353 lines
9.5 KiB
YAML
353 lines
9.5 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 4
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dex_mod: 4
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int_mod: 7
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str_mod: 3
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wis_mod: 5
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ac: 30
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ac_special: null
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alignment: LE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A signed contract carried by a living contract devil (including draped
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over its horns) is immune to damage from all creatures other than that contract
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devil. A contract devil is immune to mental effects that would make it destroy,
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nullify, or alter a contract.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Ward Contract
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range: null
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raw_description: '**Ward Contract** A signed contract carried by a living contract
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devil (including draped over its horns) is immune to damage from all creatures
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other than that contract devil. A contract devil is immune to mental effects that
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would make it destroy, nullify, or alter a contract.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Contract devils are clerks, scribes, and bureaucrats of Hell rarely
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found outside the infernal courts, and then almost always to pursue potential contracts,
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tempting mortals to sell their souls in exchange for achieving their worldly desires.
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If a target is desirable enough, a phistophilus can offer contracts for prices seemingly
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lesser than their soul all at once, though in this case, the devil carefully manipulates
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the price to drive the signatory toward the forces of law and evil, and therefore
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ultimately to Hell anyway. Contract devils are tall creatures with skin tones that
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range from bronze to crimson and large curving horns extending from their bodies,
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over which they often drape favored or important contracts.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 27'
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hp: 150
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hp_misc: null
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immunities:
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- fire
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- ward contract
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items: null
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knowledge_checks:
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dc: 27
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skills:
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- Religion
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languages:
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- Abyssal
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- Aklo
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- Celestial
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- Common
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- Draconic
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- Infernal
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- Undercommon
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- telepathy 100 feet
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- tongues
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level: 10
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melee:
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- action_cost: One Action
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damage:
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formula: 3d6+11
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type: slashing
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name: binding contract
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plus_damage:
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- formula: 1d6
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type: evil
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- formula: null
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type: Grab
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- formula: null
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type: infernal wound
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to_hit: 23
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traits:
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- agile
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- disarm
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- evil
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- magical
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- reach 10 feet
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- trip
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- action_cost: One Action
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damage:
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formula: 3d10+11
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type: piercing and infernal wound
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name: horn
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plus_damage: null
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to_hit: 21
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traits:
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- magical
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name: Phistophilus
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perception: 21
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proactive_abilities:
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- action_cost: Three Actions
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critical_failure: null
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critical_success: null
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description: 'The contract devil produces an infernal contract for a single living
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mortal. This contract can grant a wide range of abilities and effects, akin to
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the power of a __wish__ spell but fulfilled to the letter by the contract devil.
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To receive any of those benefits, the mortal must willingly sign its true name
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to the contract. At that point, the mortal''s soul is bound to the contract devil
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and Hell.
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While the contract is in effect, the victim can''t be restored to life except
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by __wish__ or similar magic. If the mortal is restored to life by those means,
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the contract devil knows which mortal came to life and can locate the creature
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or creatures who restored the mortal to life for 1 year, gaining the effects of
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a __locate__ spell with unlimited range. Avoiding the terms of an infernal contract
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is difficult and often dangerous.'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Draft Contract
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range: null
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raw_description: '**Draft Contract** [Three Actions] (__conjuration__, __divine__,
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__manipulate__) The contract devil produces an infernal contract for a single
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living mortal. This contract can grant a wide range of abilities and effects,
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akin to the power of a __wish__ spell but fulfilled to the letter by the contract
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devil. To receive any of those benefits, the mortal must willingly sign its true
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name to the contract. At that point, the mortal''s soul is bound to the contract
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devil and Hell.
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While the contract is in effect, the victim can''t be restored to life except
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by __wish__ or similar magic. If the mortal is restored to life by those means,
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the contract devil knows which mortal came to life and can locate the creature
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or creatures who restored the mortal to life for 1 year, gaining the effects of
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a __locate__ spell with unlimited range. Avoiding the terms of an infernal contract
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is difficult and often dangerous.'
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requirements: null
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success: null
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traits:
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- conjuration
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- divine
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- manipulate
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A contract devil can cast a 10th-level innate __scrying__ spell at
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will, but only to target a creature with which it has a contract. The target automatically
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critically fails its save.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Infernal Investment
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range: null
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raw_description: '**Infernal Investment** A contract devil can cast a 10th-level
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innate __scrying__ spell at will, but only to target a creature with which it
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has a contract. The target automatically critically fails its save.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'A contract devil''s Strikes also deal 3d6 persistent bleed damage
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that resist attempts to heal it. The flat check to stop the bleeding starts at
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DC 20. The DC is reduced to 15 only if the bleeding creature or an ally successfully
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assists with the recovery.
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The DC to Administer First Aid to a creature with an infernal wound is increased
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by 5. A spellcaster or item attempting to use healing magic on a creature suffering
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from an infernal wound must succeed at a DC 29 counteract check or the magic fails
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to heal the creature.'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Infernal Wound
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range: null
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raw_description: '**Infernal Wound** (__divine__, __necromancy__) A contract devil''s
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Strikes also deal 3d6 persistent bleed damage that resist attempts to heal it.
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The flat check to stop the bleeding starts at DC 20. The DC is reduced to 15 only
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if the bleeding creature or an ally successfully assists with the recovery.
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The DC to Administer First Aid to a creature with an infernal wound is increased
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by 5. A spellcaster or item attempting to use healing magic on a creature suffering
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from an infernal wound must succeed at a DC 29 counteract check or the magic fails
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to heal the creature.'
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requirements: null
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success: null
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traits:
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- divine
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- necromancy
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 10
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type: physical (except silver)
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- amount: 10
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type: poison
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ritual_lists:
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- dc: 31
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misc: null
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name: Rituals
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spell_groups:
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: infernal pact
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requirement: null
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to_hit: null
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saves:
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fort: 18
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 18
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ref_misc: null
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will: 23
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +21
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- greater darkvision
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size: Medium
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skills:
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- bonus: 19
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misc: null
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name: 'Arcana '
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- bonus: 23
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misc: null
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name: 'Deception '
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- bonus: 21
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misc: null
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name: 'Diplomacy '
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- bonus: 21
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misc: null
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name: 'Intimidation '
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- bonus: 25
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misc: null
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name: 'Legal Lore '
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- bonus: 19
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misc: null
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name: 'Religion '
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- bonus: 19
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misc: null
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name: 'Society '
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- bonus: 18
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary
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page_start: 90
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists:
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- dc: 31
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 10
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spells:
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- frequency: at will, see infernal investment
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name: scrying
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requirement: null
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- heightened_level: null
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level: 7
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spells:
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- frequency: null
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name: plane shift
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: dimension door
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requirement: null
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- frequency: null
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name: fireball
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requirement: null
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- frequency: null
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name: illusory scene
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requirement: null
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- frequency: null
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name: lightning bolt
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requirement: null
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- frequency: at will
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name: locate
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requirement: null
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- frequency: null
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name: mind probe
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requirement: null
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- frequency: at will
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name: sending
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: at will
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name: dimension door
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requirement: null
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- frequency: null
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name: private sanctum
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requirement: null
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- frequency: null
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name: silence
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: at will
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name: mind reading
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requirement: null
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- heightened_level: 7
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level: 0
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spells:
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- frequency: null
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name: detect magic
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requirement: null
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- heightened_level: 5
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level: -1
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spells:
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- frequency: null
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name: tongues
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requirement: null
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to_hit: null
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traits:
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- LE
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- Medium
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- Devil
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- Fiend
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type: Creature
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weaknesses:
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- amount: 10
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type: good
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