pathfinder-2-sqlite-MIRROR/data/monsters/yellow musk creeper.yaml

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5.7 KiB
YAML

ability_mods:
cha_mod: -1
con_mod: 4
dex_mod: 2
int_mod: -5
str_mod: 3
wis_mod: 0
ac: 18
ac_special: null
alignment: N
automatic_abilities: null
description: 'Made up of thick, green vines with numerous yellow flowers, the yellow
musk creeper grows at places where the ground is enriched with spilled blood and
corpses, like battlefields and graveyards. An ideal environment for the yellow musk
creeper isn''t inhabited, but draws occasional humanoid visitors the plant can transform
into thralls. The yellow musk creeper enraptures creatures with its bright yellow
pollen to bring them close. It then physically alters their brains with its tendrils,
implanting a seed in each to turn the creatures into mindless thralls. The yellow
musk creeper might try to take over a sleeping creature, but it lacks the faculties
to sneak up on anyone, and is likely to wake victims before it can drag itself close
enough.
The plant''s pollen can spread far on the wind but quickly becomes too diffuse to
cause harm. Wilderness scouts learn to sniff out the distinctive musky scent of
the pollen, which stays potent even in harmless quantities. A sprouting creeper
is also easy to detect, since it grows from the rotting, messy corpse of a thrall
creature.
**__Recall Knowledge - Plant__ (__Nature__)**: DC 16'
hp: 34
hp_misc: null
immunities:
- mental
items: null
languages: null
level: 2
melee:
- action_cost: One Action
damage:
formula: 1d10+3
type: piercing
name: tendril
plus_damage: null
to_hit: 9
traits:
- reach 10 feet
name: Yellow Musk Creeper
perception: 4
proactive_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: The creeper bores dozens of tendrils into the brain of a Small, Medium,
or Large __humanoid__ creature that's __unconscious__, willing, or __fascinated__
by Spray Pollen, and within reach of the creeper's tendrils. The creature must
succeed at a DC 18 Fortitude save or become __stupefied 1__ (stupefied 2 on a
critical failure). Subsequent failed saves against Bore into Brain increase the
stupefied value. If the creature reaches stupefied 5, it is turned into a __yellow
musk thrall__Boring into a creature's brain doesn't end fascination caused by
Spray Pollen.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bore into Brain
range: null
raw_description: '**Bore into Brain** [Three Actions] (__manipulate__, __mental__)
The creeper bores dozens of tendrils into the brain of a Small, Medium, or Large
__humanoid__ creature that''s __unconscious__, willing, or __fascinated__ by Spray
Pollen, and within reach of the creeper''s tendrils. The creature must succeed
at a DC 18 Fortitude save or become __stupefied 1__ (stupefied 2 on a critical
failure). Subsequent failed saves against Bore into Brain increase the stupefied
value. If the creature reaches stupefied 5, it is turned into a __yellow musk
thrall__Boring into a creature''s brain doesn''t end fascination caused by Spray
Pollen.'
requirements: null
success: null
traits:
- manipulate
- mental
trigger: null
- action_cost: Two Actions
critical_failure: As failure, but the condition doesn't end automatically. The creature
can attempt a new save at the end of each of its turns. On a success, the fascinated
condition and other effects end.
critical_success: null
description: "The yellow musk creeper blasts yellow pollen in either a 30-foot line\
\ or a 15-foot cone. Each creature in the emanation must attempt a DC 20 Will\
\ save. Once a creature succeeds at any save against Spray Pollen, it becomes\
\ temporarily immune for 24 hours. \n\n"
effect: null
effects: null
failure: The creature is fascinated. For as long as it is fascinated, it must spend
each of its actions to move closer to the yellow musk creeper as expediently as
possible, while avoiding obvious dangers. If the creature is adjacent to the yellow
musk creeper, it stays still and doesn't act.
frequency: null
full_description: null
generic_description: null
name: Spray Pollen
range: null
raw_description: "**Spray Pollen** [Two Actions] (__mental__, __poison__) The yellow\
\ musk creeper blasts yellow pollen in either a 30-foot line or a 15-foot cone.\
\ Each creature in the emanation must attempt a DC 20 Will save. Once a creature\
\ succeeds at any save against Spray Pollen, it becomes temporarily immune for\
\ 24 hours. \n\n**Success** The creature is unaffected. \n\n**Failure** The creature\
\ is __fascinated__. For as long as it is fascinated, it must spend each of its\
\ actions to move closer to the yellow musk creeper as expediently as possible,\
\ while avoiding obvious dangers. If the creature is adjacent to the yellow musk\
\ creeper, it stays still and doesn't act. \n\n**Critical Failure** As failure,\
\ but the condition doesn't end automatically. The creature can attempt a new\
\ save at the end of each of its turns. On a success, the fascinated condition\
\ and other effects end."
requirements: null
success: The creature is unaffected.
traits:
- mental
- poison
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: fire
ritual_lists: null
saves:
fort: 10
fort_misc: null
misc: null
ref: 6
ref_misc: null
will: 4
will_misc: null
sense_abilities: null
senses:
- Perception +4
- tremorsense (imprecise) 30 feet
size: Medium
skills:
- bonus: 6
misc: null
name: 'Stealth '
source:
- abbr: Bestiary 2
page_start: 300
page_stop: null
speed:
- amount: 5
type: Land
spell_lists: null
traits:
- N
- Medium
- Mindless
- Plant
type: Creature
weaknesses: null