pathfinder-2-sqlite-MIRROR/data/monsters/iron golem.yaml

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YAML

ability_mods:
cha_mod: -5
con_mod: 4
dex_mod: -1
int_mod: -5
str_mod: 8
wis_mod: 0
ac: 34
ac_special: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: harmed by acid (6d10, 2d8 from areas and persistent damage); healed
by fire (area 2d8 HP); slowed by electricity
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Golem Antimagic
range: null
raw_description: '**Golem Antimagic** harmed by acid (6d10, 2d8 from areas and persistent
damage); healed by fire (area 2d8 HP); slowed by electricity'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Casting __neutralize poison__ on the golem deactivates its Breath Weapon
for 1 minute.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vulnerable to Neutralize Poison
range: null
raw_description: '**Vulnerable to Neutralize Poison** Casting __neutralize poison__
on the golem deactivates its Breath Weapon for 1 minute.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Magical rusting effects, like a rust monster's antennae, affect the
iron golem normally.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Vulnerable to Rust
range: null
raw_description: '**Vulnerable to Rust** Magical rusting effects, like a rust monster''s
antennae, affect the iron golem normally.'
requirements: null
success: null
traits: null
trigger: null
description: 'Traditionally crafted into the forms of giant suits of armor or powerful
animals, iron golems are products of exquisite artistry and skill. Their articulated
joints and sturdy armored bodies require great care and mathematical precision to
craft, and regular cleaning and oiling ensure they don''t rust over the ages. With
proper care, iron golems can remain in good shape for thousands of years, being
passed down for generations, as long as they aren''t destroyed by meddlesome adventurers.
In addition to their incredible strength, iron golems possess a potent toxic breath
weapon that is often more than enough to dispatch entire groups of opponents.
**__Recall Knowledge - Construct__ (__Arcana__, __Crafting__)**: DC 33'
hp: 190
hp_misc: null
immunities:
- bleed
- death effects
- disease
- doomed
- drained
- fatigued
- fire
- healing
- magic (see below)
- mental
- necromancy
- nonlethal attacks
- paralyzed
- poison
- sickened
- unconscious
items: null
languages: null
level: 13
melee:
- action_cost: One Action
damage:
formula: 3d10+12
type: bludgeoning
name: fist
plus_damage: null
to_hit: 28
traits:
- magical
- reach 10 feet
name: Iron Golem
perception: 21
proactive_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The iron golem exhales poisonous gas in a 10-foot radius centered on
the corner of one of the iron golem's squares. The gas persists for 1 round. Any
creature in the area (or that later enters the area) is exposed to the iron golem's
poison. The golem can't use its Breath Weapon again for 1d4 rounds.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Breath Weapon
range: null
raw_description: '**Breath Weapon** [Two Actions] (__arcane__, __necromancy__,
__poison__) The iron golem exhales poisonous gas in a 10-foot radius centered
on the corner of one of the iron golem''s squares. The gas persists for 1 round.
Any creature in the area (or that later enters the area) is exposed to the iron
golem''s poison. The golem can''t use its Breath Weapon again for 1d4 rounds.'
requirements: null
success: null
traits:
- arcane
- necromancy
- poison
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The iron golem Strides up to its Speed, pushing back each creature
whose space it moves into and damaging them if they try to stop its movement.
A creature can attempt to bar the way by succeeding at a DC 37 Fortitude save.
On a critical success, the resisting creature takes no damage; otherwise, it is
damaged as if hit by the golem's fist.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Inexorable March
range: null
raw_description: '**Inexorable March** The iron golem Strides up to its Speed,
pushing back each creature whose space it moves into and damaging them if they
try to stop its movement. A creature can attempt to bar the way by succeeding
at a DC 37 Fortitude save. On a critical success, the resisting creature takes
no damage; otherwise, it is damaged as if hit by the golem''s fist.'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: Any __drained__ value from this poison is reduced by 1 every hour.
**Saving Throw** DC 33 Fortitude; **Maximum Duration** 4 rounds; **Stage 1** 2d6
poison and __drained 1__ (1 round); **Stage 2** 4d6 poison and __drained 2__ (1
round); **Stage 3** 8d6 poison and __drained 3__ (1 round).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Iron Golem Poison
range: null
raw_description: '**Iron Golem Poison** (__poison__) Any __drained__ value from
this poison is reduced by 1 every hour. **Saving Throw** DC 33 Fortitude; **Maximum
Duration** 4 rounds; **Stage 1** 2d6 poison and __drained 1__ (1 round); **Stage
2** 4d6 poison and __drained 2__ (1 round); **Stage 3** 8d6 poison and __drained
3__ (1 round).'
requirements: null
success: null
traits:
- poison
trigger: null
ranged: null
rarity: Uncommon
resistances:
- amount: 15
type: physical (except adamantine)
ritual_lists: null
saves:
fort: 26
fort_misc: null
misc: null
ref: 21
ref_misc: null
will: 22
will_misc: null
sense_abilities: null
senses:
- Perception +21
- darkvision
size: Large
skills:
- bonus: 30
misc: null
name: 'Athletics '
source:
- abbr: Bestiary
page_start: 188
page_stop: null
speed:
- amount: 20
type: Land
spell_lists: null
traits:
- Uncommon
- N
- Large
- Construct
- Golem
- Mindless
type: Creature
weaknesses: null