49 lines
1.8 KiB
SQL
49 lines
1.8 KiB
SQL
-- -*- mode:sql sql-product:sqlite -*-
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-- Parent table -- Table for Staves --
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CREATE TABLE staff (
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staff_id INTEGER PRIMARY KEY NOT NULL,
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"name" TEXT NOT NULL UNIQUE, -- every staff should have a name --
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"level" INTEGER NOT NULL, -- every staff should have a level --
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price INTEGER, -- stored in GP --
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-- could add NOT NULL and store 0s --
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bulk INTEGER, -- could add NOT NULL and store 0s --
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usage TEXT, -- always "held in 1 hand" --
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-- Consider storing in another table --
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item_bonus INTEGER, -- If the staff gives an item bonus --
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craft_requirements TEXT, -- "Supply one casting of all listed levels of all listed spells." --
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-- Consider storing in another table --
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source_id INTEGER NOT NULL,
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source_pages INTEGER NOT NULL,
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"description" TEXT,
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FOREIGN KEY (source_id) REFERENCES sources(sources_id)
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);
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-- Child table -- many-to-many -- staff-to-spells --
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CREATE TABLE staff_spell (
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staff_id INTEGER NOT NULL,
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"level" INTEGER NOT NULL, -- This represents the level of the spell in the staff where 0 = cantrip --
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-- Consider renaming this column --
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spell_id INTEGER NOT NULL,
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PRIMARY KEY (staff_id, "level", spell_id),
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FOREIGN KEY (staff_id) REFERENCES staff(staff_id),
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FOREIGN KEY spell_id REFERENCES spells(spells_id)
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);
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-- Child table -- one-to-many --
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CREATE TABLE staff_activations (
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staff_id INTEGER NOT NULL,
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"activation" TEXT NOT NULL,
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effect TEXT NOT NULL,
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PRIMARY KEY (staff_id, "activation", effect),
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FOREIGN KEY staff_id REFERENCES staff(staff_id)
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);
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-- Child table -- many-to-many -- staff-to-traits --
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CREATE TABLE staff_trait (
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staff_id INTEGER NOT NULL,
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trait_id INTEGER NOT NULL,
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PRIMARY KEY (staff_id, trait_id),
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FOREIGN KEY staff_id REFERENCES staff(staff_id),
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FOREIGN KEY (trait_id) REFERENCES traits(trait_id)
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); |