pathfinder-2-sqlite-MIRROR/data/monsters/mudwretch.yaml

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ability_mods:
cha_mod: 0
con_mod: 3
dex_mod: 0
int_mod: -2
str_mod: 4
wis_mod: 3
ac: 16
ac_special: null
active_abilities:
- action_cost: One Action
critical_failure: null
critical_success: null
description: 1d8+2 bludgeoning, DC 18
effect: null
failure: null
frequency: null
maximum_duration: null
name: Constrict
range: null
raw_description: '**__Constrict__** [One Action] 1d8+2 bludgeoning, DC 18'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
- action_cost: Reaction
critical_failure: null
critical_success: null
description: null
effect: The mudwretch squeezes harder, dealing 1d6 __persistent bleed damage__ to
the target. The mudwretch absorbs this blood, removing any penalties it had as
a result of being dehydrated.
failure: null
frequency: null
maximum_duration: null
name: Gory Hydration
range: null
raw_description: '**Gory Hydration** [Reaction] **Requirements** The mudwretch
is dehydrated; **Trigger** The mudwretch deals Constrict damage to a living creature
that has blood; **Effect** The mudwretch squeezes harder, dealing 1d6 __persistent
bleed damage__ to the target. The mudwretch absorbs this blood, removing any penalties
it had as a result of being dehydrated.'
requirements: The mudwretch is dehydrated
saving_throw: null
stages: null
success: null
traits: null
trigger: The mudwretch deals Constrict damage to a living creature that has blood
- action_cost: One Action
critical_failure: null
critical_success: null
description: Until it next acts, the mudwretch appears to be an ordinary puddle
of mud. It has an automatic result of 20 on __Deception__ checks to pass as a
mud puddle and can make a fist Strike against a creature that walks onto the mud
puddle as a reaction.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Mud Puddle
range: null
raw_description: '**Mud Puddle** [One Action] (__concentrate__) Until it next acts,
the mudwretch appears to be an ordinary puddle of mud. It has an automatic result
of 20 on __Deception__ checks to pass as a mud puddle and can make a fist Strike
against a creature that walks onto the mud puddle as a reaction.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- concentrate
trigger: null
- action_cost: Two Actions
critical_failure: null
critical_success: null
description: The mudwretch spews a 20-foot line of pressurized mud that deals 2d10
bludgeoning damage (DC 18 basic Reflex save). On a critical failure, a creature
also takes a 10-foot status penalty to its Speeds for 1 round. The mudwretch
can't Spew Mud again for 1d4 rounds.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Spew Mud
range: null
raw_description: '**Spew Mud** [Two Actions] (__conjuration__, __primal__) The
mudwretch spews a 20-foot line of pressurized mud that deals 2d10 bludgeoning
damage (DC 18 basic Reflex save). On a critical failure, a creature also takes
a 10-foot status penalty to its Speeds for 1 round. The mudwretch can''t Spew
Mud again for 1d4 rounds.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- conjuration
- primal
trigger: null
alignment: N
automatic_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: If a mudwretch takes any damage from __horrid wilting__ or a similar
effect, takes 10 or more fire damage from a single effect, or spends more than
24 hours outside of a source of sufficient hydration (such as a swamp, river,
well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch
can't Spew Mud, is __sickened 2__, and is __slowed 1__ until it either fully immerses
in water, spends 1 minute in the rain, or rehydrates in another way (such as via
Gory Hydration).
effect: null
failure: null
frequency: null
maximum_duration: null
name: Susceptible to Desiccation
range: null
raw_description: '**Susceptible to Desiccation** If a mudwretch takes any damage
from __horrid wilting__ or a similar effect, takes 10 or more fire damage from
a single effect, or spends more than 24 hours outside of a source of sufficient
hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated.
While dehydrated, the mudwretch can''t Spew Mud, is __sickened 2__, and is __slowed
1__ until it either fully immerses in water, spends 1 minute in the rain, or rehydrates
in another way (such as via Gory Hydration).'
requirements: null
saving_throw: null
stages: null
success: null
traits: null
trigger: null
description: 'In its resting form, a mudwretch looks like a large puddle of thick,
dark mud, heaped at the center in a slightly drier patch of loam. When a living
creature approaches, though, the mudwretch lurches upward, piling its muddy flesh
upon itself to form a roughly humanoid shape, often in vague mockery of the approaching
creature''s general form in cases where the creature is a humanoid itself.
Mudwretches possess a low level of intellect, and while they do not form societies
or cultures of their own, they are attracted to ruins or abandoned settlements.
They have little need to eat, but without a constant source of moisture, a mudwretch
dries out, suffering from low throbbing aches until it can resaturate. Often, blood
from living creatures has to do—a dried mudwretch is more dangerous to intruders
than one that''s comfortably wallowing on a river bank.
**__Recall Knowledge - Elemental__ (__Arcana__, __Nature__)**: DC 16'
hp: 40
hp_misc: null
immunities:
- bleed
- critical hits
- __paralyzed__
- __poison__
- __sleep__
languages:
- Terran
level: 2
melee_attacks:
- action_cost: One Action
damage:
- formula: 1d8+4
type: bludgeoning
- formula: null
type: Grab
name: fist
to_hit: 10
traits:
- agile
name: Mudwretch
perception: 9
ranged_attacks: null
resistances:
- amount: 3
misc: null
type: acid
- amount: 3
misc: except bludgeoning
type: physical
saves:
fort: 11
fort_misc: null
misc: null
ref: 4
ref_misc: null
will: 9
will_misc: null
sense_abilities:
- action_cost: None
critical_failure: null
critical_success: null
description: The ground in the area is difficult terrain for all non-mudwretch creatures.
effect: null
failure: null
frequency: null
maximum_duration: null
name: Muddy Field
range: 10 feet
raw_description: '**Muddy Field** (__aura__) 10 feet. The ground in the area is
difficult terrain for all non-mudwretch creatures.'
requirements: null
saving_throw: null
stages: null
success: null
traits:
- aura
trigger: null
senses:
- darkvision
size: Medium
skills:
- bonus: 8
misc: null
name: Athletics
- bonus: 6
misc: null
name: Stealth
sources:
- abbr: Bestiary 2
page_start: '176'
page_stop: null
speed:
- amount: 20
misc: null
type: Land
- amount: 20
misc: null
type: swim
spell_lists: null
traits:
- Earth
- Elemental
- Water
weaknesses:
- amount: 5
misc: null
type: fire