385 lines
9.7 KiB
YAML
385 lines
9.7 KiB
YAML
ability_mods:
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cha_mod: 10
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con_mod: 8
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dex_mod: 6
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int_mod: 5
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str_mod: 10
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wis_mod: 9
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ac: 49
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ac_special: null
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alignment: NG
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 20 feet. Allies in the solar's aura gain a +2 status bonus to AC against
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evil creatures and a +2 status bonus to saves against effects from evil creatures.
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The bonus increases to +4 against control by evil creatures and attacks by evil
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summoned creatures. When the solar or an ally is hit by an attack from a creature
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in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute
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(this is an __incapacitation__ effect). It's then temporarily immune for 1 minute.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Aura of Protection
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range: null
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raw_description: '**Aura of Protection** (__abjuration__, __aura__, __divine__)
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20 feet. Allies in the solar''s aura gain a +2 status bonus to AC against evil
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creatures and a +2 status bonus to saves against effects from evil creatures.
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The bonus increases to +4 against control by evil creatures and attacks by evil
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summoned creatures. When the solar or an ally is hit by an attack from a creature
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in the aura, that foe must succeed at a DC 43 Will save or be blinded for 1 minute
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(this is an __incapacitation__ effect). It''s then temporarily immune for 1 minute.'
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requirements: null
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success: null
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traits:
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- abjuration
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- aura
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- divine
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trigger: null
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description: 'Solars are among the greatest of all angels, ranking just below empyreal
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lords. Many solars serve at the right hand of a deity or champion a cause that benefits
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an entire world. Most archangels resemble humanoids, but not all—they can adopt
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more unusual forms as needed. A typical solar is about 9 feet tall and weighs about
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500 pounds, with a commanding voice that is impossible to ignore. Most have silvery
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or golden skin.
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Solars are legendary trackers; the most masterful of them are said to be able to
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follow the centuries-old passage of a pit fiend flying through the Astral Plane.
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**__Recall Knowledge - Celestial__ (__Religion__)**: DC 51'
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hp: 500
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hp_misc: regeneration 20 (deactivated by evil
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immunities: null
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items:
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- +3 major striking greatsword
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- +3 major striking longbow
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languages:
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- Celestial
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- Draconic
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- Infernal
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- tongues
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level: 23
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melee:
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- action_cost: One Action
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damage:
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formula: 4d12+22
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type: slashing
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name: holy greatsword
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plus_damage:
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- formula: 2d6
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type: good
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to_hit: 44
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traits:
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- good
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- magical
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- versatile P
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name: Solar
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perception: 40
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proactive_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: The solar's weapon leaps into the air and moves with the solar as if held
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with both hands. The weapon gains the effects of the __dancing__ weapon rune for
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1 minute.
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Animate Weapon
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range: null
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raw_description: '**Animate Weapon** [Reaction] **Trigger** The solar hits with
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a melee weapon Strike while Animate Weapon is not already in effect; **Effect
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**The solar''s weapon leaps into the air and moves with the solar as if held with
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both hands. The weapon gains the effects of the __dancing__ weapon rune for 1
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minute.'
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requirements: null
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success: null
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traits: null
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trigger: The solar hits with a melee weapon Strike while Animate Weapon is not already
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in effect
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: The solar doesn't need to provide ammunition for their bow. When they
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draw their bow, they create a magical arrow of light that sheds bright light in
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a 20-foot radius until the end of the solar's next turn. On a critical hit with
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the arrow, if the target has 75 or fewer Hit Points after taking the damage, it
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drops to 0 Hit Points and becomes __dying 1__ (or, if it was already dying, increases
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its dying value by 3).
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Arrow of Mortality
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range: null
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raw_description: '**Arrow of Mortality** The solar doesn''t need to provide ammunition
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for their bow. When they draw their bow, they create a magical arrow of light
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that sheds bright light in a 20-foot radius until the end of the solar''s next
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turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points
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after taking the damage, it drops to 0 Hit Points and becomes __dying 1__ (or,
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if it was already dying, increases its dying value by 3).'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The solar can take on the appearance of any Small or Medium humanoid.
