pathfinder-2-sqlite-MIRROR/data/monsters/ancient crystal dragon.yaml

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YAML

ability_mods:
cha_mod: 7
con_mod: 6
dex_mod: 5
int_mod: 5
str_mod: 9
wis_mod: 5
ac: 42
ac_special: null
alignment: NG
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon gains 2 reactions at the start of each of their turns.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Extra Reaction
range: null
raw_description: '**Extra Reaction** The dragon gains 2 reactions at the start of
each of their turns.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: The creature is frightened 4.
critical_success: The creature is unaffected by the presence.
description: 90 feet, DC 37
effect: null
effects: null
failure: The creature is frightened 2.
frequency: null
full_description: null
generic_description: A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune
to this monster's Frightful Presence for 1 minute.
name: Frightful Presence
range: null
raw_description: '**Frightful Presence** 90 feet, DC 37 A creature that first enters
the area must attempt a Will save. Regardless of the result of the saving throw,
the creature is temporarily immune to this monster''s Frightful Presence for 1
minute.
Critical Success The creature is unaffected by the presence.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Success The creature is frightened 4.'
requirements: null
success: The creature is frightened 1.
traits:
- aura
- emotion
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: 30 feet. A swirling vortex of reflected color and light shimmers around
the crystal dragon. Creatures in this aura's emanation are __dazzled__. Each creature
that ends its turn in the emanation must succeed at a DC 34 Will saving throw
or be __stunned 1__ (or stunned 3 on a critical failure). Once a creature succeeds
at this save, it is temporarily immune to the stunning effect for 1 minute. The
crystal dragon can turn this aura on or off using a single action, which has the
__concentrate__ trait, and it can choose not to affect allies.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Scintillating Aura
range: null
raw_description: '**Scintillating Aura** (__aura__, __evocation__, __incapacitation__,
__primal__, __visual__) 30 feet. A swirling vortex of reflected color and light
shimmers around the crystal dragon. Creatures in this aura''s emanation are __dazzled__.
Each creature that ends its turn in the emanation must succeed at a DC 34 Will
saving throw or be __stunned 1__ (or stunned 3 on a critical failure). Once a
creature succeeds at this save, it is temporarily immune to the stunning effect
for 1 minute. The crystal dragon can turn this aura on or off using a single action,
which has the __concentrate__ trait, and it can choose not to affect allies.'
requirements: null
success: null
traits:
- aura
- evocation
- incapacitation
- primal
- visual
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The crystal dragon adjusts a wing to try to reflect the spell and gains
a +4 circumstance bonus to AC against the triggering attack. If the attack misses,
the spell is reflected back at the caster, who must roll a second ranged spell
attack roll against their own AC to determine if the spell hits them instead.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Reflect Spell
range: null
raw_description: '**Reflect Spell [Reaction]** **Trigger **The crystal dragon is
targeted by a ranged spell attack roll; **Effect **The crystal dragon adjusts
a wing to try to reflect the spell and gains a +4 circumstance bonus to AC against
the triggering attack. If the attack misses, the spell is reflected back at the
caster, who must roll a second ranged spell attack roll against their own AC to
determine if the spell hits them instead.'
requirements: null
success: null
traits: null
trigger: The crystal dragon is targeted by a ranged spell attack roll
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The dragon makes a tail Strike at the creature with a -2 penalty. If it
hits, the dragon disrupts the creature's action.
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Twisting Tail
range: null
raw_description: '**Twisting Tail [Reaction]** **Trigger **A creature within reach
of the dragon''s tail uses a __move__ action or leaves a square during a move
action it''s using; **Effect **The dragon makes a tail Strike at the creature
with a -2 penalty. If it hits, the dragon disrupts the creature''s action.'
requirements: null
success: null
traits: null
trigger: A creature within reach of the dragon's tail uses a __move__ action or
leaves a square during a move action it's using
description: 'Good-natured but vain, crystal dragons are beautiful creatures with
brilliant hides made of multicolored crystal and gemstone. Their beauty is a source
of great pride but is also something of a weakness, as crystal dragons are easily
angered by insults about their appearance. Despite their relatively benign natures
when compared to other true dragons, crystal dragons can be short tempered and prone
to finding insults where none were intended. Although their opinions are changeable,
crystal dragons prefer orderly environments and are not fond of sudden interruptions
or distractions.
Crystal dragons build their lairs in underground grottoes, where they cultivate
environments of great beauty. Their exacting standards and vivid imaginations mean
that they are always working to improve the appearance or layout of some part of
their lair. These lairs are unique to each individual crystal dragon, but there
are always plenty of reflective surfaces that allow the dragon to observe their
own appearance. These range from crystals to reflecting pools to finely crafted
mirrors, which are arranged throughout the lair in a pleasing array. Gifts of well-crafted
or magical mirrors are an excellent way to curry favor with a crystal dragon.
Although crystal dragons are easily distracted by their sparkling collections or
their vanity, they remain good-hearted creatures at the core and make friends quickly.
While a crystal dragon tends to find evil creatures uncouth and unpleasant, any
other nearby denizen or inhabitant of their home could become fast friends or beloved
pets, depending upon the creature''s capacity for conversation (and for providing
the frequent praise and compliments that crystal dragons hunger for).
