280 lines
8.3 KiB
YAML
280 lines
8.3 KiB
YAML
ability_mods:
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cha_mod: 5
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con_mod: 2
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dex_mod: 3
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int_mod: 1
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str_mod: 4
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wis_mod: 2
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ac: 21
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ac_special: null
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alignment: CN
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: 5 feet. The korred's long, animated hair reaches out and interferes
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with creatures in the area. The korred can select which targets are affected by
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their animated hair. An affected creature that ends its turn in the emanation
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must succeed at a DC 18 Reflex save or become __clumsy 1__(clumsy 2 on a critical
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failure) as long as it remains in the aura.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Animated Hair
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range: null
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raw_description: '**Animated Hair** (__aura__, __primal__, __transmutation__) 5
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feet. The korred''s long, animated hair reaches out and interferes with creatures
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in the area. The korred can select which targets are affected by their animated
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hair. An affected creature that ends its turn in the emanation must succeed at
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a DC 18 Reflex save or become __clumsy 1__(clumsy 2 on a critical failure) as
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long as it remains in the aura.'
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requirements: null
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success: null
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traits:
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- aura
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- primal
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- transmutation
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trigger: null
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description: 'Korreds are reclusive fey in the form of small, hirsute individuals
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with long, animated manes of hair. While korreds have a natural affinity and admiration
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for stones and boulders, they prefer to dwell aboveground in areas of rocky forest
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or wooded hills rather than in caves. Korreds are a private people who don''t take
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kindly to intruders, and they invariably work to drive off or kill any non-fey who
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stumble into their territory. Staunchly proud of their hair, korreds choose their
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minimal attire so as to allow their body hair to flow freely, often wearing only
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a belt with a pouch for throwing rocks and trimming shears—though this belt and
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pouch are rarely visible under their wild manes.
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**__Recall Knowledge - Fey__ (__Nature__)**: DC 21'
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hp: 65
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hp_misc: null
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immunities: null
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items:
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- club
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- pouch with 5 rocks
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languages:
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- Common
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- Sylvan
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level: 4
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melee:
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- action_cost: One Action
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damage:
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formula: 2d6+7
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type: bludgeoning
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name: club
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plus_damage: null
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to_hit: 14
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traits: null
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name: Korred
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perception: 12
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proactive_abilities:
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- action_cost: One Action
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critical_failure: The creature is immobilized until it Escapes (DC 21) or the korred
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uses Hair Snare again.
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critical_success: null
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description: "The korred causes a long, tangled length of their hair to detach from\
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\ their body and snake out to coil around an adjacent creature. The creature must\
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\ attempt a DC 21 Reflex save. The korred cannot use Hair Snare again for 1d4\
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\ rounds. \n\n"
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effect: null
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effects: null
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failure: The hair wraps around the creature. The creature takes a -10-foot circumstance
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penalty to all of its Speeds until it Escapes (DC 21) or until the korred uses
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Hair Snare again (at which point the previous snare drops to the ground, no longer
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animated).
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frequency: null
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full_description: null
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generic_description: null
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name: Hair Snare
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range: null
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raw_description: "**Hair Snare** (__incapacitation__, __primal__, __transmutation__)\
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\ The korred causes a long, tangled length of their hair to detach from their\
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\ body and snake out to coil around an adjacent creature. The creature must attempt\
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\ a DC 21 Reflex save. The korred cannot use Hair Snare again for 1d4 rounds.\
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\ \n\n**Success** The creature is unaffected. \n\n**Failure** The hair wraps around\
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\ the creature. The creature takes a -10-foot circumstance penalty to all of its\
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\ Speeds until it Escapes (DC 21) or until the korred uses Hair Snare again (at\
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\ which point the previous snare drops to the ground, no longer animated). \n\n\
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**Critical Failure** The creature is __immobilized__ until it Escapes (DC 21)\
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\ or the korred uses Hair Snare again."
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requirements: null
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success: The creature is unaffected.
