244 lines
5.9 KiB
YAML
244 lines
5.9 KiB
YAML
ability_mods:
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cha_mod: -1
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con_mod: 6
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dex_mod: 1
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int_mod: -2
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str_mod: 7
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wis_mod: 4
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ac: 32
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ac_special: null
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alignment: CE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Catch Rock
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range: null
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raw_description: '**Catch Rock** [Reaction]'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The monster avoids being knocked out and remains at 1 HP, but its wounded
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value increases by 1. When it is wounded 3, it can no longer use this ability.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ferocity
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range: null
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raw_description: '**Ferocity** [Reaction] **Trigger** The monster is reduced to
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0 HP. **Effect** The monster avoids being knocked out and remains at 1 HP, but
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its wounded value increases by 1. When it is wounded 3, it can no longer use this
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ability.'
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requirements: null
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success: null
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traits: null
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trigger: The monster is reduced to 0 HP.
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- action_cost: Free Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The attack becomes a critical success.
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effects: null
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failure: null
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frequency: once per day, and recharges when the great cyclops uses Ferocity
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full_description: null
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generic_description: null
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name: Flash of Brutality
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range: null
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raw_description: '**Flash of Brutality** [Free Action] (__divination__, __fortune__,
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__occult__) **Frequency** once per day, and recharges when the great cyclops uses
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Ferocity; **Trigger** The great cyclops succeeds at an attack roll. **Effect**
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The attack becomes a critical success.'
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requirements: null
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success: null
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traits:
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- divination
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- fortune
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- occult
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trigger: The great cyclops succeeds at an attack roll.
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description: 'Gigantic, dim-witted loners, the great cyclopes embody their lesser
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kin writ large. They are both stronger and more violent, but their uncontrolled
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vision into possible futures has driven them beyond reason. They see every moment
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as a potential storm of uncontrollable fury, and out of a desperate desire for peace,
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quiet, and an end to their hunger, they lash out at all who come near. Wise creatures
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avoid great cyclopes at all cost.
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Debate has long raged over the origins of these massive, destructive giants. They
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are so large that it had long been assumed they were used as beasts of burden by
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their lesser kin, but they are now free to hunt and kill without restraint. Other
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scholars believe the great cyclops is the ultimate fate of the entire cyclops species.
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Whatever foolish decision or wayward curse caused the end of their civilization
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is still playing out, occasionally causing a cyclops to withdraw from its own kind,
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lose all semblance of intellect, and mutate into a lumbering, feral colossus. It
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is fortunate indeed that the great cyclops prefers to dwell far from humanoid settlements,
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because its immeasurable bloodlust inspires it to destroy virtually anything that
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moves, from dinosaurs and other monsters to the occasional explorer or soon-to-be-lost
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caravan.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 32'
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hp: 235
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hp_misc: null
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immunities: null
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items:
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- greatclub
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- hide armor
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knowledge_checks:
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dc: 32
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skills:
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- Society
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languages:
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- Common
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- Cyclops
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- Jotun
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level: 12
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melee:
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- action_cost: One Action
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damage:
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formula: 3d10+13
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type: bludgeoning
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name: greatclub
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plus_damage: null
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to_hit: 25
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traits:
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- backswing
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- reach 15 feet
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- shove
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- action_cost: One Action
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damage:
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formula: 2d10+13
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type: piercing
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name: horn
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plus_damage: null
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to_hit: 25
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traits:
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- reach 15 feet
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- action_cost: One Action
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damage:
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formula: 3d4+13
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type: bludgeoning
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name: fist
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plus_damage: null
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to_hit: 25
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traits:
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- agile
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- reach 15 feet
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name: Great Cyclops
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perception: 22
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The great cyclops Strides twice and makes a horn Strike. If it moved
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at least 20 feet away from its starting position, the Strike's damage is increased
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to 3d10+20.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Powerful Charge
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range: null
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raw_description: '**Powerful Charge** [Two Actions] The great cyclops Strides twice
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and makes a horn Strike. If it moved at least 20 feet away from its starting position,
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the Strike''s damage is increased to 3d10+20.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: ''
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Throw Rock
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range: null
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raw_description: '**Throw Rock** '
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 4d6+7
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type: bludgeoning
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name: rock
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plus_damage: null
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to_hit: 23
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traits:
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- brutal
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- range increment 120 feet
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rarity: Uncommon
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 25
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fort_misc: null
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misc: null
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ref: 19
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ref_misc: null
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will: 22
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +22
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- low-light vision
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size: Huge
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skills:
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- bonus: 18
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misc: null
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name: 'any one Lore '
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- bonus: 25
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misc: null
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name: 'Athletics '
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- bonus: 22
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary
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page_start: 69
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page_stop: null
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speed:
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- amount: 40
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type: Land
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spell_lists: null
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traits:
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- Uncommon
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- CE
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- Huge
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- Giant
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- Humanoid
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- Mutant
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type: Creature
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weaknesses: null
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