pathfinder-2-sqlite-MIRROR/data/monsters/herecite of zevgavizeb.yaml

405 lines
14 KiB
YAML

ability_mods:
cha_mod: 7
con_mod: 5
dex_mod: 4
int_mod: 1
str_mod: 6
wis_mod: 4
ac: 30
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The herecite warps the caster's prayers into a sacrilegious echo praising
the evils of its own deity. The triggering caster must succeed at a DC 29 Will
saving throw or their spell is disrupted and their action wasted.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Perverse Prayer
range: null
raw_description: '**Perverse Prayer** [Reaction] (__auditory__, __divine__, __evil__)
**Trigger** A creature within 30 feet uses the Sustain a Spell action to sustain
a divine spell or the Cast a Spell action to cast a divine spell with a verbal
component; **Effect** The herecite warps the caster''s prayers into a sacrilegious
echo praising the evils of its own deity. The triggering caster must succeed at
a DC 29 Will saving throw or their spell is disrupted and their action wasted.'
requirements: null
success: null
traits:
- auditory
- divine
- evil
trigger: A creature within 30 feet uses the Sustain a Spell action to sustain a
divine spell or the Cast a Spell action to cast a divine spell with a verbal component
description: 'Secreted away in the dark corners of unnamed libraries, necromancer''s
dens, and heretical scriptoriums, obscure texts describe a horrifying ritual that
combines sacrifice and suffering to create a powerful undead being known as a herecite.
These monsters, stripped of personal will or desire, are born into the service of
an evil god whom they worship unerringly and untiringly, often in spite of any opposing
religious leanings they may have had in life. Every herecite harbors an unquenchable
self-hatred because it was defiled by such a foul resurrection—a rage it turns outward
in an attempt to rob others of their faith and lives.
Herecites often outlast the cults that create them. Stranded herecites are drawn
to others of their kind, even if they are dedicated to different evil deities, and
when brought together they perform rites to magically bind themselves in a group
known as a cabal. While cabal members share enhanced magic and defenses, induction
into a cabal appears to hold even deeper significance for herecites. The presence
of others of their kind with whom they can pray—in verses warped to venerate wicked
gods—seems the only solace these tormented beings can find in undeath. Such a fellowship
of sorrow is nigh unbreakable, as many an overzealous crusader has discovered far
too late.
Customarily found within heavily modified temples to the pantheon of gods they collectively
worship, herecites act in service to their creators or as protectors of unholy ground.
High priests of different evil gods may even trade herecites among themselves, allowing
their minions to form cabals strengthened by their varied faiths. A lone herecite
cut off from its creators—often because it is the sole remnant of a destroyed temple
or its master has perished—may wander far and wide in search of a cabal to join.
Other times, the herecite seeks out a place sacred to the deity it worshipped in
life. Whether motivated by a desire for contrition or vengeance, the end result
of this baleful pilgrimage is always the desecration of the holy site and the slaughter
of its congregants, who may in turn rise as lesser forms of undead.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 29'
hp: 200
hp_misc: negative healing
immunities: null
items:
- +1 striking spiked gauntlet
knowledge_checks:
dc: 29
skills:
- Religion
languages:
- Common
- Draconic
- Infernal
level: 10
melee:
- action_cost: One Action
damage:
formula: 2d4+10
type: piercing
name: unholy spiked gauntlet
plus_damage:
- formula: 1d6
type: evil
to_hit: 22
traits:
- agile
- free-hand
name: Herecite of Zevgavizeb
perception: 20
proactive_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: null
effect: The herecite is in a cabal of three or more members, two of which are within
60 feet and have used Cabal Communion within the last round
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Assault the Soul
range: null
raw_description: '**Assault the Soul** [Three Actions] (__concentrate__, __divine__,
__evil__, __necromancy__) **Requirements** The herecite is in a cabal of three
or more members, two of which are within 60 feet and have used Cabal Communion
within the last round; **Effect** The herecite casts __bind soul__, __spirit blast__,
or __spiritual epidemic__ (DC 31). Once a herecite has used this ability (whether
or not it was successful), the cabal must wait 24 hours before one of its members
can use Assault the Soul again.'
requirements: null
success: null
traits:
- concentrate
- divine
- evil
- necromancy
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: With murmurs and chants, the herecite casts its consciousness toward
the other members of its cabal. For 1 round, it senses what other members are
sensing, knows their thoughts, and knows their exact location.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cabal Communion
range: null
raw_description: '**Cabal Communion** [Two Actions] (__auditory__, __concentrate__)
With murmurs and chants, the herecite casts its consciousness toward the other
members of its cabal. For 1 round, it senses what other members are sensing, knows
their thoughts, and knows their exact location.'
requirements: null
success: null
traits:
- auditory
- concentrate
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: Recalling the cruelty of the foul ritual that birthed it, the herecite
curses an enemy with a fragment of its blasphemy. The herecite targets one creature
within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature
is cursed. As long as the creature is cursed, any art object, symbol, or implement
of religious significance in the creature's possession—such as a divine spellcasting
focus, holy text, fetish, or rendering of a deity—becomes physically corrupted
in a way that debases the deity's tenets (a depiction of __Shelyn's__ songbird,
for example, might lose its beautiful plumage to reveal a hideous skeletal form
beneath). While these items continue to function normally, the cursed creature
is __stupefied__ 2 as long as it possesses an object corrupted in this fashion.
The creature can cast off its corrupted objects to remove the stupefied condition,
but any new religious objects it takes into its possession become similarly corrupted.
The curse can be lifted by a __remove curse__ spell or by an __atone__ ritual.
