221 lines
6.1 KiB
YAML
221 lines
6.1 KiB
YAML
ability_mods:
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cha_mod: -1
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con_mod: 2
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dex_mod: 4
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int_mod: 1
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str_mod: 2
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wis_mod: 0
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ac: 18
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ac_special: null
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active_abilities:
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- action_cost: Two Actions
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critical_failure: null
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critical_success: null
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description: null
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effect: All adjacent creatures must attempt a DC 18 Fortitude save. On a failure,
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the creature is __slowed 1__ (slowed 2 on a critical failure) until the end of
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its next turn and takes a –2 circumstance penalty to Fortitude saves against xulgath
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bile for 1 minute.
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failure: null
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frequency: once per minute
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maximum_duration: null
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name: Putrid Blast
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range: null
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raw_description: '**Putrid Blast** [Two Actions] (__olfactory__, __poison__) **Frequency**
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once per minute; **Effect** All adjacent creatures must attempt a DC 18 Fortitude
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save. On a failure, the creature is __slowed 1__ (slowed 2 on a critical failure)
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until the end of its next turn and takes a –2 circumstance penalty to Fortitude
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saves against xulgath bile for 1 minute.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- olfactory
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- poison
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trigger: null
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: null
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effect: null
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failure: null
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frequency: null
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maximum_duration: 1 hour
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name: Xulgath Bile
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range: null
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raw_description: '**Xulgath Bile** (__poison__) **Saving Throw** Fortitude DC 16;
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**Maximum Duration** 1 hour; **Stage 1** __fatigued__ (1 minute); **Stage 2**
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fatigued and __unconscious__ (1 minute).'
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requirements: null
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saving_throw: Fortitude DC 16
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stages:
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- effect: __fatigued__ (1 minute)
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- effect: fatigued and __unconscious__ (1 minute).
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success: null
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traits:
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- poison
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trigger: null
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alignment: CE
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automatic_abilities:
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- action_cost: None
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critical_failure: null
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critical_success: null
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description: A creature that enters the area must attempt a DC 16 Fortitude save.
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On a failure, the creature is __sickened 1__, and on a critical failure, the creature
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also takes a –5-foot status penalty to its Speeds for 1 round. While within the
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aura, the creature takes a –2 circumstance penalty to saves to recover from the
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sickened condition. A creature that succeeds at its save is temporarily immune
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to all xulgaths' stenches for 1 minute. A xulgath bilebearer can activate or deactivate
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its stench aura as a free action.
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effect: null
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failure: null
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frequency: null
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maximum_duration: null
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name: Stench
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range: 30 feet
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raw_description: '**Stench** (__aura__, __olfactory__) 30 feet. A creature that
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enters the area must attempt a DC 16 Fortitude save. On a failure, the creature
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is __sickened 1__, and on a critical failure, the creature also takes a –5-foot
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status penalty to its Speeds for 1 round. While within the aura, the creature
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takes a –2 circumstance penalty to saves to recover from the sickened condition.
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A creature that succeeds at its save is temporarily immune to all xulgaths'' stenches
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for 1 minute. A xulgath bilebearer can activate or deactivate its stench aura
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as a free action.'
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requirements: null
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saving_throw: null
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stages: null
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success: null
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traits:
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- aura
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- olfactory
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trigger: null
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description: 'While many xulgaths impose their will by strength or sheer numbers,
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some resort to more nefarious—and grotesque—means to take care of matters. The bilebearer
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takes its name from its eponymous bile, a putrid substance that oozes from gill-like
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folds in its colorful, bulging neck. Bilebearers coat their weapons with the viscous
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substance or secrete a concentrated dose that suffuses the air around them and disables
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foes.
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A bilebearer''s neck bulges with folds of scaled flesh that extend almost to the
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creature''s shoulders, containing its namesake bile productions glands inside. These
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folds expand and contract with each breath, and each fold has a vertical line of
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muscled pores that gradually exudes the thick substance, providing a perpetual supply
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for coating weapons. Bilebearers'' necks also contain inflatable bladders, which
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they can quickly pressurize to expel a blast of vaporized bile in a noxious, overwhelming
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cloud.
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Bilebearers serve their clutches by kidnapping or slaying specific enemies. They
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frequently accompany their kin, particularly xulgath skulkers, to raid rival clutches
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or intercept foes. A bilebearer''s mode of attack typically involves sneaking in,
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overwhelming any guards with a noxious blast of bile, and then turning their attention
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to the primary target. The xulgath either shreds the rapidly weakening victim on
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the spot or drags them away for future violence.
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**__Recall Knowledge - Humanoid__ (__Society__)**: DC 16'
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hp: 30
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hp_misc: null
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items:
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- dagger (2)
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languages:
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- Draconic
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- Undercommon
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level: 2
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melee_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d4+4
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type: piercing
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- formula: null
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type: xulgath bile
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name: dagger
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to_hit: 12
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traits:
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- agile
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- finesse
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- versatile S
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- action_cost: One Action
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damage:
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- formula: 2d4+4
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type: piercing
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- formula: null
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type: xulgath bile
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name: jaws
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to_hit: 10
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traits: null
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- action_cost: One Action
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damage:
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- formula: 1d6+4
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type: slashing
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- formula: null
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type: Grab
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name: claw
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to_hit: 10
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traits:
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- agile
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name: Xulgath Bilebearer
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perception: 6
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ranged_attacks:
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- action_cost: One Action
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damage:
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- formula: 1d4+4
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type: piercing
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- formula: null
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type: xulgath bile
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name: dagger
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to_hit: 12
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traits:
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- agile
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- finesse
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- thrown 10 feet
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- versatile s
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saves:
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fort: 8
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fort_misc: null
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misc: null
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ref: 10
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ref_misc: null
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will: 4
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will_misc: null
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senses:
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- darkvision
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size: Medium
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skills:
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- bonus: 8
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misc: null
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name: Acrobatics
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- bonus: 6
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misc: null
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name: Athletics
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- bonus: 5
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misc: null
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name: Deception
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- bonus: 8
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misc: null
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name: Stealth
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- bonus: 8
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misc: null
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name: Thievery
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sources:
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- abbr: 'Pathfinder #151: The Show Must Go On'
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page_start: '87'
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page_stop: null
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speed:
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- amount: 25
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misc: null
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type: Land
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spell_lists: null
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traits:
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- Humanoid
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- Xulgath
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