228 lines
6.3 KiB
YAML
228 lines
6.3 KiB
YAML
ability_mods:
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cha_mod: -5
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con_mod: 4
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dex_mod: -1
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int_mod: -5
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str_mod: 7
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wis_mod: 0
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ac: 30
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ac_special: null
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alignment: N
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: harmed by cold and water (5d10, 2d8 from areas and persistent damage);
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healed by acid (area 2d8 HP); slowed by earth
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Golem Antimagic
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range: null
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raw_description: '**Golem Antimagic** harmed by cold and water (5d10, 2d8 from areas
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and persistent damage); healed by acid (area 2d8 HP); slowed by earth'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A __stone to flesh__ spell negates the golem's golem antimagic and
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its resistance to physical damage for 1 round. A __flesh to stone__ spell reverses
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this effect immediately.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Vulnerable to Stone to Flesh
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range: null
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raw_description: '**Vulnerable to Stone to Flesh** A __stone to flesh__ spell negates
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the golem''s golem antimagic and its resistance to physical damage for 1 round.
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A __flesh to stone__ spell reverses this effect immediately.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Stone golems are slow and steady constructs typically carved from marble
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or granite. They''re often made to serve as works of art when at rest, so some golem
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crafters employ master sculptors to ensure the constructs make beautiful statues.
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Older stone golems might be weathered, with scuffed or cracked surfaces or missing
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noses and digits, but this weathering is largely cosmetic and doesn''t adversely
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impact the golems'' functionality.
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Tales tell of particularly immense stone golems residing in certain ancient ruins.
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Survivors from time-lost civilizations bent on carrying out orders from long-gone
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masters, these immense stone golems are much more powerful than most stone golems.
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They are always level 15 or higher and never smaller than Huge in size—most are
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Gargantuan. Because their size is so great and the structures they dwell in so dilapidated,
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the awakening of such a stone golem can cause surrounding structures to collapse,
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ancient foundations to buckle, and ceilings to come crashing down on foes. In addition
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to the statistics here, these massive stone golems attack with wide, sweeping strikes
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capable of knocking down multiple targets at once.
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**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 30'
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hp: 175
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hp_misc: null
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immunities:
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- acid
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- bleed
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- death effects
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- disease
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- doomed
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- drained
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- fatigued
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- healing
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- magic (see below)
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- mental
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- necromancy
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- nonlethal attacks
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- paralyzed
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- poison
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- sickened
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- unconscious
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items: null
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knowledge_checks:
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dc: 30
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skills:
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- Arcana
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- Crafting
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languages: null
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level: 11
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+13
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type: bludgeoning
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name: fist
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plus_damage: null
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to_hit: 24
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traits:
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- magical
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- reach 10 feet
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name: Stone Golem
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perception: 17
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proactive_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The creature must succeed at a DC 30 Fortitude save or become __paralyzed__
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for 1 round.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Impose Paralysis
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range: null
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raw_description: '**Impose Paralysis** [Reaction] (__incapacitation__) **Trigger**
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The stone golem hits a __slowed__ creature. **Effect** The creature must succeed
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at a DC 30 Fortitude save or become __paralyzed__ for 1 round.'
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requirements: null
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success: null
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traits:
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- incapacitation
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trigger: The stone golem hits a __slowed__ creature.
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The stone golem Strides up to its Speed, pushing back each creature
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whose space it moves into and damaging them if they try to stop its movement.
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A creature can attempt to bar the way by succeeding at a DC 34 Fortitude save.
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On a critical success, the resisting creature takes no damage; otherwise it is
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damaged as if hit by the golem's fist.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Inexorable March
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range: null
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raw_description: '**Inexorable March** The stone golem Strides up to its Speed,
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pushing back each creature whose space it moves into and damaging them if they
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try to stop its movement. A creature can attempt to bar the way by succeeding
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at a DC 34 Fortitude save. On a critical success, the resisting creature takes
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no damage; otherwise it is damaged as if hit by the golem''s fist.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: Each creature in a 10-foot emanation must succeed at a DC 30 Fortitude
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save or be __slowed 1__ for 1 minute. The golem can't use Slowing Pulse again
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for 1d4 rounds.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Slowing Pulse
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range: null
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raw_description: '**Slowing Pulse** (__arcane__, __concentrate__, __transmutation__)
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Each creature in a 10-foot emanation must succeed at a DC 30 Fortitude save or
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be __slowed 1__ for 1 minute. The golem can''t use Slowing Pulse again for 1d4
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rounds.'
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requirements: null
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success: null
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traits:
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- arcane
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- concentrate
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- transmutation
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trigger: null
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ranged: null
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rarity: Uncommon
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resistances:
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- amount: 10
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type: physical (except adamantine)
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ritual_lists: null
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saves:
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fort: 24
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fort_misc: null
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misc: null
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ref: 18
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ref_misc: null
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will: 19
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +17
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- darkvision
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size: Large
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skills:
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- bonus: 26
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misc: null
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name: 'Athletics '
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source:
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- abbr: Bestiary
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page_start: 187
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page_stop: null
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speed:
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- amount: 20
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type: Land
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spell_lists: null
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traits:
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- Uncommon
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- N
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- Large
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- Construct
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- Golem
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- Mindless
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type: Creature
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weaknesses: null
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