195 lines
6.0 KiB
YAML
195 lines
6.0 KiB
YAML
ability_mods:
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cha_mod: 3
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con_mod: 1
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dex_mod: 4
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int_mod: 2
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str_mod: -2
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wis_mod: 4
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ac: 16
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'Brownies make their homes in the trunks of hollow trees, small earthy
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burrows, and even under porches or within the crawl spaces of farmhouses. Often
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attired in clothes that appear to be made of plants or leaves, brownies wear belts
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lined with pouches and tools. Whatever language they choose to speak is often is
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riddled with odd pronunciations and colloquialisms. Their manner of speaking might
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call upon turns of phrase that are decades or even centuries out of vogue, for example,
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or they might mix up their metaphors in strange ways. It almost seems as if brownies
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adopt these quirky ways of speaking intentionally—certainly they do not react favorably
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to corrections to their chatter. There''s often no swifter way to annoy a brownie
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than to try to correct its grammar. Brownies stand barely 2 feet tall and weigh
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about 20 pounds.
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When facing danger, brownies rarely engage in combat, preferring instead to confound
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and confuse their attackers in order to buy enough time for escape. Content with
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honest toil and the love of their kin, brownies maintain a pacifist nature, harassing
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creatures only to run them off or punish them for an insult. Despite this nature,
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all brownies carry a blade. They refer to their swords with a hint of disgust, and
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jokingly call their blades their "final trick," reserving their use for the direst
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of circumstances.
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Honest to a fault, brownies take freely but always repay their debt through work
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or leave something behind as an offering. They may eat an apple from a farmer''s
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orchard but harvest the entire tree as repayment. A brownie might eat an entire
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pie left on a windowsill, only to straighten up the kitchen or wash the dishes.
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A brownie can share a home with a family for years and years while avoiding detection.
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A family that is aware of a brownie in their midst usually finds this a beneficial
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relationship and leaves dishes of milk, pieces of fruit, trinkets, and sometimes
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even wine as gifts. In exchange, the resident brownie keeps the home clean, mends
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clothes, repairs tools, and shoos away vermin and small predators. Bragging about
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having a brownie in the house is the best way to lose one. Brownies distrust foxes
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and fear __wolves__, and they avoid farms with dogs.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 15'
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hp: 25
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hp_misc: null
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immunities: null
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items:
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- shortsword
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languages:
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- Common
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- Elven
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- Gnomish
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- Sylvan
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d6
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type: null
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name: shortsword
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plus_damage: null
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to_hit: 7
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traits:
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- agile
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- finesse
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name: Brownie
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perception: 7
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proactive_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: "The brownie's antics can confuse and disorient a creature. When the\
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\ brownie uses Baffling Bluff, it targets a single creature within 30 feet; that\
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\ creature must attempt a DC 17 Will save. The target is temporarily immune to\
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\ Baffling Bluff for 1 minute. \n\n**Critical Success **The target is unaffected.\
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\ \n\n**Success **The target is fooled momentarily and is __flat-footed__ against\
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\ the next melee Strike the brownie makes against it before the end of the brownie's\
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\ next turn. \n\n**Failure **The target is __confused__ for 1 round. \n\n**Critical\
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\ Failure **The target is confused for 1 minute. It can attempt a new save at\
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\ the end of each of its turns to end the confused condition."
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Baffling Bluff
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range: null
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raw_description: "**Baffling Bluff** [Two Actions] (__emotion__, __enchantment__,\
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\ __mental__, __primal__) The brownie's antics can confuse and disorient a creature.\
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\ When the brownie uses Baffling Bluff, it targets a single creature within 30\
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\ feet; that creature must attempt a DC 17 Will save. The target is temporarily\
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\ immune to Baffling Bluff for 1 minute. \n\n**Critical Success **The target is\
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\ unaffected. \n\n**Success **The target is fooled momentarily and is __flat-footed__\
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\ against the next melee Strike the brownie makes against it before the end of\
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\ the brownie's next turn. \n\n**Failure **The target is __confused__ for 1 round.\
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\ \n\n**Critical Failure **The target is confused for 1 minute. It can attempt\
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\ a new save at the end of each of its turns to end the confused condition."
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requirements: null
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success: null
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traits:
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- emotion
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- enchantment
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- mental
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- primal
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trigger: null
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ranged: null
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rarity: Common
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resistances: null
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ritual_lists: null
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saves:
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fort: 4
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 9
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +7
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- low-light vision
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size: Tiny
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skills:
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- bonus: 7
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misc: null
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name: 'Acrobatics '
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- bonus: 5
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misc: null
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name: 'Crafting '
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- bonus: 6
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misc: null
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name: 'Deception '
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- bonus: 9
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 44
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page_stop: null
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speed:
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- amount: 20
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type: Land
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spell_lists:
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- dc: 17
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 4
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spells:
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- frequency: self only
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name: dimension door
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requirement: null
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- heightened_level: null
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level: 3
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spells:
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- frequency: null
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name: mending
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: ventriloquism
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requirement: null
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- heightened_level: 4
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level: 0
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spells:
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- frequency: null
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name: dancing lights
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requirement: null
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- frequency: null
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name: prestidigitation
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requirement: null
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to_hit: null
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traits:
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- N
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- Tiny
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- Fey
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type: Creature
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weaknesses:
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- amount: 3
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type: <a style="text-decoration:underline" href="Equipment.aspx?ID=272">cold iron</a>
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