248 lines
6.4 KiB
YAML
248 lines
6.4 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 7
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dex_mod: 7
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int_mod: 3
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str_mod: 4
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wis_mod: 7
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ac: 38
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ac_special: null
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alignment: NE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: Crucidaemons are all but impossible to fool with traps. Whenever a
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crucidaemon rolls a saving throw against a trap hazard, its degree of success
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is one better than it rolled.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Trap Dodger
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range: null
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raw_description: '**Trap Dodger** Crucidaemons are all but impossible to fool with
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traps. Whenever a crucidaemon rolls a saving throw against a trap hazard, its
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degree of success is one better than it rolled.'
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requirements: null
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success: null
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traits: null
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trigger: null
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description: 'Of all the ways to die, crucidaemons represent perhaps one of the least
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desirable: death by torture. The fiend''s shapely body, which appears to be sculpted
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from iron or mithril, belies a sinister wrath and love of inflicting pain. Crucidaemons
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particularly enjoy inflicting pain with their curved, serrated daggers, which are
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attached to their bodies via a chain that pierces each wrist.
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A crucidaemon''s existence is dedicated to subjecting its prey to an eternity of
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pain and terror. Unlike other daemons, many of which are eager to feed on mortal
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souls as soon as they can, the crucidaemon takes much greater pleasure in prolonging
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the agony of its victims. Oftentimes, a crucidaemon will inflict such torment and
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pain upon its prey that when the end finally comes, the victim tearfully thanks
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the daemon for the mercy of oblivion. An encounter with a crucidaemon that does
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not end with its death is far from over—crucidaemons have unequaled patience for
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those who dare oppose them.
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**__Recall Knowledge - Fiend__ (__Religion__)**: DC 34'
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hp: 225
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hp_misc: null
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immunities:
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- death effects
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items: null
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languages:
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- Abyssal
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- Draconic
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- Infernal
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- telepathy 100 feet
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level: 15
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melee:
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- action_cost: One Action
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damage:
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formula: 4d4+14
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type: piercing
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name: chained dagger
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plus_damage:
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- formula: 2d6
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type: persistent bleed
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to_hit: 30
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traits:
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- agile
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- finesse
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- magical
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- reach 10 feet
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- versatile S
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name: Crucidaemon
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perception: 26
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proactive_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: When the crucidaemon casts its innate __glyph of warding__ spell, it
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can store any arcane or divine spell of an appropriate level in the glyph, even
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if it can't otherwise cast the spell.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Daemonic Trap Making
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range: null
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raw_description: '**Daemonic Trap Making** (__divine__) When the crucidaemon casts
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its innate __glyph of warding__ spell, it can store any arcane or divine spell
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of an appropriate level in the glyph, even if it can''t otherwise cast the spell.'
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requirements: null
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success: null
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traits:
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- divine
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The crucidaemon makes two chained dagger Strikes against a single target.
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These attacks count toward the crucidaemon's multiple attack penalty and its multiple
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attack penalty doesn't increase until after both attacks.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Flurry of Daggers
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range: null
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raw_description: '**Flurry of Daggers** The crucidaemon makes two chained dagger
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Strikes against a single target. These attacks count toward the crucidaemon''s
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multiple attack penalty and its multiple attack penalty doesn''t increase until
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after both attacks.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The crucidaemon summons a new chained dagger to replace a destroyed
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one. A crucidaemon's daggers can't be disarmed, and they become non-magical when
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severed from the daemon or upon the daemon's death.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Manifest Dagger
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range: null
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raw_description: '**Manifest Dagger** The crucidaemon summons a new chained dagger
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to replace a destroyed one. A crucidaemon''s daggers can''t be disarmed, and they
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become non-magical when severed from the daemon or upon the daemon''s death.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: 10
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type: physical (except adamantine)
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ritual_lists: null
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saves:
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fort: 26
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 30
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ref_misc: null
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will: 26
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +26
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- darkvision
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- detect alignment (good only)
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- lifesense 30 feet
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size: Medium
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skills:
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- bonus: 30
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misc: null
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name: 'Acrobatics '
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- bonus: 26
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misc: null
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name: 'Arcana '
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- bonus: 30
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misc: null
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name: 'Crafting '
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- bonus: 26
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misc: null
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name: 'Deception '
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- bonus: 28
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misc: null
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name: 'Intimidation '
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- bonus: 30
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misc: null
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name: 'Stealth '
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- bonus: 26
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misc: null
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name: 'Thievery '
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source:
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- abbr: 'Pathfinder #149: Against the Scarlet Triad'
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page_start: 85
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page_stop: null
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speed:
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- amount: 50
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type: Land
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- amount: 6
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type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
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spell_lists:
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- dc: 32
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misc: ''
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name: Divine Innate Spells
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spell_groups:
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- heightened_level: null
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level: 7
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spells:
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- frequency: x3
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name: glyph of warding
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requirement: null
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- frequency: null
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name: paralyze
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: null
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name: death knell
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requirement: null
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- frequency: null
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name: fear
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requirement: null
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- frequency: at will
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name: invisibility
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requirement: null
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- frequency: at will
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name: phantom pain
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requirement: null
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- heightened_level: 2
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level: -1
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spells:
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- frequency: good only
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name: detect alignment
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requirement: null
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to_hit: 28
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traits:
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- NE
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- Medium
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- Daemon
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- Fiend
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type: Creature
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weaknesses:
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- amount: 10
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type: good
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