pathfinder-2-sqlite-MIRROR/data/monsters/bastion archon.yaml

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YAML

ability_mods:
cha_mod: 6
con_mod: 10
dex_mod: 7
int_mod: 6
str_mod: 10
wis_mod: 8
ac: 47
ac_special: null
alignment: LG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 50 feet. All good-aligned creatures in the aura have __fast healing
30__ for as long as they remain in range, and they gain a +2 status bonus to attack
rolls and damage rolls.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bastion Aura
range: null
raw_description: '**Bastion Aura** (__aura__, __divine__, __good__, __healing__,
__necromancy__) 50 feet. All good-aligned creatures in the aura have __fast healing
30__ for as long as they remain in range, and they gain a +2 status bonus to attack
rolls and damage rolls.'
requirements: null
success: null
traits:
- aura
- divine
- good
- healing
- necromancy
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: If the bastion archon is slain by an evil creature, it explodes in
a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot
emanation. The ground in the affected area is also subjected to a level 10 __consecrate__
ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate
sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Ultimate Sacrifice
range: null
raw_description: '**Ultimate Sacrifice** (__divine__, __good__, __healing__, __necromancy__)
If the bastion archon is slain by an evil creature, it explodes in a geyser of
holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation.
The ground in the affected area is also subjected to a level 10 __consecrate__
ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate
sacrifice took place in __Hell__, __Abaddon__, or the __Abyss__).'
requirements: null
success: null
traits:
- divine
- good
- healing
- necromancy
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Retributive Strike
range: null
raw_description: '**__Retributive Strike__ [Reaction]**'
requirements: null
success: null
traits: null
trigger: null
description: 'The mightiest of archon-kind form in the heat of battle from incredibly
uncommon circumstances. When a gathering of __lantern archons__ converges into a
gestalt in order to defend allies in a fight that seems all but lost, a fellow archon
of significant strength—such as a __star archon__—can commit a brave act of self-sacrifice
by dimensionally transposing itself with the gestalt. If the circumstances are just
right and luck is with the archons, the result is not a glorious sacrifice, but
instead the earth-rocking emergence of a bastion archon. In this way, the lowliest
of archons—the lanterns—can, in an instant, become their kind''s greatest hope.
Bastion archons are massive beings made of the very stone of Heaven''s Holy Mountain,
with their visages obscured by a blinding light surrounding the gestalt that originally
formed the bastion. Tireless in their embodiment of the virtue of sacrifice, a bastion
archon almost always protects the area where they manifested, and even when they
are destroyed they leave an indelible mark of righteousness upon the surrounding
region.
**__Recall Knowledge - Celestial__ (__Religion__)**: DC 45'
hp: 280
hp_misc: fast healing 30
immunities: null
items: null
languages:
- Celestial
- Draconic
- Infernal
- tongues
level: 20
melee:
- action_cost: One Action
damage:
formula: 4d8+20
type: bludgeoning
name: fist
plus_damage:
- formula: 2d6
type: good
to_hit: 40
traits:
- good
- lawful
- magical
- reach 15 feet
name: Bastion Archon
perception: 37
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: Once per day, if an archon sees another creature cast __dimension door__,
the archon can use dimension door (heightened to 5th level) within 1 round to
attempt to follow that creature to the maximum distance of the archon's dimension
door. If the archon's dimension door has enough distance, the archon appears the
same distance and direction from the creature as before either creature used dimension
door.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Archon's Door
range: null
raw_description: '**Archon''s Door** Once per day, if an archon sees another creature
cast __dimension door__, the archon can use dimension door (heightened to 5th
level) within 1 round to attempt to follow that creature to the maximum distance
of the archon''s dimension door. If the archon''s dimension door has enough distance,
the archon appears the same distance and direction from the creature as before
either creature used dimension door.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: The bastion archon fires its Holy Beam at only the creature it hit twice.
The creature's save result is one degree of success worse than the result it rolled.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Blinding Beams
range: null
raw_description: '**Blinding Beams** [Free Action] **Trigger **The bastion archon
hits a creature with two fist Strikes this turn and can use its Holy Beam; **Effect
**The bastion archon fires its Holy Beam at only the creature it hit twice. The
creature''s save result is one degree of success worse than the result it rolled.'
requirements: null
success: null
traits: null
trigger: The bastion archon hits a creature with two fist Strikes this turn and
can use its Holy Beam
- action_cost: One Action
critical_failure: null
critical_success: null
description: The bastion archon locks itself in place, becoming voluntarily __immobilized__.
While Entrenched, the archon can't be forcibly moved or tripped, and it gains
a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as
soon as the bastion archon uses another __move__ action.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Entrench
range: null
raw_description: '**Entrench** The bastion archon locks itself in place, becoming
voluntarily __immobilized__. While Entrenched, the archon can''t be forcibly moved
or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench
ends automatically as soon as the bastion archon uses another __move__ action.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: "The bastion archon releases a blinding beam of holy light in a 500-foot\
\ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\
\ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\
\ Success **The creature is unaffected. \n\n**Success **The creature takes half\
\ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\
\ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\
\ blinded permanently."
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Holy Beam
range: null
raw_description: "**Holy Beam** [Two Actions] (__divine__, __good__, __incapacitation__,\
\ __light__) The bastion archon releases a blinding beam of holy light in a 500-foot\
\ line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex\
\ save. The bastion archon can't use Holy Beam again for 1d4 rounds. \n\n**Critical\
\ Success **The creature is unaffected. \n\n**Success **The creature takes half\
\ damage. \n\n**Failure **The creature takes full damage and is __blinded__ for\
\ 1d4 rounds. \n\n**Critical Failure **The creature takes double damage and is\
\ blinded permanently."
requirements: null
success: null
traits:
- divine
- good
- incapacitation
- light
trigger: null
ranged: null
rarity: Rare
resistances: null
ritual_lists: null
saves:
fort: 38
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 31
ref_misc: null
will: 34
will_misc: null
sense_abilities: null
senses:
- Perception +37
- darkvision
- true seeing
size: Huge
skills:
- bonus: 38
misc: null
name: 'Athletics '
- bonus: 34
misc: null
name: 'Diplomacy '
- bonus: 34
misc: null
name: 'Intimidation '
- bonus: 32
misc: null
name: 'Religion '
source:
- abbr: Bestiary 2
page_start: 24
page_stop: null
speed:
- amount: 70
type: Land
- amount: 6
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
spell_lists:
- dc: 42
misc: ''
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 10
spells:
- frequency: null
name: meteor swarm
requirement: null
- frequency: null
name: polar ray
requirement: null
- frequency: null
name: sunburst
requirement: null
- heightened_level: null
level: 7
spells:
- frequency: null
name: prismatic spray
requirement: null
- frequency: x3
name: true target
requirement: null
- frequency: null
name: vibrant pattern
requirement: null
- heightened_level: null
level: 4
spells:
- frequency: at will
name: dimension door
requirement: null
- heightened_level: 10
level: -1
spells:
- frequency: null
name: air walk
requirement: null
- frequency: null
name: tongues
requirement: null
- frequency: null
name: true seeing
requirement: null
to_hit: 34
traits:
- Rare
- LG
- Huge
- Archon
- Celestial
type: Creature
weaknesses:
- amount: 15
type: evil