pathfinder-2-sqlite-MIRROR/data/monsters/viper vine.yaml

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6.0 KiB
YAML

ability_mods:
cha_mod: -3
con_mod: 7
dex_mod: 5
int_mod: -4
str_mod: 8
wis_mod: 5
ac: 33
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When exposed to a __cold__ effect, the viper vine is overwhelmed by
lethargy, becoming __slowed 1__ for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Cold Vulnerability
range: null
raw_description: '**Cold Vulnerability** When exposed to a __cold__ effect, the
viper vine is overwhelmed by lethargy, becoming __slowed 1__ for 1d4 rounds.'
requirements: null
success: null
traits: null
trigger: null
description: 'A voracious, flesh-eating carnivore, the viper vine has a single enormous
blossom arising from a thick, leafy tangle of snake-like vines. When the plant senses
the approach of suitable prey through its sensitive, shallowly buried root system,
it rises up like an agitated snake and unfurls its brightly colored bloom, an act
that releases a cloud of mind-numbing pollen. Persistent stories claim the viper
vine can lure prey into its clutches by swaying with a hypnotic motion, but this
effect is in fact created by this invisible, odorless pollen cloud.
Since a viper vine gains nourishment by consuming creatures rather than through
ingesting moisture and soil, it has developed rudimentary locomotion and can drag
itself along the ground with its tentacle-like roots. It even has a form of rudimentary
sentience, allowing it to not only discern differences in prey and make limited
tactical decisions, but also to avoid creatures that are particularly large or dangerous-looking.
The area around viper vine hunting grounds is often strewn with the partially devoured
remains of victims. It''s not unusual to find the rotting corpses of wild animals,
ill-fated adventurers, and even giants in the plant''s immediate vicinity, along
with a scattering of incidental treasure left behind on the corpses. A viper vine
rarely returns to the carcass of a creature it killed earlier, preferring to hunt
fresh meat.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 31'
hp: 270
hp_misc: null
immunities: null
items: null
knowledge_checks:
dc: 31
skills:
- Nature
languages: null
level: 13
melee:
- action_cost: One Action
damage:
formula: 3d6+11
type: piercing
name: jaws
plus_damage:
- formula: 3d6
type: poison
to_hit: 27
traits:
- reach 10 feet
- action_cost: One Action
damage:
formula: 3d10+11
type: bludgeoning
name: vine
plus_damage:
- formula: null
type: Grab
to_hit: 27
traits:
- agile
- reach 15 feet
name: Viper Vine
perception: 22
proactive_abilities:
- action_cost: One Action
critical_failure: As failure, plus the creature is stupefied 2 for 24 hours.
critical_success: The creature is unaffected and is temporarily immune to Captivating
Pollen for 24 hours.
description: "The viper vine releases a 60-foot emanation of invisible pollen that\
\ stays in the air for 5 rounds unless dispersed by a moderate or stronger wind.\
\ Each creature that enters or starts its turn in the area must attempt a DC 33\
\ Will save or be captivated. The viper vine can't use Captivating Pollen for\
\ 1d4 rounds. \n\n"
effect: null
effects: null
failure: The creature is fascinated, and it must spend each of its actions to move
closer to the viper vine as expediently as possible while avoiding obvious dangers.
If a captivated creature is adjacent to the viper vine, it stays still and doesn't
act. It ceases to be fascinated if it's no longer in the pollen aura at the end
of its turn.
frequency: null
full_description: null
generic_description: null
name: Captivating Pollen
range: null
raw_description: "**Captivating Pollen** (__enchantment__, __incapacitation__,\
\ __mental__, __poison__) The viper vine releases a 60-foot emanation of invisible\
\ pollen that stays in the air for 5 rounds unless dispersed by a moderate or\
\ stronger wind. Each creature that enters or starts its turn in the area must\
\ attempt a DC 33 Will save or be captivated. The viper vine can't use Captivating\
\ Pollen for 1d4 rounds. \n\n**Critical Success** The creature is unaffected and\
\ is temporarily immune to Captivating Pollen for 24 hours. \n\n**Success** The\
\ creature is __sickened 1__. \n\n**Failure** The creature is __fascinated__,\
\ and it must spend each of its actions to move closer to the viper vine as expediently\
\ as possible while avoiding obvious dangers. If a captivated creature is adjacent\
\ to the viper vine, it stays still and doesn't act. It ceases to be fascinated\
\ if it's no longer in the pollen aura at the end of its turn. \n\n**Critical\
\ Failure** As failure, plus the creature is __stupefied 2__ for 24 hours."
requirements: null
success: The creature is sickened 1.
traits:
- enchantment
- incapacitation
- mental
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 3d8+8 bludgeoning, DC 33
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 3d8+8 bludgeoning, DC 33'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 15
type: poison
ritual_lists: null
saves:
fort: 26
fort_misc: null
misc: null
ref: 24
ref_misc: null
will: 22
will_misc: null
sense_abilities: null
senses:
- Perception +22
- low-light vision
- tremorsense (imprecise) 60 feet
size: Large
skills:
- bonus: 27
misc: null
name: 'Athletics '
- bonus: 24
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 287
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- N
- Large
- Plant
type: Creature
weaknesses: null