219 lines
6.1 KiB
YAML
219 lines
6.1 KiB
YAML
ability_mods:
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cha_mod: 0
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con_mod: 5
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dex_mod: 0
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int_mod: 2
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str_mod: 7
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wis_mod: 2
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ac: 31
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: The fire giant imbues its blade with flames and makes a greatsword
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Strike with a –2 circumstance penalty against each creature in a 15-foot line.
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It makes only one attack roll and compares the result to each creature's AC. This
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Strike deals an additional 1d6 fire damage and counts as one attack for the fire
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giant's multiple attack penalty.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Flaming Stroke
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range: null
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raw_description: '**Flaming Stroke** [Two Actions] (__evocation__, __fire__, __primal__)
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The fire giant imbues its blade with flames and makes a greatsword Strike with
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a –2 circumstance penalty against each creature in a 15-foot line. It makes only
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one attack roll and compares the result to each creature''s AC. This Strike deals
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an additional 1d6 fire damage and counts as one attack for the fire giant''s multiple
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attack penalty.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- evocation
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- fire
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- primal
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trigger: null
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- action_cost: One Action
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critical_failure: null
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critical_success: null
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description: A rock thrown by a fire giant deals an additional 1d6 fire damage on
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a hit.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Throw Rock
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range: null
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raw_description: '**Throw Rock** [One Action] (__fire__) A rock thrown by a fire
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giant deals an additional 1d6 fire damage on a hit.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- fire
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trigger: null
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alignment: LE
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automatic_abilities:
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: You lash out at a foe that leaves an opening. Make a melee Strike against
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the triggering creature. If your attack is a critical hit and the trigger was
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a manipulate action, you disrupt that action. This Strike doesn't count toward
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your multiple attack penalty, and your multiple attack penalty doesn't apply to
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this Strike.
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failure: null
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frequency: null
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maximum_duration: null
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name: Attack of Opportunity
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range: null
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raw_description: '**Attack of Opportunity** [Reaction] **Trigger** A creature within
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your reach uses a manipulate action or a move action, makes a ranged attack, or
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leaves a square during a move action it''s using. **Effect** You lash out at a
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foe that leaves an opening. Make a melee Strike against the triggering creature.
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If your attack is a critical hit and the trigger was a manipulate action, you
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disrupt that action. This Strike doesn''t count toward your multiple attack penalty,
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and your multiple attack penalty doesn''t apply to this Strike.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: A creature within your reach uses a manipulate action or a move action,
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makes a ranged attack, or leaves a square during a move action it's using.
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- action_cost: Reaction
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Catch Rock
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range: null
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raw_description: '**Catch Rock** [Reaction]'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits: null
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trigger: null
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description: 'The most militaristic of all giants, fire giants focus obsessively on
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learning combat techniques, mastering the arts of forging weapons and armor, and
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finding new ways to dominate their enemies. As a result, their social and political
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structures are grounded firmly in martial hierarchies, with a strict emphasis on
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following the orders of one''s superior, no matter if you are accountable to a lowly
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soldier or report to a powerful officer. As soon as a fire giant can walk, they
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are fitted with their first suit of forged armor. This armor is constantly remolded
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and replaced as the fire giant matures, both to ensure they are comfortable with
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steel against their skin and also to teach the giant as early as possible that they
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bear the burden of fighting to protect their traditions and way of life. To a fire
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giant, death is the flame in which the future is forged.
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Fire giants are usually identified by their powerful stature, bright-orange hair
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that flickers and dances as if it were aflame, and heavy steel armor worn over garments
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of crimson, amber, or black. Most fire giants are covered in scars and refuse to
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conceal or obstruct them, as each jagged mark serves as a reminder of a valuable
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lesson they learned in battle. A typical fire giant stands 12 to 16 feet tall, weighs
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about 7,000 pounds, and lives to be 350 years old.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 27'
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hp: 175
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hp_misc: null
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immunities:
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- fire
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items:
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- +1 striking greatsword
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- +1 half-plate
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- sack with 5 rocks
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languages:
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- Common
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- Jotun
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level: 10
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d12+13
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type: slashing
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name: greatsword
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to_hit: 24
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traits:
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- magical
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- reach 10 feet
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- versatile P
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- action_cost: One Action
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damage:
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- formula: 2d8+13
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type: bludgeoning
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name: fist
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to_hit: 23
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traits:
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- agile
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- reach 10 feet
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name: Fire Giant
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perception: 18
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ranged_attacks:
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- action_cost: One Action
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damage:
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- formula: 2d8+13
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type: bludgeoning
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- formula: 1d6
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type: fire
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name: rock
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to_hit: 23
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traits:
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- brutal
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- range increment 120 feet
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saves:
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fort: 23
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fort_misc: null
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misc: null
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ref: 16
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ref_misc: null
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will: 18
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will_misc: null
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senses:
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- low-light vision
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size: Large
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skills:
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- bonus: 25
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misc: null
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name: Athletics
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- bonus: 22
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misc: null
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name: Crafting
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- bonus: 23
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misc: null
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name: Intimidation
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sources:
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- abbr: Bestiary
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page_start: '172'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Fire
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- Giant
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- Humanoid
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weaknesses:
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- amount: 10
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misc: null
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type: cold
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