**__Recall Knowledge - Dragon__ (__Arcana__)**: DC 40
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 40'
hp: 275
hp_misc: null
immunities:
- paralyzed
- sleep
items: null
languages:
- Celestial
- Common
- Draconic
- Terran
- Undercommon
level: 16
melee:
- action_cost: One Action
damage:
formula: 3d8+17
type: slashing
name: jaws
plus_damage:
- formula: 4d6
type: piercing
to_hit: 33
traits:
- magical
- reach 20 feet
- action_cost: One Action
damage:
formula: 3d8+17
type: slashing
name: claw
plus_damage: null
to_hit: 33
traits:
- agile
- magical
- reach 15 feet
- action_cost: One Action
damage:
formula: 2d10+17
type: slashing
name: tail
plus_damage: null
to_hit: 31
traits:
- magical
- reach 25 feet
name: Ancient Crystal Dragon
perception: 28
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon breathes a flurry of piercing crystals that deals 17d6 piercing
damage in a 50-foot cone (DC 38 basic Reflex save). They can't use Breath Weapon
again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__sonic__, __evocation__, __primal__)
The dragon breathes a flurry of piercing crystals that deals 17d6 piercing damage
in a 50-foot cone (DC 38 basic Reflex save). They can''t use Breath Weapon again
for 1d4 rounds.'
requirements: null
success: null
traits:
- sonic
- evocation
- primal
trigger: null
- action_cost: Free Action
critical_failure: null
critical_success: null
description: null
effect: "The dragon embeds transformative crystals in the creature's flesh. The\
\ creature must attempt a DC 37 Fortitude save. \n\n"
effects: null
failure: null
frequency: The crystal dragon damages a creature made of flesh with a jaws Strike
full_description: null
generic_description: null
name: Crystallize Flesh
range: null
raw_description: "**Crystallize Flesh** [Free Action] (__primal__, __transmutation__)\
\ **Trigger **The crystal dragon damages a creature made of flesh with a jaws\
\ Strike; **Frequency **three times per day; **Effect **The dragon embeds transformative\
\ crystals in the creature's flesh. The creature must attempt a DC 37 Fortitude\
\ save. \n\n**Critical Success **The target is unaffected. \n\n**Success **The\
\ target is __slowed 1__ for 1 round as portions of its flesh turn crystalline.\
\ \n\n**Failure **The target is slowed 1 and must attempt a Fortitude save at\
\ the end of each of its turns; this ongoing save has the __incapacitation__ trait.\
\ On a failed save, the slowed condition value increases by 1 (or by 2 on a critical\
\ failure). A successful save reduces the slowed condition value by 1. A creature\
\ unable to act due to the slowed condition from Crystallize Flesh is __petrified__\
\ permanently, transforming into a crystalline statue. The effect ends if the\
\ creature is petrified or the slowed condition is removed. \n\n**Critical Failure\
\ **As failure, but the target is initially slowed 2."
requirements: null
success: null
traits:
- primal
- transmutation
trigger: three times per day
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The dragon makes two claw Strikes and one tail Strike in any order.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Frenzy
range: null
raw_description: '**Draconic Frenzy** [Two Actions] The dragon makes two claw Strikes
and one tail Strike in any order.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The dragon recharges their Breath Weapon whenever they critically hit
with a Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Draconic Momentum
range: null
raw_description: '**Draconic Momentum** The dragon recharges their Breath Weapon
whenever they critically hit with a Strike.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Rare
resistances:
- amount: 15
type: sonic
ritual_lists: null
saves:
fort: 30
fort_misc: null
misc: +1 status to all saves vs. magic
ref: 27
ref_misc: null
will: 29
will_misc: null
sense_abilities: null
senses:
- Perception +28
- darkvision
- scent (imprecise) 60 feet
- tremorsense (imprecise) 60 feet
size: Gargantuan
skills:
- bonus: 22
misc: null
name: 'Acrobatics '
- bonus: 33
misc: null
name: 'Athletics '
- bonus: 29
misc: null
name: 'Deception '
- bonus: 29
misc: null
name: 'Intimidation '
- bonus: 27
misc: null
name: 'Nature '
- bonus: 28
misc: null
name: 'Stealth '
- bonus: 26
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 92
page_stop: null
speed:
- amount: 60
type: Land
- amount: 40
type: burrow
- amount: 140
type: fly
spell_lists:
- dc: 37
misc: null
name: Primal Innate Spells
spell_groups:
- heightened_level: null
level: 7
spells:
- frequency: null
name: prismatic spray
requirement: null
- heightened_level: null
level: 5
spells:
- frequency: at will
name: color spray
requirement: null
- frequency: at will
name: glitterdust
requirement: null
- frequency: at will
name: hypnotic pattern
requirement: null
- heightened_level: 7
level: 0
spells:
- frequency: null
name: dancing lights
requirement: null
to_hit: null
traits:
- Rare
- NG
- Gargantuan
- Dragon
- Earth
- Elemental
type: Creature
weaknesses: null