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This doesn't change their Speed or Strikes.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Change Shape
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range: null
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raw_description: '**Change Shape** (__concentrate__, __divine__, __polymorph__,
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__transmutation__) The solar can take on the appearance of any Small or Medium
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humanoid. This doesn''t change their Speed or Strikes.'
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requirements: null
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success: null
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traits:
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- concentrate
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- divine
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- polymorph
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- transmutation
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Any weapon gains the effect of a __holy__ property rune while a solar
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wields it.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Holy Armaments
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range: null
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raw_description: '**Holy Armaments** (__divine__, __evocation__) Any weapon gains
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the effect of a __holy__ property rune while a solar wields it.'
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requirements: null
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success: null
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traits:
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- divine
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- evocation
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 4d8+17
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type: piercing
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name: holy longbow
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plus_damage:
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- formula: 2d6
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type: good and arrow of mortality
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to_hit: 40
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traits:
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- deadly d10
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- good
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- magical
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- propulsive
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- range increment 100 feet
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- volley 30 feet
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rarity: Rare
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resistances: null
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ritual_lists:
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- dc: 46
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misc: null
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name: Rituals
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spell_groups:
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- heightened_level: null
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level: 8
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spells:
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- frequency: null
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name: freedom
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requirement: null
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- frequency: null
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name: imprisonment
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: call spirit
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requirement: null
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- frequency: null
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name: resurrect
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: null
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name: animate object
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requirement: null
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- heightened_level: null
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level: 1
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spells:
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- frequency: null
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name: angelic messenger
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requirement: null
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to_hit: null
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saves:
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fort: 40
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 34
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ref_misc: null
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will: 37
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +40
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- darkvision
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- true seeing
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size: Large
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skills:
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- bonus: 38
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misc: null
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name: 'Arcana '
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- bonus: 43
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misc: null
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name: 'Athletics '
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- bonus: 43
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misc: null
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name: 'Diplomacy '
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- bonus: 43
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misc: null
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name: 'Religion '
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- bonus: 36
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misc: null
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name: 'Stealth '
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- bonus: 46
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misc: null
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name: 'Survival '
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source:
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- abbr: Bestiary 2
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page_start: 16
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page_stop: null
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speed:
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- amount: 35
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type: Land
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- amount: 100
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type: fly
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spell_lists:
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- dc: 46
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misc: null
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 10
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spells:
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- frequency: null
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name: charm
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requirement: null
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- frequency: null
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name: power word stun
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requirement: null
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- frequency: null
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name: remove curse
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requirement: null
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- frequency: null
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name: remove disease
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requirement: null
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- frequency: null
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name: revival
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requirement: null
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- heightened_level: null
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level: 9
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spells:
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- frequency: at will
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name: dispel magic
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requirement: null
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- frequency: null
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name: heal
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requirement: null
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- frequency: null
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name: overwhelming presence
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requirement: null
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- frequency: null
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name: power word blind
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requirement: null
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- frequency: null
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name: power word kill
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requirement: null
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- frequency: null
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name: sunburst
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requirement: null
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- heightened_level: null
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level: 7
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spells:
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- frequency: null
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name: plane shift
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requirement: null
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- frequency: at will
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name: remove fear
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requirement: null
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- heightened_level: null
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level: 6
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spells:
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- frequency: at will
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name: restoration
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requirement: null
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- heightened_level: null
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level: 5
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spells:
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- frequency: null
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name: breath of life
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requirement: null
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- frequency: null
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name: death ward
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: at will
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name: dimensional anchor
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requirement: null
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- heightened_level: null
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level: 2
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spells:
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- frequency: at will, self only
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name: invisibility
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requirement: null
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- heightened_level: 10
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level: -1
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spells:
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- frequency: evil only
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name: detect alignment
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requirement: null
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- frequency: null
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name: tongues
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requirement: null
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- frequency: null
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name: true seeing
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requirement: null
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to_hit: null
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traits:
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- Rare
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- NG
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- Large
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- Angel
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- Celestial
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type: Creature
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weaknesses:
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- amount: 25
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type: evil
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