pathfinder-2-sqlite-MIRROR/data/monsters/giant crawling hand.yaml

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5.0 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 4
dex_mod: 2
int_mod: -4
str_mod: 4
wis_mod: 3
ac: 22
ac_special: null
alignment: NE
automatic_abilities:
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: A random creature adjacent to the giant crawling hand is sprayed with vile
pus that deals 4d6 negative damage. The affected creature must attempt a DC 21
Reflex save.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Pus Burst
range: null
raw_description: '**Pus Burst [Reaction]** **Trigger **The giant crawling hand takes
piercing or slashing damage; **Effect **A random creature adjacent to the giant
crawling hand is sprayed with vile pus that deals 4d6 negative damage. The affected
creature must attempt a DC 21 Reflex save.'
requirements: null
success: null
traits: null
trigger: The giant crawling hand takes piercing or slashing damage
- action_cost: None
critical_failure: null
critical_success: null
description: The creature takes no damage.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Critical Success
range: null
raw_description: '**Critical Success **The creature takes no damage.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature takes half damage and becomes __sickened 1__.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Success
range: null
raw_description: '**Success **The creature takes half damage and becomes __sickened
1__.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature takes full damage and becomes sickened 2.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Failure
range: null
raw_description: '**Failure **The creature takes full damage and becomes sickened
2.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The creature takes double damage and becomes sickened 3.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Critical Failure
range: null
raw_description: '**Critical Failure **The creature takes double damage and becomes
sickened 3.'
requirements: null
success: null
traits: null
trigger: null
description: 'A giant crawling hand is the appendage of a very large creature, such
as a giant.
**__Recall Knowledge - Undead__ (__Religion__)**: DC 20'
hp: 75
hp_misc: negative healing
immunities:
- death effects
- disease
- paralyzed
- poison
- unconscious
- visual
items: null
languages:
- Common
- can't speak any language
level: 5
melee:
- action_cost: One Action
damage:
formula: 2d6+7
type: slashing
name: claw
plus_damage:
- formula: null
type: Grab
to_hit: 15
traits: null
name: Giant Crawling Hand
perception: 12
proactive_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A crawling hand can be assigned a quarry by anointing the hand with
a drop of the intended quarry's blood. If the hand ever has no quarry, it automatically
gains the next creature it damages as its quarry. The hand gains a +1 circumstance
bonus to Perception checks when it __Seeks__ its quarry, to __Survival__ checks
when it __Tracks__ its quarry, and damage rolls when it Strikes its quarry.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Mark Quarry
range: null
raw_description: '**Mark Quarry** A crawling hand can be assigned a quarry by anointing
the hand with a drop of the intended quarry''s blood. If the hand ever has no
quarry, it automatically gains the next creature it damages as its quarry. The
hand gains a +1 circumstance bonus to Perception checks when it __Seeks__ its
quarry, to __Survival__ checks when it __Tracks__ its quarry, and damage rolls
when it Strikes its quarry.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 13
fort_misc: null
misc: null
ref: 11
ref_misc: null
will: 10
will_misc: null
sense_abilities: null
senses:
- Perception +12
- lifesense 30 feet
- tremorsense (imprecise) 30 feet
size: Medium
skills:
- bonus: 13
misc: null
name: 'Athletics '
- bonus: 11
misc: null
name: 'Stealth '
- bonus: 12
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 56
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- NE
- Medium
- Undead
type: Creature
weaknesses: null