6
type: cold
- formula: 1d6
type: evil
- formula: null
type: slowing frost
to_hit: 25
traits:
- agile
- cold
- evil
- magical
- reach 10 feet
name: Gelugon
perception: 26
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The ice devil channels the extreme cold of its body through its appendages
and weapons. A creature hit by an ice devil's weapon or unarmed attack in melee
must attempt a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon
used by an ice devil gains the effects of a __frost rune__ while the gelugon holds
it, and the ice devil can throw any such weapon with a 20-foot range increment,
trailing motes of frost.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slowing Frost
range: null
raw_description: '**Slowing Frost** (__cold__, __divine__, __evocation__) The ice
devil channels the extreme cold of its body through its appendages and weapons.
A creature hit by an ice devil''s weapon or unarmed attack in melee must attempt
a DC 32 Fortitude save or be __slowed 1__ for 1d4 rounds. A weapon used by an
ice devil gains the effects of a __frost rune__ while the gelugon holds it, and
the ice devil can throw any such weapon with a 20-foot range increment, trailing
motes of frost.'
requirements: null
success: null
traits:
- cold
- divine
- evocation
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: An ice devil's logical mind devises genius tactics from its perfect
memory. It can telepathically send a tactical repositioning to its allies, allowing
all commanded or allied evil creatures in the range of its telepathy to immediately
Stride (or Burrow, Climb, Fly, or Swim, if the creature has the corresponding
Speed).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Tactician of Cocytus
range: null
raw_description: '**Tactician of Cocytus** (__concentrate__) An ice devil''s logical
mind devises genius tactics from its perfect memory. It can telepathically send
a tactical repositioning to its allies, allowing all commanded or allied evil
creatures in the range of its telepathy to immediately Stride (or Burrow, Climb,
Fly, or Swim, if the creature has the corresponding Speed).'
requirements: null
success: null
traits:
- concentrate
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d8+12
type: piercing
name: frost longspear
plus_damage:
- formula: 1d6
type: cold
to_hit: 27
traits:
- cold
- magical
- thrown 20 feet
rarity: Common
resistances:
- amount: 10
type: physical (except silver)
- amount: 10
type: poison
ritual_lists:
- dc: 33
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 1
spells:
- frequency: null
name: infernal pact
requirement: null
to_hit: null
saves:
fort: 24
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 24
ref_misc: null
will: 26
will_misc: null
sense_abilities: null
senses:
- Perception +26
- greater darkvision
size: Large
skills:
- bonus: 22
misc: null
name: 'Acrobatics '
- bonus: 23
misc: null
name: 'Athletics '
- bonus: 25
misc: null
name: 'Deception '
- bonus: 25
misc: null
name: 'Diplomacy '
- bonus: 23
misc: null
name: 'Intimidation '
- bonus: 26
misc: null
name: 'Religion '
- bonus: 25
misc: null
name: 'Society '
- bonus: 22
misc: null
name: 'Stealth '
- bonus: 30
misc: null
name: 'Warfare Lore '
source:
- abbr: Bestiary
page_start: 91
page_stop: null
speed:
- amount: 35
type: Land
- amount: 35
type: fly (from <a style="text-decoration:underline" href="Spells.aspx?ID="><i>fly</i></a>)
spell_lists:
- dc: 33
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: x2
name: cone of cold
requirement: null
- heightened_level: null
level: 6
spells:
- frequency: null
name: illusory scene
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: null
name: dimension door
requirement: null
- frequency: x3
name: wall of ice
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: 7
level: 0
spells:
- frequency: null
name: ray of frost
requirement: null
- heightened_level: 4
level: -1
spells:
- frequency: null
name: fly
requirement: null
to_hit: null
traits:
- LE
- Large
- Devil
- Fiend
type: Creature
weaknesses:
- amount: 10
type: good