pathfinder-2-sqlite-MIRROR/data/monsters/redcap.yaml

302 lines
8.2 KiB
YAML

ability_mods:
cha_mod: 2
con_mod: 2
dex_mod: 4
int_mod: 1
str_mod: 4
wis_mod: 1
ac: 21
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: If a redcap sees a creature brandish a religious symbol of a good deity
(which requires an interact action by that creature) or use one to cast a divine
spell, the redcap must attempt a DC 19 Will save. It then becomes temporarily
immune to all brandished religious symbols for 10 minutes.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Divine Revulsion
range: null
raw_description: '**Divine Revulsion** (__emotion__, __fear__, __mental__) If a
redcap sees a creature brandish a religious symbol of a good deity (which requires
an interact action by that creature) or use one to cast a divine spell, the redcap
must attempt a DC 19 Will save. It then becomes temporarily immune to all brandished
religious symbols for 10 minutes.'
requirements: null
success: null
traits:
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The redcap is unaffected.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Critical Success
range: null
raw_description: '**Critical Success** The redcap is unaffected.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The redcap is frightened 2.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Success
range: null
raw_description: '**Success** The redcap is frightened 2.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The redcap gains the fleeing condition for 1 round and is frightened
4.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Failure
range: null
raw_description: '**Failure** The redcap gains the fleeing condition for 1 round
and is frightened 4.'
requirements: null
success: null
traits: null
trigger: null
description: 'Redcaps are sadistic and capricious fey who thrill in bloodletting and
murder. While they are most famous for appearing as wizened, bearded men, redcap
women are no less fearsome or cruel. Redcaps are ultimately craven bullies, cowed
by anything more powerful than themselves, a trait that leads them to fear and despise
the symbols of good deities. Many fairy tales explain how the redcaps draw power
from dipping the hats for which they are named in fresh blood. Just as iconic to
these cruel little fey are their iron-clad boots, and the clanging sound of their
metal soles clanking on stone floors is both discordant and disconcerting— especially
to those who recognize the sound for what it is. Redcaps typically stand only 3
feet tall, with hunched frames, pointed ears, crooked teeth, and long, white, tangled
hair.
**__Recall Knowledge - Fey__ (__Nature__)**: DC 20'
hp: 60
hp_misc: fast healing 10
immunities: null
items:
- iron boots
- red cap
- scythe
knowledge_checks:
dc: 20
skills:
- Nature
languages:
- Common
- Sylvan
level: 5
melee:
- action_cost: One Action
damage:
formula: 1d10+10
type: slashing
name: scythe
plus_damage: null
to_hit: 15
traits:
- deadly 1d10
- trip
- action_cost: One Action
damage:
formula: 1d6+8
type: piercing
name: boot
plus_damage: null
to_hit: 13
traits:
- agile
- versatile B
name: Redcap
perception: 12
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The redcap dips its cap in the blood of a slain foe. The foe must have
died in the last minute, and the redcap must have helped kill it. The redcap gains
a +4 status bonus to damage rolls for 1 minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Blood Soak
range: null
raw_description: '**Blood Soak** (__manipulate__) The redcap dips its cap in the
blood of a slain foe. The foe must have died in the last minute, and the redcap
must have helped kill it. The redcap gains a +4 status bonus to damage rolls for
1 minute.'
requirements: null
success: null
traits:
- manipulate
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The redcap makes another scythe Strike against a different creature, using
the same multiple attack penalty as the scythe Strike that triggered this reaction.
This counts toward its multiple attack penalty.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Deadly Cleave
range: null
raw_description: '**Deadly Cleave** [Reaction] **Trigger** The redcap reduces a
creature to 0 Hit Points with a scythe Strike. **Effect** The redcap makes another
scythe Strike against a different creature, using the same multiple attack penalty
as the scythe Strike that triggered this reaction. This counts toward its multiple
attack penalty.'
requirements: null
success: null
traits: null
trigger: The redcap reduces a creature to 0 Hit Points with a scythe Strike.
- action_cost: One Action
critical_failure: null
critical_success: null
description: The redcap Strides up to half its Speed and makes a boot Strike at
any point during that movement. If the boot Strike hits a __prone__ creature,
it deals an extra 2d6 persistent bleed damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Stomp
range: null
raw_description: '**Stomp** The redcap Strides up to half its Speed and makes
a boot Strike at any point during that movement. If the boot Strike hits a __prone__
creature, it deals an extra 2d6 persistent bleed damage.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 15
ref_misc: null
will: 10
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 'A redcap''s woolen hat is dyed with the blood of its victims. If the
redcap loses its cap, it no longer benefits from fast healing and takes a -4 status
penalty to its damage rolls. It can create a new cap in 10 minutes, but that cap
doesn''t grant its powers until the redcap has turned it red with Blood Soak.
A cap has no benefit for creatures other than the redcap who made it.
'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Red Cap
range: null
raw_description: '**Red Cap** (__necromancy__, __primal__) A redcap''s woolen hat
is dyed with the blood of its victims. If the redcap loses its cap, it no longer
benefits from fast healing and takes a -4 status penalty to its damage rolls.
It can create a new cap in 10 minutes, but that cap doesn''t grant its powers
until the redcap has turned it red with Blood Soak. A cap has no benefit for creatures
other than the redcap who made it.
'
requirements: null
success: null
traits:
- necromancy
- primal
trigger: null
senses:
- Perception +12
- low-light vision
size: Small
skills:
- bonus: 13
misc: null
name: 'Acrobatics '
- bonus: 15
misc: null
name: 'Athletics '
- bonus: 11
misc: null
name: 'Deception '
- bonus: 13
misc: null
name: 'Intimidation '
- bonus: 10
misc: null
name: 'Nature '
- bonus: 13
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 278
page_stop: null
speed:
- amount: 50
type: Land
spell_lists: null
traits:
- CE
- Small
- Fey
type: Creature
weaknesses:
- amount: 5
type: cold iron
- amount: null
type: divine revulsion