pathfinder-2-sqlite-MIRROR/data/monsters/yeth hound.yaml

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5.7 KiB
YAML

ability_mods:
cha_mod: 1
con_mod: 2
dex_mod: 3
int_mod: -2
str_mod: 4
wis_mod: 3
ac: 18
ac_special: null
alignment: CE
automatic_abilities: null
description: 'Wicked canine creatures who live for the thrill of the hunt, yeth hounds
often serve evil masters as guardians and trackers. Yeth hounds resemble lean, sleek
dogs with overlarge ears and narrow paws that can tread on air as easily as the
ground. Despite their canine appearance, yeth hounds are remarkably intelligent,
although they rarely display this intelligence except when devising intricate tactics
to ensnare their quarry. Their eerie bays echo across the countryside when they
are engaged in a hunt, and they particularly enjoy baying to frighten and disorient
intelligent creatures. Yeth hound packs can number as many as a dozen members, each
working in uncanny communion with its packmates to corner and kill their prey. Yeth
hounds like to drag their victims back to their lairs to eat at their leisure, so
these lairs often contain discarded treasures from the hounds'' previous meals.
Yeth hounds despise two things: sunlight and other canines. They hunt only at night
if they can, often breaking off their hunt at dawn to retreat to a subterranean
lair or den, no matter how close they had come to catching their prey. Yeth hounds
usually attack __wargs__, __wolves__, and similar creatures on sight, working to
drive larger or more powerful canines from their hunting areas when then can''t
simply overpower and kill them.
Evil rangers, bestial __demons__, and wicked cults are frequently gifted yeth hound
servants by fiendish patrons. Such hounds often serve as spies and are quick to
turn against those who fail to advance the patrons'' wicked aims. The cult of __Lamashtu__,
in particular, is fond of using yeth hounds as temple guardians.
**__Recall Knowledge - Beast__ (__Arcana__, __Nature__)**: DC 18
**__Recall Knowledge - Fiend__ (__Religion__)**: DC 18'
hp: 55
hp_misc: null
immunities: null
items: null
languages:
- Abyssal
- (can't speak any language)
level: 3
melee:
- action_cost: One Action
damage:
formula: 1d8+6
type: piercing
name: jaws
plus_damage:
- formula: 1d6
type: evil
- formula: null
type: Knockdown
- formula: null
type: sinister bite
to_hit: 11
traits: null
name: Yeth Hound
perception: 9
proactive_abilities:
- action_cost: Three Actions
critical_failure: null
critical_success: null
description: The yeth hound emits an unearthly howl audible up to 300 feet away.
Any non-__fiend__ creature that hears the howl must succeed at a DC 20 Will save
or become __frightened 1__. Any creature that critically fails and is within 60
feet of the yeth hound is instead frightened 3 and __fleeing__ for 1d4 rounds
(or until it recovers from its frightened condition). Whether it succeeds or fails
the saving throw, the creature is then temporarily immune to Bay for 24 hours.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Bay
range: null
raw_description: '**Bay** [Three Actions] (__auditory__, __concentrate__, __divine__,
__enchantment__, __fear__, __mental__) The yeth hound emits an unearthly howl
audible up to 300 feet away. Any non-__fiend__ creature that hears the howl must
succeed at a DC 20 Will save or become __frightened 1__. Any creature that critically
fails and is within 60 feet of the yeth hound is instead frightened 3 and __fleeing__
for 1d4 rounds (or until it recovers from its frightened condition). Whether it
succeeds or fails the saving throw, the creature is then temporarily immune to
Bay for 24 hours.'
requirements: null
success: null
traits:
- auditory
- concentrate
- divine
- enchantment
- fear
- mental
trigger: null
- action_cost: None
critical_failure: null
critical_success: null
description: A good creature bitten by a yeth hound must attempt a DC 20 Will save.
On a critical success, the creature is temporarily immune to sinister bite for
1 minute. A creature that fails becomes __frightened 1__, or increases the value
of its frightened condition by 1 if already frightened.
effect: null
effects: null
failure: null
frequency: null
full_description: null
generic_description: null
name: Sinister Bite
range: null
raw_description: '**Sinister Bite** A good creature bitten by a yeth hound must
attempt a DC 20 Will save. On a critical success, the creature is temporarily
immune to sinister bite for 1 minute. A creature that fails becomes __frightened
1__, or increases the value of its frightened condition by 1 if already frightened.'
requirements: null
success: null
traits: null
trigger: null
ranged: null
rarity: Common
resistances: null
ritual_lists: null
saves:
fort: 9
fort_misc: null
misc: null
ref: 12
ref_misc: null
will: 12
will_misc: null
sense_abilities: null
senses:
- Perception +9
- darkvision
- scent (imprecise) 30 feet
size: Medium
skills:
- bonus: 8
misc: null
name: 'Acrobatics '
- bonus: 9
misc: null
name: 'Athletics '
- bonus: 10
misc: null
name: 'Stealth '
- bonus: 8
misc: null
name: 'Survival '
source:
- abbr: Bestiary 2
page_start: 302
page_stop: null
speed:
- amount: 40
type: Land
- amount: 6
type: <a style="text-decoration:underline" href="Spells.aspx?ID="><i>air walk</i></a>
spell_lists:
- dc: 20
misc: null
name: Divine Innate Spells
spell_groups:
- heightened_level: 4
level: -1
spells:
- frequency: null
name: air walk
requirement: null
to_hit: null
traits:
- CE
- Medium
- Beast
- Fiend
type: Creature
weaknesses:
- amount: 5
type: silver