217 lines
6.2 KiB
YAML
217 lines
6.2 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 3
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dex_mod: -1
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int_mod: -3
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str_mod: 3
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wis_mod: 1
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ac: 17
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ac_special:
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- descr: 19 while withdrawn into its shell
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alignment: N
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The graveshell reduces the damage from the attack by an amount equal to
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its shell's Hardness. A graveshell's shell has a Hardness of 6, 10 Hit Points,
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and a Broken Threshold of 5. If its shell is broken, the graveshell can't attack
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with shell spikes, nor can it use Shell Game. If the shell is destroyed, the graveshell's
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AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs
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itself after a week.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shell Block
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range: null
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raw_description: '**Shell Block** [Reaction] **Trigger** The graveshell takes damage
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from a physical attack while withdrawn into its shell (see Shell Game below).
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**Effect** The graveshell reduces the damage from the attack by an amount equal
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to its shell''s Hardness. A graveshell''s shell has a Hardness of 6, 10 Hit Points,
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and a Broken Threshold of 5. If its shell is broken, the graveshell can''t attack
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with shell spikes, nor can it use Shell Game. If the shell is destroyed, the graveshell''s
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AC is reduced to 16. As long as a graveshell is alive, its shell naturally repairs
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itself after a week.'
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requirements: null
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success: null
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traits: null
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trigger: The graveshell takes damage from a physical attack while withdrawn into
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its shell (see Shell Game below).
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description: 'The graveshell is a dangerous predator that draws scavengers and explorers
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into its grasp using a morbid lure: the corpse of a former victim impaled upon the
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spikes that protrude from its large, turtle-like shell. Aside from its shell, the
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monster resembles no known animal. Small but bright yellow eyes watch from the sagging
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flesh of its head, the most prominent feature of which is a curiously shaped, toothy
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maw twisted into a perpetual grin. Its stubby arms and legs are impractical for
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both walking and swimming, though the algae-caked claws tipping each limb are deadly
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weapons.
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Graveshells are intelligent—a fact that surprises many who encounter them—and surrender
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rather than fight to the death. These monsters have little to offer in exchange
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for their lives, though the waterlogged treasures on their collection of corpses
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may entice opportunists.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 17'
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hp: 20
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hp_misc: null
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immunities: null
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items: null
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knowledge_checks:
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dc: 17
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skills:
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- Arcana
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- Nature
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languages:
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- Common
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- Undercommon
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6+3
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 8
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d4+3
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 8
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traits:
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- agile
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- action_cost: One Action
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damage:
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formula: 1d4+3
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type: piercing
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name: shell spikes
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plus_damage: null
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to_hit: 8
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traits: null
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name: Graveshell
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perception: 4
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The graveshell can hold its breath for 200 rounds (20 minutes).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Deep Breath
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range: null
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raw_description: '**Deep Breath** The graveshell can hold its breath for 200 rounds
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(20 minutes).'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The graveshell withdraws into its shell, gaining a +2 circumstance
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bonus to AC and allowing it to use Shell Block. This lasts until the graveshell
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moves or attacks with any attack other than its shell spikes. The graveshell can't
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take this action or get any benefit from it if its shell is broken.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Shell Game
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range: null
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raw_description: '**Shell Game** The graveshell withdraws into its shell, gaining
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a +2 circumstance bonus to AC and allowing it to use Shell Block. This lasts until
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the graveshell moves or attacks with any attack other than its shell spikes. The
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graveshell can''t take this action or get any benefit from it if its shell is
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broken.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 8
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fort_misc: null
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misc: null
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ref: 2
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ref_misc: null
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will: 4
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The graveshell conceals its true nature over the course of a few minutes
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by impaling a corpse (typically humanoid) on its spiky shell before partially
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submerging itself in water. It has an automatic result of 22 on Deception checks
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and DCs to pass as a corpse floating in the water.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Corpse Disguise
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range: null
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raw_description: '**Corpse Disguise** (__exploration__) The graveshell conceals
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its true nature over the course of a few minutes by impaling a corpse (typically
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humanoid) on its spiky shell before partially submerging itself in water. It has
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an automatic result of 22 on Deception checks and DCs to pass as a corpse floating
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in the water.'
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requirements: null
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success: null
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traits:
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- exploration
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trigger: null
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senses:
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- Perception +4
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- darkvision
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- wavesense (imprecise) 30 feet
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size: Large
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skills:
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- bonus: 6
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misc: null
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name: 'Athletics '
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- bonus: 4
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misc: null
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name: 'Stealth '
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source:
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- abbr: 'Pathfinder #145: Hellknight Hill'
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page_start: 89
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page_stop: null
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speed:
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- amount: 20
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type: Land
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- amount: 20
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type: swim
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spell_lists: null
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traits:
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- Uncommon
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- N
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- Large
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- Beast
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type: Creature
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weaknesses: null
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