pathfinder-2-sqlite-MIRROR/data/monsters/tatzlwyrm.yaml

192 lines
5.5 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 1
int_mod: -3
str_mod: 4
wis_mod: 2
ac: 18
ac_special: null
alignment: N
automatic_abilities: null
description: 'Tatzlwyrms resemble human-sized snakes with two arms and a dragon''s
head. Distant relatives of true dragons, tatzlwyrms possess only a meager level
of intelligence. They can speak __Draconic__ (with a thick, hissing accent), but
their ability to reason is limited and they can''t use magic. They do possess a
level of cunning, however, and some have been known to build rudimentary traps and
even lairs. They are not treasure-hoarders, though, so don''t expect to find a tatzlwyrm
sitting atop a bed of coins.
Some tatzlwyrms have managed to forge working relationships with dragons, though
it''s a rare occurrence. From time to time, dragons have used them as messengers
(because they can speak their language, however crudely), scouts (due to their smaller
size), guides (when they''re familiar with a particular mountain), and even muscle
(harassing foes not worthy of a dragon''s direct attention).
Tatzlwyrms don''t work with __kobolds__, though—tatzlwyrms eat kobolds.
Tatzlwyrms hibernate in cold weather, and when they feel winter approaching they
seek out underground lairs, mountain crevices, or even hay lofts. On one notable
occasion, townsfolk reported being briefly overrun by tatzlwyrms after a conflict
between spellcasters in the nearby hills caused a sudden blizzard. Local scholars
still debate whether the cause of the influx was the sudden change in weather or
if the creatures were drawn to one of the other magic users staying in town who
were part of the same pilgrimage as those doing battle.
When confronted, tatzlwyrms are more likely to attack than retreat. Indeed, they
sometimes lie in wait on purpose, taking advantage of their scales'' natural camouflage
and awaiting the chance to unleash their signature move: belching poisonous vapor
into an opponent''s face. Since this breath attack doesn''t have much range, the
wyrms usually need to grab their foes first and bring them close to their mouth.
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 16'
hp: 30
hp_misc: null
immunities:
- paralyzed
- sleep
items: null
knowledge_checks:
dc: 16
skills:
- Arcana
languages:
- Draconic
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d8+6
type: piercing
name: jaws
plus_damage: null
to_hit: 10
traits:
- magical
- action_cost: One Action
damage:
formula: 1d6+6
type: slashing
name: claw
plus_damage: null
to_hit: 10
traits:
- agile
- magical
name: Tatzlwyrm
perception: 8
proactive_abilities:
- action_cost: One Action
critical_failure: The target takes 4d6 poison damage and is enfeebled 1 for 1 minute.
critical_success: The target is unaffected.
description: "The tatzlwyrm belches a puff of poisonous vapor into the face of an\
\ adjacent creature, which must attempt a DC 15 Fortitude save; the creature takes\
\ a -2 circumstance penalty to this save if it's __grabbed__ or __flat-footed__.\
\ The tatzlwyrm can't use Poison Gasp again for 2 rounds. \n\n"
effect: null
effects: null
failure: The target takes 2d6 poison damage and is enfeebled 1 for 1 round.
frequency: null
full_description: null
generic_description: null
name: Poison Gasp
range: null
raw_description: "**Poison Gasp** The tatzlwyrm belches a puff of poisonous vapor\
\ into the face of an adjacent creature, which must attempt a DC 15 Fortitude\
\ save; the creature takes a -2 circumstance penalty to this save if it's __grabbed__\
\ or __flat-footed__. The tatzlwyrm can't use Poison Gasp again for 2 rounds.\
\ \n\n**Critical Success** The target is unaffected. \n\n**Success** The target\
\ is __sickened 1__. \n\n**Failure** The target takes 2d6 poison damage and is\
\ __enfeebled 1__ for 1 round. \n\n**Critical Failure** The target takes 4d6 poison\
\ damage and is enfeebled 1 for 1 minute."
requirements: null
success: The target is sickened 1.
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 5
ref_misc: null
will: 8
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A tatzlwyrm's green, gray, and brown scales provide it natural camouflage.
In areas of dense undergrowth, a tatzlwyrm can move at its full Speed when __Sneaking__,
and it gains a +4 circumstance bonus to __Hide__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Natural Camouflage
range: null
raw_description: '**Natural Camouflage** A tatzlwyrm''s green, gray, and brown scales
provide it natural camouflage. In areas of dense undergrowth, a tatzlwyrm can
move at its full Speed when __Sneaking__, and it gains a +4 circumstance bonus
to __Hide__.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +8
- darkvision
size: Medium
skills:
- bonus: 7
misc: null
name: 'Acrobatics '
- bonus: 8
misc: null
name: 'Athletics '
- bonus: 4
misc: null
name: 'Crafting '
- bonus: 6
misc: null
name: 'Intimidation '
- bonus: 7
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 256
page_stop: null
speed:
- amount: 30
type: Land
- amount: 30
type: climb
spell_lists: null
traits:
- N
- Medium
- Dragon
type: Creature
weaknesses: null