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traits:
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- incapacitation
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- primal
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- transmutation
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: The korred unleashes an otherworldly laugh. Each non-__fey__ creature within
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a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the creature
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is __slowed 1__ for 1 round (or __stunned 1__ on a critical failure).
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effects: null
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failure: null
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frequency: three times per day
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full_description: null
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generic_description: null
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name: Otherworldly Laugh
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range: null
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raw_description: '**Otherworldly Laugh** [Two Actions] (__auditory__, __evocation__,
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__incapacitation__, __primal__, __sonic__) **Frequency** three times per day;
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**Effect** The korred unleashes an otherworldly laugh. Each non-__fey__ creature
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within a 30-foot burst must attempt a DC 21 Fortitude save. On a failure, the
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creature is __slowed 1__ for 1 round (or __stunned 1__ on a critical failure).'
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requirements: null
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success: null
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traits:
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- auditory
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- evocation
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- incapacitation
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- primal
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- sonic
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The korred steps into a block of stone large enough for them to fit
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inside and instantly teleports to any other stone within 30 feet that has the
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same minimum size. Once the korred enters the stone, they instantly know the rough
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locations of other sufficiently large stones within 30 feet. They can exit from
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the original stone, if they prefer. They can't carry extradimensional spaces with
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them when they Stone Stride; if the korred attempts to do so, Stone Stride fails.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Stone Stride
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range: null
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raw_description: '**Stone Stride** [Two Actions] (__conjuration__, __earth__, __primal__,
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__teleportation__) The korred steps into a block of stone large enough for them
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to fit inside and instantly teleports to any other stone within 30 feet that has
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the same minimum size. Once the korred enters the stone, they instantly know the
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rough locations of other sufficiently large stones within 30 feet. They can exit
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from the original stone, if they prefer. They can''t carry extradimensional spaces
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with them when they Stone Stride; if the korred attempts to do so, Stone Stride
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fails.'
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requirements: null
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success: null
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traits:
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- conjuration
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- earth
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- primal
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- teleportation
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: ''
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Throw Rock
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range: null
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raw_description: '**__Throw Rock__** '
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged:
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- action_cost: One Action
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damage:
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formula: 1d6+7
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type: bludgeoning
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name: rock
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plus_damage: null
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to_hit: 14
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traits:
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- brutal
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- range increment 20 feet
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- action_cost: One Action
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damage:
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formula: 2d6+7
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type: bludgeoning
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name: club
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plus_damage: null
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to_hit: 14
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traits:
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- thrown 10 feet
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rarity: Uncommon
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resistances: null
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ritual_lists: null
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saves:
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fort: 10
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fort_misc: null
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misc: +1 status to all saves vs. magic
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ref: 13
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ref_misc: null
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will: 10
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will_misc: null
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sense_abilities: null
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senses:
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- Perception +12
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- low-light vision
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size: Small
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skills:
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- bonus: 11
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misc: null
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name: 'Acrobatics '
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- bonus: 11
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misc: null
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name: 'Crafting '
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- bonus: 13
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misc: null
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name: 'Deception '
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- bonus: 13
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misc: null
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name: 'Performance '
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- bonus: 11
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misc: null
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name: 'Stealth '
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source:
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- abbr: Bestiary 2
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page_start: 155
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page_stop: null
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speed:
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- amount: 25
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type: Land
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spell_lists:
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- dc: 21
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misc: null
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name: Primal Innate Spells
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spell_groups:
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- heightened_level: null
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level: 6
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spells:
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- frequency: null
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name: stone tell
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requirement: null
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- heightened_level: null
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level: 4
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spells:
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- frequency: at will
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name: shape stone
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requirement: null
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- frequency: at will
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name: shatter
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requirement: null
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to_hit: null
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traits:
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- Uncommon
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- CN
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- Small
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- Fey
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type: Creature
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weaknesses:
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- amount: 5
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type: cold iron
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