pathfinder-2-sqlite-MIRROR/data/monsters/xulgath spinesnapper.yaml

191 lines
5.5 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 4
dex_mod: 1
int_mod: 0
str_mod: 6
wis_mod: 2
ac: 21
ac_special: null
alignment: CE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. A creature that enters the aura must attempt a DC 21 Fortitude
save. On a failure, the creature is sickened 1, and on a critical failure, the
creature also takes a -5-foot status penalty to its Speeds for 1 round. While
within the aura, the creature takes a -2 circumstance penalty to saves to recover
from the sickened condition. A creature that succeeds at its save is temporarily
immune to all xulgaths' stench for 1 minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Stench
range: null
raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that
enters the aura must attempt a DC 21 Fortitude save. On a failure, the creature
is sickened 1, and on a critical failure, the creature also takes a -5-foot status
penalty to its Speeds for 1 round. While within the aura, the creature takes a
-2 circumstance penalty to saves to recover from the sickened condition. A creature
that succeeds at its save is temporarily immune to all xulgaths'' stench for 1
minute.'
requirements: null
success: null
traits:
- aura
- olfactory
trigger: null
description: 'Xulgath physiological diversity doesn''t always imply drastic change;
some xulgaths are simply much larger and stronger than their clutchmates. Most xulgaths
call such siblings spinesnappers, though terms like bonebreaker, marrowvent, or
similarly violent epithets are equally common. A typical spinesnapper is 9 feet
tall and weighs 350 pounds.
In battle, spinesnappers have all the speed, grace, and strength of a sledgehammer.
They are ideal shock troops and make a good first line of defense. When an inter-clutch
conflict leads to a duel, spinesnappers are typically called upon to rise to the
challenge. In this case, a spinesnapper representative from each clutch squares
off for what is in theory a nonlethal wrestling match, after which the winner scrapes
off some of the loser''s scales as a trophy.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 20'
hp: 95
hp_misc: null
immunities: null
items:
- maul
languages:
- Draconic
- Undercommon
level: 5
melee:
- action_cost: One Action
damage:
formula: 1d12+10
type: bludgeoning
name: maul
plus_damage: null
to_hit: 15
traits:
- shove
- action_cost: One Action
damage:
formula: 2d8+8
type: piercing
name: jaws
plus_damage: null
to_hit: 15
traits: null
- action_cost: One Action
damage:
formula: 2d4+8
type: slashing
name: claw
plus_damage:
- formula: null
type: Grab
to_hit: 15
traits:
- agile
name: Xulgath Spinesnapper
perception: 11
proactive_abilities:
- action_cost: Two Actions
critical_failure: The target is pushed 10 feet and knocked prone.
critical_success: The creature is unaffected and the spinesnapper is flat-footed
until the start of its next turn.
description: "The spinesnapper makes a claw or weapon Strike. If it hits, in addition\
\ to dealing damage, the creature must attempt a DC 22 Fortitude saving throw,\
\ with the following effects. \n\n"
effect: null
effects: null
failure: The creature is pushed 10 feet.
frequency: null
full_description: null
generic_description: null
name: Brutal Blow
range: null
raw_description: "**Brutal Blow** [Two Actions] The spinesnapper makes a claw or\
\ weapon Strike. If it hits, in addition to dealing damage, the creature must\
\ attempt a DC 22 Fortitude saving throw, with the following effects. \n\n**Critical\
\ Success** The creature is unaffected and the spinesnapper is flat-footed until\
\ the start of its next turn.\n\n**Success** The creature is unaffected.\n\n**Failure**\
\ The creature is pushed 10 feet.\n\n**Critical Failure** The target is pushed\
\ 10 feet and knocked prone."
requirements: null
success: The creature is unaffected.
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The spinesnapper has a creature grabbed or restrained
effects: null
failure: null
frequency: once per round
full_description: null
generic_description: null
name: Choke Slam
range: null
raw_description: '**Choke Slam** **Frequency** once per round; **Requirements**
The spinesnapper has a creature grabbed or restrained; **Effect** The spinesnapper
slams the creature against a nearby surface. The target and the surface struck
each take 4d6 bludgeoning damage, and the target must succeed at a DC 22 Fortitude
save or become slowed 1 for 1 round, or stunned for 1 round on a critical failure.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 15
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 9
will_misc: null
sense_abilities: null
senses:
- Perception +11
- darkvision
size: Large
skills:
- bonus: 15
misc: null
name: 'Athletics '
- bonus: 11
misc: null
name: 'Intimidation '
source:
- abbr: 'Pathfinder #152: Legacy of the Lost God'
page_start: 84
page_stop: null
speed:
- amount: 25
type: Land
spell_lists: null
traits:
- CE
- Large
- Humanoid
- Xulgath
type: Creature
weaknesses: null