pathfinder-2-sqlite-MIRROR/data/monsters/sea serpent.yaml

256 lines
6.6 KiB
YAML

ability_mods:
cha_mod: 0
con_mod: 6
dex_mod: 4
int_mod: -4
str_mod: 8
wis_mod: 2
ac: 35
ac_special: null
alignment: N
automatic_abilities: null
description: 'These fabled beasts resemble massive snakes with long rows of finned
spines down their back. Temperamental and territorial, sea serpents can capsize
a boat with ease, and most won''t hesitate to do so when hungry or threatened. Stories
abound of aggrieved captains who spend their entire lives hunting down the elusive
monster that sunk their ships and took their livelihoods. These hunts rely on rumors
and glimpses of the beasts, as few survive the catastrophes wrought by sea serpents.
While many fishermen''s tales paint sea serpents as divinely appointed guardians
of the ocean or, alternately, as evil and demonic agents, the truth is that most
sea serpents are simply very large beasts with a knack for avoiding magical detection.
**__Recall Knowledge - Animal__ (__Nature__)**: DC 32'
hp: 210
hp_misc: null
immunities: null
items: null
languages: null
level: 12
melee:
- action_cost: One Action
damage:
formula: 3d10+14
type: piercing
name: jaws
plus_damage:
- formula: null
type: Grab
to_hit: 27
traits:
- reach 20 feet
- action_cost: One Action
damage:
formula: 2d10+14
type: bludgeoning
name: tail
plus_damage:
- formula: null
type: Grab
to_hit: 27
traits:
- agile
- reach 30 feet
name: Sea Serpent
perception: 22
proactive_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: The sea serpent attempts to capsize an aquatic vessel of its size or
smaller that it's adjacent to. It must succeed at an __Athletics__ check with
a DC of 35 or the pilot's __Sailing Lore__ DC, whichever is higher.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Capsize
range: null
raw_description: '**Capsize** (__attack__) The sea serpent attempts to capsize
an aquatic vessel of its size or smaller that it''s adjacent to. It must succeed
at an __Athletics__ check with a DC of 35 or the pilot''s __Sailing Lore__ DC,
whichever is higher.'
requirements: null
success: null
traits:
- attack
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d10+14 bludgeoning
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Constrict
range: null
raw_description: '**__Constrict__** 1d10+14 bludgeoning'
requirements: null
success: null
traits: null
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: The water in the ballast organs around the sea serpent's neck is full
of psychotropic algae. **Saving Throw** DC 34 Fortitude; **Maximum Duration**
6 rounds; **Stage 1** __confused__ and, if flying, spends its first action each
turn to descend 20 feet (1 round); **Stage 2** __confused__ and, if flying, descends
until reaching the ground or water below (1 round).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sea Serpent Algae
range: null
raw_description: '**Sea Serpent Algae** (__incapacitation__, __poison__) The water
in the ballast organs around the sea serpent''s neck is full of psychotropic algae.
**Saving Throw** DC 34 Fortitude; **Maximum Duration** 6 rounds; **Stage 1** __confused__
and, if flying, spends its first action each turn to descend 20 feet (1 round);
**Stage 2** __confused__ and, if flying, descends until reaching the ground or
water below (1 round).'
requirements: null
success: null
traits:
- incapacitation
- poison
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The sea serpent extends the spines along its back and Swims or Strides.
Each creature the serpent is adjacent to at any point during its movement takes
4d6+8 slashing damage (DC 32 basic Reflex save).
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Spine Rake
range: null
raw_description: '**Spine Rake** [Two Actions] (__attack__, __move__) The sea serpent
extends the spines along its back and Swims or Strides. Each creature the serpent
is adjacent to at any point during its movement takes 4d6+8 slashing damage (DC
32 basic Reflex save).'
requirements: null
success: null
traits:
- attack
- move
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: Huge, 2d10+6 bludgeoning, Rupture 20
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Swallow Whole
range: null
raw_description: '**Swallow Whole** (__attack__) Huge, 2d10+6 bludgeoning, Rupture
20'
requirements: null
success: null
traits:
- attack
trigger: null
ranged:
- action_cost: One Action
damage:
formula: 2d6+12
type: bludgeoning
name: water spout
plus_damage:
- formula: null
type: sea serpent algae
to_hit: 25
traits:
- brutal
- range increment 100 feet
- water
rarity: Uncommon
resistances:
- amount: null
type: '>'
ritual_lists: null
saves:
fort: 25
fort_misc: null
misc: null
ref: 21
ref_misc: null
will: 21
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A sea serpent automatically tries to counteract any detection, revelation,
or scrying divination attempted against it, using its Stealth modifler for its
counteract modifier.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Undetectable
range: null
raw_description: '**Undetectable** (__abjuration__, __primal__) A sea serpent automatically
tries to counteract any detection, revelation, or scrying divination attempted
against it, using its Stealth modifler for its counteract modifier.'
requirements: null
success: null
traits:
- abjuration
- primal
trigger: null
senses:
- Perception +22
- darkvision
size: Gargantuan
skills:
- bonus: 18
misc: null
name: 'Acrobatics '
- bonus: 26
misc: +28 to Swim
name: 'Athletics '
- bonus: 28
misc: null
name: 'Stealth '
source:
- abbr: Bestiary
page_start: 288
page_stop: null
speed:
- amount: 20
type: Land
- amount: 60
type: swim
spell_lists: null
traits:
- Uncommon
- N
- Gargantuan
- Animal
type: Creature
weaknesses: null