160 lines
3.3 KiB
YAML
160 lines
3.3 KiB
YAML
ability_mods:
|
|
cha_mod: 4
|
|
con_mod: 1
|
|
dex_mod: 2
|
|
int_mod: 0
|
|
str_mod: 0
|
|
wis_mod: 2
|
|
ac: 16
|
|
ac_special: null
|
|
active_abilities: null
|
|
alignment: CG
|
|
automatic_abilities: null
|
|
description: 'Undines are infused with elemental water—the churning power of the briny
|
|
deep flows through them. These planar scions are often athletic and lithe, but they
|
|
are easily distracted by auditory sensations because of how much louder and clearer
|
|
sound rings above the waves.
|
|
|
|
|
|
|
|
|
|
Undines are perhaps the most settled of all geniekin, often forming communities
|
|
along the coast or even on the water itself. In the latter case, they prefer to
|
|
settle in ship-towns that sometimes number dozens of vessels in all shapes and sizes.
|
|
The undines who fill these communities are similarly diverse, bringing aspects of
|
|
multiple cultures together to form one whole. Ship-towns are permanent, but fluid—they
|
|
grow, recede, and migrate constantly as undine families add their ships to or remove
|
|
them from the flotilla. An undine town like this may remain at sea for years, its
|
|
residents coming ashore only on rare occasions to collect wood for cookfires or
|
|
to repair their homes. The paradoxically ever-shifting permanence of these communities
|
|
reflects the undine virtues of adaptability and freedom, while also maintaining
|
|
the prime importance of the community.
|
|
|
|
|
|
|
|
|
|
Undine hydromancers are quite valued on these floating settlements, if only for
|
|
their ability to create fresh drinking water while adrift on the sea.
|
|
|
|
|
|
|
|
|
|
**__Recall Knowledge - Humanoid__ (__Society__)**: DC 15'
|
|
hp: 15
|
|
hp_misc: null
|
|
items:
|
|
- dagger
|
|
languages:
|
|
- Aquan
|
|
- Common
|
|
level: 1
|
|
melee_attacks:
|
|
- action_cost: One Action
|
|
damage:
|
|
- formula: 1d4
|
|
type: piercing
|
|
name: dagger
|
|
to_hit: 7
|
|
traits:
|
|
- agile
|
|
- finesse
|
|
- versatile S
|
|
name: Undine Hydromancer
|
|
perception: 5
|
|
ranged_attacks:
|
|
- action_cost: One Action
|
|
damage:
|
|
- formula: 1d4
|
|
type: piercing
|
|
name: dagger
|
|
to_hit: 7
|
|
traits:
|
|
- agile
|
|
- thrown 10 feet
|
|
- versatile S
|
|
saves:
|
|
fort: 4
|
|
fort_misc: null
|
|
misc: null
|
|
ref: 5
|
|
ref_misc: null
|
|
will: 7
|
|
will_misc: null
|
|
size: Medium
|
|
skills:
|
|
- bonus: 3
|
|
misc: null
|
|
name: Arcana
|
|
- bonus: 3
|
|
misc: null
|
|
name: Athletics
|
|
- bonus: 7
|
|
misc: null
|
|
name: Diplomacy
|
|
- bonus: 7
|
|
misc: null
|
|
name: Intimidation
|
|
- bonus: 5
|
|
misc: null
|
|
name: Nature
|
|
- bonus: 5
|
|
misc: null
|
|
name: Survival
|
|
sources:
|
|
- abbr: Bestiary 2
|
|
page_start: '203'
|
|
page_stop: null
|
|
speed:
|
|
- amount: 25
|
|
misc: null
|
|
type: Land
|
|
- amount: 25
|
|
misc: null
|
|
type: swim
|
|
spell_lists:
|
|
- attack_bonus: 9
|
|
cantrips:
|
|
- level: 1
|
|
spells:
|
|
- misc: null
|
|
name: acid splash
|
|
- misc: null
|
|
name: detect magic
|
|
- misc: null
|
|
name: know direction
|
|
- misc: null
|
|
name: stabilize
|
|
- misc: null
|
|
name: tanglefoot
|
|
constants: null
|
|
dc: 17
|
|
focus_points: null
|
|
misc: null
|
|
spell_lists:
|
|
- level: 1
|
|
spells:
|
|
- misc: null
|
|
name: create water
|
|
- misc: null
|
|
name: heal
|
|
- misc: null
|
|
name: hydraulic push
|
|
spells_source: Primal Spontaneous Spells
|
|
- attack_bonus: 9
|
|
cantrips: null
|
|
constants: null
|
|
dc: 17
|
|
focus_points: 1
|
|
misc: null
|
|
spell_lists:
|
|
- level: 1
|
|
spells:
|
|
- misc: null
|
|
name: elemental toss
|
|
spells_source: Sorcerer Bloodline Spells
|
|
traits:
|
|
- Amphibious
|
|
- Human
|
|
- Humanoid
|
|
- Undine
|