pathfinder-2-sqlite-MIRROR/data/monsters/minotaur.yaml

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5.6 KiB
YAML

ability_mods:
cha_mod: -1
con_mod: 3
dex_mod: 0
int_mod: -2
str_mod: 6
wis_mod: 2
ac: 20
ac_special: null
active_abilities:
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The minotaur swings its axe in a wide arc, making greataxe Strikes
against any two foes who are adjacent to each other and within the minotaur's
reach. The multiple attack penalty does not increase until after both attacks
are resolved.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Axe Swipe
range: null
raw_description: '**Axe Swipe** [Two Actions] The minotaur swings its axe in a
wide arc, making greataxe Strikes against any two foes who are adjacent to each
other and within the minotaur''s reach. The multiple attack penalty does not increase
until after both attacks are resolved.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: One Action
critical_failure: null
critical_success: null
description: The minotaur snorts and clomps as it hunts its prey, inspiring terror.
The minotaur makes an Intimidation check to Demoralize all living creatures within
60 feet that can hear the minotaur but not see it. Roll once and apply the result
to all creatures. If the targets are in a maze or similarly difficult-to-navigate
structure, the minotaur gains a +4 circumstance bonus to this check. Creatures
that become frightened as a result also take a -2 circumstance penalty to Survival
checks to avoid getting lost for 1 minute. This use of Demoralize doesn't have
the visual trait. Each target is temporarily immune for 1 minute.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Hunted Fear
range: null
raw_description: '**Hunted Fear** [One Action] The minotaur snorts and clomps as
it hunts its prey, inspiring terror. The minotaur makes an Intimidation check
to Demoralize all living creatures within 60 feet that can hear the minotaur but
not see it. Roll once and apply the result to all creatures. If the targets are
in a maze or similarly difficult-to-navigate structure, the minotaur gains a +4
circumstance bonus to this check. Creatures that become frightened as a result
also take a -2 circumstance penalty to Survival checks to avoid getting lost for
1 minute. This use of Demoralize doesn''t have the visual trait. Each target is
temporarily immune for 1 minute.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The minotaur Strides twice, then makes a horn Strike. If it moved at
least 20 feet from its starting position, the Strike's damage is increased to
2d8+10.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Powerful Charge
range: null
raw_description: '**Powerful Charge** [Two Actions] The minotaur Strides twice,
then makes a horn Strike. If it moved at least 20 feet from its starting position,
the Strike''s damage is increased to 2d8+10.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
alignment: CE
automatic_abilities: null
description: 'Minotaurs are master hunters that dwell in cunning labyrinths or tangles
of underground caverns meant to disorient and demoralize prey. These monstrous tormentors
delight in the hunt, in the terror caused by closing in on prey, and in the very
moment when the hunted realizes that they have lost the game. Only then will the
minotaur charge in for the kill, cutting foes down with powerful strikes or impaling
them on its sharp horns.
Minotaurs are known to dwell in mazes, but they can also be found hiding in old
ruins and other forgotten corners of the world. In any case, they are solitary creatures,
only rarely sharing territory with others of their kind or even more powerful beings
that have cowed them into service. Everyone else is little more than prey to be
hunted.
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 19'
hp: 70
hp_misc: null
items:
- greataxe
languages:
- Jotun
level: 4
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d12+8
type: slashing
name: greataxe
to_hit: 14
traits:
- reach 10 feet
- sweep
- action_cost: One Action
damage:
- formula: 1d8+8
type: piercing
name: horn
to_hit: 14
traits: null
name: Minotaur
perception: 12
ranged_attacks: null
saves:
fort: 13
fort_misc: null
misc: null
ref: 8
ref_misc: null
will: 10
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: A minotaur automatically critically succeeds at Survival checks to
avoid becoming lost or to find its way, including those from the __maze__ spell.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Natural Cunning
range: null
raw_description: '**Natural Cunning** A minotaur automatically critically succeeds
at Survival checks to avoid becoming lost or to find its way, including those
from the __maze__ spell.'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
senses:
- darkvision
size: Large
skills:
- bonus: 14
misc: null
name: Athletics
- bonus: 9
misc: null
name: Intimidation
- bonus: 12
misc: natural cunning
name: Survival
sources:
- abbr: Bestiary
page_start: '237'
page_stop: null
speed:
- amount: 25
misc: null
type: Land
spell_lists: null
traits:
- Humanoid