pathfinder-2-sqlite-MIRROR/data/monsters/augur.yaml

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ability_mods:
cha_mod: -1
con_mod: 1
dex_mod: 3
int_mod: 2
str_mod: -1
wis_mod: 1
ac: 17
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The augur stares at a creature they can see within 30 feet. The target
must immediately attempt a Will save against Feel the Blades. After attempting
this save, the creature is then temporarily immune until the start of the augur's
next turn.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Focus Gaze
range: null
raw_description: '**Focus Gaze** [One Action] (__concentrate__, __divine__, __enchantment__,
__fear__, __mental__, __visual__) The augur stares at a creature they can see
within 30 feet. The target must immediately attempt a Will save against Feel the
Blades. After attempting this save, the creature is then temporarily immune until
the start of the augur''s next turn.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
- divine
- enchantment
- fear
- mental
- visual
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The augur Flies or Strides, whirling as they move. The augur deals
the damage of their blade Strike to each creature whose space they enter (DC 16
basic Reflex save). Each creature is affected only once, even if the augur moves
through its space multiple times.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Whirling Slice
range: null
raw_description: '**Whirling Slice** [Two Actions] The augur Flies or Strides,
whirling as they move. The augur deals the damage of their blade Strike to each
creature whose space they enter (DC 16 basic Reflex save). Each creature is affected
only once, even if the augur moves through its space multiple times.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: LE
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: When a creature ends its turn in the aura, it feels the sharp barbs
of the augur's blades on its skin. The creature must succeed at a DC 17 Will save
or become __frightened 1__ (frightened 2 on a critical failure).
effect: null
failure: null
frequency: null
maximum_duration: null
name: Feel the Blades
range: 30 feet
raw_description: '**Feel the Blades** (__aura__, __divine__, __enchantment__, __fear__,
__mental__, __visual__) 30 feet. When a creature ends its turn in the aura, it
feels the sharp barbs of the augur''s blades on its skin. The creature must succeed
at a DC 17 Will save or become __frightened 1__ (frightened 2 on a critical failure).'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- divine
- enchantment
- fear
- mental
- visual
trigger: null
description: 'These spherical knots of sinewy muscle, serrated blades, and bloody
metal are the most common velstracs on the __Shadow Plane__. Each augur has only
a single eye, from which they can see the horrors inflicted by other velstracs,
who train the augur to expect and appreciate pain. Augurs are 1 foot in diameter
and weigh 30 pounds.
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 15'
hp: 14
hp_misc: regeneration 2 (deactivated by good or silver)
immunities:
- cold
languages:
- Common
- Infernal
- Shadowtongue
- (can't speak any language)
level: 1
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d4
type: 1 slashing
- formula: 1d4
type: persistent bleed
name: blade
to_hit: 8
traits:
- agile
- evil
- finesse
- magical
- versatile P
name: Augur
perception: 8
ranged_attacks: null
saves:
fort: 4
fort_misc: null
misc: null
ref: 10
ref_misc: null
will: 7
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A velstrac automatically knows whether a creature it sees has any of
the __doomed__, __dying__, and __wounded__ conditions, as well as the value of
those conditions.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Painsight
range: null
raw_description: '**Painsight** (__divination__, __divine__) A velstrac automatically
knows whether a creature it sees has any of the __doomed__, __dying__, and __wounded__
conditions, as well as the value of those conditions.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- divination
- divine
trigger: null
senses:
- greater darkvision
- painsight
size: Tiny
skills:
- bonus: 8
misc: null
name: Acrobatics
- bonus: 6
misc: null
name: Deception
- bonus: 7
misc: null
name: Intimidation
- bonus: 4
misc: null
name: Religion
- bonus: 8
misc: null
name: Stealth
- bonus: 7
misc: null
name: Torture Lore
sources:
- abbr: Bestiary 2
page_start: '82'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 40
misc: null
type: fly
spell_lists:
- attack_bonus: null
cantrips:
- level: 1
spells:
- misc: null
name: mage hand
constants: null
dc: 17
focus_points: null
misc: null
spell_lists:
- level: 4
spells:
- misc: once per week
name: read omens
- level: 2
spells:
- misc: ×2
name: augury
- level: 1
spells:
- misc: ×3
name: harm
spells_source: Divine Innate Spells
traits:
- Fiend
- Velstrac
weaknesses:
- amount: 5
misc: null
type: good
- amount: 5
misc: null
type: silver