170 lines
4.4 KiB
YAML
170 lines
4.4 KiB
YAML
ability_mods:
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cha_mod: -2
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con_mod: 3
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dex_mod: 3
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int_mod: -4
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str_mod: 3
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wis_mod: 0
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ac: 18
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Wolverines resemble small bears, to which they are related. Stocky and
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muscular with long claws, wolverines are about 3 feet in length and weigh approximately
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40 pounds. They have a thick fur coat that protects them from the cold temperatures
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of the forests and frozen tundras where they reside.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 16'
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hp: 34
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hp_misc: null
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immunities: null
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items: null
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knowledge_checks:
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dc: 16
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skills:
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- Nature
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languages: null
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level: 2
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+5
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type: piercing
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name: jaws
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plus_damage: null
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to_hit: 11
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traits: null
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- action_cost: One Action
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damage:
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formula: 1d6+5
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 11
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traits:
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- agile
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name: Wolverine
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perception: 8
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The wolverine Strides and makes a Strike at the end of that movement.
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If the wolverine begins this action __hidden__, it remains hidden until after
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the attack.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Pounce
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range: null
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raw_description: '**Pounce** The wolverine Strides and makes a Strike at the end
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of that movement. If the wolverine begins this action __hidden__, it remains hidden
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until after the attack.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: claw
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effect: The monster automatically deals that Strike's damage again to the enemy.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Rend
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range: null
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raw_description: A Rend entry lists a Strike the monster has. **Requirements** The
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monster hit the same enemy with two consecutive Strikes of the listed type in
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the same round. **Effect** The monster automatically deals that Strike's damage
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again to the enemy.
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requirements: The monster hit the same enemy with two consecutive Strikes of the
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listed type in the same round.
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The wolverine enters a state of pure rage that lasts either for 1 minute,
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until there are no enemies it can perceive, or until it falls __unconscious__,
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whichever comes first. While raging, the wolverine has AC 17, its jaws Strike
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deals 1d8+7 damage, and its claw Strike deals 1d6+7 damage. While raging, the
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wolverine can't use actions that have the __concentrate__ trait, except for __Seek__.
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After it's stopped raging, a wolverine can't use Wolverine Rage again for 1 minute.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Wolverine Rage
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range: null
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raw_description: '**Wolverine Rage** (__concentrate__, __emotion__, __mental__)
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The wolverine enters a state of pure rage that lasts either for 1 minute, until
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there are no enemies it can perceive, or until it falls __unconscious__, whichever
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comes first. While raging, the wolverine has AC 17, its jaws Strike deals 1d8+7
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damage, and its claw Strike deals 1d6+7 damage. While raging, the wolverine can''t
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use actions that have the __concentrate__ trait, except for __Seek__. After it''s
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stopped raging, a wolverine can''t use Wolverine Rage again for 1 minute.'
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requirements: null
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success: null
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traits:
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- concentrate
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- emotion
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- mental
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 9
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fort_misc: null
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misc: null
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ref: 7
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +8
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- low-light vision
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- scent (imprecise) 30 feet
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size: Medium
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skills:
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- bonus: 7
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misc: null
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name: 'Athletics '
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- bonus: 7
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 295
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page_stop: null
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speed:
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- amount: 25
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type: Land
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- amount: 10
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type: burrow
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- amount: 10
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type: climb
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spell_lists: null
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traits:
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- N
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- Medium
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- Animal
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type: Creature
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weaknesses: null
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