196 lines
5.2 KiB
YAML
196 lines
5.2 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 6
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dex_mod: 3
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int_mod: -2
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str_mod: 7
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wis_mod: 5
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ac: 30
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 30 feet. A creature entering the aura or starting its turn in the aura
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must succeed at a DC 26 Fortitude save or become __sickened 1__ (plus __slowed
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1__ for as long as it's sickened on a critical failure). While within the aura,
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affected creatures take a -2 circumstance penalty to saves against __disease__
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and to recover from the sickened condition. A creature that succeeds at its save
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is temporarily immune for 1 minute.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Stench
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range: null
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raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature entering
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the aura or starting its turn in the aura must succeed at a DC 26 Fortitude save
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or become __sickened 1__ (plus __slowed 1__ for as long as it''s sickened on a
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critical failure). While within the aura, affected creatures take a -2 circumstance
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penalty to saves against __disease__ and to recover from the sickened condition.
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A creature that succeeds at its save is temporarily immune for 1 minute.'
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requirements: null
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success: null
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traits:
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- aura
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- olfactory
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trigger: null
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description: 'In transforming __xulgaths__, __drow__ fleshwarpers sought not to create
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a new type of creature but to recapture a form of xulgath predecessor believed entirely
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vanished from Golarion. Ghonhatines are the result—hulking reptilian beasts who
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prefer to crawl on all fours and tear at their foes with bestial fury.
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**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 27'
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hp: 175
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hp_misc: null
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immunities:
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- disease
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items: null
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knowledge_checks:
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dc: 27
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skills:
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- Occultism
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languages:
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- Undercommon
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level: 10
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melee:
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- action_cost: One Action
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damage:
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formula: 2d12+10
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type: piercing
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name: jaws
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plus_damage:
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- formula: 1d6
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type: persistent acid
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to_hit: 23
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traits:
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- reach 10 feet
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- action_cost: One Action
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damage:
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formula: 2d10+10
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 23
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traits:
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- agile
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- reach 10 feet
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name: Ghonhatine
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perception: 19
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The ghonhatine is adjacent to the corpse of a creature that died within
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the last hour
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Feed
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range: null
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raw_description: '**Feed** (__manipulate__) **Requirement** The ghonhatine is
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adjacent to the corpse of a creature that died within the last hour; **Effect**
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The ghonhatine devours a chunk of the corpse. For 1 minute, the ghonhatine gains
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fast healing 5 and a +2 status bonus to damage rolls. It can gain these benefits
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from any given corpse only once.'
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requirements: null
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success: null
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traits:
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- manipulate
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A ghonhatine's vomit carries an awful disease that, over time, can
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cause a suffering creature's flesh to develop painful boils that eventually slough
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away, leaving gaping wounds; **Saving Throw** DC 28 Fortitude; **Stage 1** carrier
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with no ill effect (1d4 hours); **Stage 2** __enfeebled 1__ and __drained 1__
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(1 day); **Stage 3** enfeebled 2 and drained 2 (1 day); **Stage 4** enfeebled
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2 and drained 3 (1 day); **Stage 5** drained 4, enfeebled 2, and __unconscious__
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(1 day); **Stage 6** dead
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Fleshgout
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range: null
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raw_description: '**Fleshgout** (__disease__) A ghonhatine''s vomit carries an awful
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disease that, over time, can cause a suffering creature''s flesh to develop painful
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boils that eventually slough away, leaving gaping wounds; **Saving Throw** DC
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28 Fortitude; **Stage 1** carrier with no ill effect (1d4 hours); **Stage 2**
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__enfeebled 1__ and __drained 1__ (1 day); **Stage 3** enfeebled 2 and drained
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2 (1 day); **Stage 4** enfeebled 2 and drained 3 (1 day); **Stage 5** drained
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4, enfeebled 2, and __unconscious__ (1 day); **Stage 6** dead'
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requirements: null
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success: null
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traits:
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- disease
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 5d6
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type: acid
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name: vomit
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plus_damage:
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- formula: null
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type: fleshgout
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to_hit: 19
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traits:
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- acid
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- range increment 20 feet
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rarity: Common
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resistances:
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- amount: 10
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type: acid
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ritual_lists: null
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saves:
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fort: 22
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fort_misc: null
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misc: null
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ref: 17
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ref_misc: null
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will: 19
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +19
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- darkvision
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- scent (imprecise) 30 feet
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size: Large
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skills:
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- bonus: 21
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misc: null
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name: 'Athletics '
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- bonus: 19
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misc: null
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name: 'Intimidation '
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- bonus: 19
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 119
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page_stop: null
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speed:
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- amount: 35
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type: Land
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spell_lists: null
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traits:
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- CE
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- Large
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- Aberration
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type: Creature
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weaknesses: null
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