pathfinder-2-sqlite-MIRROR/data/monsters/giant mosquito.yaml

134 lines
3.2 KiB
YAML

ability_mods:
cha_mod: -5
con_mod: 2
dex_mod: 5
int_mod: -5
str_mod: 4
wis_mod: 2
ac: 24
ac_special: null
alignment: N
automatic_abilities: null
description: 'These horrifically enlarged versions of the common mosquito often prey
upon megafauna like dinosaurs and other large creatures, but they won''t turn down
a chance to drink the blood of a smaller target—such as a humanoid.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 22'
hp: 80
hp_misc: null
immunities: null
items: null
knowledge_checks:
dc: 22
skills:
- Nature
languages: null
level: 6
melee:
- action_cost: One Action
damage:
formula: 2d10+7
type: piercing
name: proboscis
plus_damage:
- formula: null
type: Grab and septic malaria
to_hit: 17
traits:
- finesse
name: Giant Mosquito
perception: 17
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The giant mosquito has a creature grabbed
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Blood Drain
range: null
raw_description: '**Blood Drain** **Requirements** The giant mosquito has a creature
grabbed; **Effect** The giant mosquito uses its proboscis to drain blood from
the grabbed creature. This deals 3d6 damage, and the giant mosquito gains temporary
Hit Points equal to the damage dealt. A creature that has its blood drained by
a giant mosquito is __drained 1__ until it receives healing of any kind or amount.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: '**Saving Throw** DC 24 Fortitude; **Onset** 1 day; **Stage 1** sickened
1 (1 day); **Stage 2** __drained 1__ and sickened 1 (1 day); **Stage 3** as stage
2 (1 day); **Stage 4** __unconscious__ (1 day); **Stage 5** dead'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Septic Malaria
range: null
raw_description: '**Septic Malaria** (__disease The victim can''t reduce its __sickened__
condition while it''s affected by septic malaria__) **Saving Throw** DC 24 Fortitude;
**Onset** 1 day; **Stage 1** sickened 1 (1 day); **Stage 2** __drained 1__ and
sickened 1 (1 day); **Stage 3** as stage 2 (1 day); **Stage 4** __unconscious__
(1 day); **Stage 5** dead'
requirements: null
success: null
traits:
- disease The victim can't reduce its sickened condition while it's affected by
septic malaria
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 14
fort_misc: null
misc: null
ref: 17
ref_misc: null
will: 12
will_misc: null
sense_abilities: null
senses:
- Perception +17
- darkvision
- scent (imprecise) 60 feet
size: Medium
skills:
- bonus: 13
misc: null
name: 'Acrobatics '
- bonus: 13
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 175
page_stop: null
speed:
- amount: 20
type: Land
- amount: 50
type: fly
spell_lists: null
traits:
- N
- Medium
- Animal
type: Creature
weaknesses: null