pathfinder-2-sqlite-MIRROR/data/monsters/isqulug.yaml

266 lines
7.4 KiB
YAML

ability_mods:
cha_mod: 5
con_mod: 7
dex_mod: 5
int_mod: 3
str_mod: 7
wis_mod: 7
ac: 31
ac_special: null
alignment: NE
automatic_abilities: null
description: 'The isqulug''s appearance, though unsettling, might be its least awful
aspect. The creature resembles a bipedal amphibian with tentacles instead of arms
and a head composed of an undulant mass of what appear to be shifting, slimy transparent
eggs filled with writhing larvae. In truth, these larvae constitute the mind and
consciousness of the isqulug—its "body" is little more than an organic suit manufactured
from the flesh of those it has consumed, analogous to the complex web of a spider
or the hive of a colony of bees, but fully capable of movement and violence.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 30'
hp: 230
hp_misc: regeneration 10 (deactivated by cold
immunities:
- swarm mind
items: null
knowledge_checks:
dc: 30
skills:
- Occultism
languages:
- Aklo
level: 11
melee:
- action_cost: One Action
damage:
formula: 2d12+11
type: bludgeoning
name: tentacle
plus_damage:
- formula: null
type: isqulugia
to_hit: 22
traits:
- agile
- reach 10 feet
name: Isqulug
perception: 24
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The isqulug expels larvae from the hivemind in its head in a 30-foot
cone. Creatures in this area take 6d10 piercing damage as the swarm feeds on their
flesh (DC 30 basic Reflex save). Any creature that takes damage is exposed to
isqulugia. The isqulug becomes __stupefied 1__ for 1d4 rounds, during which it
can't Expel Infestation.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Expel Infestation
range: null
raw_description: '**Expel Infestation** [Two Actions] The isqulug expels larvae
from the hivemind in its head in a 30-foot cone. Creatures in this area take 6d10
piercing damage as the swarm feeds on their flesh (DC 30 basic Reflex save). Any
creature that takes damage is exposed to isqulugia. The isqulug becomes __stupefied
1__ for 1d4 rounds, during which it can''t Expel Infestation.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Isqulugia's __sickened__, __slowed__, and __paralyzed__ conditions
can't be removed until this affliction is removed; **Saving Throw** DC 30 Fortitude;
**Stage 1** sickened 1 (1 hour); **Stage 2** __fatigued__ and sickened 2 (1 day);
**Stage 3** fatigued and slowed 1 (1 day); **Stage 4** paralyzed (1 day); **Stage
5**the creature dies, and its body violently transforms into a new isqulug. __Wish__,
similar magic, or a 9th-level __resurrect__ ritual can return the victim to life.
The new isqulug remains even if the victim is brought back to life.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Isqulugia
range: null
raw_description: '**Isqulugia** (__disease__, __incapacitation__, __primal__, __transmutation__,
__virulent__) Isqulugia''s __sickened__, __slowed__, and __paralyzed__ conditions
can''t be removed until this affliction is removed; **Saving Throw** DC 30 Fortitude;
**Stage 1** sickened 1 (1 hour); **Stage 2** __fatigued__ and sickened 2 (1 day);
**Stage 3** fatigued and slowed 1 (1 day); **Stage 4** paralyzed (1 day); **Stage
5**the creature dies, and its body violently transforms into a new isqulug. __Wish__,
similar magic, or a 9th-level __resurrect__ ritual can return the victim to life.
The new isqulug remains even if the victim is brought back to life.'
requirements: null
success: null
traits:
- disease
- incapacitation
- primal
- transmutation
- virulent
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The isqulug can __Squeeze__ through tight spaces as if it were a Small
creature. While Squeezing, it can move at its full Speed. The isqulug can even
Squeeze through spaces that typically fit only a Tiny creature, but does so at
the standard speed for Squeezing.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Malleability
range: null
raw_description: '**Malleability** The isqulug can __Squeeze__ through tight spaces
as if it were a Small creature. While Squeezing, it can move at its full Speed.
The isqulug can even Squeeze through spaces that typically fit only a Tiny creature,
but does so at the standard speed for Squeezing.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An isqulug ignores difficult terrain that's caused by typical features
of swamps.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swamp Stride
range: null
raw_description: '**Swamp Stride** An isqulug ignores difficult terrain that''s
caused by typical features of swamps.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 10
type: fire
ritual_lists: null
saves:
fort: 24
fort_misc: null
misc: null
ref: 20
ref_misc: null
will: 18
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: An isqulug can precisely sense any creature infected with isqulugia
within 30 feet, and knows the current stage of the disease.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Host Scent
range: null
raw_description: '**Host Scent** An isqulug can precisely sense any creature infected
with isqulugia within 30 feet, and knows the current stage of the disease.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +24
- greater darkvision
- host scent 30 feet
size: Medium
skills:
- bonus: 22
misc: null
name: 'Acrobatics '
- bonus: 24
misc: null
name: 'Athletics '
- bonus: 22
misc: null
name: 'Nature '
- bonus: 22
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 149
page_stop: null
speed:
- amount: 25
type: Land
- amount: 25
type: swim
- amount: null
type: swamp stride
spell_lists:
- dc: 30
misc: ''
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 6
spells:
- frequency: null
name: tangling creepers
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: null
name: control water
requirement: null
- frequency: at will
name: entangle
requirement: null
- frequency: null
name: hallucinatory terrain
requirement: null
- frequency: at will
name: obscuring mist
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: null
name: fly
requirement: null
- heightened_level: 5
level: 0
spells:
- frequency: null
name: dancing lights
requirement: null
to_hit: 22
traits:
- Uncommon
- NE
- Medium
- Aberration
- Amphibious
type: Creature
weaknesses:
- amount: 10
type: cold