pathfinder-2-sqlite-MIRROR/data/monsters/yellow musk thrall.yaml

198 lines
5.9 KiB
YAML

ability_mods:
cha_mod: -2
con_mod: 2
dex_mod: -2
int_mod: -5
str_mod: 3
wis_mod: 0
ac: 14
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: '5 feet. Grasping tendrils extend out from the thrall. When the
thrall ends its movement next to a creature, or a creature ends its turn next
to the
thrall, that creature must succeed at a DC 14 Reflex save or be __grabbed__ by
the tendrils.'
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Entangling Tendrils
range: null
raw_description: '**Entangling Tendrils** (__aura__) 5 feet. Grasping tendrils extend
out from the thrall. When the
thrall ends its movement next to a creature, or a creature ends its turn next
to the
thrall, that creature must succeed at a DC 14 Reflex save or be __grabbed__ by
the tendrils.'
requirements: null
success: null
traits:
- aura
trigger: null
description: 'A creature transformed by a yellow musk creeper''s tendrils boring into
its brain becomes a yellow musk thrall if it''s Small or Medium, or a yellow musk
brute if Large (a Small creature becomes a Small thrall rather than a Medium one).
The transformation takes 1 hour. A yellow musk thrall takes only the most rudimentary
of actions: bringing the yellow musk creeper water and new creatures to infest.
After a few days (or if the creeper dies), the thrall wanders off into the wilderness
and falls dead within 24 hours. The body of a deceased thrall sprouts a new yellow
musk creeper within hours of its death, becoming a fully grown plant within 24 hours.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 13'
hp: 12
hp_misc: null
immunities:
- mental
items: null
knowledge_checks:
dc: 13
skills:
- Nature
languages: null
level: -1
melee:
- action_cost: One Action
damage:
formula: 1d4+3
type: bludgeoning
name: fist
plus_damage:
- formula: null
type: Grab and pollen touch
to_hit: 7
traits: null
name: Yellow Musk Thrall
perception: 0
proactive_abilities:
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: Creeper tendrils tear through the thrall's limbs, causing its forearms to
tear loose. The thrall's melee reach increases by 5 feet.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Limb Extension
range: null
raw_description: '**Limb Extension** [Free Action] **Trigger** The yellow musk
thrall is reduced to 4 HP or fewer; **Effect** Creeper tendrils tear through the
thrall''s limbs, causing its forearms to tear loose. The thrall''s melee reach
increases by 5 feet.'
requirements: null
success: null
traits: null
trigger: The yellow musk thrall is reduced to 4 HP or fewer
- action_cost: None
critical_failure: As failure, but the condition doesn't end automatically. The creature
can attempt a new save at the end of each of its turns. On a success, the fascinated
condition and other effects end.
critical_success: null
description: "When the thrall strikes a creature, that creature is exposed to yellow\
\ musk creeper pollen. The affected creature must attempt a DC 14 Will save.\
\ Once a creature succeeds at any save against Spray Pollen, it becomes temporarily\
\ immune for 24 hours. \n\n"
effect: null
effects: null
failure: The creature is fascinated. For as long as it is fascinated, it must spend
each of its actions to move closer to the yellow musk creeper that spawned the
thrall as expediently as possible, while avoiding obvious dangers. If the creature
is adjacent to the yellow musk creeper, it stays still and doesn't act.
frequency: null
full_description: null
generic_description: null
name: Pollen Touch
range: null
raw_description: "**Pollen Touch** When the thrall strikes a creature, that creature\
\ is exposed to yellow musk creeper pollen. The affected creature must attempt\
\ a DC 14 Will save. Once a creature succeeds at any save against Spray Pollen,\
\ it becomes temporarily immune for 24 hours. \n\n**Success** The creature is\
\ unaffected. \n\n**Failure** The creature is __fascinated__. For as long as it\
\ is fascinated, it must spend each of its actions to move closer to the yellow\
\ musk creeper that spawned the thrall as expediently as possible, while avoiding\
\ obvious dangers. If the creature is adjacent to the yellow musk creeper, it\
\ stays still and doesn't act. \n\n**Critical Failure** As failure, but the condition\
\ doesn't end automatically. The creature can attempt a new save at the end of\
\ each of its turns. On a success, the fascinated condition and other effects\
\ end."
requirements: null
success: The creature is unaffected.
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: fire
ritual_lists: null
saves:
fort: 6
fort_misc: null
misc: null
ref: 0
ref_misc: null
will: 2
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A yellow musk thrall is permanently __slowed 1__ and can't use reactions.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Slow
range: null
raw_description: '**Slow** A yellow musk thrall is permanently __slowed 1__ and
can''t use reactions.'
requirements: null
success: null
traits: null
trigger: null
senses:
- Perception +0
- low-light vision
size: Medium
skills:
- bonus: 5
misc: null
name: 'Athletics '
source:
- abbr: Bestiary 2
page_start: 301
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- N
- Medium
- Mindless
- Plant
type: Creature
weaknesses: null