301 lines
8.0 KiB
YAML
301 lines
8.0 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 2
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dex_mod: 5
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int_mod: 3
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str_mod: 4
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wis_mod: 2
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ac: 24
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ac_special: null
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alignment: CN
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automatic_abilities: null
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description: 'The mysterious blodeuwedds dwell in those parts of the world where the
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boundaries between the __Material Plane__ and the __First World__ have worn thin,
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or around portals between the two planes. Their link with such regions of the natural
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world is so strong that it rivals the bond shared between __nymphs__ and places
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of great natural beauty, yet none would look upon a blodeuwedd and mistake them
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for something as elegant as a nymph.
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Although blodeuwedds share certain traits with nymphs, their role as guardians of
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the pathways between this world and the First World prevents them from forming as
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powerful a magical bond with the natural world. Never truly a part of either reality
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yet forced to keep watch over both, blodeuwedds tend to grow cynical and sharp-tongued
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toward any who would seek travel from one realm to the other, regardless of their
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actual goals.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 24
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**__Recall Knowledge - Plant__ (__Nature__)**: DC 24'
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hp: 105
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hp_misc: null
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immunities: null
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items:
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- +1 sling
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languages:
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- Aklo
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- Common
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- Sylvan
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- speak with plants
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level: 6
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melee:
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- action_cost: One Action
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damage:
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formula: 2d8+7
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type: slashing
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name: claw
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plus_damage: null
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to_hit: 14
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traits:
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- agile
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name: Blodeuwedd
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perception: 14
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: 'A blodeuwedd can take on the appearance of a single unique humanoid
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or the form of a prairie owl. When in humanoid form, the blodeuwedd loses its
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claw attack. In owl form, its statistics change as follows: **Size **Small; **Speed
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**fly 60 feet; **Melee ** talons +15, **Damage **1d3+1.
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A blodeuwedd can return to their normal form as a free action.'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** (__concentrate__, __polymorph__, __primal__,
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__transmutation__) A blodeuwedd can take on the appearance of a single unique
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humanoid or the form of a prairie owl. When in humanoid form, the blodeuwedd loses
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its claw attack. In owl form, its statistics change as follows: **Size **Small;
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**Speed **fly 60 feet; **Melee ** talons +15, **Damage **1d3+1.
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A blodeuwedd can return to their normal form as a free action.'
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requirements: null
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success: null
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traits:
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- concentrate
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- polymorph
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- primal
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Every Stride action taken by a blodeuwedd causes small plants, grasses,
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and wildflowers to sprout from the ground, though they can suppress this effect
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if they desire. In a region or terrain that wouldn't normally support plant life,
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these plants thrive for 1 minute before withering away.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Living Footsteps
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range: null
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raw_description: '**Living Footsteps** Every Stride action taken by a blodeuwedd
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causes small plants, grasses, and wildflowers to sprout from the ground, though
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they can suppress this effect if they desire. In a region or terrain that wouldn''t
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normally support plant life, these plants thrive for 1 minute before withering
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away.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: While surrounded by any field or fertile plain, a blodeuwedd can infuse
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themself with borrowed life energy from nearby plants and nutrients in the ground.
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The blodeuwedd gains 15 temporary Hit Points that last for 1 hour.
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effects: null
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failure: null
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frequency: once per day
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full_description: null
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generic_description: null
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name: Nature's Infusion
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range: null
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raw_description: '**Nature''s Infusion** [Two Actions] **Frequency **once per day;
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**Effect **While surrounded by any field or fertile plain, a blodeuwedd can infuse
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themself with borrowed life energy from nearby plants and nutrients in the ground.
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The blodeuwedd gains 15 temporary Hit Points that last for 1 hour.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 2d6+4
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type: bludgeoning
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name: sling
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plus_damage: null
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to_hit: 17
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traits:
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- propulsive
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- range increment 50 feet
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rarity: Uncommon
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resistances: null
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ritual_lists: null
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saves:
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fort: 12
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fort_misc: null
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misc: null
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ref: 17
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ref_misc: null
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will: 14
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A blodeuwedd exudes a 30-foot aura of pollen and irritating allergens.
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A non-plant living creature that begins its turn in the aura must succeed at a
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DC 22 Fortitude save or become __sickened 2__. A creature that succeeds at its
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save is then temporarily immune to the allergen aura for 24 hours. A blodeuwedd
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can suppress this aura or activate it again as a free action.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Allergen Aura
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range: null
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raw_description: '**Allergen Aura** (__aura__, __primal__) A blodeuwedd exudes a
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30-foot aura of pollen and irritating allergens. A non-plant living creature that
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begins its turn in the aura must succeed at a DC 22 Fortitude save or become __sickened
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2__. A creature that succeeds at its save is then temporarily immune to the allergen
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aura for 24 hours. A blodeuwedd can suppress this aura or activate it again as
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a free action.'
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requirements: null
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success: null
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traits:
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- aura
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- primal
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 'The blodeuwedd can use __Diplomacy__ to __Make an Impression__ on
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and make very simple __Requests__ of __animals__.
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'
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Wild Empathy
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range: null
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raw_description: '**Wild Empathy** The blodeuwedd can use __Diplomacy__ to __Make
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an Impression__ on and make very simple __Requests__ of __animals__.
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'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +14
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- low-light vision
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size: Medium
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skills:
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- bonus: 15
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misc: null
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name: 'Acrobatics '
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- bonus: 15
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misc: null
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name: 'Diplomacy '
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- bonus: 13
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misc: null
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name: 'Nature '
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- bonus: 15
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misc: null
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name: 'Performance '
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- bonus: 13
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misc: +17 in grasslands
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name: 'Stealth '
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- bonus: 11
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 41
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists:
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- dc: 25
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: hallucinatory terrain
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requirement: null
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- frequency: null
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name: modify memory
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requirement: null
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- frequency: null
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name: sleep
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: wall of thorns
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: ×3
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name: entangle
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requirement: null
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- heightened_level: 4
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level: 0
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spells:
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- frequency: null
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name: dancing lights
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requirement: null
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- frequency: null
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name: tanglefoot
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requirement: null
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- heightened_level: 4
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level: -1
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spells:
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- frequency: null
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name: speak with plants
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requirement: null
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to_hit: null
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traits:
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- Uncommon
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- CN
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- Medium
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- Fey
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- Plant
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type: Creature
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weaknesses:
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- amount: 5
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type: cold iron
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