After a creature is targeted with this ability, regardless of whether it was affected,
it becomes immune to herecites' Curse of Defiled Idols for 1 day.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Curse of Defiled Idols
range: null
raw_description: '**Curse of Defiled Idols** [Two Actions] (__curse__, __divine__,
__evil__) Recalling the cruelty of the foul ritual that birthed it, the herecite
curses an enemy with a fragment of its blasphemy. The herecite targets one creature
within 30 feet, which must attempt a DC 29 Will save. On a failure, the creature
is cursed. As long as the creature is cursed, any art object, symbol, or implement
of religious significance in the creature''s possession—such as a divine spellcasting
focus, holy text, fetish, or rendering of a deity—becomes physically corrupted
in a way that debases the deity''s tenets (a depiction of __Shelyn''s__ songbird,
for example, might lose its beautiful plumage to reveal a hideous skeletal form
beneath). While these items continue to function normally, the cursed creature
is __stupefied__ 2 as long as it possesses an object corrupted in this fashion.
The creature can cast off its corrupted objects to remove the stupefied condition,
but any new religious objects it takes into its possession become similarly corrupted.
The curse can be lifted by a __remove curse__ spell or by an __atone__ ritual.
After a creature is targeted with this ability, regardless of whether it was affected,
it becomes immune to herecites'' Curse of Defiled Idols for 1 day.'
requirements: null
success: null
traits:
- curse
- divine
- evil
trigger: null
ranged: null
rarity: Uncommon
resistances: null
ritual_lists:
- dc: 28
misc: null
name: Rituals
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: null
name: consecrate
requirement: null
to_hit: null
saves:
fort: 19
fort_misc: null
misc: null
ref: 20
ref_misc: null
will: 22
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Multiple herecites can form a cabal to gain increased magical abilities
and defenses. A cabal consists of two to five herecites. The ritual to form a
cabal (or to welcome new herecites into an existing cabal) requires 24 hours of
worship, prayer, and vile sacrifice, after which point the herecites become magically
bound to one another. All herecites in a cabal gain the cleric domain spells granted
by each individual herecite's deity, and each herecite's focus pool increases
to 3 Focus Points. As long as the cabal exists, herecites in the cabal gain a
+2 status bonus to Perception checks and fast healing 10. These benefits persist
as long as the cabal consists of two or more herecites that remain within 1 mile
of one another.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cabal
range: null
raw_description: '**Cabal** Multiple herecites can form a cabal to gain increased
magical abilities and defenses. A cabal consists of two to five herecites. The
ritual to form a cabal (or to welcome new herecites into an existing cabal) requires
24 hours of worship, prayer, and vile sacrifice, after which point the herecites
become magically bound to one another. All herecites in a cabal gain the cleric
domain spells granted by each individual herecite''s deity, and each herecite''s
focus pool increases to 3 Focus Points. As long as the cabal exists, herecites
in the cabal gain a +2 status bonus to Perception checks and fast healing 10.
These benefits persist as long as the cabal consists of two or more herecites
that remain within 1 mile of one another.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 'A herecite is associated with one evil god and is always of the same
alignment as that god. Whenever it wields its deity''s favored weapon, that weapon
gains the __unholy__ rune. The herecite''s creators select two domains from their
deity; the herecite can cast the domain spells and the advanced domain spells
from those domains as cleric focus spells. The herecite can cast the deity''s
other granted cleric spells as divine innate spells. Most herecites have 2 Focus
Points in their focus pool. The herecite presented here is a herecite of __Zevgavizeb__.
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Herecite Deity
range: null
raw_description: '**Herecite Deity** A herecite is associated with one evil god
and is always of the same alignment as that god. Whenever it wields its deity''s
favored weapon, that weapon gains the __unholy__ rune. The herecite''s creators
select two domains from their deity; the herecite can cast the domain spells and
the advanced domain spells from those domains as cleric focus spells. The herecite
can cast the deity''s other granted cleric spells as divine innate spells. Most
herecites have 2 Focus Points in their focus pool. The herecite presented here
is a herecite of __Zevgavizeb__.
'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +20
- darkvision
- detect alignment (good only)
size: Medium
skills:
- bonus: 20
misc: null
name: 'Athletics '
- bonus: 23
misc: null
name: 'Intimidation '
- bonus: 22
misc: null
name: 'Religion '
- bonus: 19
misc: null
name: 'Zevgavizeb Lore '
source:
- abbr: 'Pathfinder #153: Life''s Long Shadow'
page_start: 80
page_stop: null
speed:
- amount: 30
type: Land
spell_lists:
- dc: 28
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 5
spells:
- frequency: null
name: ravening maw
requirement: null
- heightened_level: null
level: 3
spells:
- frequency: null
name: crisis of faith
requirement: null
- frequency: at will
name: harm
requirement: null
- frequency: null
name: meld into stone
requirement: null
- heightened_level: null
level: 2
spells:
- frequency: x3
name: darkness
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: ray of enfeeblement
requirement: null
- heightened_level: 5
level: -1
spells:
- frequency: good only
name: detect alignment
requirement: null
to_hit: null
- dc: 28
misc: null
name: Cleric Focus Spells
spell_groups:
- heightened_level: null
level: 4
spells:
- frequency: null
name: enduring might
requirement: null
- frequency: null
name: nature's bounty
requirement: null
- heightened_level: null
level: 1
spells:
- frequency: null
name: athletic rush
requirement: null
- frequency: null
name: vibrant thorns
requirement: null
to_hit: null
traits:
- Uncommon
- CE
- Medium
- Undead
type: Creature
weaknesses:
- amount: 10
type: good