183 lines
6.0 KiB
YAML
183 lines
6.0 KiB
YAML
ability_mods:
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cha_mod: 4
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con_mod: 3
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dex_mod: 2
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int_mod: -1
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str_mod: 5
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wis_mod: 3
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ac: 21
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ac_special: null
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alignment: NE
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automatic_abilities: null
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description: 'Kelpies are malevolent amphibious fey shapechangers intent on luring
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mortals to their doom. These cruel predators lurk in and around areas of water,
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slightly preferring freshwater over saltwater. Kelpies lure or drag their prey underwater
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then drown and devour them, leaving behind only the victim''s heart and liver— the
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only parts of a meal kelpies find unpleasant. Kelpies are fond of magically disguising
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itself as fine steeds or attractive strangers to draw in victims, but its true appearance
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takes the form of a hideous equine with slimy, green flesh resembling aquatic plants.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 19'
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hp: 60
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hp_misc: null
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immunities: null
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items: null
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knowledge_checks:
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dc: 19
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skills:
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- Nature
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languages:
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- Aquan
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- Common
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- Sylvan
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+7
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type: bludgeoning
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name: jaws
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plus_damage:
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- formula: null
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type: Grab
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to_hit: 13
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traits: null
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name: Kelpie
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perception: 11
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: As failure, but the target doesn't consider water a danger and
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will enter an area of water even if it can't swim or breathe water. If it is attacked
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by the kelpie or starts to drown, it can attempt a new save at the start of its
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next turn, but it isn't freed automatically.
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critical_success: The creature is unaffected and is temporarily immune to Captivating
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Lure for 24 hours.
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description: "The kelpie instills an overwhelming attraction to itself within the\
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\ mind of a single creature within 60 feet. The target perceives the kelpie as\
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\ a desirable person (if the kelpie is in humanoid form) or a valuable steed (if\
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\ the kelpie is in equine form) and must attempt a DC 23 Will saving throw. \n\
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\n"
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effect: null
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effects: null
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failure: The creature is fascinated, and it must spend each of its actions to move
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closer to the kelpie as expediently as possible while avoiding obvious dangers.
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If a captivated creature is adjacent to the kelpie, it either attempts to mount
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the kelpie (if the kelpie is in equine form) or stays still and doesn't act. If
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the creature is attacked by the kelpie, or if it can't breathe water and enters
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an area of water, the creature is freed from captivation at the end of the kelpie's
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turn.
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frequency: null
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full_description: null
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generic_description: null
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name: Captivating Lure
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range: null
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raw_description: "**Captivating Lure** [Two Actions] (__concentrate__, __emotion__,\
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\ __enchantment__, __incapacitation__, __mental__, __primal__) The kelpie instills\
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\ an overwhelming attraction to itself within the mind of a single creature within\
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\ 60 feet. The target perceives the kelpie as a desirable person (if the kelpie\
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\ is in humanoid form) or a valuable steed (if the kelpie is in equine form) and\
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\ must attempt a DC 23 Will saving throw. \n\n**Critical Success** The creature\
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\ is unaffected and is temporarily immune to Captivating Lure for 24 hours. \n\
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\n**Success** The creature is __stupefied 1__ for 1 round and is then temporarily\
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\ immune to Captivating Lure for 24 hours. \n\n**Failure** The creature is __fascinated__,\
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\ and it must spend each of its actions to move closer to the kelpie as expediently\
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\ as possible while avoiding obvious dangers. If a captivated creature is adjacent\
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\ to the kelpie, it either attempts to mount the kelpie (if the kelpie is in equine\
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\ form) or stays still and doesn't act. If the creature is attacked by the kelpie,\
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\ or if it can't breathe water and enters an area of water, the creature is freed\
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\ from captivation at the end of the kelpie's turn. \n\n**Critical Failure** As\
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\ failure, but the target doesn't consider water a danger and will enter an area\
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\ of water even if it can't swim or breathe water. If it is attacked by the kelpie\
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\ or starts to drown, it can attempt a new save at the start of its next turn,\
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\ but it isn't freed automatically."
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requirements: null
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success: The creature is stupefied 1 for 1 round and is then temporarily immune
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to Captivating Lure for 24 hours.
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traits:
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- concentrate
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- emotion
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- enchantment
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- incapacitation
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- mental
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- primal
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The kelpie can take on the appearance of any Medium or Large animal
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of an equine nature (such as a horse, __hippocampus__, or pony), or any Small
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or Medium humanoid. This doesn't change its Speeds or its attack and damage modifiers
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with its Strikes.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: '**__Change Shape__** (__concentrate__, __polymorph__, __primal__,
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__transmutation__) The kelpie can take on the appearance of any Medium or Large
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animal of an equine nature (such as a horse, __hippocampus__, or pony), or any
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Small or Medium humanoid. This doesn''t change its Speeds or its attack and damage
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modifiers with its Strikes.'
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requirements: null
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success: null
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 5
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type: fire
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ritual_lists: null
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saves:
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fort: 11
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fort_misc: null
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misc: null
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ref: 12
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ref_misc: null
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will: 14
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +11
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- low-light vision
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size: Large
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skills:
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- bonus: 11
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misc: null
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name: 'Athletics '
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- bonus: 14
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misc: null
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name: 'Deception '
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- bonus: 10
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 154
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page_stop: null
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speed:
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- amount: 35
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type: Land
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- amount: 35
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type: swim
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spell_lists: null
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traits:
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- NE
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- Large
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- Amphibious
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- Fey
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type: Creature
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weaknesses:
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- amount: 5
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type: cold iron
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