187 lines
5.2 KiB
YAML
187 lines
5.2 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 2
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dex_mod: 3
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int_mod: 0
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str_mod: 4
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wis_mod: 5
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ac: 21
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ac_special: null
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alignment: CE
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automatic_abilities: null
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description: 'The peryton is an amalgam of horror, merging the features of a stag,
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wolf, and hawk. They love using shadows to stalk their victims before ripping out
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their still-beating hearts and relishing the dying pulse as they swallow them whole,
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so the doomed victims spends their last moments watching as their flesh is consumed.
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Despite perytons'' animalistic appearance and brutal behavior, they are viciously
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cunning and as intelligent as humans. Their preferred tactic is to find a lone traveler
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and stalk it from on high. Most perytons are loners who loathe all other creatures.
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These feelings extend to other perytons as well, and adult males attack each other
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on sight as surely as they attack anything else.
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Once per year, perytons mate. The males offer up hearts they have collected from
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humanoids to attract females. Those that manage to secure a mate rarely survive
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long though, as their mating ritual is short and violent. Female perytons generally
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abandon their eggs after laying them, so newly hatched perytons must fend for themselves
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from the moment they emerge.
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A lone peryton typically builds a nest in a rocky overhang or an exceptionally tall
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and strong tree where they can observe nearby lands. Although they aren''t particularly
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interested in wealth, perytons do like to collect small objects from their victims.
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During those times between hunts, they sometimes study these trophies in order to
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relive the memories of victims'' last moments and the taste of victims'' hearts.
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**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 19'
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hp: 60
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hp_misc: null
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immunities: null
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items: null
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knowledge_checks:
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dc: 19
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skills:
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- Arcana
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- Nature
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languages:
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- Common
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 1d12+7
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type: piercing
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name: antler
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plus_damage: null
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to_hit: 14
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traits:
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- deadly d8
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- action_cost: One Action
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damage:
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formula: 1d8+7
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type: slashing
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name: fangs
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plus_damage: null
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to_hit: 14
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traits:
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- agile
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name: Peryton
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perception: 13
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The peryton rips out the heart of an adjacent corpse with their jaws.
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The creature must have died in the last minute. As the peryton rips the heart
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free and swallows it whole, they regain 2d6 HP, and any non-peryton that witnesses
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this event must succeed at a DC 21 Will save or become __frightened 1__ (or frightened
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2 on a critical failure).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Heart Ripper
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range: null
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raw_description: '**Heart Ripper** (__attack__, __emotion__, __fear__, __visual__)
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The peryton rips out the heart of an adjacent corpse with their jaws. The creature
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must have died in the last minute. As the peryton rips the heart free and swallows
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it whole, they regain 2d6 HP, and any non-peryton that witnesses this event must
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succeed at a DC 21 Will save or become __frightened 1__ (or frightened 2 on a
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critical failure).'
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requirements: null
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success: null
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traits:
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- attack
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- emotion
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- fear
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- visual
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: null
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effect: The target must be casting a shadow
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Mimic Shadow
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range: null
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raw_description: '**Mimic Shadow** (__necromancy__, __occult__, __shadow__) **Requirements**
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The target must be casting a shadow; **Effect** The peryton Flies, going no higher
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than 20 feet over the target creature. The target creature must succeed at a DC
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21 Will save or the peryton''s shadow changes to match that cast by the target
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creature. With their shadow so transformed, the peryton gains a +2 status bonus
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to attack and damage rolls against that creature. In addition, each time the peryton
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successfully Strikes that creature, the creature must succeed at a DC 21 Will
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save or become __frightened 1__, or increase its frightened condition by 1 if
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it''s already frightened. This is an __emotion__ and __fear__ effect. The shadow
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remains transformed for 1 hour or until the peryton Mimics a Shadow again, whichever
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comes first.'
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requirements: null
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success: null
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traits:
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- necromancy
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- occult
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- shadow
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 8
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fort_misc: null
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misc: null
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ref: 11
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ref_misc: null
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will: 13
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +13
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- darkvision
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size: Medium
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skills:
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- bonus: 11
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misc: null
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name: 'Acrobatics '
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- bonus: 11
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misc: null
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name: 'Intimidation '
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- bonus: 11
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 197
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 50
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type: fly
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spell_lists: null
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traits:
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- CE
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- Medium
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- Beast
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type: Creature
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weaknesses: null
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