pathfinder-2-sqlite-MIRROR/data/monsters/d'ziriak.yaml

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6.4 KiB
YAML

ability_mods:
cha_mod: 4
con_mod: 1
dex_mod: 3
int_mod: 1
str_mod: 1
wis_mod: 3
ac: 19
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: The creature is __blinded__ for 1 round and dazzled for 1 minute.
critical_success: The creature is unaffected.
description: The d'ziriak causes its body to flare with intense colorful light.
Non-d'ziriaks in a 20-foot emanation must attempt a DC 20 Fortitude save. After
using this ability, the d'ziriak loses its glow for 24 hours; during this time
it can't use Dazzling Burst again. A creature that attempts this save is immune
to all Dazzling Bursts for 1 minute.
effect: null
failure: The creature is dazzled for 1 minute.
frequency: null
maximum_duration: null
name: Dazzling Burst
range: null
raw_description: '**Dazzling Burst** [Two Actions] (__light__, __visual__) The
d''ziriak causes its body to flare with intense colorful light. Non-d''ziriaks
in a 20-foot emanation must attempt a DC 20 Fortitude save. After using this ability,
the d''ziriak loses its glow for 24 hours; during this time it can''t use Dazzling
Burst again. A creature that attempts this save is immune to all Dazzling Bursts
for 1 minute.
**Critical Success **The creature is unaffected.
**Success **The creature is __dazzled__ for 1 round.
**Failure **The creature is dazzled for 1 minute.
**Critical Failure **The creature is __blinded__ for 1 round and dazzled for 1
minute.'
requirements: null
saving_throw: null
stages: null
success: The creature is __dazzled__ for 1 round.
traits:
- light
- visual
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: null
effect: The d'ziriak makes two claw Strikes. If both hit the same creature, combine
their damage for the purpose of resistances and weaknesses. This counts as two
attacks for the d'ziriak's multiple attack penalty, and the penalty doesn't increase
until after both attacks.
failure: null
frequency: once per round
maximum_duration: null
name: Double Claw
range: null
raw_description: '**Double Claw** [One Action] **Frequency **once per round; **Effect
**The d''ziriak makes two claw Strikes. If both hit the same creature, combine
their damage for the purpose of resistances and weaknesses. This counts as two
attacks for the d''ziriak''s multiple attack penalty, and the penalty doesn''t
increase until after both attacks.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The colorful runes that decorate a d'ziriak's body create dim light.
The natural bioluminescence is specially adapted to the Shadow Plane, able to
overcome magical __darkness__ as if it were magical __light__ of the d'ziriak's
level.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Glow
range: 20 feet
raw_description: '**Glow** (__aura__, __light__) 20 feet. The colorful runes that
decorate a d''ziriak''s body create dim light. The natural bioluminescence is
specially adapted to the Shadow Plane, able to overcome magical __darkness__ as
if it were magical __light__ of the d''ziriak''s level.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
- light
trigger: null
description: 'These strange creatures are native to the __Plane of Shadows__, where
their colorful nature is in opposition to that realm''s overwhelmingly monochromatic
palette. Averaging 7 feet in height, D''ziriaks have four arms, two legs, and a
termite-like abdomen. The larger pair of arms, used for most tasks, have five-fingered
hands with sharp, insectile claws. The smaller pair of arms are reserved for fine
manipulations and are not effective in combat.
D''ziriaks'' otherwise dull brown carapaces are decorated with numerous runes glowing
in bright colors. These tattoo-like runes indicate an individual''s role in D''ziriak
society, and set them apart from their home plane''s other native inhabitants. The
runes glow with natural bioluminescence, and D''ziriaks can make them flare brightly
for an instant, at the expense of overstressing the biochemical glands that create
and maintain the runes for an extended time. The color and shape of the runes are
partially natural, but can be shaped and customized carefully over time to fit the
individual''s station.
The D''ziriak language is a mix of buzzes and chitters, and is spoken by few other
creatures. D''ziriaks prefer to communicate with other species using telepathy rather
than endure the sound of their language being "butchered by fleshy throats." D''ziriaks
organize into hive cities led by a king and queen. These hive cities consist of
impressive spires, yet these towers are only the foremost part of the settlement,
with many more chambers reaching deep below for residences, workshops, and fungus
farms. D''ziriak settlements are lit inside and out with alchemical and magical
light sources, often in the shapes of runes. These dimly glowing towers provide
travelers with landmarks, and perhaps promise safe havens, on the otherwise gloomy
Shadow Plane.
**__Recall Knowledge - Aberration__ (__Occultism__)**: DC 18'
hp: 45
hp_misc: null
languages:
- D'ziriak
- Shadowtongue
- telepathy 100 feet
level: 3
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d10+4
type: piercing
name: claw
to_hit: 12
traits:
- agile
- finesse
name: D'ziriak
perception: 10
ranged_attacks: null
saves:
fort: 6
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 10
will_misc: null
senses:
- darkvision
size: Medium
skills:
- bonus: 8
misc: null
name: Arcana
- bonus: 6
misc: null
name: Athletics
- bonus: 10
misc: null
name: Occultism
- bonus: 10
misc: null
name: Stealth
- bonus: 8
misc: null
name: Survival
sources:
- abbr: Bestiary 2
page_start: '104'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists:
- attack_bonus: null
cantrips: null
constants: null
dc: 19
focus_points: null
misc: null
spell_lists:
- level: 7
spells:
- misc: self only; to Shadow Plane only
name: plane shift
spells_source: Occult Innate Spells
traits:
- Aberration
- Shadow