170 lines
3.8 KiB
YAML
170 lines
3.8 KiB
YAML
ability_mods:
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cha_mod: -2
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con_mod: 4
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dex_mod: -1
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int_mod: -5
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str_mod: 7
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wis_mod: 0
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ac: 21
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ac_special: null
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alignment: NE
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automatic_abilities: null
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description: 'These towering horrors are animated from the corpses of monstrosities.
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**__Recall Knowledge - Undead__ (__Religion__)**: DC 22'
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hp: 160
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hp_misc: negative healing
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immunities:
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- death effects
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- disease
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- mental
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- paralyzed
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- poison
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- unconscious
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items: null
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knowledge_checks:
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dc: 22
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skills:
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- Religion
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languages: null
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d10+9
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type: bludgeoning
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name: hunk of meat
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plus_damage: null
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to_hit: 17
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traits:
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- reach 15 feet
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name: Zombie Hulk
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perception: 8
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A zombie hulk can throw corpses at foes. While any Medium dead body
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will do, they sometimes throw zombie shamblers, who take just as much damage from
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being thrown as the target they hit. A thrown shambler lands prone, but if it's
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not destroyed, it can rise and use other actions normally.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Corpse Throwing
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range: null
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raw_description: '**Corpse Throwing** A zombie hulk can throw corpses at foes. While
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any Medium dead body will do, they sometimes throw zombie shamblers, who take
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just as much damage from being thrown as the target they hit. A thrown shambler
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lands prone, but if it''s not destroyed, it can rise and use other actions normally. '
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The zombie hulk makes a hunk of meat Strike and compares the attack
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roll result to the AC of up to two foes, each of whom must be within the Strike's
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reach. This attack counts as two attacks for the zombie hulk's multiple attack
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penalty.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Wide Swing
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range: null
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raw_description: '**Wide Swing** The zombie hulk makes a hunk of meat Strike and
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compares the attack roll result to the AC of up to two foes, each of whom must
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be within the Strike''s reach. This attack counts as two attacks for the zombie
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hulk''s multiple attack penalty.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d10+9
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type: bludgeoning
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name: hunk of meat
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plus_damage: null
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to_hit: 9
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traits:
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- thrown 10 feet
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- action_cost: One Action
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damage:
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formula: 2d6+9
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type: bludgeoning
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name: corpse
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plus_damage: null
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to_hit: 17
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traits:
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- brutal
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- range increment 30 feet
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rarity: Common
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resistances:
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- amount: 10
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type: positive
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- amount: 10
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type: slashing
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ritual_lists: null
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saves:
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fort: 16
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 12
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A zombie is permanently slowed 1 and can't use reactions.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Slow
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range: null
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raw_description: '**Slow** A zombie is permanently slowed 1 and can''t use reactions.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +8
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- darkvision
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size: Huge
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skills:
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- bonus: 18
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misc: null
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name: 'Athletics '
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source:
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- abbr: Bestiary
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page_start: 341
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists: null
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traits:
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- NE
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- Huge
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- Mindless
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- Undead
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- Zombie
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type: Creature
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weaknesses: null
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