142 lines
3.4 KiB
YAML
142 lines
3.4 KiB
YAML
ability_mods:
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cha_mod: -1
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con_mod: 4
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dex_mod: 3
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int_mod: -4
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str_mod: 3
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wis_mod: 1
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ac: 16
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ac_special: null
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alignment: N
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automatic_abilities: null
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description: 'While manta rays might appear daunting, they are generally docile. Manta
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rays are found in temperate or tropical oceans, and they generally stay in the upper
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reaches or at the surface of deeper waters. These rays are filter feeders that subsist
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on plankton. They can also eat larger fish or aquatic creatures as the need arises,
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but rarely attack anything Small or larger. Many underwater cultures, particularly
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aquatic elves, raise and farm manta rays to serve as messengers, beasts of burden,
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or even pets. Manta rays don''t make particularly good mounts, but some aquatic
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civilizations use them to draw underwater carriages.
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**__Recall Knowledge - Animal__ (__Nature__)**: DC 15'
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hp: 24
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hp_misc: null
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immunities: null
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items: null
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languages: null
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level: 1
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melee:
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- action_cost: One Action
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damage:
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formula: 1d8+3
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type: bludgeoning
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name: tail
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plus_damage: null
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to_hit: 8
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traits:
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- agile
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name: Manta Ray
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perception: 6
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proactive_abilities:
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: The manta ray Swims, making one tail Strike at any point along the
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way. The Strike deals half damage.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Strafing Rush
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range: null
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raw_description: '**Strafing Rush** The manta ray Swims, making one tail Strike
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at any point along the way. The Strike deals half damage.'
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requirements: null
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success: null
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traits: null
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trigger: null
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The manta ray Swims twice. It has a +10-foot circumstance bonus to
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its Speed during these actions.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Swift Swimmer
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range: null
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raw_description: '**Swift Swimmer** [Two Actions] The manta ray Swims twice. It
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has a +10-foot circumstance bonus to its Speed during these actions.'
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requirements: null
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success: null
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traits: null
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trigger: null
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ranged: null
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rarity: Common
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resistances:
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- amount: null
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type: '>'
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ritual_lists: null
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saves:
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fort: 6
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fort_misc: null
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misc: null
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ref: 9
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ref_misc: null
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will: 6
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will_misc: null
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sense_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A manta ray in water can use its electrolocation as an imprecise sense
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at the listed range to detect living creatures that are in the same body of water
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as itself.
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effect: null
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effects: null
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failure: null
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frequency: null
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full_description: null
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generic_description: null
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name: Electrolocation
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range: null
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raw_description: '**Electrolocation** A manta ray in water can use its electrolocation
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as an imprecise sense at the listed range to detect living creatures that are
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in the same body of water as itself.'
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requirements: null
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success: null
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traits: null
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trigger: null
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senses:
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- Perception +6
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- electrolocation (imprecise) 30 feet
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- low-light vision
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size: Large
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skills:
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- bonus: 8
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misc: null
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name: 'Athletics '
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source:
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- abbr: Bestiary 2
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page_start: 226
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page_stop: null
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speed:
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- amount: 40
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type: swim
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spell_lists: null
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traits:
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- N
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- Large
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- Animal
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- Aquatic
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type: Creature
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weaknesses: null
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