pathfinder-2-sqlite-MIRROR/data/monsters/esobok.yaml

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ability_mods:
cha_mod: 2
con_mod: 4
dex_mod: 3
int_mod: -3
str_mod: 3
wis_mod: 3
ac: 18
ac_special: null
alignment: N
automatic_abilities: null
description: 'Esoboks are brute hunters and pugnacious sentinels that serve as the
guard dogs of the __Boneyard__. These squat, powerful quadrupeds have a frill of
dark feathers around their distinctive heads which resemble a crocodile skull. Esoboks
rarely bother with those who are truly dead, allowing the dead of the Boneyard to
go about their business while remaining watchful for danger. Though cunning when
sniffing out threats to the Boneyard or to their psychopomp handlers, they''re among
the least intelligent of the psychopomps and rarely speak except to utter growling
threats. The wise listen when an esobok makes a threat, as it won''t do so twice.
**__Recall Knowledge - Monitor__ (__Religion__)**: DC 18'
hp: 55
hp_misc: null
immunities:
- death effects
- disease
items: null
languages:
- Abyssal
- Celestial
- Infernal
- Requian
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d10+3
type: piercing
name: jaws
plus_damage:
- formula: null
type: Grab and spirit touch
to_hit: 12
traits:
- magical
- action_cost: One Action
damage:
formula: 1d6+3
type: slashing
name: claw
plus_damage:
- formula: null
type: spirit touch
to_hit: 12
traits:
- agile
- magical
name: Esobok
perception: 12
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The esobok Strides and then makes a Strike. If it began this action
__hidden__, it remains hidden until after the Strike.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Pounce
range: null
raw_description: '**Pounce** The esobok Strides and then makes a Strike. If it
began this action __hidden__, it remains hidden until after the Strike.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: An esobok's Strikes affect __incorporeal__ creatures with the effects
of a __ghost touch__ property rune and deal 1d6 negative damage to living creatures
and 1d6 positive damage to undead.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spirit Touch
range: null
raw_description: '**Spirit Touch** An esobok''s Strikes affect __incorporeal__ creatures
with the effects of a __ghost touch__ property rune and deal 1d6 negative damage
to living creatures and 1d6 positive damage to undead.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: As failure, but as long as a creature is stunned or paralyzed,
it is also stupefied 2.
critical_success: The creature is unaffected.
description: null
effect: A creature is __grabbed__ by the esobok's jaws
effects: null
failure: The esobok wrenches the target's soul from its body into its jaws. Mindless
undead creatures of level 2 or lower are destroyed, other undead creatures are
stunned for 1 round, and all other creatures are paralyzed. At the end of each
of its turns, a creature paralyzed by this effect can attempt a new save to end
the effect. The paralysis ends automatically if the esobok attempts a jaws Strike
or speaks.
frequency: null
full_description: null
generic_description: null
name: Wrench Spirit
range: null
raw_description: "**Wrench Spirit** (__attack__, __divine__, __incapacitation__,\
\ __necromancy__) **Requirement** A creature is __grabbed__ by the esobok's jaws;\
\ **Effect** The esobok releases the target from the Grab but wrenches its spirit\
\ free as it does so. The creature must attempt a DC 20 Will save. Creatures without\
\ souls (such as most __constructs__) and creatures whose bodies and souls are\
\ one (such as most __celestials__, __fiends__, and __monitors__) that roll a\
\ failure or critical failure on the save get a success instead. \n\n**Critical\
\ Success** The creature is unaffected. \n\n**Success** The target is __stunned\
\ 1__. \n\n**Failure** The esobok wrenches the target's soul from its body into\
\ its jaws. __Mindless__ __undead__ creatures of level 2 or lower are destroyed,\
\ other undead creatures are stunned for 1 round, and all other creatures are\
\ __paralyzed__. At the end of each of its turns, a creature paralyzed by this\
\ effect can attempt a new save to end the effect. The paralysis ends automatically\
\ if the esobok attempts a jaws Strike or speaks. \n\n**Critical Failure** As\
\ failure, but as long as a creature is stunned or paralyzed, it is also __stupefied\
\ 2__."
requirements: null
success: The target is stunned 1.
traits:
- attack
- divine
- incapacitation
- necromancy
trigger: null
ranged: null
rarity: Common
resistances:
- amount: 5
type: negative
- amount: 5
type: poison
ritual_lists: null
saves:
fort: 11
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 8
will_misc: null
sense_abilities: null
senses:
- Perception +12
- darkvision
- lifesense 60 feet
- scent (imprecise) 60 feet
size: Medium
skills:
- bonus: 8
misc: null
name: 'Acrobatics '
- bonus: 10
misc: null
name: 'Athletics '
- bonus: 9
misc: null
name: 'Intimidation '
- bonus: 4
misc: null
name: 'Religion '
- bonus: 8
misc: null
name: 'Stealth '
- bonus: 10
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 208
page_stop: null
speed:
- amount: 30
type: Land
spell_lists:
- dc: 17
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: null
level: 2
spells:
- frequency: ×3, self only
name: invisibility
requirement: null
to_hit: null
traits:
- N
- Medium
- Monitor
- Psychopomp
type: Creature
weaknesses: null